MONARCH SOFTWARE Commodore 64 A Nightmare on Elm Street Instruction Manual

June 12, 2024
MONARCH SOFTWARE

MONARCH SOFTWARE Commodore 64 A Nightmare on Elm Street

Deadly Dreams.
You run . . . it’s dark and your head is pounding with the torture of doubt, pulsing along with the heavy beat of your heart. No time to waste! You reach for the lantern and it goes up in flames. You look through the blaze and see the hideous, half-melted face grinning wickedly. You try to retreat – only to discover that you can’t move, your feet mired in thick, heavy mud. As the flames inch toward you, Freddy* extends his silver claws to you … “Need a hand?” [SLASH!]

Getting Started

*Commodore 64/128 Instructions**
System Requirements: 64K RAM. Supports a keyboard or joystick.

  1. If you wish to use your joystick, make sure it is plugged into Port 2 and that nothing is in Port 1.
  2. Turn on the computer and disk drive. If you are using a C128, hold down the C=key while turning on the computer to enter C64 mode.
  3. Insert the program into the drive with the label facing up.
  4. Type LOAD “**, 8,1 (Press RETURN).

Commodore 64 and 128 are trademarks of Commodore Electronics Ltd.

*IBM PC, XT, AT, PS/2, Tandy Instructions**
System requirements: 384K RAM, DOS 2.11 or greater. Supports keyboard or mouse (mouse driver must be installed prior to running). Supports Tandy, CGA, EGA, VGA, and MCGA graphic modes.

  1. Boot a DOS disk version 2.11 or greater.
  2. Insert Disk #1 in Drive A: with the label facing up.
  3. At the AS prompt, type DREAM (Press RETURN).
  4. Later on, you will be prompted for Disk #2.

IBM is a trademark of International Business Machines Corp.

Game Controls

Game Controls (all versions)

  • A Change the selected item to the next item up.

  • Z Changes the selected item to the next item down.

  • 1-7 Numbers 1 through 7. Selects the item in the numeric position you indicated.

  • ESC or? Freezes the game and brings up the save and load game menu.

  • D or Q Drops selected items if there is room on the floor.

  • Shift 2-7

    • Hold the shift key down and then select a number.
    • Drops the item in the position you selected.
  • Spacebar or Return
    Uses selected item.

  • Control S

    • Hold the control key down and then press the S key.
    • Toggles sound and music on and off.
Commodore-specific game controls

Joystick:
Press the button to use the selected item. Move the stick in the desired direction to move the character in that direction.

Keyboard controls:

IBM-specific game controls

Mouse controls:

  • Click the left button when the mouse pointer is in the game area to move your character.
  • Click the left button in the item area to change the selected item.
  • Click the right button at any time to use the selected item.

Important:
If your mouse doesn’t work properly, make sure that you are using the correct mouse driver. If problems with your mouse persist, use the kevboard controls instead.

Keyboard controls:

MONARCH-SOFTWARE-Commodore-64-A-Nightmare-on-Elm-Street-FIG-
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Playing the Game

The night approaches and the aura of evil breathes down your neck. Freddy can attack at any moment, but you can only fight back from inside his Nightmare World. To get there, you must first choose one of five characters, each with a unique power, and then find the house on Elm Street that harbors Freddy’s den of death. Choose fast though … Freddy is out there and you are powerless until you find and enter the house.

Once inside, you have a slim but fighting chance. You now have full use of your powers and your mission is spelled out – you must save yourself and your captured friends from Freddy’s vicious claws. There are traps to avoid and evil monsters at every turn. And remember … Freddy makes the rules and he can change them at any time without telling you!

You know that there’s some way to defeat Freddy, but how, and with what items? Amanda Krueger may help you along the way, but she can’t always be there. The screams you hear are those of your helpless friends reminding you that time is running out. You must save them! Their only hope lies in your courage and cunning. But the night is long and Freddy is everywhere.

MONARCH-SOFTWARE-Commodore-64-A-Nightmare-on-Elm-Street-FIG-
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Soul
This is your life force and once it’s gone you’re dead. By using Hypnocil and coffee you can restore your damaged soul. Traps, pits, monsters, and Freddy will deplete your soul if you’re not careful.

Power (Power)
Every time you use your special power, this bar decreases. As time passes your power will slowly restore itself. You will not be able to use your special power if there isn’t enough power.

On Level
Indicates the level where both you and your friends are located. You must find and save your friends before Freddy kills them.

Items and Special Power
Displayed on the right side of the screen is a list of the items you have collected. The topmost item is your special power. When you start the game this item is selected. As long as you have power, you may use your special power. At all times the item or weapon currently selected will have a box around it. (On the Commodore 64, the selected item or weapon will have an arrow pointing to it.) You may change the selected item or drop an item at any time (see Game Controls).

Batteries, Bullets and Coins
The amount of each of these items in your possession appears at the bottom right corner, under your item list. Some weapons and items need batteries or bullets in order to work. Collect all of the coins you can because you never know when you might be able to buy something useful.

Other info
There are a variety of items to be found in Freddy’s world. Some of them are listed here, but many are not. Some items have more than one use. Explore the possibilities before Freddy sneaks up on you.

