HHL32 UNO Love and Money Card Game User Guide

June 15, 2024
UNO

HHL32 UNO Love and Money Card Game

HHL32 UNO Love and Money Card Game

Contents

112 Cards

Object

Be first to get rid of all the cards in your hand.

Set Up

  1. Choose a dealer and shuffle the cards.

  2. Deal 7 cards to each player.

  3. Place the remaining cards FACEDOWN in the center of the table. This is the DRAW PILE.

  4. Flip over the top card of the DRAW PILE and place it FACEUP to form the DISCARD PILE.
    If this card is an Action Card, ignore it and flip over the next card.

  5. The player to the left of the dealer goes first and play proceeds clockwise.

UNO® Schitts Creek In A Nutshell

It plays like the classic UNO you know and love, except every card has a “LOVE” or “MONEY” icon on it. These icons don’t do anything during normal play, but if someone plays a Wild Where Everyone Fits In Card you may have to draw cards depending on how many of each icon you have in your hand (more on that later).
Uno® Schitts Creek In A Nutshell

Let’s Play UNO®!

On your turn, you try to get rid of your cards by playing ONE CARD onto the Discard Pile.

If you HAVE a matching card in your hand, you may PLAY IT on the Discard Pile.

  1. You can only play a card if it matches at least one attribute of the top card on the Discard Pile: its color, number, or symbol.
  2. If the card you played is an Action Card, it does something special!
    (see Action Cards below)

If you DO NOT HAVE a matching card, DRAW ONE CARD from the Draw Pile.

  1. If your new card can be played, then you may play it now.
  2. You may choose to draw a card instead of playing one, even if you have a playable card in your hand.

Once you play or draw a card, play continues with the next player.
NOTE: If there are no cards left in the Draw Pile, reshuffle the Discard Pile to form a new Draw Pile.

Calling UNO!

The moment you only have 1 card in your hand, you must yell “UNO” to alert the other players you are about to win.
However, if someone beats you to it and calls out ‘UNO’ before the next player takes their turn then you must draw 2 cards!

Winning

When a player plays their final card, they win. Time to shuffle the cards and play again!

Action Cards

  • Draw Two card – When played, the next player must draw 2 cards and lose their turn.

  • Skip card – When played, the next player loses their turn.

  • Reverse card – When played, the direction of play is reversed. If play was moving clockwise, it now moves counterclockwise and vice versa.

  • Wild card – This card matches anything so you can play it no matter what card is on the Discard Pile. When you play a Wild card, you also get to choose the color that continues play.

Wild Where Everyone Fits In card – When you play this card, say out loud either “Love” or “Money.” Next, all other players reveal their cards. If you said “love”, players must have more cards with the Love Icon in their hand than cards with the Money Icon. If they don’t, they must draw three cards. The same applies if you say “Money.” If players have the SAME amount of Love and Money cards in their hands, they must draw three cards. This card is also a wild card, so you choose the color that resumes play.

Wild Draw Four card – This card matches anything so you can play it no matter what card is on the Discard Pile. However, there’s a catch: you can only play a Wild Draw Four if you DO NOT HAVE ANY CARD IN YOUR HAND THAT MATCHES THE COLOR OF THE DISCARD PILE.

When played, the next player has 2 options: Draw 4 cards and lose their turn OR challenge.

If the player challenges you, then you must show them your entire hand to confirm whether or not you have a card that matches the color of the discard pile – Wild cards are considered a match, too.

  • If you DO NOT have a card that matches color: the challenger draws 6 cards instead of 4 and loses their turn.
  • If you DO have a card that matches color: YOU must draw 4 cards and they draw none.

This card is also a Wild card, so you get to choose the color that continues play (regardless of the outcome of any challenge).

Keeping Score (Optional Victory Method)

When a player wins a hand, they receive points based on the cards remaining in their opponent’s hands.

Cards are valued as follows:

All number cards (0-9) …………………………… Face Value
Any Action Card ……………………………………… 20 Points
– Skip, Reverse, Draw 2
Any Wild Card ………………………………………… 50 Points
– Wild, Wild Draw 4, Wild Where Everyone Fits In

Keep a running tally of each player’s points from hand to hand. When a player reaches 500points, they are the winner.

CUSTOMER SUPPORT

© 2021 Not A Real Holding Company Inc. Licensed by ITV Studios Ltd. All rights reserved.
©2021 Mattel. ® and ™ designate U.S. trademarks of Mattel, except as noted.
sac.matteldobrazil@mattel.com.
Mattel France,
 www.lesjouetsmattel.fr.
08036 Barcelona. cservice.spain@mattel.com
Tel: 900 102 390 http://www.service.mattel.com/es.

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References

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