KORNEFF Pawn Shop Comp 2.0 FET Compressor User Manual
- June 5, 2024
- KORNEFF
Table of Contents
PAWNSHOP COMP
User Manual
PSC 2.1
Compression from smooth to punchy with Audio Nerd tweakability
The Pawn Shop Comp is a compressor emulation that not only gives you the vibe
and mojo of those vintage audio processors you know and loves but also allows
you to pop open the lid and tinker with the circuit! The audio path is based
around a 1940s tube amplifier which instantly places its round sonic fingerprint
on your track. The tube amplifier’s Preamp section lets you adjust the warmth
and grit of your signal by adding harmonic distortion.
The solid-state FET circuit simulation delivers the punchy, distinctive
compression characteristics of classic early-70s compressors.
The Pawn Shop Comp 2.1 is an update to the PSC 2.0.
PSC 2.0 was a major upgrade to the original Pawn Shop Comp. PSC 2.1 adds new
preset library functions via our Utility Panel, and some bug fixes.
Lastly, we’ve added System/Machine authorization to the iLOK security that
protects our plugins. You can now license your plugin via iLOK dongle, iLOK
cloud account, and via System/Machine authorization.
SPECIFICATIONS
Type:
|
Compressor Amplifier
---|---
Gain:| 56 dB bridging 600-ohm line
Frequency Response:| ±2.4 db, 30-15,000 cycles
Power Output:| +24 dBm (as straight amplifier)
Harmonic Distortion:| At 25 db of compression: Less than 9.4%, 35-15,000
cycles; (0 db threshold setting)
| At 30 dB of compression: Less than 6.5%, 25-10,000 cycles; (0 dB threshold
setting)
Noise Level:| 74 db below rated output (—111 dBm equivalent input noise)
Input Impedance:| 15,000 ohms bridging transformer
Source Impedance:| Any
Load Impedance:| 600 ohms
Maximum Compression:| 100 dB
Attack Time:| Adjustable: .2ms to 200ms
Release Time:| Adjustable: .10ms to 1.2 seconds (67% recovery)
Threshold:| Adjustable: 0 dB to -100 dB
Compression Ratio:| Adjustable: 2:1 to 50:1, with increments of 1
Power Supply:| 117 volts, 60 cycles, 20 watts
Preamp Tubes:| 12AX7, ECC83 or 5751
Output Tubes| 6V6
Color:| Brown
Weight:| 68MB Approx.
Minimum System Requirements
Quad-Core i5 Processor
4GB of RAM
Mac OS X 10.14 or Later
Windows 7 & Above
Supported Plugin Formats
Intel Mac 64bit: VST3, AU, AAX
Windows 64bit: VST3, AAX
OVERVIEW
The Pawn Shop Comp (we aren’t going to write 2.1 anymore) has a wide range of controls organized into the Front and the Back. We also call the back “The Other Side.” You can see from the block diagram that the PSC is really a channel strip.
SIMPLIFIED BLOCK DIAGRAM
The compressor controls are principally on the front panel of the PSC. If you
click on the Korneff Audio nameplate, the GUI changes, and you’re presented
with even more controls. This additional functionality makes the Pawn Shop
Comp closer to an entire channel strip. On the other side, you can access a
tube preamp, with adjustable gain and bias, which let’s add warmth and grit by
adding harmonic distortion, and a two-band EQ section, which lets you add
gentle vintage-style peaking equalization curves to the lows and mids. The
preamp has three choices of tubes, which allow you to further control
saturation characteristics, and three switchable transformer types, which give
you surprising control over the overall response of the plugin.
There’s also an Operating Level control, which emulates mismatched gear
levels, and lets you dial in even more punch and attitude. There are output
and input controls to properly gain stage the Pawn Shop Comp in your signal
flow, as well as a DRY/WET control for built-in parallel processing.
Finally, you can switch between four sets of different resistors, which affect
the high-end response, and two different types of FETs that yield different
compression curves.
It is a bit overwhelming, but we like to say the PSC is a reverse mullet: the party is upfront, and the business is outback. So, if you want to make things easy on yourself, the front panel compressor controls are all you need to quickly and intuitively dial in great sounds.
