MD SPORTS DH57500 Multi Game Table Instructions

June 16, 2024
MD SPORTS

ASSEMBLY INSTRUCTIONS
MD SPORTS DH57500 Multi Game Table

MODEL: DH57500
Please contact us before returning the product to the store.
Toll Free: 877-472-4296

LIMITED 90 DAYS WARRANTY

This product is covered by a limited warranty that is effective for 90 days from the date of purchase. The warranty covers any defects in parts and workmanship.
This Limited Warranty gives you specific legal rights and you may also have other rights which very from one state (province) to another.
If, during the limited warranty period, a part is found to be defective or breaks, we will offer replacement part at no cost to you, the customer. The only exceptions to the warranty include main frames, tabletops, playing surfaces, batteries or tools.
The above warranty will not apply in cases of damages due to improper usage, alteration, misuse, abuse, accidental damage or neglect.
Attention: Since you build all tables upside down, please inspect table tops and playing surfaces right away before putting together.

“PLEASE SAVE THESE INSTRUCTIONS AND PURCHASE RECEIPT!”
A PURCHASE RECEIPT (or other proof of purchase date) will be required before any warranty service is initiated. All requests for warranty service can be submitted by email, in writing or by contacting our Consumer service Department at:

TOLL FREE:877-472-4296
WEBSITE:www.medalsports.com.tw
Please do not call our 800 NUMBER as well as email us. This will result in duplicate orders and charges will occur.
Please note that all damaged table tops need to be returned to the store.
We do not replace any tabletops or playing surfaces.
PLEASE CONTACT US BEFORE RETURNING THE PRODUCT TO THE STORE. THANK YOU VERY MUCH!

IMPORTANT NOTICE! Please contact us before returning the product to the store.

Please Keep Your Instructions! Your Model number is necessary should you need to contact us.
Please read through this instruction manual book to familiarize yourself with all parts and assembly steps. Kindly refer to the parts list below and be sure that all parts have been included.
Although we are dedicated to giving our customers the best product possible, a question may arise or parts may be missing. If you are missing parts, or, if you have any questions, please contact our fast and friendly service centre on: 877-472-4296

TOOLS REQUIRED:

Phillips Screwdriver – Not Included
Standard (Flat Head Screwdriver) – Not Included
Allen Wrench – Included

CAUTION !
Electric Screwdrivers may be helpful during assembly; however, please set a low torque and use extreme caution.

ASSEMBLY TIPS:

  1.  Please read the instructions carefully, and follow all assembly, operation or safety instructions properly in order to avoid damage or injury. For the assembly, at least two adults are required.
  2. Some figures or drawings may not look exactly like your product. Please read and understand the text before beginning each assembly step.

NOTICE:

  1. This product is intended for INDOOR use only.
  2.  Please Do Not sit, climb or lean on the game table.
  3. Please Do Not drag the table when moving it in order to avoid the damaged on the legs.
  4. Please only use spray furniture polish to clean the exterior surfaces on the game table.
  5. This is not a child’s toy, adult supervision is required for children playing this game.

WARNING: Adult Assembly Required.
WARNING : CHOKING HAZARD – – This item contains small parts or / and small balls Not suitable for children under 3 years.

IMPORTANT SAFETY INSTRUCTIONS

Read all instructions

  1.  Read all instructions-All the safety and operating instructions should be read carefully before this hockey game is played.

  2. Caution-This is not a toy and is intended for use by or under the supervision of adults. Adults should review safety guidelines with children to avoid possible risk of electric shock or other injuries.

  3. Power sources-This hockey game should be operated only from 110-120V A.C., 60 cycle current as indicated on the identification label. If you are not sure of the type of power supply to your home, consult your appliance dealer or local power company.

  4. Power cord protection-Power cord should be routed so that it is not likely to be walked on or pinched by items placed upon or against it. Pay particular attention to cords at plugs, convenience receptacles, and the point of exit from the game.

  5. Overloading-Do not overload wall outlets and extension cords as this can result in a risk of fire or electric shock.

  6. Object and liquid entry-Never push objects of any kind into this game through openings as they may touch dangerous voltage points or short-out parts which could result in a fire or electric shock. Never spill liquid of any kind on the game.

