AeoTec DoorBell 6 User Manual
- June 7, 2024
- Aeotec
Table of Contents
- DoorBell 6
- 1 Button Mode
- 1 Light Effect, mapping to Parameter 16.
- 2 Light Effect, mapping to Parameter 17.
- 3 Light Effect, mapping to Parameter 18.
- 4 Light Effect, mapping to Parameter 19.
- 5 Light Effect, mapping to Parameter 20.
- 6 Light Effect, mapping to Parameter 21.
- 7 Light Effect, mapping to Parameter 22.
- 1 Light Effect, mapping to Parameter 16.
- 2 Light Effect, mapping to Parameter 17.
- 3 Light Effect, mapping to Parameter 18.
- 4 Light Effect, mapping to Parameter 19.
- 5 Light Effect, mapping to Parameter 20.
- 6 Light Effect, mapping to Parameter 21.
- 7 Light Effect, mapping to Parameter 22.
- 1 Light Effect, mapping to Parameter 16.
- 2 Light Effect, mapping to Parameter 17.
- 3 Light Effect, mapping to Parameter 18.
- 4 Light Effect, mapping to Parameter 19.
- 5 Light Effect, mapping to Parameter 20.
- 6 Light Effect, mapping to Parameter 21.
- 7 Light Effect, mapping to Parameter 22.
- 1 Light Effect, mapping to Parameter 16.
- 2 Light Effect, mapping to Parameter 17.
- 3 Light Effect, mapping to Parameter 18.
- 4 Light Effect, mapping to Parameter 19.
- 5 Light Effect, mapping to Parameter 20.
- 6 Light Effect, mapping to Parameter 21.
- 7 Light Effect, mapping to Parameter 22.
- 1 Light Effect, mapping to Parameter 16.
- 2 Light Effect, mapping to Parameter 17.
- 3 Light Effect, mapping to Parameter 18.
- 4 Light Effect, mapping to Parameter 19.
- 5 Light Effect, mapping to Parameter 20.
- 6 Light Effect, mapping to Parameter 21.
- 7 Light Effect, mapping to Parameter 22.
- 1 Light Effect, mapping to Parameter 16.
- 2 Light Effect, mapping to Parameter 17.
- 3 Light Effect, mapping to Parameter 18.
- 4 Light Effect, mapping to Parameter 19.
- 5 Light Effect, mapping to Parameter 20.
- 6 Light Effect, mapping to Parameter 21.
- 7 Light Effect, mapping to Parameter 22.
- 1 Light Effect, mapping to Parameter 16.
- 2 Light Effect, mapping to Parameter 17.
- 3 Light Effect, mapping to Parameter 18.
- 4 Light Effect, mapping to Parameter 19.
- 5 Light Effect, mapping to Parameter 20.
- 6 Light Effect, mapping to Parameter 21.
- 7 Light Effect, mapping to Parameter 22.
- 1 Light Effect, mapping to Parameter 16.
- 2 Light Effect, mapping to Parameter 17.
- 3 Light Effect, mapping to Parameter 18.
- 4 Light Effect, mapping to Parameter 19.
- 5 Light Effect, mapping to Parameter 20.
- 6 Light Effect, mapping to Parameter 21.
- 7 Light Effect, mapping to Parameter 22.
- 2
- 1
- 2
- 1
- 2
- 1
- 2
- 1
- 1 Button had been paired.
- 2 Button had been paired.
- 2 and #1 Button had been paired.
- 3 Button had been paired.
- 3 and #1 Button had been paired.
- 3 and #2 Button had been paired.
- 3, #2 and #1 Button had been paired.
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DoorBell 6
AEOTEC Engineering Specification
Doorbell 6
Page 1 / 35
AEOTEC Engineering Specification
Engineering Specification Doorbell 6
Document No. Version Description
SPEC-ZW162
5
This document mainly introduces AEOTEC new generation Doorbell 6. The content
mainly includes its interfaces, accessories, features, specifications, quick
start, and software function definition.
Doorbell 6 is a smart doorbell based on Z-Wave and 433.92MHz/FSK. Not only a
doorbell, but also can be used as a siren via setting. Can be wireless
controlled by more Button, up to 3. Longer Button control distance, up to
120m. Built-in multiple tones, up to 30. Built-in multiple adjustable Light
Effect.
Written By Date Reviewed By Date Approved By Date
Page 2 / 35
AEOTEC Engineering Specification
Version 1 2 3
Date 2018.10.26 2018.10.29 2018.12.29
4
2019.01.14
5
2019.01.17
REVISION RECORD
Brief description of changes
First revision.
Update.
Modify Directory Outline. Update the picture. Add new Chapter PRODUCT QUICK
START. Add some explanation about Endpoint. Modify the function definition of
ALL Configuration Parameter.
Replace Inclusion to Add, Exclusion to Remove, Gateway to Controller. Modify
the function definition of Configuration Parameter 0x01 (1) and 0xFF (255).
Distinguish S0 NIF and S2 NIF. Modify AGI Profile of Group 2-9, changing from
Notification: Siren to Control: Key. Modify the valid value of Configuration
Parameter 0x01 (1) to 0x08 (08), limiting their highest value. Modify the unit
of both Gradually bright duration and Gradually extinguished duration of
Configuration Parameter 0x10 (16) to 0x16 (22), changing from 10ms to 20ms;
and limit their highest value. Modify the valid value of Configuration
Parameter 0x34 (52) to 0x36 (54), limiting their highest value.
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AEOTEC Engineering Specification
Table of Content
1 INTERFACES & ACCESSORIES …………………………………………………………………………………………………………………………5 2
FEATURES & SPECIFICATIONS ………………………………………………………………………………………………………………………..6
2.1 Chime ………………………………………………………………………………………………………………………………………………………..6 2.2
Button ……………………………………………………………………………………………………………………………………………………….7 3 PRODUCT
QUICK START………………………………………………………………………………………………………………………………..8 3.1 Important
safety information ……………………………………………………………………………………………………………………….8 3.2 How to
add Chime into Z-Wave network ………………………………………………………………………………………………………..8 3.3
How to remove Chime from Z-Wave network………………………………………………………………………………………………….8
3.4 How to factory reset Chime
………………………………………………………………………………………………………………………….9 3.5 How to factory reset
Button………………………………………………………………………………………………………………………….9 3.6 How to install
Chime ……………………………………………………………………………………………………………………………………9 3.7 How to install
Button …………………………………………………………………………………………………………………………………..9 3.8 How to pair
Button ……………………………………………………………………………………………………………………………………10 3.9 How to unpair
Button ………………………………………………………………………………………………………………………………..11 4 SOFTWARE
FUNCTION DEFINITION ……………………………………………………………………………………………………………… 12 4.1 User
Behavior Interaction …………………………………………………………………………………………………………………………..12 4.2
Supplementary Explanation about
Button…………………………………………………………………………………………………….14 4.3 Announced Command Classes
in NIF ……………………………………………………………………………………………………………14 4.4 Basic Command Class
mapping …………………………………………………………………………………………………………………..15 4.5 Z-Wave Plus Info
……………………………………………………………………………………………………………………………………….15 4.6 Manufacturer
Specific………………………………………………………………………………………………………………………………..15 4.7 Version
…………………………………………………………………………………………………………………………………………………….15 4.8 Notification
………………………………………………………………………………………………………………………………………………15 4.9 Multi Channel
…………………………………………………………………………………………………………………………………………..16
4.9.1 Endpoint Capability ……………………………………………………………………………………………………………………………….16
4.9.2 Endpoint Priority
Definition…………………………………………………………………………………………………………………….16 4.9.3 Endpoint
responses to receiving Notification Report………………………………………………………………………………….16
4.10 Association Group Info……………………………………………………………………………………………………………………………….18
4.11 Configuration ……………………………………………………………………………………………………………………………………………20
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AEOTEC Engineering Specification
1 INTERFACES & ACCESSORIES
Te r m i n o l o g y Chime
Button
Action Button Ring Button
Description
A component based on Z-Wave and 433.92MHz/FSK technology, and it can be used
to play tone when triggered by Z-Wave Command or paired Button. Refer to
Section 2.1 for details.
A component based on 433.92MHz/FSK technology, and it can be used to wireless
control Chime to play tone. Refer to Section 2.2 for details.
A button in Chime, and it can be used for networking, resetting, and pairing
Button, e tc. Refer to Section 4.1 for details.
A button in Button, and it can be used for wireless controlling Chime to play
tone. Refer to Section 4.2 for details.