However, if you really want to fine tune the heck out of your signal and get the full functionality of the plugin, go to the “other side” and go berzerk. You can tweak almost everything back there.
FRONT PANEL
FRONT PANEL CONTROLS
ON – press this to engage the compressor circuit. If you switch this off,
the compressor is bypassed. Your signal will still go through the tube signal
path, so you can still use the Pawn Shop Comp as a preamp and EQ.
AUTO – this engages automatic makeup gain. 90% of the time you switch
this on.
MANUAL MAKEUP GAIN – twist the screw at the center of the VU meter to
manually adjust makeup gain by +/-18dB.
THRESHOLD – lower this (turn counterclockwise) to set the level at which the compressor begins working. This control also interacts with the makeup gain when that control is set on AUTO, so you can concentrate on sound and not worry about levels.
RATIO – this controls how much compression is added when the signal goes above the threshold. Fully counterclockwise is 2:1 (not much compression). Fully clockwise is 50:1 (a lot of compressions—effectively a limiter).
ATTACK – how quickly the compressor kicks in once a signal goes above the threshold. This allows you to control the peaks and transients of a signal. Set it fully counterclockwise to nip off all but the fastest transients. As you turn it clockwise more of the peaks and transients will get through and the sound will become punchier. The PSC is a beautifully punchy compressor. The attack is adjustable from .2ms to 200ms.
RELEASE – how quickly the compressor stops compressing after a signal drops below the threshold. Adjustable from 10ms to 1.2s, RELEASE can have a lot of effect. Setting a short release (counterclockwise) will tend to bring up the quiet parts of a signal—the breaths on a vocal, the ring of a snare drum, room ambiance, etc. Setting it long (clockwise) will keep the compressor in longer and tend to smooth things out and make the compressionless noticeable.
PANEL TOGGLE – click on the KORNEFF AUDIO nameplate to access the Back Panel (the “other side”) of the Pawn Shop Comp for even more controls.
PRESET BROWSER – click on the piece of tape with the Sharpie Text (where it says PAWN SHOP COMP) to access the preset browser and load and save presets. Additionally, there are step BACK and FORWARD arrows as well as a SAVE button. This lets you quickly browse through presets and save your adjustments.
IDEAS ON SETTING THE COMPRESSOR
When the Pawn Shop Comp first loads you’ll hear a slight increase in gain, which is a design feature and caused by the PREAMP control being slightly up. We did this so you absolutely know that the unit is in your signal chain. The ATTACK and RELEASE are in a good, average position. The RATIO is at 2:1 and the THRESHOLD is all the way up.
These initial settings are a good start. We usually begin working on a track
by lowering the THRESHOLD (counterclockwise) until the meter jumps a bit.
Click on the AUTO makeup gain. Turn up the RATIO a bit. Decide if you need
more punch and then fiddle with the ATTACK. Decide if you want more “pump” and
more of the quiet details and dick around with the RELEASE.
If you want to really hear the compressor working, turn up the RATIO, set the
RELEASE short, and turn the ATTACK clockwise.
If you want a very smooth sound, with minimal audible compression, lower the RATIO to less than 4:1, set the ATTACK somewhere in the middle and turn the RELEASE clockwise, perhaps even fully clockwise. Then lower the THRESHOLD so that the meter indicates the compressor is working for most of the duration of the signal.
The PSC’s wide range of Attack and Release settings—from lighting fast to baby caught in a glue trap—let the plugin catch the absolute quickest transients or mimic the more languid behavior of a classic tube unit with an optical detector circuit.
We advise you to adjust the compressor section of the Pawn Shop Comp using your ears and not your eyes. You’ll be playing with it, it will sound great, then you’ll notice the meter is pinned and the ratio is set to 30:1, and you’ll panic, “I’m crushing the crap out of things!
This can’t be right! My audio teacher would kill me!”
Relax. If it sounds good, it is good. Don’t worry about how things look.
You’ll find it is very hard to set the controls in such a way that the Pawn
Shop Comp sounds bad.
BACK PANEL
BACK PANEL CONTROLS
PREAMP – turn this clockwise to increase gain and add gentle saturation for more warmth and a slight lift in the high end (caused by added harmonic distortion).
