LSC Mantra Lite Lighting Control for LED Moving Lights and Dimmers User Manual
- June 13, 2024
- LSC
Table of Contents
Mantra Lite Lighting Control for LED Moving Lights and Dimmers
Product Information:
Product Name | Mantra Lite |
---|---|
Version | 3.06 (March 2023) |
Manufacturer | LSC Control Systems Pty Ltd |
Contact Details | Address: 65-67 Discovery Road, Dandenong South, Victoria 3175 |
Australia
Tel: +61 3 9702 8000
Email: info@lsccontrol.com.au
Website: www.lsccontrol.com.au
Product Usage Instructions:
To ensure proper and safe usage of the Mantra Lite lighting
control system, please follow the instructions below:
-
Before using the product, make sure to read the entire user
manual. -
Ensure that the product is used only for its intended purpose
as expressed by the manufacturer. -
Do not attempt to service or repair the product yourself.
Servicing should be carried out by LSC Control Systems Pty Ltd or
its authorised service agents. -
Using unauthorised personnel for service, maintenance, or
repair may void your warranty and can cause damage to the
product. -
Always check for software updates for the product to ensure the
latest features and improvements. -
For any questions or concerns regarding the product, contact
LSC Control Systems Pty Ltd using the provided contact
details.
Please note that the information contained in this manual is
subject to change without notice, and LSC Control Systems Pty Ltd
cannot be held liable for any damages or loss arising from the use
or inability to use the product as intended.
Lighting Control for LEDs, Moving Lights & Dimmers User Manual
LSC Control Systems © +61 3 9702 8000 info@lsccontrol.com.au www.lsccontrol.com.au
Version 3.06 March 2023
Mantra Lite
User Manual
Disclaimer LSC Control Systems Pty Ltd has a corporate policy of continuous
improvement, covering areas such as product design and documentation. To
achieve this goal, we undertake to release software updates for all products
on a regular basis. In light of this policy, some detail contained in this
manual may not match the exact operation of your product. Information
contained in this manual is subject to change without notice.
In any event, LSC Control Systems Pty Ltd cannot be held liable for any
direct, indirect, special, incidental, or consequential damages or loss
whatsoever (including, without limitation, damages for loss of profits,
business interruption, or other pecuniary loss) arising out of the use or the
inability to use this product for its intended purpose as expressed by the
manufacturer and in conjunction with this manual.
Servicing of this product is recommended to be carried out by LSC Control
Systems Pty Ltd or its authorised service agents. No liability will be
accepted whatsoever for any loss or damage caused by service, maintenance or
repair by unauthorised personnel. In addition, servicing by unauthorised
personnel may void your warranty.
LSC Control Systems’ products must only be used for the purpose for which they
were intended.
Whilst every care is taken in the preparation of this manual, LSC Control
Systems takes no responsibility for any errors or omissions.
Copyright Notices “LSC Control Systems” is a registered trademark.
lsccontrol.com.au is owned and operated by LSC Control Systems Pty Ltd.
All Trademarks referred to in this manual are the registered names of their
respective owners.
The operating software of the Mantra Lite and the contents of this manual are
copyright of LSC Control Systems Pty Ltd © 2021. All rights reserved.
Contact Details LSC Control Systems Pty Ltd ABN 21 090 801 675 65-67 Discovery
Road Dandenong South, Victoria 3175 Australia Tel: +61 3 9702 8000 email:
info@lsccontrol.com.au web: www.lsccontrol.com.au
Page 2
Mantra Lite
User Manual
Contents 1 Introduction………………………………………………………………………………….10
1.1 Conventions Used in this Manual ………………………………………………………………….. 10 1.2 Mantra
Lite Overview…………………………………………………………………………………… 10 1.3 Latest
Features…………………………………………………………………………………………… 11 1.4 Expansion
Wings………………………………………………………………………………………… 11 1.5 USB to DMX
Node………………………………………………………………………………………. 12 1.6 Quick Start Guide
……………………………………………………………………………………….. 12 1.7 Sample Show
…………………………………………………………………………………………….. 12 1.8
Visualiser…………………………………………………………………………………………………… 13 1.9 Training
Videos…………………………………………………………………………………………… 13 1.10
Models………………………………………………………………………………………………………. 13 1.11 Accessories
……………………………………………………………………………………………….. 13 2 Getting Connected
………………………………………………………………………..14 2.1 Rear Panel Layout
………………………………………………………………………………………. 14 2.2 Mains
Input………………………………………………………………………………………………… 14 2.3 Switching On
……………………………………………………………………………………………… 14 2.4 Switching Off
……………………………………………………………………………………………… 14 2.5 DMX 512 Output
Connector………………………………………………………………………….. 14 2.6 USB
Connectors…………………………………………………………………………………………. 14 2.7 Ethernet Network
Connector…………………………………………………………………………. 15 2.8 Kensington Lock Slot
…………………………………………………………………………………… 15 2.9 Fuse
…………………………………………………………………………………………………………. 15 3 Help and Undo
………………………………………………………………………………16 3.1
Help………………………………………………………………………………………………………….. 16
3.1.1 Languages…………………………………………………………………………………………… 16 3.2
Undo…………………………………………………………………………………………………………. 16 4 Patching Fixtures
………………………………………………………………………….17 4.1 Overview
…………………………………………………………………………………………………… 17 4.2 Patching a
fixture………………………………………………………………………………………… 18 4.3 Patching Multiple Fixtures in
One Operation……………………………………………………. 19 4.4 Multi-Patch. Patching Multiple
Fixtures to the Same Fader ………………………………… 20 4.5 Patching Compound
Fixtures………………………………………………………………………… 20 4.6 View Patch
………………………………………………………………………………………………… 21 4.7 Un-Patching a Fixture(s)
………………………………………………………………………………. 22 4.8 Un-patch a Multi-Patched Fixture
………………………………………………………………….. 22 4.9 Save Patch
………………………………………………………………………………………………… 23 4.10 Home Values
……………………………………………………………………………………………… 23 4.11 Fixture Editor
……………………………………………………………………………………………… 23
Page 3
Mantra Lite
User Manual
4.12 Universes ………………………………………………………………………………………………….. 24 4.12.1 sACN and
ArtNet Output Rules ………………………………………………………………. 24 4.12.2 ArtNet Output
………………………………………………………………………………………. 25 4.12.3 sACN Output
……………………………………………………………………………………….. 25 4.12.4 Override (Art-Net or sACN Input)
…………………………………………………………….. 26 4.12.5 ArtNet Input
…………………………………………………………………………………………. 27 4.12.6 sACN Input
………………………………………………………………………………………….. 27
4.13 View DMX Output ……………………………………………………………………………………….. 28 5 Front Panel
…………………………………………………………………………………..29
5.1 Overview …………………………………………………………………………………………………… 29 5.2 Basic Operation
………………………………………………………………………………………….. 29 6 Touch Screen
……………………………………………………………………………….30 6.1 Overview
…………………………………………………………………………………………………… 30 6.2 Fixture Icons
………………………………………………………………………………………………. 31 6.3 Playback Displayers
……………………………………………………………………………………. 31 7 Rig View
………………………………………………………………………………………33 7.1 Overview
…………………………………………………………………………………………………… 33 7.2 Arranging Icons
………………………………………………………………………………………….. 33 8 Controlling
Fixtures……………………………………………………………………….34 8.1 Intensity
…………………………………………………………………………………………………….. 34 8.2 Fixture Attributes
………………………………………………………………………………………… 34
8.2.1 Intensity Column…………………………………………………………………………………… 35 8.2.2 Colour Column
…………………………………………………………………………………….. 35 8.2.3 Position Column
…………………………………………………………………………………… 35 8.2.4 Beam / Other Column
……………………………………………………………………………. 35 8.3 Selecting Fixtures
……………………………………………………………………………………….. 35 8.4 Automatic Fixture De-
select………………………………………………………………………….. 37 8.5 Controlling Colour
……………………………………………………………………………………….. 37 8.5.1 Picker App
…………………………………………………………………………………………… 37 8.5.2 Fine
……………………………………………………………………………………………………. 37 8.5.3 Fan
…………………………………………………………………………………………………….. 37 8.5.1
Gels……………………………………………………………………………………………………. 38 8.6 Sliders
………………………………………………………………………………………………………. 38 8.7 Controlling
Position……………………………………………………………………………………… 39 8.7.1 Flip Pan/Flip
Tilt……………………………………………………………………………………. 40 8.7.2 Centre
………………………………………………………………………………………………… 40 8.7.3 Fine
Control…………………………………………………………………………………………. 40 8.7.4 Ortho
Control……………………………………………………………………………………….. 40 8.7.5 Fan
…………………………………………………………………………………………………….. 40
Page 4
Mantra Lite
User Manual
8.8 Controlling Beam and Other Attributes …………………………………………………………… 41 8.9
Clearing Fixtures ………………………………………………………………………………………… 42
8.9.1 Clear All………………………………………………………………………………………………. 42 8.9.2 Selective Clear
…………………………………………………………………………………….. 42 9 Animate Apps
……………………………………………………………………………….44 9.1 Overview
…………………………………………………………………………………………………… 44 9.2 Creating an Animation
…………………………………………………………………………………. 44 9.3 Animation Controls
……………………………………………………………………………………… 45 9.4 Animation Examples
……………………………………………………………………………………. 45 9.4.1 Intensity Animation
……………………………………………………………………………….. 46 9.4.2 Colour Animations
………………………………………………………………………………… 46 9.4.3 Pan/Tilt
Animations……………………………………………………………………………….. 47 9.5 Multiple Animations
…………………………………………………………………………………….. 48 9.6 Recording
Animations………………………………………………………………………………….. 48 9.7 Deleting
Animations…………………………………………………………………………………….. 48 9.8 Animations in a
Chase…………………………………………………………………………………. 49 9.9 Animate Speed
…………………………………………………………………………………………… 49 10 Shapes
App………………………………………………………………………………..50 10.1 Overview
…………………………………………………………………………………………………… 50 10.2 Creating a
Shape………………………………………………………………………………………… 50 10.3 Recording Shapes
………………………………………………………………………………………. 51 10.4 Deleting Shapes
…………………………………………………………………………………………. 51 10.5 Shapes in a Chase
……………………………………………………………………………………… 51 10.6 Shape
Speed……………………………………………………………………………………………… 51 11 Recording Cues
………………………………………………………………………….52 11.1 Overview
…………………………………………………………………………………………………… 52 11.2 Memories /
Pages……………………………………………………………………………………….. 52 11.3 Record a Cue
…………………………………………………………………………………………….. 52 11.4 Record a Cue-list (or Chase)
………………………………………………………………………… 53 11.5 Record Fixtures with No Intensity
………………………………………………………………….. 54 11.5.1 Move in Black
………………………………………………………………………………………. 54 11.5.2 Solo Cue
…………………………………………………………………………………………….. 54 12 Playback
……………………………………………………………………………………55 12.1 Overview
…………………………………………………………………………………………………… 55 12.2 Playback a Cue
………………………………………………………………………………………….. 55 12.2.1 Fade Times
…………………………………………………………………………………………. 55 12.3 Playback a Cue-
List…………………………………………………………………………………….. 56 12.3.1 Fade Times
…………………………………………………………………………………………. 56 12.3.2 Link Times
…………………………………………………………………………………………… 56
Page 5
Mantra Lite
User Manual
12.4 Page Freeze………………………………………………………………………………………………. 56 12.5 Latest Takes
Precedence …………………………………………………………………………….. 57 12.6 ICPB Attributes (Filters)
……………………………………………………………………………….. 57 13 Edit
Memory……………………………………………………………………………….58 13.1 Overview
…………………………………………………………………………………………………… 58 13.2 Fade Times
……………………………………………………………………………………………….. 58 13.3 Link
Time…………………………………………………………………………………………………… 59 13.4 Memory Name
……………………………………………………………………………………………. 59 13.5 Cue Name
…………………………………………………………………………………………………. 59 13.6 Jump to Cue
………………………………………………………………………………………………. 59 13.7 Change Cue Order
……………………………………………………………………………………… 59 13.8 Include ICPB Attributes
(Filters)…………………………………………………………………….. 59 13.9 Copy Cue
………………………………………………………………………………………………….. 60 13.10 Copy
Memory………………………………………………………………………………………….. 60 13.11 Delete Cue
……………………………………………………………………………………………… 60 13.12 Delete
Memory………………………………………………………………………………………… 60 13.13 Chase
……………………………………………………………………………………………………. 61 13.14 Edit a Cue
………………………………………………………………………………………………. 62 13.15 Edit Animations and Shapes
……………………………………………………………………… 62 14 Live Speed …………………………………………………………………………………63
14.1 Overview …………………………………………………………………………………………………… 63 14.2 Select
……………………………………………………………………………………………………….. 64 14.3 Tap to
Beat………………………………………………………………………………………………… 64 14.4 Pause/Play
………………………………………………………………………………………………… 64 14.5 Override Indicators
……………………………………………………………………………………… 65 14.6 Reset Live Speed
……………………………………………………………………………………….. 65 15 Flash
…………………………………………………………………………………………66 15.1 Flash Level
………………………………………………………………………………………………… 66 16 Remote
Triggers…………………………………………………………………………67 16.1 Overview
…………………………………………………………………………………………………… 67 16.2 Network Connection
……………………………………………………………………………………. 67 16.3 Add a Remote Trigger
…………………………………………………………………………………. 68
16.3.1 OSC Remote Triggers …………………………………………………………………………… 69 16.3.2 UDP and TCP
Remote Triggers ……………………………………………………………… 70 16.3.3 Play Memory.