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AEOTEC Engineering Specification
2 FEATURES & SPECIFICATIONS
2.1 Chime
Parameter Product Identifier Dimensions Weight Color Shell Material Shell
Surface Treatment Shell Fire-proof Level Waterproof and Dustproof Operating
Temperature Relative Humidity Wireless Technology Z-Wave Plus Z-Wave Module
Z-Wave Version Z-Wave Library Type Z-Wave Device Type Z-Wave Role Type
Security Class Smart Start Compatible Over The Air (OTA) Multi Channel Device
Association Factory Reset Power-down Memory Z-Wave Antenna Distance Button
Control Distance Indicator Light Color Indicator Light Color Temperature
Indicator Light Power Buttons and Connectors Input Voltage Battery
Working Current Standby Current Built-in Sensors Supported Paired Buttons
Tones Storage Size Supported Tones
Tone Effect Configurable Light Effect Configurable
Value ZW162 767638.5mm 100g White PC-6600 Bright scrub UL94 V-0 Rated IP20
under IEC standard 60529 32~104°F (0~40°C) 8%~80% Z-Wave (Between Chime and
Controller), 433.92MHz/FSK(Between Chime and Button) Yes ZM5101 6.71.03
Enhanced 232 Slave Sound Switch Always On Slave Non-Security, S0, S2
Unauthenticated, and S2 Authenticated No Support Yes Support Support Support
30m (Indoor) /150m (Outdoor). Between Chime and Controller. 120m (Barrier-free
sight line distance). Between Chime and Button. White 5500K
2W Action Button (x1) DC Port (x1) DC 5V/2A Power Adapter Quantity: 1 Model:
PT502035 Capacity: 400mAh Detachable: No Chargeable: Yes. Charging via Power
Adapter. Endurance: 4 hours 80mA 70mA Vibration Sensor Max: 3 16M Max: 30. No
interface to replace the built-in tones. If you want to change these built-in
tones, please contact us to customize. Support Support
Page 6 / 35
AEOTEC Engineering Specification
Volume Volume Adjustable Safety Certifications
2.2 Button
Max: 105dB
Support
US: FCC ID, FCC SDOC EU: CE-EMC, CE-RED, CE-LVD, Battery AU: RCM
Parameter Product Identifier Dimensions Weight Color Shell Material Shell
Surface Treatment Shell Fire-proof level Waterproof and Dustproof Operating
temperature Relative Humidity Wireless Technology Button Control Distance
Indicator Light Color Buttons and Connectors Input Voltage Battery
Working Current Standby Current Safety Certifications
Value ZW166 853814mm 35g White ABS PA757
Bright scrub UL94 HB Rated IP55 under IEC standard 60529 32~104°F (0~40°C)
8%~80% 433.92MHz/FSK(Between Chime and Button) 120m (Barrier-free sight line
distance). Between Chime and Button. White Ring Button(x1) 3V lithium battery
Quantity: 1 Model: CR2450 Capacity: 630mAh Detachable: Yes Chargeable: No
Endurance: 2 years 20mA 0.1uA US: FCC ID EU: CE-RED, CE-LVD AU: RCM
Page 7 / 35
AEOTEC Engineering Specification
3 PRODUCT QUICK START
3.1 Important safety information
Please read this Engineering Specification carefully for correct and effective
use. Failure to follow the recommendations set forth by AEOTEC Limited may be
dangerous or cause a violation of the law. The manufacturer, importer,
distributor, and/or reseller will not be held responsible for any loss or
damage resulting from not following any instruction in this guide or in other
materials. Doorbell 6 includes 2 separate components: Chime and Button. Chime
is intended for indoor use in dry locations only. Do not use in damp, moist,
and/or wet locations. Button offers IP55 water protection and is suitable for
outdoor use without direct exposure to heavy and penetrative rain. Button is
constructed with nylon; away from heat and do not expose to flame. Warning: To
prevent possible hearing damage, test only when wearing appropriate hearing
protection. Contains small parts; keep away from children.
3.2 How to add Chime into Z-Wave network
This product supports Security 2 Command Class. While a Security S2 enabled
Controller is needed in order to fully use the security feature. This product
can be included and operated in any Z-Wave network with other Z-Wave certified
devices from other manufacturers and/or other applications. All non-battery
operated nodes within the network will act as repeaters regardless of vendor
to increase reliability of the network. 1. Set your Z-Wave Controller into its
‘Add Device’ mode in order to add Chime into your Z-Wave system. Refer to the
Controller’s manual if you are unsure of how to perform this step. 2. Power on
Chime via the provided power adapter; its LED will be breathing white light
all the time. 3. Click Chime Action Button once, it will quickly flash white
light for 30 seconds until Chime is added into the network. It will become
constantly bright white light after being assigned a NodeID. 4. If your Z-Wave
Controller supports S2 encryption, enter the first 5 digits of DSK into your
Controller’s interface if /when requested. The DSK is printed on Chime’s
housing. 5. If Adding fairs, it will slowly flash white light 3 times and then
become breathing white light; repeat steps 1 to 4. Contact us for further
support if needed. 6. If Adding succeeds, it will quickly flash white light 3
times and then become off. Now, Chime is a part of your Z-Wave home control
system. You can configure it and its automations via your Z-Wave system;
please refer to your software’s user guide for precise instructions. Note: If
Action Button is clicked again during the Learn Mode, the Learn Mode will
exit. At the same time, Indicator Light will extinguish immediately, and then
become breathing white light.
3.3 How to remove Chime from Z-Wave network
1. Set your Z-Wave Controller into its ‘Remove Device’ mode in order to
remove Chime from your Z-Wave system. Refer to the Controller’s manual if you
are unsure of how to perform this step. 2. Power on Chime via the provided
power adapter; its LED will be off. 3. Click Chime Action Button 6 times
quickly; it will bright white light, up to 2s.
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AEOTEC Engineering Specification
4. If Removing fairs, it will keep off; repeat steps 1 to 3. Contact us for
further support if needed. 5. If Removing succeeds, it will quickly flash
white light 3 times and then become breathing white light. Now, Chime is
removed from Z-Wave network successfully.
3.4 How to factory reset Chime
If the primary controller is missing or inoperable, you may need to reset the
device to factory settings. Make sure the Chime is powered. To complete the
reset process manually, press and hold the Action Button for at least 20s. The
LED indicator will quickly flash white light 3 times and then become breathing
white light, which indicates the reset operation is successful. Otherwise,
please try again. Contact us for further support if needed. Note: 1. This
procedure should only be used when the primary controller is missing or
inoperable. 2. Factory Reset Chime will: (a) Remove Chime from Z-Wave network;
(b) Delete the Association setting; (c) Restore the configuration settings to
the default. (Except configuration parameter 51/52/53/54)
3.5 How to factory reset Button
There is no way to factory reset Button. If something happens to Button,
please try to re-power it. Contact us for further support if needed.
3.6 How to install Chime
Chime and Button communicate wirelessly and can be installed up to 120
meters/393 feet apart. However, the wireless range is reduced by interference
from competing wireless signals, doors, and walls. Before installing Chime,
test your desired installation location for both Button and Chime first to
ensure that a reliable wireless connection can be made between the 2 parts. 1.
Select an installation location for Chime. Do not yet install it. 2. Power on
Chime via the provided power adapter. 3. Affix Chime in the desired
installation location using the provided mounting plate. a. Affix the mounting
plate to the selected surface; affix it using either 3 × 20mm screws or
double-sided tape. b. Lock your Chime onto the mounting plate.
3.7 How to install Button
Avoid exposing Button to direct sunlight where possible to avoid UV damage and
reduced battery performance.
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AEOTEC Engineering Specification
1. Select an installation location for Button. Do not yet install it. 2.
Power on Button. a. Remove the 2 screws from Button’s rear to open its battery
cover and install the provided CR2450 battery with the positive (+) on top. b.
Replace the battery cover and the 2 screws. 3. Test the wireless connection by
pressing Ring Button to trigger a doorbell alert. Select an alternative
installation location for Chime if the connection is poor. 4. Install Button.
a. Affix the mounting plate to the selected surface; affix it using either 2 ×
20mm screws or double-sided tape. b. Lock your Button onto the mounting plate.
3.8 How to pair Button
There are two way to trigger pairing Button: Manually quick click Chime Action
Button. Can be done both in and out of the network. With Configuration Set.
Can only be done in the network. Refer to Configuration Parameter 49/50/51 for
details.
Below is mainly about manually quick click Chime Action Button to trigger
pairing Button. 1. Different click times will trigger different Pairing Button
Mode. Please action as shown below. Click Action Button 3 times quickly will
trigger Pairing #1 Button Mode. Click Action Button 4 times quickly will
trigger Pairing #2 Button Mode. Click Action Button 5 times quickly will
trigger Pairing #3 Button Mode. 2. Observe Chime Indicator Light to make sure
which Button is waiting for pairing. When Pairing #1 Button Mode is triggered,
Chime Indicator Light will bright 1 time ON 0.5s OFF 1s, and then become
constantly bright white light, indicating that Pairing #1 Button Mode has
already triggered. Pairing time is up to 10 seconds. In this time period, user
MUST manually click Ring Button 3 times quickly. Otherwise it cannot be paired
successfully. When Pairing #2 Button Mode is triggered, Chime Indicator Light
will bright 2 times ON 0.5s OFF 1s, and then become constantly bright white
light, indicating that Pairing #2 Button Mode has already triggered. Pairing
time is up to 10 seconds. In this time period, user MUST manually click Ring
Button 3 times quickly. Otherwise it cannot be paired successfully.
Page 10 / 35
AEOTEC Engineering Specification
When Pairing #3 Button Mode is triggered, Chime Indicator Light will bright 3
times ON 0.5s OFF 1s, and then become constantly bright white light,
indicating that Pairing #3 Button Mode has already triggered. Pairing time is
up to 10 seconds. In this time period, user MUST manually click Ring Button 3
times quickly. Otherwise it cannot be paired successfully.
3. Determine pairing results. If pairing Button succeeds, Chime Indicator
Light will quickly flash white light 3 times and play the corresponding tone
of paired Button, and then become breathing white light (when Chime is out of
the Z-Wave network) or off (when Chime is in the Z-Wave network) If pairing
Button fairs, Chime Indicator Light will slowly flash white light 3 times and
then become breathing white light (when Chime is out of the Z-Wave network) or
off (when Chime is in the Z-Wave network). Note: Only one Button can be paired
at one time. Each successful pairing will overwrite the previous paired Button
which has the same Button Number. This manually quick click Action Button
operation can only be used to trigger pairing, not unpairing. If you want to
exit Pairing Button Mode, what you need to do is that click the Action Button
once.
3.9 How to unpair Button
There is only one way to trigger unpairing Button: With Configuration Set. Can
only be done in the network. Refer to Configuration Parameter 48 for details.