BIAS – turn this clockwise to add grit and very audible distortion and crunch. Basically, this control is emulating setting tube bias incorrectly. In an actual piece of physical equipment, this wouldn’t be the best idea. On the Pawn Shop Comp, do what you want—you won’t break anything except the sound barrier!
PREAMP TUBES – There are three different sets of preamp tubes you can place in the signal path. The default is a pair of 12AX7s, which have pleasant distortion characteristics and a moderate amount of gain. Switch to the ECC83 tube set for much higher gain and a lot of distortion (if you turn up that PREAMP control!). The last set, 5751’s, have much less gain, and a warm, rounded, and slightly “out of focus” tonality.
TRANSFORMERS – you can choose from three transformer types, each of which gives the Pawn Shop Comp a different overall frequency response and different distortion characteristics when you hit the unit hard. Nickel has a flat response, Iron is bright and tight sounding, and Steel is round, dark, and has a low-end bump. 2 BAND EQ – the PSC has a two-band equalizer just after the preamp section for further adjustment of your signal before it feeds the compressor.
WEIGHT – is an adjustable inductor emulation peak style EQ, similar to
that found on vintage Neve preamps. The response curve is a wide, gentle bell.
There are two center frequencies to choose from, 63Hz and 171Hz. These
frequencies were carefully selected to catch kick drum frequencies (63Hz) or
affect the “warmth” area of the frequency spectrum (171Hz). Gain is initially
at 0dB gain. Turning it clockwise will add up to +8dB of gain, and
counterclockwise will reduce it by -8dB. WEIGHT was added to the Pawn Shop
Comp as a way to compensate for the loss of the bottom end when a signal is
really squashed by compression. It is NOT a surgical eq. Setting it to 63Hz
and cutting will not effect hum.
But if you’re really hammering a signal with the Pawn Shop Comp’s compressor
circuit, adding a few dB of WEIGHT will restore the bottom end and balance.
Conversely, when compressing things like vocals and acoustic guitars, a little
bit of cut at 171Hz can clean up an otherwise lumpy, chesty sounding track.
FOCUS – this adjusts a gentle (wide Q) peak-style inductor EQ centered at
1.2 kHz and 2.4kHz. It’s initially at 0dB gain. Turning it clockwise will add
up to +8dB of gain, and counterclockwise will reduce it by -8dB. 1.2 kHz is an
ignored area and people are very hesitant to boost in here because too much
can sound harsh and/or honky. However, with a wide, gentle curve, a slight
boost here adds presence and “width.” Adding a dB or two of FOCUS across, say,
a drum bus, will make the kit sound wider. It’s psychoacoustics for sure—there
is no special processing going on in the Pawn Shop Comp—but try it and see if
it doesn’t “open things up” in your mix.
While 1.2kHz and 2.4kHz might seem to be very close together on the spectrum,
there is a tremendous difference between the two. The 2.4kHz setting has a lot
more effect on the signals highs – it seems to get up into the “air band” area
while still remaining quite smooth. The 1.2kHz setting feels much lower and
solidly in the middle of the audio spectrum.
OPERATING LEVEL – this is an emulation of a circuit from a high-speed tape cassette dubbing system. It adds a combination of limiting and gain. It’s sort of a saturator but it is more than that. Turn it up a little and things jump out of the speakers a bit. Turn it WAY up to get HUGE amounts of distortion.
DRY/WET – use this to blend unprocessed signal (dry: what is feeding into the Pawn Shop Comp) with processed signal (wet: the signal after you run it through all of the elements of the Pawn Shop Comp). This is a very useful control. Sometimes, after you work on a track or a bus or a channel in solo (which everyone says you shouldn’t do but everyone does), you’ll un-solo the track and hear it in context to the rest of the mix, and realize you maybe went too far. Back down the effect by turning the DRY/WET counterclockwise until it fits in better.
