LSC Mantra Lite Lighting Control for LED Moving Lights and Dimmers User Manual

June 13, 2024
LSC

Mantra Lite Lighting Control for LED Moving Lights and Dimmers

Product Information:

Product Name Mantra Lite
Version 3.06 (March 2023)
Manufacturer LSC Control Systems Pty Ltd
Contact Details Address: 65-67 Discovery Road, Dandenong South, Victoria 3175

Australia
Tel: +61 3 9702 8000
Email: [email protected]
Website: www.lsccontrol.com.au

Product Usage Instructions:

To ensure proper and safe usage of the Mantra Lite lighting
control system, please follow the instructions below:

  1. Before using the product, make sure to read the entire user
    manual.

  2. Ensure that the product is used only for its intended purpose
    as expressed by the manufacturer.

  3. Do not attempt to service or repair the product yourself.
    Servicing should be carried out by LSC Control Systems Pty Ltd or
    its authorised service agents.

  4. Using unauthorised personnel for service, maintenance, or
    repair may void your warranty and can cause damage to the
    product.

  5. Always check for software updates for the product to ensure the
    latest features and improvements.

  6. For any questions or concerns regarding the product, contact
    LSC Control Systems Pty Ltd using the provided contact
    details.

Please note that the information contained in this manual is
subject to change without notice, and LSC Control Systems Pty Ltd
cannot be held liable for any damages or loss arising from the use
or inability to use the product as intended.

Lighting Control for LEDs, Moving Lights & Dimmers User Manual

LSC Control Systems © +61 3 9702 8000 [email protected] www.lsccontrol.com.au

Version 3.06 March 2023

Mantra Lite

User Manual

Disclaimer LSC Control Systems Pty Ltd has a corporate policy of continuous improvement, covering areas such as product design and documentation. To achieve this goal, we undertake to release software updates for all products on a regular basis. In light of this policy, some detail contained in this manual may not match the exact operation of your product. Information contained in this manual is subject to change without notice.
In any event, LSC Control Systems Pty Ltd cannot be held liable for any direct, indirect, special, incidental, or consequential damages or loss whatsoever (including, without limitation, damages for loss of profits, business interruption, or other pecuniary loss) arising out of the use or the inability to use this product for its intended purpose as expressed by the manufacturer and in conjunction with this manual.
Servicing of this product is recommended to be carried out by LSC Control Systems Pty Ltd or its authorised service agents. No liability will be accepted whatsoever for any loss or damage caused by service, maintenance or repair by unauthorised personnel. In addition, servicing by unauthorised personnel may void your warranty.
LSC Control Systems’ products must only be used for the purpose for which they were intended.
Whilst every care is taken in the preparation of this manual, LSC Control Systems takes no responsibility for any errors or omissions.
Copyright Notices “LSC Control Systems” is a registered trademark.
lsccontrol.com.au is owned and operated by LSC Control Systems Pty Ltd.
All Trademarks referred to in this manual are the registered names of their respective owners.
The operating software of the Mantra Lite and the contents of this manual are copyright of LSC Control Systems Pty Ltd © 2021. All rights reserved.

Contact Details LSC Control Systems Pty Ltd ABN 21 090 801 675 65-67 Discovery Road Dandenong South, Victoria 3175 Australia Tel: +61 3 9702 8000 email: [email protected] web: www.lsccontrol.com.au
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Contents 1 Introduction………………………………………………………………………………….10
1.1 Conventions Used in this Manual ………………………………………………………………….. 10 1.2 Mantra Lite Overview…………………………………………………………………………………… 10 1.3 Latest Features…………………………………………………………………………………………… 11 1.4 Expansion Wings………………………………………………………………………………………… 11 1.5 USB to DMX Node………………………………………………………………………………………. 12 1.6 Quick Start Guide ……………………………………………………………………………………….. 12 1.7 Sample Show …………………………………………………………………………………………….. 12 1.8 Visualiser…………………………………………………………………………………………………… 13 1.9 Training Videos…………………………………………………………………………………………… 13 1.10 Models………………………………………………………………………………………………………. 13 1.11 Accessories ……………………………………………………………………………………………….. 13 2 Getting Connected ………………………………………………………………………..14 2.1 Rear Panel Layout ………………………………………………………………………………………. 14 2.2 Mains Input………………………………………………………………………………………………… 14 2.3 Switching On ……………………………………………………………………………………………… 14 2.4 Switching Off ……………………………………………………………………………………………… 14 2.5 DMX 512 Output Connector………………………………………………………………………….. 14 2.6 USB Connectors…………………………………………………………………………………………. 14 2.7 Ethernet Network Connector…………………………………………………………………………. 15 2.8 Kensington Lock Slot …………………………………………………………………………………… 15 2.9 Fuse …………………………………………………………………………………………………………. 15 3 Help and Undo ………………………………………………………………………………16 3.1 Help………………………………………………………………………………………………………….. 16
3.1.1 Languages…………………………………………………………………………………………… 16 3.2 Undo…………………………………………………………………………………………………………. 16 4 Patching Fixtures ………………………………………………………………………….17 4.1 Overview …………………………………………………………………………………………………… 17 4.2 Patching a fixture………………………………………………………………………………………… 18 4.3 Patching Multiple Fixtures in One Operation……………………………………………………. 19 4.4 Multi-Patch. Patching Multiple Fixtures to the Same Fader ………………………………… 20 4.5 Patching Compound Fixtures………………………………………………………………………… 20 4.6 View Patch ………………………………………………………………………………………………… 21 4.7 Un-Patching a Fixture(s) ………………………………………………………………………………. 22 4.8 Un-patch a Multi-Patched Fixture ………………………………………………………………….. 22 4.9 Save Patch ………………………………………………………………………………………………… 23 4.10 Home Values ……………………………………………………………………………………………… 23 4.11 Fixture Editor ……………………………………………………………………………………………… 23
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4.12 Universes ………………………………………………………………………………………………….. 24 4.12.1 sACN and ArtNet Output Rules ………………………………………………………………. 24 4.12.2 ArtNet Output ………………………………………………………………………………………. 25 4.12.3 sACN Output ……………………………………………………………………………………….. 25 4.12.4 Override (Art-Net or sACN Input) …………………………………………………………….. 26 4.12.5 ArtNet Input …………………………………………………………………………………………. 27 4.12.6 sACN Input ………………………………………………………………………………………….. 27
4.13 View DMX Output ……………………………………………………………………………………….. 28 5 Front Panel …………………………………………………………………………………..29
5.1 Overview …………………………………………………………………………………………………… 29 5.2 Basic Operation ………………………………………………………………………………………….. 29 6 Touch Screen ……………………………………………………………………………….30 6.1 Overview …………………………………………………………………………………………………… 30 6.2 Fixture Icons ………………………………………………………………………………………………. 31 6.3 Playback Displayers ……………………………………………………………………………………. 31 7 Rig View ………………………………………………………………………………………33 7.1 Overview …………………………………………………………………………………………………… 33 7.2 Arranging Icons ………………………………………………………………………………………….. 33 8 Controlling Fixtures……………………………………………………………………….34 8.1 Intensity …………………………………………………………………………………………………….. 34 8.2 Fixture Attributes ………………………………………………………………………………………… 34
8.2.1 Intensity Column…………………………………………………………………………………… 35 8.2.2 Colour Column …………………………………………………………………………………….. 35 8.2.3 Position Column …………………………………………………………………………………… 35 8.2.4 Beam / Other Column ……………………………………………………………………………. 35 8.3 Selecting Fixtures ……………………………………………………………………………………….. 35 8.4 Automatic Fixture De- select………………………………………………………………………….. 37 8.5 Controlling Colour ……………………………………………………………………………………….. 37 8.5.1 Picker App …………………………………………………………………………………………… 37 8.5.2 Fine ……………………………………………………………………………………………………. 37 8.5.3 Fan …………………………………………………………………………………………………….. 37 8.5.1 Gels……………………………………………………………………………………………………. 38 8.6 Sliders ………………………………………………………………………………………………………. 38 8.7 Controlling Position……………………………………………………………………………………… 39 8.7.1 Flip Pan/Flip Tilt……………………………………………………………………………………. 40 8.7.2 Centre ………………………………………………………………………………………………… 40 8.7.3 Fine Control…………………………………………………………………………………………. 40 8.7.4 Ortho Control……………………………………………………………………………………….. 40 8.7.5 Fan …………………………………………………………………………………………………….. 40
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8.8 Controlling Beam and Other Attributes …………………………………………………………… 41 8.9 Clearing Fixtures ………………………………………………………………………………………… 42
8.9.1 Clear All………………………………………………………………………………………………. 42 8.9.2 Selective Clear …………………………………………………………………………………….. 42 9 Animate Apps ……………………………………………………………………………….44 9.1 Overview …………………………………………………………………………………………………… 44 9.2 Creating an Animation …………………………………………………………………………………. 44 9.3 Animation Controls ……………………………………………………………………………………… 45 9.4 Animation Examples ……………………………………………………………………………………. 45 9.4.1 Intensity Animation ……………………………………………………………………………….. 46 9.4.2 Colour Animations ………………………………………………………………………………… 46 9.4.3 Pan/Tilt Animations……………………………………………………………………………….. 47 9.5 Multiple Animations …………………………………………………………………………………….. 48 9.6 Recording Animations………………………………………………………………………………….. 48 9.7 Deleting Animations…………………………………………………………………………………….. 48 9.8 Animations in a Chase…………………………………………………………………………………. 49 9.9 Animate Speed …………………………………………………………………………………………… 49 10 Shapes App………………………………………………………………………………..50 10.1 Overview …………………………………………………………………………………………………… 50 10.2 Creating a Shape………………………………………………………………………………………… 50 10.3 Recording Shapes ………………………………………………………………………………………. 51 10.4 Deleting Shapes …………………………………………………………………………………………. 51 10.5 Shapes in a Chase ……………………………………………………………………………………… 51 10.6 Shape Speed……………………………………………………………………………………………… 51 11 Recording Cues ………………………………………………………………………….52 11.1 Overview …………………………………………………………………………………………………… 52 11.2 Memories / Pages……………………………………………………………………………………….. 52 11.3 Record a Cue …………………………………………………………………………………………….. 52 11.4 Record a Cue-list (or Chase) ………………………………………………………………………… 53 11.5 Record Fixtures with No Intensity ………………………………………………………………….. 54 11.5.1 Move in Black ………………………………………………………………………………………. 54 11.5.2 Solo Cue …………………………………………………………………………………………….. 54 12 Playback ……………………………………………………………………………………55 12.1 Overview …………………………………………………………………………………………………… 55 12.2 Playback a Cue ………………………………………………………………………………………….. 55 12.2.1 Fade Times …………………………………………………………………………………………. 55 12.3 Playback a Cue- List…………………………………………………………………………………….. 56 12.3.1 Fade Times …………………………………………………………………………………………. 56 12.3.2 Link Times …………………………………………………………………………………………… 56
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12.4 Page Freeze………………………………………………………………………………………………. 56 12.5 Latest Takes Precedence …………………………………………………………………………….. 57 12.6 ICPB Attributes (Filters) ……………………………………………………………………………….. 57 13 Edit Memory……………………………………………………………………………….58 13.1 Overview …………………………………………………………………………………………………… 58 13.2 Fade Times ……………………………………………………………………………………………….. 58 13.3 Link Time…………………………………………………………………………………………………… 59 13.4 Memory Name ……………………………………………………………………………………………. 59 13.5 Cue Name …………………………………………………………………………………………………. 59 13.6 Jump to Cue ………………………………………………………………………………………………. 59 13.7 Change Cue Order ……………………………………………………………………………………… 59 13.8 Include ICPB Attributes (Filters)…………………………………………………………………….. 59 13.9 Copy Cue ………………………………………………………………………………………………….. 60 13.10 Copy Memory………………………………………………………………………………………….. 60 13.11 Delete Cue ……………………………………………………………………………………………… 60 13.12 Delete Memory………………………………………………………………………………………… 60 13.13 Chase ……………………………………………………………………………………………………. 61 13.14 Edit a Cue ………………………………………………………………………………………………. 62 13.15 Edit Animations and Shapes ……………………………………………………………………… 62 14 Live Speed …………………………………………………………………………………63 14.1 Overview …………………………………………………………………………………………………… 63 14.2 Select ……………………………………………………………………………………………………….. 64 14.3 Tap to Beat………………………………………………………………………………………………… 64 14.4 Pause/Play ………………………………………………………………………………………………… 64 14.5 Override Indicators ……………………………………………………………………………………… 65 14.6 Reset Live Speed ……………………………………………………………………………………….. 65 15 Flash …………………………………………………………………………………………66 15.1 Flash Level ………………………………………………………………………………………………… 66 16 Remote Triggers…………………………………………………………………………67 16.1 Overview …………………………………………………………………………………………………… 67 16.2 Network Connection ……………………………………………………………………………………. 67 16.3 Add a Remote Trigger …………………………………………………………………………………. 68
16.3.1 OSC Remote Triggers …………………………………………………………………………… 69 16.3.2 UDP and TCP Remote Triggers ……………………………………………………………… 70 16.3.3 Play Memory. ………………………………………………………………………………………. 71 16.3.4 Other Cues Off …………………………………………………………………………………….. 73 16.3.5 Next Cue …………………………………………………………………………………………….. 73 16.3.6 All Cues Off …………………………………………………………………………………………. 73 16.4 Remote Triggers and Red Playback Faders ……………………………………………………. 73
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16.4.1 Override Disable…………………………………………………………………………………… 74 16.5 Cue Change ………………………………………………………………………………………………. 74 16.6 De-activate a Remote Trigger……………………………………………………………………….. 76 16.7 Devices that can send OSC Remote Trigger Messages ……………………………………. 76
16.7.1 StreamDeck…………………………………………………………………………………………. 76 16.7.2 Touch OSC………………………………………………………………………………………….. 78 17 Show Files …………………………………………………………………………………80 17.1 Overview …………………………………………………………………………………………………… 80 17.2 New Show …………………………………………………………………………………………………. 80 17.3 Save Show ………………………………………………………………………………………………… 80 17.4 Save Show As ……………………………………………………………………………………………. 80 17.5 Load Show ………………………………………………………………………………………………… 80 17.6 Export Show to USB ……………………………………………………………………………………. 80 17.7 Import Show from USB ………………………………………………………………………………… 81 18 Mantra Editor Software ……………………………………………………………….82 18.1 Overview …………………………………………………………………………………………………… 82 18.2 Installing the Mantra Editor Software ……………………………………………………………… 82 18.3 Off Line Edit a Mantra Lite Show …………………………………………………………………… 82 18.3.1 Export a Show from Mantra Lite ……………………………………………………………… 82 18.3.2 Import a Show into Mantra Editor ……………………………………………………………. 82 18.3.3 Export a Show from Mantra Editor …………………………………………………………… 83 18.3.4 Import a show into the Mantra Lite…………………………………………………………… 83 18.4 On Line Edit a Mantra Lite Show …………………………………………………………………… 83 18.4.1 Connecting the Editor to the Mantra Lite via Ethernet …………………………………. 84 18.4.2 Connecting the Editor to the Mantra Lite via Wi-Fi ……………………………………… 85 18.4.3 Output Priority ……………………………………………………………………………………… 87 18.4.4 Disconnecting the Editor from the Mantra Lite …………………………………………… 87 18.5 Mantra Editor Controls…………………………………………………………………………………. 88 18.5.1 Keyboard Shortcuts ………………………………………………………………………………. 88 18.5.2 Editor Main Screen ……………………………………………………………………………….. 88 18.5.3 Selecting Fixtures. ………………………………………………………………………………… 89 18.5.4 Controlling Intensity ………………………………………………………………………………. 89 18.5.5 Fixed Buttons ………………………………………………………………………………………. 89 18.5.6 Apps …………………………………………………………………………………………………… 91 18.5.7 Edit (Update) a Cue ………………………………………………………………………………. 91 18.5.8 Edit Animations and Shapes…………………………………………………………………… 91 18.5.9 Mantra Mini Overview ……………………………………………………………………………. 92 19 Setup ………………………………………………………………………………………..93 19.1 Overview …………………………………………………………………………………………………… 93
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19.2 Default Fade Time ………………………………………………………………………………………. 93 19.3 Delete Custom Fixtures ……………………………………………………………………………….. 93 19.4 Delete Show ………………………………………………………………………………………………. 94 19.5 Save Default Show ……………………………………………………………………………………… 94
19.5.1 Default Show Emergency PIN ………………………………………………………………… 94 19.6 Delete Default Show ……………………………………………………………………………………. 94 19.7 System Settings………………………………………………………………………………………….. 94
19.7.1 Network ………………………………………………………………………………………………. 95 19.7.2 Language ……………………………………………………………………………………………. 95 19.7.3 Import Fixture Library ……………………………………………………………………………. 95 19.7.4 Service ……………………………………………………………………………………………….. 95 19.7.5 Touch Screen Backlight…………………………………………………………………………. 96 19.7.6 About………………………………………………………………………………………………….. 96 19.7.7 Update Firmware (Software)…………………………………………………………………… 96 20 Feature History…………………………………………………………………………..97
21 Fixture Editor……………………………………………………………………………101 21.1 Overview …………………………………………………………………………………………………. 101 21.2 Creating a Fixture Template ……………………………………………………………………….. 101 21.2.1 Home Positions ………………………………………………………………………………….. 103 21.3 Edit a Fixture Template………………………………………………………………………………. 103
22 Visualiser…………………………………………………………………………………104
23 Troubleshooting ……………………………………………………………………….105 23.1 FAQ………………………………………………………………………………………………………… 105 23.2 Rescue File ……………………………………………………………………………………………… 105
24 Specifications…………………………………………………………………………..106
25 Terminology……………………………………………………………………………..107 25.1 Overview …………………………………………………………………………………………………. 107 25.2 Fixture. ……………………………………………………………………………………………………. 107 25.3 DMX Address. ………………………………………………………………………………………….. 107 25.4 Template. ………………………………………………………………………………………………… 107 25.5 Fixture Library…………………………………………………………………………………………… 107 25.6 Attribute. ………………………………………………………………………………………………….. 107 25.7 LTP. (Latest Takes Precedence) …………………………………………………………………. 107 25.8 Look ……………………………………………………………………………………………………….. 107 25.9 Cue…………………………………………………………………………………………………………. 107 25.10 DMX512A …………………………………………………………………………………………….. 108 25.11 DMX Cables………………………………………………………………………………………….. 108 25.12 DMX Universes ……………………………………………………………………………………… 108

