Macaio Neo 300 Beam Light Kit User Manual
- June 15, 2024
- Macaio
Table of Contents
- Macaio Neo 300 Beam Light Kit
- Product Information
- OVERVIEW
- Specifications
- SAFETY INSTRUCTIONS
- FIXTURE OVERVIEW
- INSTALLATION
- POWER/CONTROL CONNECTION
- SET UP AND CONFIGURATION
- TECHNICAL SPECIFICATION
- GOBOS AND COLORS
- MENU STRUCTURE
- DMX PROTOCOL
- ERROR MESSAGE
- COMPONENT ORDER CODES
- PPENDIX
- Read User Manual Online (PDF format)
- Download This Manual (PDF format)
Macaio Neo 300 Beam Light Kit
Product Information
The NEO 300 BEAM is a moving head beam fixture designed for professional lighting applications. It features a SMART 300 BEAM technology and is equipped with a SILVER 300LL lamp. The fixture has a maximum output of (specifications missing).
Safety Instructions:
- Read and understand the manual completely before installing or operating the unit.
- Be aware of hazardous voltage and the risk of electric shock.
- Avoid touching hot surfaces.
- Only mount the fixture on noncombustible surfaces.
- Wear protective eyewear and never look directly into the light source.
Fixture Overview
The fixture comes with the following accessories:
Item | Quantity |
---|---|
USER MANUAL | 1 |
POWER LINE | 1 |
CERTIFICATE | 1 |
FOLDABLE CLAMP | 2 |
Installation:
To install the fixture, follow these steps:
- Use an M12 bolt to fix the clamp into the omega holder by running the bolt through the holder’s holes.
- Push 2 quick-lock fasteners into the holes at the bottom of the base and tighten them clockwise.
- Run a safety cord through the holes at the bottom of the base.
Ensure that the projector is lifted or carried by the handles, not the clamps. The safety cord should be able to support 10 times the weight of the projector for added safety.
Power/Control Connection:
- Ensure that the voltage and frequency of the power source match the specifications marked on the fixture. Connect each fixture to the power source separately.
- The fixture has 3-pin XLR connectors for DMX data input and output. Use 2-core screened cables to connect the console and other fixtures.
OVERVIEW
NEO 300 BEAM
SMART 300 BEAM MOVING HEAD
SILVER 300LL LAMP
NEO 300 BEAM is an outdoor beam moving head powered by a Silver 300LL lamp.
The units offers a 2º beam angle and features a color wheel with 14 gobos +
open. The units adds to its functions 12 fixed gobos with varaible speed and a
8 faces and 16 faces prisms with bi-directional rotation from slow to fast ,
both can be overlapped. NEO 300 BEAM is designed to withstand the most extreme
weather conditions, without losing performance or versatility offering a grade
IP20 protection rate.
Specifications
Source & Optics
- Light Source: Sliver 300LL Lamp
- Color temperature: 7800K
- Beam angle: 0° – 2°
Photometric Data
- Luminous Lux: 50.000 lm.
Movement
- Pan: 540º
- Tilt: 270º
Temperature Range
- Functions: -25°C – +45°C
- Storage: 40°C – +80°C
Effects & Functions
- Color wheel: 14 colors
- Static gobo wheel: 17 gobos + open, variable speed. 8-facet prism and 16 facet prism with bi-directional rotation from slow to fast, both can be overlapped.
- Dimmer: 0-100% linear dimmer. Strobe effect: Variable speeds(15 F.P.S at maximum). 8-facet linear prism.
- Gobo Shake.
- DMX linear focus.
Control
- DMX channel: 1 / 2 / 3 .
- Software update via DMX.
Physical
- DMX connectors: 3 XLR connectors.
- Power factor: PF Power 0.90.
- Dimensions: 517x346x242 mm.
- Weight: 17 Kg.
SAFETY INSTRUCTIONS
For your own personal safety, please read and understand this manual
completely before you attempt to install or operate this unit!
DANGER!
Hazardous voltage.
Risk of lethal or severe electric shock.
WARNING!
Wear protective eyewear. Never look directly into the light source.
WARNING!
Burn hazard. Hot surface.
Do not touch.
Only to direct mounting on non-combustible surfaces.
