Hasbro F5267 Monopoly Disney Mickey and Friends Edition Board Game Instructions
- June 10, 2024
- Hasbro
Table of Contents
GAME CONTENTS
Gameboard
7 Character Tokens | 32 Little Mickey Markers |
---|---|
1 Pete Token | 12 Big Mickey Markers |
28 Title Deed Cards | 3 Dice (2 white dice, 1 blue Pete die) |
16 Friendship Cards | 7 Character Pins |
16 Magic Moments Cards | Money Pack |
WHAT’S DIFFERENT ABOUT MONOPOLY MICKEY AND FRIENDS?
Travel the board as your favorite character!
Relive cartoon memories!
Color sets are beloved animated shorts, railroads are Mickey and Friends
vehicles, and utilities are iconic Mickey accessories.
Build Little and Big Mickey Markers!
Instead of building Houses and Hotels, place Little Mickey Markers and Big
Mickey Markers to collect more rent!
Watch out for Pete!
The Pete token will start the game on Free Parking. Every time you roll to
move your token, you’ll roll the blue Pete die to move his token, too. If you
ever find yourself on the same space as Pete, you and a friend will have to
roll the dice to try to send him away. If you fail, you’ll have to pay A 50!
SET IT UP!
Choose someone to be the Banker.
The Banker’s in charge of:
The Bank’s money
Little Mickey Markers
Big Mickey Markers
Title Deed cards
Auctions
The Banker can play too but must keep their money separate from the Bank.
Banker, give each player:
PLAY!
How to win
Move around the board buying as many properties as you can. The more you own,
the more rent you’ll be able to collect from other players. If you’re the last
player with money when all other players have gone bankrupt, you win!
Who goes first?
Each player rolls the two white dice.
The highest roller starts, and play moves to the left.
On your turn
-
Roll all three dice.
-
Move Pete the number of spaces shown on the blue die.
If Pete lands on the same space as another player, that player must confront him! See PETE on page 4. -
Move your token the number of spaces shown on the two white dice.
-
Where did you land? Carry out the rules of that board space.
-
See THE BOARD SPACES.
-
If you are on the same space as Pete, confront him! See PETE on page 4.
Did you roll doubles? Roll the dice again, and take another turn.
Watch out! If you roll doubles 3 times in a row, you must immediately go to Jail! Do not complete your third turn. -
Your turn ends. Pass the dice to your left.
PETE
Pete is here to do what he does best: ruin your day!
If Pete ever ends his move on the same space as your token, or if you end your
move on the same space as Pete,
you must confront him! If you simply pass Pete or he passes you, nothing
happens.
Other things to know about Pete
- Pete never follows the rules of any board spaces he lands on.
- You don’t need to confront Pete if you are both on Free Parking.
- If Pete is on the Go to Jail space and you land there, do not confront him. Immediately go to Jail.
Are Pete and your token on the same space?
Confront him by doing the following:
- Choose any other player.
- You and that player each roll one white die.
a. If your combined roll is 7 or higher, you defeated Pete!
Place his token on Free Parking.
You and that player each collect A 25 from the Bank!
b. If your combined roll is 6 or lower, Pete sticks around to ruin your fun!
Pete stays where he is.
You pay the Bank A 50.
Your turn ends.
THE BOARD SPACES
PROPERTIES
There are three types of properties: shorts, which come in color sets,
vehicles, and accessories.
Unowned Properties
When you land on an unowned short, vehicle, or accessory, you must buy it or
auction it.
Want to buy it?
Pay the price on the board space, and take the Title Deed card from the Bank.
Don’t want to buy it? Auction it!
The Banker must auction it. Bidding starts at A10, and anyone can increase the
bid by as little as A1. You don’t need to follow turn order, and the Banker
ends the auction when no player is willing to increase the bid.
The highest bidder pays the Bank. If no one wants to bid on the property,
that’s fine. No one pays anything, and the Title Deed stays with the Bank.
Collect color sets!
- You can double the rent for those shorts!
- You may build Little Mickey Markers and Big Mickey Markers and charge even more rent! See BUILDING on page 7.
Owned Properties
When you land on a property that someone else owns, the owner must ask you for
rent. If they do, you must pay.
If they don’t ask before the next player rolls the dice, you don’t have to
pay!
Shorts
Pay the rent shown on the short’s Title Deed card.
Vehicles
Pay rent based on the number of vehicles the owner has.
Accessories
Roll the two whitedice to determine rent. If the owner has1 accessory,
rentis 4x the dice roll. If the owner has 2 accessories, rent is10x the dice
roll.
ACTION SPACES
GO
When you pass or land on the GO space, collect A 200 from the Bank.
Friendship & Magic Moments
Take the top card from the matching deck, and immediately do what it says.
Return it to the bottom of the deck when done.
Hot Dog & Popcorn **Snack Breaks**
Pay the Bank the amount shown on the space.
Free Parking
Relax! Nothing happens.
Just Visiting
Don’t worry. If you land here, put your token in the Just Visiting section.
Go to Jail
Move your token to
the In Jail space immediately! Do not collect m200 for passing GO. Your turn
is then over. You can still collect rent, bid during auctions, buy Little
Mickey Markers and Big Mickey Markers, mortgage, help other players confront
Pete, and trade while you are in Jail.
How do I get out of Jail?
- Pay m50 at the start of your next turn, then roll and move as normal.
- Use a Get Out of Jail Free card at the start of your next turn if you have one (or buy one from another player). Put the card at the bottom of the appropriate deck, then roll and move.
- Roll doubles on your next turn. If you do, your free! Use the roll to move, and that’s the end of your turn. You can use up to 3 turns to try for doubles. If you don’t roll doubles by your third turn in Jail, pay m50, and use your last roll to move.