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25.13 ArtNet…………………………………………………………………………………………………… 108 25.14 sACN …………………………………………………………………………………………………… 108 26 Caring for your Mantra Lite ………………………………………………………..108 27 Compliance Statements …………………………………………………………….109

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1 Introduction
1.1 Conventions Used in this Manual
Throughout this manual, certain conventions have been used to make the meaning clearer. · A word in Bold text represents a virtual button on the touch screen · A word in [Bold] text with square brackets represents a physical button · Emphasis is indicated by underlining · Notes or Hints are displayed in italic font
1.2 Mantra Lite Overview
Mantra Lite combines the ease of use of a fader-based console, with the power of a touch screen graphical user interface to make control of LED fixtures easy and intuitive while still allowing control of moving lights and conventional dimmers. The software shows you what to do next, ensuring a very easy learning curve for even the novice user.

Mantra Lite can control 24 lighting fixtures of any type, dimmer, LED, moving LED and moving lights. “Expansion Wings” allow additional fixtures to be controlled. Faders are used to control intensity and the large touch screen has “Apps” that allow you to easily program colour, position or other attributes. The “Home” screen “rig view” has fixture icons showing intensity, colour and position of each fixture. The fixture icons can be positioned on the screen to emulate their actual position in your rig.
Mantra Lite makes controlling multi-colour LED fixtures easy. The different types of attributes (RGB, RGBA, RGBAW or CMY) are all controlled via a simple touch screen colour picker. Position (Pan and Tilt) is also controlled via the touchscreen and other attributes by virtual faders. This allows the Mantra Lite to control not just colour, but all the attributes of modern moving lights.
Where Mantra Lite really shines is in its effects. The unique Animate Apps provides a simple and intuitive way to quickly create chases and patterns in a single cue, usually within just a few seconds. This feature alone makes the Mantra Lite the most powerful in its class. The Shapes App provides a quick and simple way of creating continuously moving positions on fixtures that have Pan and Tilt attributes by constantly varying those attributes.
An Undo command system and context sensitive Help ensures that Mantra Lite is easy to use.
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When you have adjusted the intensity and colour of your fixtures and possibly created animations or shapes you can record the current output onto any Red Playback fader. Mantra has the capacity to record up to 1,000 cues, across 100 cue-lists or chases. Fixture library updates and new software features are easily installed via USB stick. Show files (that are stored in the console) can be backed up to USB stick for off-site storage.
Full brownout protection via on-board mini-UPS providing five seconds of power for automatic show save.
1.3 Latest Features
LSC Control Systems Pty Ltd has a corporate policy of continuous improvement covering areas such as product design and documentation. To achieve this goal, we undertake to release software updates for all products on a regular basis. Every software release includes the latest version of the Fixture Library.
This version of the manual covers up to version 3.06 of the software.
See section 20 for a full list of the features that were added in each software release.
1.4 Expansion Wings
The Mantra Wing is an accessory for the Mantra Lite lighting console. Up to 2 wings can be connected to a Mantra Lite console.
Connecting a Wing provides control of an additional 12 lighting fixtures (numbers 25 – 36) and a further 10 playbacks (11 – 20) (with 10 pages of memory) as well as a second DMX512 universe (U2) output.
Connecting a second Wing provides control of an additional 12 lighting fixtures (37 – 48) and a further 10 playbacks 21 – 30) (with 10 pages of memory) as well as a third DMX512 universe (U3) output.

Mantra Lite with 2 Wings

Mantra Wing

See the “Expansion Wing for the Mantra Lite” manual for more details.

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1.5 USB to DMX Node
Connecting an LSC “QX1” USB to DMX512A adaptor provides an additional DMX universe output.

QX1
1.6 Quick Start Guide
A summary of the information in this “User Manual” can be found in the Mantra Lite “Quick Start Guide” supplied with your Mantra Lite and also available for download at the LSC website.
1.7 Sample Show
Mantra comes with a “Sample” show that you can load so that you can familiarise yourself with the controls before patching your own fixtures. To load the sample show from the “Home” screen touch: Tools, Load, SampleShow.mtr, Load.
If you do not need the sample show and want to patch your own fixtures now, go straight to section 4, “Patching Fixtures”.
The sample show is perfect for training and demonstration of the console.
The sample show is patched with the following fixtures: · 6 x Dimmers patched to yellow faders 1-6 · 6 x RGB LED Par cans patched to yellow faders 7-12 · 8 x RGB cyc washes patched to yellow faders 13-20 · 4 Mac Aura moving lights patched to yellow faders 21-24

6 Channel Dimmer
Sample Show Fixtures There are some sample memories already recorded on Page 10 for experimentation. The other 9 pages of memory are blank.
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1.8 Visualiser
If you would like to see a simulation of the fixtures in the sample show working on a virtual stage on your computer you can download a 3D visualiser lighting program called “Mantra Lite Visualisation show”. See section 22 for details.
1.9 Training Videos
An extensive set of training videos are available on the LSC website. The current video titles are:
· Overview · Controlling Fixtures · Recording Memories · Animations · Shapes · Playback · Patching a New Show · Creating a Custom Fixture Template · Saving your show · Editing Recorded Memories · Expanding the Mantra Lite with Wings · User Settings
1.10 Models
Two models of Mantra Lite are available to suit world markets:

Model Order Code MANTRA/LT
MANTRA/LT/E

Description
Mantra Lite control console with built-in power supply 90-265V 5060Hz. Mantra Lite control console with external power supply – UL Model for the North American market. Also suitable for 12-volt DC operation. External plug pack supplied suitable for use on 90-265V 50-60Hz mains supply.

1.11 Accessories

Model Order Code MANTRA/WG
MANTRA/LTDC QX1

Description
Expansion wing for Mantra Lite console. Provides an additional 12 fixtures, 10 playbacks and 1 x DMX-512A output. USB powered. Up to 2 wings can be attached. Dust cover for Mantra Lite control console. USB to DMX512A adaptor. Provides an additional DMX universe.

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2 Getting Connected
2.1 Rear Panel Layout
Two models of Mantra Lite are available to suit world markets. The MANTRA/LT has an inbuilt power supply with a mains input. The MANTRA/LT/E (UL Model) uses an external power supply and has a DC Power socket in place of the power switch, fuse and mains input. It is intended for the North American market but can used in any application that requires 12-volt DC operation.