………………………………………………………………………………………. 71 16.3.4 Other Cues Off
…………………………………………………………………………………….. 73 16.3.5 Next Cue
…………………………………………………………………………………………….. 73 16.3.6 All Cues Off
…………………………………………………………………………………………. 73 16.4 Remote Triggers and Red Playback
Faders ……………………………………………………. 73
Page 6
Mantra Lite
User Manual
16.4.1 Override Disable…………………………………………………………………………………… 74 16.5 Cue Change
………………………………………………………………………………………………. 74 16.6 De-activate a Remote
Trigger……………………………………………………………………….. 76 16.7 Devices that can send OSC Remote
Trigger Messages ……………………………………. 76
16.7.1 StreamDeck…………………………………………………………………………………………. 76 16.7.2 Touch
OSC………………………………………………………………………………………….. 78 17 Show Files
…………………………………………………………………………………80 17.1 Overview
…………………………………………………………………………………………………… 80 17.2 New Show
…………………………………………………………………………………………………. 80 17.3 Save Show
………………………………………………………………………………………………… 80 17.4 Save Show As
……………………………………………………………………………………………. 80 17.5 Load Show
………………………………………………………………………………………………… 80 17.6 Export Show to USB
……………………………………………………………………………………. 80 17.7 Import Show from USB
………………………………………………………………………………… 81 18 Mantra Editor Software
……………………………………………………………….82 18.1 Overview
…………………………………………………………………………………………………… 82 18.2 Installing the Mantra Editor
Software ……………………………………………………………… 82 18.3 Off Line Edit a Mantra Lite Show
…………………………………………………………………… 82 18.3.1 Export a Show from Mantra Lite
……………………………………………………………… 82 18.3.2 Import a Show into Mantra Editor
……………………………………………………………. 82 18.3.3 Export a Show from Mantra Editor
…………………………………………………………… 83 18.3.4 Import a show into the Mantra
Lite…………………………………………………………… 83 18.4 On Line Edit a Mantra Lite Show
…………………………………………………………………… 83 18.4.1 Connecting the Editor to the Mantra Lite
via Ethernet …………………………………. 84 18.4.2 Connecting the Editor to the Mantra Lite
via Wi-Fi ……………………………………… 85 18.4.3 Output Priority
……………………………………………………………………………………… 87 18.4.4 Disconnecting the Editor from the
Mantra Lite …………………………………………… 87 18.5 Mantra Editor
Controls…………………………………………………………………………………. 88 18.5.1 Keyboard Shortcuts
………………………………………………………………………………. 88 18.5.2 Editor Main Screen
……………………………………………………………………………….. 88 18.5.3 Selecting Fixtures.
………………………………………………………………………………… 89 18.5.4 Controlling Intensity
………………………………………………………………………………. 89 18.5.5 Fixed Buttons
………………………………………………………………………………………. 89 18.5.6 Apps
…………………………………………………………………………………………………… 91 18.5.7 Edit (Update) a Cue
………………………………………………………………………………. 91 18.5.8 Edit Animations and
Shapes…………………………………………………………………… 91 18.5.9 Mantra Mini Overview
……………………………………………………………………………. 92 19 Setup
………………………………………………………………………………………..93 19.1 Overview
…………………………………………………………………………………………………… 93
Page 7
Mantra Lite
User Manual
19.2 Default Fade Time ………………………………………………………………………………………. 93 19.3 Delete
Custom Fixtures ……………………………………………………………………………….. 93 19.4 Delete Show
………………………………………………………………………………………………. 94 19.5 Save Default Show
……………………………………………………………………………………… 94
19.5.1 Default Show Emergency PIN ………………………………………………………………… 94 19.6 Delete
Default Show ……………………………………………………………………………………. 94 19.7 System
Settings………………………………………………………………………………………….. 94
19.7.1 Network ………………………………………………………………………………………………. 95 19.7.2 Language
……………………………………………………………………………………………. 95 19.7.3 Import Fixture Library
……………………………………………………………………………. 95 19.7.4 Service
……………………………………………………………………………………………….. 95 19.7.5 Touch Screen
Backlight…………………………………………………………………………. 96 19.7.6
About………………………………………………………………………………………………….. 96 19.7.7 Update Firmware
(Software)…………………………………………………………………… 96 20 Feature
History…………………………………………………………………………..97
21 Fixture Editor……………………………………………………………………………101 21.1 Overview
…………………………………………………………………………………………………. 101 21.2 Creating a Fixture Template
……………………………………………………………………….. 101 21.2.1 Home Positions
………………………………………………………………………………….. 103 21.3 Edit a Fixture
Template………………………………………………………………………………. 103
22 Visualiser…………………………………………………………………………………104
23 Troubleshooting ……………………………………………………………………….105 23.1
FAQ………………………………………………………………………………………………………… 105 23.2 Rescue File
……………………………………………………………………………………………… 105
24 Specifications…………………………………………………………………………..106
25 Terminology……………………………………………………………………………..107 25.1 Overview
…………………………………………………………………………………………………. 107 25.2 Fixture.
……………………………………………………………………………………………………. 107 25.3 DMX Address.
………………………………………………………………………………………….. 107 25.4 Template.
………………………………………………………………………………………………… 107 25.5 Fixture
Library…………………………………………………………………………………………… 107 25.6 Attribute.
………………………………………………………………………………………………….. 107 25.7 LTP. (Latest Takes
Precedence) …………………………………………………………………. 107 25.8 Look
……………………………………………………………………………………………………….. 107 25.9
Cue…………………………………………………………………………………………………………. 107 25.10 DMX512A
…………………………………………………………………………………………….. 108 25.11 DMX
Cables………………………………………………………………………………………….. 108 25.12 DMX Universes
……………………………………………………………………………………… 108
Page 8
Mantra Lite
User Manual
25.13 ArtNet…………………………………………………………………………………………………… 108 25.14 sACN …………………………………………………………………………………………………… 108 26 Caring for your Mantra Lite ………………………………………………………..108 27 Compliance Statements …………………………………………………………….109
Page 9
Mantra Lite
User Manual
1 Introduction
1.1 Conventions Used in this Manual
Throughout this manual, certain conventions have been used to make the meaning
clearer. · A word in Bold text represents a virtual button on the touch screen
· A word in [Bold] text with square brackets represents a physical button ·
Emphasis is indicated by underlining · Notes or Hints are displayed in italic
font
1.2 Mantra Lite Overview
Mantra Lite combines the ease of use of a fader-based console, with the power
of a touch screen graphical user interface to make control of LED fixtures
easy and intuitive while still allowing control of moving lights and
conventional dimmers. The software shows you what to do next, ensuring a very
easy learning curve for even the novice user.
Mantra Lite can control 24 lighting fixtures of any type, dimmer, LED, moving
LED and moving lights. “Expansion Wings” allow additional fixtures to be
controlled. Faders are used to control intensity and the large touch screen
has “Apps” that allow you to easily program colour, position or other
attributes. The “Home” screen “rig view” has fixture icons showing intensity,
colour and position of each fixture. The fixture icons can be positioned on
the screen to emulate their actual position in your rig.
Mantra Lite makes controlling multi-colour LED fixtures easy. The different
types of attributes (RGB, RGBA, RGBAW or CMY) are all controlled via a simple
touch screen colour picker. Position (Pan and Tilt) is also controlled via the
touchscreen and other attributes by virtual faders. This allows the Mantra
Lite to control not just colour, but all the attributes of modern moving
lights.
Where Mantra Lite really shines is in its effects. The unique Animate Apps
provides a simple and intuitive way to quickly create chases and patterns in a
single cue, usually within just a few seconds. This feature alone makes the
Mantra Lite the most powerful in its class. The Shapes App provides a quick
and simple way of creating continuously moving positions on fixtures that have
Pan and Tilt attributes by constantly varying those attributes.
An Undo command system and context sensitive Help ensures that Mantra Lite is
easy to use.
Page 10
Mantra Lite
User Manual
When you have adjusted the intensity and colour of your fixtures and possibly
created animations or shapes you can record the current output onto any Red
Playback fader. Mantra has the capacity to record up to 1,000 cues, across 100
cue-lists or chases. Fixture library updates and new software features are
easily installed via USB stick. Show files (that are stored in the console)
can be backed up to USB stick for off-site storage.
Full brownout protection via on-board mini-UPS providing five seconds of power
for automatic show save.
1.3 Latest Features
LSC Control Systems Pty Ltd has a corporate policy of continuous improvement
covering areas such as product design and documentation. To achieve this goal,
we undertake to release software updates for all products on a regular basis.
Every software release includes the latest version of the Fixture Library.
This version of the manual covers up to version 3.06 of the software.
See section 20 for a full list of the features that were added in each
software release.
1.4 Expansion Wings
The Mantra Wing is an accessory for the Mantra Lite lighting console. Up to 2
wings can be connected to a Mantra Lite console.
Connecting a Wing provides control of an additional 12 lighting fixtures
(numbers 25 – 36) and a further 10 playbacks (11 – 20) (with 10 pages of
memory) as well as a second DMX512 universe (U2) output.
Connecting a second Wing provides control of an additional 12 lighting
fixtures (37 – 48) and a further 10 playbacks 21 – 30) (with 10 pages of
memory) as well as a third DMX512 universe (U3) output.
Mantra Lite with 2 Wings
Mantra Wing
See the “Expansion Wing for the Mantra Lite” manual for more details.
Page 11
Mantra Lite
User Manual
1.5 USB to DMX Node
Connecting an LSC “QX1” USB to DMX512A adaptor provides an additional DMX
universe output.
QX1
1.6 Quick Start Guide
A summary of the information in this “User Manual” can be found in the Mantra
Lite “Quick Start Guide” supplied with your Mantra Lite and also available for
download at the LSC website.
1.7 Sample Show
Mantra comes with a “Sample” show that you can load so that you can
familiarise yourself with the controls before patching your own fixtures. To
load the sample show from the “Home” screen touch: Tools, Load,
SampleShow.mtr, Load.
If you do not need the sample show and want to patch your own fixtures now, go
straight to section 4, “Patching Fixtures”.
The sample show is perfect for training and demonstration of the console.
The sample show is patched with the following fixtures: · 6 x Dimmers patched
to yellow faders 1-6 · 6 x RGB LED Par cans patched to yellow faders 7-12 · 8
x RGB cyc washes patched to yellow faders 13-20 · 4 Mac Aura moving lights
patched to yellow faders 21-24
6 Channel Dimmer
Sample Show Fixtures There are some sample memories already recorded on Page
10 for experimentation. The other 9 pages of memory are blank.
Page 12
Mantra Lite
User Manual
1.8 Visualiser
If you would like to see a simulation of the fixtures in the sample show
working on a virtual stage on your computer you can download a 3D visualiser
lighting program called “Mantra Lite Visualisation show”. See section 22 for
details.
1.9 Training Videos
An extensive set of training videos are available on the LSC website. The
current video titles are:
· Overview · Controlling Fixtures · Recording Memories · Animations · Shapes ·
Playback · Patching a New Show · Creating a Custom Fixture Template · Saving
your show · Editing Recorded Memories · Expanding the Mantra Lite with Wings ·
User Settings
1.10 Models
Two models of Mantra Lite are available to suit world markets:
Model Order Code MANTRA/LT
MANTRA/LT/E
Description
Mantra Lite control console with built-in power supply 90-265V 5060Hz. Mantra
Lite control console with external power supply – UL Model for the North
American market. Also suitable for 12-volt DC operation. External plug pack
supplied suitable for use on 90-265V 50-60Hz mains supply.
1.11 Accessories
Model Order Code MANTRA/WG
MANTRA/LTDC QX1
Description
Expansion wing for Mantra Lite console. Provides an additional 12 fixtures, 10
playbacks and 1 x DMX-512A output. USB powered. Up to 2 wings can be attached.
Dust cover for Mantra Lite control console. USB to DMX512A adaptor. Provides
an additional DMX universe.
Page 13
Mantra Lite
User Manual
2 Getting Connected
2.1 Rear Panel Layout
Two models of Mantra Lite are available to suit world markets. The MANTRA/LT
has an inbuilt power supply with a mains input. The MANTRA/LT/E (UL Model)
uses an external power supply and has a DC Power socket in place of the power
switch, fuse and mains input. It is intended for the North American market but
can used in any application that requires 12-volt DC operation.
Power Switch
Fuse
Mains Input
2 x USB connectors
Ethernet
DMX 512-A output
Kensington Lock
MANTRA/LT Model
2.2 Mains Input
An IEC mains input socket is located on the rear panel and a POWER switch is
beside the power input (LT model only). Mantra Lite has a universal power
supply that will operate on voltages between 100-240V AC with a frequency
range from 47 to 63 Hz.
2.3 Switching On
Switch on the “POWER” switch on the rear of the Mantra Lite (LT model only).
After briefly displaying the opening message, the Mantra Lite will commence
operating in exactly the same state that it was in with all of the cues,
animations and patches etcetera as they were when the Mantra Lite was last
switched off.