- When unpacking , check if there is transportation damage before using the projector. Should there be any damage caused by transportation, consult your dealer and do not use it.
- The manufacture is not responsible for loss caused by the user not following the manual or changing the projector as he/she likes.
- Please be noted that the damage caused by changing the projector at will is not warranted.
- Do not hesitate to contact the dealer or the manufacturer if any questions or advice.
- If a lamp is damaged or deforms because of heat, it should be replaced.
- The projector is for indoor use only, IP20.
- Use only in dry locations. Keep this unit away from rain and moisture, excessive heat, humidity and dust. Do not allow contact with water or any other liquids.
- The projector should be kept away from high temperature, fire, electrical surge, vibration and strong light while being operated.
- The projector is only intended for installation, operation and maintenance by qualified personnel. And the operation must strictly follow the procedures in the manual.
- No repairable parts in the projector and do not open covers for maintenance by yourself.
- Don’t look straightly into the light sources especially for epileptics, otherwise eyes will be burned.
- Do not connect a projector to any type of dimmer pack.
- If the lamp, lens and screen protective cover of the a projector have obvious damage, i.e., to the extent that it hurts the performance like cracking or deformation. Please stop using it and replace them with the original parts, otherwise its performance will be compromised.
- For the installation location of a projector, it shouldn’t be seen in the distance of less than 4 meters for a long time.
- Before operation, please confirm that all covers(housing) are on and screws tightened. It’s forbidden to use a projector while covers(housing)are off.
- Keep the lamp clean and do not touch it with bare hands.
- While operating it, wear protective items.
- Any electrical connection must be carried out by a qualified person.
- Before installation, please confirm the voltage supplied matches what is required for the projector.
- Each projector must be properly earthed and installed as per related electrical standards.
- Do not use power cord with its insulator damaged and connect the power cord with other cables.
- If the projector is not used or under cleaning,, please hold the plug and unplug it. Do not unplug it forcefully or by pulling the power cable.
- All power cords must conform to related safety and regulations.
- While being operated, the projector should not be under rains or in humidity.
- Do not switch on and off the projector constantly in very short intervals, otherwise the light source’s and other electrical parts’ life will be shortened.
- There are safety cord holes at the bottom of the base of a projector. In view of safety, please run the safety cord supplied through the safety cord holes for safety support.
- Before any installation, maintenance and cleaning work, please ensure the projector is disconnected from power mains.
- After stable operation under normal situation , its temperature is 80°C.
- While the lamp is stricken for the first time, there will be smoke and strange smell. It’s normal and does not mean the projector has some defects.
- While it running, don’t touch the metal housing to avoid being burned!
- Do not mount the projector directly on inflammable surface.
- Do not project the beam straightly on combustible items and the minimum distance between the projector and illuminated items is 8m.
- A projector should be installed with good ventilation and the minimum distance between the projector and walls is 50cm. At the same time, please ensure the fans and air inlets and outlets are workable.
- Do not let the front lens under sunlight or other strong light sources at any angle, otherwise the danger of fire can be caused by the focused beam by the lens inside a projector.
- The product meets The General Technical Requirements and Standards for Recycle and Use Of.
- Expired Appliance and Electronic Products.
- When the product meets disposal standards and needs to be disposed, a client needs to dispose and recycle it.
FIXTURE OVERVIEW
DIMENSION
FIXTURE OVERVIEW
ACCESORIES
ITEM | QTY | UNIT | REMARKS |
---|---|---|---|
USER MANUAL | 1 | PC | – |
POWER LINE | 1 | PC | – |
CERTIFICATE | 1 | PC | – |
FOLDABLE CLAMP | 2 | PC | – |
INSTALLATION
A projector can be placed on the stage floor directly or mounted on a truss at
any direction without impacting its performance. Please use a safety cord,
which can support 10 times the weight of the projector, while mounting it on
the truss. The safety cord should be used with magazine with a lock. Just as
the figures below, please run the safety cord through the holes at the bottom
of the base and around the truss. Use a safety cord, which can support 10
times the weight of the projector, while mounting it on the truss.
The safety cord should be used with magazine with a lock. Just as the figures
below, please run the safety cord through the holes at the bottom of the base
and around the truss.