Page 11 / 35
AEOTEC Engineering Specification
4 SOFTWARE FUNCTION DEFINITION
4.1 User Behavior Interaction
Note: Indicator Light in the table below refers to Chime Indicator Light, but not Button Indicator Light.
User behavior Power OFF Power ON
Click Action Button once
Out of the Z-Wave network
In the Z-Wave network
Cut the power.
Cut the power.
Supply the power:
Supply the power:
When powered by battery, Indicator Light Indicator Light will become white light for 2s
will be breathing white light for 30s (max). indicating the product has been powered,
and then extinguish.
When powered by adapter, Indicator Light
will be breathing white light all the time.
1.Send Node Info for Adding:
1.Stop playing tone and light:
When click Action Button once, Indicator Tone will immediately stop, and Indicator
Light will quickly flash white light for 30s Light will extinguish immediately.
until Chime is added into the network. It will
become constantly bright white light after 2.Exit Paring Button Mode:
being assigned a NodeID.
Indicator Light will slowly flash white light 3
times and then become off.
If Adding succeeds, it will quickly flash white
light 3 times and then off.
If Adding fairs, it will slowly flash white light
3 times and then become breathing white
light.
If Action Button is clicked again during the Learn Mode, the Learn Mode will exit. At the same time, Indicator Light will extinguish immediately, and then become breathing white light.
2.Stop playing tone and light: Tone will immediately stop, and Indicator Light will extinguish immediately.
3.Exit Paring Button Mode: Indicator Light will slowly flash white light 3 times and then become breathing white light.
Click Action Button 3 times Trigger Pairing #1 Button Mode:
Trigger Pairing #1 Button Mode:
quickly
Indicator Light will bright 1 time ON 0.5s OFF Indicator Light will bright 1 time ON 0.5s OFF
1s, and then become constantly bright white 1s, and then become constantly bright white
light, indicating that Pairing #1 Button Mode light, indicating that Pairing
1 Button Mode
has already triggered.
has already triggered.
If pairing Button succeeds, Indicator Light If pairing Button succeeds, Indicator Light
will quickly flash white light 3 times and will quickly flash white light 3 times and
then become breathing white light.
then become off.
If pairing Button fairs, Indicator Light will If pairing Button fairs, Indicator Light will
slowly flash white light 3 times and then slowly flash white light 3 times and then
become breathing white light.
become off.
Click Action Button 4 times Trigger Pairing #2 Button Mode:
Trigger Pairing #2 Button Mode:
quickly
Indicator Light will bright 2 times ON 0.5s Indicator Light will bright 2 times ON 0.5s
OFF 1s, and then become constantly bright OFF 1s, and then become constantly bright
white light, indicating that Pairing #2 Button white light, indicating that Pairing #2 Button
Mode has already triggered.
Mode has already triggered.
If pairing Button succeeds, Indicator Light If pairing Button succeeds, Indicator Light
will quickly flash white light 3 times and will quickly flash white light 3 times and
then become breathing white light.
then become off.
Page 12 / 35
AEOTEC Engineering Specification
If pairing Button fairs, Indicator Light will If pairing Button fairs, Indicator Light will
slowly flash white light 3 times and then slowly flash white light 3 times and then
become breathing white light.
become off.
Click Action Button 5 times Trigger Pairing #3 Button Mode:
Trigger Pairing #3 Button Mode:
quickly
Indicator Light will bright 3 times ON 0.5s Indicator Light will bright 3 times ON 0.5s
OFF 1s, and then become constantly bright OFF 1s, and then become constantly bright
white light, indicating that Pairing #3 Button white light, indicating that Pairing #3 Button
Mode has already triggered.
Mode has already triggered.
If pairing Button succeeds, Indicator Light If pairing Button succeeds, Indicator Light
will quickly flash white light 3 times and will quickly flash white light 3 times and
then become breathing white light.
then become off.
If pairing Button fairs, Indicator Light will If pairing Button fairs, Indicator Light will
slowly flash white light 3 times and then slowly flash white light 3 times and then
become breathing white light.
become off.
Click Action Button 6 times Reserved:
quickly
Indicator Light is off from press to release.
Send Node Info for Removing : Indicator Light will become white light for up to 2s.
If Removing succeeds, Indicator Light will quickly flash white light 3 times and then become breathing white light. If Removing fairs, Indicator Light will become off, but not breathing white light.
Press and hold Action Button Reserved:
Reserved:
for [1, 2s)
Indicator Light is off from press to release. Indicator Light is off from press to release.
Press and hold Action Button Test the Tone Effect and Light Effect of the Test the Tone Effect and Light Effect of the
for [2, 5s)
Browse Group:
Browse Group:
Indicator Light will become white light when Indicator Light will become white light when
press, and display in the factory default press, and display in the user- defined Tone
Tone Effect and Light Effect of the Browse Effect and Light Effect of the Browse Group
Group when release.
when release.
Press and hold Action Button Reserved:
Test communication quality:
for [5, 10s)
Indicator Light will become brighter white Indicator Light will become brighter white
light when press, and become breathing light when press, and quickly flash white
white light when release.
light when release, indicating start to test
communication quality between Chime and
Node 1.
At the end of the test, Indicator Light will become solid white light for 2 seconds.
If the communication quality is Good or Great, it will quickly flash white light 3 times and then become off. If the communication quality is Weak, it will slowly flash white light 3 times and then become off.
Press and hold Action Button Reserved:
Reserved:
for [10, 20s)
Indicator Light will become speedup flashing Indicator Light will become speedup flashing
white light when press, and become white light when press, and become off
breathing white light when release.
when release.
Press and hold Action Button Reserved:
Factory Reset:
for [20, )
When the time reaches 20s, Indicator Light When the time reaches 20s, Factory Reset is
will become quickly flash white light 3 times performed no matter Action Button is
and then become breathing white light, no pressed or released.
matter it is pressed or released.
Chime will send out Device Reset Locally
Notification Report via Lifeline, and it will
perform factory reset no matter the Nodes
in the Lifeline Group receive the Device
Reset Locally Notification from Chime or
not.
Page 13 / 35
AEOTEC Engineering Specification
4.2 Supplementary Explanation about Button
Indicator Light will become quickly flash white light 3 times and then become breathing white light, which indicates the reset operation is successful. Otherwise, please try again.
Function
Description
Wireless Control Chime
When click Ring Button once, Button can wireless control the corresponding paired Chime.
Pairing Chime
When click Ring Button 3 times quickly, Button can be paired to Chime while Chime triggers Pairing Button Mode.
Sending Button Info to Chime When re-power or click Ring Button, Button will send its Button ID, Battery Voltage and Button Software Version to its corresponding paired Chime.
Automatic sleep
After sending Button Info to Chime, Button will sleep automatically for saving batter y life.
Low Battery Light Effect
If #1 Button is low battery, Chime Indicator Light will repeat cycle (ON 100ms, OFF 5s)
If #2 Button is low battery, Chime Indicator Light will repeat cycle (ON 100ms, OFF 100ms, ON 100ms, OFF 5s)
If #3 Button is low battery, Chime Indicator Light will repeat cycle (ON 100ms, OFF 100ms, ON 100ms, OFF 100m,s ON 100ms, OFF 5s)
When the battery voltage of Button is lower than 2.8V, it is judged to be low battery. When the battery voltage of Button restores to over 2.9V, it is judged to return to normal.
Low Battery Light Effect will be activated when Chime detects the corresponding paired Button is low battery, and disappears after the battery returns to normal.
Low Battery Light Effect has the lowest priority among all light effects, that is, it will be displayed when there is no other light effect.
The Light Effect of the 3 Buttons are different. When multiple Buttons is low battery at the same time, the corresponding light effect of the Button with smaller Button number is displayed first.
4.3 Announced Command Classes in NIF
Note: When DUT is included on S0 level, MANUFACTURER_SPECIFIC CC is supported non-securely, while included on S2 level, MANUFACTURER_SPECIFIC CC is supported securely only.
Command Class
ZWAVEPLUS_INFO VERSION C O N F I G U R AT I O N MANUFACTURERSPECIFIC A S S O
C I AT I O N G R P I N F O A S S O C I AT I O N POWERLEVEL M U LT I C H
A N N E L _ A S S O C I AT I O N MULTICHANNEL D E V I C E R E S E T _ L O C
A L LY TRANSPORT_SERVICE SECURITY SECURITY_2
Version Not added
2
Support
2
Support
1
Support
2
Support
1
Support
2
Support
1
Support
3
Support
4
Support
1
Support
2
Support
1
Support
1
Support
Non-secure added
Support Support Support Support Support Support Support Support Support
Support Support Support Support
Securely 0 added Non-secure Secure Support
Support Support Support Support Support Support Support Support Support
Support Support Support
Securely 2 added Non-secure Secure Support
Support Support Support Support Support Support Support Support Support
Support Support Support
Page 14 / 35
AEOTEC Engineering Specification
SUPERVISION F I R M WA R E U P D AT E M D N O T I F I C AT I O N SOUND_SWITCH
1
Support
Support
Support
Support
4
Support Support
Support
8
Support Support
Support
1
Support Support
Support
4.4 Basic Command Class mapping
Basic Set Command (Value) maps to Sound Switch Tone Play Set Command (Tone Identifier). Basic Get Command maps to Sound Switch Tone Play Get Command. Basic Report Command (Value) maps to Sound Switch Tone Play Report Command (Tone Identifier).
