NONLINEAR LABS C15 Sound Generation Tutorial Instruction Manual
- June 17, 2024
- NONLINEAR LABS
Table of Contents
- C15 Sound Generation Tutorial
- Product Information
- Specifications
- About these tutorials
- Formats
- Hardware User Interface
- Product Usage Instructions
- Init Sound
- Oscillator Section / Creating Waveforms
- FAQ
- Q: Where can I find more detailed information about the C15
- Q: Can I use the Graphic User Interface (GUI) instead of the
C15 Sound Generation Tutorial
Product Information
Specifications
- Product: C15 Synthesizer
- Manufacturer: Nonlinear Labs
- Website: www.nonlinear-labs.de
- Email: info@nonlinear-labs.de
- Author: Matthias Fuchs
- Document Version: 1.9
About these tutorials
These tutorials are designed to help users quickly and easily
understand and utilize the features of the C15 synthesizer. Before
using these tutorials, it is recommended to consult the Quickstart
Guide or the User Manual to learn about the basic concept and setup
of the C15. The User Manual can also provide more in-depth
information on the capabilities and parameters of the
instrument.
The tutorials primarily use the front panel of the instrument.
However, if users prefer to work with the Graphic User Interface
(GUI), they should refer to the Quickstart Guide or chapter 7 User
Interfaces of the User Manual to understand the basic concepts of
the GUI. Afterward, users can easily apply the programming steps
described in the tutorials from the hardware panel to the GUI.
Formats
These tutorials use specific formatting to make instructions
clear and easy to follow. Key buttons and encoders are formatted in
bold, and sections are indicated in brackets. Secondary parameters
that can be accessed by repeatedly hitting a button are labeled in
bold italic. Data values are presented in square brackets.
Controllers such as Ribbons and Pedals are labeled in Bold
Capitals.
Programming steps are indented to the right and marked with a
triangle symbol. Notes on previous programming steps are further
indented and marked with double slashes. Important notes are marked
with an exclamation mark. Excursions provide additional in-depth
knowledge and are presented within a list of programming steps.
Hardware User Interface
The C15 synthesizer features an Edit Panel, Selection Panels,
and a Control Panel. Please refer to the images on the next page
for a visual representation of these panels.
Product Usage Instructions
Init Sound
To initialize the sound on the C15 synthesizer, follow these
steps:
- Press the Init Sound button on the front panel.
Oscillator Section / Creating Waveforms
To create waveforms using the Oscillator Section of the C15
synthesizer, follow these steps:
- Press the Oscillator Section button on the front panel.
- Turn the Encoder to select the desired waveform.
FAQ
Q: Where can I find more detailed information about the C15
synthesizer?
A: For more detailed information about the C15 synthesizer,
please consult the User Manual provided by Nonlinear Labs. It
contains comprehensive information on the basic concept, setup,
capabilities, and parameters of the instrument.
Q: Can I use the Graphic User Interface (GUI) instead of the
front panel?
A: Yes, you can use the Graphic User Interface (GUI) as an
alternative to the front panel. Please refer to the Quickstart
Guide or chapter 7 User Interfaces of the User Manual to learn
about the basic concepts of the GUI and how to transfer programming
steps from the hardware panel to the GUI.
Sound Generation Tutorial
NONLINEAR LABS GmbH Helmholtzstraße 2-9 E 10587 Berlin Germany
www.nonlinear-labs.de info@nonlinear-labs.de
Author: Matthias Fuchs Document Version: 1.9
Date: September 21, 2023 © NONLINEAR LABS GmbH, 2023, All rights reserved.
Contents
About these tutorials . . . . . . . . . . . . . . . . . . . . 6 Init Sound . .
. . . . . . . . . . . . . . . . . . . . 10 Oscillator Section / Creating
Waveforms . . . . . . . . . . . . . 12
Oscillator Basics . . . . . . . . . . . . . . . . . . . 12 Oscillator Self-
Modulation . . . . . . . . . . . . . . . . 13 Introducing the Shaper . . . . .
. . . . . . . . . . . . 14 Both Oscillators together . . . . . . . . . . . . .
. . . 16 The State Variable Filter . . . . . . . . . . . . . . . . . . 24 The
Output Mixer . . . . . . . . . . . . . . . . . . . . 28 The Comb Filter. . . .
. . . . . . . . . . . . . . . . . 30 The very basic Parameters . . . . . . . .
. . . . . . . . 31 More advanced Parameters / Refining the Sound . . . . . . .
. . 33 Varying the Exciter Settings (Oscillator A) . . . . . . . . . . . 35
Using Feedback Paths . . . . . . . . . . . . . . . . . . . 37
Introduction
About these tutorials
These tutorials were written to make you find your way into the secrets of
your C15 synthesizer quickly and easily. Please consult the Quickstart Guide
or the User Manual to learn everything about the basic concept and setup of
your C15 before using these tutorials. Please also consult the User Manual any
time to delve deeper into the capabilities of the C15 synthesis engine, and to
learn about all the details of any of the parameters of the instrument.
A tutorial will teach you basic aspects of the C15’s concepts as well as the
various components of the sound engine, and how they interact with each other,
in a hands-on manner. It is an easy way to familiarize yourself with your C15,
and a starting point for your sound design work on the instrument it is, too.
6 If you feel like learning more about the details of a specific parameter
(e.g. value ranges, scaling, modulation capabilities etc), please refer to
chapter 8.4. “Parameter Reference” of the User Manual at any time. You can use
the tutorials and the User Manual in parallel.
The tutorials use the front panel of the instrument. In case you would rather
like to work with the Graphic User Interface, please refer to the Quickstart
Guide or chapter 7 “User Interfaces” of the User Manual first to learn about
the basic concepts of the GUI. After this, you will be able to easily apply
the programming steps described and transfer them from the hardware panel to
the GUI.
Formats
These tutorials describe fairly simple programming examples you can follow
step by step. You will find lists boasting programming steps and figures that
show the C15’s user interface state. To make things perfectly clear, we make
use of specific formatting throughout the entire tutorial.
Buttons (Section) that need to be pressed are formatted in bold print. The
name of the section follows in (brackets). The Encoder is labelled the same
way:
Sustain (Envelope A) … Encoder …
Secondary parameters that can be accessed by repeatedly hitting a button are
labelled in bold italic: Asym
Introduction
Data values are bold and in square brackets: [ 60.0 % ] Controllers, as the
Ribbons and Pedals, are labelled in Bold Capitals: PEDAL 1
Programming steps to be performed are indented to the right and marked with a
triangle, like this:
Notes on the previous programming step are even more indented to the right and
marked with a dubble slash: //
This will look e.g. like this:
Applying modulation to the PM self modulation of Oscillator A:
Press PM A (Oscillator B) two times. Env A is highlighted in the display.
Turn the Encoder to [ 30.0 % ].
7
Oscillator B is now being phase-modulated by the signal of Oscillator A.
The modulation depth is controlled by Envelope A at a value of 30.0%.
Every once in a while, you will find some notes of particular importance (at
least we believe so…).They are marked by an exclamation mark (which looks like
this:
Please note that there is …
Sometimes, you will find some explanations within a list of programming steps.
They provide a little more in-depth knowledge and are called “Excursions”.
They look like this:
Excursion: Parameter Value Resolution Some parameters need a …
Here and there, you will find short recaps they look like this:
5 Recap: Oscillator section
Basic Conventions
Before starting, it is crucial to understand some basic conventions of the front panel more on this in the Quickstart Guide:
· When a button on a Selection Panel is pressed, the parameter is selected and its value can be edited. Its LED will light up permanently. Additional “Sub Parameters” can be accessed by pressing the button multiple times.
