WAVESHARE IL9341 2.4inch LCD TFT Display Module Instructions
- June 15, 2024
- WAVESHARE
Table of Contents
- IL9341 2.4inch LCD TFT Display Module
- Product Information:
- Specifications:
- Product Usage Instructions:
- Raspberry Pi Hardware Connection:
- STM32 Hardware Connection:
- Arduino Hardware Connection:
- Working with Raspberry Pi:
- Q: What is the resolution of the 2.4inch LCD Module?
- Q: What interfaces does the LCD Module support?
- Q: What programming languages are supported by the LCD Module
- Open the Raspberry Pi terminal and run the following command wget
- Open the Raspberry Pi terminal and run the following command sudo apt-get
- Bullseye branch system use the following command: git clone
- python2 sudo apt-get update sudo apt-get install python-pip sudo apt-get
- 0.96inch LCD Module sudo ./main 0.96 #1.14inch LCD Module sudo ./main 1.14
- 1.28inch LCD Module sudo ./main 1.28 #1.3inch LCD Module sudo ./main 1.3
- 1.47inch LCD Module sudo ./main 1.47 #1.54inch LCD Module sudo ./main 1.54
- 1.8inch LCD Module sudo ./main 1.8 #2inch LCD Module sudo ./main 2 #2.4inch
- python2 sudo python 0inch96_LCD_test.py sudo python 1inch14_LCD_test.py sudo
- 0.96inch LCD Module sudo ./shell/waveshare-0inch96 #1.14inch LCD Module sudo
- 1.44inch LCD Module sudo ./shell/waveshare-1inch44 #1.54inch LCD Module sudo
- 2inch LCD Module sudo ./shell/waveshare-2inch #2.4inch LCD Module sudo
- 0.96inch LCD Module sudo cmake -DSPI_BUS_CLOCK_DIVISOR=20
- 2.4inchinch LCD Module & 2inchinch LCD Module hdmi_cvt=640 480 60 1 0 0 0
- 1.8inch LCD Module hdmi_cvt=400 300 60 1 0 0 0
- 1.3inch LCD Module & 1.54inch LCD Module hdmi_cvt=300 300 60 1 0 0 0
- 1.14inch LCD Module hdmi_cvt=300 170 60 1 0 0 0
- 0.96inch LCD Module hdmi_cvt=300 150 60 1 0 0 0
- define UBYTE #define UWORD #define UDOUBLE
- define UBYTE #define UWORD #define UDOUBLE
- References
- Read User Manual Online (PDF format)
- Download This Manual (PDF format)
IL9341 2.4inch LCD TFT Display Module
Product Information:
The 2.4inch LCD Module is a TFT display module with a resolution
of 240 * 320. It uses the SPI interface for communication and has
an internal controller with basic functions. The LCD can draw
points, lines, circles, and rectangles, and can display English,
Chinese, as well as pictures. The module comes with complete
supporting Raspberry Pi demos (BCM2835 library, WiringPi library,
and python demos), STM32 demos, and Arduino demos.
Specifications:
- Operating voltage: 3.3V/5V
- Interface: SPI
- LCD Type: TFT
- Controller: IL9341
- Resolution: 240(V) x 320(H)RGB
- Display Size: 36.72Hx 48.96Vmm
- Pixel Size: 0.153Hx 0.153Vmm
- Dimension: 70.5 x 43.3(mm)
Product Usage Instructions:
Raspberry Pi Hardware Connection:
Please connect the LCD to your Raspberry Pi using the 8PIN cable
according to the table below:
LCD | VCC | GND | DIN | CLK | CS | DS | RST | BL |
---|---|---|---|---|---|---|---|---|
Raspberry Pi | 3.3V | GND | MOSI | SCLK | CE0 | 25 | 27 | 18 |
Raspberry Pi Board | 3.3V | GND | 19 | 23 | 24 | 22 | 13 | 12 |
The 2.4inch LCD uses the PH2.0 8PIN interface, which can be
connected to the Raspberry Pi according to the above table. Please
connect according to the pin definition table. The color of the
wiring in the picture is for reference only, and the actual color
may vary.
STM32 Hardware Connection:
The example provided is based on STM32F103RBT6. Please connect
according to the actual pin.
LCD | VCC | GND | DIN | CLK | CS | DC | RST | BL |
---|---|---|---|---|---|---|---|---|
STM32 | 3.3V | GND | PA7 | PA5 | PB6 | PA8 | PA9 | PC7 |
Take the XNUCLEO-F103RB development board developed by our
company as an example, the connection is as follows:
Arduino Hardware Connection:
Connect the LCD to Arduino UNO according to the pin
correspondence table below:
LCD | VCC | GND | DIN | CLK | CS | DC | RST | BL |
---|---|---|---|---|---|---|---|---|
Arduino UNO | 5V | GND | D11 | D13 | D10 | D7 | D8 | D9 |
Working with Raspberry Pi:
To enable the SPI interface on Raspberry Pi, follow these
steps:
-
Open the terminal and use the command to enter the
configuration page: sudo raspi-config -
Choose Interfacing Options -> SPI -> Yes to enable SPI
interface. -
Reboot Raspberry Pi: sudo reboot.
-
Please make sure the SPI is not occupied by other devices by
checking in the middle of /boot/config.txt.
To install the required libraries on Raspberry Pi:
Install BCM2835 libraries:
# Open the Raspberry Pi terminal and run the following command
wget http://www.airspayce.com/mikem/bcm2835/bcm2835-1.71.tar.gz
tar zxvf bcm2835-1.71.tar.gz
cd bcm2835-1.71/
sudo ./configure && sudo make && sudo make check && sudo make install
# For more information, please refer to the official website: http://www.airspayce.com/mikem/bcm2835/
Install wiringPi libraries:
# Open the Raspberry Pi terminal and run the following command
sudo apt-get install wiringpi
# For Raspberry Pi systems after May 2019, you may need to upgrade:
wget https://project-downloads.drogon.net/wiringpi-latest.deb
sudo dpkg -i wiringpi-latest.deb
gpio -v # Run gpio -v and version 2.52 will appear. If it does not appear, the installation is wrong.
FAQ:
Q: What is the resolution of the 2.4inch LCD Module?
A: The resolution of the 2.4inch LCD Module is 240 x 320.
Q: What interfaces does the LCD Module support?
A: The LCD Module supports the SPI interface for
communication.
Q: What programming languages are supported by the LCD Module
demos?
A: The LCD Module demos support Python, BCM2835 library,
WiringPi library, STM32, and Arduino.
2.4inch LCD Module
Overview
2.4inch LCD Module
Introduction
As a 2.4inch TFT display module with a resolution of 240 * 320,
it uses the SPI interface for communication. LCD has an internal controller with basic functions, which can be used to draw
240 x 320
points, lines, circles, and rectangles, and can display English, Chinese as well as pictures.
We provide complete supporting Raspberry Pi demos (BCM2835 library, WiringPi library,
and python demos), STM32 demos, and Arduino demos.
Specification
Operating voltage: 3.3V/5V (When using 5V power supply, the logic voltage is
5V; When using 3.3V power supply, the logic voltage is 3.3V) Interface: SPI
LCD Type: TFT Controller: IL9341 Resolution: 240(V) x 320(H)RGB
Display Size: 36.72Hx 48.96Vmm Pixel Size: 0.153Hx 0.153Vmm
Dimension: 70.5 x 43.3(mm)
Interface Description Raspberry Pi hardware connection
Please connect the LCD to your Raspberry Pi by the 8PIN cable according to the table below If you use the pin header or PH2.0 8PIN interface, you need to connect according to the following table
Connect to Raspberry Pi
LCD
VCC GND DIN CLK
CS DS RST BL
BCM2835 3.3V GND MOSI SCLK CE0 25 27 18
Raspberry Pi
Board 3.3V GND
19 23 24 22 13 12
The 2.4inch LCD uses the PH2.0 8PIN interface, which can be connected to the Raspberry Pi according to the above table: (Please connect according to the pin definition table. The color of the wiring in the picture is for reference only, and the actual color shall prevail.)
STM32 hardware connection
The example we provide is based on STM32F103RBT6, and the connection method provided is also the corresponding pin of STM32F103RBT6. If you need to transplant the program, please connect according to the actual pin.
STM32F103ZET connection pin correspondence
LCD VCC GND DIN CLK
CS DC RST BL
STM32 3.3V GND PA7 PA5 PB6 PA8 PA9 PC7
Take the XNUCLEO-F103RB development board developed by our company as an example, the connection is as follows:
Arduino hardware connection
Arduino UNO Connection pin correspondence LCD VCC GND DIN CLK CS DC RST BL
The connection diagram is as follows (click to enlarge):
UNO 5V
GND D11 D13 D10 D7 D8 D9
Hardware Description LCD and the controller
The LCD supports 12-bit, 16-bit, and 18-bit input color formats per pixel,
namely RGB444, RGB565, and RGB666 three color formats, this demo uses RGB565
color format, which is also a commonly used RGB format. For most LCD
controllers, the communication mode of the controller can be configured,
usually with an 8080 parallel interface, three-wire SPI, four-wire SPI, and
other communication methods. This LCD uses a four-wire SPI communication
interface, which can greatly save the GPIO port, and the communication speed
will be faster. Communication Protocol
Note: Different from the traditional SPI protocol, the data line from the
slave to the master is hidden since the device only has a display requirement.