2.4 Switching Off
The Mantra Lite has an inbuilt back up power supply. When the power is
switched off (or accidentally removed), the Mantra Lite keeps operating on its
own power supply for about 5 seconds to allow it to automatically save your
work. If you are resetting the system by removing the power, allow about 15
seconds before re-starting to ensure that the system has fully shut down.
2.5 DMX 512 Output Connector
The Mantra Lite has a 5 pin DMX512-A output connector. Connect a DMX data
cable from the DMX512-A output of the Mantra Lite to the DMX512 input of your
equipment (LED fixtures, dimmers, etcetera.) and set the required DMX
addresses on your equipment. Only use specific DMX cable (available from your
lighting supply company). Never use audio cable. The end of the DMX line must
be terminated (120 ohms) to prevent the signal reflecting back up the line and
causing possible errors.
See section 4 “Patching Fixtures” for more details. See section 25.11 for more
information on DMX cables.
2.6 USB Connectors
Two USB connectors are provided. They can be used to connect: · A USB keyboard
or mouse. · A memory stick for show backup and software upgrades.
Page 14
Mantra Lite
User Manual
· A LED USB desk light (up to 250mA). · Expansion wing. Up to two wings can be
connected. Each wing provides an additional
DMX universe. · QX1 node (USB to DMX adaptor). Provides an additional DMX
universe.
2.7 Ethernet Network Connector
A RJ45 Ethernet network connector is provided. It can be used to output
Streaming ACN (sACN) and ArtNet. These are lighting control protocols that
send DMX lighting data over a network. See section 19.7.1 for more details. It
can also be used for “Remote Triggers”. See section 16
2.8 Kensington Lock Slot
The Kensington Lock slot allows you to secure your Mantra Lite using a
commercially available tethering device.
2.9 Fuse
A 0.5 Amp slow blow fuse is located near the mains input socket (LT model
only). Always remove the mains lead before replacing the fuse.
Page 15
Mantra Lite
User Manual
3 Help and Undo
3.1 Help
Context sensitive help is available on the touch screen for most functions. Press the to open the help screen. Press or [Back] to close.
button
3.1.1
Languages
Help pages are available in several languages. To select a language, from the “Home” screen touch Tools, Setup, System Settings, Language then touch the language of your choice.
3.2 Undo To quickly undo your last action double tap .
All of your actions are tracked on the Mantra Lite. Press once to see the list of your actions.
Undo
Redo
i · Touch Undo to undo an action and step down the list. · Touch Redo to redo
an action and step up the list Actions that have been undone turn grey.
This enables you to retract or reinstate programming at any point of plotting
a show.
Press [Back] or press when finished.
Note: The undo list is automatically cleared whenever you save your show,
start a new show, load an existing show or switch off the power.
Note: The “Undo” function is not available when editing “Rig View” (section
7), when using the “Fixture Editor” (section 1) or when deleting a memory
(section 19.4).
Page 16
Mantra Lite
User Manual
4 Patching Fixtures
4.1 Overview
The output control signal from the Mantra Lite is known as DMX512-A. It is an
international standard for controlling lighting equipment. Your lighting
fixtures and dimmers have a DMX input and usually a DMX output so that you can
connect multiple devices in a daisy chain fashion. You set an address on each
fixture and use Mantra Lite to control each fixture based on its address. Each
fixture will use a quantity of DMX channels to control its different functions
as listed in its specifications. The address that you choose for each fixture
must allow for the addresses used by other fixtures so that no overlaps exist.
For example, fixture 1 is set to address 001 and this fixture uses 4 DMX
channels. Fixture 2 must be set to address 5 (or higher).
The DMX signal is output on the 5 pin XLR connector on the rear of the Mantra
Lite. Each optional wing also has a DMX output. The optional QX1 node (USB to
DMX adaptor) provides an additional DMX output. Fixtures can also be
controlled using either “ArtNet” or “sACN” protocols via the network
connector. See section 4.12 for details.
Mantra Lite includes a fully integrated fixture library of over 5500 fixtures
(most with multiple operating modes) supplied by Carallon, an independent
supplier of fixture libraries. The fixture library contains a version number
that is displayed in the “About” screen. From the “Home” screen touch Tools,
Setup, System Settings, About.
If you do encounter a fixture that is not in the library you have two choices:
- A fixture request service is available via the LSC web page. This process takes at least one month from the date of request. 2. The inbuilt Fixture Editor allows you to quickly create a template for a new fixture. See section
-
In the Patch menu you tell Mantra Lite the manufacturer/model and DMX address of each of fixture it is controlling. You choose a fixture number (1 to 24) (yellow fader and button) then patch the fixture to that number as described below. Mantra Lite then loads a “template” for that manufacturer/model of fixture from its fixture library. The template tells Mantra Lite how to control that fixture.
The yellow fader of the fixture number that you select now controls the intensity and the touch screen provides the correct controls for that fixture via Apps. For example, if the fixture is a multicoloured LED, Mantra Lite provides a colour picker App to control the colour and the yellow fader will control its intensity. If the fixture has pan and tilt capabilities Mantra Lite provides a position control App to control the position.
Up to 2 wings can be connected to a Mantra Lite console. · Connecting a Mantra Wing provides control of an additional 12 lighting fixtures (25-36) as well as a second DMX512 universe (U2) output. · Connecting a second Mantra Wing provides control of an additional 12 fixtures (37-48) as well as a third DMX512 universe (U3) output.
Note: Early versions (v1.00 thru v1.37) of the Mantra Lite did not use the Carallon fixture library. Shows that were created with the original library will not work in the current Mantra Lite software. A warning message will appear when a show that contains old fixtures is loaded, asking you to repatch the fixtures using the new library. Instructions for this task are available via this weblink.
https://www.lsccontrol.com.au/documents/Update%20MantraLite%20show/ If this task is not done, then the show will not load in current and future software versions.
Page 17
Mantra Lite
User Manual
4.2 Patching a fixture Identify the manufacturer and model of the fixture to
be patched and set or note its DMX address.
From the “Home” screen touch Tools, Setup, Patch. All buttons below the yellow
faders will flash to show that they are available fixture number choices.
Manufacturers
Models
DMX Universe
DMX Address
Touch a fixture to see its details
Details of touched fixture
Search
Patch
Unpatch
View Patch
Find the Fixture Manufacturer by scrolling the left hand “Manufacturers” pane
(or use the search function) and touch the Manufacturer Name.
Hint: Dimmers and many LED fixtures can be found in the “Generic”
manufacturers listing.
Find the specific fixture Model by scrolling the middle “Models” pane (or use
the search function) and touch the Model Name.
You can touch the “Search” icon and type in a manufacturer or model name using
the pop-up keyboard. The symbol (*) can be used as a substitute (wild card)
for any string of characters in your search term. You can also use the symbol
(?) as a substitute for one character.
When you touch a fixture model, the details of the DMX channels for that
fixture (as contained in Mantra Lites fixture library) are shown on the right.
Set the universe to which the fixture is connected by touching the “U” box and
using the +10, +1, -10 and -1 buttons.
· If you are only using the 5 pin DMX connector on the rear of the Mantra Lite
then the Universe (U) should be set to 1.
· If you have optional wings or a QX1 USB to DMX adaptor you have access to
multiple universes. The first plugged-in wing or node will be assigned to
universe 2, the next to universe 3. The assigned universes are remembered as
long as the wings or nodes are still plugged in when Mantra is switched on. To
change the assigned universes, unplug
Page 18
Mantra Lite
User Manual
the wings or nodes and plug them in in the order that you require. A maximum
of 3 DMX Universes (U1, U2, U3) are available.
· To map a universe (U1, U2, U3) to ArtNet or sACN, see section 4.12
Set the DMX address (to match the DMX address on the fixture you are patching)
touching the “DMX Address” box using the +10, +1, -10 and -1 buttons. Select a
fixture number for the fixture to be patched by tapping one of the flashing
buttons below the yellow faders. When a button is selected it stops flashing
and remains lit. The button/fader that you choose will be used to control this
fixture.
For example, press flashing yellow button 21 if you want the fixture’s
intensity to be controlled by yellow fader 21 and its selection and flash
function to be controlled by yellow button 21.
Touch Patch to make the connection.
If you now fade up the yellow fader that you selected (and the yellow master)
the fixture will come on with white light. If it does not and you are certain
that you have patched it correctly, check that the fixture is correctly
connected via DMX cable, is switched on and is set to the correct DMX address
and mode.
Repeat the above steps for each fixture to be patched.
When finished patching double tap [Back].
Hint: Save your show. See section 17. You might also consider saving a Default
show. See section 19.5.
The following sections describe advanced patching techniques. If all of your
fixtures have now been patched there is no need to read these advances
techniques and you can go straight to section 8 and control your fixtures.
4.3 Patching Multiple Fixtures in One Operation
If you have multiple fixtures of the same type and mode that are set to
contiguous DMX addresses you can speed up the patching process and patch them
all in the one operation.
Use the same procedure as described above to select the manufacturer and model
of fixture and the DMX address of the first fixture in the range. Select a
fixture number for the first fixture by tapping one of the flashing buttons
below the yellow faders. Select a fixture number for the second fixture by
tapping another yellow button. Continue to tap yellow buttons for each new
fixture to be patched.
Alternately, to quickly select a continuous range of fixture numbers, press
and hold the first yellow button number and tap the last yellow button number
in the range.
Tap Patch and all of the selected fixtures will be patched in order to their
respective yellow faders. The DMX address that you set for the first fixture
is automatically incremented for each fixture according to the quantity of DMX
slots used by each fixture.
For example. To quickly patch 6 identical RGB LED fixtures that each use 3 DMX
slots, set the fixtures to contiguous DMX addresses of 1, 4, 7, 10, 13 and 16
respectively. In the Patch menu set the DMX address to 1 (the first fixture’s
address). To patch these 6 fixtures to yellow faders 1 through 6, press and
hold the yellow 1 and tap yellow 6 then tap Patch. When finished patching
double tap [Back].
Page 19
Mantra Lite
User Manual
4.4 Multi-Patch. Patching Multiple Fixtures to the Same Fader Multiple
fixtures of the same type and mode but with different DMX addresses can be
patched to the same yellow fader. This frees up yellow faders for other
fixtures. Multi-patching is often done when multiple fixtures have a common
purpose (such as a colour wash on the stage or all of the audience fixtures)
and you want to control them all from the same fader.
Note: You could set each fixture to the same DMX address and only make one
patch to achieve the same result but sometimes you might not be able to access
the fixtures to change their addresses or do not have permission to change
their addresses so you need to use their existing addresses.
Remember that each actual fixture must be the same type and be set to the same
mode of operation.
To Multi-Patch, from the “Home” screen, touch Tools, Setup, Patch.
Use the same procedure as described in section 4.2 to select the type and
model of the fixture then set the Universe (U) and DMX address to match the
address of the first fixture to be patched.
Select a fixture number by tapping one of the flashing buttons below the
yellow faders. The button/fader that you choose will be used to control all of
the fixtures that you will patch to it.
Touch Patch to make the first connection. When a yellow fader has been patched
to a fixture its button remains lit.
If you now fade up the yellow fader that you selected (and the yellow master)
the fixture will come on.
Set the DMX address (top right-hand corner of the patch screen) to match the
DMX address of the second fixture to be patched.
Note: After you made the first patch, the DMX address automatically advanced
to the next available DMX address, ready for another fixture to be patched.
This might not be the address of your next fixture. Check and set the DMX
address on the patch screen to match the DMX address of your next fixture.
Press Patch. The second fixture will also come on. You now have two fixtures
with different DMX addresses both being controlled by the one Yellow Fader.
Continue patching as many fixtures as required of the same type/mode/settings
to the same yellow fader by setting the DMX address on the patch screen to
match each fixture and pressing Patch.
When finished patching double tap [Back].
To un-patch a fixture from a multi-patch see section 4.8
4.5 Patching Compound Fixtures A “compound” fixture is a fixture that contains
multiple fixtures within the one fixture. Compound fixtures are also known as
“Multi-Cell” fixtures.
For example, many RGB (Red, Green, Blue) LED strips are compound fixtures
because they have multiple RGB cells within the one fixture. The fixture has a
menu that allows you to select
Page 20
Mantra Lite
User Manual
different “modes” of operation. A simple mode might provide 3 control channels
(RGB) that control the entire fixture. Other modes might allow you to divide
the fixture into 3 sections and use 9 channels to control the RGB of each
section. The most complex mode might allow you to individually control every
pixel.
Complex modes use a lot of DMX channels and can be difficult to program.
Compound fixtures usually also have modes that allow you to control effects
that are built into the fixture such as pixel mapping effects, colour pulsing
or chase effects. These modes use some of the DMX channels to control those
effects and this makes the fixtures much easier to program. LSC recommends
that when patching compound fixtures, you select a mode that uses the least
amount of channels but includes channels that control the built-in effects.
For example, a Chauvet DJ COLORband © LED strip fixture has multiple modes
available:
· 3 channel mode has RGB channels for the whole fixture. · 7 channel mode has
RGB channels for the whole fixture plus channels for colour
effects, speed, strobe, pulse/snap/fade and intensity. · 12 channel mode
splits the fixture into 4 sub-fixtures with RGB for each sub-fixture. · 24
channel mode splits the fixture into 8 sub-fixtures with RGB for each sub-
fixture.