  7. Ventilation-Openings in the game are provided for the exhaust air to create a cushion effect. The openings on the air blower are for the intake air. Keep clear of the air blower when it is on. Do not put hand or other objects near the intake openings. To ensure reliable operation of the game and protect it from overheating these openings must not be blocked or covered.

  8. Damage requiring service-Unplug the game from the wall outlet.
    Do not attempt to service the blower yourself as opening or removing covers may expose you to dangerous voltage or other hazards. Refer servicing to qualified service personnel under the following conditions.
    A. When the power supply cord or plug is damaged.
    B. If liquid has spilled, or objects have fallen into the blower.
    C. When the air blower exhibits a distinct change in performance e.g. abnormal noise, this indicates a need for service.

  9. Grounding or Polarization-This game is equipped with a polarized alternating current line plug (a plug having one blade wider than the other). This plug will fit into the power outlet only one way. This is a safety feature. If you are unable to insert the plug fully into the outlet, try reversing the plug. If the plug should still fail to fit, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the polarized plug.

  10. CAUTION-ELECTRICALLY OPERATED PRODUCT-Not recommended for children under 8 years of age. As with all electrical products, precautions should be observed during handling and use to reduce the risk of electric shock.

  11. We recommend that the game be periodically examined for conditions that may result in the risk of fire, electrical shock, or injury to persons. In the event such conditions exist, the game should not be used until properly repaired.

  12. RISK OF FIRE, ELECTRIC SHOCK, OR INJURY TO PERSONS
    WARNING-When using electric appliances, basic precautions should always be followed, including the following:
    A) Read all the instructions before using the appliances.
    B) To reduce the risk of injury, close supervision is necessary when an appliance is used near children.
    C) Do not contact moving parts.
    D) Only use attachment recommended or sold by the manufacturer.
    E) Do not use outdoors.
    F) For a cord-connected appliance, the following shall be included:
    -To disconnect, turn all controls to the off position, then remove plug from outlet.
    -Do not unplug by pulling on cord. To unplug, grasp the plug, not the cord.
    -Unplug from outlet when not in use and before servicing or cleaning.
    -Do not operate any appliance with a damaged cord or plug, or after the appliance malfunctions or is dropped or damaged in any manner. Return appliance to the nearest authorized service facility for examination, repair, or electrical or mechanical adjustment.

  13. To reduce the risk of electric shock, this appliance has a polarized plug (one blade is wider than the other).This plug will fit in a polarized outlet only one way. If the plug does not fit fully in the outlet, reverse the plug. If it still
    does not fit, contact a qualified electrician to install the proper outlet. Do not change the plug in any way.

SAVE THESE INSTRUCTIONS
WARNING: To Reduce The Risk Of Fire Or Electric Shock, Do Not Use This Fan With Any Solid-State Speed Control Device.
For Household use only.

DH57500 PARTS LIST

MD SPORTS DH57500 Multi Game Table - DH57500 PARTS
LIST

ASSEMBLY INSTRUCTIONS

  1. Find a clean, level place to begin the assembly of your 4 in 1 Multi-Game Table. This cabinet is very heavy, and it is recommended to be at least two strong adults to turn the cabinet onto its assembled legs and End Panels.

  2. Remove all of the parts from the box and verify that you have all of the listed parts as shown on the Parts list Page. Carefully cut or tear the four carton corners so that the bottom of the box can serve as your work area. FIG. 1

  3. Use the Glue (#39) provided to assemble each Leg (#9 & #10) as shown in FIG.1. Then attach the Leg Bases (#11) to the bottom of the legs using three Screws (#25) per Leg Base.
    Note : Do not place the wrong surface of the Leg Base (#11), the pre- installed Nuts (#43) is visible when you assemble the screws.