  • Gun – A portable firearm. Uses bullets.

  • Rifle – Even better than a gun.

  • Taser – Shoots electric bolts. Batteries are not included.

  • Key – For doors, of course.

  • Ammo – Works well in a gun or rifle.

  • Crate – Mystery surprise inside. Too heavy to throw.

  • Chainsaw – Buzz, buzz. Cuts through most monsters.

  • Batteries – A source of energy for certain items.

  • Map – Use this to see where you are. Accurate . . . mostly.

  • Coffee – High Octane . . . Freshly brewed too! Good for the soul.

  • Rope – Use this at pits and holes. It’s a one-way ticket down.

  • Grenade – Toss it and run! You don’t want to be around for the show.

  • Pick – On some levels you can dig tunnels with this. Can be used as a weapon, if you’re desperate.

Hints from Amanda Krueger
Sister Amanda Krueger is the saintly mother of the evil Freddy. Her goal is to stop her son from committing his horrible crimes so that she can rest in peace. In times of great despair, her spirit appears to you and whispers sage advice to help you defeat Freddy.

About Freddy

Freddy Krueger™’, the spawn of a hundred maniacs, was a murderer in the Elm Street area of Springwood, U.S.A., whose trademark of terror was a razored glove. Though eventually caught and tried for his crimes, he was never convicted by the courts because of a technicality. The enraged parents of the community, however, sought their own justice. Driven by revenge, they hunted him to his boiler room and burned him alive, thinking that they had rid Springwood of this great evil. Little did they know that their problems with Freddy Krueger had just begun. Now Freddy haunts the teenagers of Elm Street, pulling them into his world of horrific dreams.

Technical Support

If you have questions about the game, our Customer Support Department can help. If your question isn’t urgent, please write to us at:

Share Data, Inc.

Attn: Customer Support
7400 W. Detroit St. Suite C-170 Chandler, AZ 85226

Please be sure to include the following information in your letter:

  • Product name and version number (if any)
  • Type of computer you own
  • Any additional system information (like type and make of monitor, video card, printer, etc.)
  • Type of operating system or DOS version number
  • Description of the problem you’re having

If you need to talk to someone immediately, call us at 602-961-4022 Monday through Friday between 8:00 am and 5:00 pm, Mountain Standard Time. Please have the above information ready when you call. This will help us answer your question in the shortest time possible.

Limited Warranty

Neither Share Data, Inc., nor any dealer or distributor makes any warranty, express or implied, with respect to the manual, the disk(s), or any related item, their quality, performance, merchantability, or fitness for any purpose. It is the responsibility solely of the purchaser to determine the suitability of the products for any purpose.

However, to the original purchaser only, ShareData, Inc. warrants that the medium on which the program is recorded shall be free from defects in materials and workmanship under normal use and service for a period of ninety (90) days from the date of purchase. If during this period a defect should occur, the product may be returned to ShareData, Inc. along with proof of purchase and a brief description of the defect, and ShareData, Inc., at its option will replace or repair the product without charge to you, provided the returned media has not been subjected to misuse, damage or mis- application of the product. If any time after the initial 90-day period your media becomes defective, the media may be returned to ShareData, Inc. and we will replace the disk(s) for a $6.00 service charge plus $1.00 for shipping and handling PER SOFTWARE TITLE. TO ENSURE IDENTIFICATION AS THE ORIGINAL PURCHASER, PLEASE COMPLETE AND MAIL THE ATTACHED WARRANTY REGISTRATION CARD WITHIN 10 DAYS OF THE DATE OF PURCHASE.

In no event will ShareData, Inc. be held liable for direct, indirect, consequential, or incidental damages resulting from any defect or omission in the manual, or other related items and process, including, but not limited to any interruption of service, loss of business, anticipated profit, or other consequential damages.

Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of liability may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.

Copyright Notice

The purchaser of this product hereby accepts a single-user license for the software and shall only be entitled to use the product for their personal use, but shall not be entitled to sell or transfer reproductions of the software, manual or related materials to other parties in any way, nor to rent or lease the product to others without the prior written permission of Share Data, Inc. In the event this product contains duplicate copies of the program, these copies are covered under the above user license and are supplied only for the convenience of the user. They may not be resold, leased, or disposed of in any way.

Credits
Programming by Phil Gorrow and Shawn Smith Art by Maurine Starkey and Joseph Hewitt Produced and directed by Brett W. Sperry Sounds and music by Paul Mudra Manual by Westwood Associates & Monarch Software.

  • 01989 New Line Cinema Corp. All Rights Reserved. A Nightmare on Elm Street, Freddy, and Freddy Krueger are trademarks of The New Line- Heron Venture.
  • This computer program was adapted, published, and distributed by Monarch Software, a division of ShareData, Inc. ©1989 ShareData, Inc. All Rights Reserved.
  • IBM is a trademark of International Business Machines, Inc. Tandy is a registered trademark of Tandy Corporation. Commodore 64 128 is a trademark of Commodore International.

MONARCH SOFTWARE
655 Montgomery Street, Suite 540 San Francisco, CA 94109.

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