· There can be some flashing LEDs to show the targets of the signal that is generated in the selected Parameter Group.
· When a Macro Control is selected, flashing LEDs dislay the parameters it is modulating.
· When the Preset screen is on, the currently active signal flow or active parameters
8
respectively are indicated by LEDs lighting up permanently.
Introduction
Hardware User Interface
The images on the next page show the Edit Panel and one of the Selection
Panels of the Panel Unit, and the Control Panel of the Base Unit.
Setup
Sound
Info
Fine
Shi
Default
Dec
Inc
Preset
Store
Enter
Edit
Undo
Redo
Edit Panel
1 Setup Button 2 Panel Unit Display 3 Setup Button 4 Sound Button 5 Soft
Buttons 1 to 4 6 Store Button 7 Info Button 8 Fine Button 9 Encoder 10 Enter
Button 11 Edit Button 12 Shift Button 13 Default Button 14 Dec / Inc Buttons
15 Undo / Redo Buttons
Feedback Mixer
A/B x
Comb
SV Filter
Effects
Comb Filter
Drive
A B
Pitch
Decay
AP Tune
State Variable Filter
Hi Cut
A B
Comb Mix
Cutoff
Reson
Output Mixer
Spread
A
B
Comb
SV Filter
Drive
Level PM
FM Level
Selection Panel
16 Parameter Group 17 Parameter Indicator 18 Parameter Selection
Button 19 Indicators for
Sub Parameters
Funct
Mode
Base Unit Control Panel
20 / + Buttons 21 Base Unit Display 22 Funct / Mode Buttons
Sound Generation
The first tutorial describes the basic functions of the sound generation
modules, their interaction (resp. modulation capabilities), and the signal
path. You will learn how to create specific waveforms using the oscillators,
blend them, and feed them into subsequent modules like filters and effects. We
will be dealing with the filters as sound-processing devices as well as with
the sound-generating capabilities of the Comb Filter. The tutorial will be
topped off by an insight into the feedback capabilities (which is another very
interesting way of creating sounds).
As you certainly know already, the C15’s oscillators initially generate sine-
waves. The real fun starts when these sine-waves are warped to generate
complex waveforms with amazing sonic results. We will start right there:
Init Sound
10
Starting with the Init Sound is the best thing to do. When loading the Init
Sound, parameters are set to their default values (same thing happens when
using the default button). The Init Sound uses the most basic signal path with
no modulations at all. Most of the mix parameters are set to zero value.
Initializing all parameters (resp. the edit buffer):
Press Sound (Edit Panel). Press and hold Default (Edit Panel). Now you can
choose whether you want to initialize the edit buffer as a
Single, Layer or Split Sound (Edit Panel > Soft Button 1-3). Now the edit
buffer has been initialized. You will hear nothing. Don’t
worry, you are not the one to blame. Please proceed: Press A (Output Mixer).
Turn the Encoder to approx. [ 60.0 % ]. Play some notes.
You will hear the typical Init sound a simple, slowly decaying oneoscillator
sine-wave sound.
Excursion A Short Glimpse at the Signal Path Before we proceed further, let’s have a brief look at the C15’s structure / signal path:
Sound Generation
Feedback Mixer
Shaper
Oscillator A
Shaper A
Oscillator B
Shaper B
FB Mix RM
FB Mix
Comb Filter
State Variable
Filter
Output Mixer (Stereo) Shaper
Envelope A
Envelope B
Flanger Cabinet
Gap Filter
Echo
Reverb
11
To FX /
FX
Serial FX
Mix
Envelope C
Flanger Cabinet
Gap Filter
Echo
Reverb
Starting point are the two oscillators. They produce sine-waves for a start but these sine-waves can be warped in various ways to produce complex waveshapes. This is done by phase modulation (PM) and by using the Shaper sections. Each oscillator can be phase-modulated by three sources: itself, the other oscillator, and the feedback signal. All three sources can be used at the same time in variable proportions. Three Envelopes control both Oscillators and Shapers (Env A Osc/Shaper A, Env B Osc/Shaper B, while Env C can be routed pretty flexibly, e.g. for controlling the filters). To process the oscillator signals even further, there is a State Variable Filter as well as a Comb Filter. When operating at high resonance settings and being pinged by an oscillator signal, both filters can work as signal generators in their own right. Oscillator/Shaper outputs and filter outputs are fed into the Output Mixer. This section allows you to blend and balance various sonic components with each other. To avoid undesired distortion at the output stage, keep an eye on the Output Mixers Level parameter. Values around 4.5 or 5 dB are mostly on the safe side. If you want to use distortion deliberately to produce timbral variations, please consider using the Drive parameter of the Output Mixer or the Cabinet effect instead. The final stage of the signal path is the effects Section. It is fed from the Output Mixer where all voices are combined into a monophonic signal. When using the Init sound, all five effects will be bypassed.
Oscillator Section / Creating Waveforms
A typical parameter screen of the Panel Unit display looks like this:
Sound Generation
1 Group Header 2 Parameter Name
12
Oscillator Basics
3 Graphical Indicator 4 Parameter Value
5 Soft Button Labels 6 Main and Sub Parameters
Let’s (de)tune Oscillator A:
Press Pitch (Oscillator A) AB (Comb Filter) AB (State Variable Filter) and A
(Output Mixer) are
flashing to show you that both filters and the Output Mixer are receiving a
signal from the selected Oscillator A (even though you are not hearing much
filtering right now). Turn the Encoder and detune Oscillator A by semitones.
The pitch is displayed in MIDI-note numbers: “60” is MIDI note 60 and
equal to note “C3”. It is the pitch that you hear when playing the third “C”
of the keyboard.
Now let’s play around with Key Tracking:
Press Pitch (Oscillator A) two times. Its light stays on. Now watch the
display. It shows the highlighted parameter Key Trk. Note that multiple
hitting of a parameter button toggles between the upper “main” parameter (here
“Pitch”) and several “sub” parameters (here Env C and Key Trk) that are
related to the main parameter.
Turn the Encoder to [ 50.00 % ]. Oscillator A’s keyboard tracking is now
halved which equals playing quarter-tones on the keyboard.
Sound Generation
Turn the Encoder to [ 0.00 % ]. Each key is playing at the same pitch now. A
key tracking close to 0.00% can be very useful when an oscillator is used as
LFO-like modulation source or slow PM-carrier. More on this later…
Turn the Encoder back to [ 100.00 % ] (the usual semi-tone scaling). Reset
every parameter to its default value by hitting Default (Edit Panel).
Let’s introduce some envelope parameters:
(please consult the User Manual for all details of the envelope parameters or use the Info button on the Edit Panel).
Press Attack (Envelope A).
Turn the Encoder and play some notes.
Press Release (Envelope A).
13
Turn the Encoder and play some notes.
Envelope A is always connected to Oscillator A and controls its volume.
Press Sustain (Envelope A).
Turn the Encoder to approx. [ 60,0 % ].
Oscillator A is now providing a static signal level.
Oscillator Self-Modulation
Press PM Self (Oscillator A). Turn the Encoder back and forth.
Oscillator A’s output is fed back into its input. At higher rates, the output
wave gets increasingly warped and generates a sawtooth wave with rich harmonic
content. Sweeping the Encoder will produce a filter-like effect.
Excursion bipolar parameter values
PM Self works at positive as well as negative parameter values. You will find
many more parameters with positive and negative values, not only modulation
depth settings (as you might know from other synthesizers) but also mixing
levels etc. In many cases, a negative value represents a phase-shifted signal.
Only when mixing such a signal with other signals, phase cancellations will
generate audible effects. With Self PM active, a positive value will generate
a sawtooth-wave with rising edge, negative values generate a falling edge.