RIGGING
- Use M12 bolt to fix the clamp (1) into the omega holder (3), run the bolt through the holder’s holes.
- Push 2 quick-lock fasteners (4) into holes at the bottom of the base, fix them and tighten them clockwise.
- Run safety cord (2) through holes at the bottom of the base.
- Clamps.
- Safety Wire.
- Omega Holder.
- Quick-lock fastener.
- Attachement point.
Use the spanner supplied with a projector to help installation.
WARNING!
THE PROJECTOR MUST BE LIFTED OR CARRIED BY THE HANDLES INSTEAD OF CLAMPS. FOR
SAFETY THE SAFETY CORD SHOULD AFFORD 10 TIMES THE PROJECTOR’S WEIGHT.
It must use secondary safety accessory like appropriate net. The structures of
the secondary accessory must ensure that while malfunction happens, the
installed parts won’t fall to the ground.
While rigging, mounting or maintaining, the projector mustn’t be placed in the
areas listed hereinafter: the bridge, high work areas or other dangerous
areas.
The operator of the projector or its related safety items must be accepted by
safety experts before first launching or rerunning after any replacements or
repairing.
The operator must ensure a test before acceptance every 4 years and the
related safety measures and installation accepted by experts.
The operator must ensure the related safety measures and its installation must
be approved by the technicians every year.
The projector may be installed in places under which people may walk by or
sit. Important! Installations in high places requires wide experience,
including but not limited to load limit calculation, the installing materials
needed and regular inspection of installing materials and the projectors. If
lacking the qualifications, please don’t try installation by yourself, but
seek help from professionals using designated lifting gears. Abnormal
installation may cause body harm or property
damages.
The projectors must be installed in places where people can’t reach. If they
are removed from ceiling or high places, professional truss must be used. It
is forbidden to let any projector move freely in a room after installation.
Note: Device falling down can cause heavy body harm! If you have any questions
about its safety, don’t install any projector!
Before installation, please ensure mounting areas can endure 10 times the
weight of a project at least.
POWER/CONTROL CONNECTION
POWER CONNECTION
Connection method:
- L (Live) Brown wire
- E (Earth) Yellow / Green bi-color wire
- N (Neutral) Blue wire
CONNECTION METHOD
The fixture has 3-pin XLR connectors for DMX data input and output as shown
below.
Connection between the console and fixture, and between fixtures must be made
with 2 core screened
The voltage and
frequency of the power source must be in compliance with the ones marked on
the fixture. It is strongly recommended that each fixture are to be connected
to the power source separately so that they can be switched on / off
individually.
DMX signal cable. Maximum connecting distance of signal cable is 150 meters. Additional DMX512 signal-amplifier is recommended for longer distance.
DMX CONTROL CONNECTION
Connection between controller and projector and between one projector and
another must be made with a twin-screened cable, with each wire having at
least a 0.5mm in diameter.
Connection to and from the projector is via cannon 5 pin (which are included
with the projector) or 5 pin XLR plugs and sockets. The XLR’s are connected as
shown in the figure above.
Note: care should be taken to ensure that none of the pins touch the metallic
body of the plug or each other. XLR plugs and sockets mustn’t be connected in
any way other than mentioned in the above figure.
The XR330BWS accepts digital control signals in protocol DMX512 (1990).
Connect the controller’s DMX output to the first fixture’s DMX input, and
connect the first fixture’s DMX output to the second fixture’s DMX input and
connect the rest fixtures in the same way.
Eventually connect the last fixture’s DMX output to a DMX terminator as shown
in the figure below.
DMX TERMINATOR
In the Controller mode, at the last fixture in the chain, the DMX output has
to be connected with a DMX terminator. This prevents electrical noise from
disturbing and corrupting the DMX control signals.
The DMX terminator is simply an XLR connector with a 120 (ohm) resistor
connected across pins 2 and 3, which is then plugged into the output socket on
the last projector in the chain. The connections are illustrated below.
ALIGNMENT, INSTALLATION OR REPLACEMENT OF A LAMP
- Loosen and remove screws B,C and D .Loosen screw A which can only be loosened but can’t be removed, for details please see the figure on the right. Then the lamp and its supporting frames can be seen.
