Forgotten Clank Studios Compressor User Manual
- July 30, 2024
- Forgotten
Table of Contents
Forgotten Clank Studios Compressor
Product Information
The Forgotten Compressor is a versatile tool designed to help you shape and control the dynamics of your audio signals. With a range of controls and features, it offers precise control over compression parameters to enhance your audio production.
Specifications
- Manufacturer: Forgotten Clank Studios
- Controls: Lookahead, Lowcut, Highcut, Mix, Drive, Attack, Threshold, Release Makeup
- Back Panel Controls: In (Audio inputs), Out (Audio outputs), Gain Red. (Gain reduction CV output), Side (Sidechain inputs), Stereo Link
Front Panel Controls
- Lookahead: Determines the amount of lookahead used by the compressor to prevent transient accentuation.
- Lowcut: Cuts low frequencies to limit the compressor’s action on the signal.
- Highcut: Cuts high frequencies to focus the compressor’s action.
- Mix: Adjusts the ratio between dry and wet signals for parallel compression.
- Drive: Controls the intensity of compression applied.
- Attack: Sets the attack time of the compressor for precise control over signal dynamics.
- Threshold: Determines the level at which compression starts, affecting signal range and smoothness.
- Release Makeup: Sets the release time and output gain of the compressed signal.
Back Panel Controls
- In: Audio inputs
- Out: Audio outputs
- Gain Red.: Gain reduction CV output
- Side: Sidechain inputs
- Stereo Link: Links or unlinks the compressor for stereo signals.
Product Usage Instructions
- Connect audio inputs to the “In” ports and audio outputs to the “Out” ports.
- Adjust Lookahead, Lowcut, Highcut, Mix, Drive, Attack, Threshold, and Release Makeup controls as desired for compression settings.
- Experiment with different settings to achieve the desired compression effect on your audio signal.
CONTROLS
FRONT PANEL
Lookahead| Determines the amount of lookahead used by the compressor.
Compressors will accentuate the transients of signals. You can prevent that by
using lookahead, it is automatically delay-compensated by Reason.
---|---
Lowcut| Cuts the low frequencies off when determining the gain
reduction. One can think of it as limiting the frequency range the compressor
acts on. Although not entirely true, it is a simple way of looking at it and
holds true in most cases.
Highcut| Cuts the high frequencies off when determining the gain
reduction. One can think of it as limiting the frequency range the compressor
acts on. Although not entirely true, it is a simple way of looking at it and
holds true in most cases.
Mix| Determines the ratio between dry and wet signal. Turn this knob
down to apply parallel compression to your signal.
Drive| Determines how hard the compressor is driven. Use this to get
different flavours out of the same threshold setting.
Attack| Determines the attack time of the compressor. You can use Shift
and drag to get finer control, use Ctrl (Windows) / CMD (Mac) to reset it or
use Alt to snap the attack time to beat subdivisions (e.g. the length of a
16th note for the current BPM). Note that the attack time does not
automatically adjust if the BPM is changed.
Threshold| Determines the threshold at which the compressor starts
reducing the gain. Since there is no clearly defined threshold (nor no clearly
defined ratio), just think of it like this: Lower threshold results in
smoother compression but will affect a wider range of the signal while a
higher threshold acts more like a limiter (i.e. high ratio). Experiment with
leaving the threshold at the same % while change the “Drive” parameter. You
can get very different results this way.
Release| Determines the Release time of the compressor. You can use
Shift and drag to get finer control, use Ctrl (Windows) / CMD (Mac) to reset
it or use Alt to snap the attack time to beat subdivisions (e.g. the length of
a 16th note for the current BPM). Note that the attack time does not
automatically adjust if the BPM is changed.
---|---
Makeup| Determines the makeup (output) gain. This gain change is applied
only to the wet signal.
BACK PANEL
In | Audio inputs |
---|---|
Out | Audio outputs |
Gain Red. | Gain reduction CV output |
Side | Sidechain inputs |
Stereo Link | Stereo links (or unlinks) the compressor, meaning that it |
will use the same amount of gain reduction for both channels based on an average level (linked) or compress the left and right channel individually (unlinked). This is only relevant for stereo signals so if you have only one cable connected to the audio inputs, both modes will perform the same.
WHAT’S NEW
- WHAT’S NEW IN 1.0.1
- Fixed a bug where connecting stereo cables to the device, using lookahead and sending audio only through the right channel would result in unpleasant and obvious artifacts.
- WHAT’S NEW IN 1.0.2
- Fixed a few bugs that caused the device to crash when snapping attack/release to beat subdivisions by holding Alt.
FAQs
-
Q: What was fixed in version 1.0.1?
A: Fixed a bug related to using stereo cables, lookahead, and audio only through the right channel causing artifacts. -
Q: What was fixed in version 1.0.2?
A: Fixed bugs causing crashes when snapping attack/release to beat subdivisions by holding Alt. -
Q: I think I’ve found a bug. Where can I report it?
You can get in touch via E-Mail, Facebook or Instagram. I’ll try to fix bugs as quickly as possible! -
Q: I’ve got this amazing idea for a new feature. Will you implement it?
It depends on many factors. I’m always happy when people who use my devices get in touch, so feel free to say hello! E-Mail | Facebook | Instagram -
Q: There’s this awesome thing I can’t do in Reason. Will you code a Rack Extension that does this thing?
There are still many Rack Extensions on my wish list that I would like to get to sometime in the future. But I’m always interested in hearing your ideas! E-Mail | Facebook | Instagram
References
Read User Manual Online (PDF format)
Read User Manual Online (PDF format) >>