Let’s make Oscillator self-modulation dynamic and control Self-PM of
Oscillator A by Envelope A:
Set the Encoder to approx. [ 70,0 % ] self modulation amount. Press PM Self
(Oscillator A) again. Watch the Display: Env A is highlighted
You have just accessed the first sub-parameter “behind” PM-Self (“Env A”). It
is the amount of Envelope A modulating PM-Self of Oscillator A.
Sound Generation
Alternatively, you can toggle through the sub-parameters behind the
currently active button with the rightmost soft button at any time.
Turn the Encoder to [ 100,0 % ].
14
Envelope A now provides a dynamic modulation depth for PM Self of Osc
A. As a result, you will hear a transition from bright to soft or the other
way round, depending on the settings of Env A.
Now tweak the different Envelope A parameters a bit (see above): Depend-
ing on the settings, you will hear some simple brassy or percussive sounds.
Since Envelope A is influenced by keyboard velocity, the sound will also
depend on how hard you are hitting the keys.
Introducing the Shaper
First, please reset Oscillator A to a simple sine-wave by selecting PM Self
and PM Self – Env A (Env A) and hitting Default. Envelope A should be
providing a simple organ-like setting.
Press Mix (Shaper A). Turn the Encoder slowly to [ 100.0 % ] and play some
notes.
At increasing Mix values, you will hear the sound getting brighter. Note that
the sound is somewhat different from the results of “PM Self”. Now the
Oscillator A signal is being routed through Shaper A. “Mix” blends between the
pure oscillator signal (0 %) and the output of the Shaper (100 %).
Press Drive (Shaper A). Turn the Encoder slowly and play some notes.
Sound Generation
Then set the Drive to [ 20.0 dB ]. Press Fold (Shaper A). Turn the Encoder
slowly and play some notes. Press Asym (Shaper A). Turn the Encoder slowly and
play some notes.
Fold, Drive and Asym(metry) warp the signal to generate various waveshapes
with very different harmonic content and timbral results.
Press PM Self (Oscillator A) again. Turn the Encoder to [ 50.0 % ] and play
some notes. Press PM Self (Oscillator A) again. Turn the Encoder slowly and
play some notes.
Now you have just fed the Shaper with the self-modulated (resp. sawtooth wave)
signal instead of a sine wave.
15 Excursion what’s that Shaper doing?
In simple words, the Shaper distorts the oscillator signal in various ways. It
maps the input signal to a shaping curve to produce a more complex waveform.
Depending on the settings, a vast range of different harmonic spectra can be
created.
y x
Output t
Input
t
Drive:
3.0 dB, 6.0 dB, 8.0 dB
Fold:
100 %
Asymetry: 0 %
The Drive parameter controls the intensity of distortion induced by the Shaper and can produce a vaguely filter-like effect. The Fold parameter controls the amount of ripples in the waveform. It emphases some odd harmonics while the fundamental is attenuated. The sound gets some characteristic “nasal” quality, not unlike a resonating filter. Asymmetry treats the upper and the lower part of the input signal differently and generates even harmonics (2nd, 4th, 6th etc) that way. At high values, the signal is pitched one octave higher while the fundamental is eliminated. All three parameters interact with each other, producing countless variations of distortion curves and resulting waveforms.
Sound Generation
Excursion the C15’s signal routing / blending
As with all signal routings in the C15, the Shaper is not switched in or out
of the signal path but continuously blended with another (usually the dry)
signal. This makes sense since it provides great morphing capabilities without
any steps or clicks in the sound. More on this later.
Excursion parameter value fine resolution
Some parameters need a very fine resolution to fine-tune a sound the way you
desire. In order to do this, the resolution of every parameter can be multiplied by a
factor of 10 (sometimes even 100). Simply hit the Fine button to toggle fine resolu-
tion on and off. To get an impression of that effect, try out “Drive (Shaper A)” in fine
resolution mode.
By selecting a new parameter, the fine “mode” will automatically be disabled. To
16
enable fine resolution permanently, press Shift + Fine.
Now set PM Self to [ 75 % ]. Press PM Self (Oscillator A) another two times
(or use the rightmost soft
button) to access the sub-parameter Shaper. It is highlighted in the display.
Turn the Encoder slowly and play some notes.
Now the signal for the phase-modulation of Oscillator A is fed back post
Shaper: Instead of a sine-wave, a complex waveform is now used as modulator.
This generates even more overtones and, beyond a certain degree, it can
produce increasingly chaotic results, noisy or “chirpy” sounds in particular.
You will hear the effect of the shaper even when you set the shaper’s Mix
parameter to zero.
Both Oscillators together
Mixing both Oscillators:
First, please reload the Init Sound. Both Oscillators are now generating
simple sine-waves again.
Press A (Output Mixer). Turn the Encoder to approx. [ 60.0 % ]. Press B
(Output Mixer).
Turn the Encoder to approx. [ 60.0 % ]. Now, both oscillators are sending
their signals through the Output Mixer.
Press Level (Output Mixer). Turn the Encoder to approx. [ -10.0 dB ].
You have just reduced the mixer’s output signal enough to avoid unwanted
distortion.
Press Sustain (Envelope A). Turn the Encoder to [ 50 % ].
Oscillator A is now providing a sine-wave at a constant level whereas
Oscillator B is still fading out over time.
Sound Generation
Creating intervals:
Press Pitch (Oscillator B).
Turn the Encoder to [ 67.00 st ]. Play some notes.
17
Now Oscillator B is tuned seven semitones (a fifth) above Oscillator A. You
may also try out different intervals like e. g. an octave (“72”) or an octave
plus an additional fifth (“79”).
Turn the Encoder back to [ 60.00 st ] or use the Default button.
Press PM Self (Oscillator B).
Turn the Encoder to approx. [ 60.0 % ]. Play some notes.
Oscillator B is modulating itself now, sounding brighter than Oscillator A.
Press Decay 2 (Envelope B).
Turn the Encoder to approx. [ 300 ms ].
Oscillator B is now fading out at a medium decay rate. The resulting
sound is vaguely reminiscent of a piano of sorts.
Press Sustain (Envelope B).
Turn the Encoder to [ 50% ].
Now, both Oscillators are producing steady tones. The resulting sound is
vaguely reminiscent of an organ.
You have just created some sounds that are made up of two components: A basic sine-wave from Oscillator A and some sustained / decaying overtones from Oscillator B. Very simple still, but with lots of creative options to choose from …
Sound Generation
Detuning Oscillator B:
Press PM Self (Oscillator A). Turn the Encoder to [ 60.00 % ].
We simply wanted to make the entire sound somewhat brighter, to improve the
audibility of the following example.
Press Pitch (Oscillator B). Press Fine (Edit Panel). Sweep the Encoder slowly
up and down and dial in [ 60.07 st ].
Oscillator B has now been detuned by 7 Cents above Oscillator A. Detuning
generates a beat frequency that we all love so much because it makes the sound
so “fat” and “vibrant”.
Tweaking the sound a bit more:
18 Press Attack (Envelope A and B). Turn the Encoder. Press Release (Envelope
A and B). Turn the Encoder. Adjust PM Self level and Envelope parameters as
you please. Depending on the settings, the results will vary between string
and brass-like sounds.
The same beat frequency at all pitch ranges with Key Tracking
As you may have noticed, the beat frequency changes across the range of the
keyboard. Higher up the keyboard, the effect can grow too strong and sound a
bit “unnatural”. To achieve a steady beat frequency at all pitch ranges:
Press Pitch (Oscillator B) three times. Key Trk is highlighted in the display.
Press Fine (Edit Panel). Turn the Encoder slowly to [ 99.80 % ].
