4D SYSTEMS uLCD-90DT/DCT uLCD Series 9.0 Inch Intelligent Display Module User Guide
- June 4, 2024
- 4D SYSTEMS
Table of Contents
uLCD-90DT/DCT uLCD Series 9.0 Inch Intelligent Display Module
User Guide
uLCD SERIES
9.0’’ Intelligent Display Module
uLCD-90DT/DCT
uLCD Series
VARIANTS:
Resistive Touch (DT)
Capacitive Touch (DCT)
This user guide will help you start using the uLCD-90DT/DCT module along with
the WorkShop4 IDE. It also includes a list of essential project examples and
application notes.
What’s In The Box
Supporting documents, datasheet, CAD step models, and application notes are available at www.4dsystems.com.au
Introduction
This User Guide is an introduction to becoming familiar with the uLCD90DT/DCT
and the software IDE associated with it. This manual should be treated only as
a useful
starting point and not as a comprehensive reference document. Refer to
Application Notes for a list of all the detailed reference documents.
In this User Guide, we will briefly focus on the following topics:
- Hardware and Software Requirements
- Connecting the Display Module to your PC
- Getting Started with Simple Projects
- Projects using uLCD-90DT/DCT
- Application Notes
- Reference Documents
The uLCD-90DT/DCT is designed and manufactured by 4D Systems. The module
features a 9.0” color TFT LCD display, available in either Capacitive Touch or
resistive touch options. It is powered by the feature-rich 4D Systems
DIABLO-16 graphics processor, which offers an array of functionality and
options for the designer/integrator/user.
Intelligent display modules are embedded solutions used in various
applications in manufacturing automotive, medical, home automation, consumer
electronics, and other various industries. In fact, there are very few
embedded designs on the market today that do not have a display. Even many
consumer white goods and kitchen appliances incorporate some form of display.
Buttons, rotary selectors, switches, and other input devices are being
replaced by more colorful and easier-to-use touch screen displays in
industrial machines, thermostats, drink dispensers, 3D printers, commercial
applications – virtually any electronic application.
For designers/users to be able to create and design a user interface for their
applications that will run on 4D intelligent display modules, 4D Systems
provides a free and user-friendly software IDE (Integrated Development
Environment) called “Workshop4” or “WS4”. This software IDE is discussed in
more detail in the section “System Requirements”.
System Requirements
The following sub-sections discuss the hardware and software requirements for
this manual.
Hardware
1.1 Intelligent Display Module and Accessories
The uLCD-90DT/DCT intelligent display module and its accessories (interface
board and flat flex cable) are included in the box, delivered to you after
your purchase from our
website or through one of our distributors. Please refer to the section
“What’s in the Box” for images of the display module and its accessories.
1.2 Programming Module
The programming module is a separate device required to connect the display
module to a Windows PC. 4D Systems offer the following programming module:
- 4D Programming Cable
- uUSB-PA5-II Programming Adaptor
- 4D-UPA
To use the programming module, the corresponding driver must first be
installed in the PC. You may refer to the product page of the given module for
more information and detailed instruction.
NOTE: This device is available separately from 4D Systems. Please refer
to the product pages for more information.
1.3 microSD Card
Workshop4 has built-in widgets that can be used to design your display UI. In
order to use these widgets, they should be saved first into the microSD Card
along with the other
graphic files during the compilation step.
NOTE: MicroSD Card and external flash is optional and is only needed with
projects that are utilizing graphical files.
Please note as well that not all microSD cards on the market are SPI
compatible, and therefore not all cards can be used in 4D Systems products.
Buy with confidence, choose the cards recommended by 4D Systems.
1.4 Windows PC
Workshop4 only runs on Windows operating system. It is recommended to be used
on Windows 7 up to Windows 10 but should still work with Windows XP. Some
older OS’s such as ME and Vista has not been tested for quite some time,
however, the software should still work.