RESX: the reset pin, it should be low when powering the module and be higher
at other times; CSX: slave chip select, when CS is low, the chip is enabled.
D/CX: data/command control pin, when DC = 0, write command, when DC = 1, write
data SDA: the data pin for transmitting RGB data, it works as the MOSI pin of
SPI interface; SCL works as the SCLK pins of SPI interface. SPI communication
has data transfer timing, which is combined by CPHA and CPOL. CPOL determines
the level of the serial synchronous clock at idle state. When CPOL = 0, the
level is Low. However, CPOL has little effect to the transmission. CPHA
determines whether data is collected at the first clock edge or at the second
clock edge of serial synchronous clock; when CPHL = 0, data is collected at
the first clock edge. There are 4 SPI communication modes. SPI0 is commonly
used, in which CPHL = 0, CPOL = 0.
Working with Raspberry Pi
Enable SPI interface
PS: If you are using the system of the Bullseye branch, you need to change
“apt-get” to “apt”, the system of the Bullseye branch only supports Python3.
Open terminal, use command to enter the configuration page
sudo raspi-config Choose Interfacing Options -> SPI -> Yes to enable SPI
interface
Reboot Raspberry Pi
sudo reboot
Please make sure the SPI is not occupied by other devices, you can check in
the middle of /boot/config.txt
Install Libraries
Install BCM2835 libraries
Open the Raspberry Pi terminal and run the following command wget
http://www.airspayce.com/mikem/bcm2835/bcm2835-1.71.tar.gz tar zxvf
bcm2835-1.71.tar.gz cd bcm2835-1.71/ sudo ./configure && sudo make && sudo
make check && sudo make install # For more information, please refer to the
official website: http://www.a irspayce.com/mikem/bcm2835/
Install wiringPi libraries
Open the Raspberry Pi terminal and run the following command sudo apt-get
install wiringpi #For Raspberry Pi systems after May 2019 (earlier than before, you may not need to execute), you may need to upgrade: wget https ://project-downloads.drogon.net/wiringpi-latest.deb sudo dpkg -i wiringpi- latest.deb gpio -v # Run gpio -v and version 2.52 will appear. If it does not appear, the ins tallation is wrong
Bullseye branch system use the following command: git clone
https://github.com/WiringPi/WiringPi cd WiringPi ./build gpio -v # Run gpio -v
and version 2.60 will appear. If it does not appear, it mean s that there is
an installation error
Install Python libraries
python2 sudo apt-get update sudo apt-get install python-pip sudo apt-get
install python-pil sudo apt-get install python-numpy sudo pip install RPi.GPIO
sudo pip install spidev #python3 sudo apt-get update sudo apt-get install
python3-pip sudo apt-get install python3-pil sudo apt-get install
python3-numpy sudo pip3 install RPi.GPIO sudo pip3 install spidev
Download Examples
Open Raspberry Pi terminal and run the following command
sudo apt-get install unzip -y sudo wget
https://www.waveshare.com/w/upload/8/8d/LCD_Module_RPI_code.zip sudo unzip
./LCD_Module_RPI_code.zip cd LCD_Module_RPI_code/RaspberryPi/
Run the demo codes
Please go into the RaspberryPi directory (demo codes) first and run the
commands in terminal
C codes
Re-compile the demo codes
cd c sudo make clean sudo make -j 8
The test program of all screens can be called directly by entering the
corresponding size
sudo ./main Screen Size
Depending on the LCD, one of the following commands should be entered:
0.96inch LCD Module sudo ./main 0.96 #1.14inch LCD Module sudo ./main 1.14
1.28inch LCD Module sudo ./main 1.28 #1.3inch LCD Module sudo ./main 1.3
1.47inch LCD Module sudo ./main 1.47 #1.54inch LCD Module sudo ./main 1.54
1.8inch LCD Module sudo ./main 1.8 #2inch LCD Module sudo ./main 2 #2.4inch
LCD Module sudo ./main 2.4
python
Enter the python program directory and run the command ls -l
cd python/examples ls -l
Test programs for all screens can be viewed, sorted by size:
0inch96_LCD_test.py: 0.96inch LCD test program 1inch14_LCD_test.py: 1.14inch
LCD test program 1inch28_LCD_test.py: 1.28inch LCD test program
1inch3_LCD_test.py: 1.3inch LCD test program 1inch47_LCD_test.py: 1.47inch LCD
test program 1inch54_LCD_test.py: 1.54inchLCD test program 1inch8_LCD_test.py:
1.8inch LCD test program 2inch_LCD_test.py: 2inch LCD test program
2inch4_LCD_test.py: 2inch4 LCD test program
Just run the program corresponding to the screen, the program supports
python2/3
python2 sudo python 0inch96_LCD_test.py sudo python 1inch14_LCD_test.py sudo
python 1inch28_LCD_test.py sudo python 1inch3_LCD_test.py sudo python
1inch47_LCD_test.py sudo python 1inch54_LCD_test.py sudo python
1inch8_LCD_test.py sudo python 2inch_LCD_test.py sudo python
2inch4_LCD_test.py # python3 sudo python3 0inch96_LCD_test.py sudo python3
1inch14_LCD_test.py sudo python3 1inch28_LCD_test.py sudo python3
1inch3_LCD_test.py sudo python3 1inch47_LCD_test.py sudo python3
1inch54_LCD_test.py sudo python3 1inch8_LCD_test.py sudo python3
2inch_LCD_test.py sudo python3 2inch4_LCD_test.py
FBCP Porting
PS: FBCP is currently not compatible with 64-bit Raspberry Pi system, it is
recommended to use 32-bit system.
Framebuffer uses a video output device to drive a video display device from a
memory buffer containing complete frame data. Simply put, a memory area is
used to store the display content, and the display content can be changed by
changing the data in the memory. There is an open source project on github:
fbcp-ili9341. Compared with other fbcp projects, this project uses partial
refresh and DMA to achieve a speed of up to 60fps
Download Drivers
sudo apt-get install cmake -y cd ~ wget
https://www.waveshare.com/w/upload/1/18/Waveshare_fbcp.zip unzip
Waveshare_fbcp.zip cd Waveshare_fbcp/ sudo chmod +x ./shell/*
Method 1: Use a script (recommended)
Here we have written several scripts that allow users to quickly use fbcp and
run corresponding commands according to their own screen If you use a script
and do not need to modify it, you can ignore the second method below. Note:
The script will replace the corresponding /boot/config.txt and /etc/rc.local
and restart, if the user needs, please back up the relevant files in advance.
0.96inch LCD Module sudo ./shell/waveshare-0inch96 #1.14inch LCD Module sudo
./shell/waveshare-1inch14 #1.3inch LCD Module sudo ./shell/waveshare-1inch3
1.44inch LCD Module sudo ./shell/waveshare-1inch44 #1.54inch LCD Module sudo
./shell/waveshare-1inch54 #1.8inch LCD Module sudo ./shell/waveshare-1inch8
2inch LCD Module sudo ./shell/waveshare-2inch #2.4inch LCD Module sudo
./shell/waveshare-2inch4
Method 2: Manual Configuration
Environment Configuration
Raspberry Pi’s vc4-kms-v3d will cause fbcp to fail, so we need to close vc4
-kms-v3d before installing it in fbcp.
sudo nano /boot/config.txt
Just block the statement corresponding to the picture below.
A reboot is then required.
sudo reboot
Compile and run
mkdir build cd build cmake [options] .. sudo make -j sudo ./fbcp
Replace it by yourself according to the LCD Module you use, above cmake
[options] ..
0.96inch LCD Module sudo cmake -DSPI_BUS_CLOCK_DIVISOR=20
-DWAVESHARE_0INCH96_LCD=ON -DBACKLIG HT_CONTROL=ON -DSTATISTICS=0 .. #1.14inch
LCD Module sudo cmake -DSPI_BUS_CLOCK_DIVISOR=20 -DWAVESHARE_1INCH14_LCD=ON
-DBACKLIG HT_CONTROL=ON -DSTATISTICS=0 .. #1.3inch LCD Module sudo cmake
-DSPI_BUS_CLOCK_DIVISOR=20 -DWAVESHARE_1INCH3_LCD=ON -DBACKLIGH T_CONTROL=ON
-DSTATISTICS=0 .. #1.54inch LCD Module sudo cmake -DSPI_BUS_CLOCK_DIVISOR=20
-DWAVESHARE_1INCH54_LCD=ON -DBACKLIG HT_CONTROL=ON -DSTATISTICS=0 .. #1.8inch
LCD Module sudo cmake -DSPI_BUS_CLOCK_DIVISOR=20 -DWAVESHARE_1INCH8_LCD=ON
-DBACKLIGH T_CONTROL=ON -DSTATISTICS=0 .. #2inch LCD Module sudo cmake
-DSPI_BUS_CLOCK_DIVISOR=20 -DWAVESHARE_2INCH_LCD=ON -DBACKLIGHT _CONTROL=ON
-DSTATISTICS=0 .. #2.4inch LCD Module sudo cmake -DSPI_BUS_CLOCK_DIVISOR=20
-DWAVESHARE_2INCH4_LCD=ON -DBACKLIGH T_CONTROL=ON -DSTATISTICS=0 ..
