SPECTRAVIDEO Filperer Slipper Video Game Instruction Manual
- October 30, 2023
- SPECTRAVIDEO
Table of Contents
Filperer Slipper Video Game
Instruction Manual
Filperer Slipper Video Game
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gang to need all Ite and lectsque you can musts,, because there’s 9=00 be more
super-tast action sapping pest your tippers than you can handle tee brats to
we Your bet, a carpet Ira all Min Patrol carol. a mowing bump” fhb Oaks your
bM’s Wan. beaches MS change the color ol Sur bad so US you hoe to color-
toordmale he your Vest And. Sully. a or mat burst and Roods the ol action
ending the game
FOR THE
COLECO VISION
VIDEO GAME SYSTEM
THE ULTIMATE IN PINBALL!
Welcome to video pinball, a super-slick, fun-filled version of the
traditional game The mode of play and object of the game are the same, but now
the video screen offers a big advance over the silver-ball machine The action
is controlled not by fixed flippers but by moving and maneuverable flippers!
Controlling them brings to the game a new dimension of skill and technique not
to mention challenge!
A FLOOD TIDE OF ACTION!
You’re going to need all the skill and technique you can master, because
there’s going to be more super-fast action slipping past your flippers than
you can handle_ tree forests to snare your ball; a target fence that requires
pinpoint control; a moving bumper that quirks your ball’s carom. beaches that
change the color of your ball so that you have to color-coordinate with your
flipper And, finally, a dam that bursts and floods the field of action, ending
the game
OPERATING INSTRUCTIONS
STARTING UP:
- Hook up your COLECOVISIONTM console to TV or monitor
- Insert game cartridge into the cartridge slot
- Turn ON/OFF switch to ON after cartridge is inserted
GAME LEVEL SELACKTION
Press the buttons on your keypad controller that corresponds to the game
level you wish to play.
JAYSTICK CONTROL
- Right & left: moves flippers right and left
- Right/left & up: tilts flippers to the right or left and up
- Down: restores flippers to face-up starting position
KFYPAP CANTROLS
- Pressing after a game allows you to replay the same Game Option
- Pressing after a game allows you to return to the Game Option screen
CONTROLLING THE ACTION
THE OBJECT OF THE GAME As in traditional pinball, you must continuously
rebound the ball off the flippers in order to hit targets, score points, and
earn bonuses. You begin each game with five balls. The object is to score as
high as possible before losing all five balls—as well as any extra balls you
may win.
MASTERING THE ART OF THE FLIPPERS
The key to successful rebounding is control-ling the flippers. Not only must
you position one of your flippers under the falling ball in order to rebound
it. You must also tilt your flippers at the right time and correct angle in
order to bounce the ball in the direction you want. Master this combination of
moving and maneuvering your flippers and you will be able to impart direction
and “spin” to the ball, thus controlling it.
COPING WITH THE CHAT LENGES
When the score reaches certain levels, rebounding becomes more difficult This
is because certain game features take on new and more challenging properties.
- When the score reaches 10,000 points, the floating beach house becomes a moving burn-per. First, it flashes for a few seconds to alert you to the change. Thereafter, any ball that hits it will rebound off it, deviating in course.
- When the score reaches 20.000 points, the speed of the ball automatically shifts from slow to fast (if it’s not already preselected as fast).
- When the score reaches 30,000 points, the ball will begin changing color, making it necessary to sync the color of the flipper with the color of the ball in order to rebound it. First, the screen will flash red and white alternatively. Thereafter, any ball that passes through one of the two beaches will change color—from white to red, and vice-versa. If you don’t change the color of
your flipper to match the color of the bail. the ball will pass through it and
be lost.
(NOTE: This feature can be preselected for the entire game at certain
levels of play. See LEVELS.)
THE END OF THE GAME
The game ends when you miss all five of your balls and any extra balls you
may have earned At that point, the dam at the bottom of the screen will burst,
flooding the field of play_
During the game, your remaining number of balls is indicated by the tree
branches in the middle of the dam. There are five pair at the start of the
game. Each time a ball is missed, one pair will disappear, sequen-tially
exposing the words “GAME OVER.”
POINTS AND BONUSES
TARGETS | POINTS |
---|---|
Trees (each) | 20 |
Beach | 20 |
Beach House | 50 |
Gate to Doghouse | 100 |
Turtles (each | 100 |
BONUSES 1 Aquatic Animals: Each time a tree forest is completely cleared, a new group of aquatic animals will replace the turtles moving across the screen. There will be five animals to each group—first fish, then crabs. These targets will be worth:
POINTS | PER GROUP |
---|---|
100 | First |
200 | Second |
400 | Third |
600 | Fourth |
800 | Last |
Freeing the Dog The gate to the doghouse is composed of six links After each
link is hit twice, the gate is destroyed and the dog is released A bonus of
3,000 points
is added to your score. In addition, another pair of branches is added to the
dam, indicating that you’ve been awarded an
Extra Ball
LEVELS OF PLAY
LEVELS OF SCORING ACHIEVEMENT
POINTS | RANKING |
---|
10,000-29,999
30,000-49,999
50,000-99,999
100,000 or more| Premier Player Super Flipper Ridiculous Rebounder Pinball
Wizard