SOUND PARTICLES 1.1.0 Energy Panner Instruction Manual
- October 30, 2023
- SOUND PARTICLES
Table of Contents
Energy Panner
Reference Manual
March 2021
v 1.1.0
1.1.0 Energy Panner
Welcome Note
Welcome to “Energy Panner”
As you know, at Sound Particles we love to explore sound and space. And yes,
you can use traditional panners to move sounds around, but we are always
trying to think about crazy ideas for new ways of handling space, and “Energy
Panner” is one of those strange ideas – a panner which is controlled by the
intensity of the sound.
One day I was listening to music in the car after leaving the kids at school,
and I started to imagine the drums moving according to the beat, and that was
the beginning of “Energy Panner”.
Enjoy! And if you have any question or suggestion, don’t hesitate to contact
us. We REALLY love to receive feedback from our users.
Nuno Fonseca, PhD
CEO
nuno.fonseca@soundparticles.com
Energy Panner
Thank you very much for downloading the Energy Panner audio plugin from Sound
Particles.
Energy Panner is committed to change the way you use sound in space, enriching
your mixes by spreading sound around you. This unique audio plugin makes
panning easier than ever, by applying movement to your sounds using
compressor-type parameters to the level of the audio signal.
Designed to be simple and quick to use, Energy Panner has two different modes
of operation — Pan and Sliding — enabling sound designers and music producers
to use this new approach to panning in several different ways. Whether to add
motion to sound effects or to creatively mix instruments, this audio plugin
will change the way you think about the sound around you.
Energy Panner brings the most innovative panning solution to your DAW. Allows
you to move your sound around dynamically in a variety of reproduction formats
— from stereo to surround 5.1 and 7.1, to Dolby Atmos 7.1.2, Ambisonics up to
3rd order, and Binaural.
Go through this manual and get the best out of Energy Panner! Energy Panner
Signal Flow Interface
The interface of Energy Panner is designed to be easy-to-use and
straightforward while providing all information and controls you need to
attain the best out of the plugin.
Energy Panner has a key element centered on the interface, the dome. Here, you
will probably carry out the largest proportion of your actions, since it’s
here you can define the outstanding effects Energy Panner applies to your
sounds.
In addition to the dome, there are a whole set of parameters around it that
will help you to hit the sound you want. Above the dome are the two modes of
operation: Pan and Sliding.
Switching between these two modes will completely change the way Energy Panner
works as well as changing the dominant colors on the interface. From the left
side, you define basic components related to your sound effect position and
its behavior. Understanding the Dome
The dome is a key element on the interface and fundamental to get the best
out of Energy Panner. It is where users can define and view:
- the Start handle – start position of the audio source;
- End/Movement handle – sets the target position of the audio source;
- the Position indicator – displays the current position of the audio source (blue circular particle).
When moving these handles in the circle space you are outlining a panning
trajectory of your sounds in a cupula-like space, being the output processed
as if you were centered in this space.
For example, a sound source initially positioned in the center of the dome
will be perceived as being above us. If you define its trajectory to go back
point, the final result will be a sound initially coming from above to behind
us. The dome is the main playground of Energy Panner. Using our set of
parameters, you can add complex movements and trajectories to sound sources
that you simply cannot achieve with traditional automation.
Panning Modes
The Energy Panner plugin has two panning modes — Pan and Sliding — that will
help you in creating a greater variety of trajectories. These two modes will
use the energy of your sound source and use it differently to distribute the
sound around you. Pan
The Pan mode is essentially a normal end-to-end particle-based panning. This
type of panning effect changes the position of the sound source between two
points (start point -> end point) previously defined by you. Therefore, the
greater the energy of the input signal the greater the shift from the starting
point to the end point. The example below demonstrates how pan mode works on
the Energy Panner plugin. Sliding Mode
The sliding mode works in its essence as continuous particle sliding/rotation-
based panning.
Whenever the audio signal reaches a certain level (threshold value), the sound
source moves on a trajectory that you define. As opposed to pan mode, the
sound source does not return to the starting point as soon as the signal level
drops. The sound source will freeze in that position until the audio signal
exceeds the threshold value again, leading to a new shift of the sound source
in the dome space. It’s almost as if we had a sound source “walking” around
the dome.
Effect Modes
Start Location
The effect modes in the Energy Panner refer to a set of factors able to modify
the trajectory of the sound source, allowing to create a greater variety of
sonic results. Basically, the Energy Panner effects section defines the
essence of the effect we want to create.