If you want to run the Workshop4 on other operating systems like Mac or Linux,
it is recommended to set up a virtual machine (VM) on your PC.
Software
2.1 Workshop4 IDE
Workshop4 is a comprehensive software IDE for Microsoft Windows that provides
an integrated software development platform for all of the 4D family of
processors and modules. The IDE combines the Editor, Compiler, Linker, and
Downloader to develop a complete 4DGL application code. All user application
code is developed within the Workshop4 IDE.
Workshop4 includes four development environments, for the user to choose from
based on application requirements or even user skill level- Designer,
ViSi–Genie, and ViSi. Workshop4 Environments Designer
This environment enables the user to write 4DGL code in its natural form to
program the display module.
ViSi – Genie
An advanced environment that doesn’t require any 4DGL coding at all, it is all
done automatically for you. Simply lay the display out with the objects you
want (similar to ViSi), set the events to drive them and the code is written
for you automatically.
ViSi-Genie provides the latest rapid development experience from 4D Systems.
ViSi
A visual programming experience that enables drag-and-drop type placement of
objects to assist with 4DGL code generation and allows the user to visualize
how the display will look while being developed.
Serial
This environment is also provided to transform the display module into a slave
serial display module, allowing the user to control the display from any host
microcontroller or device with a serial port.
2.2 Install Workshop4
Download links for the WS4 installer and installation guide can be found on
the Workshop4 product page.
Connecting The Display Module To The Pc
This section shows the complete instructions for connecting the display to the PC. There are three (3) options of instructions under this section, as shown in the images below. Each option is specific to a programming module. Follow only the instructions applicable to the programming module that you are using.
HARDWARE ………………..SOFTWARE
Connection Options
Option A – Using the 4D Programming Cable
- Connect one end of the FFC to your module’s 30-way ZIF socket with the metal contacts on the FFC facing on the latch.
- Connect the other end of the FFC to the 30-way ZIF socket on the gen4-IB with the metal contacts on the FFC facing up on the latch.
- Connect the 5-Pin female header of the 4D Programming Cable to the gen4-IB following the orientation on both cable and module labels. You can also do this with the assistance of the supplied ribbon cable.
- Lastly, connect the other end of the 4D Programming Cable to the computer.
Option B – Using the uUSB-PA5-II
- Connect one end of the FFC to your module’s 30-way ZIF socket with the metal contacts on the FFC facing on the latch.
- Connect the other end of the FFC to the 30-way ZIF socket on the gen4-IB with the metal contacts on the FFC facing on the latch.
- Connect the 5-Pin female header of the uUSB-PA5-II to the gen4-IB following the orientation on both cable and module labels. You can also do this with the assistance of the supplied ribbon cable.
- Connect a USB-Mini-B Cable to the USB-PA5-II.
- Lastly, connect the other end of the uUSB-Mini-B to the computer.
Option C – Using the 4D-UPA
- Connect one end of the FFC to your module’s 30-way ZIF socket with the metal contacts on the FFC facing on the latch.
- Connect the other end of the FFC to the 30-way ZIF socket on the gen4-IB with the metal contacts on the FFC facing on the latch.
- Connect the USB-Micro-B Cable to the 4D-UPA.
- Connect the other end of the 4D Programming Cable to the computer.
**![4D SYSTEMS uLCD 90DT DCT uLCD Series 9 0 Inch Intelligent Display Module
-
FIG 5](https://manuals.plus/wp-content/uploads/2022/08/4D-SYSTEMS-uLCD-90DT- DCT-uLCD-Series-9-0-Inch-Intelligent-Display-Module-FIG-5.png)Let WS4 Identify the Display Module**
After following the appropriate set of instructions in the previous section, you now need to configure and setup Workshop4 to make sure that it identifies and connects to the correct display module.-
Open Workshop4 IDE and create a new project.
-
Select the display module you’re using from the list.