Set up to start automatically
sudo cp ~/Waveshare_fbcp/buil d/fbcp /usr/local/bin/fbcp sudo nano
/etc/rc.local
Add fbcp& before exit 0. Note that you must add “&” to run in the background,
otherwise the system may not be able to start.
Set the Display Resolution
Set the user interface display size in the /boot/config.txt file.
sudo nano /boot/config.txt
Then add the following lines at the end of the config.txt.
hdmi_force_hotplug=1 hdmi_cvt=[options] hdmi_group=2 hdmi_mode=1 hdmi_mode=87
display_rotate=0
Replace the above hdmi_cvt=[options] according to the LCD Module you are
using.
2.4inchinch LCD Module & 2inchinch LCD Module hdmi_cvt=640 480 60 1 0 0 0
1.8inch LCD Module hdmi_cvt=400 300 60 1 0 0 0
1.3inch LCD Module & 1.54inch LCD Module hdmi_cvt=300 300 60 1 0 0 0
1.14inch LCD Module hdmi_cvt=300 170 60 1 0 0 0
0.96inch LCD Module hdmi_cvt=300 150 60 1 0 0 0
And then reboot the system
sudo reboot
After rebooting the system, the Raspberry Pi OS user interface will be
displayed.
API Description
The RaspberryPi series can share a set of programs, because they are all
embedded systems, and the compatibility is relatively strong. The program is
divided into bottom-layer hardware interface, middle-layer LCD screen driver,
and upper-layer application;
C
Hardware Interface
We have carried out the low-level encapsulation, if you need to know the
internal implementation can go to the corresponding directory to check, for
the reason the hardware platform and the internal implementation are
different. You can open DEV_Config.c(.h) to see definitions,which in the
directory RaspberryPiclibConfig.
1. There are three ways for C to drive: BCM2835 library, WiringPi library,
and Dev library respectively 2. We use Dev libraries by default. If you need
to change to BCM2835 or Wi ringPi libraries, please open RaspberryPicMakefile
and modify lines 13-1 5 as follows:
Data type:
define UBYTE #define UWORD #define UDOUBLE
uint8_t uint16_t uint32_t
Module initialization and exit processing.
void DEV_Module_Init(void); void DEV_Module_Exit(void); Note:
Here is some GPIO processing before and after using the LCD screen.
GPIO read and write:
void DEV_Digital_Write(UWORD Pin, UBYTE Value); UBYTE DEV_Digital_Read(UWORD
Pin);
SPI write data:
void DEV_SPI_WriteByte(UBYTE Value);
Upper application
If you need to draw pictures or display Chinese and English characters, we
provide some basic functions here about some graphics processing in the
directory RaspberryPiclibGUIGUI_Paint.c(.h).
The fonts can be found in RaspberryPiclibFonts directory.
New Image Properties: Create a new image buffer, this property includes the
image buffer name, width, height, flip Angle, and color.
void Paint_NewImage(UBYTE image, UWORD Width, UWORD Height, UWORD Rotate,
UWORD Color) Parameters:
Image: the name of the image buffer, which is actually a pointer to the first
address of the image buffer;
Width: image buffer Width; Height: the Height of the image buffer; Rotate:
Indicates the rotation Angle of an image Color: the initial Color of the
image;
Select image buffer: The purpose of the selection is that you can create
multiple image attributes, there can be multiple images buffer, you can select
each image you create.
void Paint_SelectImage(UBYTE image) Parameters:
Image: the name of the image buffer, which is actually a pointer to the first
address of the image buffer;
Image Rotation: Set the rotation Angle of the selected image, preferably after
Paint_SelectImage(), you can choose to rotate 0, 90, 180, 270.
void Paint_SetRotate(UWORD Rotate) Parameters:
Rotate: ROTATE_0, ROTATE_90, ROTATE_180, and ROTATE_270 correspond to 0, 90,
180, and 270 degrees.
Image mirror flip: Set the mirror flip of the selected image. You can choose
no mirror, horizontal mirror, vertical mirror, or image center mirror.
void Paint_SetMirroring(UBYTE mirror) Parameters:
Mirror: indicates the image mirroring mode. MIRROR_NONE, MIRROR_HO RIZONTAL,
MIRROR_VERTICAL, MIRROR_ORIGIN correspond to no mirror, horizont al mirror,
vertical mirror, and image center mirror respectively.
Set points of the display position and color in the buffer: here is the core
GUI function, processing points display position and color in the buffer.
void Paint_SetPixel(UWORD Xpoint, UWORD Ypoint, UWORD Color) Parameters:
Xpoint: the X position of a point in the image buffer Ypoint: Y position of a
point in the image buffer Color: indicates the Color of the dot
Image buffer fill color: Fills the image buffer with a color, usually used to
flash the screen into blank.
void Paint_Clear(UWORD Color) Parameters:
Color: fill Color
The fill color of a certain window in the image buffer: the image buffer part
of the window filled with a certain color, usually used to fresh the screen
into blank, often used for time display, fresh the last second of the screen.
void Paint_ClearWindows(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yen d,
UWORD Color) Parameters:
Xstart: the x-starting coordinate of the window Ystart: the y-starting
coordinate of the window Xend: the x-end coordinate of the window Yend: the
y-end coordinate of the window Color: fill Color
Draw point: In the image buffer, draw points on (Xpoint, Ypoint), you can choose the color, the size of the point, the style of the point.
void Paint_DrawPoint(UWORD Xpoint, UWORD Ypoint, UWORD Color, DOT_PIXEL Do
t_Pixel, DOT_STYLE Dot_Style)
Parameters:
Xpoint: indicates the X coordinate of a point.
Ypoint: indicates the Y coordinate of a point.
Color: fill Color
Dot_Pixel: The size of the dot, the demo provides 8 size pointss b
y default.
typedef enum {
DOT_PIXEL_1X1 = 1, // 1 x 1
DOT_PIXEL_2X2 ,
// 2 X 2
DOT_PIXEL_3X3 ,
// 3 X 3
DOT_PIXEL_4X4 ,
// 4 X 4
DOT_PIXEL_5X5 ,
// 5 X 5
DOT_PIXEL_6X6 ,
// 6 X 6
DOT_PIXEL_7X7 ,
// 7 X 7
DOT_PIXEL_8X8 ,
// 8 X 8
} DOT_PIXEL;
Dot_Style: the size of a point that expands from the center of the
point or from the bottom left corner of the point to the right and up.
typedef enum {
DOT_FILL_AROUND = 1,
DOT_FILL_RIGHTUP,
} DOT_STYLE;
Draw line: In the image buffer, draw line from (Xstart, Ystart) to (Xend, Yend), you can choose the color, the width and the style of the line.
void Paint_DrawLine(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UW
ORD Color, LINE_STYLE Line_Style , LINE_STYLE Line_Style)
Parameters:
Xstart: the x-starting coordinate of a line
Ystart: the y-starting coordinate of the a line
Xend: the x-end coordinate of a line
Yend: the y-end coordinate of a line
Color: fill Color
Line_width: The width of the line, the demo provides 8 sizes of wi
dth by default.
typedef enum {
DOT_PIXEL_1X1 = 1, // 1 x 1
DOT_PIXEL_2X2 ,
// 2 X 2
DOT_PIXEL_3X3 ,
// 3 X 3
DOT_PIXEL_4X4 ,
// 4 X 4
DOT_PIXEL_5X5 ,
// 5 X 5
DOT_PIXEL_6X6 ,
// 6 X 6
DOT_PIXEL_7X7 ,
// 7 X 7
DOT_PIXEL_8X8 ,
// 8 X 8
} DOT_PIXEL;
Line_Style: line style. Select whether the lines are joined in a s
traight or dashed way.
typedef enum {
LINE_STYLE_SOLID = 0,
LINE_STYLE_DOTTED,
} LINE_STYLE;
Draw rectangle: In the image buffer, draw a rectangle from (Xstart, Ystart) to (Xend, Yend), you can choose the color, the width of the line, whether to fill the inside of the rectangle.
void Paint_DrawRectangle(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yen
d, UWORD Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
Parameters:
Xstart: the starting X coordinate of the rectangle
Ystart: the starting Y coordinate of the rectangle
Xend: the x-end coordinate of the rectangle
Yend: the y-end coordinate of the rectangle
Color: fill Color
Line_width: The width of the four sides of a rectangle. And the de
mo provides 8 sizes of width by default.