Initially, you start by defining the start point’s form and location. We can
define the starting point form by:
-
Start in Speakers Mode – Sets the panning effect to start in the original input channel(s) position(s).
-
Start in Point Mode – Sets the panning effect to start in a given point. In this mode, the plugin output starts as a mono downmixed signal.
When the users select the start location in point mode, there is an option to choose from a list of selectable predefined positions for the start point. Movement Type
Once you have selected the mode and starting position, Energy Panner lets you choose a type of movement for the sound source. The options are: -
To Speakers Movement – Sets the panning effect to move towards the original input channel(s) position(s).
-
To Point Movement – Sets the panning effect to move towards a destination point.
-
Clockwise Movement – Sets the effect to rotate in a clockwise direction.
-
Counter-clockwise Movement – Sets the effect to rotate in a counter-clockwise direction.
Energy Panner has an invert Pan button that lets you invert the current
panning motion of the sound source.
Main Parameters Threshold
The Threshold knob sets the minimum level needed for the panning effect to be
activated. The Energy Panner panning effect will open faster with a smaller
threshold. It always depends on your audio to find a good setting, and the
input VU meter right next to the knob will help you set the right level.
The starting color of the threshold knob is blue/orange, depending on the mode
you’re working on. However, once the audio signal exceeds the threshold value,
the color of the button will turn green and the panning effect starts. Also,
the input VU meter starts to show green lines.
Ratio
The Ratio knob sets the amount of panning that occurs when the input level
surpasses the threshold value. The higher the ratio value, the higher the
amount of panning to the sound source. For example, there is no movement if
you shift the knob absolutely to the left (1:1). On the other hand, if you
move it completely to the right (100:1), the result will be a higher amount of
movement.
Attack
The Attack knob sets the speed at which the sound source moves when the signal
level exceeds the threshold value, ranging from 1ms (very fast) to 5000ms
(very slow). This wider range of attack time makes Energy Panner capable of
dealing with a great variety of sound sources, from percussive to drone
sounds.
Release
The Release knob sets the amount of time that takes for the decreasing panning
effect to occur, ranging from 1ms (very fast) to 5000ms (very slow). Just like
the attack parameter, the behavior is very dependent on the case scenario,
heavily relying on the audio you are processing. Just like attack parameter,
very low values of these parameters can add some distortion to your sound
source.
Link Option
The Energy Panner has an option called Link that allows the attack and release
parameters to be equal. This means that attack and release times can be
controlled together or separately (link On/Off).
Sidechain
The Energy Panner offers the possibility of feeding the plugin with any
external signal of your mix, triggering the panning effect with a different
signal than the audio it is actually processing.
Applying the sidechain technique to the plugin inputs may work slightly
different across the DAWs.
Output Options
The Energy Panner has an output section dedicated to the parameters that
change the already processed audio. These parameters are the Dry/Wet, Gain,
and the output popup for the render formats.
The Dry/Wet knob controls the amount of dry (without movement) input signal
that is added to the output. This is essentially the ratio between the input
and processed signal.
The Gain Knob controls the gain of the output signal. The current signal
levels are visible in the VU meters available on the right-side of the
interface. Users can access a popup menu by right clicking on the VU’s. This
essentially allow users to reset the VU’s animation (e.g.: if they already
clipped), as well as viewing the render format in use. When inserted into a
multi-channel track, Energy Panner lets you switch the VU’s channel order
between SMPTE and Film.
Output Render Formats
- Stereo – A stereo render made of gains based in the channel particle position.
- Stereo(XY) – A stereo render made with a virtual XY microphone.
- Stereo(MS) – A stereo render made with a virtual MS microphone.
- Stereo (Blumlein) – A stereo render made with a virtual Blumlein microphone.
- Binaural – A binaural render based on the SADIE MINP KU100 dataset.
- Ambisonics (ACN/SN3D) – An ambisonics render based on the ambisonics input.
- 5.0 – A 5.0 VBAP multichannel render
- 5.1 – A 5.1 VBAP multichannel render.
- 7.0 – A 7.0 VBAP multichannel render.
- 7.1 – A 7.1 VBAP multichannel render.
- 7.0.2 – A 7.1.2 VBAP multichannel render.
- 7.1.2 – A 7.1.2 VBAP multichannel render.
Energy Panner Toolbars The Energy Panner toolbar incorporates a set of features that assists you when using the plugin. The upper tab allows you to save and manage presets very quickly and intuitively. Also, the scaling and smooth bypass feature streamline working with Energy Panner.
-
Smooth Bypass — noiseless plug-in activation / deactivation. Using this feature the Energy Panner is bypassed without any clipping, even if it’s processing audio.