- Loosen screws E and F and push the lamp supporting frames downward to expose the lamp’s side, and remove the lamp after pushing it downward. After unplugging the lamp, remove it. Plug a new lamp with lamp wires after it is in place, push the supporting frames upward and tighten the screws to fix the new lamp. Tighten the screws after the lamp chamber cover is on.
At last restore the projector’s original appearance based on the opposite sequences of dismantling.
SET UP AND CONFIGURATION
USING THE FRONT PANEL
-
Unlock way: Press the left and right keys simultaneously for 5 seconds simultaneously.
-
DMX Address: Set up the DMX address.
-
Channel mode: Set the channel mode, and the numbers of the menu options represent the channel 8.
-
Rest: Reset the motor.
-
Motor power failure: Select On, all motors power off; select off, all motors power on and reset. With this menu, you can plug and reset the motor without closing the main switch.
-
Run: Set up the operation mode.
The menu options are described as follows.(Note: Self Walk mode options may vary
according to product model).
DMX Run by the DMX512 console control. Self-walk (factory testing): Run a program set by the manufacturer which is mainly used for factory testing.
Self-programming program. You can set
the editing scene in the [Run Settings] – [Self programming] menu. -
Lamp: Switch on the light bulb. After changing the value, wait about 3 seconds to work. You can switch the value back within 3 seconds and cancel the operation. After turning off the bulb, you must wait for 1~2 minutes before turning it on again. If the operation menu is turned on within two minutes, the bulb will not be lit. When the waiting time reaches, it will light on itself. If the menu item is on, the system tries to light the bulb and waits for the lighting board to return.
-
Manual operation: Set the value of the channel manually.
- Channel 1: Set up the DMX channel 1
- Channel 2: Set up the DMX channel 2
- Channel 3: Set up the DMX channel 3
-
Run Settings: Run the parameter settings.
Master/Slave Mode :Set the master from mode -
Pan & Tilt General settings:
Pan Invert: Select Yes, reverse the rotation direction of the Pan motor, select No, and press the rotation direction at the factory.
Tilt Invert: Select Yes,reverse the rotation direction of the Tilt motor,selectNo,and press the rotation direction at the factory. -
Pan setting:
- Starting range: 0-254
- End range: 0-255
-
Tilt setting:
- Starting range: 0-254
- End range: 0-255
-
Color linearity:
Select Yes, the color disk linear step.
The dimming curve: Select a dimmer curve (LED-only). -
No signal: Select how if the DMX512 signal is not detected.
-
Starting up: The above operating mode is performed only, if the DMX signal is not detected, while on startup, otherwise, the last DMX action will be maintained.
Mediacy: Except for Pan and Tilt, all other channels are cleared.
Self-walk (factory test / pattern / color). Run the programs set up by the manufacturer User program:Run the user self-programming program.
Run time: At any moment, whenever the DMX signal of the action is lost.- Hold the last-frame DMX value.
- Closed light Turn off the light switch.
-
Display settings: Settings for the LCD LCD screen. Boot bright bubble: Select “No”, do not light the light after the boot reset completes, select “Yes”, and automatically light the bulb after the boot reset completes.
-
Advanced Settings:
Adj:Factory debugging function,
requires password verification to enter. Language: Set the system language. -
Stand-in dormancy: Set the action of
the functional motor when turning off the bulb.”Hibernate” means cutting power off all functional motors (Pan and Tilt motors do not cut off and can still operate normally).
No signal waiting:Set how long the no-
DMX signal will enter hibernation mode.
Shut up and wait:Sets how long the light closes and into Hibernate mode.
Closed light threshold:Set the closed light judgment threshold, that is, the closed light is considered only when the dimming channel is less than this value.
TECHNICAL SPECIFICATION
PHOTOMETRIC
GOBOS AND COLORS
GOBOS
One fixed gobo wheel: 17 gobos + open, CW/CCW rotation, variable speed. FIXED GOBO WHEEL
Color wheel: 14 colors + open, split color, CW/CCW rotation.