Power Switch

Fuse

Mains Input

2 x USB connectors

Ethernet

DMX 512-A output

Kensington Lock

MANTRA/LT Model
2.2 Mains Input
An IEC mains input socket is located on the rear panel and a POWER switch is beside the power input (LT model only). Mantra Lite has a universal power supply that will operate on voltages between 100-240V AC with a frequency range from 47 to 63 Hz.
2.3 Switching On
Switch on the “POWER” switch on the rear of the Mantra Lite (LT model only). After briefly displaying the opening message, the Mantra Lite will commence operating in exactly the same state that it was in with all of the cues, animations and patches etcetera as they were when the Mantra Lite was last switched off.
2.4 Switching Off
The Mantra Lite has an inbuilt back up power supply. When the power is switched off (or accidentally removed), the Mantra Lite keeps operating on its own power supply for about 5 seconds to allow it to automatically save your work. If you are resetting the system by removing the power, allow about 15 seconds before re-starting to ensure that the system has fully shut down.
2.5 DMX 512 Output Connector
The Mantra Lite has a 5 pin DMX512-A output connector. Connect a DMX data cable from the DMX512-A output of the Mantra Lite to the DMX512 input of your equipment (LED fixtures, dimmers, etcetera.) and set the required DMX addresses on your equipment. Only use specific DMX cable (available from your lighting supply company). Never use audio cable. The end of the DMX line must be terminated (120 ohms) to prevent the signal reflecting back up the line and causing possible errors.
See section 4 “Patching Fixtures” for more details. See section 25.11 for more information on DMX cables.
2.6 USB Connectors
Two USB connectors are provided. They can be used to connect: · A USB keyboard or mouse. · A memory stick for show backup and software upgrades.
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· A LED USB desk light (up to 250mA). · Expansion wing. Up to two wings can be connected. Each wing provides an additional
DMX universe. · QX1 node (USB to DMX adaptor). Provides an additional DMX universe.
2.7 Ethernet Network Connector
A RJ45 Ethernet network connector is provided. It can be used to output Streaming ACN (sACN) and ArtNet. These are lighting control protocols that send DMX lighting data over a network. See section 19.7.1 for more details. It can also be used for “Remote Triggers”. See section 16
2.8 Kensington Lock Slot
The Kensington Lock slot allows you to secure your Mantra Lite using a commercially available tethering device.
2.9 Fuse
A 0.5 Amp slow blow fuse is located near the mains input socket (LT model only). Always remove the mains lead before replacing the fuse.

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3 Help and Undo

3.1 Help

Context sensitive help is available on the touch screen for most functions. Press the to open the help screen. Press or [Back] to close.

button

3.1.1

Languages

Help pages are available in several languages. To select a language, from the “Home” screen touch Tools, Setup, System Settings, Language then touch the language of your choice.

3.2 Undo To quickly undo your last action double tap .

All of your actions are tracked on the Mantra Lite. Press once to see the list of your actions.

Undo

Redo

i · Touch Undo to undo an action and step down the list. · Touch Redo to redo an action and step up the list Actions that have been undone turn grey.
This enables you to retract or reinstate programming at any point of plotting a show.
Press [Back] or press when finished.
Note: The undo list is automatically cleared whenever you save your show, start a new show, load an existing show or switch off the power.
Note: The “Undo” function is not available when editing “Rig View” (section 7), when using the “Fixture Editor” (section 1) or when deleting a memory (section 19.4).

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4 Patching Fixtures
4.1 Overview
The output control signal from the Mantra Lite is known as DMX512-A. It is an international standard for controlling lighting equipment. Your lighting fixtures and dimmers have a DMX input and usually a DMX output so that you can connect multiple devices in a daisy chain fashion. You set an address on each fixture and use Mantra Lite to control each fixture based on its address. Each fixture will use a quantity of DMX channels to control its different functions as listed in its specifications. The address that you choose for each fixture must allow for the addresses used by other fixtures so that no overlaps exist. For example, fixture 1 is set to address 001 and this fixture uses 4 DMX channels. Fixture 2 must be set to address 5 (or higher).
The DMX signal is output on the 5 pin XLR connector on the rear of the Mantra Lite. Each optional wing also has a DMX output. The optional QX1 node (USB to DMX adaptor) provides an additional DMX output. Fixtures can also be controlled using either “ArtNet” or “sACN” protocols via the network connector. See section 4.12 for details.
Mantra Lite includes a fully integrated fixture library of over 5500 fixtures (most with multiple operating modes) supplied by Carallon, an independent supplier of fixture libraries. The fixture library contains a version number that is displayed in the “About” screen. From the “Home” screen touch Tools, Setup, System Settings, About.
If you do encounter a fixture that is not in the library you have two choices:

  1. A fixture request service is available via the LSC web page. This process takes at least one month from the date of request. 2. The inbuilt Fixture Editor allows you to quickly create a template for a new fixture. See section
  2. In the Patch menu you tell Mantra Lite the manufacturer/model and DMX address of each of fixture it is controlling. You choose a fixture number (1 to 24) (yellow fader and button) then patch the fixture to that number as described below. Mantra Lite then loads a “template” for that manufacturer/model of fixture from its fixture library. The template tells Mantra Lite how to control that fixture.
    The yellow fader of the fixture number that you select now controls the intensity and the touch screen provides the correct controls for that fixture via Apps. For example, if the fixture is a multicoloured LED, Mantra Lite provides a colour picker App to control the colour and the yellow fader will control its intensity. If the fixture has pan and tilt capabilities Mantra Lite provides a position control App to control the position.
    Up to 2 wings can be connected to a Mantra Lite console. · Connecting a Mantra Wing provides control of an additional 12 lighting fixtures (25-36) as well as a second DMX512 universe (U2) output. · Connecting a second Mantra Wing provides control of an additional 12 fixtures (37-48) as well as a third DMX512 universe (U3) output.
    Note: Early versions (v1.00 thru v1.37) of the Mantra Lite did not use the Carallon fixture library. Shows that were created with the original library will not work in the current Mantra Lite software. A warning message will appear when a show that contains old fixtures is loaded, asking you to repatch the fixtures using the new library. Instructions for this task are available via this weblink.
    https://www.lsccontrol.com.au/documents/Update%20MantraLite%20show/ If this task is not done, then the show will not load in current and future software versions.
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4.2 Patching a fixture Identify the manufacturer and model of the fixture to be patched and set or note its DMX address.
From the “Home” screen touch Tools, Setup, Patch. All buttons below the yellow faders will flash to show that they are available fixture number choices.

Manufacturers

Models

DMX Universe

DMX Address

Touch a fixture to see its details

Details of touched fixture

Search

Patch

Unpatch

View Patch

Find the Fixture Manufacturer by scrolling the left hand “Manufacturers” pane (or use the search function) and touch the Manufacturer Name.
Hint: Dimmers and many LED fixtures can be found in the “Generic” manufacturers listing.
Find the specific fixture Model by scrolling the middle “Models” pane (or use the search function) and touch the Model Name.
You can touch the “Search” icon and type in a manufacturer or model name using the pop-up keyboard. The symbol (*) can be used as a substitute (wild card) for any string of characters in your search term. You can also use the symbol (?) as a substitute for one character.
When you touch a fixture model, the details of the DMX channels for that fixture (as contained in Mantra Lites fixture library) are shown on the right.
Set the universe to which the fixture is connected by touching the “U” box and using the +10, +1, -10 and -1 buttons.
· If you are only using the 5 pin DMX connector on the rear of the Mantra Lite then the Universe (U) should be set to 1.
· If you have optional wings or a QX1 USB to DMX adaptor you have access to multiple universes. The first plugged-in wing or node will be assigned to universe 2, the next to universe 3. The assigned universes are remembered as long as the wings or nodes are still plugged in when Mantra is switched on. To change the assigned universes, unplug

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the wings or nodes and plug them in in the order that you require. A maximum of 3 DMX Universes (U1, U2, U3) are available.
· To map a universe (U1, U2, U3) to ArtNet or sACN, see section 4.12
Set the DMX address (to match the DMX address on the fixture you are patching) touching the “DMX Address” box using the +10, +1, -10 and -1 buttons. Select a fixture number for the fixture to be patched by tapping one of the flashing buttons below the yellow faders. When a button is selected it stops flashing and remains lit. The button/fader that you choose will be used to control this fixture.
For example, press flashing yellow button 21 if you want the fixture’s intensity to be controlled by yellow fader 21 and its selection and flash function to be controlled by yellow button 21.
Touch Patch to make the connection.
If you now fade up the yellow fader that you selected (and the yellow master) the fixture will come on with white light. If it does not and you are certain that you have patched it correctly, check that the fixture is correctly connected via DMX cable, is switched on and is set to the correct DMX address and mode.
Repeat the above steps for each fixture to be patched.
When finished patching double tap [Back].
Hint: Save your show. See section 17. You might also consider saving a Default show. See section 19.5.
The following sections describe advanced patching techniques. If all of your fixtures have now been patched there is no need to read these advances techniques and you can go straight to section 8 and control your fixtures.
4.3 Patching Multiple Fixtures in One Operation
If you have multiple fixtures of the same type and mode that are set to contiguous DMX addresses you can speed up the patching process and patch them all in the one operation.
Use the same procedure as described above to select the manufacturer and model of fixture and the DMX address of the first fixture in the range. Select a fixture number for the first fixture by tapping one of the flashing buttons below the yellow faders. Select a fixture number for the second fixture by tapping another yellow button. Continue to tap yellow buttons for each new fixture to be patched.
Alternately, to quickly select a continuous range of fixture numbers, press and hold the first yellow button number and tap the last yellow button number in the range.
Tap Patch and all of the selected fixtures will be patched in order to their respective yellow faders. The DMX address that you set for the first fixture is automatically incremented for each fixture according to the quantity of DMX slots used by each fixture.
For example. To quickly patch 6 identical RGB LED fixtures that each use 3 DMX slots, set the fixtures to contiguous DMX addresses of 1, 4, 7, 10, 13 and 16 respectively. In the Patch menu set the DMX address to 1 (the first fixture’s address). To patch these 6 fixtures to yellow faders 1 through 6, press and hold the yellow 1 and tap yellow 6 then tap Patch. When finished patching double tap [Back].
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4.4 Multi-Patch. Patching Multiple Fixtures to the Same Fader Multiple fixtures of the same type and mode but with different DMX addresses can be patched to the same yellow fader. This frees up yellow faders for other fixtures. Multi-patching is often done when multiple fixtures have a common purpose (such as a colour wash on the stage or all of the audience fixtures) and you want to control them all from the same fader.
Note: You could set each fixture to the same DMX address and only make one patch to achieve the same result but sometimes you might not be able to access the fixtures to change their addresses or do not have permission to change their addresses so you need to use their existing addresses.
Remember that each actual fixture must be the same type and be set to the same mode of operation.
To Multi-Patch, from the “Home” screen, touch Tools, Setup, Patch.
Use the same procedure as described in section 4.2 to select the type and model of the fixture then set the Universe (U) and DMX address to match the address of the first fixture to be patched.
Select a fixture number by tapping one of the flashing buttons below the yellow faders. The button/fader that you choose will be used to control all of the fixtures that you will patch to it.
Touch Patch to make the first connection. When a yellow fader has been patched to a fixture its button remains lit.
If you now fade up the yellow fader that you selected (and the yellow master) the fixture will come on.
Set the DMX address (top right-hand corner of the patch screen) to match the DMX address of the second fixture to be patched.
Note: After you made the first patch, the DMX address automatically advanced to the next available DMX address, ready for another fixture to be patched. This might not be the address of your next fixture. Check and set the DMX address on the patch screen to match the DMX address of your next fixture.
Press Patch. The second fixture will also come on. You now have two fixtures with different DMX addresses both being controlled by the one Yellow Fader.
Continue patching as many fixtures as required of the same type/mode/settings to the same yellow fader by setting the DMX address on the patch screen to match each fixture and pressing Patch.
When finished patching double tap [Back].
To un-patch a fixture from a multi-patch see section 4.8
4.5 Patching Compound Fixtures A “compound” fixture is a fixture that contains multiple fixtures within the one fixture. Compound fixtures are also known as “Multi-Cell” fixtures.
For example, many RGB (Red, Green, Blue) LED strips are compound fixtures because they have multiple RGB cells within the one fixture. The fixture has a menu that allows you to select
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different “modes” of operation. A simple mode might provide 3 control channels (RGB) that control the entire fixture. Other modes might allow you to divide the fixture into 3 sections and use 9 channels to control the RGB of each section. The most complex mode might allow you to individually control every pixel.
Complex modes use a lot of DMX channels and can be difficult to program. Compound fixtures usually also have modes that allow you to control effects that are built into the fixture such as pixel mapping effects, colour pulsing or chase effects. These modes use some of the DMX channels to control those effects and this makes the fixtures much easier to program. LSC recommends that when patching compound fixtures, you select a mode that uses the least amount of channels but includes channels that control the built-in effects. For example, a Chauvet DJ COLORband © LED strip fixture has multiple modes available:
· 3 channel mode has RGB channels for the whole fixture. · 7 channel mode has RGB channels for the whole fixture plus channels for colour
effects, speed, strobe, pulse/snap/fade and intensity. · 12 channel mode splits the fixture into 4 sub-fixtures with RGB for each sub-fixture. · 24 channel mode splits the fixture into 8 sub-fixtures with RGB for each sub- fixture.
In this case LSC recommends patching the fixture in 7 channel mode and utilising the in-built effects of the fixture. This will allow you to create complex effects in a fraction of the time than when operating in the other modes.
4.6 View Patch
If you want to see and check all of the patches you have made from the Patch menu touch View Patch. If you touch a fixture in the “Current Patch Information” pane on the left side of the screen, the details of the channels for that fixture are shown in the “Fixture” pane on the right side. For a description of “Home” values see section 4.10.