At a Key Tracking below 100%, the pitch of higher notes will be increasingly
reduced resp. not proportional to their position on the keyboard. This detunes
high notes a bit less than low notes and keeps the beat frequency lower in
high ranges, resp. steady across a wide pitch range.
Sound Generation
One oscillator modulating the other:
First, please reload the Init-Sound. Don’t forget to turn up Level A on the
Output Mixer to [ 60.0 % ]. Both Oscillators are now generating simple sine-
waves. What you are hearing right now is Oscillator A.
Press PM B (Oscillator A).
Turn the Encoder and dial in approx. [ 75.00 % ].
Oscillator B is not added to the output mixer but used to modulate the
phase of Oscillator A instead. Since Oscillator B is currently generating a
sine-wave at the same pitch as Oscillator A, the audible effect is similar to
self-modulation of Oscillator A. But here comes the fun part, we are now
detuning Oscillator B:
Press Pitch (Oscillator B).
Sweep the Encoder and play some notes. Then dial in [ 53.00 st ].
You will now be hearing some soft “metallic” timbres that sound quite
19
promising (but that’s only us, of course…).
Excursion The Secrets of Phase Modulation (PM) Oscillator Pitches and
Modulation Index
When modulating the phase of one oscillator by another one at a different
frequency, lots of sidebands or new overtones respectively are generated.
Those were not present in the source signals. The frequency ratio of both
oscillator signals defines the harmonic content resp. the overtone structure
of the resulting signal. The resulting sound remains harmonic as long as the
ratio between the modulated oscillator (called “carrier” here Oscillator A)
and the modulating oscillator (called “modulator” here Oscillator B) is a
proper multiple (1:1, 1:2, 1:3 etc). If not, the resulting sound will become
increasingly inharmonic and dissonant. Depending on the frequency ratio, the
sonic character is reminiscent of “wood”, “metal” or “glass”. This is because
the frequencies in a vibrating piece of wood, metal or glass are very similar
to the frequencies generated by PM. Obviously, PM is a very good tool to
generate sounds that feature this type of timbral character. A second crucial
parameter is the intensity of the phase modulation or “modulation index”. In
the C15, the appropriate parameters are called “PM A” and “PM B”. Different
values will produce radically different timbral results. The interaction
between the pitch of the respective oscillators and their modulation depth
settings (“PM A / B”) is also crucial to the sonic results.
Controlling the Modulator by an Envelope:
As you have learned in the meantime, frequency and mod depth of the modulator (here Oscillator B) are crucial for shaping sound using PM. Unlike classic subtractive synthesis, it is very easy to generate a wide range of noisy and “metallic” timbres that offer lots of potential when emulating acoustic instruments, like e.g. mallets or plucked strings. To explore this, we will now add some sort of percussive “stroke” to a simple sound:
Sound Generation
Load the Init sound and turn up Oscillator A (the carrier):
A (Output Mixer) = [ 75.0 % ]
Press Pitch (Oscillator B).
Set the Encoder to [ 96.00 st ].
20
Press PM B (Oscillator A).
Set the Encoder to approx [ 60.00 % ].
Now you are hearing Oscillator A being phase-modulated by Oscillator B.
The sound is bright and slowly decaying.
Press Pitch (Oscillator B) until Key Trk is highlighted in the display.
Turn the Encoder and dial in [ 0.00 % ].
The Key Tracking of Oscillator B is off now, providing a steady modula-
tor-pitch for all keys. In some key ranges, the sound is now becoming
somewhat odd.
Press PM B (Oscillator A) until Env B is highlighted in the display.
Set the Encoder to [ 100.0 % ].
Now Envelope B is controlling the phase-modulation depth (PM B) over
time.
Press Decay 1 (Envelope B).
Turn the Encoder to [ 10.0 ms ].
Press Decay 2 (Envelope B).
Turn the Encoder to approx. [ 40.0 ms ] and play some notes. Keep Break-
point (BP Level) at default value 50%.
Envelope B is now producing a short percussive “stroke” that quickly
fades out. In every key range, the percussive “stroke” sounds slightly
different since the pitch ratio between carrier and modulator is a bit
different for every key. This helps to make emulations of natural sounds
pretty realistic.
Using Key Tracking as a sound parameter:
Press Pitch (Oscillator B) until Key Trk is highlighted in the display. Turn
the Encoder and dial in [ 50.00 % ] while playing some notes.
The Key Tracking of Oscillator B has been enabled again which forces
Oscillator B to change its pitch depending on the note played. As you
remember, pitch ratios between oscillators are altered and hence the harmonic
structure of the resulting sound will also be altered across the entire note
range. Enjoy trying out some timbral results.
Sound Generation
Using the Modulator Pitch to change the sonic character:
Now change Pitch (Oscillator B).
You will notice the timbral transition from “wooden” (medium pitch
21
ranges) through “metallic” to “glassy” (high pitch ranges).
Re-adjust Decay 2 (Envelope B) a bit also and you will hear some simple
but amazing “tuned percussion” sounds.
As a pretty nice-sounding example, dial in e.g. Pitch (Oscillator B) 105.00
st and Decay 2 (Envelope B) 500 ms. Have fun and get carried away (but
not too much) …
Cross modulation:
Press PM A (Oscillator B). Turn the Encoder slowly up and dial in approx. [
50.00 % ].
The phase of Oscillator B is now being modulated by Oscillator A. That means,
both oscillators are now modulating each other’s phase. This is called cross-
or x-modulation. That way, lots of inharmonic overtones are produced and,
accordingly, the sonic results can be quite odd and often noisy. They depend
very much on the frequency/pitch ratios of either oscillators (please see
above). Please feel free to explore some nice Pitch B values and Envelope B
settings as well as variations of PM A and PM B and the modulation of PM A by
Envelope A. At proper parameter value ratios, you may create some nice
“plucked strings” nylon and steel strings included.
Excursion Adjusting velocity sensitivity
You certainly want to explore a lot of expressive potential when enjoying your
sounds. The C15 provides a lot of capabilities to do so (Ribbon Controllers,
Pedals etc). For starters, we would like to introduce Keyboard Velocity. Its
default setting is 30.0 dB which works pretty well in many cases.
Sound Generation
Press Level Vel (Envelope A).
Turn the Encoder and dial in [ 0.0 dB ] first, then increase the value slowly to
[ 60.0 dB ] while playing some notes.
Repeat the process with Envelope B.
Since Envelope A controls the level of Oscillator A, a change of its velocity
22
value affects the loudness of the current sound. Oscillator B level (the
Modulator) is controlled by Envelope B. Since Oscillator B determines
the timbral character of the current setting to some extent, its level has a
huge effect on the current sound.
Oscillator as LFO (Low Frequency Oscillator):
Now set up your C15 so that
· Oscillator A produces a steady sine-wave (no Self-PM, no Envelope
modulation)
· Oscillator A is constantly phase-modulated by Oscillator B (again no Self-
PM, no Envelope modulation here). PM B (Oscillator A) should have a value
around [ 90.0 % ] to make all the following sonic results easily audible.
Oscillator B should not be part of the audible output signal, i. e. B (Output
Mixer) is [ 0.0 % ].
Press Pitch (Oscillator B). Sweep the Encoder up and down while playing some
notes.
Then dial in [ 0.00 st ]. You will hear a fast pitch vibrato. Its frequency is
depending on the note
played. Press Pitch (Oscillator B) until Key Trk is highlighted in the
display. Turn the Encoder and dial in [ 0.00 % ].
The Key Tracking of Oscillator B is set to Off now which results in a constant
pitch (and vibrato speed) across the entire note range.