- Red
- Crimsan
- Golden
- Yellow
- Navy Blue
- Sky Blue
- Green
- Light Green
- Orange
- Rose Red
- Blue Green
- Fluorecense
- LCT
- HCT
MENU STRUCTURE
1 LEVEL MENU| 2 LEVEL MENU| 3 LEVEL MENU| 4 LEVEL MENU|
DESCRIPTION
---|---|---|---|---
DMX
Address
| | 1 – 512
Channel mode
| | Display the number of different channels according to the lamp type
Rest| Motor power| | | On/ Off
Pan /Tilt| | |
Run| | DMX/User / Auto/ sound control
Lamp| | On/Off (Current-On/ Off)
Manual| channel 1| | |
channel 2| |
Run Setting
| ****
Master and slave mode
| | From the machine / host
Manual Pan/Tilt| | On/ Off
X Reverse| On/ Off
Y Reverse| On/ Off
Speed Chn RT| On/ Off
Time mode| On/ Off
Pan Settings
| Start range| 0-254
End of the range| 0-255
Tilt Settings| Start range| 0-254
End of the range| 0-255
Color disk linearity| | On/ Off
| DimCurve (used only for LED illuminant)| | Linear/Square/Square
Root/S-Curve/Log
Self – programming
| step| |
| channel| 0-255
If No DMX
| Power On| | Middle/No Effect/
User/Auto
Run Time| Shutter off/Keep
Advanced Settings
| Adj|
---|---|---
LCD Display
| Sleep| | Unenabled
Flip| Reverse screen display
Language
| | ****
Chinese/English
Ignore Err| Raster Waveform| | On/ Off
Stand-in dormancy
| ****
No signal waiting
| | ****
Select time
Shut up and wait| Select time
Closed light threshold
| ****
0-255
Info
| DMX Value| Channel| | 0 – 255
Error
| Packet| |
RAM| |
Bus communication| |
Lamp communication| |
Light board| |
| Pan coded disc| |
| Tilt coded disc| |
| ****
Tilt coded disc
| |
| Pan rest| |
| ****
Tilt rest
| |
| Fan stop| |
| Lamp time| Use time (H)
Time zero
| |
| ****
Product code
| ****
Time zero
| | Product internal code, only for product protuction, maitenance
reference.
DMX PROTOCOL
DMX channel | Value | Function |
---|---|---|
Short Mode | Standard Mode | |
1 | 1 | |
0 -255 | 0-100% | |
2 | ||
0 -255 | 0-100% | |
2 | 3 | |
0 -255 | 0-100% | |
4 | ||
0 -255 | 0-100% | |
3 | 5 | |
0 -255 | Fast ->Slow |
4
| ****
6
| | Strobe
0-3| Close
4-103| Strobe: Slow->Fast
104-107| Open
108-207| Pulse strobe: Slow->Fast
208-212| Open
213-225| Strobe at random: slow speed
226-238| Strobe at random: medium speed
239-251| Strobe at random: fast speed
252-255| Open
1| 1| | Pan
0-255| 0-100%
5| 7| | Dimmer
| | 0-255| 0-100%
6| 8| | Colors
| | 0-127| Color Position
| | 128-190| Rotation(CW): Fast -> Slow
| | 191-192| Rotation(CW):Stop
| | 193-255| Rotation(CW): Slow -> Fast
7| 9| | Gobo
| | | Open
| | | Gobo Position
| | | Rotation gobo shake
| | | Open
| | | Clockwise rotation: Fast->Slow
| | 228-229| Stop
8| 10| | Prism 1
---|---|---|---
| | 0-63| Stop
| | 64-255| Prism 1 in
9| 11| | Prism 2
| | 0-63| Stop
| | 64-255| Prism 2 in
10| 12| | Prism positioning and rotation
| | 0-127| Prism positioning
| | 128-190| Anti-clockwise rotation:Fast->Slow
| | 193-255| Clockwise rotation:slow->fast
11| 13| | Frost
| | 0-63| Stop
| | 64-255| 0-100%
12| 14| | Focus
| | 0-255| Focus Far to near
| 15| | Focus fine
| | 0-255| 0-100%
13| 16| | Lamp control
| | | To achieve the following effect, push the DMX value to the
appropriate position and rest for at least 4 se-
conds
| | 0-129| No
| | 130-139| Lamp on
| | 230-239| Lamp off
| | | Rest
| | 0-25| No
| | | To achieve the following effect, push the DMX value to the
appropriate position and rest for at least 4 se- conds
| | 200-209| Effect reset
| | 210-219| Pan/Tilt rest
| | 220-229| All rest
ERROR MESSAGE
Name | Type | Correction |
---|---|---|
Pan | Optical sensor error: Pan | Check if wiring, optical sensor and motors are |
normal
Tilt| Optical sensor error: Tilt| Check if wiring, optical sensor and motors
are normal
Pan & Tilt driver board| Communication error: module 1| Check if wiring, hall