-
Select your desired orientation for your project.
-
Click next.
— USER GUIDE -
Choose a WS4 Programming Environment. Only the compatible programming environment for the display module will be enabled.
-
Click on the COMMS tab, and select the COM port the display module is connected to from the dropdown list.
-
Click on the RED Dot to start scanning for the display module. A YELLOW dot will show while scanning. Make sure that your module is connected properly.
-
Lastly, a successful detection will give you a BLUE Dot with the name of the display module shown alongside it.
-
Click on the Home tab to start creating your project.
-
Getting Started With A Simple Project
After successfully connecting the display module to the PC using your
programming module, you can now start creating a basic application. This
section shows how to design a
simple user interface using the ViSi-Genie environment and utilizing the
slider and gauge widgets.
The resulting project consists of a slider (an input widget) controlling a
gauge (an output widget). The widgets can also be configured to send event
messages to an external host
the device through the serial port.
Create a New ViSi-Genie Project
You can create a ViSi-Genie project by opening the Workshop and by choosing
the display type and the environment that you want to work with. This project
will be using the ViSi-Genie environment.
- Open Workshop4 by double-clicking the icon.
- Create New Project with the New Tab.
- Choose your display type.
- Click Next.
- Choose ViSi-Genie Environment.
Add a Slider Widget
To add a slider widget, simply click on the Home tab and choose Inputs
Widgets. From the list, you may choose the type of widget that you want to
use. In this case, the slider
widget is selected.
Simply drag and drop the widget towards the What-You-See-Is-What-You-Get
(WYSIWYG) section.
Add a Gauge Widget
To add a gauge widget, go to the Gauges section and choose the gauge type that
you want to use. In this case, the Coolgauge widget is selected.
Drag and drop it towards the WYSIWYG section to proceed.
Link the Widget
Input widgets can be configured to control an output widget. To do this, just
click on the input (in this example, the slider widget) and go to its Object
Inspector Section and click the Events Tab.
There are two events available under the events tab of an input widget –
OnChanged and OnChanging. These events are triggered by touch actions
performed on the input widget. The changed event is triggered every time an
input widget is released. On the other hand, the OnChanging event is
continuously triggered while an input widget is being touched. In this
example, the OnChanging event is used. Set the event handler by clicking on
the ellipsis symbol for the On Changing event handler.
The on-event selection window appears. Select coolgauge0Set, then click OK.
Configure the Input Widget to Send Messages to a Host
An external host, connected to the display module through the serial port, can
be made aware of the status of a widget. This can be achieved by configuring
the widget to send
event messages to the serial port. To do this, set the OnChanged event handler
of the slider widget to Report Message.
Build and Compile the Project
To Build/Upload the project, click the (Build) Copy/Load icon.
Copy the Required Files to the MicroSD Card
Graphics data for the widgets will actually be stored to a microSD card, which
will be accessed by the graphics processor of the display module during
runtime. The graphics
the processor will then render the widgets on the display.
At this point, WS4 generates the required graphics files and will prompt you
for the drive to which the microSD card is mounted. Make sure that the microSD
card is properly mounted to the PC, then select the correct drive in the Copy
Confirmation window, as shown in the image below.
Click OK after the files are transferred to the microSD card. Unmount the
microSD Card from the PC and insert it to the display module’s microSD Card
slot.
Test the
Application
The application should now run on the display module. The slider and gauge
widgets should now be shown. Start touching and moving the thumb of the slider
widget. A change in its value should also result to a change in the value of
the gauge widget since the two widgets are linked.
Use the GTX Tool to Check the Messages
There is a tool in WS4 used for checking the event messages being sent out by
the display module to the serial port. This tool is called “GTX”, which stands
for “Genie Test eXecutor”. This tool can also be thought of as a simulator for
an external host device. The GTX tool can be found under the Tools section.
Click on the icon to run the tool.