4.5 Z-Wave Plus Info
Support Support Support
Parameter Z-Wave Plus Version Role Type Node Type Installer Icon Type User Icon Type
Value 1 5 (ZWAVEPLUS_INFO_REPORT_ROLE_TYPE_SLAVE_ALWAYS_ON) 0 (ZWAVEPLUS_INFO_REPORT_NODE_TYPE_ZWAVEPLUS_NODE ) 0x2200 (ICON_TYPE_GENERIC_SOUND_SWITCH) 0x2200 (ICON_TYPE_GENERIC_SOUND_SWITCH)
4.6 Manufacturer Specific
Parameter Manufacturer ID 1 Manufacturer ID 2 Product Type ID 1 Product Type
ID 2 Product ID 1 Product ID 2
4.7 Version
Value 0x03 0x71 0x00(EU), 0x01(US), 0x02(AU) 0x03 0x00 0xA2
Parameter
Value
Z-Wave Protocol Library Type 0x03
Z-Wave Protocol Version
0x05
Z-Wave Protocol Sub Version 0x03
Firmware 0 Version
ZM5101 Software Version MSB
Firmware 0 Sub Version
ZM5101 Software Version LSB
Hardware Version
0xA2
Number of firmware targets 0x00
4.8 Notification
Notification Type Home Security
0x07
Power Management 0x08
Siren
0x0E
Notification Events State idle Tampering, product moved State idle Replace battery soon State idle Siren active
0x00 0x09 0x00 0x0A 0x00 0x01
Description N/A Chime is tampered and moved. Button’s battery comes back to normal. Button’s battery is in low battery. Chime alarm is inactive. Chime alarm is triggered.
Page 15 / 35
AEOTEC Engineering Specification
4.9 Multi Channel
4.9.1 Endpoint Capability
Parameter Individual End Points Aggregated End Points Dynamic Identical Generic Device Class Specific Device Class Command Classes
Value
8
0
0
1
GENERIC_TYPE_AV_CONTROL_POINT
SPECIFIC_TYPE_SOUND_SWITCH
COMMAND_CLASS_ZWAVEPLUS_INFO COMMAND_CLASS_SECURITY COMMAND_CLASS_SECURITY_2
COMMAND_CLASSSUPERVISION C O M M A N D C L A S S A S S O C I AT I O N C O
M M A N D C L A S S A S S O C I AT I O N G R P I N F O C O M M A N D
C L A S S M U LT I C H A N N E L A S S O C I AT I O N C O M M A N D C
L A S S _ N O T I F I C AT I O N COMMAND_CLASS_SOUND_SWITCH
Note:
In order to implement multiple different applications, especially the function that customize different Light Effect and Tone Effect for different Endpoints with Configuration CC and Sound Switch CC, and the function that distinguish which paired Button is clicked, although this product has only one speaker and one Indicator Light, we still design it as Multi Channel Device. For easy understanding, we suggest you consider these Endpoints as Virtual Application Resources. In addition, you may get an overview of Endpoint’s application function through the Group Name in the AGI. Designed as Multi Channel Device will greatly enrich the product’s functions and meet more application scenarios.
4.9.2 Endpoint Priority Definition
Endpoint
Application Function
Priority
1
Browse
1 (Highest)
2
Tampering
4 (Lowest)
3
Doorbell 1
3
4
Doorbell 2
3
5
Doorbell 3
3
6
Environment
2
7
Security
2
8
Emergency
2
Rule Description
Example
An Endpoint is playing tone; at the same time, if another The Endpoint 2(Doorbell 1) is playing tone; at the same time, if same-priority or high- priority Endpoint is also triggered, Endpoint 4(Doorbell 2) or Endpoint 6(Environment) is also then the playing tone will be replaced by the new triggered, then the playing tone will be replaced by Endpoint 4 Endpoint configuration, and the original Endpoint will or Endpoint 6, and Endpoint 2 will stop playing. stop playing.
An Endpoint is playing tone; at the same time, if another The Endpoint 1(Browse) is playing tone; at the same time, if
low-priority Endpoint is also triggered, then the playing Endpoint 2(Tampering) or Endpoint 3(Doorbell 1) is also
tone will NOT be replaced by the new Endpoint, and the triggered, then the playing tone will NOT be replaced by
original Endpoint will keep playing.
Endpoint 2 or Endpoint 3, and Endpoint 1 will keep playing.
4.9.3 Endpoint responses to receiving Notification Report
Some nodes may only support Lifeline association group, without any other control association groups. And some nodes may not support Multi Channel communication. Considering compatibility, we implement the application function that Endpoint responses to receiving Notification Report. Below is more details.
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AEOTEC Engineering Specification
When Endpoint receives Notification Report issued from other notification nodes, Endpoint will be triggered to play tone and light, as long as the Notification Report is listed in the following table. For example, when Endpoint 6 (Environment) receives Notification Report (Smoke detected) or Notification Report (Water Leak detected) issued from other notification nodes, it will trigger Endpoint 6 to play tone and light corresponding to Endpoint 6’s configuration.
Besides, when Root Device receives Notification Report issued from other notification nodes, Root Device will transfer the Notification Report to Endpoint 6, 7 or 8 to trigger playing tone and light, as long as the Notification Report is listed in the following table. For example, when Root Device receives Notification Report (Intrusion), it will trigger Endpoint 7 (Security) to play tone and light corresponding to Endpoint 7’s configuration. In other words, this product is also compatible with nodes that do not support Multi Channel communication.
In short, notification nodes in the Z-Wave network can operated with this product to make a notable siren alarm for some environment, security or emergency events.
The table below defines which Notification Report can trigger Endpoint to play tone and light.
Endpoint 1 2 3 4 5 6
Application Browse Tampering Doorbell 1 Doorbell 2 Doorbell 3 Environment
7
Security
8
Emergency
Notification Type N/A N/A N/A N/A N/A Smoke Alarm
Value N/A N/A N/A N/A N/A 0x01
CO Alarm
0x02
CO2 Alarm
0x03
Heat Alarm
0x04
Water Alarm Gas Alarm
0x05 0x12
Access Control
0x06
Home Security
0x07
Emergency Alarm 0x0A
Notification Event N/A N/A N/A N/A N/A Smoke detected (location provided) Smoke detected Carbon monoxide detected (location provided) Carbon monoxide detected Carbon dioxide detected (location provided) Carbon dioxide detected Overheat detected (location provided) Overheat detected Under heat detected (location provided) Under heat detected Water leak detected (location provided) Water leak detected Combustible gas detected (location provided) Combustible gas detected Toxic gas detected (location provided) Toxic gas detected Window/door is open Intrusion (location provided) Intrusion Tampering, product cover removed Tampering, invalid code Glass breakage (location provided) Glass breakage Motion detection (location provided) Motion detection Tampering, product moved Contact police Contact fire service Contact medical service
Value N/A N/A N/A N/A N/A 0x01 0x02 0x01 0x02 0x01 0x02 0x01 0x02 0x05 0x06 0x01 0x02 0x01 0x02 0x03 0x04 0x16 0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08 0x09 0x01 0x02 0x03
Page 17 / 35
AEOTEC Engineering Specification
4.10 Association Group Info
Root device
ID Name
Node count
1
Lifeline
5
2
On/Off control (Browse)
5
3
On/Off control (Tampering)
5
4
On/Off control (Doorbell 1)
5
5
On/Off control (Doorbell 2)
5
6
On/Off control (Doorbell 3)
5
7
On/Off control (Environment)
5
8
On/Off control (Security)
5
9
On/Off control (Emergency)
5
Endpoint 1
ID Name
Node count
1
Lifeline
0
2
On/Off control (Browse)
5
Endpoint 2
ID Name
1
Lifeline
Node count 0
Profile
General: Lifeline
Control: Key01 Control: Key02 Control: Key03 Control: Key04 Control: Key05
Control: Key06 Control: Key07 Control: Key08
Function Device Reset Locally Notification: Issued when Factory Reset is
performed. Sound Switch Tone Play Report: Issued when a tone has started
playing. Sound Switch Configuration Report: Issued when volume or default tone
has changed. Notification Report (Type=0x0E; Event=0x01): Issued when Chime is
playing tone. Notification Report (Type=0x0E; Event=0x00): Issued when Chime
stops playing tone. Notification Report (Type=0x07; Event=0x09): Issued when
Chime is moved. Notification Report (Type=0x08; Event=0x0A): Issued when
Button is low battery. Notification Report (Type=0x08; Event=0x00): Issued
when Button comes back to normal battery. Configuration Report
(Parameter=0x32): Issued when Pairing Button Mode is triggered. Configuration
Report (Parameter=0x33): Issued when Unpairing or Pairing Button Mode
finishes.
Mirror of endpoint 1, group 2
Mirror of endpoint 2, group 2
Mirror of endpoint 3, group 2
Mirror of endpoint 4, group 2
Mirror of endpoint 5, group 2
Mirror of endpoint 6, group 2
Mirror of endpoint 7, group 2
Mirror of endpoint 8, group 2
Profile General: Lifeline Control: Key01
Function
Sound Switch Tone Play Report: Issued when a tone has started playing. Sound
Switch Configuration Report: Issued when volume or default tone has changed.
Notification Report (Type=0x0E; Event=0x01): Issued when Endpoint 1 starts
playing tone. Notification Report (Type=0x0E; Event=0x00): Issued when
Endpoint 1 stops playing tone.
When Endpoint 1 starts playing tone or stops playing tone, Nodes associated
are controlled and will receive a Basic Set CC.
Profile General: Lifeline
Function
Sound Switch Tone Play Report: Issued when a tone has started playing.
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AEOTEC Engineering Specification
2
On/Off control (Tampering)
5
Endpoint 3
ID Name
Node count
Control: Key02 Profile
1
Lifeline
0
General: Lifeline
2
On/Off control (Doorbell 1)
5
Endpoint 4
ID Name
Node count
Control: Key03 Profile
1
Lifeline
0
General: Lifeline
2
On/Off control (Doorbell 2)
5
Endpoint 5
ID Name
Node count
Control: Key04 Profile
1
Lifeline
0
General: Lifeline
Sound Switch Configuration Report: Issued when volume or default tone has
changed. Notification Report (Type=0x0E; Event=0x01): Issued when Endpoint 2
starts playing tone. Notification Report (Type=0x0E; Event=0x00): Issued when
Endpoint 2 stops playing tone.