In this case LSC recommends patching the fixture in 7 channel mode and
utilising the in-built effects of the fixture. This will allow you to create
complex effects in a fraction of the time than when operating in the other
modes.
4.6 View Patch
If you want to see and check all of the patches you have made from the Patch
menu touch View Patch. If you touch a fixture in the “Current Patch
Information” pane on the left side of the screen, the details of the channels
for that fixture are shown in the “Fixture” pane on the right side. For a
description of “Home” values see section 4.10.
DMX address range of each
fixture
Details of touched fixture
Touch a fixture to see its details in the “Fixture” pane
DMX slots “Home” values
To return to the Patch menu, tap
View Patch [Back].
Hint: You can view the DMX output levels on each universe. From the home screen touch Tools, Setup Universes, View DMX. See section 4.13
Page 21
Mantra Lite
User Manual
4.7 Un-Patching a Fixture(s)
From the “Home” screen touch Tools/Setup/Patch.
All buttons below the yellow faders will flash to show that they are available
fixture number choices. Press a fixture number button to select it. Multiple
fixture numbers can be selected. Selected fixture numbers are lit. Touch
Unpatch.
When finished, double tap [Back].
4.8 Un-patch a Multi-Patched Fixture
Multiple fixtures of the same type and mode but with different DMX addresses
can be patched to the same yellow fader as described above. You can un-patch
individual fixtures from a multipatch or un-patch all fixtures in the multi-
patch.
From the “Home” screen touch Tools, Setup, Patch. All buttons below the yellow
faders will flash to show that they are available fixture number choices.
Press the fixture number button of the multi-patch to select it. The selected
fixture number is lit. Touch Unpatch. The screen shows with a list of fixtures
patched to the selected yellow fader. The centre of the screen shows a list of
the fixtures in the multi-patch with their Universe and DMX address range.
List of fixtures in the multi-patch
U1:20 is selected
Touch the Select buttons of the fixture(s) that you wish to remove from the
multi-patch. You can also use Select All or Unselect All. Touch Apply and the
selected fixtures will be unpatched.
When finished, double tap [Back].
Note: Multiple fixture numbers can be selected when un-patching. If multiple
fixture numbers are selected and some are multi-patched you will be shown the
following warning when you touch Unpatch:
Page 22
Mantra Lite
User Manual
Touch No then select a single multi-patched fixture number and follow the
instructions above.
4.9 Save Patch
When you save a show, the patch is saved as part of that show. See section 17.
If the patch you have created is to be used on a regular basis such as in a
permanent installation or in a touring show that always uses the same lighting
rig then you should save it as the “default show”. See section 19.5.
4.10 Home Values
When you “Clear” a fixture (see section 8.9), if the fixture has a colour
mixing function (RGB or CMY) Mantra Lite will set its colour to white and if
it has a movement function it will centre the pan and tilt. These values are
hard coded in the Mantra Lite software. All other attributes of the fixture
will be set to their “home” values that are listed in their fixture template.
You can see these values in the “View Patch” screen (above). Typically, these
values will set a colour wheel to clear, gobo wheel to open, shutter to open
etcetera so that the fixture outputs an open white beam.
4.11 Fixture Editor
If you have a new fixture and it is not listed in the Mantra Lite fixture
library you can create a template for it. You can also use the Fixture editor
to edit an existing fixture template. See section 21 for details.
Page 23
Mantra Lite
4.12 Universes From the home screen touch Tools, Setup, Universes.
User Manual
2 tabs
Input/Output Universe Mapping (No Wings or QX1 Nodes connected) The
“Input/Output Universe Mapping” screen has the following functions:
· Set the universes (U1, U2, U3) for sACN output and for ArtNet output ·
Activate/deactivate sACN output and ArtNet output · Select the universes for
sACN input and ArtNet input · Activate/deactivate the sACN or ArtNet input
that can override the output · View the DMX output levels on each Universe
There are 2 tabs that can be selected, ArtNet and sACN and each have settings
for “Output” and “Input” as described below.
Note: Universe 2 (U2) is only available when one wing or a QX1 node is
connected and Universe 3 (U3) is only available when either two wings or one
wing and a QX1 node are connected.
4.12.1 sACN and ArtNet Output Rules Mantra Lite can transmit its DMX output as
DMX512, sACN and ArtNet. The patch screen (see section 4.1) allows you to
patch each fixture to U1 (Universe 1). If an optional wing or QX1 node (USB to
DMX adaptor) is connected you can also patch fixtures to U2 (Universe 2). If a
second wing or QX1 node is connected you can also patch fixtures to U3
(Universe 3). The “Universes” screen allows you to map the U1, U2 and U3
outputs of the patch screen to any sACN and ArtNet universes that you select.
The following rules apply when mapping sACN and ArtNet.
· All sACN output universes must be different from each other and from any
active sACN input universes.
· All ArtNet output universes must be different from each other and from any
active ArtNet input universes.
· All sACN input universes must differ from sACN output universes. · All
ArtNet input universes must differ from ArtNet output universes.
Page 24
Mantra Lite
User Manual
4.12.2 ArtNet Output ArtNet is a streaming protocol to transport multiple DMX
universes over an Ethernet cable/network. Mantra Lite can transmit ArtNet from
the Ethernet connector. Mantra Lite supports Art-Net v4 which is configured as
128 Nets (0-127) each with 16 Subnets (0-15), each containing 16 Universes
(0-15).
From the home screen touch Tools, Setup, Universes, touch the ArtNet tab.
Output
Link
ArtNet Tab
ArtNet Output (Two Wings or One Wing and a QX1 Node connected) Note: The U2
box only appears if a wing or a QX1 node is connected to the Mantra Lite. The
U3 box only appears if two wings or one wing and a QX1 node are connected.
Enter the Output “Net” and “Subnet” in their respective boxes. · In the Output
“U1” box, enter the number of the ArtNet universe that is to be mapped to the
fixtures that have been patched to U1 in the Patch screen · In the Output “U2”
box, enter the number of the ArtNet universe that is to be mapped to the
fixtures that have been patched to U2 in the Patch screen. · In the Output
“U3” box, enter the number of the ArtNet universe that is to be mapped to the
fixtures that have been patched to U3 in the Patch screen.
Touching the “Link” symbol between the U1 and U2 boxes activates it (its
border turns blue) causing U2 to be automatically set to be the 1 higher than
U1 and U3 to be automatically set to be the 2 higher than U1.
Touch Apply. To output ArtNet on the ethernet connector touch Activate. To
stop outputting ArtNet touch Deactivate.
Note: When using Art-Net, Mantra Lite must have a valid IP address and NetMask
entered in the “Network Settings” in order for Art-Net to work correctly. It
is essential that the IP address is set to be compatible with the address on
the device sending the Art-Net packets. Set the IP address according to the
ArtNet recommendations using a 2.0.0.0. address range. See section 4.12.5 for
ArtNet Input settings.
4.12.3 sACN Output sACN (Streaming ACN) is an informal name for the E1.31
streaming protocol to transport multiple DMX universes over an Ethernet
cable/network. Mantra Lite can transmit sACN from the Ethernet connector.
sACN uses a priority system with the priority level set by the sACN
transmitting device. If a device receives more than one sACN signal on the
selected universe it will only respond to the signal with the highest priority
setting. The default setting is 100. The priority can be set to any number in
the range from 1 to 200, where 200 has the highest priority. For example, two
devices are transmitting sACN on Universe 1. One device has the default
priority of 100 and the other has a priority of 150. The second stream will
control the fixtures. If the second stream is not present, the first stream
will take control. If both sACN streams have the same priority they will merge
on an HTP (highest takes precedence) basis.
Page 25
Mantra Lite
User Manual
From the home screen touch Tools, Setup, Universes, touch the sACN tab. Output
sACN Tab
sACN Output (Two Wings or One Wing and a QX1 Node connected) Note: The U2 box
only appears if a wing or a QX1 node is connected to the Mantra Lite. The U3
box only appears if two wings or one wing and a QX1 node are connected.
· In the Output “U1” box, enter the number of the sACN universe that is to be
mapped to the fixtures that have been patched to U1 in the Patch screen
· In the Output “U2” box, enter the number of the sACN universe that is to be
mapped to the fixtures that have been patched to U2 in the Patch screen
· In the Output “U3” box, enter the number of the sACN universe that is to be
mapped to the fixtures that have been patched to U3 in the Patch screen.
Touching the “Link” symbol between the U1 and U2 boxes activates it (its
border turns blue) causing U2 to be automatically set to be the 1 higher than
U1 and U3 to be automatically set to be the 2 higher than U1.
If more than one device will be transmitting sACN on the same universes, enter
an appropriate Priority number (see above). The priority level applies to all
three sACN universes.
Touch Apply. To output sACN on the ethernet connector touch Activate. To stop
outputting sACN touch Deactivate.
4.12.4 Override (Art-Net or sACN Input) Mantra Lite can accept an Art-Net or
sACN input signal from any other lighting console and can automatically
override its own playback and retransmit the incoming signal (on the Mantra
Lite output universes) when it detects the incoming signal.
Example 1. Mantra Lite is outputting on DMX 1. Its input is set receive data
in sACN universe 3. When Mantra Lite sees data on sACN universe 3, it re-
transmits that data on DMX 1 (instead of its own data).
Example 2. Mantra Lite is outputting on sACN Universe 1. Its input is set
receive data in sACN universe 3. When Mantra Lite sees data on sACN universe
3, it re-transmits that data on sACN Universe 1 (instead of its own data).
A typical example is a theatre where the house lights and basic stage lights
are connected to the Mantra Lite. During simple shows or meetings etcetera,
these lights are controlled by the Mantra Lite. During complex stage shows, an
expensive lighting console in the control booth is used to control the
lighting. The control booth console is programmed with a patch that contains
the same fixtures as in the Mantra Lite patch and an output of the control
booth console is fed to the input of the Mantra Lite. When the Mantra Lite
detects the signal from the other lighting console, it automatically hands
over control of its fixtures to the control booth console. When the control
booth console is turned off (at the end of the show), the Mantra Lite detects
that there is no input signal and the lighting control is automatically
returned to the Mantra Lite
Page 26
Mantra Lite
User Manual
after a short delay. The delay time is dependent upon the protocol in use. The
other lighting console that is to take control needs to have the same fixtures
patched as in the Mantra Lite, except they will be patched to the sACN or
ArtNet output that feeds the Mantra Lite. Only one input signal (sACN or
ArtNet) can be selected at a time. Selecting a different input signal
automatically disconnects the any previous selection.
4.12.5 ArtNet Input
To configure the ArtNet Input to “override” the output, from the home screen
touch Tools, Setup, Universes, touch the ArtNet tab.
Input
ArtNet ArtNet Input (Two Wings or One Wing and a QX1 Node connected)
Note: The U2 box only appears if a wing or a QX1 node is connected to the
Mantra Lite. The U3 box only appears if two wings or one wing and a QX1 node
are connected.
Enter the Input “Net” and “Subnet” in their respective boxes. · In the Input
“U1” box, enter the number of the incoming ArtNet universe that is to be
mapped to the fixtures patched to Mantra Lites U1 output · In the Input “U2”
box, enter the number of the incoming ArtNet universe that is to be mapped to
the fixtures patched to Mantra Lites U2 output · In the Input “U3” box, enter
the number of the incoming ArtNet universe that is to be mapped to the
fixtures patched to Mantra Lites U3 output
If the “Link” symbol between the U1 and U2 boxes is active (blue border) then
U2 is automatically set to be the 1 higher than U1 and U3 is automatically set
to be the 2 higher than U1.
Touch Apply then Activate.
4.12.6 sACN Input To configure the sACN Input to “override” the output, from
the home screen touch Tools, Setup, Universes, touch the sACN tab.
Input
sACN sACN Input (Two Wings or One Wing and a QX1 Node connected)
Note: The U2 box only appears if a wing or a QX1 node is connected to the
Mantra Lite. The U3 box only appears if two wings or one wing and a QX1 node
are connected.
· In the Input “U1” box, enter the number of the incoming sACN universe that
is to be mapped to the fixtures patched to Mantra Lites U1 output
Page 27
Mantra Lite
User Manual
· In the Input “U2” box, enter the number of the incoming sACN universe that
is to be mapped to the fixtures patched to Mantra Lites U2 output
· In the Input “U3” box, enter the number of the incoming sACN universe that
is to be mapped to the fixtures patched to Mantra Lites U3 output
Touch Apply then Activate.
Note: “Override” mode can be completely disabled/enabled by a “Remote
Trigger”. See section 16.4.1.
4.13 View DMX Output
From the home screen touch Tools, Setup, Universes, View DMX.
The screen shows the DMX levels for all 512 DMX slots of the universe as
selected by the tabs at the bottom of the screen. Universe 2 becomes available
when one wing or QX1 node (USB to DMX adaptor) is connected. Universe 3
becomes available when either two wings or one wing and a QX1 node are
connected.