RESISTORS – There are four resistor choices, which affect mainly the high
end of the plugin. Metal Film 1% is the brightest and most transparent, while
Carbon Composition is the darkest. Metal Film settings will give the Pawn Shop
Comp a bright, modern sound, while Carbon settings round off the high end a bit
and add a bit of noise for a more vintage vibe. This is a very subtle effect
and it will get lost in a big, thick mix. However, if you’re working
with less sound sources—a voice and an acoustic guitar, as an example,
switching it over to Carbon resistors is a nice touch.
FET – this allows you to adjust the compression curves by selecting between two different sets of FET emulations. 2N5486 FETs give a lot of predictable punch and give the Pawn Shop Comp a response similar to vintage ’70s Neve solid-state compressors, API compressors, 1176’s, and more esoteric things like the ADR Compex. 2N3820 models a FET set had some design issues which cause some unpredictable behavior. Sometimes you’ll click over to the 2N3820 setting and hear no difference, but sometimes it will sound better, and other times it will lose punch and sound smoother… it really depends on what you send through it.
GUI ZOOM – allows you to change the size of the plugins’ interface on
your screen. Make the PSC look as big-assed as it sounds!
OVERSAMPLING – increases the sample rate of the plugin 4 times over the
current sample rate of your project. Oversampling minimizes deleterious
digital artifacts that can lessen the sound quality of signals. However,
engaging OVERSAMPLING will increase the load on your computer’s processors,
which can cause stuttering and other issues with your audio. If you are
working at sample rates above 48kHz, you probably don’t need to use
oversampling because artifacts will most likely already be minimized. At rates
below 48kHz, clicking in oversampling can yield an improvement in sound
quality.
GPU ACCELERATION – Enables OpenGL processing for compatible graphics cards. This is on by default and will keep your DAW’s graphics running without any lagging. However, certain hardware configurations will lag and jerk with this switch-in. In those cases, which are rare, switch GPU ACCELERATION off. As a rule of thumb, leave this on and go make noise.
IDEAS ON TWEAKING THE OTHER SIDE
There is so much tweakable on the backside of the Pawn Shop Comp it is hard to know where to begin in terms of giving guidance. BIAS is great for adding buzz and distortion to basses and really hard-assed vocals. Turning up PREAMP can get a little more oomph and sparkle out of softer vocals, acoustic instruments, and snare drums.
If you’re not walking the preamp gain up, the choice of tubes won’t matter
that much, but at high preamp gain settings, the tube choices make a HUGE
different. ECC81s are the preamp tube of choice for Marshall and other high
gain guitar amps for a reason. Switching them in for the PSC adds a ton of
distortion. The 5751 is always very gentle, and even at normal gain settings
will tend to round out the signal a bit. Good for softer things like quieter
vocals.
As stated earlier, 3dB up on OPERATING LEVEL pushes the whole track forwards
and more “in your face.” The operating level is sort of a secret weapon on the
PSC.
You’ll find that you end up using the PSC on a lot of channels in your mix. A nice trick is to leave the Operating Level alone on all of them, and then goose any track you want to stand out a bit – a lead vocal or instrument, a kick, by 3dB, and it sort of… jumps out. This is not like Spinal Tap’s “This one goes to 11.” There is a change in saturation and harmonics when you push on the Operating level that seems to shove things out of the speakers a bit more.
If you want to cause all sorts of noise and distortion, turn down the OUTPUT a lot and crank up BIAS and PREAMP and OPERATING LEVEL… you’ll get total mayhem.
A CAVEAT
Because the Pawn Shop Comp is a digital emulation, you can tweak it in ways that you would never do with a physical piece of audio equipment. In the real world, things blow up and burn out. HOWEVER, all digital equipment is capable of tremendous amounts of gain, the Pawn Shop Comp included. Digital clipping is a real possibility, and a digitally clipped signal going through speakers at a high volume is NOT GOOD AT ALL. You don’t want to burn out the voice coils of your speakers, so by all means experiment but be sure to watch the levels feeding out of your gear and into your monitor amplification: you won’t want to digitally clip signals.
UTILITY PANEL
This is now standard on all Korneff Audio plugins, and this is its debut on the
Pawn Shop Comp.
TOOL TIPS/USER MANUAL – The LIGHTBULB brings up the tooltips, and the
BOOK opens the user manual, which you are currently reading.