When Endpoint 2 starts playing tone or stops playing tone, Nodes associated
are controlled and will receive a Basic Set CC.
Function
Sound Switch Tone Play Report: Issued when a tone has started playing. Sound
Switch Configuration Report: Issued when volume or default tone has changed.
Notification Report (Type=0x0E; Event=0x01): Issued when Endpoint 3 starts
playing tone. Notification Report (Type=0x0E; Event=0x00): Issued when
Endpoint 3 stops playing tone. Notification Report (Type=0x08; Event=0x0A):
Issued when #1 Button is low battery. Notification Report (Type=0x08;
Event=0x00): Issued when #1 Button comes back to normal battery.
When Endpoint 3 starts playing tone or stops playing tone, Nodes associated
are controlled and will receive a Basic Set CC.
Function
Sound Switch Tone Play Report: Issued when a tone has started playing. Sound
Switch Configuration Report: Issued when volume or default tone has changed.
Notification Report (Type=0x0E; Event=0x01): Issued when Endpoint 4 starts
playing tone. Notification Report (Type=0x0E; Event=0x00): Issued when
Endpoint 4 stops playing tone. Notification Report (Type=0x08; Event=0x0A):
Issued when #2 Button is low battery. Notification Report (Type=0x08;
Event=0x00): Issued when #2 Button comes back to normal battery.
When Endpoint 4 starts playing tone or stops playing tone, Nodes associated
are controlled and will receive a Basic Set CC.
Function
Sound Switch Tone Play Report: Issued when a tone has started playing. Sound
Switch Configuration Report: Issued when volume or default tone has changed.
Notification Report (Type=0x0E; Event=0x01): Issued when Endpoint 5 starts
playing tone. Notification Report (Type=0x0E; Event=0x00): Issued when
Endpoint 5 stops playing tone. Notification Report (Type=0x08; Event=0x0A):
Issued when #3 Button is low battery. Notification Report (Type=0x08;
Event=0x00): Issued when #3 Button comes back to normal battery.
Page 19 / 35
AEOTEC Engineering Specification
2
On/Off control (Doorbell 3)
5
Endpoint 6
ID Name
Node count
Control: Key05 Profile
1
Lifeline
0
General: Lifeline
2
On/Off control (Environment)
5
Endpoint 7
ID Name
Node count
Control: Key06 Profile
1
Lifeline
0
General: Lifeline
2
On/Off control (Security)
5
Endpoint 8
ID Name
Node count
Control: Key07 Profile
1
Lifeline
0
General: Lifeline
2
On/Off control (Emergency)
5
Control: Key08
When Endpoint 5 starts playing tone or stops playing tone, Nodes associated
are controlled and will receive a Basic Set CC.
Function Sound Switch Tone Play Report: Issued when a tone has started
playing. Sound Switch Configuration Report: Issued when volume or default tone
has changed. Notification Report (Type=0x0E; Event=0x01): Issued when Endpoint
6 starts playing tone. Notification Report (Type=0x0E; Event=0x00): Issued
when Endpoint 6 stops playing tone. When Endpoint 6 starts playing tone or
stops playing tone, Nodes associated are controlled and will receive a Basic
Set CC.
Function Sound Switch Tone Play Report: Issued when a tone has started
playing. Sound Switch Configuration Report: Issued when volume or default tone
has changed. Notification Report (Type=0x0E; Event=0x01): Issued when Endpoint
7 starts playing tone. Notification Report (Type=0x0E; Event=0x00): Issued
when Endpoint 7 stops playing tone. When Endpoint 7 starts playing tone or
stops playing tone, Nodes associated are controlled and will receive a Basic
Set CC.
Function Sound Switch Tone Play Report: Issued when a tone has started
playing. Sound Switch Configuration Report: Issued when volume or default tone
has changed. Notification Report (Type=0x0E; Event=0x01): Issued when Endpoint
8 starts playing tone. Notification Report (Type=0x0E; Event=0x00): Issued
when Endpoint 8 stops playing tone. When Endpoint 8 starts playing tone or
stops playing tone, Nodes associated are controlled and will receive a Basic
Set CC.
4.11 Configuration
Note: R=Read Only, W=Write Only, WR=Write and Read.
Parameter Description
0x01(1)
Configure the Light Effect and Tone Play Mode for Endpoint 1(Browse).
7
6
5
4
3
2
1
0
Light Effect Index
Tone Play Mode
Reserved
Reserved
W/R Default
Size
WR 0x01000000 4
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AEOTEC Engineering Specification
Light Effect Index
Value
Description
1
1 Light Effect, mapping to Parameter 16.
2
2 Light Effect, mapping to Parameter 17.
4
3 Light Effect, mapping to Parameter 18.
8
4 Light Effect, mapping to Parameter 19.
16
5 Light Effect, mapping to Parameter 20.
32
6 Light Effect, mapping to Parameter 21.
64
7 Light Effect, mapping to Parameter 22.
127
Use the last valid configuration value.
Tone Play Mode
Value
Description
0
Single playback.
1
Single loop playback.
2
List loop playback for auto-selecting tone:
If you’re not sure which tone to use, you can configure the value of
Tone Play Mode to be 2. Then send Basic Set 0xFF to Endpoint 1 or
Root Device to trigger auto-selecting tone function. Chime will play
built-in tones in order and the Default Tone Identifier will be
changed each time a new tone is played. When send Basic Set 0x00
to Endpoint 1 or Root Device to stop playing tone, the Default Tone
Identifier will store, which means the tone has been selected.
Please note that the Tone Play Mode needs to be configured to be
0 or 1 after the tone is selected, otherwise the automatic selection
tone function will be retriggered when the Endpoint 1 or Root
Device is triggered to play tone and light again.
3
List random playback for auto-selecting tone:
If you’re not sure which tone to use, you can configure the value of
Tone Play Mode to be 3. Then send Basic Set 0xFF to Endpoint 1 or
Root Device to trigger auto-selecting tone function. Chime will play
built-in tones randomly and the Default Tone Identifier will be
changed each time a new tone is played. When send Basic Set 0x00
to Endpoint 1 or Root Device to stop playing tone, t he Default Tone
Identifier will store, which means the tone has been selected.
Please note that the Tone Play Mode needs to be configured to be
0 or 1 after the tone is selected, otherwise the automatic selection
tone function will be retriggered when the Endpoint 1 or Root
Device is triggered to play tone and light again.
255
Use the last valid configuration value.
Example: If you want to use #5 Light Effect and Single loop playback, please configure the value of Light Effect Index field to be 16 and Tone Play Mode field to be 1, that is, the value of the parameter is equal to 0x10010000.
Then, if you send Basic Set or Sound Switch Tone Play Set to Endpoint 1 or Root Device, it will trigger Endpoint 1, actually Chime, to single loop play the tone based on the value of the sending Basic Set or S ound Switch Tone Play Set. At the same time, Chime Indicator Light will display #5 Light Effect based on the configuration of Parameter 20.
In such case, the tone and light will not stop until Endpoint 1 or Root Device receives Basic Set (Value=0) or Sound Switch Tone Play Set (Tone Identifier=0).
Here is another example about “Use the last valid configuration value”: Assume
that current value equals to 0x02000000, if you set the value to be
0x7F010000, then Value1 (Light Effect Index) will use the last valid
configuration value and Value2 (Tone Play Mode) will be update to be 1, that
is, the final value equals to 0x02010000.
0x02(2) Configure the Light Effect and Tone Effect for Endpoint 2(Tampering) .
WR 0x01000001 4
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AEOTEC Engineering Specification
7
6
5
4
3
2
1
0
Light Effect Index
Intercepting duration of a tone
Interval between 2 tones
Tone Play Count
Light Effect Index
Value
Description
1
1 Light Effect, mapping to Parameter 16.
2
2 Light Effect, mapping to Parameter 17.
4
3 Light Effect, mapping to Parameter 18.
8
4 Light Effect, mapping to Parameter 19.
16
5 Light Effect, mapping to Parameter 20.
32
6 Light Effect, mapping to Parameter 21.
64
7 Light Effect, mapping to Parameter 22.
127
Use the last valid configuration value.
Intercepting duration of a tone
Value
Description
0
Keep the original duration of a tone itself, without any interception .
1..254
1-254 seconds. Intercept the duration of a tone.
If the intercepting duration is shorter than the original duration of
a tone, actual single play time is equal to the intercepting duration.
If the intercepting duration is longer than the original duration of
a tone, actual single play time is equal to the original duration.
255
Use the last valid configuration value.
Interval between 2 tones
Value
Description
0
No interval.
1..254
1-254 seconds. Specify the interval time between 2 tones.
255
Use the last valid configuration value.
Tone Play Count
Value
Description
0
Unlimited playback until stop by user.
1..254
1-254 times. Specify the count that the tone will be repeated to be
played.
255
Use the last valid configuration value.
Example: If you want to use #1 Light Effect, 2s intercepting duration, 3s interval, and 4 times play count, please configure the value of the parameter to be 0x01020304.
Then, if you send Basic Set or Sound Switch Tone Play Set to Endpoint 2, it will trigger Endpoint 2, actually Chime, to play tone. The tone identifier is based on the value of the sending Basic Set or Sound Switch Tone Play Set . And the duration of the tone is intercepted to be 2s. Chime will continuously play the intercepted tone up to 4 times, with 3s interval between 2 tones. At the same time, Chime will display #1 Light Effect based on the configuration of Parameter 16.