typedef enum {
DOT_PIXEL_1X1 = 1,
// 1 x 1
DOT_PIXEL_2X2 ,
// 2 X 2
DOT_PIXEL_3X3 ,
// 3 X 3
DOT_PIXEL_4X4 ,
// 4 X 4
DOT_PIXEL_5X5 ,
// 5 X 5
DOT_PIXEL_6X6 ,
// 6 X 6
DOT_PIXEL_7X7 ,
// 7 X 7
DOT_PIXEL_8X8 ,
// 8 X 8
} DOT_PIXEL;
Draw_Fill: Fill, whether to fill the inside of the rectangle
typedef enum {
DRAW_FILL_EMPTY = 0,
DRAW_FILL_FULL,
} DRAW_FILL;
Draw circle: In the image buffer, draw a circle of Radius with (X_Center Y_Center) as the center. You can choose the color, the width of the line, and whether to fill the inside of the circle.
void Paint_DrawCircle(UWORD X_Center, UWORD Y_Center, UWORD Radius, UWORD
Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
Parameters:
X_Center: the x-coordinate of the center of the circle
Y_Center: the y-coordinate of the center of the circle
Radius: indicates the Radius of a circle
Color: fill Color
Line_width: The width of the arc, with a default of 8 widths
typedef enum {
DOT_PIXEL_1X1 = 1,
// 1 x 1
DOT_PIXEL_2X2 ,
// 2 X 2
DOT_PIXEL_3X3 ,
// 3 X 3
DOT_PIXEL_4X4 ,
// 4 X 4
DOT_PIXEL_5X5 ,
// 5 X 5
DOT_PIXEL_6X6 ,
// 6 X 6
DOT_PIXEL_7X7 ,
// 7 X 7
DOT_PIXEL_8X8 ,
// 8 X 8
} DOT_PIXEL;
Draw_Fill: fill, whether to fill the inside of the circle
typedef enum {
DRAW_FILL_EMPTY = 0,
DRAW_FILL_FULL,
} DRAW_FILL;
Write Ascii character: In the image buffer, use (Xstart Ystart) as the left
vertex, write an
Ascii character, you can select Ascii visual character library, font
foreground color, font
background color.
void Paint_DrawChar(UWORD Xstart, UWORD Ystart, const char Ascii_Char, sFO NT
Font, UWORD Color_Foreground, UWORD Color_Background) Parameters:
Xstart: the x-coordinate of the left vertex of a character Ystart: the
Y-coordinate of the left vertex of a character Ascii_Char: indicates the Ascii
character Font: Ascii visual character library, in the Fonts folder the demo
provides the following Fonts:
Font8: 58 font Font12: 712 font Font16: 1116 font Font20: 1420 font
Font24: 1724 font Color_Foreground: Font color Color_Background: indicates
the background color
Write English string: In the image buffer, use (Xstart Ystart) as the left
vertex, write a
string of English characters, you can choose Ascii visual character library,
font
foreground color, font background color.
void Paint_DrawString_EN(UWORD Xstart, UWORD Ystart, const char pString,
sFONT Font, UWORD Color_Foreground, UWORD Color_Background) Parameters:
Xstart: the x-coordinate of the left vertex of a character Ystart: the Y
coordinate of the font’s left vertex PString: string, string is a pointer
Font: Ascii visual character library, in the Fonts folder the demo provides
the following Fonts:
Font8: 58 font Font12: 712 font Font16: 1116 font Font20: 1420 font
Font24: 17*24 font Color_Foreground: Font color Color_Background: indicates
the background color
Write Chinese string: in the image buffer, use (Xstart Ystart) as the left
vertex, write a string of Chinese characters, you can choose character font,
font foreground color, and font background color of the GB2312 encoding.
void Paint_DrawString_CN(UWORD Xstart, UWORD Ystart, const char pString,
cFONT font, UWORD Color_Foreground, UWORD Color_Background) Parameters:
Xstart: the x-coordinate of the left vertex of a character Ystart: the Y
coordinate of the font’s left vertex PString: string, string is a pointer
Font: GB2312 encoding character Font library, in the Fonts folder the demo
provides the following Fonts:
Font12CN: ASCII font 1121, Chinese font 1621 Font24CN: ASCII font24 41,
Chinese font 3241 Color_Foreground: Font color Color_Background: indicates
the background color
Write numbers: In the image buffer,use (Xstart Ystart) as the left vertex,
write a string
of numbers, you can choose Ascii visual character library, font foreground
color, font
background color.
void Paint_DrawNum(UWORD Xpoint, UWORD Ypoint, double Nummber, sFONT Fon t,
UWORD Digit, UWORD Color_Foreground, UWORD Color_Background) Parameters:
Xpoint: the x-coordinate of the left vertex of a character Ypoint: the Y
coordinate of the left vertex of the font Nummber: indicates the number
displayed, which can be a decimal Digit: It’s a decimal number Font: Ascii
visual character library, in the Fonts folder the demo provides the following
Fonts:
Font8: 58 font Font12: 712 font Font16: 1116 font Font20: 1420 font
Font24: 1724 font Color_Foreground: Font color Color_Background: indicates
the background color
Display time: in the image buffer,use (Xstart Ystart) as the left vertex,
display time,you
can choose Ascii visual character font, font foreground color, font background
color.
void Paint_DrawTime(UWORD Xstart, UWORD Ystart, PAINT_TIME pTime, sFONT
Font, UWORD Color_Background, UWORD Color_Foreground) Parameters:
Xstart: the x-coordinate of the left vertex of a character Ystart: the Y
coordinate of the font’s left vertex PTime: display time, A time structure is
defined here, as long as the hours, minutes, and seconds are passed to the
parameters; Font: Ascii visual character library, in the Fonts folder the demo
provides the following Fonts:
Font8: 58 font Font12: 712 font Font16: 1116 font Font20: 1420 font
Font24: 17*24 font Color_Foreground: Font color Color_Background: indicates
the background color
Read the local bmp image and write it to the cache.
For Linux operating systems such as Raspberry Pi, you can read and write
pictures. For
Raspberry Pi, in the directory: RaspberryPiclibGUIGUI_BMPfile.c(.h).
UBYTE GUI_ReadBmp(const char *path, UWORD Xstart, UWORD Ystart) parameter:
path: the relative path of the BMP image Xstart: The X coordinate of the left
vertex of the image, generally 0 is passed by default Ystart: The Y coordinate
of the left vertex of the picture, general ly 0 by default
Testing Code for Users For Raspberry Pi, in the directory: RaspberryPicexamples, for all the test code;
If you need to run the 0.96-inch LCD test program, you need to add 0.96 as a
parameter when running the main demo. Re-execute in Linux command mode as
follows:
make clean make sudo ./main 0.96
Python (for Raspberry Pi) Works with python and python3. For python, his calls
are not as complicated as C. Raspberry Pi: RaspberryPipythonlib
lcdconfig.py Module initialization and exit processing.
def module_init() def module_exit() Note: 1. Here is some GPIO processing
before and after using the LCD screen. 2. The module_init() function is
automatically called in the INIT () initi alizer on the LCD, but the
module_exit() function needs to be called by it self.
GPIO read and write:
def digital_write(pin, value) def digital_read(pin)
SPI write data.
def spi_writebyte(data)
xxx_LCD_test.py (xxx indicates the size, if it is a 0.96inch LCD, it is
0inch96_LCD_test.py, and so on) python is in the following directory:
Raspberry Pi: RaspberryPipythonexamples
If your python version is python2 and you need to run the 0.96inch LCD test
program, reexecute it as follows in linux command mode:
sudo python 0inch96_LCD_test.py
If your python version is python3 and you need to run the 0.96inch LCD test
program, reexecute the following in linux command mode:
sudo python3 0inch96_LCD_test.py
About Rotation Settings If you need to set the screen rotation in the python
program, you can set it by the statement im_r= image1.rotate(270).
im_r= image1.rotate(270)
Rotation effect, take 1.54 as an example, the order is 0°, 90°, 180°, 270°
GUI Functions Python has an image library PIL official library link , it does
not need to write code from the logical layer like C and can directly call to
the image library for image processing. The following will take a 1.54-inch
LCD as an example, we provide a brief description of the demo.
It needs to use the image library and install the library.
sudo apt-get install python3-pil
And then import the library
from PIL import Image,ImageDraw,ImageFont.
Among them, Image is the basic library, ImageDraw is the drawing function, and
ImageFont is the text function.
Define an image cache to facilitate drawing, writing, and other functions on
the picture.
image1 = Image.new(“RGB”, (disp.width, disp.height), “WHITE”)
The first parameter defines the color depth of the image, which is defined as
“1” to indicate the bitmap of one-bit depth. The second parameter is a tuple
that defines the width and height of the image. The third parameter defines
the default color of the buffer, which is defined as “WHITE”.
Create a drawing object based on Image1 on which all drawing operations will
be performed on here.
draw = ImageDraw.Draw(image1)
Draw a line.
draw.line([(20, 10),(70, 60)], fill = “RED”,width = 1)
The first parameter is a four-element tuple starting at (0, 0) and ending at
(127,0). Draw a line. Fill =”0″ means the color of the line is white.
Draw a rectangle.
draw.rectangle([(20,10),(70,60)],fill = “WHITE”,outline=”BLACK”)
The first argument is a tuple of four elements. (20,10) is the coordinate
value in the upper left corner of the rectangle, and (70,60) is the coordinate
value in the lower right corner of the rectangle. Fill =” WHITE” means BLACK
inside, and outline=”BLACK” means the color of the outline is black.