Now Oscillator B is behaving like an (almost) ordinary LFO and can be used as a source for periodic modulation in the sub-audio range. Please note that, in contrast to most other (analog) synthesizers with a dedicated LFO, the C15 sports an oscillator/LFO per voice. They are not phase-synced which helps to animate many sounds in a natural way.
Sound Generation
5 Recap: Oscillator section
The C15’s combination of two oscillators and two shapers, controlled by two envelopes, allows the generation of many different kinds of waveshapes from simple to complex:
· Initially, both Oscillators produce sine-waves (without any overtones)
· With Self PM active, each Oscillator generates a variable sawtooth wave
23
(with all overtones)
· When routed through the Shaper, depending on the settings of Drive and Fold, various rectangle and pulse-like waveforms can be generated (with odd- numbered overtones).
· The Shaper’s Asym(metry) parameter adds even harmonics.
Interaction of the parameters mentioned above produces a wide timbral
scope and dramatic timbral shifts.
· Mixing both Oscillator/Shaper outputs in the Output Mixer produces sounds with two sonic components, as well as intervals and out-of-tune effects.
· Phase Modulation (PM A / PM B) of one Oscillator by the other as well as
cross-modulation can produce inharmonic sounds. The pitch ratios of the Oscil-
lators and the modulation settings mainly determine the timbral results.
Careful adjustment of pitch, Key Tracking and mod depth settings is import-
ant for timbre as well as for making pitched sounds playable! Use Fine
resolution
to adjust the crucial parameters.
· Introduction of Envelope A and B produces dynamic control over level and timbre.
· Oscillators can be used as LFOs when key tracking is disabled.
The State Variable Filter
Sound Generation
To introduce the State Variable Filter (S.V. Filter), we should first set up
the oscillator section to produce a sawtooth waveform which is rich in
overtones. This is a good input signal fodder to explore the State Variable
Filter. First, please load the Init sound this time, you do not need to
crank up “A” on the Output Mixer!
· Set Oscillator A’s PM Self to 90 % for a nice sounding saw-wave. · Set
Envelope A’s Sustain to 60 % in order to produce a steady tone.
Now please proceed like this:
24
Enabling the S.V. Filter:
Press S.V. Filter (Output Mixer). Set the Encoder to approx. [ 50.0 % ].
The “S.V. Filter” input of the Output Mixer is fully open now and you can hear
the signal passing the filter. Since input “A” is closed, all you are hearing
is the plain S.V. Filter signal.
Press A B (State Variable Filter). This parameter determines the ratio
between the Oscillator/Shaper signals A and B, fed into the S.V. Filter input.
For now, keep it at its default setting “A”, i. e. [ 0.0 % ].
The very basic Parameters:
Press Cutoff (State Variable Filter). S.V. Filter (Output Mixer) is flashing
to let you know that the S.V. Filter is part of the signal path.
Sweep the Encoder across the entire value range and dial in the default value
[ 80.0 st ]. You will hear the characteristic transition from bright to dull
since overtones are gradually being eliminated from the signal. ! At very low
settings, when the cutoff setting is below the frequency of the fundamental
note, the output signal might become inaudible.
Press Reson (State Variable Filter).
Sound Generation
Sweep the Encoder across the entire value range and dial in the default value
[ 50.0 st ]. When increasing resonance values, you will hear frequencies
around the cutoff setting becoming increasingly edgier and more pronounced.
Cutoff and resonance are the most effective filter parameters.
Excursion Controlling the current Parameter using Ribbon 1
Sometimes, it can be more useful (or funnier) to control a parameter using a
ribbon controller rather than an encoder. This is useful when performing with
the parameter as well as adjusting values very accurately. To assign a Ribbon
to a specific parameter (here the Cutoff of the S.V. Filter), simply:
Press Cutoff (State Variable Filter).
25
Press Mode (Base Unit Control Panel) until the Base Unit Display shows
Cutoff. This mode is also called Edit Mode.
Slide your finger across RIBBON 1.
The parameter currently selected (Cutoff) is now controlled by RIBBON 1,
or your finger tip
When using the C15’s Macro Controls, the Ribbons / Pedals can control various
parameters at the same time. This very interesting topic will be covered in a
later tutorial. Stay tuned.
Exploring some of the more advanced S.V. Filter parameters:
Our word of advice: No matter whether you are familiar with filters in general
or not, please grab the user manual and take some time to study all those
flashy S.V. Filter parameters in detail.
Excursion: The S.V. Filter functionality
The S.V. Filter is a combination of two resonating two-pole state-variable
filters, each with a slope of 12 dB. Cutoff and Resonance can be controlled
manually or modulated by Envelope C and Key Tracking.
Sound Generation
Note Pitch & Pitchbend
Env C
Cutoff Spread Key Trk Env C
Cutoff Control
Cut 1 Cut 2
LBH
L-B-H Control L-B-H 1 L-B-H 2 Cut 1 Reson L-B-H 1
26
In
Parallel
2-Pole SVF
FM
Cut 2 Reson L-B-H 2
Parallel
X-Fade
Out
X-Fade
FM
from A-B
2-Pole SVF
FM
The spacing between both cutoff-points is variable (“Spread”). The filter
characteristics can be swept continuously from low through band to high-pass
mode (“LBH”). Both filters work in series by default but can be continuously
shifted to parallel operation (“Parallel”).
· Setting Spread to 0.0 st creates a simple four-pole filter. At higher Spread
values, the spacing between the two Cutoff frequencies increases.
· Cutoff and Resonance always affect both filter sections in the same manner.
· LBH determines the characteristics of both filter sections: · L both
filter sections work in lowpass mode. High frequencies are attenuated,
producing a sound that can be described as “round”, “soft”, “fat”, “dull” etc.
· H both filter sections work in highpass mode. Low frequencies are
attenuated,
producing a sound that can be described as “sharp”, “thin”, “bright” etc.
· B the first filter section works as a highpass, the second as a lowpass.
Low and high frequencies are both attenuated and a frequency band with
variable width (“Spread”) passes the S.V. Filter. Particularly at higher
Resonance settings, vowel/ vocal-like sounds can be achieved.
· FM provides a Cutoff modulation by the Oscillator/Shaper signals A and B.
Very good for aggressive and distorted sounds.
Check out the parameters mentioned above and keep in mind that they all
interact with each other in some way. Use the Default button to reset a
parameter value.
Sound Generation
Envelope / Key Tracking modulation of Cutoff and Resonance:
Press Cutoff (State Variable Filter) until Env C is highlighted in the display .
Set the Encoder to [ 70.00 st ].
You will hear the sound becoming increasingly dull over time since the
27
Cutoff is modulated by Envelope C.
Vary the settings of Envelope C parameters and the modulation depth
(“Env C”). For more dramatic filter “sweeps” set the Resonance of the S.V.
Filter to higher values.
Press Cutoff (State Variable Filter) until Key Trk is highlighted in the display.
Sweep the Encoder across the entire range and dial in [ 50.0 % ].
When set to 0.0 %, Cutoff has the same value across the entire keyboard
range. When reducing the Key Tracking value, the Cutoff value will
increase in higher keyboard ranges and the sound grows brighter
an effect you can find with many acoustic instruments.
Please check Env C / Key Trk modulation of the Resonance as well.
Changing the Filter Characteristics:
The S.V. Filter is a four-pole filter composed of two two-pole filters. The
Spread parameter determines the interval between the two cutoff frequencies of
these two parts.
Set the Resonance to [ 80 % ]. Press Spread (State Variable Filter). By
default, Spread is set to 12 semitones. Try settings between 0 and 60
semitones and also vary the Cutoff. When reducing the Spread value, the two
peaks will emphasize each
other and the result will be a very intensely resonating, “peaking” sound.
Sound Generation
Press Spread (State Variable Filter) again until LBH is highlighted in the
display.