DMX address range of each
fixture

Details of touched fixture

Touch a fixture to see its details in the “Fixture” pane

DMX slots “Home” values

To return to the Patch menu, tap

View Patch [Back].

Hint: You can view the DMX output levels on each universe. From the home screen touch Tools, Setup Universes, View DMX. See section 4.13

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4.7 Un-Patching a Fixture(s)
From the “Home” screen touch Tools/Setup/Patch.
All buttons below the yellow faders will flash to show that they are available fixture number choices. Press a fixture number button to select it. Multiple fixture numbers can be selected. Selected fixture numbers are lit. Touch Unpatch.
When finished, double tap [Back].
4.8 Un-patch a Multi-Patched Fixture
Multiple fixtures of the same type and mode but with different DMX addresses can be patched to the same yellow fader as described above. You can un-patch individual fixtures from a multipatch or un-patch all fixtures in the multi- patch.
From the “Home” screen touch Tools, Setup, Patch. All buttons below the yellow faders will flash to show that they are available fixture number choices. Press the fixture number button of the multi-patch to select it. The selected fixture number is lit. Touch Unpatch. The screen shows with a list of fixtures patched to the selected yellow fader. The centre of the screen shows a list of the fixtures in the multi-patch with their Universe and DMX address range.

List of fixtures in the multi-patch

U1:20 is selected

Touch the Select buttons of the fixture(s) that you wish to remove from the multi-patch. You can also use Select All or Unselect All. Touch Apply and the selected fixtures will be unpatched.
When finished, double tap [Back].
Note: Multiple fixture numbers can be selected when un-patching. If multiple fixture numbers are selected and some are multi-patched you will be shown the following warning when you touch Unpatch:

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Touch No then select a single multi-patched fixture number and follow the instructions above.
4.9 Save Patch
When you save a show, the patch is saved as part of that show. See section 17. If the patch you have created is to be used on a regular basis such as in a permanent installation or in a touring show that always uses the same lighting rig then you should save it as the “default show”. See section 19.5.
4.10 Home Values
When you “Clear” a fixture (see section 8.9), if the fixture has a colour mixing function (RGB or CMY) Mantra Lite will set its colour to white and if it has a movement function it will centre the pan and tilt. These values are hard coded in the Mantra Lite software. All other attributes of the fixture will be set to their “home” values that are listed in their fixture template. You can see these values in the “View Patch” screen (above). Typically, these values will set a colour wheel to clear, gobo wheel to open, shutter to open etcetera so that the fixture outputs an open white beam.
4.11 Fixture Editor
If you have a new fixture and it is not listed in the Mantra Lite fixture library you can create a template for it. You can also use the Fixture editor to edit an existing fixture template. See section 21 for details.

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4.12 Universes From the home screen touch Tools, Setup, Universes.

User Manual

2 tabs
Input/Output Universe Mapping (No Wings or QX1 Nodes connected) The “Input/Output Universe Mapping” screen has the following functions:
· Set the universes (U1, U2, U3) for sACN output and for ArtNet output · Activate/deactivate sACN output and ArtNet output · Select the universes for sACN input and ArtNet input · Activate/deactivate the sACN or ArtNet input that can override the output · View the DMX output levels on each Universe
There are 2 tabs that can be selected, ArtNet and sACN and each have settings for “Output” and “Input” as described below.
Note: Universe 2 (U2) is only available when one wing or a QX1 node is connected and Universe 3 (U3) is only available when either two wings or one wing and a QX1 node are connected.
4.12.1 sACN and ArtNet Output Rules Mantra Lite can transmit its DMX output as DMX512, sACN and ArtNet. The patch screen (see section 4.1) allows you to patch each fixture to U1 (Universe 1). If an optional wing or QX1 node (USB to DMX adaptor) is connected you can also patch fixtures to U2 (Universe 2). If a second wing or QX1 node is connected you can also patch fixtures to U3 (Universe 3). The “Universes” screen allows you to map the U1, U2 and U3 outputs of the patch screen to any sACN and ArtNet universes that you select. The following rules apply when mapping sACN and ArtNet.
· All sACN output universes must be different from each other and from any active sACN input universes.
· All ArtNet output universes must be different from each other and from any active ArtNet input universes.
· All sACN input universes must differ from sACN output universes. · All ArtNet input universes must differ from ArtNet output universes.
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4.12.2 ArtNet Output ArtNet is a streaming protocol to transport multiple DMX universes over an Ethernet cable/network. Mantra Lite can transmit ArtNet from the Ethernet connector. Mantra Lite supports Art-Net v4 which is configured as 128 Nets (0-127) each with 16 Subnets (0-15), each containing 16 Universes (0-15).
From the home screen touch Tools, Setup, Universes, touch the ArtNet tab.
Output

Link
ArtNet Tab
ArtNet Output (Two Wings or One Wing and a QX1 Node connected) Note: The U2 box only appears if a wing or a QX1 node is connected to the Mantra Lite. The U3 box only appears if two wings or one wing and a QX1 node are connected.
Enter the Output “Net” and “Subnet” in their respective boxes. · In the Output “U1” box, enter the number of the ArtNet universe that is to be mapped to the fixtures that have been patched to U1 in the Patch screen · In the Output “U2” box, enter the number of the ArtNet universe that is to be mapped to the fixtures that have been patched to U2 in the Patch screen. · In the Output “U3” box, enter the number of the ArtNet universe that is to be mapped to the fixtures that have been patched to U3 in the Patch screen.
Touching the “Link” symbol between the U1 and U2 boxes activates it (its border turns blue) causing U2 to be automatically set to be the 1 higher than U1 and U3 to be automatically set to be the 2 higher than U1.
Touch Apply. To output ArtNet on the ethernet connector touch Activate. To stop outputting ArtNet touch Deactivate.
Note: When using Art-Net, Mantra Lite must have a valid IP address and NetMask entered in the “Network Settings” in order for Art-Net to work correctly. It is essential that the IP address is set to be compatible with the address on the device sending the Art-Net packets. Set the IP address according to the ArtNet recommendations using a 2.0.0.0. address range. See section 4.12.5 for ArtNet Input settings.
4.12.3 sACN Output sACN (Streaming ACN) is an informal name for the E1.31 streaming protocol to transport multiple DMX universes over an Ethernet cable/network. Mantra Lite can transmit sACN from the Ethernet connector.
sACN uses a priority system with the priority level set by the sACN transmitting device. If a device receives more than one sACN signal on the selected universe it will only respond to the signal with the highest priority setting. The default setting is 100. The priority can be set to any number in the range from 1 to 200, where 200 has the highest priority. For example, two devices are transmitting sACN on Universe 1. One device has the default priority of 100 and the other has a priority of 150. The second stream will control the fixtures. If the second stream is not present, the first stream will take control. If both sACN streams have the same priority they will merge on an HTP (highest takes precedence) basis.
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From the home screen touch Tools, Setup, Universes, touch the sACN tab. Output

sACN Tab
sACN Output (Two Wings or One Wing and a QX1 Node connected) Note: The U2 box only appears if a wing or a QX1 node is connected to the Mantra Lite. The U3 box only appears if two wings or one wing and a QX1 node are connected.
· In the Output “U1” box, enter the number of the sACN universe that is to be mapped to the fixtures that have been patched to U1 in the Patch screen
· In the Output “U2” box, enter the number of the sACN universe that is to be mapped to the fixtures that have been patched to U2 in the Patch screen
· In the Output “U3” box, enter the number of the sACN universe that is to be mapped to the fixtures that have been patched to U3 in the Patch screen.
Touching the “Link” symbol between the U1 and U2 boxes activates it (its border turns blue) causing U2 to be automatically set to be the 1 higher than U1 and U3 to be automatically set to be the 2 higher than U1.
If more than one device will be transmitting sACN on the same universes, enter an appropriate Priority number (see above). The priority level applies to all three sACN universes.
Touch Apply. To output sACN on the ethernet connector touch Activate. To stop outputting sACN touch Deactivate.
4.12.4 Override (Art-Net or sACN Input) Mantra Lite can accept an Art-Net or sACN input signal from any other lighting console and can automatically override its own playback and retransmit the incoming signal (on the Mantra Lite output universes) when it detects the incoming signal.
Example 1. Mantra Lite is outputting on DMX 1. Its input is set receive data in sACN universe 3. When Mantra Lite sees data on sACN universe 3, it re- transmits that data on DMX 1 (instead of its own data).
Example 2. Mantra Lite is outputting on sACN Universe 1. Its input is set receive data in sACN universe 3. When Mantra Lite sees data on sACN universe 3, it re-transmits that data on sACN Universe 1 (instead of its own data).
A typical example is a theatre where the house lights and basic stage lights are connected to the Mantra Lite. During simple shows or meetings etcetera, these lights are controlled by the Mantra Lite. During complex stage shows, an expensive lighting console in the control booth is used to control the lighting. The control booth console is programmed with a patch that contains the same fixtures as in the Mantra Lite patch and an output of the control booth console is fed to the input of the Mantra Lite. When the Mantra Lite detects the signal from the other lighting console, it automatically hands over control of its fixtures to the control booth console. When the control booth console is turned off (at the end of the show), the Mantra Lite detects that there is no input signal and the lighting control is automatically returned to the Mantra Lite
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after a short delay. The delay time is dependent upon the protocol in use. The other lighting console that is to take control needs to have the same fixtures patched as in the Mantra Lite, except they will be patched to the sACN or ArtNet output that feeds the Mantra Lite. Only one input signal (sACN or ArtNet) can be selected at a time. Selecting a different input signal automatically disconnects the any previous selection.
4.12.5 ArtNet Input
To configure the ArtNet Input to “override” the output, from the home screen touch Tools, Setup, Universes, touch the ArtNet tab.

Input
ArtNet ArtNet Input (Two Wings or One Wing and a QX1 Node connected)
Note: The U2 box only appears if a wing or a QX1 node is connected to the Mantra Lite. The U3 box only appears if two wings or one wing and a QX1 node are connected.
Enter the Input “Net” and “Subnet” in their respective boxes. · In the Input “U1” box, enter the number of the incoming ArtNet universe that is to be mapped to the fixtures patched to Mantra Lites U1 output · In the Input “U2” box, enter the number of the incoming ArtNet universe that is to be mapped to the fixtures patched to Mantra Lites U2 output · In the Input “U3” box, enter the number of the incoming ArtNet universe that is to be mapped to the fixtures patched to Mantra Lites U3 output
If the “Link” symbol between the U1 and U2 boxes is active (blue border) then U2 is automatically set to be the 1 higher than U1 and U3 is automatically set to be the 2 higher than U1.
Touch Apply then Activate.
4.12.6 sACN Input To configure the sACN Input to “override” the output, from the home screen touch Tools, Setup, Universes, touch the sACN tab.

Input
sACN sACN Input (Two Wings or One Wing and a QX1 Node connected)
Note: The U2 box only appears if a wing or a QX1 node is connected to the Mantra Lite. The U3 box only appears if two wings or one wing and a QX1 node are connected.
· In the Input “U1” box, enter the number of the incoming sACN universe that is to be mapped to the fixtures patched to Mantra Lites U1 output
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· In the Input “U2” box, enter the number of the incoming sACN universe that is to be mapped to the fixtures patched to Mantra Lites U2 output
· In the Input “U3” box, enter the number of the incoming sACN universe that is to be mapped to the fixtures patched to Mantra Lites U3 output
Touch Apply then Activate.
Note: “Override” mode can be completely disabled/enabled by a “Remote Trigger”. See section 16.4.1.
4.13 View DMX Output
From the home screen touch Tools, Setup, Universes, View DMX.
The screen shows the DMX levels for all 512 DMX slots of the universe as selected by the tabs at the bottom of the screen. Universe 2 becomes available when one wing or QX1 node (USB to DMX adaptor) is connected. Universe 3 becomes available when either two wings or one wing and a QX1 node are connected.

