BATTLE COMPANY NRF52 Wireless Headset User Manual

June 4, 2024
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User Manual

Battle Company NRF52 Wireless Headset pairing procedure

NRF52 Wireless Headset

Make sure the following is setup

BATTLE COMPANY NRF52 Wireless Headset

Need beta test firmware GUN300B2.dat or above
https://drive.google.com/file/d/1prAC8dG91CIvxJvR6tYECGNmvs_dmxIX/view?usp=sharing BATTLE COMPANY NRF52 Wireless Headset - fig

Turn off BT module 1 (HC-05), eventually, after both modules are NRF52, then this may change.

BATTLE COMPANY NRF52 Wireless Headset - fig1

Turn on BT module 2 (NRF52), the new headset can only pair to NRF52 host modules, not HC05

BATTLE COMPANY NRF52 Wireless Headset - fig2

*Important set headset config to Bluetooth module 2, so the gun knows which channel will be the IR sensor for gameplay. You can have 2 headsets per gun, and 2 shock bracelets on another module if needed.
Enter Global Menu and Find BT2 DEVICE menu, press reload to enter

BATTLE COMPANY NRF52 Wireless Headset - fig6

Set the Type of Bluetooth to this for NRF52 modules

Pairing NRF52 headset to Gen4 Gun

BATTLE COMPANY NRF52 Wireless Headset - fig4

Turn on BT module 2 (NRF52), the new headset can only pair to NRF52 host modules, not HC05

BATTLE COMPANY NRF52 Wireless Headset - fig5

*Important set headset config to Bluetooth module 2, so the gun knows which channel will be the IR sensor for gameplay. You can have 2 headsets per gun, and 2 shock bracelets on another module if needed.
Enter Global Menu and Find BT2 DEVICE menu, press reload to enter

BATTLE COMPANY NRF52 Wireless Headset - fig3

Set the Type of Bluetooth to this for NRF52 modules
*Note, when we populate both Bluetooth slots with the NRF52 module, they will both have Central/host firmware, so either chip can run the headset, and the other chip can attach to the shock bracelets or other future devices. Firmware can be updated wirelessly as well.BATTLE COMPANY NRF52 Wireless Headset - fig7

Enter this menu and press left/right to find the key pairBATTLE COMPANY
NRF52 Wireless Headset - fi8

Now you must turn ON the headset and then press the button on the headset WHILE you press TRIGGER on the gun inside the KEY PAIR menu.
*** IF using a shock bracelet, you use the same procedure and at this step, you would press the lightning bolt button on the shock bracelet while pressing TRIGGER on the gun in the KEY PAIR menu.BATTLE COMPANY NRF52 Wireless
Headset - fig8
You should see +PK and then an OK message, headset should immediately connect and stop glowing. It is now saved. No serial number required. It will connect instantly on the power-up of the gun/headset. You can save 7 headsets to a single gun/module. Two headsets can be connected at once. NRF52 firmware supports two concurrent device connections at high speed.BATTLE COMPANY
NRF52 Wireless Headset - fig9

Remember to save.

*** You may need to cycle power on the headset and/or gun to get the headset to stop flashing, afterward lights should turn off. BATTLE COMPANY NRF52
Wireless Headset - fig10

If you accidentally paired a headset or want to remove all headset/bracelets etc, then press TRIGGER while in the DEL PAIR menu. All headsets should start to glow as they lost their whitelist connections. BATTLE COMPANY NRF52
Wireless Headset - fig11

You can do a quick test if you wish to verify the connection, enter the LED1,2,3 menu, and press TRIGGER. You should see a quick blink on the headset.
*Note, if using a shock bracelet, you can test shock functions (Vibro and shock) in this menu, the pairing process is the same.

Warning: Changes or modifications to this unit are not expressly approved by the party responsible for compliance and could void the user’s authority to operate the equipment.
NOTE: This device complies with part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2)  this device must accept any interference received, including interference that may cause undesired operation.
FCC Statement: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and  on, the user is encouraged to try to correct the interference by one or more of the following measures:

  • Reorient or relocate the receiving antenna.
  • Increase the separation between the equipment and receiver.
  • Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
  • Consult the dealer or an experienced radio/TV technician for help.

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