DMX Slot Numbers
DMX Slot Numbers
View DMX Output
Page 28
Mantra Lite
5.1 Overview 24 Fixture Faders and Buttons (Yellow)
Record Output
Playback Page select
5 Front Panel
User Manual
Select Help
10 Playback Faders and
Buttons (Red)
Undo Back
Touchscreen
Fixture Master (Yellow)
Playback Master (Red)
5.2 Basic Operation
Mantra Lite can control up to 24 lighting fixtures (up to 48 fixtures with
optional wings). The 24 Yellow fixture faders control fixture intensity.
Moving a fixture fader automatically selects that fixture allowing its other
attributes such as colour or position to be controlled by Apps on the touch
screen (see section 6). Moving a fader to zero deselects the fixture. The
[Select] button provides more fixture selection options.
The Yellow “Fixture Master” has overall intensity control of the yellow
fixture faders.
The current output can be recorded into any of the Red playbacks by tapping
[Record] then tapping a Red playback button of your choice [1-10]. Different
looks can be recorded on different Red Playback faders or into a “Cue-list” on
a single Red Playback fader so that you can easily change the entire look on
stage by using the Red Playbacks. There are 10 red playback faders and 10
pages of memory giving a total of 100 memories.
· Repeated taps of the [Page] button will step through the 10 pages of memory.
· To switch directly to a page number HOLD [Page] and tap a Red playback
button
[1-10].
The Red “Playback Master” fader has overall intensity control of the Red
playbacks.
Page 29
Mantra Lite
6.1 Overview
6 Touch Screen
User Manual
Red Playback Page Number
Fixture Icons
Fixtures section
Playback section
Contents of the red playbacks
(if any)
Current function of button below
The top of the screen shows the current page number for the Red Playbacks. If one wing is connected its current page number is also shown in green text. If a second wing is connected its current page number is shown in blue text.
The 3 buttons below the touch screen have different functions for different screens. Their current function (if any) is shown on the screen above each button. You can either tap the button or touch the virtual button on the screen to operate them.
If the touch screen is not on the “Home” screen (as shown above), tapping the steps back through the screens to the “Home” screen.
[Back] button
Double tapping [Back] quickly returns to the “Home” screen from any screen.
The “Home” screen is divided into two sections, · The Fixtures section at the
top (yellow border) has Fixture icons.
· The Playback section at the bottom has 10 Playback displayers (that show the
contents of each playback when a recording has been made)
Some screens have sliders to adjust values. When you touch a slider, you can drag the slider and even let your finger drift off the slider as long as you keep your finger on the screen. If you touch the background, the slider will snap to where you touch.
Touch the background to snap the slider to that position
Touch the slider then drag it
Hint: All touchscreen events are triggered when you lift your finger from the screen. This allows you to slide to a different button or no button if you select the wrong item.
Page 30
Mantra Lite
User Manual
From the “Home” screen, press Apps to open the “Apps” screen. Apps are used to
control the attributes of selected fixtures. Move a yellow fader to
automatically select that fixture. Use an App to adjust the attribute.
Touching and holding any fixture icon for 2 seconds opens “Rig View”. See
section 7.
6.2 Fixture Icons
The top section of the “Home” screen has an icon for each of patched fixture.
Fixture number
Fixture intensity
Fixture Icons
Dot shows position
· Below each fixture icon is its fixture number and its intensity. For
example, 21@91 means fixture 21 has an intensity of 91%. FL = Full intensity
(100%).
· The body of each icon also shows the intensity of the fixture, dark to
bright · The body and border show the colour mixing (if the fixture has colour
capability) · A dot shows the position (if the fixture has a pan/tilt
function)
Note: The colour of the icon represents colours created by RGB (Red, Green, Blue) or CMY (Cyan, Magenta, Yellow) colour mixing in the fixture. Colours created by colour wheels or filters are not shown.
6.3 Playback Displayers
The bottom section of the “Home” screen has playback displayers that show the
contents of the 10 Red Playbacks. Playback displayers show the contents of a
playback when a memory is
recorded into a Page/Playback.
Page/Memory Number
Black background indicates a “Page Freeze”. See Below.
A fade is in progress
Red bar shows intensity of the cue
P1-M1 contains a “List” containing 2 cues
Cue Name
Touch a Playback Displayer to edit the memory
P1-M6 contains a
“Chase” containing 5 cues
The top part of the playback displayer shows the memory number in the form of “P#” (Page number) and “M#” (Memory number). There are 10 Pages of memory available. The 10 Memory numbers relate to the 10 playback faders. Hint: You can change the name of each “Page/Memory number” and each “Cue number” and replace them with more descriptive names by “Editing” the memory. See section 13.
Page 31
Mantra Lite
User Manual
A black background on the page/memory number at the top of the icon indicates
that a “Page Freeze” has occurred. This means that this playback was active
(faded up above zero) when the page number was changed and hence its memory is
not from the “current” page. See section 11.2 for more information on
“Memories” and section 12.4 for “Page Freeze”.
If a wing is connected, press and hold its [View] button to momentarily view
the contents of its Red playbacks. Double tap [View] to latch the display.
Single tap to release.
Touching any playback displayer opens its “Edit Memory” screen,
List of Cues in the
memory
Jump to selected Cue
Touch a cue to select/de-select it. Multiple cues can be selected. Using this
screen, you can,
· Select a single Cue then directly Jump To that cue using the recorded fade
times. Useful if you have a long cue-list and you want to quickly playback a
cue without stepping through all of the intermediate cues.
· Re-order the selected cue(s) using the or buttons.
· “Include ICPB”. When a memory is recorded it includes all of the Intensity,
Colour, Position and Beam (I C P B) attribute groups. Touching an attribute
group (I C P B) excludes that group from the playback. The selection applies
to all cues in the cue-list. This is a very powerful function. See section
13.8.
· Change the “Fade In” and “Fade Out” times of the selected cues · If the
memory contains a cue-list you can set the “Link Time” of each cue
(automatically
plays the next cue). · Re-name the Memory · Re-name the selected cue · Copy
the selected cue · Delete the selected cue · Copy Memory (all cues in the
list)
· Delete Memory (all cues in the list) · Use the list as a chase or a cue-list
For more details on the functions above and also how to edit the contents (intensity, colour, position etcetera) of a cue see section 13.
Hint: You can also record a cue to a playback by pressing playback’s displayer. See section 11.3.
[Record] then tapping that
Page 32
Mantra Lite
User Manual
7 Rig View
7.1 Overview
The fixture icons on the “Home” screen can be arranged geographically so that
they are positioned on the screen in a similar fashion to their position in
your rig or stage. This can assist you in quickly identifying fixtures.
7.2 Arranging Icons
To arrange the icons, tap and HOLD any of the fixture icons for 2 seconds. A
yellow flashing dotted box appears around the icons. Whilst the yellow box is
flashing you can drag and drop individual fixture icons to position them on
screen. You can also change the size of the icons or reset to the default
positions.
Flashing dotted yellow
box
Reset to default size & positions
Change Icon size
Touch
to save your layout and exit.
Save changes
Cancel changes
Example of Icons re-positioned to match actual rig Page 33
Mantra Lite
User Manual
8 Controlling Fixtures
8.1 Intensity
The 24 (yellow) fixture faders (under the overall control of the yellow
fixture master) control the intensity of the fixtures that are patched to
them. To see the output of a fixture:
· Fade up the Yellow Master · Fade up a fixture fader to set its Intensity See
also “Flash”, section 15.
8.2 Fixture Attributes
Mantra Lite uses “Apps” on the touch screen to control the attributes (colour,
pan/tilt, shutter etcetera) of selected fixtures. From the “Home” screen, open
the “Apps” screen by touching Apps or pressing the hard button below it.
Apps
The Apps screen opens:
“Home” Screen
Hard Buttons
Apps Screen Page 34
Mantra Lite
User Manual
Touch the App icon for the type of attribute that you want to control then select the fixture(s) to be controlled. Apps are arranged in 4 attribute columns. Each column has Apps for their type of attribute. All Animate Apps are described in section 9. Shapes Apps are described in section 10.
8.2.1
Intensity Column
The Intensity “Animate” app allows you to create intensity chasses and patterns.
8.2.2
Colour Column
The “Picker” apps allow you to control the colour of selected fixtures and to
“fan” colours across multiple fixtures.
The “Sliders” apps allow provides individual sliders for all colours for
selected fixtures. The “Animate” app allows you to create colour chasses and
patterns.
8.2.3
Position Column
The “Position” app allows you to control the pan and tilt position of selected
fixtures and to “fan” positions across multiple fixtures.
The “Shapes” app provides a quick and simple way of creating continuously
moving positions. The “Animate” app allows you to create moving beam effects.
8.2.4
Beam / Other Column
The “Attributes” app allows you to control all beam attributes such as “Gobo”, “Colour Wheel”, “Shutter” etcetera plus any other attributes of the selected fixture.
8.3 Selecting Fixtures
When you use an App, you need to select the fixtures that you want to control
with that App. Fixtures that have attributes that can be controlled by the
selected App will flash their buttons indicating that they are available for
selection. For example, if you select a “Pan/Tilt” App, only fixtures with
Pan/Tilt attributes will flash.
There are several methods of selecting fixtures: · Move a yellow fader to automatically select that fixture. Move the fader to zero to deselect it. Move multiple yellow faders to select multiple fixtures · Tap the button below a yellow fader to select that fixture. Tap again to deselect it. Multiple fixtures can be selected · To quickly select a range of fixtures, hold the first button and tap the last button in the range. This works in either direction, low number to high number or high number to low number · Press the [Select] button. See below
When a fixture is selected its button is lit.
Note: When you select multiple fixtures, the order in which you select the fixtures is used by Mantra Lite when you fan colours or positions and in animations and shapes. You can change the look of a fan, animation or shape by changing the selection order.
To use any previous selections, press the faders). The “Selection” screen opens,
[Select] button (located between the yellow
Page 35
Mantra Lite
User Manual
Current Selection
box
Touch a fixture buttons to select
or de-select it
Touch a recent selection to load it into the current
selection box
Select Screen
The “Selection” area (the top half of the screen) shows all the possible fixture numbers. · Patched fixture numbers have a yellow border · Un-patched fixture numbers have a grey border · Fixture numbers 25 to 36 are only available if one wing is connected · Fixture numbers 37 to 48 are only available if a second wing is connected · Selected fixtures have a yellow background
You can touch the fixture buttons to select or de-select them. To select a range of fixtures, touch the first fixture in the range then touch Thru then touch the last fixture in the range.
The “Current” area (in the middle of the screen) shows the current selection, in the order in which they were selected.
Hint: When you select multiple fixtures, the order in which you select the fixtures is used by Mantra Lite when you fan colours or positions and in animations and shapes. You can change the look of a fan, animation or shape by changing the selection order.
The “Recent” area (the bottom half of the screen) shows a list of recent
selections. Swipe down to see more (if available).
· To use a recent selection, touch that selection to load it into the current
box
· To reverse the current selection order touch Reverse Order. · To clear the
current selection touch None.
Once a previous selection is selected you can still use the faders or buttons to modify the selection as described above.
Hint: If you select multiple fixtures by pushing up their faders at the same time you might get a
random selection order. You can always check the current order by tapping
[Select] and
then re-order the selection using the selection methods described above.
Note: When using Apps to control fixtures, you can only select fixtures that have attributes that can be controlled by that App. For example, if you use the colour App you cannot select a dimmer because it does not have a colour attribute.
Page 36
Mantra Lite
User Manual
8.4 Automatic Fixture De-select
When you open an App, fixtures that have attributes that can be controlled by
that App flash their buttons indicating that they are available for selection.
When you select fixtures, their buttons are lit. After you have used the App
to change any attribute of the selected fixtures, selecting another fixture
will cancel the previous selection and start a new selection process. This
speeds up operations because you don’t have to de-select fixtures once you
have set their attributes. For example: Open the Colour Picker App and fade up
fixtures 1 and 2. They are automatically selected. Pick a colour. Fade up
fixture 3 and 4. This de-selects 1 and 2 and selects 3 and 4. Pick a colour
for 3 and 4.
Automatic fixture de-select can be overridden by holding the [Select] button whilst selecting additional fixtures. This allows you to easily add fixtures to those that you have already adjusted.
8.5 Controlling Colour
8.5.1
Picker App
From the “Home” screen, open the “Apps” page (described above) then touch the colour Picker app icon. Fixtures that have colour attributes will flash their buttons. Select the fixtures (described above) then drag your finger to change the colour. The final colour is selected when you lift your finger from the screen. The side of the colour picker app shows the recently selected colours (latest at the top). Touch any of the recent colours to re-use them.
Recently selected colours
Fine
Fan
Gels
Colour Picker
8.5.2
Fine
Touching Fine provides finer control of colour. Touch again for normal control.
8.5.3
Fan
When multiple fixtures are selected you can fan their colours to create
rainbow effects.
· Touching Fan selects “Directional” fanning. Tap to set the first colour then
tap and drag to fan the colours across the selected fixtures. The first
fixture in your selection has the colour where you first tapped the screen and
the last fixture in your selection has the colour where you stopped dragging
· Touching Fan again selects “Symmetrical” fanning. Tap to set the first
colour then tap and drag to fan the colours across the selected fixtures. The
first and last fixtures in your selection have the colour where you first
tapped the screen and your finish colour where you stopped dragging is in the
centre of you fixture selection
· Touching Fan again turns fanning off
Page 37
Mantra Lite
User Manual
Dots show fanned colours of selected
fixtures
Directional Fanning
Your fixture selection order is used by the Fan App. Experiment with different orders of selection to get different colour effects. Previous selections can be re-used by tapping the [Select] button.