Tone and light will stop when the tone play count reaches 4 or Endpoint 2 receives Basic Set (Value=0) or Sound Switch Tone Play Set (Tone Identifier=0).
Here is another example about “Use the last valid configuration value”: Assume
that current value equals to 0x01020304, if you set the value to be
0x02FF00FF, then both Value2 (Intercepting duration of a tone) and Value4
(Tone Play Count) will use the last valid configuration value, but Value1
(Light Effect Index) will be update to be 2 and Value3 (Interval between 2
tones) to be 0, that is, the final value equals to 0x02020004.
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AEOTEC Engineering Specification
0x03(3) 0x04(4)
Note: Using Intercepting duration of a tone, Interval between 2 tones and Tone Play Count, you can edit the playback of the built-in tones according to your own ideas, making the tones more diverse and personalized.
This Parameter will also work when Chime is moved, which indicates that perhaps someone is tampering and moving the product. However, please note that the tone and light will stop once the tampering and moving stops.
Configure the Light Effect and Tone Effect for Endpoint 3(Doorbell 1) .
WR
7
6
5
4
3
2
1
0
Light Effect Index
Intercepting duration of a tone
Interval between 2 tones
Tone Play Count
0x02000001 4
Light Effect Index
Value
Description
1
1 Light Effect, mapping to Parameter 16.
2
2 Light Effect, mapping to Parameter 17.
4
3 Light Effect, mapping to Parameter 18.
8
4 Light Effect, mapping to Parameter 19.
16
5 Light Effect, mapping to Parameter 20.
32
6 Light Effect, mapping to Parameter 21.
64
7 Light Effect, mapping to Parameter 22.
127
Use the last valid configuration value.
Intercepting duration of a tone
Value
Description
0
Keep the original duration of a tone itself, without any interception.
1..254
1-254 seconds. Intercept the duration of a tone.
If the intercepting duration is shorter than the original duration of
a tone, actual single play time is equal to the intercepting duration.
If the intercepting duration is longer than the original duration of
a tone, actual single play time is equal to the original duration.
255
Use the last valid configuration value.
Interval between 2 tones
Value
Description
0
No interval.
1..254
1-254 seconds. Specify the interval time between 2 tones.
255
Use the last valid configuration value.
Tone Play Count
Value
Description
0
Unlimited playback until stop by user.
1..254
1-254 times. Specify the count that the tone will be repeated to be
played.
255
Use the last valid configuration value.
Please refer to parameter 0x02(2) for more examples.
Note: Using Intercepting duration of a tone, Interval between 2 tones and Tone Play Count, you can edit the playback of the built-in tones according to your own ideas, making the tones more diverse and personalized.
This Parameter will also work when Chime is triggered by the paired #1 Button to play tone, which indicates that perhaps someone is outside the door.
Configure the Light Effect and Tone Effect for Endpoint 4(Doorbell 2) .
WR
7
6
5
4
3
2
1
0
0x02000001 4
Page 23 / 35
AEOTEC Engineering Specification
0x05(5)
Light Effect Index Intercepting duration of a tone Interval between 2 tones Tone Play Count
Light Effect Index
Value
Description
1
1 Light Effect, mapping to Parameter 16.
2
2 Light Effect, mapping to Parameter 17.
4
3 Light Effect, mapping to Parameter 18.
8
4 Light Effect, mapping to Parameter 19.
16
5 Light Effect, mapping to Parameter 20.
32
6 Light Effect, mapping to Parameter 21.
64
7 Light Effect, mapping to Parameter 22.
127
Use the last valid configuration value.
Intercepting duration of a tone
Value
Description
0
Keep the original duration of a tone itself, without any interception.
1..254
1-254 seconds. Intercept the duration of a tone.
If the intercepting duration is shorter than the original duration of
a tone, actual single play time is equal to the intercepting duration.
If the intercepting duration is longer than the original duration of
a tone, actual single play time is equal to the original duration.
255
Use the last valid configuration value.
Interval between 2 tones
Value
Description
0
No interval.
1..254
1-254 seconds. Specify the interval time between 2 tones.
255
Use the last valid configuration value.
Tone Play Count
Value
Description
0
Unlimited playback until stop by user.
1..254
1-254 times. Specify the count that the tone will be repeated to be
played.
255
Use the last valid configuration value.
Please refer to parameter 0x02(2) for more examples.
Note: Using Intercepting duration of a tone, Interval between 2 tones and Tone Play Count, you can edit the playback of the built-in tones according to your own ideas, making the tones more diverse and personalized.
This Parameter will also work when Chime is triggered by the paired #2 Button to play tone, which indicates that perhaps someone is outside the door.
Configure the Light Effect and Tone Effect for Endpoint 5(Doorbell 3) .
WR
7
6
5
4
3
2
1
0
Light Effect Index
Intercepting duration of a tone
Interval between 2 tones
Tone Play Count
0x02000001 4
Light Effect Index
Value
Description
1
1 Light Effect, mapping to Parameter 16.
2
2 Light Effect, mapping to Parameter 17.
4
3 Light Effect, mapping to Parameter 18.
Page 24 / 35
AEOTEC Engineering Specification
0x06(6)
8
4 Light Effect, mapping to Parameter 19.
16
5 Light Effect, mapping to Parameter 20.
32
6 Light Effect, mapping to Parameter 21.
64
7 Light Effect, mapping to Parameter 22.
127
Use the last valid configuration value.
Intercepting duration of a tone
Value
Description
0
Keep the original duration of a tone itself, without any interception.
1..254
1-254 seconds. Intercept the duration of a tone.
If the intercepting duration is shorter than the original duration of
a tone, actual single play time is equal to the intercepting duration.
If the intercepting duration is longer than the original duration of
a tone, actual single play time is equal to the original duration.
255
Use the last valid configuration value.
Interval between 2 tones
Value
Description
0
No interval.
1..254
1-254 seconds. Specify the interval time between 2 tones.
255
Use the last valid configuration value.
Tone Play Count
Value
Description
0
Unlimited playback until stop by user.
1..254
1-254 times. Specify the count that the tone will be repeated to be
played.
255
Use the last valid configuration value.
Please refer to parameter 0x02(2) for more examples.
Note: Using Intercepting duration of a tone, Interval between 2 tones and Tone Play Count, you can edit the playback of the built-in tones according to your own ideas, making the tones more diverse and personalized.
This Parameter will also work when Chime is triggered by the paired #1 Button to play tone, which indicates that perhaps someone is outside the door.
Configure the Light Effect and Tone Effect for Endpoint 6(Environment) .
WR
7
6
5
4
3
2
1
0
Light Effect Index
Intercepting duration of a tone
Interval between 2 tones
Tone Play Count
0x04000000 4
Light Effect Index
Value
Description
1
1 Light Effect, mapping to Parameter 16.
2
2 Light Effect, mapping to Parameter 17.
4
3 Light Effect, mapping to Parameter 18.
8
4 Light Effect, mapping to Parameter 19.
16
5 Light Effect, mapping to Parameter 20.
32
6 Light Effect, mapping to Parameter 21.
64
7 Light Effect, mapping to Parameter 22.
127
Use the last valid configuration value.
Intercepting duration of a tone
Value
Description
0
Keep the original duration of a tone itself, without any interception.
1..254
1-254 seconds. Intercept the duration of a tone.
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AEOTEC Engineering Specification
0x07(7)
If the intercepting duration is shorter than the original duration of a tone, actual single play time is equal to the intercepting duration.
If the intercepting duration is longer than the original duration of
a tone, actual single play time is equal to the original duration.
255
Use the last valid configuration value.
Interval between 2 tones
Value
Description
0
No interval.
1..254
1-254 seconds. Specify the interval time between 2 tones.
255
Use the last valid configuration value.
Tone Play Count
Value
Description
0
Unlimited playback until stop by user.
1..254
1-254 times. Specify the count that the tone will be repeated to be
played.
255
Use the last valid configuration value.
Please refer to parameter 0x02(2) for more examples.
Note: Using Intercepting duration of a tone, Interval between 2 tones and Tone Play Count, you can edit the playback of the built-in tones according to your own ideas, making the tones more diverse and personalized.
This Parameter will also work when Chime is triggered by the Notification Report from other nodes to play tone, which indicates that perhaps some environmental anomaly occur.
Configure the Light Effect and Tone Effect for Endpoint 7(Security).
WR
7
6
5
4
3
2
1
0
Light Effect Index
Intercepting duration of a tone
Interval between 2 tones
Tone Play Count
0x04000000 4
Light Effect Index
Value
Description
1
1 Light Effect, mapping to Parameter 16.
2
2 Light Effect, mapping to Parameter 17.
4
3 Light Effect, mapping to Parameter 18.
8
4 Light Effect, mapping to Parameter 19.
16
5 Light Effect, mapping to Parameter 20.
32
6 Light Effect, mapping to Parameter 21.
64
7 Light Effect, mapping to Parameter 22.
127
Use the last valid configuration value.
Intercepting duration of a tone
Value
Description
0
Keep the original duration of a tone itself, without any interception.
1..254
1-254 seconds. Intercept the duration of a tone.
If the intercepting duration is shorter than the original duration of
a tone, actual single play time is equal to the intercepting duration.
If the intercepting duration is longer than the original duration of
a tone, actual single play time is equal to the original duration.
255
Use the last valid configuration value.
Interval between 2 tones
Value
Description
0
No interval.
Page 26 / 35
AEOTEC Engineering Specification
0x08(8)
1..254 255
1-254 seconds. Specify the interval time between 2 tones. Use the last valid configuration value.
Tone Play Count
Value
Description
0
Unlimited playback until stop by user.
1..254
1-254 times. Specify the count that the tone will be repeated to be
played.
255
Use the last valid configuration value.
