FLYNOVA Black-1 Hand Operated Drones Boomerang Fidget Flying Spinner User Manual

June 14, 2024
FLYNOVA

FLYNOVA Black-1 Hand Operated Drones Boomerang Fidget Flying Spinner User

Manual

USER MANUAL PACKAGE CONTAINS:

INSTRUCTIONS SHEET MUST BE RETAINED SINCE IT CONTAINS IMPORTANT

INFORMATION.

Note to Adults: to ensure that the child’s play is both safe and fun,

please review all operating instructions and safety tips in the CONSUMER INFORMATION section with your child Under age 8, to be used under the direct supervision of an adult

CONTENTS

FLYNOVA, 1 USB CHARGING CABLE
CAUTION: BUILTIN BATTERY SAFETY INFORMATION The “FLYNOVA” includes a non- replaceable battery. Do not open, disassemble or alter the “FLYNOVA” in anyway. Buill-in USB adapter is permanently attached o the “FLYNOVA”. To protect your “FLYNOVA’, only connect to USB certified port. Adult supervision s required when charging the “FLYNOVA” Charge battery in isolated area. Keep away from flammable materials Do not expose to direct sunlight Do not recharge the toy f it is hot. Allow it to cool before recharge. Do not drop or subject to strong impacts. Do not allow the batteries to get wet. Carefully read the instruction guide and use the batteries correctly. In the unlikely event of leakage or explosion use sand or a chemical fire extinguisher for the battery. Rechargeable bateries are only to be charged under adult supervision. Routine examination for damage to the plug, enclosure and other parts. In the event of any damage, the toy must not be used with USB port until the damage has been repaired

CLEANING INSTRUCTION

To clean, wipe excess dirt from toy. Wipe toy clean with damp cloth. Wipe dry. DO NOT
IMMERSE IN WATER and DO NOT CLEAN UFO INTERACTIVE AIRCRAFT WITH ANY CHEMICALS. Let the toy completely dry before playing
INSTRUCTION FOR DISPOSAL OF WASTE + Your batteries and electronic toys should be recycled or disposed per your local waste management guidelines. + Contact your local waste management offiials for information regarding the environmentally sound recycling and disposal of batteries and electronic toys.
QUICK TIPS + When the aircraft is on standby for 3 minutes, it will shut down automatically. When it is used again, it must call ON to OFF and open it again before it can be used. + When the LED light flickers slowly or cannot fly when “FLYNOVA” flies, please switch the aircraft to OFF and charge it before using it

WARNING:

  1.  KEEP YOUR FACE,EAR AND HAIR AWAY FROM BOOMERANG UFO. DON’T PUT YOUR FINGER INSIDE THE FLYNOVA WHEN IT WORKS.
  2. DO NOT FLY “FLYNOVA” TO LIGHT BULBS AND TUBES FRAGILE OBJECTS SUCH AS GLASS.

CHARGING THE UFO:

USB charging wire nfo the charging Socket inside to charge. 2. The “FLYNOVA charging i can b connecied o the olowing USB devies for charging.
devices 3. The red indicator light will be on when it s charging and wil be off when it i fully charged.
properly connected. 4, The average charging time of “FLYNOVA” is about 20 minutes, and the fight time is

WARNING

DO NOT FLY YOUR BOOMERANG UFO IN FOUL WEATHER!

PREPARING FOR FLIGHT

Verify that boomerang FLYNOVA has been fully charged.
DO NOT ATTEMPT TO FLY YOUR BOOMERANG FLYNOVA IF THERE IS RAIN, SNOW, HEAVY WINDS, THUNDER OR LIGHTNING OUTDOORS. IT COULD DAMAGE YOUR
PRODUCT AND POSSIBLY EVEN CAUSE BODILY HARM.

LETS GET STARTED!

Folow these simple sieps in EXACT ORDER and you il b successtully ying your boomerang FLYNOVA in no

and opened windows are tumed off and closed. Central air conditioning should be okay but it is a good idea to stay away from strong drafty areas.

How to play

cover on the top and bottom of the airrat, turn on the power switch, and when the LED fashes normaly, swing the aircraft quickly
with the wrist or turn it with another hand, the aircraft will start to operate.

Note: Make sure the top of the aircraft is up!

When “FLYNOVA” flies parallel, it will not fly back automatically
Skills Tip: After skilled operation of the aircraft, you can develop other skills to play.

Different lying trajectories willbe realized if the angle of throwing aircratt s different. *When thrown horizontally, the aicraft wil move out horizontally.

  • When lting the aircraft backwards (toward the operator) members themselves, the aircraft will ly a distance later. Rotate in the direction of the operator. When the aircraft s forward (operator) in the front, the aircraft wil ly one ahead. Section distance, this way can realize two-person interactive play. When the aircraft returs, the beginner can grasp the aircraft with the whole palm and adjust the correct position before proceeding o the next operation.

Note: The bigger the angle of inclination when the aircraft is thrown, the faster the flight speed of the aircraft will be.

must grasp the top and bottom caps of the fiying finger gyroscope to stop its rotation.

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