DMX Slot Numbers

DMX Slot Numbers

View DMX Output

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5.1 Overview 24 Fixture Faders and Buttons (Yellow)
Record Output
Playback Page select

5 Front Panel

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Select Help

10 Playback Faders and
Buttons (Red)

Undo Back

Touchscreen

Fixture Master (Yellow)

Playback Master (Red)

5.2 Basic Operation
Mantra Lite can control up to 24 lighting fixtures (up to 48 fixtures with optional wings). The 24 Yellow fixture faders control fixture intensity. Moving a fixture fader automatically selects that fixture allowing its other attributes such as colour or position to be controlled by Apps on the touch screen (see section 6). Moving a fader to zero deselects the fixture. The [Select] button provides more fixture selection options.
The Yellow “Fixture Master” has overall intensity control of the yellow fixture faders.
The current output can be recorded into any of the Red playbacks by tapping [Record] then tapping a Red playback button of your choice [1-10]. Different looks can be recorded on different Red Playback faders or into a “Cue-list” on a single Red Playback fader so that you can easily change the entire look on stage by using the Red Playbacks. There are 10 red playback faders and 10 pages of memory giving a total of 100 memories.
· Repeated taps of the [Page] button will step through the 10 pages of memory. · To switch directly to a page number HOLD [Page] and tap a Red playback button
[1-10].
The Red “Playback Master” fader has overall intensity control of the Red playbacks.

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6.1 Overview

6 Touch Screen

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Red Playback Page Number

Fixture Icons

Fixtures section
Playback section

Contents of the red playbacks
(if any)

Current function of button below

The top of the screen shows the current page number for the Red Playbacks. If one wing is connected its current page number is also shown in green text. If a second wing is connected its current page number is shown in blue text.

The 3 buttons below the touch screen have different functions for different screens. Their current function (if any) is shown on the screen above each button. You can either tap the button or touch the virtual button on the screen to operate them.

If the touch screen is not on the “Home” screen (as shown above), tapping the steps back through the screens to the “Home” screen.

[Back] button

Double tapping [Back] quickly returns to the “Home” screen from any screen.

The “Home” screen is divided into two sections, · The Fixtures section at the top (yellow border) has Fixture icons.
· The Playback section at the bottom has 10 Playback displayers (that show the contents of each playback when a recording has been made)

Some screens have sliders to adjust values. When you touch a slider, you can drag the slider and even let your finger drift off the slider as long as you keep your finger on the screen. If you touch the background, the slider will snap to where you touch.

Touch the background to snap the slider to that position

Touch the slider then drag it

Hint: All touchscreen events are triggered when you lift your finger from the screen. This allows you to slide to a different button or no button if you select the wrong item.

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From the “Home” screen, press Apps to open the “Apps” screen. Apps are used to control the attributes of selected fixtures. Move a yellow fader to automatically select that fixture. Use an App to adjust the attribute. Touching and holding any fixture icon for 2 seconds opens “Rig View”. See section 7.
6.2 Fixture Icons
The top section of the “Home” screen has an icon for each of patched fixture.

Fixture number

Fixture intensity

Fixture Icons

Dot shows position

· Below each fixture icon is its fixture number and its intensity. For example, 21@91 means fixture 21 has an intensity of 91%. FL = Full intensity (100%).
· The body of each icon also shows the intensity of the fixture, dark to bright · The body and border show the colour mixing (if the fixture has colour capability) · A dot shows the position (if the fixture has a pan/tilt function)

Note: The colour of the icon represents colours created by RGB (Red, Green, Blue) or CMY (Cyan, Magenta, Yellow) colour mixing in the fixture. Colours created by colour wheels or filters are not shown.

6.3 Playback Displayers

The bottom section of the “Home” screen has playback displayers that show the contents of the 10 Red Playbacks. Playback displayers show the contents of a playback when a memory is
recorded into a Page/Playback.

Page/Memory Number

Black background indicates a “Page Freeze”. See Below.

A fade is in progress

Red bar shows intensity of the cue
P1-M1 contains a “List” containing 2 cues

Cue Name

Touch a Playback Displayer to edit the memory

P1-M6 contains a
“Chase” containing 5 cues

The top part of the playback displayer shows the memory number in the form of “P#” (Page number) and “M#” (Memory number). There are 10 Pages of memory available. The 10 Memory numbers relate to the 10 playback faders. Hint: You can change the name of each “Page/Memory number” and each “Cue number” and replace them with more descriptive names by “Editing” the memory. See section 13.

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A black background on the page/memory number at the top of the icon indicates that a “Page Freeze” has occurred. This means that this playback was active (faded up above zero) when the page number was changed and hence its memory is not from the “current” page. See section 11.2 for more information on “Memories” and section 12.4 for “Page Freeze”.
If a wing is connected, press and hold its [View] button to momentarily view the contents of its Red playbacks. Double tap [View] to latch the display. Single tap to release.
Touching any playback displayer opens its “Edit Memory” screen,

List of Cues in the
memory

Jump to selected Cue

Touch a cue to select/de-select it. Multiple cues can be selected. Using this screen, you can,
· Select a single Cue then directly Jump To that cue using the recorded fade times. Useful if you have a long cue-list and you want to quickly playback a cue without stepping through all of the intermediate cues.
· Re-order the selected cue(s) using the or buttons.
· “Include ICPB”. When a memory is recorded it includes all of the Intensity, Colour, Position and Beam (I C P B) attribute groups. Touching an attribute group (I C P B) excludes that group from the playback. The selection applies to all cues in the cue-list. This is a very powerful function. See section 13.8.
· Change the “Fade In” and “Fade Out” times of the selected cues · If the memory contains a cue-list you can set the “Link Time” of each cue (automatically
plays the next cue). · Re-name the Memory · Re-name the selected cue · Copy the selected cue · Delete the selected cue · Copy Memory (all cues in the list)
· Delete Memory (all cues in the list) · Use the list as a chase or a cue-list

For more details on the functions above and also how to edit the contents (intensity, colour, position etcetera) of a cue see section 13.

Hint: You can also record a cue to a playback by pressing playback’s displayer. See section 11.3.

[Record] then tapping that

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7 Rig View
7.1 Overview
The fixture icons on the “Home” screen can be arranged geographically so that they are positioned on the screen in a similar fashion to their position in your rig or stage. This can assist you in quickly identifying fixtures.
7.2 Arranging Icons
To arrange the icons, tap and HOLD any of the fixture icons for 2 seconds. A yellow flashing dotted box appears around the icons. Whilst the yellow box is flashing you can drag and drop individual fixture icons to position them on screen. You can also change the size of the icons or reset to the default positions.

Flashing dotted yellow
box

Reset to default size & positions

Change Icon size

Touch

to save your layout and exit.

Save changes

Cancel changes

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8 Controlling Fixtures
8.1 Intensity
The 24 (yellow) fixture faders (under the overall control of the yellow fixture master) control the intensity of the fixtures that are patched to them. To see the output of a fixture:
· Fade up the Yellow Master · Fade up a fixture fader to set its Intensity See also “Flash”, section 15.
8.2 Fixture Attributes
Mantra Lite uses “Apps” on the touch screen to control the attributes (colour, pan/tilt, shutter etcetera) of selected fixtures. From the “Home” screen, open the “Apps” screen by touching Apps or pressing the hard button below it.

Apps

The Apps screen opens:

“Home” Screen

Hard Buttons

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Touch the App icon for the type of attribute that you want to control then select the fixture(s) to be controlled. Apps are arranged in 4 attribute columns. Each column has Apps for their type of attribute. All Animate Apps are described in section 9. Shapes Apps are described in section 10.

8.2.1

Intensity Column

The Intensity “Animate” app allows you to create intensity chasses and patterns.

8.2.2

Colour Column

The “Picker” apps allow you to control the colour of selected fixtures and to “fan” colours across multiple fixtures.
The “Sliders” apps allow provides individual sliders for all colours for selected fixtures. The “Animate” app allows you to create colour chasses and patterns.

8.2.3

Position Column

The “Position” app allows you to control the pan and tilt position of selected fixtures and to “fan” positions across multiple fixtures.
The “Shapes” app provides a quick and simple way of creating continuously moving positions. The “Animate” app allows you to create moving beam effects.

8.2.4

Beam / Other Column

The “Attributes” app allows you to control all beam attributes such as “Gobo”, “Colour Wheel”, “Shutter” etcetera plus any other attributes of the selected fixture.

8.3 Selecting Fixtures
When you use an App, you need to select the fixtures that you want to control with that App. Fixtures that have attributes that can be controlled by the selected App will flash their buttons indicating that they are available for selection. For example, if you select a “Pan/Tilt” App, only fixtures with Pan/Tilt attributes will flash.

There are several methods of selecting fixtures: · Move a yellow fader to automatically select that fixture. Move the fader to zero to deselect it. Move multiple yellow faders to select multiple fixtures · Tap the button below a yellow fader to select that fixture. Tap again to deselect it. Multiple fixtures can be selected · To quickly select a range of fixtures, hold the first button and tap the last button in the range. This works in either direction, low number to high number or high number to low number · Press the [Select] button. See below

When a fixture is selected its button is lit.

Note: When you select multiple fixtures, the order in which you select the fixtures is used by Mantra Lite when you fan colours or positions and in animations and shapes. You can change the look of a fan, animation or shape by changing the selection order.

To use any previous selections, press the faders). The “Selection” screen opens,

[Select] button (located between the yellow

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Current Selection
box

Touch a fixture buttons to select
or de-select it

Touch a recent selection to load it into the current
selection box

Select Screen

The “Selection” area (the top half of the screen) shows all the possible fixture numbers. · Patched fixture numbers have a yellow border · Un-patched fixture numbers have a grey border · Fixture numbers 25 to 36 are only available if one wing is connected · Fixture numbers 37 to 48 are only available if a second wing is connected · Selected fixtures have a yellow background

You can touch the fixture buttons to select or de-select them. To select a range of fixtures, touch the first fixture in the range then touch Thru then touch the last fixture in the range.

The “Current” area (in the middle of the screen) shows the current selection, in the order in which they were selected.

Hint: When you select multiple fixtures, the order in which you select the fixtures is used by Mantra Lite when you fan colours or positions and in animations and shapes. You can change the look of a fan, animation or shape by changing the selection order.

The “Recent” area (the bottom half of the screen) shows a list of recent selections. Swipe down to see more (if available).
· To use a recent selection, touch that selection to load it into the current box
· To reverse the current selection order touch Reverse Order. · To clear the current selection touch None.

Once a previous selection is selected you can still use the faders or buttons to modify the selection as described above.

Hint: If you select multiple fixtures by pushing up their faders at the same time you might get a

random selection order. You can always check the current order by tapping

[Select] and

then re-order the selection using the selection methods described above.

Note: When using Apps to control fixtures, you can only select fixtures that have attributes that can be controlled by that App. For example, if you use the colour App you cannot select a dimmer because it does not have a colour attribute.

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8.4 Automatic Fixture De-select
When you open an App, fixtures that have attributes that can be controlled by that App flash their buttons indicating that they are available for selection. When you select fixtures, their buttons are lit. After you have used the App to change any attribute of the selected fixtures, selecting another fixture will cancel the previous selection and start a new selection process. This speeds up operations because you don’t have to de-select fixtures once you have set their attributes. For example: Open the Colour Picker App and fade up fixtures 1 and 2. They are automatically selected. Pick a colour. Fade up fixture 3 and 4. This de-selects 1 and 2 and selects 3 and 4. Pick a colour for 3 and 4.

Automatic fixture de-select can be overridden by holding the [Select] button whilst selecting additional fixtures. This allows you to easily add fixtures to those that you have already adjusted.

8.5 Controlling Colour

8.5.1

Picker App

From the “Home” screen, open the “Apps” page (described above) then touch the colour Picker app icon. Fixtures that have colour attributes will flash their buttons. Select the fixtures (described above) then drag your finger to change the colour. The final colour is selected when you lift your finger from the screen. The side of the colour picker app shows the recently selected colours (latest at the top). Touch any of the recent colours to re-use them.

Recently selected colours

Fine

Fan

Gels

Colour Picker

8.5.2

Fine

Touching Fine provides finer control of colour. Touch again for normal control.