  4. After having completed the assembly of the leg bases, screw the Leg Levelers (#13) into the bottom of each leg.MD SPORTS DH57500 Multi Game Table - bottom FIG.2

  5. Attach the Catcher Boxes (#4) to the End Panels (#3) using four Screws (#25) per Catcher Box.

  6. Slide the Lock Pins (#14) into the holes of the End Panels (#3) and screw them using four Screws (#27) per Lock Pin.MD SPORTS DH57500 Multi Game Table - screw FIG.3

  7. Attach the Ball Return Boards (#5) underneath the End Panels (#3) using four Screws (#25) per Ball Return Board.MD SPORTS DH57500 Multi Game Table - underneath FIG.4

  8. Insert four Nuts (#22) into the left and right holes of an End Panel (#3). Attach a Left Leg (#9) and a Right Leg
    (#10) to an End Panel (#3) using two Bolts (#16) per leg.

  9. Then, attach a Leg Panel (#8) to the legs and secure it using four Screws (#24) per Leg Panel.

  10. Please repeat the above steps to assemble the other apron and legs.MD SPORTS DH57500 Multi Game Table - assemble FIG.5

  11. Insert four Nuts (#23) into the holes of the Leg Braces (#7) as shown in FIG. 5. Then, attach the Leg Braces (#7)
    between the assembled legs using four Washers (#21) and four Bolts (#17) per Leg Brace.MD SPORTS DH57500 Multi Game Table - between FIG.6

  12. Insert 1/2” Plastic Washers (#20), 1/2” Washers (#19) and Bolts (#18) into the holes at both ends of the Cabinet (#1).

  13. Then, carefully place the Cabinet (#1) onto the leg assemblies. At least two strong adults are needed for this operation.

  14. Next, please make sure to push 1/2” Plastic Washers (#20) to the inside of the End Panels (#3). 1/2” Washers (#19) and Bolts (#18) must remain on the outside of the End Panels (#3). See FIG. 6A.MD SPORTS DH57500 Multi Game Table - Bolts FIG.7

  15. Attach the two Top End Panels (#6) to the top of the End Panels (#3) using eight Screws (#25) per Top End Panel.

  16. Then, attach the Slide Scorers (#15) to the Top End Aprons (#6) using two Screws (#26) per Slide Scorer.

  17. Align the Lock Pins with the openings in the table and close the Lock Pins.MD SPORTS DH57500 Multi Game Table - openingsFIG.8

  18. When you want to play, Gently place the Table Tennis Surface (#12) onto the table. Then, insert the Table Tennis Net With Posts (#30) into the holes of the Table Tennis Surface (#12).MD SPORTS DH57500 Multi Game Table - Gently place FIG.9

  19. Tear off backside paper of Hockey Felts (#32) and stick them at the bottom of the Hockey Pushers (#31).MD SPORTS DH57500 Multi Game Table - backside

YOU ARE NOW READY TO PLAY! ­

Game Rules

Power Glide Hockey
The object of power glide hockey is to be the first player to score 10 goals against the opposing player.
A coin toss is used to determine which player starts with the puck (serve). The player winning the coin toss gets the puck and begins play by striking the puck with his/her pusher onto the opponent’s side. Players can strike the puck anywhere on their half of the playing surface.
Players cannot cross the centerline to strike the puck. If a goal is scored when a player strikes the puck over the centerline, it does not count.
A player may stand anywhere around the table on his/her side of the centerline.
Players may not stand past that line.
When the puck contacts any part of the centerline, either player may strike the puck to score.
A goal is scored when the puck enters and drops inside the opponent’s goal.
The player scored upon receives possession of the puck for the next serve.
If the puck stops in the goal and has tilted into the goal drop, it counts as a goal.
If the puck stops in the goal and has not tilted into the goal, it does not count as a goal.
Player can move the puck out of the goal area with his/her hand or pusher.
If the puck rebounds out of the goal, the point does not count.
The first player to score 10 points is declared the winner.

Billiard Table Game Rules

8- Ball:
All 15 balls are racked with the 8 ball in the middle (many players also alternate stripes and solids at the end of the bottom row). The balls are broken wide open. No matter what happens on the break, the shooter still has his choice of playing stripes or solids.
The first player to sink a striped or solid ball is committed to those balls for the remainder of the game.
After a player has pocketed all his stripe or solid balls, he may shoot at the 8 ball.
The shooter must call the pocket for the 8 ball. If he misses, the game continues. Once the 8 ball is legally pocketed winner is declared.