Draw a circle.
draw.arc((150,15,190,55),0, 360, fill =(0,255,0)
Draw an inscribed circle in the square, the first parameter is a tuple of 4
elements, with (150, 15) as the upper left corner vertex of the square, (190,
55) as the lower right corner vertex of the square, specifying the level
median line of the rectangular frame is the angle of 0 degrees, the second
parameter indicates the starting angle, the third parameter indicates the
ending angle, and fill = 0 indicates that the color of the line is white. If
the figure is not square according to the coordination, you will get an
ellipse. Besides the arc function, you can also use the chord function for
drawing a solid circle.
draw.ellipse((150,65,190,105), fill = 0)
The first parameter is the coordination of the enclosing rectangle. The second
and third parameters are the beginning and end degrees of the circle. The
fourth parameter is the fill color of the circle.
Character. The ImageFont module needs to be imported and instantiated:
Font1 = ImageFont.truetype(“../Font/Font01.ttf”,25) Font2 =
ImageFont.truetype(“../Font/Font01.ttf”,35) Font3 =
ImageFont.truetype(“../Font/Font02.ttf”,32)
You can use the fonts of Windows or other fonts which is in ttc format.. Note:
Each character library contains different characters; If some characters
cannot be displayed, it is recommended that you can refer to the encoding set
ro used. To draw English characters, you can directly use the fonts; for
Chinese characters, you need to add a symbol u:
draw.text((40, 50), ‘WaveShare’, fill = (128,255,128),font=Font2) text= u””
draw.text((74, 150),text, fill = “WHITE”,font=Font3)
The first parameter is a tuple of 2 elements, with (40, 50) as the left
vertex, the font is Font2, and the fill is the font color. You can directly
make fill = “WHITE”, because the regular color value is already defined Well,
of course, you can also use fill = (128,255,128), the parentheses correspond
to the values of the three RGB colors so that you can precisely control the
color you want. The second sentence shows Micro Snow Electronics, using Font3,
the font color is white.
read local image
image = Image.open(‘../pic/LCD_1inch28.jpg’)
The parameter is the image path. Other functions.
For more information, you can refer to http://effbot.org/imagingbook pil
Using with STM32
Software description
The demo is developed based on the HAL library. Download the demo, find the
STM32 program file directory, and open the LCD_demo.uvprojx in the
STM32STM32F103RBT6MDK-ARM directory to check the program.
Open main.c, you can see all the test programs, remove the comments in front
of the test programs on the corresponding screen, and recompile and download.
LCD_0in96_test() 0.96inch LCD test program LCD_1in14_test() 1.14inch LCD test
program LCD_1in28_test() 1.28inch LCD test program LCD_1in3_test() 1.3 inch
LCD test program LCD_1in54_test() 1.54inch LCD test program LCD_1in8_test()
1.8inch LCD test program LCD_2in_test() 2inch LCD test program
Program description
Underlying hardware interface
Data type
define UBYTE #define UWORD #define UDOUBLE
uint8_t uint16_t uint32_t
Module initialization and exit processing
UBYTE System_Init(void); void System_Exit(void); Note: 1.here is some GPIO
processing before and after using the LCD screen. 2.After the
System_Exit(void) function is used, the OLED display will be t urned off;
Write and read GPIO
void UBYTE
DEV_Digital_Write(UWORD Pin, UBYTE Value); DEV_Digital_Read(UWORD Pin);
SPI write data
UBYTE SPI4W_Write_Byte(uint8_t value);
The upper application
For the screen, if you need to draw pictures, display Chinese and English
characters, display pictures, etc., you can use the upper application to do,
and we provide some basic functions here about some graphics processing in the
directory STM32STM32F103RBUserGUI_DEVGUI_Paint.c(.h) Note: Because of the size
of the internal RAM of STM32 and arduino, the GUI is directly written to the
RAM of the LCD.
The character font which GUI dependent is in the directory STM32STM32F103RBUserFonts
New Image Properties: Create a new image property, this property includes the
image buffer name, width, height, flip Angle, color.
void Paint_NewImage(UWORD Width, UWORD Height, UWORD Rotate, UWORD Color)
Parameters:
Width: image buffer Width; Height: the Height of the image buffer; Rotate:
Indicates the rotation Angle of an image Color: the initial Color of the
image;
Set the clear screen function, usually call the clear function of LCD
directly.
void Paint_SetClearFuntion(void (*Clear)(UWORD)); parameter:
Clear : Pointer to the clear screen function, used to quickly clear th e
screen to a certain color;
Set the drawing pixel function
void Paint_SetDisplayFuntion(void (*Display)(UWORD,UWORD,UWORD)); parameter:
Display: Pointer to the pixel drawing function, which is used to write data to
the specified location in the internal RAM of the LCD;
Select image buffer:the purpose of the selection is that you can create
multiple image attributes, image buffer can exist multiple, you can select
each image you create.
void Paint_SelectImage(UBYTE *image) Parameters:
Image: the name of the image cache, which is actually a pointer to the first
address of the image buffer
Image Rotation: Set the selected image rotation Angle, preferably after
Paint_SelectImage(), you can choose to rotate 0, 90, 180, 270.
void Paint_SetRotate(UWORD Rotate) Parameters:
Rotate: ROTATE_0, ROTATE_90, ROTATE_180, and ROTATE_270 correspond to 0, 90,
180, and 270 degrees respectively;
Image mirror flip: Set the mirror flip of the selected image. You can choose
no mirror, horizontal mirror, vertical mirror, or image center mirror.
void Paint_SetMirroring(UBYTE mirror) Parameters:
Mirror: indicates the image mirroring mode. MIRROR_NONE, MIRROR_HORIZO NTAL,
MIRROR_VERTICAL, MIRROR_ORIGIN correspond to no mirror, horizontal m irror,
vertical mirror, and about image center mirror respectively.
Set points of display position and color in the buffer: here is the core GUI
function, processing points display position and color in the buffer.
void Paint_SetPixel(UWORD Xpoint, UWORD Ypoint, UWORD Color) Parameters:
Xpoint: the X position of a point in the image buffer Ypoint: Y position of a
point in the image buffer Color: indicates the Color of the dot
Image buffer fill color: Fills the image buffer with a color, usually used to
flash the screen into blank.
void Paint_Clear(UWORD Color) Parameters:
Color: fill Color
Image buffer part of the window filling color: the image buffer part of the
window filled with a certain color, generally as a window whitewashing
function, often used for time display, whitewashing on a second
void Paint_ClearWindows(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yen d,
UWORD Color) Parameters:
Xstart: the x-starting coordinate of the window Ystart: indicates the Y
starting point of the window Xend: the x-end coordinate of the window Yend:
indicates the y-end coordinate of the window Color: fill Color
Draw points: In the image buffer, draw points on (Xpoint, Ypoint), you can choose the color, the size of the point, the style of the point.
void Paint_DrawPoint(UWORD Xpoint, UWORD Ypoint, UWORD Color, DOT_PIXEL Do
t_Pixel, DOT_STYLE Dot_Style)
Parameters:
Xpoint: indicates the X coordinate of a point
Ypoint: indicates the Y coordinate of a point
Color: fill Color
Dot_Pixel: The size of the dot, providing a default of eight size poin
ts
typedef enum {
DOT_PIXEL_1X1 = 1,
// 1 x 1
DOT_PIXEL_2X2 ,
// 2 X 2
DOT_PIXEL_3X3 ,
// 3 X 3
DOT_PIXEL_4X4 ,
// 4 X 4
DOT_PIXEL_5X5 ,
// 5 X 5
DOT_PIXEL_6X6 ,
// 6 X 6
DOT_PIXEL_7X7 ,
// 7 X 7
DOT_PIXEL_8X8 ,
// 8 X 8
} DOT_PIXEL;
Dot_Style: the size of a point that expands from the center of the poi
nt or from the bottom left corner of the point to the right and up
typedef enum {
DOT_FILL_AROUND = 1,
DOT_FILL_RIGHTUP,
} DOT_STYLE;
Line drawing: In the image buffer, line from (Xstart, Ystart) to (Xend, Yend), you can choose the color, line width, line style.
void Paint_DrawLine(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UW
ORD Color, LINE_STYLE Line_Style , LINE_STYLE Line_Style)
Parameters:
Xstart: the x-starting coordinate of a line
Ystart: indicates the Y starting point of a line
Xend: x-terminus of a line
Yend: the y-end coordinate of a line
Color: fill Color
Line_width: The width of the line, which provides a default of eight w
idths
typedef enum {
DOT_PIXEL_1X1 = 1,
// 1 x 1
DOT_PIXEL_2X2 ,
// 2 X 2
DOT_PIXEL_3X3 ,
// 3 X 3
DOT_PIXEL_4X4 ,
// 4 X 4
DOT_PIXEL_5X5 ,
// 5 X 5
DOT_PIXEL_6X6 ,
// 6 X 6
DOT_PIXEL_7X7 ,
// 7 X 7
DOT_PIXEL_8X8 ,
// 8 X 8
} DOT_PIXEL;
Line_Style: line style. Select whether the lines are joined in a strai
ght or dashed way
typedef enum {
LINE_STYLE_SOLID = 0,
LINE_STYLE_DOTTED,
} LINE_STYLE;
Draw rectangle: In the image buffer, draw a rectangle from (Xstart, Ystart) to (Xend, Yend), you can choose the color, the width of the line, whether to fill the inside of the rectangle.