Sweep the Encoder across the entire value range and dial in the default value
[ 0.0 % ] (Lowpass). Using the LBH parameter, you can morph continuously
from lowpass through bandpass to highpass. 0.0 % is fully lowpass, 100.0 %
fully highpass. The width of the bandpass is determined by the Spread
parameter.
Cutoff FM:
Press FM (State Variable Filter).
Sweep the Encoder across the entire range.
Now the filter input signal is modulating the Cutoff frequency. Usually,
the sound gets increasingly nasty and abrasive. Please note that positive
28
and negative FM can produce quite different results.
Press FM (State Variable Filter) until A B is highlighted in the display.
A B blends between the Oscillator/Shaper signals A and B and deter-
mines the signal ratio which is modulating the Filter Cutoff. Depending
on the waveshape and pitch of both Oscillator/Shaper signals, the results
can differ considerably from each other.
Reset FM and A B to their default values.
The Output Mixer
You have already laid your hands on the Output Mixer. Here you will find some
more info on that module. If you are only popping in at this point, we should
first set the oscillator section to produce a sawtooth waveform:
First, please load the Init sound do not forget to crank up “A” on the
Output Mixer!
Set Oscillator A’s PM Self to [ 90 % ] for a nice-sounding sawtooth-wave. Set
Envelope A’s Sustain to [ 60 % ] in order to produce a steady tone.
Now carry on, please:
Sound Generation
Using the Output Mixer:
Press S.V. Filter (Output Mixer).
Set the Encoder to approx. [ 50.0 % ].
Press A (Output Mixer).
Set the Encoder to approx. [ 50.0 % ].
You have just combined the output signal of the S.V. Filter with the direct
(unfiltered) signal of Oscillator A.
Sweep the Encoder across the entire value range and back to [ 50.0 % ].
Positive Level values add signals. Negative Level values subtract the
signal from the others. Because of phase cancellation, positive and negative values may
produce different timbral results here and there. It is worth trying out
both polarities of the Levels. Please note that high input levels can produce audible saturation
29
effects that make the sound edgier and/or more aggressive. To avoid
unwanted distortion in the subsequent stages (e.g. effect section), please
compensate for the gain boost by reducing the output level of the mixer
by using Level (Output Mixer).
The Drive Parameter:
Press Drive (Output Mixer). Sweep the Encoder across the entire value range.
Now the output signal of the mixer is passing through a flexible distortion
circuit that produces everything from mild fuzzy distortion up to wildest
sound mangling. Check out the Drive parameters Fold and Asymmetry as well. To
avoid unwanted distortion in the subsequent stages (e.g. effect section),
please compensate for the gain boost by reducing the output level of the mixer
by using Level (Output Mixer).
Reset all Drive parameters to their default values.
Sound Generation
The Comb Filter
The Comb Filter can shape an incoming sound by imposing specific
characteristics on it. The Comb Filter can also work as a resonator and it can
produce periodic waveforms like an oscillator this way. It is an integral part
of the C15’s sound generation, and it can be useful when achieving imbral
characteristics of e.g. plucked or bowed strings, blown reeds, horns, and many
strange things in between and far beyond that.
Excursion Comb Filter Basics
Let’s have a brief look at the C15’s Comb Filter structure:
30
Pitch
AP Tune
Hi Cut
Key Trk
Key Trk
Key Trk
Env C
Env C
Env C
Note Pitch/ Pitchbend
Env C
Delay Time Control
Center Frequency Control
Cutoff Control
In
Delay
2-Pole Allpass
1-Pole Lowpass
Out
AP Reson
Note On/Off
Feedback Control
Decay Key Trk
Gate
Basically, a comb filter is a delay with a feedback path. Incoming signals pass the delay section and a certain amount of the signal is then being fed back into the input. The signals making their rounds in this feedback loop generate a tone that can be controlled by various parameters to achieve specific sonic characteristics and a dedicated pitch the comb filter is turned into a resonator / sound source.
Sound Generation
Enabling the Comb Filter:
To explore the Comb Filter, dial in a simple sawtooth-wave sound we have absolutely no reason to believe you don’t already know how to do this. Okay, here comes a brief reminder for your convenience:
Load the Init sound and set the Output Mixer level A to [ 50.0 % ].
Press Sustain (Envelope A).
Set the Encoder to approx. [ 80.0 % ].
Press PM Self (Oscillator A).
Set the Encoder to [ 90.0 % ].
Oscillator A is now generating a sustained sawtooth-wave.
Press Comb (Output Mixer).
Set the Encoder to approx. [ 50.0 % ].
The Comb Filter signal is now blended with the oscillator signal.
Press A B (Comb Filter).
31
This parameter determines the ratio between the Oscillator/Shaper
signals A and B, fed into the Comb Filter input. For the time being, please
keep it at its default setting “A”, i. e. 0.0 %.
The very basic Parameters
Pitch:
Press Pitch (Comb Filter). Sweep the Encoder slowly across the entire range
and dial in [ 90.00 st ].
Please also try to control it by RIBBON 1 in Edit Mode (please refer to page
25). You will hear the sound change while turning the Encoder. The Pitch
parameter is actually the delay time which is converted and displayed in
semitones. The shifting sound coloration is a result of boosting or
eliminating specific frequencies when the delayed signal is combined with the
non-delayed signal. Please also try a negative value for one of the mixing
levels.
Magnitude (dB)
20 dB 0 dB 20 dB 40 dB 60 dB 80 dB
Non-inverted Mix
Frequency Ratio
1.0 2.0 3.0 4.0 5.0
Magnitude (dB)
20 dB 0 dB
0.5 20 dB 40 dB 60 dB 80 dB
Inverted Mix
1.5 2.5 3.5
Frequency Ratio
4.5
Sound Generation
Decay:
Press Decay (Comb Filter).
Sweep the Encoder slowly across the entire range.
Change both Pitch and Decay and try out the various timbral effects.
32
Decay controls the feedback of the delay. It determines the amount of the
signal making its rounds in the feedback loop, and thus the time it takes
for the oscillating feedback loop to fade out. This depends very much on
the delay time dialed in (“Pitch”). When changing Pitch slowly, you can
hear the “peaks” and “troughs” in the frequency spectrum, i. e. boosted
and attenuated frequencies. Please note there are positive and negative Decay values. Negative
values invert the phase of the signal (negative feedback) and provide
different sonic results with a certain “hollow” character good for e.g.
bell-like timbres …
Exciting the Comb Filter:
So far, we have been working with a sustained / static input signal. Even more
interesting is the use of an impulse to stimulate the feedback loop of the
Comb Filter:
Turn the output signal of Oscillator/Shaper A into a short and sharp “click”
by dialing in suitable parameter values for Envelope A:
Attack:
0.000 ms
Breakpoint: 100%
Sustain:
0.0 %
Decay 1: Decay 2: Release:
2.0 ms 4.0 ms 4.0 ms
Sound Generation
Set Decay (Comb Filter) to [ 1000 ms ] Set Pitch (Comb Filter) to [ 0.00 st ]
and slowly turn up the Encoder value
while playing some notes. Then dial in [ 60.00 st ]. At the lower end of the
Pitch range, you will notice audible “reflections”
of the delay line. Their number depends on the Decay setting (resp. the
feedback level). At higher pitches, resp. shorter delay times, the reflections
grow increasingly dense until they sound like a static tone that has a
dedicated pitch.
Excursion Some Nuts and Bolts of Physical Modelling
What you have just programmed into your C15 is a very simple example of a
sound-generation type usually referred to as “Physical Modelling”. It comprises a
dedicated signal source the exciter and a resonator, in our case the Comb Filter.