-
GUI Zoom — the Energy Panner’s GUI can be resized. The available popup on the upperleft part of the interface let users choose a scaling value, from 25% to 400%. This action affects only the currently selected Energy Panner instance. New instances of the plugin will open with the default resize factor (100%). Also, users are allowed to use a custom scaling factor by dragging the cursor in the bottom-right of the plugin’s interface. Performing this makes the zoom popup display the custom value of the scaling.
***** Bear in mind that hosts may deal differently with plugins resize. -
Internal Preset Saving System — The internal system for recording presets is a new feature implemented from this version (v.1.1.0). It allows greater management of the presets, enabling users to: create snapshots, alter presets, and access all of them (factory and custom) across all your hosts.
A. Preset Navigator — allow users to navigate to the previous and next preset using the arrows placed on the left and right of the Preset popup menu.
B. Preset Popup Menu — the preset popup displays the current preset in use. It initially appears with a preset called Default, used whenever the plugin is inserted into a track. Pressing on the name of the preset brings up a menu with the options: Delete preset, Set as default preset, and Refresh preset list — followed by the complete list of presets (factory and custom).
B1. Set as default preset — defines the current plugin settings as the default settings when the plugin is inserted into a new track. This action determines the default on all hosts and architectures.
B2. Refresh preset list — updates the presets list. If there is a new preset file in the presets folder, or a new preset has been created from a different Energy Panner instance, this option updates the preset list.
B3. Delete preset — deletes the current preset. This action is permanent and deletes the preset on all hosts.
C. Save — Pressing “Save” label saves the current state of Energy Panner as a preset.
The operating system window will automatically appear in the required directory.
Presets saved in different paths won’t be recognised in the preset menu of the plugin. -
Update — If the plug-in is running on a computer with internet access, it is able todetect if a newer update is available, informing the user of the existence of a new update, by showing a blinking phrase on the top of the display.
-
Help — link to the web version of this manual.
Plugin Installation
The Energy Panner Plugin installation copies the plugin into appropriate
plugin folders, and the hosts will automatically recognize them. It also
allows Energy Panner users to choose a custom folder for the installation, in
both operating systems — MacOS and WindowsOS.
On MacOS, the default paths for Energy Panner plugin architectures are the
following:
- /Library/Audio/Plug-Ins/VST3
- /Library/Audio/Plug-Ins/Components
- /Library/Application Support/Sound Particles/EnergyPanner
- /Library/Application Support/Avid/Audio/Plug-Ins
On WindowsOS, the default paths for Energy Panner plugin architectures are the following:
- C:\Program Files\Common Files\VST3
- C:\Program Files\Common Files\Avid\Audio\Plug-Ins
In the case of VSTs on WindowsOS, we set the paths in accordance with
Steinberg recommendation regarding plugin locations.
Tips
Knobs:
- Double click or Alt-click resets to the default value;
- Command, Ctrl or Shift while dragging enables fine-tune.
VU meter:
- Click on one channel clears its clipping led;
- Double click and press reset clears all clipping LEDs;
- In multichannel scenarios it is possible to choose the VU’s channel order (SMPTE/Film).
Dome:
- Shift while dragging a handle to give it a negative elevation;
- Use Ctrl or Command while dragging a handle to give it rounded values (snaps to a 5º grid).
Randomize:
- This button will set new random values to the parameters and the plugin effect mode buttons/popups.
Tooltips bar:
- This version of Energy Panner has a bar at the bottom of the interface that shows short definitions for each element of the plugin.
Additional Notes
Avid S6 Support
Energy Panner (AAX) can have its parameters controlled through various control
surfaces, including AVID S6.
Check for updates
If the plug-in is running on a computer with internet access, it is able to
detect if a newer update is available, informing the user of the existence of
a new update, by showing a blinking phrase on the top of the display.
To achieve that, Sound Particles Energy Panner plugin tries to access a simple
XML file located at https://www.soundparticles.com.
SOUND PARTICLES ENERGY PANNER DOES NOT SEND ANY INFORMATION FROM THE USER OVER
THE INTERNET.
Support
If you detect a bug, if you got a crash, if you believe something is not
perfect, or even if you have ideas for future versions, don’t hesitate, and
email us at support@soundparticles.com.
We REALLY want to hear from you. Sometimes a bug lives on for too much time,
simply because we haven’t detected ourselves and we didn’t receive any
feedback from the affected users.
Besides that, your feedback is very important for us.
“Help us help you”
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References
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