void Paint_DrawRectangle(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yen
d, UWORD Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
Parameters:
Xstart: the starting X coordinate of the rectangle
Ystart: indicates the Y starting point of the rectangle
Xend: X terminus of the rectangle
Yend: specifies the y-end coordinate of the rectangle
Color: fill Color
Line_width: The width of the four sides of a rectangle. Default ei
ght widths are provided
typedef enum {
DOT_PIXEL_1X1 = 1, // 1 x 1
DOT_PIXEL_2X2 ,
// 2 X 2
DOT_PIXEL_3X3 ,
// 3 X 3
DOT_PIXEL_4X4 ,
// 4 X 4
DOT_PIXEL_5X5 ,
// 5 X 5
DOT_PIXEL_6X6 ,
// 6 X 6
DOT_PIXEL_7X7 ,
// 7 X 7
DOT_PIXEL_8X8 ,
// 8 X 8
} DOT_PIXEL;
Draw_Fill: Fill, whether to fill the inside of the rectangle
typedef enum {
DRAW_FILL_EMPTY = 0,
DRAW_FILL_FULL,
} DRAW_FILL;
Draw circle: In the image buffer, draw a circle of Radius with (X_Center Y_Center) as the center. You can choose the color, the width of the line, and whether to fill the inside of the circle.
void Paint_DrawCircle(UWORD X_Center, UWORD Y_Center, UWORD Radius, UWORD
Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
Parameters:
X_Center: the x-coordinate of the center of a circle
Y_Center: Y coordinate of the center of a circle
Radius: indicates the Radius of a circle
Color: fill Color
Line_width: The width of the arc, with a default of 8 widths
typedef enum {
DOT_PIXEL_1X1 = 1,
// 1 x 1
DOT_PIXEL_2X2 ,
// 2 X 2
DOT_PIXEL_3X3 ,
// 3 X 3
DOT_PIXEL_4X4 ,
// 4 X 4
DOT_PIXEL_5X5 ,
// 5 X 5
DOT_PIXEL_6X6 ,
// 6 X 6
DOT_PIXEL_7X7 ,
// 7 X 7
DOT_PIXEL_8X8 ,
// 8 X 8
} DOT_PIXEL;
Draw_Fill: fill, whether to fill the inside of the circle
typedef enum {
DRAW_FILL_EMPTY = 0,
DRAW_FILL_FULL,
} DRAW_FILL;
Write Ascii character: In the image buffer, at (Xstart Ystart) as the left
vertex, write an
Ascii character, you can select Ascii visual character library, font
foreground color, font
background color.
void Paint_DrawChar(UWORD Xstart, UWORD Ystart, const char Ascii_Char, sFO NT
Font, UWORD Color_Foreground, UWORD Color_Background) Parameters:
Xstart: the x-coordinate of the left vertex of a character Ystart: the Y
coordinate of the font’s left vertex Ascii_Char: indicates the Ascii character
Font: Ascii visual character library, in the Fonts folder provides the
following Fonts:
Font8: 58 font Font12: 712 font Font16: 1116 font Font20: 1420 font
Font24: 1724 font Color_Foreground: Font color Color_Background: indicates
the background color
Write English string: In the image buffer, use (Xstart Ystart) as the left
vertex, write a
string of English characters, can choose Ascii visual character library, font
foreground
color, font background color.
void Paint_DrawString_EN(UWORD Xstart, UWORD Ystart, const char pString,
sFONT Font, UWORD Color_Foreground, UWORD Color_Background) Parameters:
Xstart: the x-coordinate of the left vertex of a character Ystart: the Y
coordinate of the font’s left vertex PString: string, string is a pointer
Font: Ascii visual character library, in the Fonts folder provides the
following Fonts:
Font8: 58 font Font12: 712 font Font16: 1116 font Font20: 1420 font
Font24: 17*24 font Color_Foreground: Font color Color_Background: indicates
the background color
Write Chinese string: in the image buffer, use (Xstart Ystart) as the left
vertex, write a string of Chinese characters, you can choose GB2312 encoding
character font, font foreground color, font background color.
void Paint_DrawString_CN(UWORD Xstart, UWORD Ystart, const char pString,
cFONT font, UWORD Color_Foreground, UWORD Color_Background) Parameters:
Xstart: the x-coordinate of the left vertex of a character Ystart: the Y
coordinate of the font’s left vertex PString: string, string is a pointer
Font: GB2312 encoding character Font library, in the Fonts folder prov ides
the following Fonts:
Font12CN: ASCII font 1121, Chinese font 1621 Font24CN: ASCII font24 41,
Chinese font 3241 Color_Foreground: Font color Color_Background: indicates
the background color
Write numbers: In the image buffer,use (Xstart Ystart) as the left vertex,
write a string
of numbers, you can choose Ascii visual character library, font foreground
color, font
background color.
void Paint_DrawNum(UWORD Xpoint, UWORD Ypoint, double Nummber, sFONT Fon t,
UWORD Digit, UWORD Color_Foreground, UWORD Color_Background) Parameters:
Xpoint: the x-coordinate of the left vertex of a character Ypoint: the Y
coordinate of the left vertex of the font Nummber: indicates the number
displayed, which can be a decimal Digit: It’s a decimal number Font: Ascii
visual character library, in the Fonts folder provides the following Fonts:
Font8: 58 font Font12: 712 font Font16: 1116 font Font20: 1420 font
Font24: 1724 font Color_Foreground: Font color Color_Background: indicates
the background color
Display time: in the image buffer,use (Xstart Ystart) as the left vertex,
display time,you
can choose Ascii visual character font, font foreground color, font background
color.
void Paint_DrawTime(UWORD Xstart, UWORD Ystart, PAINT_TIME pTime, sFONT
Font, UWORD Color_Background, UWORD Color_Foreground) Parameters:
Xstart: the x-coordinate of the left vertex of a character Ystart: the Y
coordinate of the font’s left vertex PTime: display time, here defined a good
time structure, as long as th e hour, minute and second bits of data to the
parameter; Font: Ascii visual character library, in the Fonts folder provides
the following Fonts:
Font8: 58 font Font12: 712 font Font16: 1116 font Font20: 1420 font
Font24: 17*24 font Color_Foreground: Font color Color_Background: indicates
the background color
Arduino software description
Note: The demos are all tested on Arduino uno. If you need other types of
Arduino, you need to determine whether the connected pins are correct.
Run program
In the product encyclopedia interface download the program , and then unzip
it. The Arduino program is located at ~/Arduino/…
Please select the corresponding program according to the LCD screen model to open.
You can view test programs for all screen sizes, sorted by size:
For example, 1.54inch LCD Module. Open the LCD_1inch54 folder and run the
LCD_1inch54.ino file. Open the program, select the development board model
Arduino UNO.
Select the corresponding COM port
Then click to compile and download
Program Description Document Introduction
Take Arduino UNO controlling a 1.54-inch LCD as an example, open the
ArduinoLCD_1inch54 directory:
Of which: LCD_1inch54.ino: open with Arduino IDE; LCD_Driver.cpp(.h): is the
driver of the LCD screen; DEV_Config.cpp(.h): It is the hardware interface
definition, which encapsulates the read and writes pin levels, SPI
transmission data, and pin initialization; font8.cpp, font12.cpp, font16.cpp,
font20.cpp, font24.cpp, font24CN.cpp, fonts.h: fonts for characters of
different sizes; image.cpp(.h): is the image data, which can convert any BMP
image into a 16-bit true color image array through Img2Lcd (downloadable in
the development data). The program is divided into bottom-layer hardware
interface, middle-layer LCD screen driver, and upper-layer application;
Underlying hardware interface
The hardware interface is defined in the two files DEV_Config.cpp(.h), and
functions such as read and write pin level, delay, and SPI transmission are
encapsulated.
write pin level
void DEV_Digital_Write(int pin, int value)
The first parameter is the pin, and the second is the high and low levels.
Read pin level
int DEV_Digital_Read(int pin)
The parameter is the pin, and the return value is the level of the read pin.
Delay
DEV_Delay_ms(unsigned int delaytime)
millisecond level delay. SPI output data
DEV_SPI_WRITE(unsigned char data)
The parameter is char type, occupying 8 bits. The upper application
For the screen, if you need to draw pictures, display Chinese and English
characters, display pictures, etc., you can use the upper application to do,
and we provide some basic functions here about some graphics processing in the
directory GUI_Paint.c(.h) Note: Because of the size of the internal RAM of
STM32 and Arduino, the GUI is directly written to the RAM of the LCD.