8.5.3

Fan

When multiple fixtures are selected you can fan their colours to create rainbow effects.
· Touching Fan selects “Directional” fanning. Tap to set the first colour then tap and drag to fan the colours across the selected fixtures. The first fixture in your selection has the colour where you first tapped the screen and the last fixture in your selection has the colour where you stopped dragging
· Touching Fan again selects “Symmetrical” fanning. Tap to set the first colour then tap and drag to fan the colours across the selected fixtures. The first and last fixtures in your selection have the colour where you first tapped the screen and your finish colour where you stopped dragging is in the centre of you fixture selection
· Touching Fan again turns fanning off

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Dots show fanned colours of selected
fixtures

Directional Fanning

Your fixture selection order is used by the Fan App. Experiment with different orders of selection to get different colour effects. Previous selections can be re-used by tapping the [Select] button.

8.5.1

Gels

Gels is similar to the “Picker” app but has 100 commonly used colour gels to choose from.

Colour Gels Touch a colour to apply it to your selected fixtures. 8.6 Sliders From the “Home” screen, open the “Apps” page (described above) then touch the colour Sliders app icon. Fixtures that have colour attributes will flash their buttons. Select the fixtures (described above) then use the individual colour sliders to control the selected fixture(s). Up to 5 attributes are displayed on a page. Touch Next to see more attributes (if available).
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Decimal Value

Next

Colour Sliders
· + and ­ buttons are provided for small increments · The decimal values of each slider are shown on the right
Some fixture attributes can be set to either “Fade” or to “Snap” to their recorded values. When you record a cue that includes the selected fixture(s), this setting will be included. When the cue is played back, attributes set to “Fade” will follow the movement of the red playback fader. Attributes set to “Snap” will go to their recorded value as soon as the red playback fader is raised above zero. To change a snapping attribute to “Fade” touch Set to Fade. To change a fading attribute to “Snap” touch Set to Snap.

Currently set to Snap

Set to Fade

8.7 Controlling Position From the “Home” screen, open the “Apps” page (described above) then touch the “Position” app. Fixtures that have Position (pan and tilt) attributes will flash their buttons. Select the fixtures (described above) then drag on the touch screen to move the position. You don’t have to touch the current position icon to move a fixture, you can touch and drag anywhere on the screen and the selected fixture(s) will follow your movements. You can also make fixtures move continuously in a shape or pattern. See section 10.
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Flip Pan Flip Tilt

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Centre

Fine

Fan

Ortho

Pan /Tilt Position

8.7.1

Flip Pan/Flip Tilt

Touching Flip Pan inverts the pan as you drag.
Touching Flip Tilt inverts the tilt as you drag.
A blue border on the icon indicates “Flipped”. These settings are useful if the fixture movement is opposite to the movement on the touch screen.

Blue border = flipped

8.7.2

Centre

Touching Centre moves the selected fixtures to their centre position.

8.7.3

Fine Control

For finer control touch the Fine button. Touch again for normal control.

8.7.4

Ortho Control

Touches of Ortho cycles through, “Pan Only”, “Tilt Only” and “Pan + Tilt”. These settings are useful when making fine adjustments.

8.7.5

Fan

When multiple fixtures are selected you can fan their positions to achieve symmetrical patterns on stage.
· Touching Fan selects “Centred” fanning. Drag to fan the positions around the centre fixture.

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· Touching Fan again selects “Directional” fanning. Drag to fan the positions around the first fixture in your selection.
· Touching Fan again selects “V­Shape” fanning. This pan works best when fixtures are already fanned into a line. Drag to pull the line of fixtures into a V shape.
· Touching Fan again turns fanning off.
8 fixtures with V-Shape fanning

Your fixture selection order is used by the Fan App. Experiment with different orders of selection to get different shapes. Previous selections can be re- used by tapping the [Select] button.
8.8 Controlling Beam and Other Attributes
This app provides slider controls for all attributes not controlled by the Intensity, Colour or Position Apps. From the “Home” screen, open the “Apps” page (described above) then touch the “Attributes” app then select the fixture(s) to be controlled. The controls will vary depending upon the selected fixture. Typical attributes are colour wheels, gobo wheels, shutter and prisms. Up to 5 attributes are displayed on a page. Touch Next to see more attributes (if available).

Currently set to Snap

Set to Fade

Currently set to Fade

Next

Typical “Other Attribute App” All “Beam/Other” attributes can be set to either “Fade” or “Snap”. When you record a cue that includes the selected fixture(s), this setting will be included. When the cue is played back, attributes set to “Fade” will follow the movement of the red playback fader. Attributes set to “Snap” will go to their recorded value as soon as the red playback fader is raised above zero. To change a snapping attribute to “Fade” touch Set to Fade. To change a fading attribute to “Snap” touch Set to Snap.
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8.9 Clearing Fixtures
When you use an App to change colour, position or beam fixture attributes, the settings for the fixtures are remembered in the “Live Memory” of the yellow fixture faders. When you record a cue, these settings are retained in the Live Memory allowing you to make further changes and record more cues.

When you use an App to create an animation or shape it is also remembered in the yellow fixture
faders’ “Live Memory”. When you record a cue any animation or shape in the Live Memory is automatically cleared.

It is standard practice to clear the “Live Memory” settings (see “Clear All” below) and therefore restore fixture(s) to their default settings (open, white, centred beam) as well as delete any animations or shapes whenever you are starting to program a new lighting look. You can also choose to only clear selected fixtures or selected attributes and retain some live settings as described below.

8.9.1

Clear All

To clear all setting from the Live Memory, from the “Home” screen touch Apps, then from the Apps screen touch Clear All.
Hint: It is a good idea to Clear All whenever you have any unexplained output from the Mantra
Lite.

8.9.2

Selective Clear

Clear

Clear All

Apps Screen From the “Apps” screen, touch Clear. The “Clear Fixture Faders” screen appears:

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Selected Fixtures Animations
All

Shapes

Clear Fixture Faders
Selected Fixtures can be set to their “Default” values of White, Centre and “Home” values. To clear a fixture(s), select the fixture(s) (see section 8.3) then touch the required Icon (Colour, Position or Attributes).
Animations can be selectively deleted by touching the required Icon, Intensity, Colour or Position.
Shapes can be deleted by touching the Shapes Icon
All. Touching the (trash can) icon will set all fixtures to their default values (listed above) whether they are selected or not. It will also delete all animations and shapes running on the yellow faders. Recorded animations are not affected. This is the same a touching Clear All on the Apps screen.

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9 Animate Apps
9.1 Overview
Animate Apps take the static output of Mantra Lite and bring it to life by providing a simple and intuitive way of creating moving patterns and colour or intensity chases.
Animations work with 2 or more selected fixtures and they shift the attribute values (such as intensity or colour or position) from one fixture to the next and loop the values of the last selected fixture back to the first. The shifting runs continuously forming a pattern or chase. There must be at least one different value amongst all of the selected fixtures (such as a different colour) so that you can see the different value being shifted from one fixture to the next. There are Animate Apps for:
· Intensity. · Colour. · Pan/Tilt. Multiple animations can be recorded in a single cue.
9.2 Creating an Animation
The basic steps to creating an animation are: 1. Program the output of Mantra Lite for the static look of the animation. Remember that there must be at least one different attribute value amongst all of the fixtures. For example, in a 4 fixture colour animation, 3 fixtures might be red and one blue or in a 3 fixture intensity chase one fixture might have intensity and the other 2 are faded down. 2. Open an Animation App (Intensity, Colour or Pan/Tilt), select all of the fixtures for the animation then touch Create and the animation runs. 3. You can adjust the animation controls if necessary, to set the speed, crossfade etcetera. See section 9.3. 4. To keep the animation for later playback, record it as a cue. See section 11.
Examples of intensity, colour and pan/tilt animations are described in section 9.4.
Multiple animations can be running simultaneously and all the animations that are running when a cue is recorded will be included in the cue.
Note: The order in which you select the fixtures is used by the animation app. You can get different animation patterns by experimenting with different selection orders. The selection order is shown in the animation app when you “create” the animation (see “Animation Controls” below). If you have created an animation and you want to change the selection order, touch Delete, select the new fixture order then touch Create.
If you select fixtures by moving multiple faders at the same time you might get a random selection order however Mantra Lite will automatically attempt to arrange the fixtures in numerical order for you.
Note: If you create an animation then decide to Record the animation into a cue on a red fader, the recording process automatically clears that animation from the yellow faders. Therefore, if you want to keep the animation continuously running on the output you should fade up the red playback fader before tapping its button to make the recording.
Fixture attributes such as colour or position are not cleared by recording a cue.

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9.3 Animation Controls
Speed

Fixture selection
order

User Manual
Modes

Cross Fade

Create

Delete

Stop/Start

All animation Apps have Slider controls for: · Speed in BPM (Beats Per Minute) · Crossfade between steps (as a percentage of the speed).

For example, if the speed is set at 60 BPM (which is one step per second), then with crossfade set at 0% (that is, no fade), the animation will wait for one second, then snap to the next step. None (0%) of the available speed time will be used for crossfading. If the crossfade is set to 50%, then the animation will perform a 0.5 second crossfade to the next step, wait for 0.5 seconds and then perform the next crossfade. That is, 50% of the time is used to perform a crossfade and 50% of the time is spent waiting before starting the next crossfade. If the crossfade is set to 100%, then the animation will use 100% of the time performing a crossfade to the next step. When the crossfade is complete, the next crossfade will commence immediately.

Animations can be run in the following modes. These choices will only be noticeable when 3 or more fixtures are in the animation.
· Forward or Reverse
· Random · Centre Out or Centre In. These choices work best with an odd quantity of fixtures so
that the pattern is symmetrical around the centre fixture. If you have an even number of fixtures there is no centre fixture because the centre is the gap between fixtures. You must therefore program a symmetrical static look with at least one different setting on both sides of centre. You can also Stop and Start the animation.

Note: Changing modes between Forward (or Reverse) and Centre In (or Centre Out) on a running animation can cause unexpected (and sometimes interesting) results depending upon the position of the animation pattern at the instant that you change modes. For consistent results you should Stop the animation, change modes then Start the animation again.
9.4 Animation Examples
The following sections have examples of how to create intensity, colour and Pan/Tilt animations. All animations have the same controls available to vary the animation.

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Hint: It is a good idea to clear all fixtures before you start to create your first animation. From the “Home” screen touch Apps, Clear All.

If you already have an animation running that you want to retain, then only clear the type of
attribute in the new animation. For example, if you have a colour animation running and you
want to create a Pan/Tilt animation. From the “Home” screen touch Apps, Clear, “Animations”, Position.

9.4.1

Intensity Animation

Example 1: To create a 4 fixture intensity animation with only one fixture on at a time (a chase) using fixtures 1 to 4:
· Use the fixture faders to create the static look of the animation on the output by fading up fixture 1 and fading down all other output.
· Open the “Intensity” Animate app. · Select fixtures 1 through 4 by holding fixture [1] button and tapping fixture [4] button (or
tap them individually in the order that you want them to animate). · Touch Create and the animation runs as an intensity chase on fixtures 1 to 4. · Use the controls described above to set the rate, crossfade, direction etcetera.

Step 1 Step 2 Step 3 Step 4 Step 1

Fixture 1

Fixture 2

Fixture 3

Fixture 4

Example 2: To create a 6 fixture intensity animation with 5 fixtures on at a time using fixtures 1 to 6:
· Use the fixture faders to create the static look of the animation on the output by fading up fixtures 1, 2, 3, 4 and 5 and fading down all other output.
· Open the “Intensity” Animate app. · Select fixtures 1 through 6 by holding fixture [1] button and tapping fixture [6] button (or
tap them individually in the order that you want them to animate). · Touch Create and the animation runs as an intensity chase on fixtures 1 to 6. · Use the controls described above to set the rate, crossfade, direction etcetera.

Step 1 Step 2 Step 3 Step 4 Step 5 Step 6 Step 1

Fixture 1

Fixture 2

Fixture 3

Fixture 4

Fixture 5

Fixture 6

9.4.2

Colour Animations

Example 1: To create a red/blue colour animation across fixtures 7 to 10:
· Fade down all output.

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· Fade up fixtures 7, 8 and 9 then use the “Colour” Picker App (section 8.5) to set the fixtures to red.
· Fade up fixture 10 then use the “Colour Picker” App to set the fixture to blue. You have now created the static look of the animation.
· Open the “Colour” Animate App. · Select fixtures 7 through 10 by holding fixture [7] button and tapping fixture [10] button
(or tap them individually in the order that you want them to animate).
· Touch Create and the colour animation runs. Use the controls described above to set the rate, crossfade, direction etcetera.