The exciter signal stimulates the resonator, generating a “ringing tone”. Matching
33
sympathetic frequencies of exciter and resonator are boosted, others attenuated.
Depending on the pitch of the exciter (Oscillator pitch) and the resonator (delay time
of the Comb Filter), these frequencies can vary a lot. The audible pitch is determined
by the resonator. This method is characteristic of many acoustic instruments, e.g. a
plucked string or a blown flute stimulating a resonating body of sorts.
More advanced Parameters / Refining the Sound
Key Tracking:
Press Decay (Comb Filter) until Key Trk is highlighted in the display. Sweep
the Encoder across the entire range and dial in approx. [ 50.0 % ].
Now, the Decay at higher note ranges is reduced, compared to lower note
ranges. This produces a more “natural feel”, useful for many sounds which are
to resemble specific acoustic qualities.
Hi Cut:
Press Hi Cut (Comb Filter). Sweep the Encoder across the entire range and play
notes. Then dial in a
value of [ 110.00 st ]. The signal path of the Comb Filter features a lowpass
filter that atten-
uates high frequencies. At maximum value (140.00 st), the lowpass will be
opened completely with no frequencies attenuated, yielding a very bright
sound. Decreasing the value gradually, the lowpass is producing an
increasingly muffled sound with quickly decaying treble frequencies. These
settings are very useful for emulating e.g. plucked strings.
Sound Generation
Gate:
Press Decay (Comb Filter) until Gate is highlighted in the display.
34
Sweep the Encoder across the entire range. Play some notes and dial in
[ 60.0 % ].
This parameter controls to what extent a gate signal reduces the Decay
time of the Comb Filter as soon as a key is released. When disabled (0.0
%), the Decay will be the same throughout, no matter whether a key is
depressed or released. Particularly in combination with Key Tracking, this
also allows for very natural-sounding results, e. g. think of the behaviour
of a piano keyboard.
AP Tune:
Press AP Tune (Comb Filter). Slowly sweep the Encoder from its maximum to its
minimum value while
repeating the middle “C” on the keyboard. Then dial in [ 100.0 st ]. This
parameter enables an allpass filter in the signal path of the Comb
Filter. Usually (without the allpass filter), the delay time is the same for
all passing frequencies. All the overtones generated (resp. their multiples)
fit perfectly into the delay time range dialled in. But within resonant bodies
of acoustic instruments, things are a bit more complex since the delay times
change with frequency. This effect is emulated by the allpass filter. The
overtones generated by the feedback loop are detuned against each other by the
allpass which produces specific inharmonic sonic components. The lower the
allpass filter is tuned, the more overtones are affected, and the timbral
variations increase. This effect is audible e. g. in
Sound Generation
the lowest octave of a piano, which sounds quite metallic. This is because the
physical qualities of those heavy-gauge piano strings, found in the lowest
octave, are quite similar to those of metal tines or plates. Press AP Tune
(Comb Filter) until AP Reson is highlighted in the display. Sweep the Encoder
across the entire range while playing some notes. Then dial in approx. [ 50.0
% ]. The resonance parameter of the allpass filter adds a lot of sound-
sculpting potential. Explore the interaction between AP Tune and AP Reson
carefully. They produce approximations of sonic characteristics that are
similar to metal tines, plates, and more. Reset all AP Tune parameters to
their default values.
Varying the Exciter Settings (Oscillator A)
35
Even when the Oscillator signal is not audible, its qualities are crucial to
the resulting sound. Envelope shape, pitch, and overtone structure of the
exciter have a profound impact on the resonator (Comb Filter).
Envelope shape:
Press Sustain (Envelope A). Set the Encoder to approx. [ 30.0 % ] Press Attack
(Envelope A). Set the Encoder to [ 100 ms ] Press Decay 2 (Envelope A). Set
the value to [ 100 ms ] (default).
Oscillator A the exciter of the Comb Filter will no longer provide a short
ping but a steady tone.
Press Pitch (Oscillator A). Sweep the Encoder slowly across the entire range
and play notes. Then dial
in [ 48.00 st ]. Enjoy… Depending on Oscillator 1 Pitch, you will find
interesting resonating
frequencies as well as frequency cancellations. The sonic character is
sometimes reminiscent of (over)blown reeds or bowed strings.
Using “Fluctuation”:
Press Fluct (Oscillator A).
Sweep the Encoder slowly across the entire range while playing some notes.
Then dial in approx. [ 60.0 % ].
At various pitch ratios between Oscillator A (exciter) and Comb Filter
(resonator), the frequency boosts and attenuations are very strong and
limited to narrow frequency bands. Consequently, the peaks and notches
are quite difficult to handle, and often it is difficult to achieve musically
useful results, e. g. a steady tonal quality across a wide key range.
The Fluctuation parameter is a welcome aid at this point: It randomly var-
ies the oscillator pitch and thus produces broader frequency bands with
matching ratios. The peaks and notches are evened out, and the sound
is becoming more consistent. The sonic character also changes in our
36
example, it is shifting from a reed instrument towards a string orchestra.
Sound Generation
5 Recap: Using the Comb Filter as a resonator
· The Comb Filter is a delay line with feedback loop, driven into oscillation
and thus generating a tone.
· The Pitch parameter of the Comb Filter determines the delay time and thus
the pitch of the generated tone.
· Frequency boosts and cancellations in the feedback loop create a complex
frequency response that determines the timbral character.
· The Decay parameter controls the feedback amount and, by that, the number of
repetitions of the input signal. This determines the decay time of the tone
generated by the resonator.
· An oscillator signal (exciter) stimulates a response of the comb filter
(resonator). · The qualities of the exciter determine the timbral character of
the resulting sound
to a large extent. · Short, percussive exciter signals produce sounds like
plucked strings. Sustained
exciter signals produce sounds like bowed strings or (over)blown woodwinds. ·
Key Tracking and a Gate (on Decay) as well as a lowpass filter (“Hi Cut”)
produce
natural sounding characteristics of “plucked strings”. · An allpass filter
(“AP Tune”) can shift the overtones and provide sonic characteris-
tics of “metal tines” or “metal plates”.
Sound Generation
Listen to Oscillator A (the exciter) and the Comb Filter (the resonator)
separately by changing the Output Mixer settings. The oscillator is currently
producing a steady noise with a very broad frequency range. The Comb Filter
“picks” its resonant frequencies and boosts them. Hence, the frequency ratio
between exciter and resonator is crucial to the resulting sound. Parameters
like the exciter’s volume envelope settings and all Comb Filter parameters
also shape the sound and interact with each other. That way, the C15’s
physical-modelling features will provide you with a vast field for timbral
exploration.
Using Feedback Paths
37
As you already know (at least we are confident you do), the C15’s signal path
provides various ways of feeding back signals which means that certain amounts
of signals can be tapped at a specific point in the signal flow and reinserted
at an earlier stage. We will now explore how to create sounds by using these
feedback structures.
First, please reload the well known Init sound. If necessary, please find a
detailed description on page 10.
Second, dial in a typical Comb Filter sound with the character of a plucked
string. This will require
· the Comb Filter being mixed to the output (Comb (Output Mixer) around 50 %)
· a short exciter signal, resp. a very fast decaying oscillator sound
(Envelope A:
Decay 1 around 1 ms, Decay 2 around 5 ms) with plenty of overtones (high value
for PM Self). It provides the “plucked” signal part which stimulates the comb
filter. · a comb filter setting with medium Decay time (around 1200 ms) and Hi
Cut setting (e.g. 120.00 st). Set the Decay Gate to approx. 40.0 %.
If necessary, tailor the parameters a bit to your liking until the C15 sounds
somewhat like a harpsichord. Now we are ready to proceed.