sensor and motors are normal
Motor driver board| Communication error: module 2| Check if wiring, hall
sensor and motors are normal
Focus| Hall error: Focus| Check if wiring, hall sensor and motors are normal
Color wheel| Hall error: Color wheel| Check if wiring, hall sensor and motors
are normal
Fixed gobo wheel| Hall error: Fixed gobo wheel| Check if wiring, hall sensor
and motors are normal
Lamp striking
| ****
Lamp striking error
| Check if wiring and igniter are nor- mal and if the voltage of the igniter is normal
COMPONENT ORDER CODES
Name | Code No. | Qty | Remarks |
---|---|---|---|
Pan Motor | 50300-00136 | 1 | |
Tilt Motor | 50300-00136 | 1 | |
Color wheel | 50502-00157 | 1 | |
50502-00158 | 1 | ||
50502-00159 | 1 | ||
50502-00160 | 1 | ||
50502-00161 | 1 | ||
50502-00162 | 1 | ||
50502-00163 | 1 | 14 colors, each code no. stands for one color, colors start |
from red and so on
| 50502-00164| 1|
| 50502-00165| 1|
| 50502-00166| 1|
| 50502-00167| 1|
| 50502-00168| 1|
| 50502-00169| 1|
| 50502-00170| 1|
Fixed gobo wheel| 70502-00015
70502-00011
| 1|
Switching power supply| 50400-00030| 1|
Lamp| 50203-00026| 1| Silver 300LL
Ballast| 50406-00025| 1| Silver 300LL
PPENDIX
SOME ITEMS REQUIRING ATTENTION AS FOR THE USE
For the effective extension of the lifespan of discharge lamp, some factors
impacting its lifespan are specially listed below, based on manufacturing
technology and working mechanism of discharge lamps., physical attributions of
the lamps including lamp striking theory( ignited by focused high
voltage—highly pressurized air broken down and burning—lamp on at high
temperature with thermal protection— stable running) and lamp off theory( lamp
off power —lamp off at high temperature and thermal protection-highly
pressurized air vaporizing evenly—-completion of lamp off.
SOME ITEMS REQUIRING ATTENTION AS FOR THE USE OF DISCHARGE LAMP
For the effective extension of the lifespan of discharge lamp, some factors
impacting its lifespan are specially listed below, based on manufacturing
technology and working mechanism of discharge lamps., physical attributions of
the lamps including lamp striking theory( ignited by focused high
voltage—highly pressurized air broken down and burning—lamp on at high
temperature with thermal protection— stable running) and lamp off theory( lamp
off power —lamp off at high temperature and thermal protection-highly
pressurized air vaporizing evenly—-completion of lamp off.
- The sequence of lamp striking: Power on→lamp striking by controller(advised not to strike lamp via power on), the sequence of lamp off: lamp off by controller→mains power shut off (advised not to turn off lamp by shutting off mains power).
- Within 1 min after lamp striking, it shouldn’t re-strike it frequently. ONLY more than 10 min after the projector is cooled after lamp off, can the lamp be re-stricken again.
- Within 5 min after lamp striking, it can’t be turned off. During the lamp striking process, it’s forbidden to turn off lamp via shutting off mains power, but via controller. More than 5 min after the projector is cooled after lamp off, can the mains power be shut off.
- The projector is advised not to point to the same point for long time, i.e., it shouldn’t be used for long time at a fixed angle.
- The projector is advised not to use double colors for long time, i.e., it shouldn’t use 2 or more colors for long time.
- The projector is advised not to keep shutters closed while lamp on for long time, i.e., it should be less than 1 hr after shutters closed after lamp on. It is advised not to use lamp half power function for long time.
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