Step 1 Step 2 Step 3 Step 4 Step 1

Fixture 7

Fixture 8

Fixture 9 Fixture 10

Example 2: To create a fanned colour animation across fixtures 13 to 20:
· Fade down all output. · Fade up fixtures 13 to 20. · Open the “Colour” Picker App and select “Symmetrical Fan” by touching Fan twice then
drag to fan the colours across the selected fixtures. You have now created the static look of the animation.
Hint: Choosing “Symmetrical”, fans the colours around the centre fixture(s) so that the first and last fixtures have similar colours. This gives the animation a smooth colour transition from last fixture to the first fixture.

· Open the “Colour” Animate App. · Select fixtures 13 through 20 by holding fixture [13] button and tapping fixture [20] button.
· Touch Create and the fanned colours animate through the selected fixtures. · Use the controls described above to set the rate, crossfade, direction etcetera.

9.4.3

Pan/Tilt Animations

Example 1: To create a Pan/Tilt animation across fixtures 21 to 24:
· Fade down all output. · Open the “Pan/Tilt” Position App. · Fade up fixture 21 and position it to the front of the stage. · Fade up fixtures 22, 23 and 24 and position them to the back of the stage. You have now created the static look of the animation. · Open the “Pan/Tilt” Animate App. · Select fixtures 21 through 24 by holding fixture [21] button and tapping fixture [24] button (or tap them individually in the order that you want them to animate). · Touch Create and the Pan/Tilt animation runs. · Use the controls described above to set the rate, crossfade, direction etcetera.

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Example 2: To create a fanned Pan/Tilt animation across fixtures 21 to 24:
· Fade down all output. · Clear any previous Pan/Tilt animations. From the Apps screen touch Clear, All (or only
clear “Position” animations). · Open the “Pan/Tilt” Position App. · Fade up fixture 21, 22, 23 and 24. · Touch Fan then drag to fan the fixture positions. You have now created the static look of the animation. · Open the “Pan/Tilt” Animate App. · Select fixtures 21 through 24 by holding fixture [21] button and tapping fixture [24] button. · Touch Create and the Pan/Tilt animation runs. · Use the controls described above to set the rate, crossfade, direction etcetera. You can return to the Position app if needed and reposition the animation.
9.5 Multiple Animations
If you already have an animation(s) running you can still create another one of the same type (Intensity, Colour or Position) by touching New Animation. Select the fixtures to be included then touch Create. All of the animations of the selected type are listed in the box.
When multiple animations are running you can switch the controls to any of them by touching their name.
New Animation

Touch an animation to control or delete it

9.6 Recording Animations
When you record the output of the Mantra Lite as a cue it includes any animations that are running. Recording an animation will automatically clear that animation from the yellow faders where you created it. If you want to keep the animation running on the output, fade up the red playback fader on which you make the recording and ensure that the Red Master is also up before you record the cue. See section 11 for details on how to record cues.
9.7 Deleting Animations
To delete a single animation from the “Live Memory” of the yellow fixture faders, open the Animation app in which it is running (Intensity, Colour or Pan/Tilt), touch the animation number then touch Delete
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To delete all animations of one type (Intensity, Colour or Pan/Tilt), from the “Apps” screen, touch Clear then from the “Animations” pane choose to delete either Intensity, Colour or Position animations.
To delete all animations (and shapes) and restore all fixture(s) to default settings (open, white, centred beam), from the “Apps” screen, touch Clear then All (trash can icon).
9.8 Animations in a Chase
A chase is cue-list that automatically steps from cue to cue. Any cue in a chase can contain animations so complex effects can be easily created by including animations in a chase.
9.9 Animate Speed
“Live Speed” allows you to override the speed of animations. The changes are only a temporary offset applied to the settings saved in the cue or on the yellow faders. See section 14 for details.

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10 Shapes App
10.1 Overview
The Shapes App provides a quick and simple way of creating continuously moving positions on fixtures that have Pan and Tilt attributes by constantly varying those attributes.
10.2 Creating a Shape
Hint: You might find it easier to position your fixture(s) before you apply a shape movement to them, however you can still position them after applying the shape.
To create a shape, from the “Home” screen, open the “Apps” page (by touching any fixture icon) then touch the “Position” Shapes icon. Fade up the fixture(s) to which the shape is to be applied. This automatically selects the fixture(s). You can select the following shapes:
· Ellipse (clockwise or anti-clockwise). · Rectangle (clockwise or anti- clockwise). · Triangle (clockwise or anti-clockwise). · Random.

Scroll down for “Rotate”

Touch Create and the shape runs.

“Create ”

There are controls for:
· Pan Amplitude.
· Tilt Amplitude. (Set pan and tilt to the same amplitude to create a circle when using Ellipse).
· Speed (in seconds).
· Spread (in percentage). Applies when 2 or more fixtures are selected and spreads them around the movement shape. When set to 0%, all fixtures are focused on the same point as they move around the shape. When set to 100% the fixtures are evenly spaced apart as they move around the shape. In between values vary the spread. The “Spread” control does not apply to the “Random” shape.
Scroll down for:
· Rotate (in degrees). Rotates the shape about its axis. Does not apply to the “Random” shape.

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“New Shape”

Shapes can be created on other fixtures by selecting New Shape, selecting the fixtures and repeating the procedure above.
10.3 Recording Shapes
When you record the output of the Mantra as a cue it includes any shapes that are running. Recording a shape will automatically clear that shape from the yellow faders. If the Red fader that you record to is at zero, this will stop the shape on the output. If you want to keep the shape running on the output when you record it, fade up the red playback fader before recording the cue. See section 11 for details on how to record cues.
10.4 Deleting Shapes
To delete a single shape from the “Live Memory” of the yellow fixture faders, open the Shapes app then touch the shape (in the right side pane) then Delete.
To delete all shapes (and animations) and restore all fixture(s) to default settings (open, white, centred beam), from the “Apps” screen, touch Clear then All (trash can icon).
10.5 Shapes in a Chase
A chase is cue-list that automatically steps from cue to cue. Any cue in a chase can contain shapes, so complex effects can be easily created by including shapes in a chase.
10.6 Shape Speed
“Live Speed” allows you to override the speed of shapes. The changes are only a temporary offset applied to the settings saved in the cue or on the yellow faders. See section 14 for details.

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11 Recording Cues
11.1 Overview
When you have adjusted the intensity and colour of your fixtures and possibly created an animation(s) or shapes, the current output of the Mantra Lite can be recorded into a red fader for later playback. This recording is known as a “Cue” and it contains the intensity and all other attributes such as colour, position etcetera plus any animations that are currently running. It has a “fade in” time and a “fade out” time. If you record a cue to a Red Playback that already contains a single cue and choose “Add”, then you automatically create a “Cue-list”.
11.2 Memories / Pages
There are 10 red playback faders and 10 pages of memory giving a total of 100 memories. Each memory can contain a single cue or a “Cue-list” that contains up to 250 cues. A maximum of 1000 cues can be recorded. If a Mantra Wing(s) is connected, cues and cue-lists can be recorded in additional locations. See section 24 for the actual capacity of your configuration.
· Repeated taps of the [Page] button will step through the 10 pages of memory. · To switch directly to a page number; HOLD [Page] and TAP a red fader button [1 to
10].
The current page number is shown in the top left corner of the “Home” screen and the contents of the red playback faders (for the current page) are shown along the bottom of the screen in the 10 “Playback Displayers”. The top part of each playback displayer shows the page/memory number in the form of “P#-M#” (Page number 1-10 – Memory number 1-10).

Current Page Number

“Playback displayers” show contents of
each playback

“Home” Screen 11.3 Record a Cue There are two methods available to record the current output onto a Red Playback fader:
1. Tap [Record] then tap the button below the Red Playback fader of your choice [1-10].
2. Tap [Record] then touch the playback displayer of your choice (1-10) on the touch screen.
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The recording is made into the current page. You can select a different page (see section 11.2) prior to or after tapping the “Record” button but before selecting the playback number.
The default fade time is applied to both the “Fade In” and “Fade Out” times. To change the default fade time, see section 19.2 To set individual “Fade In” and “Fade Out” times for the cue you have recorded see section 13.
A new cue is automatically given the name “Cue 1”. You can change the name to suit your needs. For example, “Podium” or “Red Wash”. See section 13.5.
All of the attributes of any fixture with an intensity level greater than 0% will be included in the cue. See section 11.5 for details on how to include fixtures with no intensity.
The look on stage can now be played back from the recorded cue. See section 12. This frees up the yellow faders ready for you to create another lighting look and to record it into another cue.
11.4 Record a Cue-list (or Chase)
If you have recorded a cue into a Red Playback fader you can record more cues to it to create a cue-list. A cue-list can be played back by tapping the button below the fader that contains the list. Each time you tap the button, Mantra will perform a crossfade to the next cue in the list. Each cue has its own “fade in” and “fade out” time settings.
To record a cue-list, record the first cue as described in section 11.3. Create the next lighting look on the output of Mantra then record to the same Red Playback number (memory location). When you select that playback number, Mantra asks you to choose either,
· Overwrite. This deletes the existing cue and replaces it with your new recording. (A cue-list is not created).
· Add. This creates a cue-list and adds the new recording to the list. Subsequent recordings to this memory location will automatically be added to the cue-list after the current cue without the option to overwrite.
When a cue is recorded to a cue-list it is added after the current cue. The current cue is indicated by a grey bar if the cue is faded down or a red bar if the cue is faded up. To change the current cue, tap the button below its red fader.

Current Cue

Current Cue

If the current cue is the last cue in the list, then the new cue is given the name “Cue #” where # is the next number. If the current cue is not the last cue in the list, then the new cue is given the name “New Cue”.
A cue-list is usually manually played back (see the next section), but it can also be run as chase that automatically steps from cue to cue. See section 13.13. Cues can also be given a “Link Time” that will automatically play the next cue in the cue-list. See section 12.3.2
Hint: It is good practice to regularly save your show.
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11.5 Record Fixtures with No Intensity
You can choose to include selected fixtures that have an intensity of 0% when you record a cue. (Normally only fixtures with an intensity level greater than 0% will be recorded in a cue). To include fixtures with no intensity, tap [Record], then tap [Select]. The buttons of all fixtures with intensity greater than 0% are lit. Tap (and light) the buttons of any fixtures with no intensity that you want to include in the cue. Complete the recording in the usual manner by tapping the button below the Red Playback fader of your choice [1-10] or its playback displayer (1-10). Playing back fixtures that have no intensity can be used for a “Move in Black” or for “Solo Cues” as described below.
11.5.1 Move in Black
Playing back a cue that includes fixtures with no intensity is often used with pan and tilt fixtures to position the fixtures without seeing the move on stage. This is commonly called a “move in black”. A move in black requires two cues: To program the first cue, fade up the fixtures and position them on stage. Fade them down then record the cue ensuring that you include these fixtures (with no intensity) as described in section 11.5. To program the second cue that reveals the fixtures in position, fade them up and record the cue to the same cue-list. When you playback the first cue, the fixtures move into position but are not seen as they have no intensity. When you playback the second cue (which has intensity and the same position) it reveals the fixtures already in position.
11.5.2 Solo Cue
When you fade up a normal cue it reveals the fixtures in that cue. If you have output from other fixtures that are not in the cue they will not be affected. If you want the cue you faded up to be the only output you usually need to fade down all other faders. This can be difficult if you have multiple faders active. You can simplify this process by recording a “Solo” cue. A Solo cue has the fixture(s) that you want to see but it also includes all of the fixtures you don’t want to see. These fixtures are recorded in the cue with 0% intensity. See section 11.5. When a solo cue is faded up it will take control of all of the fixtures that are recorded in the cue. Therefore, any fixtures will intensities of zero will fade out.
Hint: You can create some interesting effects by recording a “solo” cue that has an animation across several fixtures (with intensity) but also includes all other fixtures at zero intensity. Flashing (or fading up) this cue will reveal the animation and black out any other output. Great for highlighting the drummer during a drum solo or other such events.

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12 Playback

12.1 Overview
Different looks can be recorded on different Red Playback faders so that you can easily change the entire look on stage by using the Red Playback faders. There are 10 red playback faders and 10 pages of memory giving a total of 100 memories. A memory can contain a single cue or a cue-list of up to 250 cues. (A maximum of 1000 cues can be recorded). If a Mantra Wing(s) is connected, cues and cue-lists can also be played back from the wing(s). See section 24 for the actual capacity of your configuration.