9-Ball:
The 1 through 9 numbered object balls are racked in a diamond shape with the 9 ball in the middle. If a ball is pocketed on the break, the shooter continues his turn. If no balls are pocketed on the break, the next player takes his turn. The shooter must make contact with the lowest numbered ball on the table first; if he does that, any ball that goes in is considered good and he continues to shoot.
Whoever legally makes the 9 ball wins the game (the pocket must be called). The penalty for failure to hit the lowest numbered ball first is that your opponent is awarded “ball in hand”. The shooter awarded ball in hand may place the cue ball anywhere on the table for his next shot.

Table Tennis
Singles Rules

  1. Opponents will conduct a coin flip, the winner may choose either end of the table or the right to serve or receive first. If they choose an end, the other player has the choice of serving or receiving first. Each match shall consist of the best two out of three games with the winning player reaching 21 points first or being ahead by two after the score reaches 20 all in each game.
  2. The server changes from one player to the other every time five points are scored, except when the score becomes tied 20-20. At this time, the serve changes and continues to change after each point until one player scores two consecutive points, thus winning the game.
  3. The serve must be made from behind the end line. The server puts the ball into play by tossing it into the air from the palm of one hand and striking it with the paddle (held in the other hand) so that it hits his/her own court. The ball must go over the net and hit the receiver’s court. The receiver must return the ball over the net so that it hits the server’s court. Play continues until one player fails to make a legal return. The opponent then scores a point.

Doubles Rules

  1. Each match shall consist of the best two out of three games with the winning pair reaching 21 points first or being ahead by two after the score reaches 20 all in each game.
  2. The pair winning a coin flip may choose either end of the table or the right to serve or receive first. If they choose an end, the other pair has the choice of serving or receiving first.
  3. The pair having the right to serve the first five serves in any game shall decide which partner shall do so. The opposing pair shall then decide which shall be the first receiver.
  4. Each server shall serve for five points as in singles. At the end of each five points, the one who was receiving becomes the server, and the partner of the previous server becomes the receiver. This sequence shall continue until the end of the game or the score of 20 all. At 20 all, the sequence of serving and receiving shall continue uninterrupted except that each player shall serve only one point in turn and the serve will alternate after each point in turn and the serve will alternate after each point until a pair is ahead by two points.
  5. The server shall first make a good service, the receiver shall then make a good return, the partner of the server shall then make a good return. The partner of the receiver shall then make a good return, the server shall then make a good return and thereafter each player alternately in that sequence shall make a good return.
  6. After each game the pairs shall change ends. The pair serving first in the previous game shall become the first receivers in the next game and vice versa. Rule #3 (above) shall then be in effect.

Rules not covered above (such as: racquet specifications, volleying a return, and balls fractured in play) shall be in accordance with the Laws of the International Table Tennis Federation as interpreted by the United States Table Tennis Association.

FOOTBALL GAME RULES

  1. Place the Football Goal Posts at the opposite ends of a table or any flat playing surface.

  2. Mark midfield by measuring from one end of the table (or field) to the other, and dividing in half. Then flip a coin to determine first possession.

  3. The player begins by placing the flat “Rush” ball halfway between midfield and their own goal line, then sliding the ball toward the opponent’s goal. NOTE: The players may opt for 1-3 downs per possession.

  4. If an portion of the ball comes to rest past the goal line (defined by an imaginary line from the front edge of the suction cup to the sides of the table), then a touchdown has been scored for six points.
    NOTE : An extra point attempt is then made from the halfway point between midfield and the opponent’s goal line.

  5. On the player’s final down, a field goal may be attempted by using the football (worth 3 points).

  6. If the player fails to score a touchdown or field goal during their possession, then the opponent assumes possession from the spot of the ball when it came to rest after the opposing player’s last down.

  7. If the ball goes out of bounds (defined by the edges of the table), then the opponent takes possession of the ball from the point where it left the playing field.

  8. The end of the game can be determined by time or by the first player to score twenty-one points.

References

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