Please refer to parameter 0x02(2) for more examples.
Note: Using Intercepting duration of a tone, Interval between 2 tones and Tone Play Count, you can edit the playback of the built-in tones according to your own ideas, making the tones more diverse and personalized.
This Parameter will also work when Chime is triggered by the Notification Report from other nodes to play tone, which indicates that perhaps some security event o c c u r.
Configure the Light Effect and Tone Effect for Endpoint 8(Emergency) .
WR
7
6
5
4
3
2
1
0
Light Effect Index
Intercepting duration of a tone
Interval between 2 tones
Tone Play Count
0x04000000 4
Light Effect Index
Value
Description
1
1 Light Effect, mapping to Parameter 16.
2
2 Light Effect, mapping to Parameter 17.
4
3 Light Effect, mapping to Parameter 18.
8
4 Light Effect, mapping to Parameter 19.
16
5 Light Effect, mapping to Parameter 20.
32
6 Light Effect, mapping to Parameter 21.
64
7 Light Effect, mapping to Parameter 22.
127
Use the last valid configuration value.
Intercepting duration of a tone
Value
Description
0
Keep the original duration of a tone itself, without any interception.
1..254
1-254 seconds. Intercept the duration of a tone.
If the intercepting duration is shorter than the original duration of
a tone, actual single play time is equal to the intercepting duration.
If the intercepting duration is longer than the original duration of
a tone, actual single play time is equal to the original duration.
255
Use the last valid configuration value.
Interval between 2 tones
Value
Description
0
No interval.
1..254
1-254 seconds. Specify the interval time between 2 tones.
255
Use the last valid configuration value.
Tone Play Count
Value
Description
0
Unlimited playback until stop by user.
1..254
1-254 times. Specify the count that the tone will be repeated to be
played.
255
Use the last valid configuration value.
Page 27 / 35
AEOTEC Engineering Specification
Please refer to parameter 0x02(2) for more examples.
Note: Using Intercepting duration of a tone, Interval between 2 tones and Tone Play Count, you can edit the playback of the built-in tones according to your own ideas, making the tones more diverse and personalized.
0x10(16)
This Parameter will also work when Chime is triggered by the Notification Report from other nodes to play tone, which indicates that perhaps some emergency event occur.
Configure #1 Light Effect.
WR
7
6
5
4
3
2
1
0
Gradually bright duration
Gradually extinguished duration
Keep bright duration
Keep extinguished duration
0x4B191403 4
Gradually bright duration
Value
Description
0..127
The time from Indicator Light extinguished to bright. (Unit = 20ms)
Gradually extinguished duration
Value
0..127
The time from Indicator Light bright to extinguished. (Unit = 20ms)
Keep bright duration
Value
Description
0..255
The time of Indicator Light keep bright. (Unit = 100ms)
Keep extinguished duration
Value
Description
0..255
The time of Indicator Light keep extinguished. (Unit = 100ms)
Note: The Light Effect is displayed cyclically, and the maximum display duration is equal to the total duration of the tone playback. In other words, the Light Effect will be displayed in a loop until stop playing tone.
0x11(17)
The minimum set of complete Light Effect is in the order of: [Gradually bright]->[Keep bright]->[Gradually extinguished]->[Keep extinguished]
Configure #2 Light Effect.
WR
7
6
5
4
3
2
1
0
Gradually bright duration
Gradually extinguished duration
Keep bright duration
Keep extinguished duration
0x32320003 4
Gradually bright duration
Value
Description
0..127
The time from Indicator Light extinguished to bright. (Unit = 20ms)
Gradually extinguished duration
Value
0..127
The time from Indicator Light bright to extinguished. (Unit = 20ms)
Keep bright duration
Value
Description
0..255
The time of Indicator Light keep bright. (Unit = 100ms)
Keep extinguished duration
Page 28 / 35
AEOTEC Engineering Specification
Value 0..255
Description The time of Indicator Light keep extinguished. (Unit = 100ms)
Note: The Light Effect is displayed cyclically, and the maximum display duration is equal to the total duration of the tone playback. In other words, the Light Effect will be displayed in a loop until stop playing tone.
0x12(18)
The minimum set of complete Light Effect is in the order of: [Gradually bright]->[Keep bright]->[Gradually extinguished]->[Keep extinguished]
Configure #3 Light Effect.
WR
7
6
5
4
3
2
1
0
Gradually bright duration
Gradually extinguished duration
Keep bright duration
Keep extinguished duration
0x00210103 4
Gradually bright duration
Value
Description
0..127
The time from Indicator Light extinguished to bright. (Unit = 20ms)
Gradually extinguished duration
Value
0..127
The time from Indicator Light bright to extinguished. (Unit = 20ms)
Keep bright duration
Value
Description
0..255
The time of Indicator Light keep bright. (Unit = 100ms)
Keep extinguished duration
Value
Description
0..255
The time of Indicator Light keep extinguished. (Unit = 100ms)
Note: The Light Effect is displayed cyclically, and the maximum display duration is equal to the total duration of the tone playback. In other words, the Light Effect will be displayed in a loop until stop playing tone.
0x13(19)
The minimum set of complete Light Effect is in the order of: [Gradually bright]->[Keep bright]->[Gradually extinguished]->[Keep extinguished]
Configure #4 Light Effect.
WR
7
6
5
4
3
2
1
0
Gradually bright duration
Gradually extinguished duration
Keep bright duration
Keep extinguished duration
0x21000003 4
Gradually bright duration
Value
Description
0..127
The time from Indicator Light extinguished to bright. (Unit = 20ms)
Gradually extinguished duration
Value
0..127
The time from Indicator Light bright to extinguished. (Unit = 20ms)
Keep bright duration
Value
Description
0..255
The time of Indicator Light keep bright. (Unit = 100ms)
Keep extinguished duration
Value
Description
Page 29 / 35
AEOTEC Engineering Specification
0..255
The time of Indicator Light keep extinguished. (Unit = 100ms)
Note: The Light Effect is displayed cyclically, and the maximum display duration is equal to the total duration of the tone playback. In other words, the Light Effect will be displayed in a loop until stop playing tone.
0x14(20)
The minimum set of complete Light Effect is in the order of: [Gradually bright]->[Keep bright]->[Gradually extinguished]->[Keep extinguished]
Configure #5 Light Effect.
WR
7
6
5
4
3
2
1
0
Gradually bright duration
Gradually extinguished duration
Keep bright duration
Keep extinguished duration
0x0000000A 4
Gradually bright duration
Value
Description
0..127
The time from Indicator Light extinguished to bright. (Unit = 20ms)
Gradually extinguished duration
Value
0..127
The time from Indicator Light bright to extinguished. (Unit = 20ms)
Keep bright duration
Value
Description
0..255
The time of Indicator Light keep bright. (Unit = 100ms)
Keep extinguished duration
Value
Description
0..255
The time of Indicator Light keep extinguished. (Unit = 100ms)
Note: The Light Effect is displayed cyclically, and the maximum display duration is equal to the total duration of the tone playback. In other words, the Light Effect will be displayed in a loop until stop playing tone.
0x15(21)
The minimum set of complete Light Effect is in the order of: [Gradually bright]->[Keep bright]->[Gradually extinguished]->[Keep extinguished]
Configure #6 Light Effect.
WR
7
6
5
4
3
2
1
0
Gradually bright duration
Gradually extinguished duration
Keep bright duration
Keep extinguished duration
0x00000A00 4
Gradually bright duration
Value
Description
0..127
The time from Indicator Light extinguished to bright. (Unit = 20ms)
Gradually extinguished duration
Value
0..127
The time from Indicator Light bright to extinguished. (Unit = 20ms)
Keep bright duration
Value
Description
0..255
The time of Indicator Light keep bright. (Unit = 100ms)
Keep extinguished duration
Value
Description
0..255
The time of Indicator Light keep extinguished. (Unit = 100ms)
Page 30 / 35
AEOTEC Engineering Specification
Note: The Light Effect is displayed cyclically, and the maximum display duration is equal to the total duration of the tone playback. In other words, the Light Effect will be displayed in a loop until stop playing tone.
0x16(22)
The minimum set of complete Light Effect is in the order of: [Gradually bright]->[Keep bright]->[Gradually extinguished]->[Keep extinguished]
Configure #7 Light Effect.
WR
7
6
5
4
3
2
1
0
Gradually bright duration
Gradually extinguished duration
Keep bright duration
Keep extinguished duration
0x21000001 4
Gradually bright duration
Value
Description
0..127
The time from Indicator Light extinguished to bright. (Unit = 20ms)
Gradually extinguished duration
Value
0..127
The time from Indicator Light bright to extinguished. (Unit = 20ms)
Keep bright duration
Value
Description
0..255
The time of Indicator Light keep bright. (Unit = 100ms)
Keep extinguished duration
Value
Description
0..255
The time of Indicator Light keep extinguished. (Unit = 100ms)
Note: The Light Effect is displayed cyclically, and the maximum display duration is equal to the total duration of the tone playback. In other words, the Light Effect will be displayed in a loop until stop playing tone.
The minimum set of complete Light Effect is in the order of: [Gradually bright]->[Keep bright]->[Gradually extinguished]->[Keep extinguished]
0x20(32)
Configure how to send Basic Set to nodes in Group 2.
Value
Description
0
Don’t send Basic Set.
1
When Chime starts playing tone, send Basic Set 0xFF.
When Chime stops playing tone, don’t send Basic Set.
2
When Chime starts playing tone, send Basic Set 0x00.
When Chime stops playing tone, don’t send Basic Set.
3
When Chime starts playing tone, send Basic Set 0xFF.
When Chime stops playing tone, send Basic Set 0x00.
4
When Chime starts playing tone, send Basic Set 0x00.