A/B COMPARISON – The comparison tools are very cool. A and B are two independent snapshots of the plugin’s settings. Click A and make a few adjustments to the plugin’s controls. Click B and make some different adjustments. Click back on A and you’ll see all the adjustments you made for A. Click back on B and you’ll see all the adjustments you made on B. The >> key copies whatever setting you to have in A over to B.
UNDO/REDO – UNDO , to the left, reverses all the damage mankind has done
to the planet.
REDO, to the right, restores all the damage mankind has done to the planet,
starting with the latest control you tweaked on the plugin. There are
unlimited levels of Undo, so feel free to go back to the Cretaceous Period.
INFO ( i within a circle) – Click this to see release information about
the plugin and to access online resources.
INPUT and OUTPUT – these are trims and what you think it does: adjust
the input feeding in and output levels feeding out. If you’re adding a lot of
gain via the PREAMP, BIAS and the OPERATING LEVEL controls you will be
adjusting the OUTPUT down. A lot. If the signal feeding into the Pawn Shop
Comp is low—like the track was recorded too low—you’ll be able to compensate
for that using the INPUT control.
IDEAS FOR APPLICATIONS
The Pawn Shop Comp wasn’t designed to do anyone specific type of task. It’s not a vocal compressor or a bus compressor. It works well everywhere. In fact, for many users, it is the first processing plugin reached for when working on a track. Because it is so versatile, and because it is so hard to get a bad or unusable sound out of it, it is difficult to give a specific setting for a particular application. So, here are some ideas and guidance to get you started.
On Bass
The Pawn Shop Comp combines the warmth and smoothness of a tube compressor and
the punch of a FET limiter, so it is a natural fit for bass. Start with the
ATTACK at about 1 o’clock and the RELEASE at about 10 o’clock, and the RATIO
at 8:1. Turn down THRESHOLD to get the meter jumping. Too short a RELEASE can
result in some strange things in the bottom end as the compressor starts
“riding” the peaks and valleys of the waveform rather than responding to the
bass sound in its entirety (all compressors with a fast release do this). Use
the ATTACK to get control of the transient, set it slower to make the bass
punchier.
On the Other Side, use BIAS to get a fuzz bass effect, FOCUS can make things more articulate, and a WEIGHT set at 63Hz can strengthen the bottom end if you crank it way up. You might also think about doing a small cut with WEIGHT at 63Hz if the bass is getting in the way of the kick, or if the whole bottom end is a bit too big.
On Electric Guitars
Pawn Shop Comp’s designer, Dan Korneff, is renowned for guitar sounds, so it is
a given that the Pawn Shop Comp sounds great on electric guitars. Use slower
settings on the ATTACK control to bring out picking and percussiveness.
Setting the RELEASE long can make hand noise and hum less obtrusive, but too
long a release tends to dull down the entire guitar sound.
On The Other Side, the WEIGHT control is almost specifically designed to add back in missing bottom end on compressed guitars, while FOCUS will bring out note articulation. Use the 63Hz setting for really low guitar parts (maybe throw a high pass filter on the channel first to get rid of any guitar subharmonics). The 171Hz setting will bring out electric guitar warmth. BIAS and PREAMP can be used together to add a nice simulation of the old tube amp crunch and breakup. Switch to the ECC83 and the IRON transformer for a more high gain amp sound.
On Acoustic Guitars
The same ideas apply to acoustic guitars as electric: control the percussive
character of the acoustic guitar using the ATTACK knob, use the RELEASE to
control resonance and sustain, as well as sparkle.
The WEIGHT control on the back can be used to cut out some lower-end boom
(171Hz), and a boost in FOCUS at 1.2kHz will increase articulation and
presence. For more sheen, set FOCUS at 2.4kHz.
On Vocals
The Pawn Shop Comp can be used to barely touch a vocal or smash it to hell and
back. ATTACK controls the bite and intelligibility of the vocal, RELEASE
controls breathiness and can be used to increase intimacy (at faster
settings). Long RELEASE settings will dramatically smooth vocals out. Start
with RATIO at 4:1 and see where it goes from there.