8.5.1
Gels
Gels is similar to the “Picker” app but has 100 commonly used colour gels to choose from.
Colour Gels Touch a colour to apply it to your selected fixtures. 8.6 Sliders
From the “Home” screen, open the “Apps” page (described above) then touch the
colour Sliders app icon. Fixtures that have colour attributes will flash their
buttons. Select the fixtures (described above) then use the individual colour
sliders to control the selected fixture(s). Up to 5 attributes are displayed
on a page. Touch Next to see more attributes (if available).
Page 38
Mantra Lite
User Manual
Decimal Value
Next
Colour Sliders
· + and buttons are provided for small increments · The decimal values of
each slider are shown on the right
Some fixture attributes can be set to either “Fade” or to “Snap” to their
recorded values. When you record a cue that includes the selected fixture(s),
this setting will be included. When the cue is played back, attributes set to
“Fade” will follow the movement of the red playback fader. Attributes set to
“Snap” will go to their recorded value as soon as the red playback fader is
raised above zero. To change a snapping attribute to “Fade” touch Set to Fade.
To change a fading attribute to “Snap” touch Set to Snap.
Currently set to Snap
Set to Fade
8.7 Controlling Position From the “Home” screen, open the “Apps” page
(described above) then touch the “Position” app. Fixtures that have Position
(pan and tilt) attributes will flash their buttons. Select the fixtures
(described above) then drag on the touch screen to move the position. You
don’t have to touch the current position icon to move a fixture, you can touch
and drag anywhere on the screen and the selected fixture(s) will follow your
movements. You can also make fixtures move continuously in a shape or pattern.
See section 10.
Page 39
Mantra Lite
Flip Pan Flip Tilt
User Manual
Centre
Fine
Fan
Ortho
Pan /Tilt Position
8.7.1
Flip Pan/Flip Tilt
Touching Flip Pan inverts the pan as you drag.
Touching Flip Tilt inverts the tilt as you drag.
A blue border on the icon indicates “Flipped”. These settings are useful if
the fixture movement is opposite to the movement on the touch screen.
Blue border = flipped
8.7.2
Centre
Touching Centre moves the selected fixtures to their centre position.
8.7.3
Fine Control
For finer control touch the Fine button. Touch again for normal control.
8.7.4
Ortho Control
Touches of Ortho cycles through, “Pan Only”, “Tilt Only” and “Pan + Tilt”. These settings are useful when making fine adjustments.
8.7.5
Fan
When multiple fixtures are selected you can fan their positions to achieve
symmetrical patterns on stage.
· Touching Fan selects “Centred” fanning. Drag to fan the positions around the
centre fixture.
Page 40
Mantra Lite
User Manual
· Touching Fan again selects “Directional” fanning. Drag to fan the positions
around the first fixture in your selection.
· Touching Fan again selects “VShape” fanning. This pan works best when
fixtures are already fanned into a line. Drag to pull the line of fixtures
into a V shape.
· Touching Fan again turns fanning off.
8 fixtures with V-Shape fanning
Your fixture selection order is used by the Fan App. Experiment with different
orders of selection to get different shapes. Previous selections can be re-
used by tapping the [Select] button.
8.8 Controlling Beam and Other Attributes
This app provides slider controls for all attributes not controlled by the
Intensity, Colour or Position Apps. From the “Home” screen, open the “Apps”
page (described above) then touch the “Attributes” app then select the
fixture(s) to be controlled. The controls will vary depending upon the
selected fixture. Typical attributes are colour wheels, gobo wheels, shutter
and prisms. Up to 5 attributes are displayed on a page. Touch Next to see more
attributes (if available).
Currently set to Snap
Set to Fade
Currently set to Fade
Next
Typical “Other Attribute App” All “Beam/Other” attributes can be set to either
“Fade” or “Snap”. When you record a cue that includes the selected fixture(s),
this setting will be included. When the cue is played back, attributes set to
“Fade” will follow the movement of the red playback fader. Attributes set to
“Snap” will go to their recorded value as soon as the red playback fader is
raised above zero. To change a snapping attribute to “Fade” touch Set to Fade.
To change a fading attribute to “Snap” touch Set to Snap.
Page 41
Mantra Lite
User Manual
8.9 Clearing Fixtures
When you use an App to change colour, position or beam fixture attributes, the
settings for the fixtures are remembered in the “Live Memory” of the yellow
fixture faders. When you record a cue, these settings are retained in the Live
Memory allowing you to make further changes and record more cues.
When you use an App to create an animation or shape it is also remembered in
the yellow fixture
faders’ “Live Memory”. When you record a cue any animation or shape in the
Live Memory is automatically cleared.
It is standard practice to clear the “Live Memory” settings (see “Clear All” below) and therefore restore fixture(s) to their default settings (open, white, centred beam) as well as delete any animations or shapes whenever you are starting to program a new lighting look. You can also choose to only clear selected fixtures or selected attributes and retain some live settings as described below.
8.9.1
Clear All
To clear all setting from the Live Memory, from the “Home” screen touch Apps,
then from the Apps screen touch Clear All.
Hint: It is a good idea to Clear All whenever you have any unexplained output
from the Mantra
Lite.
8.9.2
Selective Clear
Clear
Clear All
Apps Screen From the “Apps” screen, touch Clear. The “Clear Fixture Faders” screen appears:
Page 42
Mantra Lite
User Manual
Selected Fixtures Animations
All
Shapes
Clear Fixture Faders
Selected Fixtures can be set to their “Default” values of White, Centre and
“Home” values. To clear a fixture(s), select the fixture(s) (see section 8.3)
then touch the required Icon (Colour, Position or Attributes).
Animations can be selectively deleted by touching the required Icon,
Intensity, Colour or Position.
Shapes can be deleted by touching the Shapes Icon
All. Touching the (trash can) icon will set all fixtures to their default
values (listed above) whether they are selected or not. It will also delete
all animations and shapes running on the yellow faders. Recorded animations
are not affected. This is the same a touching Clear All on the Apps screen.
Page 43
Mantra Lite
User Manual
9 Animate Apps
9.1 Overview
Animate Apps take the static output of Mantra Lite and bring it to life by
providing a simple and intuitive way of creating moving patterns and colour or
intensity chases.
Animations work with 2 or more selected fixtures and they shift the attribute
values (such as intensity or colour or position) from one fixture to the next
and loop the values of the last selected fixture back to the first. The
shifting runs continuously forming a pattern or chase. There must be at least
one different value amongst all of the selected fixtures (such as a different
colour) so that you can see the different value being shifted from one fixture
to the next. There are Animate Apps for:
· Intensity. · Colour. · Pan/Tilt. Multiple animations can be recorded in a
single cue.
9.2 Creating an Animation
The basic steps to creating an animation are: 1. Program the output of Mantra
Lite for the static look of the animation. Remember that there must be at
least one different attribute value amongst all of the fixtures. For example,
in a 4 fixture colour animation, 3 fixtures might be red and one blue or in a
3 fixture intensity chase one fixture might have intensity and the other 2 are
faded down. 2. Open an Animation App (Intensity, Colour or Pan/Tilt), select
all of the fixtures for the animation then touch Create and the animation
runs. 3. You can adjust the animation controls if necessary, to set the speed,
crossfade etcetera. See section 9.3. 4. To keep the animation for later
playback, record it as a cue. See section 11.
Examples of intensity, colour and pan/tilt animations are described in section
9.4.
Multiple animations can be running simultaneously and all the animations that
are running when a cue is recorded will be included in the cue.
Note: The order in which you select the fixtures is used by the animation app.
You can get different animation patterns by experimenting with different
selection orders. The selection order is shown in the animation app when you
“create” the animation (see “Animation Controls” below). If you have created
an animation and you want to change the selection order, touch Delete, select
the new fixture order then touch Create.
If you select fixtures by moving multiple faders at the same time you might
get a random selection order however Mantra Lite will automatically attempt to
arrange the fixtures in numerical order for you.
Note: If you create an animation then decide to Record the animation into a
cue on a red fader, the recording process automatically clears that animation
from the yellow faders. Therefore, if you want to keep the animation
continuously running on the output you should fade up the red playback fader
before tapping its button to make the recording.
Fixture attributes such as colour or position are not cleared by recording a
cue.
Page 44
Mantra Lite
9.3 Animation Controls
Speed
Fixture selection
order
User Manual
Modes
Cross Fade
Create
Delete
Stop/Start
All animation Apps have Slider controls for: · Speed in BPM (Beats Per Minute) · Crossfade between steps (as a percentage of the speed).
For example, if the speed is set at 60 BPM (which is one step per second), then with crossfade set at 0% (that is, no fade), the animation will wait for one second, then snap to the next step. None (0%) of the available speed time will be used for crossfading. If the crossfade is set to 50%, then the animation will perform a 0.5 second crossfade to the next step, wait for 0.5 seconds and then perform the next crossfade. That is, 50% of the time is used to perform a crossfade and 50% of the time is spent waiting before starting the next crossfade. If the crossfade is set to 100%, then the animation will use 100% of the time performing a crossfade to the next step. When the crossfade is complete, the next crossfade will commence immediately.
Animations can be run in the following modes. These choices will only be
noticeable when 3 or more fixtures are in the animation.
· Forward or Reverse
· Random · Centre Out or Centre In. These choices work best with an odd
quantity of fixtures so
that the pattern is symmetrical around the centre fixture. If you have an even
number of fixtures there is no centre fixture because the centre is the gap
between fixtures. You must therefore program a symmetrical static look with at
least one different setting on both sides of centre. You can also Stop and
Start the animation.
Note: Changing modes between Forward (or Reverse) and Centre In (or Centre
Out) on a running animation can cause unexpected (and sometimes interesting)
results depending upon the position of the animation pattern at the instant
that you change modes. For consistent results you should Stop the animation,
change modes then Start the animation again.
9.4 Animation Examples
The following sections have examples of how to create intensity, colour and
Pan/Tilt animations. All animations have the same controls available to vary
the animation.
Page 45
Mantra Lite
User Manual
Hint: It is a good idea to clear all fixtures before you start to create your first animation. From the “Home” screen touch Apps, Clear All.
If you already have an animation running that you want to retain, then only
clear the type of
attribute in the new animation. For example, if you have a colour animation
running and you
want to create a Pan/Tilt animation. From the “Home” screen touch Apps, Clear,
“Animations”, Position.
9.4.1
Intensity Animation
Example 1: To create a 4 fixture intensity animation with only one fixture on
at a time (a chase) using fixtures 1 to 4:
· Use the fixture faders to create the static look of the animation on the
output by fading up fixture 1 and fading down all other output.
· Open the “Intensity” Animate app. · Select fixtures 1 through 4 by holding
fixture [1] button and tapping fixture [4] button (or
tap them individually in the order that you want them to animate). · Touch
Create and the animation runs as an intensity chase on fixtures 1 to 4. · Use
the controls described above to set the rate, crossfade, direction etcetera.
Step 1 Step 2 Step 3 Step 4 Step 1
Fixture 1
Fixture 2
Fixture 3
Fixture 4
Example 2: To create a 6 fixture intensity animation with 5 fixtures on at a
time using fixtures 1 to 6:
· Use the fixture faders to create the static look of the animation on the
output by fading up fixtures 1, 2, 3, 4 and 5 and fading down all other
output.
· Open the “Intensity” Animate app. · Select fixtures 1 through 6 by holding
fixture [1] button and tapping fixture [6] button (or
tap them individually in the order that you want them to animate). · Touch
Create and the animation runs as an intensity chase on fixtures 1 to 6. · Use
the controls described above to set the rate, crossfade, direction etcetera.
Step 1 Step 2 Step 3 Step 4 Step 5 Step 6 Step 1
Fixture 1
Fixture 2
Fixture 3
Fixture 4
Fixture 5
Fixture 6
9.4.2
Colour Animations
Example 1: To create a red/blue colour animation across fixtures 7 to 10:
· Fade down all output.
Page 46
Mantra Lite
User Manual
· Fade up fixtures 7, 8 and 9 then use the “Colour” Picker App (section 8.5)
to set the fixtures to red.
· Fade up fixture 10 then use the “Colour Picker” App to set the fixture to
blue. You have now created the static look of the animation.
· Open the “Colour” Animate App. · Select fixtures 7 through 10 by holding
fixture [7] button and tapping fixture [10] button
(or tap them individually in the order that you want them to animate).
· Touch Create and the colour animation runs. Use the controls described above
to set the rate, crossfade, direction etcetera.
Step 1 Step 2 Step 3 Step 4 Step 1
Fixture 7
Fixture 8
Fixture 9 Fixture 10
Example 2: To create a fanned colour animation across fixtures 13 to 20:
· Fade down all output. · Fade up fixtures 13 to 20. · Open the “Colour”
Picker App and select “Symmetrical Fan” by touching Fan twice then
drag to fan the colours across the selected fixtures. You have now created the
static look of the animation.
Hint: Choosing “Symmetrical”, fans the colours around the centre fixture(s) so
that the first and last fixtures have similar colours. This gives the
animation a smooth colour transition from last fixture to the first fixture.