BUILDING
Little Mickey Markers
As soon as you get a color set, you can start buying Little Mickey Markers
(you don’t have to wait for your turn).
Pay the Bank the cost on the Title Deed card, and place one Little Mickey
Marker on the short.
You must build evenly. You cannot build a second Little Mickey Marker on a
short until you’ve built one on each short in the set.
You can only have 4 Little Mickey Markers on a short.
Big Mickey Markers
****Once you have 4 Little Mickey Markers on all shorts in a color set, you
can pay to upgrade to a Big Mickey Marker.
Pay the Big Mickey Marker cost on the Title Deed card, return all 4 Little
Mickey Markers to the Bank, and put a
Big Mickey Marker on the short. You can only have 1 Big Mickey Marker per
short. You can’t add any more Little Mickey Markers.
You cannot build on a short if any short in its color set is mortgaged.
Not enough Mickey Markers?
If multiple players want to buy the last Little or Big Mickey Marker, the
Banker must auction it. Bids start at m10 and anyone can increase the bid by
as little as m1. You don’t need to follow urn order. Payment goes to the
Bank.
No Mickey Markers left?
You can’t buy any until someone sells theirs back.
DEALS & TRADES
You can buy, sell, or swap property with other players at any time.
You must sell all Mickey Markers on a color set to the Bank before you can
sell or trade a short. You cannot sellor trade Mickey Markers to another
player. Property can be traded for cash, other property, and/or Get Out of
Jail Free cards. The amount is decided by the
players making the deal. Mortgaged property can be traded at any agreed-upon
price.
The new owner must immediately: Repay the mortgage (pay the Bank the
unmortgage cost). Or keep the mortgage (just pay the Bank 10% of the mortgage
value now).
Try to raise money. If you owe money and can’t pay, try to raise money by
selling Mickey Markers back to the Bank and/or mortgaging properties.
Selling Mickey Markers
Sell Big Mickey Markers to the Bank for half the cost, and exchange them
immediately for 4 Little Mickey Markers. Sell Little Mickey Markers to the
Bank for half the cost. Little Mickey Markers must be sold evenly across the
color set.
Mortgaging Property
To mortgage a property, you must first sell all Mickey Markers in its color
set to the Bank at half their cost price.
To mortgage,
turn the Title Deed card facedown, and collect the mortgage value on the back
from the Bank.
To repay a mortgage, pay the unmortgage cost to the Bank (mortgage value
+10%), the turns the card faceup.
Rent cannot be collected on properties that are mortgaged. However, the
increased rent level can be collected on the unmortgaged shorts in a color
set. The increased rent on unmortgaged vehicles and accessories may be
collected in the same way.
If you’re still in debt, you are bankrupt and out of the game
Do you owe another player? Give them all your mortgaged properties anany Get
Out of Jail Free cards.
The new owner must immediately: Repay the mortgage (pay the Bank the
unmortgage cost). Or keep the mortgage (just pay the Bank 10% of the mortgage
value now).
Do you owe the Bank?
Return all your properties to the Bank. Any mortgages are canceled. All
your properties must immediately be put up for auction. Return any Get Out of
Jail Free cards to the bottom of the appropriate deck.
The remaining players keep playing until there is only one person left in the
game. That player is the winner!
TOP TIPS
To keep your game short and sweet, don’t use house rules! Always auction
when someone doesn’t want to buy the property they’ve landed on. Never loan
money to other players or make deals not to charge each other rent. Never put
cash in the center of the board; you don’t get a bonus for landing on Free
Parking!
Mickey Mouse made his the atricalde but in 1928 in Steamboat Willie. Walt Disney was not only his creak to but the voice of Mickey Mouse from 1928 up to 1946.
Like Mickey, Minnie Mouse made her theatrical debut in Steamboat Willie. Minnie has since become a fashion and lifestyle icon for fans around the globe.
Donald Duck made his film debut in the Silly Symphony short The Wise Little Hen in 1934. Donald is known for his temper and his bad luck—and it’s often hard to say which comes first! In the short, Donald’s Happy Birthday, his birthday falls on March 13, a Friday. This was luckily changed to June 9, being the date of his first film appearance.
Daisy Duck first appeared in the 1937 short film Don Donald, which was also Donald Duck’s first solo short. Her name wasn’t yet Daisy; it was Donna! Daisy got her signature name in 1940 in Mr. Duck Steps Out.
Goofy first appeared as an enthusiastic audience member in the 1932 short film Mickey’s Revue. Known in his early days as Dippy the Goof or the Goof, he officially became known as Goofy in 1939 with the release of the short film Goofy and Wilbur.
Pluto’s first appearance was in The Chain Gang in 1930. He didn’t yet have a name, and it wasn’t until The Moose Hunt in 1931 that he appeared specifically as Mickey’s dog, named Pluto. He has remained Mickey’s pet and sidekick ever since. Pluto is a unique character amongst Mickey and friends in that he doesn’tspeak. He is expressive and beloved nonetheless! In 1937, he even got disown short film series, starting with Pluto’s Quin-pullets.
Chip & Dale first appeared in Private Pluto in 1943. They’re a misc hi evousduo, antagonizing Pluto and Donald throughout their history, especially when food was involved. Their signature high pitch voices, high energy, and friendship make them fan favorites.
Pete is the villain, arch-nemesis of Mickey, and the oldest of the Mickey and friends characters. He first appeared as Bootleg Pete in the Alice Comedies in Alice Solves the Puzzle in 1925. Pete first met Mickey in Steamboat Willie in 1928, and has been antagonizing Mickey ever since.
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References
Read User Manual Online (PDF format)
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