SNAP2IT 6SCD10D Winning Circuit Game Instruction Manual
- July 28, 2024
- SNAP2IT
Table of Contents
SNAP2IT 6SCD10D Winning Circuit Game Instruction Manual
Game Overview
Information
Examples of Winning Circuits:
Game Setup
- Place the board game mat on a flat surface then place the SNAP playing grid, a shuled deck of cards and SNAP parts in the correct places marked on the game mat.
- Now, place the battery holder in the middle of the playing grid and position the players lights around it.
Diagram 3 shows the recommended layout for the first game.
Alternative starting game layouts can be found on the last page (see diagram 4).
For a 4-player game each player selects a light. In a 3-player game, each player selects a light, and the extra light is removed.
For a 2-player game, each player selects 2 lights (after a player turns on both their lights, they win). See the ‘Alternative Game Play’ section for single player instructions.
Starting the Game
- Deal each player three cards and place the remaining cards on the playing mat.
- The youngest player starts the game (and then play moves in a clockwise direction).
- When it is your turn, select one of your three cards to play, lay down the card on the played pile of cards and follow the card instructions.
- After a player finishes their turn, draw another card from the deck so each player is always holding 3 cards.
(Alternative game play options are at the end of the instructions)
Example: If a 2-SNAP card is played, select a 2-SNAP part from the pile of SNAP parts and snap it on the playing grid.
Example: If a ‘Skip a Turn’ card is played, lay down your card on the played pile of cards, select the player to skip a turn, and then select another card (you always will have three cards and can SNAP a piece on the playing grid, even when you play a ‘Skip a Turn’ card).
Playing Rules
Alternative Game Play
When starting a new game, do not deal three cards to each player. Place all cards in one pile and each player draws a single card on their turn, follows the instruction, and places a SNAP part on the playing grid. This is a quick decision game because you never know what piece you are going to select. The same rules apply to this style of play. .
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References
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