The fonts used by the GUI all depend on the font*.cpp(h) files under the same
file
New Image Properties: Create a new image property, this property includes the
image buffer name, width, height, flip Angle, and color.
void Paint_NewImage(UWORD Width, UWORD Height, UWORD Rotate, UWORD Color)
Parameters:
Width: image buffer Width; Height: the Height of the image buffer; Rotate:
Indicates the rotation Angle of an image Color: the initial Color of the
image;
Set the clear screen function, usually call the clear function of LCD
directly.
void Paint_SetClearFuntion(void (*Clear)(UWORD)); parameter:
Clear: Pointer to the clear screen function, used to quickly clear the screen
to a certain color;
Set the drawing pixel function.
void Paint_SetDisplayFuntion(void (*Display)(UWORD,UWORD,UWORD)); parameter:
Display: Pointer to the pixel drawing function, which is used to write data to
the specified location in the internal RAM of the LCD;
Select image buffer: the purpose of the selection is that you can create
multiple image attributes, image buffer can exist multiple, and you can select
each image you create.
void Paint_SelectImage(UBYTE *image) Parameters:
Image: the name of the image cache, which is actually a pointer to the first
address of the image buffer
Image Rotation: Set the selected image rotation Angle, preferably after
Paint_SelectImage(), you can choose to rotate 0, 90, 180, 270.
void Paint_SetRotate(UWORD Rotate) Parameters:
Rotate: ROTATE_0, ROTATE_90, ROTATE_180, and ROTATE_270 correspond to 0, 90,
180, and 270 degrees respectively;
Image mirror flip: Set the mirror flip of the selected image. You can choose
no mirror, horizontal mirror, vertical mirror, or image center mirror.
void Paint_SetMirroring(UBYTE mirror) Parameters:
Mirror: indicates the image mirroring mode. MIRROR_NONE, MIRROR_HORIZO NTAL,
MIRROR_VERTICAL, MIRROR_ORIGIN correspond to no mirror, horizontal m irror,
vertical mirror, and about image center mirror respectively.
Set points of display position and color in the buffer: here is the core GUI
function, processing points display position and color in the buffer.
void Paint_SetPixel(UWORD Xpoint, UWORD Ypoint, UWORD Color) Parameters:
Xpoint: the X position of a point in the image buffer Ypoint: Y position of a
point in the image buffer Color: indicates the Color of the dot
Image buffer fill color: Fills the image buffer with a color, usually used to
flash the screen into blank.
void Paint_ClearWindows(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yen d,
UWORD Color) Parameters:
Xstart: the x-starting coordinate of the window Ystart: indicates the Y
starting point of the window Xend: the x-end coordinate of the window Yend:
indicates the y-end coordinate of the window Color: fill Color
Draw points: In the image buffer, draw points on (Xpoint, Ypoint), you can choose the color, the size of the point, the style of the point.
void Paint_DrawPoint(UWORD Xpoint, UWORD Ypoint, UWORD Color, DOT_PIXEL Do
t_Pixel, DOT_STYLE Dot_Style)
Parameters:
Xpoint: indicates the X coordinate of a point
Ypoint: indicates the Y coordinate of a point
Color: fill Color
Dot_Pixel: The size of the dot, providing a default of eight size poin
ts
typedef enum {
DOT_PIXEL_1X1 = 1,
// 1 x 1
DOT_PIXEL_2X2 ,
// 2 X 2
DOT_PIXEL_3X3 ,
// 3 X 3
DOT_PIXEL_4X4 ,
// 4 X 4
DOT_PIXEL_5X5 ,
// 5 X 5
DOT_PIXEL_6X6 ,
// 6 X 6
DOT_PIXEL_7X7 ,
// 7 X 7
DOT_PIXEL_8X8 ,
// 8 X 8
} DOT_PIXEL;
Dot_Style: the size of a point that expands from the center of the poi
nt or from the bottom left corner of the point to the right and up
typedef enum {
DOT_FILL_AROUND = 1,
DOT_FILL_RIGHTUP,
} DOT_STYLE;
Line drawing: In the image buffer, line from (Xstart, Ystart) to (Xend, Yend), you can choose the color, line width, line style.
void Paint_DrawLine(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UW
ORD Color, LINE_STYLE Line_Style , LINE_STYLE Line_Style)
Parameters:
Xstart: the x-starting coordinate of a line
Ystart: indicates the Y starting point of a line
Xend: x-terminus of a line
Yend: the y-end coordinate of a line
Color: fill Color
Line_width: The width of the line, which provides a default of eig
ht widths
typedef enum {
DOT_PIXEL_1X1 = 1,
// 1 x 1
DOT_PIXEL_2X2 ,
// 2 X 2
DOT_PIXEL_3X3 ,
// 3 X 3
DOT_PIXEL_4X4 ,
// 4 X 4
DOT_PIXEL_5X5 ,
// 5 X 5
DOT_PIXEL_6X6 ,
// 6 X 6
DOT_PIXEL_7X7 ,
// 7 X 7
DOT_PIXEL_8X8 ,
// 8 X 8
} DOT_PIXEL;
Line_Style: line style. Select whether the lines are joined in a s
traight or dashed way
typedef enum {
LINE_STYLE_SOLID = 0,
LINE_STYLE_DOTTED,
} LINE_STYLE;
Draw a rectangle: In the image buffer, draw a rectangle from (Xstart, Ystart) to (Xend, Yend), you can choose the color, the width of the line, and whether to fill the inside of the rectangle.
void Paint_DrawRectangle(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yen
d, UWORD Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
Parameters:
Xstart: the starting X coordinate of the rectangle
Ystart: indicates the Y starting point of the rectangle
Xend: X terminus of the rectangle
Yend: specifies the y-end coordinate of the rectangle
Color: fill Color
Line_width: The width of the four sides of a rectangle. Default ei
ght widths are provided
typedef enum {
DOT_PIXEL_1X1 = 1,
// 1 x 1
DOT_PIXEL_2X2 ,
// 2 X 2
DOT_PIXEL_3X3 ,
// 3 X 3
DOT_PIXEL_4X4 ,
// 4 X 4
DOT_PIXEL_5X5 ,
// 5 X 5
DOT_PIXEL_6X6 ,
// 6 X 6
DOT_PIXEL_7X7 ,
// 7 X 7
DOT_PIXEL_8X8 ,
// 8 X 8
} DOT_PIXEL;
Draw_Fill: Fill, whether to fill the inside of the rectangle
typedef enum {
DRAW_FILL_EMPTY = 0,
DRAW_FILL_FULL,
} DRAW_FILL;
Draw circle: In the image buffer, draw a circle of Radius with (X_Center Y_Center) as the center. You can choose the color, the width of the line, and whether to fill the inside of the circle.
void Paint_DrawCircle(UWORD X_Center, UWORD Y_Center, UWORD Radius, UWORD
Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
Parameters:
X_Center: the x-coordinate of the center of a circle
Y_Center: Y coordinate of the center of a circle
Radius: indicates the Radius of a circle
Color: fill Color
Line_width: The width of the arc, with a default of 8 widths
typedef enum {
DOT_PIXEL_1X1 = 1,
// 1 x 1
DOT_PIXEL_2X2 ,
// 2 X 2
DOT_PIXEL_3X3 ,
// 3 X 3
DOT_PIXEL_4X4 ,
// 4 X 4
DOT_PIXEL_5X5 ,
// 5 X 5
DOT_PIXEL_6X6 ,
// 6 X 6
DOT_PIXEL_7X7 ,
// 7 X 7
DOT_PIXEL_8X8 ,
// 8 X 8
} DOT_PIXEL;
Draw_Fill: fill, whether to fill the inside of the circle
typedef enum {
DRAW_FILL_EMPTY = 0,
DRAW_FILL_FULL,
} DRAW_FILL;
Write Ascii character: In the image buffer, at (Xstart Ystart) as the left
vertex, write an
Ascii character, you can select Ascii visual character library, font
foreground color, font
background color.
void Paint_DrawChar(UWORD Xstart, UWORD Ystart, const char Ascii_Char, sFO NT
Font, UWORD Color_Foreground, UWORD Color_Background) Parameters:
Xstart: the x-coordinate of the left vertex of a character Ystart: the Y
coordinate of the font’s left vertex Ascii_Char: indicates the Ascii character
Font: Ascii visual character library, in the Fonts folder provides the
following Fonts:
Font8: 58 font Font12: 712 font Font16: 1116 font Font20: 1420 font
Font24: 1724 font Color_Foreground: Font color Color_Background: indicates
the background color
Write English string: In the image buffer, use (Xstart Ystart) as the left
vertex, write a
string of English characters, can choose Ascii visual character library, font
foreground
color, font background color.
void Paint_DrawString_EN(UWORD Xstart, UWORD Ystart, const char pString,
sFONT Font, UWORD Color_Foreground, UWORD Color_Background) Parameters:
Xstart: the x-coordinate of the left vertex of a character Ystart: the Y
coordinate of the font’s left vertex PString: string, string is a pointer
Font: Ascii visual character library, in the Fonts folder provides the
following Fonts:
Font8: 58 font Font12: 712 font Font16: 1116 font Font20: 1420 font
Font24: 17*24 font Color_Foreground: Font color Color_Background: indicates
the background color
Write Chinese string: in the image buffer, use (Xstart Ystart) as the left
vertex, write a string of Chinese characters, you can choose GB2312 encoding
character font, font foreground color, font background color.