One of the few times we think you should be looking at the meter is set to
release times. Ideally, you want the Release set so that as the vocal trails
off or gets quiet, the meter needle is moving back to 0dB. When the vocal dies
out the meter should be back to 0.
On The Other Side, get rid of lower-end chestiness by doing a tiny cut with
WEIGH at 171kHz, and top off and widen the vocal a bit with FOCUS set to
2.4kHz. You can lean pretty hard on the FOCUS without making the vocal sound
harsh and chiffy. Use that OPERATING LEVEL control to add gain and presence to
the vocal. Crank it way up (don’t forget to drop the OUTPUT level a little!)
to get distortion and mojo happening. A touch of gain added with the PREAMP
control will give vocals a nice, glossy sheen.
Experiment with the TRANSFORMERS on vocals. In some cases, there will be
almost no effect, but in other cases, the effect can be huge. Happy songs =
Iron? Sad songs = Steel?
On Drums
Again, the Pawn Shop Comp was developed by an engineer known for great rock
drum sounds, and he made the plugin for his specific work so… It’s great on
drums. Use it on everything from kicks to snares to toms. Turning up the
OPERATING LEVEL by 3dB or more makes drums jump out of the speakers like
cannons. Dialing in a higher BIAS setting can add vintage overload crunch to a
kick. The WEIGHT control, set to 63Hz, is specifically useful for drums and
kicks in particular.
The Pawn Shop Comp works on overheads, but we suggest for this application that you set a little too much compression—really get those cymbals to last, and then go to The Other Side and dial in some unprocessed signal using the DRY/WET to recover lost high end. IRON transformers work well on cymbals and switch in METAL FILM resistors for maximum high end.
Across the Drum Bus
On a drum bus, the Pawn Shop Comp is flat out amazing, and you can get sounds
from subtle to the classic “All Four Buttons Down” sound of 1176. Use the
RELEASE to adjust how much room sound there is (fast release = more room) and
ATTACK to let the initial hits get through (slower attack = more punch… up to
a point. Too slow an attack results in loss of punch and very little
compression applied to the tracks). In fact, often when working on a mix we’ll
put the Pawn Shop Comp on the drum bus first thing and start playing with
settings before working on any of the drum tracks individually.
WEIGHT and FOCUS are especially handy on the drum bus. Cutting at 171Hz can
clean up a sloppy, mushy room, and a bit of a push at 2.4kHz is nice for
cymbals and high hats.
Across the Mix Bus
The Pawn Shop Comp wasn’t specifically designed for use across the mix bus,
but, predictably, it works great there as well.
For a more vintage sound to your overall compression, switch in the 5751 tubes
and the STEEL transformer. The CARBON COMP resistor setting will pull down the
highs a bit and the overall sound will be smoky and loose. If it is too dull,
either switch resistors to something in the METAL FILM family or use the
DRY/WET control to ease off the effect and add back some of the unprocessed
signals to restore the high end a bit.
For a modern bus compressor sound, use the NICKEL transformers and METAL FILM
resistors.
The Pawn Shop Comp across a mix adds a lot of punch, especially if you set the
ATTACK a bit slow and the RELEASE on the short side.
Remember that ATTACK effects the wavefront—the start of signals, the
transients. Too fast an attack and you’ll dull down your whole mix because the
high end is usually in the transients. Perhaps start with Attack fully to the
left and ease it to the right until the mix sort of peps up and pops.
Remember that RELEASE effects how much the dynamics of the song vary from
section to section, and how much quiet detail can be heard. Release effects the
wave ends. That might not be a real term but think of it as the portion of the
signal as it dries out. Start with the RELEASE at 12 o’clock and experiment
with moving it to the left and to the right. There’s a spot where the mix will
sound even and yet is exciting. That is where you want to set that release.
People talk about bus compressors adding “Glue” and getting everything to work
together harmoniously. The Pawn Shop Comp is more like epoxy on a mix if you
overdo it… ever get epoxy everywhere? It makes a mess. However, feel free to
overdo it, and then back it down using DRY/WET.
Thanks again for supporting Korneff Audio. We hope you love your Pawn Shop
Comp.
Make great records! Make great music.
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