Moving and releasing the thumb of the slider will cause the application to
send event messages to the serial port. These messages will then be received
and be printed by the GTX Tool. For more information on the details of the
communication protocol for ViSiGenie applications, refer to the ViSi-Genie
Reference Manual. This document is described in the section “Reference
Documents”.
Workshop4 Pro
Standard Workshop4 has its capabilities to make a UI design, but a richer and
more interactive design can be achieved with Worskhop4 Pro. The Workshop4 PRO
License
unlocks Genie Magic for the ViSi- Genie environment, along with the Smart
Widget Editor for both ViSi and ViSi-Genie Environment. New features and
additions continue to be developed, and updates are made available for free
once the license has been purchased.
Genie Magic
Genie Magic is an upgraded version of the standard ViSi-Genie environment.
With this advanced environment, the user can overcome the limitation of the
standard ViSi-Genie
the environment which is its strictly drag-and-drop and event-adding type of
programming; while the code can be added using another microcontroller (i.e.
Arduino) interfaced to a 4D Systems display. Genie Magic brings the ability to
add standard 4DGL code to various points within the ViSi-Genie environment.
This enables you to have all the advantages of ViSi-Genie but with the new
ability to add extra 4DGL where you want it. The Magic tab automatically
appears once the Workshop4 Pro License has been purchased. Smart Widgets
Editor
Smart Widgets Editor brings a comprehensive tool that allows you to create and
animate Gauges, Sliders, Knobs, and more, using the tools provided. This
allows you to easily add custom graphics and build customized widgets, exactly
as you want them.
Smart Widgets are custom widgets designed using the Smart Widgets Editor and
Workshop4 Pro comes with 30+ different examples of smart widgets.
NOTE:
Workshop4 PRO is an OPTIONAL upgrade to unlock advanced features. Workshop4 is
still FREE to download and use, however, the PRO features require a paid
license to unlock the additional features. To learn more about Workshop4 Pro
and how to purchase the license, please refer to the Workshop4 PRO product
page.
Application Notes
App Note | Title | Description | Supported Environment |
---|---|---|---|
4D-AN-00117 | Designer Getting Started – First Project | This application note |
shows how to create a new project using the Designer Environment. It also
introduces the basics of 4DGL (4D Graphics Language)| Designer
4D-AN-00119| ViSi Getting Started – First Project for Picasso and Diablo16|
This application note shows how to create a new project using the ViSi
Environment. It also introduces the basics of 4DGL (4D Graphics Language and
the basic use of the WYSIWYG (What-You-See-Is-What-You-Get) screen.| ViSi
4D-AN-00001| ViSi-Genie Getting Started – First Project for Picasso Display
Modules| The simple project developed in this application note demonstrates
basic touch functionality and object interaction using the ViSi-Genie
Environment. The project illustrates how input objects are configured to send
messages to an external host controller and how these messages are
interpreted.| ViSi-Genie
4D-AN-00110| Serial Diablo16 Getting Started – The SPE Application| This
application note shows how to configure a 4D display to act as a serial slave
and how to use the Serial Commander (one of the several tools available in
Workshop) to send commands to the display. This knowledge will then allow the
user to properly program any external host controller for the display module.|
Serial
Reference Documents
ViSi-Genie is the environment recommended for beginners. This environment
doesn’t necessarily involve coding, which makes it the most user-friendly
platform of the four environments. However, ViSi-Genie has its limitations.
For users wanting more control and flexibility during application design and
development, the Designer, ViSi, or Serialenvironments are recommended. ViSi
and Designer allow users to write the code for their applications. The
programming language used with 4D Systems graphics processors is called
“4DGL”. The Serial environment, on the other hand, transforms the display
module into a slave serial device, allowing the user to control the display
using any external host with a serial port. Essential reference documents that
can be utilized for further study of the different environments are listed
below.