void Paint_DrawString_CN(UWORD Xstart, UWORD Ystart, const char pString,
cFONT font, UWORD Color_Foreground, UWORD Color_Background) Parameters:
Xstart: the x-coordinate of the left vertex of a character Ystart: the Y
coordinate of the font’s left vertex PString: string, string is a pointer
Font: GB2312 encoding character Font library, in the Fonts folder provides the
following Fonts:
Font12CN: ASCII font 1121, Chinese font 1621 Font24CN: ASCII font24 41,
Chinese font 3241 Color_Foreground: Font color Color_Background: indicates
the background color
Write numbers: In the image buffer,use (Xstart Ystart) as the left vertex,
write a string
of numbers, you can choose Ascii visual character library, font foreground
color, font
background color.
void Paint_DrawNum(UWORD Xpoint, UWORD Ypoint, double Nummber, sFONT Fon t,
UWORD Digit, UWORD Color_Foreground, UWORD Color_Background) Parameters:
Xpoint: the x-coordinate of the left vertex of a character Ypoint: the Y
coordinate of the left vertex of the font Nummber: indicates the number
displayed, which can be a decimal Digit: It’s a decimal number Font: Ascii
visual character library, in the Fonts folder provides the following Fonts:
Font8: 58 font Font12: 712 font Font16: 1116 font Font20: 1420 font
Font24: 1724 font Color_Foreground: Font color Color_Background: indicates
the background color
Write numbers with decimals: at (Xstart Ystart) as the left vertex, write a
string of
numbers with decimals, you can choose Ascii code visual character font, font
foreground
color, font background color
void Paint_DrawFloatNum(UWORD Xpoint, UWORD Ypoint, double Nummber, UBYTE
Decimal_Point, sFONT Font, UWORD Color_Foreground, UWORD Color_Backgroun d);
parameter:
Xstart: the X coordinate of the left vertex of the character Ystart: Y
coordinate of the left vertex of the font Nummber: the displayed number, which
is saved in double type here Decimal_Point: Displays the number of digits
after the decimal po int Font: Ascii code visual character font library, the
following fon ts are provided in the Fonts folder:
Font8: 58 font Font12: 712 font Font16: 1116 font Font20: 1420 font
Font24: 1724 font Color_Foreground: font color Color_Background: background
color
Display time: in the image buffer, use (Xstart Ystart) as the left vertex,
display time,you
can choose Ascii visual character font, font foreground color, font background
color.
void Paint_DrawTime(UWORD Xstart, UWORD Ystart, PAINT_TIME pTime, sFONT
Font, UWORD Color_Background, UWORD Color_Foreground) Parameters:
Xstart: the x-coordinate of the left vertex of a character Ystart: the Y
coordinate of the font’s left vertex PTime: display time, here defined a good
time structure, as long a s the hour, minute and second bits of data to the
parameter; Font: Ascii visual character library, in the Fonts folder provides
the following Fonts:
Font8: 58 font Font12: 712 font Font16: 1116 font Font20: 1420 font
Font24: 17*24 font Color_Foreground: Font color Color_Background: indicates
the background color
Display image: at (Xstart Ystart) as the left vertex, display an image whose
width is W_Image and height is H_Image;
void Paint_DrawImage(const unsigned char *image, UWORD xStart, UWORD yStar t,
UWORD W_Image, UWORD H_Image) parameter:
image: image address, pointing to the image information you want to display
Xstart: the X coordinate of the left vertex of the character Ystart: Y
coordinate of the left vertex of the font W_Image: Image width H_Image: Image
height
VisionFive2
Adaptive Model
0.96inch LCD Module 1.14inch LCD Module 1.28inch LCD Module 1.3inch LCD Module
1.54inch LCD Module 1.8inch LCD Module 2inch LCD Module 2.4inch LCD Module
Hardware Connection
VisionFive2 Pin Connection
LCD VCC GND DIN CLK
CS DC RST BL
VisionFive2 Board Pin No. 3.3V GND 19 23 24 22 13 12
Install Corresponding Libraries
apt-get install pip pip install VisionFive.gpio apt-get install python3-numpy apt-get install python3-pil
Demo Download
apt-get install p7zip-full wget
https://www.waveshare.com/w/upload/e/e9/LCD_Module_code.7z 7z x
LCD_Module_code.7z -o./LCD_Module_code cd
LCD_Module_code/VisionFive/python/example/
Run the Corresponding Demo According to the Screen You Purchased
python3 0inch96_LCD_test.py python3 1inch14_LCD_test.py python3
1inch28_LCD_test.py python3 1inch3_LCD_test.py python3 1inch54_LCD_test.py
python3 1inch8_LCD_test.py python3 2inch_LCD_test.py python3
2inch4_LCD_test.py
Resource
Docuemnts
Schematic IL9341 Datasheet
Software
Image2Lcd
Demo codes
Demo codes
3D Drawing
2.4inch LCD Module 3D Drawing
2D Drawing
2.4inch LCD Module 2D Drawing
FAQ
‘Question:’1.The LCD is blank when using with Raspberry Pi? Answer:
a)Make sure that you have enabled the SPI interface b)Check the output of BL
pin, if it doesn’t have any value, please try to disconnect it.
‘Question:’2.How to change the display orientation
Answer: If you use the C codes, you can use Paint_SetRotate(Rotate) function
to set the display orientation, only 0°, 90°, 180°, and the 270° are
available.
If you use Python codes, you can use the rotate(Rotate) function to change the
orientation in any angle.
‘Question:’3.Python Image libraries
Answer: If you get libraries error when running the python example, please try
to install the PIL libraries by command: sudo apt-get install python-imaging
‘Question:’4.Why doesn’t the screen display properly when connected to an
Arduino?
Answer: When using an Arduino, please make sure it is plugged into a 5v power
supply.
‘Question:’5. Incorrect use of Raspberry Pi controls may cause?
Answer: If running the wiringPi routine is normal, then running python or
BCM2835 may cause the screen to fail to refresh normally, because the bcm2835
library is a library function of the Raspberry Pi cpu chip, and the bottom
layer is to directly operate the registers, while the bottom layer of the
wiringPi library and python are read and written by reading and writing. The
device file of the linux system operates the device, which may cause the GPIO
port to be abnormal. Restarting the Raspberry Pi can solve it perfectly.
Support
If you require technical support, please go to the page and open a ticket.
References
- airspayce.com/mikem/bcm2835/bcm2835-1.71.tar.gz
- GitHub - WiringPi/WiringPi: The arguably fastest GPIO Library for the Raspberry Pi
- project-downloads.drogon.net/wiringpi-latest.deb
- 0.96inch LCD display Module, IPS screen, 160x80 HD resolution, SPI interface
- 1.14inch LCD Display Module, IPS Screen, 65K RGB Colors, 240×135 Resolution, SPI Interface
- 1.28inch Round LCD Display Module, 65K RGB Colors, 240×240 Resolution, SPI Interface
- 1.3inch LCD display Module, IPS screen, 240x240 HD resolution, SPI interface
- 1.54inch LCD Display Module, IPS Screen, 65K RGB Colors, 240×240 Resolution, SPI Interface
- 1.8inch LCD display Module, 128x160 pixels, SPI interface
- 2.4inch LCD Display Module, 65K RGB Colors, 240×320 Resolution, SPI Interface
- 2inch LCD Display Module, IPS Screen, 240×320 Resolution, SPI Interface
- File:0.96inch lcd module spi.png - Waveshare Wiki
- File:1.28inch LCD Arduino.png - Waveshare Wiki
- File:1in3 lcd fb5.png - Waveshare Wiki
- File:2.4inch LCD Module 002.jpg - Waveshare Wiki
- File:2.4inch LCD Module 006.jpg - Waveshare Wiki
- File:2.4inch-LCD-Module-details-1.jpg - Waveshare Wiki
- File:2.4inch-LCD-Module-details-7.jpg - Waveshare Wiki
- File:2inch LCD Module fbcp02.png - Waveshare Wiki
- File:FBCP CLOSE.jpg - Waveshare Wiki
- File:LCD arduino cede1.png - Waveshare Wiki
- File:LCD arduino cede3.png - Waveshare Wiki
- File:LCD arduino cede4.png - Waveshare Wiki
- File:LCD arduino cede5.png - Waveshare Wiki
- File:LCD arduino ide codeDescription font.png - Waveshare Wiki
- File:LCD arduino ide codeDescription GUI.png - Waveshare Wiki
- File:LCD arduino ide codeDescription1.png - Waveshare Wiki
- File:LCD Rotate.jpg - Waveshare Wiki
- File:LCD rpi c examples&128.png - Waveshare Wiki
- File:LCD rpi Font.png - Waveshare Wiki
- File:LCD rpi GUI.png - Waveshare Wiki
- File:LCD rpi python examples.png - Waveshare Wiki
- File:LCD rpi python examples2.png - Waveshare Wiki
- File:LCD rpi python lib.png - Waveshare Wiki
- File:LCD STM32 CODE1.png - Waveshare Wiki
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