· Open the “Colour” Animate App. · Select fixtures 13 through 20 by holding
fixture [13] button and tapping fixture [20] button.
· Touch Create and the fanned colours animate through the selected fixtures. ·
Use the controls described above to set the rate, crossfade, direction
etcetera.
9.4.3
Pan/Tilt Animations
Example 1: To create a Pan/Tilt animation across fixtures 21 to 24:
· Fade down all output. · Open the “Pan/Tilt” Position App. · Fade up fixture
21 and position it to the front of the stage. · Fade up fixtures 22, 23 and 24
and position them to the back of the stage. You have now created the static
look of the animation. · Open the “Pan/Tilt” Animate App. · Select fixtures 21
through 24 by holding fixture [21] button and tapping fixture [24] button (or
tap them individually in the order that you want them to animate). · Touch
Create and the Pan/Tilt animation runs. · Use the controls described above to
set the rate, crossfade, direction etcetera.
Page 47
Mantra Lite
User Manual
Example 2: To create a fanned Pan/Tilt animation across fixtures 21 to 24:
· Fade down all output. · Clear any previous Pan/Tilt animations. From the
Apps screen touch Clear, All (or only
clear “Position” animations). · Open the “Pan/Tilt” Position App. · Fade up
fixture 21, 22, 23 and 24. · Touch Fan then drag to fan the fixture positions.
You have now created the static look of the animation. · Open the “Pan/Tilt”
Animate App. · Select fixtures 21 through 24 by holding fixture [21] button
and tapping fixture [24] button. · Touch Create and the Pan/Tilt animation
runs. · Use the controls described above to set the rate, crossfade, direction
etcetera. You can return to the Position app if needed and reposition the
animation.
9.5 Multiple Animations
If you already have an animation(s) running you can still create another one
of the same type (Intensity, Colour or Position) by touching New Animation.
Select the fixtures to be included then touch Create. All of the animations of
the selected type are listed in the box.
When multiple animations are running you can switch the controls to any of
them by touching their name.
New Animation
Touch an animation to control or delete it
9.6 Recording Animations
When you record the output of the Mantra Lite as a cue it includes any
animations that are running. Recording an animation will automatically clear
that animation from the yellow faders where you created it. If you want to
keep the animation running on the output, fade up the red playback fader on
which you make the recording and ensure that the Red Master is also up before
you record the cue. See section 11 for details on how to record cues.
9.7 Deleting Animations
To delete a single animation from the “Live Memory” of the yellow fixture
faders, open the Animation app in which it is running (Intensity, Colour or
Pan/Tilt), touch the animation number then touch Delete
Page 48
Mantra Lite
User Manual
To delete all animations of one type (Intensity, Colour or Pan/Tilt), from the
“Apps” screen, touch Clear then from the “Animations” pane choose to delete
either Intensity, Colour or Position animations.
To delete all animations (and shapes) and restore all fixture(s) to default
settings (open, white, centred beam), from the “Apps” screen, touch Clear then
All (trash can icon).
9.8 Animations in a Chase
A chase is cue-list that automatically steps from cue to cue. Any cue in a
chase can contain animations so complex effects can be easily created by
including animations in a chase.
9.9 Animate Speed
“Live Speed” allows you to override the speed of animations. The changes are
only a temporary offset applied to the settings saved in the cue or on the
yellow faders. See section 14 for details.
Page 49
Mantra Lite
User Manual
10 Shapes App
10.1 Overview
The Shapes App provides a quick and simple way of creating continuously moving
positions on fixtures that have Pan and Tilt attributes by constantly varying
those attributes.
10.2 Creating a Shape
Hint: You might find it easier to position your fixture(s) before you apply a
shape movement to them, however you can still position them after applying the
shape.
To create a shape, from the “Home” screen, open the “Apps” page (by touching
any fixture icon) then touch the “Position” Shapes icon. Fade up the
fixture(s) to which the shape is to be applied. This automatically selects the
fixture(s). You can select the following shapes:
· Ellipse (clockwise or anti-clockwise). · Rectangle (clockwise or anti-
clockwise). · Triangle (clockwise or anti-clockwise). · Random.
Scroll down for “Rotate”
Touch Create and the shape runs.
“Create ”
There are controls for:
· Pan Amplitude.
· Tilt Amplitude. (Set pan and tilt to the same amplitude to create a circle
when using Ellipse).
· Speed (in seconds).
· Spread (in percentage). Applies when 2 or more fixtures are selected and
spreads them around the movement shape. When set to 0%, all fixtures are
focused on the same point as they move around the shape. When set to 100% the
fixtures are evenly spaced apart as they move around the shape. In between
values vary the spread. The “Spread” control does not apply to the “Random”
shape.
Scroll down for:
· Rotate (in degrees). Rotates the shape about its axis. Does not apply to the
“Random” shape.
Page 50
Mantra Lite
“Rotate”
User Manual
“New Shape”
Shapes can be created on other fixtures by selecting New Shape, selecting the
fixtures and repeating the procedure above.
10.3 Recording Shapes
When you record the output of the Mantra as a cue it includes any shapes that
are running. Recording a shape will automatically clear that shape from the
yellow faders. If the Red fader that you record to is at zero, this will stop
the shape on the output. If you want to keep the shape running on the output
when you record it, fade up the red playback fader before recording the cue.
See section 11 for details on how to record cues.
10.4 Deleting Shapes
To delete a single shape from the “Live Memory” of the yellow fixture faders,
open the Shapes app then touch the shape (in the right side pane) then Delete.
To delete all shapes (and animations) and restore all fixture(s) to default
settings (open, white, centred beam), from the “Apps” screen, touch Clear then
All (trash can icon).
10.5 Shapes in a Chase
A chase is cue-list that automatically steps from cue to cue. Any cue in a
chase can contain shapes, so complex effects can be easily created by
including shapes in a chase.
10.6 Shape Speed
“Live Speed” allows you to override the speed of shapes. The changes are only
a temporary offset applied to the settings saved in the cue or on the yellow
faders. See section 14 for details.
Page 51
Mantra Lite
User Manual
11 Recording Cues
11.1 Overview
When you have adjusted the intensity and colour of your fixtures and possibly
created an animation(s) or shapes, the current output of the Mantra Lite can
be recorded into a red fader for later playback. This recording is known as a
“Cue” and it contains the intensity and all other attributes such as colour,
position etcetera plus any animations that are currently running. It has a
“fade in” time and a “fade out” time. If you record a cue to a Red Playback
that already contains a single cue and choose “Add”, then you automatically
create a “Cue-list”.
11.2 Memories / Pages
There are 10 red playback faders and 10 pages of memory giving a total of 100
memories. Each memory can contain a single cue or a “Cue-list” that contains
up to 250 cues. A maximum of 1000 cues can be recorded. If a Mantra Wing(s) is
connected, cues and cue-lists can be recorded in additional locations. See
section 24 for the actual capacity of your configuration.
· Repeated taps of the [Page] button will step through the 10 pages of memory.
· To switch directly to a page number; HOLD [Page] and TAP a red fader button
[1 to
10].
The current page number is shown in the top left corner of the “Home” screen
and the contents of the red playback faders (for the current page) are shown
along the bottom of the screen in the 10 “Playback Displayers”. The top part
of each playback displayer shows the page/memory number in the form of “P#-M#”
(Page number 1-10 – Memory number 1-10).
Current Page Number
“Playback displayers” show contents of
each playback
“Home” Screen 11.3 Record a Cue There are two methods available to record the
current output onto a Red Playback fader:
1. Tap [Record] then tap the button below the Red Playback fader of your
choice [1-10].
2. Tap [Record] then touch the playback displayer of your choice (1-10) on
the touch screen.
Page 52
Mantra Lite
User Manual
The recording is made into the current page. You can select a different page
(see section 11.2) prior to or after tapping the “Record” button but before
selecting the playback number.
The default fade time is applied to both the “Fade In” and “Fade Out” times.
To change the default fade time, see section 19.2 To set individual “Fade In”
and “Fade Out” times for the cue you have recorded see section 13.
A new cue is automatically given the name “Cue 1”. You can change the name to
suit your needs. For example, “Podium” or “Red Wash”. See section 13.5.
All of the attributes of any fixture with an intensity level greater than 0%
will be included in the cue. See section 11.5 for details on how to include
fixtures with no intensity.
The look on stage can now be played back from the recorded cue. See section
12. This frees up the yellow faders ready for you to create another lighting
look and to record it into another cue.
11.4 Record a Cue-list (or Chase)
If you have recorded a cue into a Red Playback fader you can record more cues
to it to create a cue-list. A cue-list can be played back by tapping the
button below the fader that contains the list. Each time you tap the button,
Mantra will perform a crossfade to the next cue in the list. Each cue has its
own “fade in” and “fade out” time settings.
To record a cue-list, record the first cue as described in section 11.3.
Create the next lighting look on the output of Mantra then record to the same
Red Playback number (memory location). When you select that playback number,
Mantra asks you to choose either,
· Overwrite. This deletes the existing cue and replaces it with your new
recording. (A cue-list is not created).
· Add. This creates a cue-list and adds the new recording to the list.
Subsequent recordings to this memory location will automatically be added to
the cue-list after the current cue without the option to overwrite.
When a cue is recorded to a cue-list it is added after the current cue. The
current cue is indicated by a grey bar if the cue is faded down or a red bar
if the cue is faded up. To change the current cue, tap the button below its
red fader.
Current Cue
Current Cue
If the current cue is the last cue in the list, then the new cue is given the
name “Cue #” where # is the next number. If the current cue is not the last
cue in the list, then the new cue is given the name “New Cue”.
A cue-list is usually manually played back (see the next section), but it can
also be run as chase that automatically steps from cue to cue. See section
13.13. Cues can also be given a “Link Time” that will automatically play the
next cue in the cue-list. See section 12.3.2
Hint: It is good practice to regularly save your show.
Page 53
Mantra Lite
User Manual
11.5 Record Fixtures with No Intensity
You can choose to include selected fixtures that have an intensity of 0% when
you record a cue. (Normally only fixtures with an intensity level greater than
0% will be recorded in a cue). To include fixtures with no intensity, tap
[Record], then tap [Select]. The buttons of all fixtures with intensity
greater than 0% are lit. Tap (and light) the buttons of any fixtures with no
intensity that you want to include in the cue. Complete the recording in the
usual manner by tapping the button below the Red Playback fader of your choice
[1-10] or its playback displayer (1-10). Playing back fixtures that have no
intensity can be used for a “Move in Black” or for “Solo Cues” as described
below.
11.5.1 Move in Black
Playing back a cue that includes fixtures with no intensity is often used with
pan and tilt fixtures to position the fixtures without seeing the move on
stage. This is commonly called a “move in black”. A move in black requires two
cues: To program the first cue, fade up the fixtures and position them on
stage. Fade them down then record the cue ensuring that you include these
fixtures (with no intensity) as described in section 11.5. To program the
second cue that reveals the fixtures in position, fade them up and record the
cue to the same cue-list. When you playback the first cue, the fixtures move
into position but are not seen as they have no intensity. When you playback
the second cue (which has intensity and the same position) it reveals the
fixtures already in position.
11.5.2 Solo Cue
When you fade up a normal cue it reveals the fixtures in that cue. If you have
output from other fixtures that are not in the cue they will not be affected.
If you want the cue you faded up to be the only output you usually need to
fade down all other faders. This can be difficult if you have multiple faders
active. You can simplify this process by recording a “Solo” cue. A Solo cue
has the fixture(s) that you want to see but it also includes all of the
fixtures you don’t want to see. These fixtures are recorded in the cue with 0%
intensity. See section 11.5. When a solo cue is faded up it will take control
of all of the fixtures that are recorded in the cue. Therefore, any fixtures
will intensities of zero will fade out.
Hint: You can create some interesting effects by recording a “solo” cue that
has an animation across several fixtures (with intensity) but also includes
all other fixtures at zero intensity. Flashing (or fading up) this cue will
reveal the animation and black out any other output. Great for highlighting
the drummer during a drum solo or other such events.
Page 54
Mantra Lite
User Manual
12 Playback
12.1 Overview
Different looks can be recorded on different Red Playback faders so that you
can easily change the entire look on stage by using the Red Playback faders.
There are 10 red playback faders and 10 pages of memory giving a total of 100
memories. A memory can contain a single cue or a cue-list of up to 250 cues.
(A maximum of 1000 cues can be recorded). If a Mantra Wing(s) is connected,
cues and cue-lists can also be played back from the wing(s). See section 24
for the actual capacity of your configuration.
Cue Name
Single Cue
Cue-List
12.2 Playback a Cue
To playback a recorded cue, ensure that the Red Playback Master is at full and
fade up the Red Playback fader where you recorded the cue (remember to select
the correct page). You might want to “clear all” (see section 8.9) or fade
down the Yellow master (or all of the yellow fixture faders) before you bring
up the Red playback, so that you only see the recorded look on the output.
Unlike the Yellow Fixture faders that only control intensity, the Red Playback
faders control all of the attributes of the fixture that have been recorded in
the cue. This allows you to smoothly crossfade from one Playback to another
with a smooth transition of intensity, colour and position. See Latest Takes
Precedence below.
12.2.1 Fade Times
Every cue has a separate “Fade In” time and a “Fade Out” time. When a playback
fader is moved, the output level of that master will always progress towards
the current physical position of that fader at a rate set by the fade times
for that cue.