ViSi-Genie Reference Manual
ViSi-Genie does all the background coding, no 4DGL to learn, it does it all
for you. This document covers the ViSi-Genie functions available for the
PICASO and the DIABLO16 Processors and the communications protocol used known
as the Genie Standard Protocol.
4DGL Programmer Reference Manual
4DGL is a graphics-oriented language allowing rapid application development.
An extensive library of graphics, text, and file system functions and the ease
of use of a language that combines the best elements and syntax structure of
languages such as C, Basic, Pascal, etc. This document covers the language
style, syntax, and flow control
Internal Functions Manual
4DGL has a number of internal functions that can be used for easier
programming. This document covers the internal (chip-resident) functions
available for the Diablo16 Processor.
Diablo16 Processor Serial Reference Manual
This document describes the Serial Environment, discusses how to configure a
display module as a slave serial device, and describes all the commands
available for controlling the display module with an external host.
uLCD-90DT/DCT Datasheet
This document contains detailed information about the 9.0” micro LCD Diablo16
display modules.
Workshop4 IDE User Guide
This document provides an introduction to Workshop4, 4D Systems’ integrated
development environment.
NOTE: For more information about Workshop4 in general, please refer to
the Workshop4 IDE User Guide, available at
www.4dsystems.com.au
GLOSSARY
Hardware
-
4D Programming Cable – The 4D Programming Cable is a USB to Serial-TTL UART converter cable. The cable provides a fast and simple way to connect all of the 4D
devices that require TTL level serial interface to USB. -
Embedded System – A programmed controlling and operating system with a dedicated function within a larger mechanical or electrical system, often with real-time computing constraints. It is embedded as part of a complete device often including hardware and mechanical parts.
-
Female Header – A connector attached to a wire, cable, or piece of hardware, having one or more recessed holes with electrical terminals inside.
-
FFC – Flexible flat cable, or FFC, refers to any variety of electrical cable that is both flat and flexible. It is used to connect the display to a programming adaptor.
-
gen4 – IB – A simple interface that converts the 30-way FFC cable coming from your display module, into the common 5 signals used for programming and interfacing to 4D Systems products.
-
4D-UPA – A universal programmer designed to work with multiple 4D Systems display modules.
-
Micro USB cable – A type of cable used to connect the display to a computer.
-
Processor – A small chip that drives the 4D Systems displays. Its basic job is to receive input and provide the appropriate output.
-
Programming Adaptor – Used for programming gen4 display modules, interfacing to a breadboard for prototyping, interfacing to Arduino and Raspberry Pi interfaces.
-
Resistive Touch Panel – A touch-sensitive computer display composed of two flexible sheets coated with a resistive material and separated by an air gap or microdots.
-
microSD Card – A type of removable flash memory card used for storing information.
-
USB-PA5-II – A USB to Serial-TTL UART bridge converter. It provides the user with multi baud rate serial data up to 3M baud rate, and access to additional signals such as flow control in a convenient 10 pin 2.54mm (0.1”) pitch Dual-In-Line package.
-
Zero Insertion Force – The part where the Flexible Flat cable is inserted to.
Software
- Comm Port – A serial communication port or channel used to connect devices such as your display.
- Device Driver – A particular form of software application that is designed to enable interaction with hardware devices. Without the required device driver, the corresponding hardware device fails to work.
- Firmware – A specific class of computer software that provides low-level control for the device’s specific hardware.
- GTX Tool – Genie Test Executor debugger. A tool is used to check the data sent and received by the display.
- GUI – A form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels, or text navigation.
- Image Files – These are graphics files generated upon program compilation that should be saved into the MicroSD Card.
- Object Inspector – A section in Workshop4 where the user can change the properties of a certain widget. This is where the widgets customization and Events configuration happen.
- Widget – Graphical objects in Workshop4.
- WYSIWYG – What-You-See-Is-What-You-Get. The Graphics Editor Section in Workshop4 where the user can drag and drop widgets.
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References
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