Cue Name

Single Cue
Cue-List

12.2 Playback a Cue
To playback a recorded cue, ensure that the Red Playback Master is at full and fade up the Red Playback fader where you recorded the cue (remember to select the correct page). You might want to “clear all” (see section 8.9) or fade down the Yellow master (or all of the yellow fixture faders) before you bring up the Red playback, so that you only see the recorded look on the output. Unlike the Yellow Fixture faders that only control intensity, the Red Playback faders control all of the attributes of the fixture that have been recorded in the cue. This allows you to smoothly crossfade from one Playback to another with a smooth transition of intensity, colour and position. See Latest Takes Precedence below.
12.2.1 Fade Times
Every cue has a separate “Fade In” time and a “Fade Out” time. When a playback fader is moved, the output level of that master will always progress towards the current physical position of that fader at a rate set by the fade times for that cue.
· On upwards movements of a fader the “Fade In” time is used. · On downwards movements of a fader the “Fade Out” time is used. To perform a timed fade quickly move the fader from one end to the other. For example, if a “Fade In” time of 3 seconds has been set, then to execute the fade in exactly 3 seconds, the fader must be moved from bottom to top in less than 3 seconds. If the fader is quickly faded to the half way position, the fade will take 1.5 seconds to reach this position and then stop. If the fader is then moved to the top of its travel, the fade will take another 1.5 seconds to complete. If you take longer than 3 seconds to move the master then the fade will keep pace with the fader movement.
Timed fade in progress
Red bar shows fade progress
When a cue is recorded it uses the default in and out fade times (2 seconds). If you usually require a different time, you can change the default fade time. See section 19.2. To change the fade times for a recorded cue, see section 13. The maximum fade time is 30 minutes. Fade times can also be temporally overridden. See section 14.
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12.3 Playback a Cue-List If a Red Playback contains a cue-list you can crossfade to the next cue in the list by tapping its playback button (below its fader). Cue-lists automatically loop back to the beginning after the last cue.
Cross-Fade in progress

To playback the cue-list in the reverse direction HOLD the [Back] button whilst tapping the playback button. It is also possible to bypass cues and fade directly to any cue in the list. You can also rearrange the order of the cues and individually name them. See section 13. A cue-list can also be set to automatically run as a chase. See section 13.13
12.3.1 Fade Times
Every cue in a cue-list has its own “Fade In” time and a “Fade Out” times. When the playback button is pressed, the incoming cue uses its “Fade In” time and the outgoing cue uses its “Fade Out” time. These fade times are also used if the playback fader is moved. Therefore, the playback fader must be at the top position for the entire fade time to be used.
12.3.2 Link Times
Every cue in a cue-list can contain a “Link Time” (0.1 seconds to 60 minutes) or “Link Time” can be set to “None”.
· If a cue in a cue-list contains a link time, then when the cue is played, the link time starts counting down. When the time expires the next cue in the cue-list is automatically played.
· If the Link Time is set to “None”, then the button below the red fader must be used to manually play the next cue.
Hint: If every cue in a cue-list has a “Link Time” value then the cue-list will run continuously in the same manner as a chase but with the difference that in a chase, the time between every step is the same whereas in a cue-list with linked cues, every cue can have a different link time. This allows you to make a chase that changes speed as it runs. See section 13.3 for details on how to set a link time.

12.4 Page Freeze
When you change pages, the Cues in the selected page are copied, in order, to their respective red playbacks. A “PAGE FREEZE” feature prevents the contents of a “live” red fader from being changed if its level is above 5% when a page is changed. The current contents are held until such time as that fader is faded down below 5% when it will be automatically updated with its pending assignment for the new page. This prevents Cues, “crashing in” on stage if their fader is contributing to the output when a different page is selected.

The playback displayers at the bottom section of the “Home” screen shows the contents of the 10 Red Playbacks. A “live” playback containing a cue from another page is indicated by a black background.

Black background indicates a
“Page Freeze”

Red background indicates the current page

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12.5 Latest Takes Precedence
The value for each attribute of a fixture (intensity, colour, position, etcetera) could come from multiple places within the console. It might be from a yellow fixture control or it might be from any faded up red playback containing a cue that includes that fixture. The value for each attribute that appears on the output is determined by a method known as LTP (Latest Takes Precedence) and by fader position.
An LTP action occurs when a red fader is raised above zero. When this occurs, the fader will take control of its attributes and they will fade to their levels in that fader following the fader movement. When that fader reaches 100%, it fully overrides all other active faders containing attribute values for the same fixtures. Whilst this fader remains at full no previously active faders have any influence over its fixture attributes. If another red fader is raised above zero it becomes the latest action and it will take control of the attributes. As this fader is moved, the existing attributes will fade to the new values provided by the incoming cue. When the fader reaches full it fully overrides previously active faders.
Mantra Lite keeps a LTP list and remembers the order in which faders have been raised above zero. The latest fader (at the top of the list) will have total control whilst it is at full level. When a fader is faded down to zero it drops off the LTP list and has no influence on the output. If several faders are in the LTP list (faded up from zero but not yet faded down to zero) and the top of the list fader is faded back down to zero, the next LTP fader in the list will take back control.
The LTP rules apply to all attributes of a fixture: intensity, colour, position, etcetera.
For example: We have 3 cues recorded on the red playback faders 1 to 3 with the same single LED fixture in each cue. In the first fader the fixture is red, in the second it is blue and in the third it is yellow.
· Fade up fader 1 to full and the fixture fades to red. · Fade up fader 2 to full and the fixture fades to blue. · Fade down fader 1 and nothing happens because fader 2 is the latest (LTP) and it is at
full. · Fade up fader 3 and the fixture fades to yellow because fader 3 is the latest. · Fade down fader 3 and the fixture fades back to blue (the previous latest). Remember that when the latest red fader to be raised from zero is at full, other faders controlling the same fixtures can be faded down without having an effect.
Yellow fixture faders operate slightly differently to red playback faders. Firstly, they only control the intensity of the fixture. Secondly, if the fixture that the yellow fader controls already has intensity on the output from a cue on a red playback, then when its yellow fixture fader is raised above zero it has no effect on the intensity of its fixture until its yellow level matches the current level of that fixture. It then takes total (LTP) control of the fixture’s intensity. See section 13.14 “Edit a Cue”.
12.6 ICPB Attributes (Filters)
When a cue is recorded it includes all of the Intensity, Colour, Position and Beam (I C P B) attribute groups. You can choose to exclude (filter) attribute groups when a cue is played back. This is a powerful feature. See section 13.8 for more details.

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13.1 Overview

13 Edit Memory

User Manual

Touch a playback displayer to edit
the memory

Touching any playback displayer opens the “Edit Memory” screen.

Touch to edit the memory name

Jump to selected cue

Touch to edit the cue name

Touch a cue to select or de-select it

Touch to use the cue-list
as a chase

Touch + or ­ to set the Fade or
Link times

Edit Memory Screen
The pane on the left shows the contents of the selected memory. This might be a single cue or a cue-list, depending upon what you have recorded in that memory.
If the memory contains a cue-list you can touch a cue to select/de-select it. Multiple cues can be selected allowing rapid changing of time settings as described below. If multiple cues are selected the screen shows the time settings for the last selected cue.
Tapping the play button of the playback will advance to the next cue in the list and automatically select the currently active cue.
To edit the intensity levels or other fixture attributes in a cue see section 13.14
When a cue(s) has been selected you can perform the following functions:
13.2 Fade Times Every cue has a separate “Fade In” time and a “Fade Out” time (0.1 seconds to 30 minutes). When a playback fader is moved, the output level of that master will always progress towards the current physical position of that fader at a rate set by the fade times for that cue. When the playback button of a cue-list is pressed, the incoming cue’s “Fade In” time is used and the outgoing cue’s “Fade Out” time is used.
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To change a Fade time, in the “Edit Memory” screen (see above), touch the + or ­ buttons to set the “Fade In” and “Fade Out” times. If you hold a button, it will auto-repeat. See section 12.2 for more details on fade times.
13.3 Link Time
Each cue can contain a “Link Time” (0.1 seconds to 60 minutes). If a cue contains a “Link Time”, when the cue is played the “Link Time” starts counting down. When the time expires the next cue in the cue-list is automatically played. To change a Link time, in the “Edit Memory” screen (see above), touch the + or ­ buttons to set the “Link Time”. If you hold a button, it will auto- repeat. See section 12.2 for more details on link times.
13.4 Memory Name
Memory names are by default the page number and the memory number. For example, P1-M1 (Page 1, Memory 1). You can change the default name to something more descriptive. To change the name of a memory, in the “Edit Memory” screen (see above), touch in the memory name box, delete the default name then type the new the name of the memory.
To restore the default name, click in the memory name box and delete the name then click Back/Home.
Note. OSC Remote Triggers always need to be entered in the form P#-M# even if the default memory name or cue name is changed.
13.5 Cue Name
To change the name of a cue, in the “Edit Memory” screen (see above), select that cue then in the “Cue Edit” pane touch the cue name. A pop-up keyboard appears allowing you to change the name of the cue. Touch Rename (or [Enter] on the pop-up keyboard) to finish.
13.6 Jump to Cue
When you tap a playback’s button you fade to the next cue in the cue-list. If you want to bypass cues and fade directly to any cue in the list, in the “Edit Memory” screen (see above), select the cue you want to fade to and touch

Hint: This function is useful if you have a long cue-list and you want to quickly playback a cue without stepping through all of the intermediate cues.

13.7 Change Cue Order

To change the order of the cues in a cue-list, in the “Edit Memory” screen (see above), select

the cue(s) to be moved then move the selected cue(s) by touching the

(move up) or

(move down) buttons.

13.8 Include ICPB Attributes (Filters)
When a memory is recorded it includes all of the Intensity, Colour, Position and Beam (I C P B) attribute groups. You can choose to exclude attribute groups when a memory is played back. In the “Edit Memory” screen (see above), touching an attribute group (I C P B) excludes that group from the playback. A blue border around the attribute means that it is included. The selection applies to all cues in the cue-list.

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All attribute groups included
(Default)

User Manual
Only Colour included

This is a powerful function because it allows you to independently playback groups of attributes of your fixtures.
For example, you have some fixtures that have intensity, colour and position attributes and you want to randomly playback different combinations of colour, position and intensity. Follow these steps,
1. Record a cue-list that has 5 different cues. Each cue has a different position and a different colour.
2. Use the “Copy Memory” button (see below) to make a copy of the cue-list. 3. Edit the first cue-list and de-select I, P and B leaving only C (colour) included. This is
now a colour only cue-list. 4. Edit the copied cue-list and de-select C and B leaving only I and P (intensity and
position) included. This is now an intensity and position only cue-list.
Playing the Intensity and Position cue-list steps the fixtures through the 5 positions without affecting the colour. Playing the Colour cue-list steps the fixtures through the 5 colours without affecting the position or intensity. This gives you 25 possible combinations of colour and position from only 5 cues.
Another possibility is to record individual cues filtered only for colour (or any attribute group) and record them on separate red playbacks. You can now use the flash buttons (below the red faders) to busk change colours without affecting any other attributes of the fixtures.
13.9 Copy Cue
To copy a cue in a cue-list select the cue in the “Edit Memory” screen (see above) then touch Copy. A copy of the selected cue is added to the end of the cue-list.
13.10 Copy Memory
A memory is the contents of a playback. It might be a single cue or a cue- list. To copy a memory, in the “Edit Memory” screen (see above), touch Copy Memory. The home screen opens and all playback displayers flash red. Touch a flashing red playback to make a copy. You can select a different Page if required, prior to touching a playback.
Hint: See section 13.8 for details on making copies with different filters.
13.11 Delete Cue
To delete a cue(s) in a cue-list select the cue(s) in the “Edit Memory” screen (see above) then touch Delete Cue.
13.12 Delete Memory
To delete a memory, in the “Edit Memory” screen (see above) touch Delete Memory. If the memory contains a single cue or a cue-list the entire memory will be deleted.
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13.13 Chase
If a memory contains a cue-list you can choose to use it as either a “List” where you manually playback the cues or use it as a “Chase” where it automatically steps through the list at a rate that you set.
To change a cue-list into an automatically stepping “Chase”, in the “Edit Memory” screen (see above) touch Use as Chase. The list will automatically increment through the steps using the speed and crossfade settings that you set.
Select the tabs to set the speed, crossfade and direction of the chase.

Speed, Crossfade & Direction Tabs
Speed Tab: Use the slider or the + and ­ buttons to adjust the speed in BPM (Beats Per Minute).

Crossfade Tab:
Traditionally chases will snap (instantly switch) from step to step but you may also set a “Cross Fade” value so that it will fade from step to step. Use the slider or the + and ­ buttons to adjust the % (percentage) of the step time that is used for the crossfade.

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For example, if the chase speed is set at 60 BPM (which is one step per second), then with crossfade set at 0% (that is, no fade), the chase will wait for one second, then snap to the next step. None (0%) of the available speed time will be used for crossfading.
If the crossfade is set to 50%, then the chase will perf

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