· On upwards movements of a fader the “Fade In” time is used. · On downwards
movements of a fader the “Fade Out” time is used. To perform a timed fade
quickly move the fader from one end to the other. For example, if a “Fade In”
time of 3 seconds has been set, then to execute the fade in exactly 3 seconds,
the fader must be moved from bottom to top in less than 3 seconds. If the
fader is quickly faded to the half way position, the fade will take 1.5
seconds to reach this position and then stop. If the fader is then moved to
the top of its travel, the fade will take another 1.5 seconds to complete. If
you take longer than 3 seconds to move the master then the fade will keep pace
with the fader movement.
Timed fade in progress
Red bar shows fade progress
When a cue is recorded it uses the default in and out fade times (2 seconds).
If you usually require a different time, you can change the default fade time.
See section 19.2. To change the fade times for a recorded cue, see section 13.
The maximum fade time is 30 minutes. Fade times can also be temporally
overridden. See section 14.
Page 55
Mantra Lite
User Manual
12.3 Playback a Cue-List If a Red Playback contains a cue-list you can
crossfade to the next cue in the list by tapping its playback button (below
its fader). Cue-lists automatically loop back to the beginning after the last
cue.
Cross-Fade in progress
To playback the cue-list in the reverse direction HOLD the [Back] button
whilst tapping the playback button. It is also possible to bypass cues and
fade directly to any cue in the list. You can also rearrange the order of the
cues and individually name them. See section 13. A cue-list can also be set to
automatically run as a chase. See section 13.13
12.3.1 Fade Times
Every cue in a cue-list has its own “Fade In” time and a “Fade Out” times.
When the playback button is pressed, the incoming cue uses its “Fade In” time
and the outgoing cue uses its “Fade Out” time. These fade times are also used
if the playback fader is moved. Therefore, the playback fader must be at the
top position for the entire fade time to be used.
12.3.2 Link Times
Every cue in a cue-list can contain a “Link Time” (0.1 seconds to 60 minutes)
or “Link Time” can be set to “None”.
· If a cue in a cue-list contains a link time, then when the cue is played,
the link time starts counting down. When the time expires the next cue in the
cue-list is automatically played.
· If the Link Time is set to “None”, then the button below the red fader must
be used to manually play the next cue.
Hint: If every cue in a cue-list has a “Link Time” value then the cue-list
will run continuously in the same manner as a chase but with the difference
that in a chase, the time between every step is the same whereas in a cue-list
with linked cues, every cue can have a different link time. This allows you to
make a chase that changes speed as it runs. See section 13.3 for details on
how to set a link time.
12.4 Page Freeze
When you change pages, the Cues in the selected page are copied, in order, to
their respective red playbacks. A “PAGE FREEZE” feature prevents the contents
of a “live” red fader from being changed if its level is above 5% when a page
is changed. The current contents are held until such time as that fader is
faded down below 5% when it will be automatically updated with its pending
assignment for the new page. This prevents Cues, “crashing in” on stage if
their fader is contributing to the output when a different page is selected.
The playback displayers at the bottom section of the “Home” screen shows the contents of the 10 Red Playbacks. A “live” playback containing a cue from another page is indicated by a black background.
Black background indicates a
“Page Freeze”
Red background indicates the current page
Page 56
Mantra Lite
User Manual
12.5 Latest Takes Precedence
The value for each attribute of a fixture (intensity, colour, position,
etcetera) could come from multiple places within the console. It might be from
a yellow fixture control or it might be from any faded up red playback
containing a cue that includes that fixture. The value for each attribute that
appears on the output is determined by a method known as LTP (Latest Takes
Precedence) and by fader position.
An LTP action occurs when a red fader is raised above zero. When this occurs,
the fader will take control of its attributes and they will fade to their
levels in that fader following the fader movement. When that fader reaches
100%, it fully overrides all other active faders containing attribute values
for the same fixtures. Whilst this fader remains at full no previously active
faders have any influence over its fixture attributes. If another red fader is
raised above zero it becomes the latest action and it will take control of the
attributes. As this fader is moved, the existing attributes will fade to the
new values provided by the incoming cue. When the fader reaches full it fully
overrides previously active faders.
Mantra Lite keeps a LTP list and remembers the order in which faders have been
raised above zero. The latest fader (at the top of the list) will have total
control whilst it is at full level. When a fader is faded down to zero it
drops off the LTP list and has no influence on the output. If several faders
are in the LTP list (faded up from zero but not yet faded down to zero) and
the top of the list fader is faded back down to zero, the next LTP fader in
the list will take back control.
The LTP rules apply to all attributes of a fixture: intensity, colour,
position, etcetera.
For example: We have 3 cues recorded on the red playback faders 1 to 3 with
the same single LED fixture in each cue. In the first fader the fixture is
red, in the second it is blue and in the third it is yellow.
· Fade up fader 1 to full and the fixture fades to red. · Fade up fader 2 to
full and the fixture fades to blue. · Fade down fader 1 and nothing happens
because fader 2 is the latest (LTP) and it is at
full. · Fade up fader 3 and the fixture fades to yellow because fader 3 is the
latest. · Fade down fader 3 and the fixture fades back to blue (the previous
latest). Remember that when the latest red fader to be raised from zero is at
full, other faders controlling the same fixtures can be faded down without
having an effect.
Yellow fixture faders operate slightly differently to red playback faders.
Firstly, they only control the intensity of the fixture. Secondly, if the
fixture that the yellow fader controls already has intensity on the output
from a cue on a red playback, then when its yellow fixture fader is raised
above zero it has no effect on the intensity of its fixture until its yellow
level matches the current level of that fixture. It then takes total (LTP)
control of the fixture’s intensity. See section 13.14 “Edit a Cue”.
12.6 ICPB Attributes (Filters)
When a cue is recorded it includes all of the Intensity, Colour, Position and
Beam (I C P B) attribute groups. You can choose to exclude (filter) attribute
groups when a cue is played back. This is a powerful feature. See section 13.8
for more details.
Page 57
Mantra Lite
13.1 Overview
13 Edit Memory
User Manual
Touch a playback displayer to edit
the memory
Touching any playback displayer opens the “Edit Memory” screen.
Touch to edit the memory name
Jump to selected cue
Touch to edit the cue name
Touch a cue to select or de-select it
Touch to use the cue-list
as a chase
Touch + or to set the Fade or
Link times
Edit Memory Screen
The pane on the left shows the contents of the selected memory. This might be
a single cue or a cue-list, depending upon what you have recorded in that
memory.
If the memory contains a cue-list you can touch a cue to select/de-select it.
Multiple cues can be selected allowing rapid changing of time settings as
described below. If multiple cues are selected the screen shows the time
settings for the last selected cue.
Tapping the play button of the playback will advance to the next cue in the
list and automatically select the currently active cue.
To edit the intensity levels or other fixture attributes in a cue see section
13.14
When a cue(s) has been selected you can perform the following functions:
13.2 Fade Times Every cue has a separate “Fade In” time and a “Fade Out” time
(0.1 seconds to 30 minutes). When a playback fader is moved, the output level
of that master will always progress towards the current physical position of
that fader at a rate set by the fade times for that cue. When the playback
button of a cue-list is pressed, the incoming cue’s “Fade In” time is used and
the outgoing cue’s “Fade Out” time is used.
Page 58
Mantra Lite
User Manual
To change a Fade time, in the “Edit Memory” screen (see above), touch the + or
buttons to set the “Fade In” and “Fade Out” times. If you hold a button, it
will auto-repeat. See section 12.2 for more details on fade times.
13.3 Link Time
Each cue can contain a “Link Time” (0.1 seconds to 60 minutes). If a cue
contains a “Link Time”, when the cue is played the “Link Time” starts counting
down. When the time expires the next cue in the cue-list is automatically
played. To change a Link time, in the “Edit Memory” screen (see above), touch
the + or buttons to set the “Link Time”. If you hold a button, it will auto-
repeat. See section 12.2 for more details on link times.
13.4 Memory Name
Memory names are by default the page number and the memory number. For
example, P1-M1 (Page 1, Memory 1). You can change the default name to
something more descriptive. To change the name of a memory, in the “Edit
Memory” screen (see above), touch in the memory name box, delete the default
name then type the new the name of the memory.
To restore the default name, click in the memory name box and delete the name
then click Back/Home.
Note. OSC Remote Triggers always need to be entered in the form P#-M# even if
the default memory name or cue name is changed.
13.5 Cue Name
To change the name of a cue, in the “Edit Memory” screen (see above), select
that cue then in the “Cue Edit” pane touch the cue name. A pop-up keyboard
appears allowing you to change the name of the cue. Touch Rename (or [Enter]
on the pop-up keyboard) to finish.
13.6 Jump to Cue
When you tap a playback’s button you fade to the next cue in the cue-list. If
you want to bypass cues and fade directly to any cue in the list, in the “Edit
Memory” screen (see above), select the cue you want to fade to and touch
Hint: This function is useful if you have a long cue-list and you want to quickly playback a cue without stepping through all of the intermediate cues.
13.7 Change Cue Order
To change the order of the cues in a cue-list, in the “Edit Memory” screen (see above), select
the cue(s) to be moved then move the selected cue(s) by touching the
(move up) or
(move down) buttons.
13.8 Include ICPB Attributes (Filters)
When a memory is recorded it includes all of the Intensity, Colour, Position
and Beam (I C P B) attribute groups. You can choose to exclude attribute
groups when a memory is played back. In the “Edit Memory” screen (see above),
touching an attribute group (I C P B) excludes that group from the playback. A
blue border around the attribute means that it is included. The selection
applies to all cues in the cue-list.
Page 59
Mantra Lite
All attribute groups included
(Default)
User Manual
Only Colour included
This is a powerful function because it allows you to independently playback
groups of attributes of your fixtures.
For example, you have some fixtures that have intensity, colour and position
attributes and you want to randomly playback different combinations of colour,
position and intensity. Follow these steps,
1. Record a cue-list that has 5 different cues. Each cue has a different
position and a different colour.
2. Use the “Copy Memory” button (see below) to make a copy of the cue-list.
3. Edit the first cue-list and de-select I, P and B leaving only C (colour)
included. This is
now a colour only cue-list. 4. Edit the copied cue-list and de-select C and B
leaving only I and P (intensity and
position) included. This is now an intensity and position only cue-list.
Playing the Intensity and Position cue-list steps the fixtures through the 5
positions without affecting the colour. Playing the Colour cue-list steps the
fixtures through the 5 colours without affecting the position or intensity.
This gives you 25 possible combinations of colour and position from only 5
cues.
Another possibility is to record individual cues filtered only for colour (or
any attribute group) and record them on separate red playbacks. You can now
use the flash buttons (below the red faders) to busk change colours without
affecting any other attributes of the fixtures.
13.9 Copy Cue
To copy a cue in a cue-list select the cue in the “Edit Memory” screen (see
above) then touch Copy. A copy of the selected cue is added to the end of the
cue-list.
13.10 Copy Memory
A memory is the contents of a playback. It might be a single cue or a cue-
list. To copy a memory, in the “Edit Memory” screen (see above), touch Copy
Memory. The home screen opens and all playback displayers flash red. Touch a
flashing red playback to make a copy. You can select a different Page if
required, prior to touching a playback.
Hint: See section 13.8 for details on making copies with different filters.
13.11 Delete Cue
To delete a cue(s) in a cue-list select the cue(s) in the “Edit Memory” screen
(see above) then touch Delete Cue.
13.12 Delete Memory
To delete a memory, in the “Edit Memory” screen (see above) touch Delete
Memory. If the memory contains a single cue or a cue-list the entire memory
will be deleted.
Page 60
Mantra Lite
User Manual
13.13 Chase
If a memory contains a cue-list you can choose to use it as either a “List”
where you manually playback the cues or use it as a “Chase” where it
automatically steps through the list at a rate that you set.
To change a cue-list into an automatically stepping “Chase”, in the “Edit
Memory” screen (see above) touch Use as Chase. The list will automatically
increment through the steps using the speed and crossfade settings that you
set.
Select the tabs to set the speed, crossfade and direction of the chase.
Speed, Crossfade & Direction Tabs
Speed Tab: Use the slider or the + and buttons to adjust the speed in BPM
(Beats Per Minute).
Crossfade Tab:
Traditionally chases will snap (instantly switch) from step to step but you
may also set a “Cross Fade” value so that it will fade from step to step. Use
the slider or the + and buttons to adjust the % (percentage) of the step
time that is used for the crossfade.
Page 61
Mantra Lite
User Manual
For example, if the chase speed is set at 60 BPM (which is one step per
second), then with crossfade set at 0% (that is, no fade), the chase will wait
for one second, then snap to the next step. None (0%) of the available speed
time will be used for crossfading.
If the crossfade is set to 50%, then the chase will perf
References
- RecycleNation – Search. Find. Recycle.
- RecycleNation – Search. Find. Recycle.
- TouchOSC | hexler.net
- LSC
- LSC
- LSC
- MANTRA MINI - LSC
- LSC
- LSC
- LSC
- Everything you need to know to Recycle More
- Everything you need to know to Recycle More
- TouchOSC | hexler.net
- LSC
Read User Manual Online (PDF format)
Read User Manual Online (PDF format) >>