When Chime stops playing tone, send Bas ic Set 0xFF.
WR 3
1
0x21(33)
Configure how to send Basic Set to nodes in Group 3.
Value
Description
0
Don’t send Basic Set.
1
When Chime starts playing tone, send Basic Set 0xFF.
When Chime stops playing tone, don’t send Basic Set.
2
When Chime starts playing tone, send Basic Set 0x00.
When Chime stops playing tone, don’t send Basic Set.
3
When Chime starts playing tone, send Basic Set 0xFF.
When Chime stops playing tone, send Basic Set 0x00.
4
When Chime starts playing tone, send Basic Set 0x00.
When Chime stops playing tone, send Basic Set 0xFF.
WR 3
1
0x22(34) Configure how to send Basic Set to nodes in Group 4.
WR 3
1
Page 31 / 35
AEOTEC Engineering Specification
0x23(35) 0x24(36) 0x25(37) 0x26(38) 0x27(39)
Value 0 1
2
3
4
Description
Don’t send Basic Set. When Chime starts playing tone, send Basic Set 0xFF.
When Chime stops playing tone, don’t send Basic Set.
When Chime starts playing tone, send Basic Set 0x00. When Chime stops playing
tone, don’t send Basic Set.
When Chime starts playing tone, send Basic Set 0xFF. When Chime stops playing
tone, send Basic Set 0x00. When Chime starts playing tone, send Basic Set
0x00. When Chime stops playing tone, send Basic Set 0xFF.
Configure how to send Basic Set to nodes in Group 5.
Value
Description
0
Don’t send Basic Set.
1
When Chime starts playing tone, send Basic Set 0xFF.
When Chime stops playing tone, don’t send Basic Set.
2
When Chime starts playing tone, send Basic Set 0x00.
When Chime stops playing tone, don’t send Basic Set.
3
When Chime starts playing tone, send Basic Set 0xFF.
When Chime stops playing tone, send Basic Set 0x00.
4
When Chime starts playing tone, send Basic Set 0x00.
When Chime stops playing tone, send Basic Set 0xFF.
Configure how to send Basic Set to nodes in Group 6.
Value
Description
0
Don’t send Basic Set.
1
When Chime starts playing tone, send Basic Set 0xFF.
When Chime stops playing tone, don’t send Basic Set.
2
When Chime starts playing tone, send Basic Set 0x00.
When Chime stops playing tone, don’t send Basic Set.
3
When Chime starts playing tone, send Basic Set 0xFF.
When Chime stops playing tone, send Basic Set 0x00.
4
When Chime starts playing tone, send Basic Set 0x00.
When Chime stops playing tone, send Basic Set 0xFF.
Configure how to send Basic Set to nodes in Group 7.
Value
Description
0
Don’t send Basic Set.
1
When Chime starts playing tone, send Basic Set 0xFF.
When Chime stops playing tone, don’t send Basic Set.
2
When Chime starts playing tone, send Basic Set 0x00.
When Chime stops playing tone, don’t send Basic Set.
3
When Chime starts playing tone, send Basic Set 0xFF.
When Chime stops playing tone, send Basic Set 0x00.
4
When Chime starts playing tone, send Basic Set 0x00.
When Chime stops playing tone, send Basic Set 0xFF.
Configure how to send Basic Set to nodes in Group 8.
Value
Description
0
Don’t send Basic Set.
1
When Chime starts playing tone, send Basic Set 0xFF.
When Chime stops playing tone, don’t send Basic Set.
2
When Chime starts playing tone, send Basic Set 0x00.
When Chime stops playing tone, don’t send Basic Set.
3
When Chime starts playing tone, send Basic Set 0xFF.
When Chime stops playing tone, send Basic Set 0x00.
4
When Chime starts playing tone, send Basic Set 0x00.
When Chime stops playing tone, send Basic Set 0xFF.
Configure how to send Basic Set to nodes in Group 9.
Value
Description
0
Don’t send Basic Set.
1
When Chime starts playing tone, send Basic Set 0xFF.
When Chime stops playing tone, don’t send Basic Set.
2
When Chime starts playing tone, send Basic Set 0x00.
Page 32 / 35
WR 3
1
WR 3
1
WR 3
1
WR 3
1
WR 3
1
AEOTEC Engineering Specification
When Chime stops playing tone, don’t send Basic Set.
3
When Chime starts playing tone, send Basic Set 0xFF.
When Chime stops playing tone, send Basic Set 0x00.
4
When Chime starts playing tone, send Basic Set 0x00.
When Chime stops playing tone, send Basic Set 0xFF.
0x30(48) Tigger Unpairing Button Mode (Write Only)
W –
1
7
6
5
4
3
2
1
0
Reserved Reserved Reserved Reserved Reserved #3
2
1
Button Button Button
Valid value:
Value
Description
1
Tigger Unpairing #1 Button Mode.
2
Tigger Unpairing #2 Button Mode.
3
Tigger Unpairing #2 and #1 Button Mode.
4
Tigger Unpairing #3 Button Mode.
5
Tigger Unpairing #3 and #1 Button Mode.
6
Tigger Unpairing #3 and #2 Button Mode.
7
Tigger Unpairing #3, #2 and #1 Button Mode.
Note: 1. Can trigger unpairing multiple Buttons at one time. 2. User does not
need to do anything to Button. 3. Indicator Light will quickly flash white
light 3 times when Unpairing Button
Mode finishes.
0x31(49) Tigger Pairing Button Mode (Write Only)
W –
1
7
6
5
4
3
2
1
0
Reserved Reserved Reserved Reserved Reserved #3
2
1
Button Button Button
Valid value:
Value
Description
0
Exit Pairing Button Mode.
1
Tigger Pairing #1 Button Mode.
2
Tigger Pairing #2 Button Mode.
4
Tigger Pairing #3 Button Mode.
Note: 1. Can NOT trigger pairing multiple Buttons at one time. 2. Pairing time
is up to 10 seconds. In this time period, user MUST manually
click Ring Button 3 times quickly. Otherwise it cannot be paired successfully.
3. Each successful pairing will overwrite the previous paired Button which has
the same Button Number.
0x32(50) Report which Pairing Button Mode is triggered (Read Only)
R 0
1
7
6
5
4
3
2
1
0
Reserved Reserved Reserved Reserved Reserved #3
2
1
Button Button Button
Valid value:
Value
Description
0
There is no Pairing Button Mode being triggered.
1
Pairing #1 Button Mode is triggered.
2
Pairing #2 Button Mode is triggered.
4
Pairing #3 Button Mode is triggered.
Note: Once Pairing Button Mode is triggered, node will automatically send this configuration report via Lifeline to inform which Button is waiting for being paired.
Page 33 / 35
AEOTEC Engineering Specification
0x33(51) Report which Buttons had been paired (Read Only)
R
7
6
5
4
3
2
1
0
Reserved Reserved Reserved Reserved Reserved #3
2
1
Button Button Button
Valid value:
Value
Description
0
There is no paired Button.
1
1 Button had been paired.
2
2 Button had been paired.
3
2 and #1 Button had been paired.
4
3 Button had been paired.
5
3 and #1 Button had been paired.
6
3 and #2 Button had been paired.
7
3, #2 and #1 Button had been paired.
Note: Once Unpairing or Pairing Button Mode finishes, node will automatically send this configuration report via Lifeline to inform which Buttons had been paired.
0x34(52)
This parameter does not restore to the default value when Chime is removed from the network or reset the factory settings.
Get the information of #1 Button (Read Only)
R
7
6
5
4
3
2
1
0
Button Battery Voltage MSB
Button Battery Voltage LSB
Button Software Version MSB
Button Software Version LSB
Button Battery Voltage MSB & LSB
Value
Description
0
Button is unpaired.
1-32767 The unit of Battery Voltage is mV.
Button Software Version MSB & LSB
Value
Description
0
Button is unpaired.
1-65535 For example, if Button Software Version equals to 0x0100, it means
its version is 1.00.
0x35(53)
Note: This parameter does not restore to the default value when Chime is removed from the network or reset the factory settings.
Get the information of #2 Button (Read Only)
R
7
6
5
4
3
2
1
0
Button Battery Voltage MSB
Button Battery Voltage LSB
Button Software Version MSB
Button Software Version LSB
Button Battery Voltage MSB & LSB
Value
Description
0
Button is unpaired.
1-32767 The unit of Battery Voltage is mV.
Button Software Version MSB & LSB
Value
Description
0
Button is unpaired.
1-65535 For example, if Button Software Version equals to 0x0100, it means
its version is 1.00.
0
1
0x00000000 4 0x00000000 4
Page 34 / 35
AEOTEC Engineering Specification
0x36(54)
Note: This parameter does not restore to the default value when Chime is removed from the network or reset the factory settings.
Get the information of #3 Button (Read Only)
R
7
6
5
4
3
2
1
0
Button Battery Voltage MSB
Button Battery Voltage LSB
Button Software Version MSB
Button Software Version LSB
Button Battery Voltage MSB & LSB
Value
Description
0
Button is unpaired.
1-32767 The unit of Battery Voltage is mV.
Button Software Version MSB & LSB
Value
Description
0
Button is unpaired.
1-65535 For example, if Button Software Version equals to 0x0100, it means
its version is 1.00.
0xFF(255)
Note: This parameter does not restore to the default value when Chime is removed from the network or reset the factory settings.
Factory Reset or Initialization (Write Only)
W
Value
Description
1431655765 Factory Reset:
(0x55555555) Restore the product to factory settings and remove from the
network.
Other
Initialization:
Initialize all configuration parameters to default values.
Note: Parameter 51/52/53/54 will not restore the configuration settings to the default when Factory Reset or Initialization is performed.
0x00000000 4
–
4
Page 35 / 35
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