Sound Generation
Setting up a feedback path:
As mentioned earlier, sustained comb filter sounds can be achieved by continuous excitation of the comb filter (resonator). This can be done by using sustained oscillator signals. Another way to continuously excite the resonator is feeding a certain amount of its output signal back to its input. On the C15, this can be done by using the Feedback Mixer, which will be introduced right now:
Press Comb (Feedback Mixer).
Turn the Encoder to [ 40.0 % ].
By doing so, a certain amount of the Comb Filter’s output signal is routed
back to the Feedback bus. It could also be combined with the output
signals of the State Variable Filter and the effects section.
To fully enable the feedback path, the destination of the feedback signal
needs to be determined. Available destinations can be found in the
38
Oscillator and Shaper sections. We will use the “FB Mix” insert point
located after the Shaper in the signal path. Please refer to the synth
engine overview when you feel lost at this point.
Oscillator A
Shaper A
Oscillator B
Shaper B
Envelope A Envelope B Envelope C
FB Mix RM
FB Mix
Feedback Mixer Shaper
Comb Filter
State Variable
Filter
Output Mixer (Stereo) Shaper
Flanger Cabinet
Gap Filter
Echo
Reverb
Press FB Mix (Shaper A). Turn the Encoder to [ 20.0 % ]. Now you can hear
sustained notes.
The Comb Filter signal is tapped and routed back to the Comb Filter input as
an exciter signal through the Feedback Mixer and feedback bus. If the loop
gain is greater than 1, it will keep the filter constantly “ringing” with
self-oscillation.
Shaping the feedback sound:
… by using negative feedback level settings:
Press Comb (Feedback Mixer). Turn the Encoder to [ 40.0 % ].
At negative settings, the feedback signal is inverted. This will typically
have a “damping” effect and shortens the sound produced. If you are operating
the Comb Filter at negative Decay values, the negative values in the Feedback
Mixer will drive it into self-oscillation.
Press Decay (Comb Filter). Turn the Encoder to [ 1260.0 ms ].
Sound Generation
… by applying the signal-shaping parameters of the Feedback Mixer:
Press Drive (Feedback Mixer).
39
Sweep the Encoder across the entire range.
Press Drive (Feedback Mixer) again to access the parameters Fold and
Asymmetry.
Again sweep the Encoder across the entire range.
As with the Output Mixer, the Feedback Mixer has a shaper stage that can
distort the signal. The saturation of this stage limits the feedback level to
avoid uncontrolled nastiness. Shaper curves allow a certain sonic control
over the self-oscillating signal. Try out the effects of “Drive”, “Fold”, and
“Asymmetry” and listen closely to the sonic results. Feedback level and
polarity as well as the Drive parameters interact with each other.
… by modifying the Envelope / Oscillator A settings (exciter):
Still, the entire audible sound is generated by the comb filter only.
Oscillator A is producing nothing but a short exciter signal which influences
the resulting waveforms at the output of the Comb Filter but is not audible
itself. A lot of timbral variations can be achieved by adjusting the
parameters of Oscillator A and its Envelope A.
Reset the Parameters of Drive (Feedback Mixer) by using the Default button
Press Pitch (Oscillator A). Sweep the Encoder across its entire range while
playing notes and dial in
[ 72.00 st ]. Press Sustain (Envelope A).
Try different Sustain levels while playing notes and dial in approx. [ 5 % ].
Press Fluct (Oscillator A). Try different Fluctuation levels while playing
notes.
By changing the envelope, pitch, and signal spectrum of Oscillator A, the
self-oscillating Comb-Filter will generate a plethora of different timbres.
Please try longer Attack and Decay times as well as different settings of PM,
Self, and the Feedback Mixer and FB Mix parameters.
Sound Generation
… by filtering the feedback signal using the State Variable Filter:
First, let’s return to a well-defined (and well-known) setting:
Recall the Init sound.
Set Comb (Output Mixer) to [ 50 % ].
Set Decay 1 (Envelope A) to 1 ms and Decay 2 (Envelope A) to [ 5 ms ].
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Set PM Self to [ 75 % ].
Set Decay (Comb Filter) to [ 1260 ms ] and Hi Cut to [ 120.00 st ].
Now we are creating a special feedback routing:
Press Comb Mix (State Variable Filter). Turn the Encoder to [ 100.0 % ]. Press
S.V. Filter (Feedback Mixer). Turn the Encoder to [ 50.0 % ]. Press FB Mix
(Oscillator A). Turn the Encoder to [ 25.0 % ].
The State Variable Filter is now placed within the feedback path and is
processing the signal arriving from the Comb Filter.
Press Spread (State Variable Filter) until [ L – B – H ] is enabled. Turn the
Encoder to [ 50.0 % ] to enable the bandpass setting. Press Reson (State
Variable Filter). Turn the Encoder to [ 75.0 % ].
The S.V. Filter is now working as a narrow band-pass, selecting a frequency
band for the feedback loop.
Press Cutoff (State Variable Filter). Sweep the Encoder slowly across the
entire range and dial in a value that
pleases your ear, let’s say [ 80.0 st ]. Shaping the feedback response using
the S.V. Filter produces stunning
timbral results. By shifting the bandpass, self-oscillation appears only when
the band is matching one of the overtones that the Comb Filter can
produce. Sweeping the S.V. Filter Cutoff will generate a pattern of overtones. Please keep in mind that all you are hearing is the output signal of the Comb Filter the S.V. Filter is just part of the feedback path (between Comb Filter and Feedback Mixer) and provides a selective feedback signal. Oscillator A excites the Comb Filter and is not audible as such either.
… by using the effects output as feedback signal:
Another interesting way to shape comb filter / physical modeling sounds of the C15 is using the feedback path of the effects section. First, disable the S.V. Filter in the feedback path of the Comb Filter (of course, the Feedback Mixer provides several feedback paths in parallel but, for the time being, we want to keep things simple):
Press S.V. Filter (Feedback Mixer).
Turn the Encoder to [ 0.0 % ].
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Sound Generation
Feeding back signals from the Effects section to the Comb Filter:
Press Effects (Feedback Mixer). Turn the Encoder slowly up and dial in a value
that generates a mild feed-
back sound. Values around [ 50.0 % ] should work fine. Press the Mix parameter
of every effect and dial in a high mix value.
Now you are hearing the feedback signal of the effects chain exciting the comb
filter. While doing so, you will (hopefully) be surprised by some staggering
soundscapes. Each of the effects individually provides a different treatment
of the feedback signal and thus contributes a different result to the audible
sound. Cabinet may be used to alter the harmonic content while the Gap Filter
(which is a band reject filter that cuts out a certain frequency range) is
useful to control the frequency response of the feedback signal. Flanger,
Echo, and Reverb generally add different spatial components and motion to the
sound. Please note that the amount of reverb in the feedback path can be
adjusted separately by the Rev Mix parameter of the Feedback Mixer.
5 Recap: The Feedback Paths
Sound Generation
· Together with the Oscillator / Shaper sections and the Comb Filter, the feedback
paths of the C15 provide interesting physical modelling capabilities.
· Using feedback paths produces sustained tones without using sustaining oscilla-
tor (exciter) settings great for sounds with woodwind, brass, and bowed- strings-
like character.
· To set up a feedback path, select and enable a source signal within the Feedback
Mixer and a FB Mix point in the Shaper sections. The polarity of the feedback
amounts can be crucial to the sound.
· The Drive parameters of the Feedback Mixer can shape the feedback sound.
· Altering exciter settings (Oscillator A and its Envelope A) also has an influence on
the resulting sound.
· The State Variable Filter can be used to select overtones for self- oscillation.
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· The output signals of the effects can also be fed back via the Feedback Mixer.
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Sound Generation