Hasbro F61090000 Clue Board Game Robbery at the Museum User Guide

June 10, 2024
Hasbro

ROBBERY at the MUSEUMHasbro F61090000 Clue Board Game Robbery at the
Museum RULES
AN
ESCAPE & SOLVE MYSTERY
GAME CONTENTS
6 PLASTIC PAWNS · 8 GAMEBOARDS
1 SECRET OBJECT · 1 SECRET ENVELOPE  117 CARDS

QUICK START

  1. Take Board A from the box. Lay it on the table. Place your pawns in the center of the board. Next, take out the tutorial deck from the  first slot on the left side of the box and place it next to the board.
    DO NOT LOOK THROUGH THE CARDS. Hasbro F61090000 Clue Board Game Robbery at
the Museum - FIG

  2. The youngest player goes first.
    Move your pawn to any numbere dlocation on the board, then draw the card from the tutorial deck that has the same number on it. The numbers represent different points of interest in the room and the cards you draw will tell you something about what you find there.

  3. Read your cards carefully.
    • If it’s a narrative card, it will give you information and directions to follow.
    • If it’s a puzzle card, it will be labeled with a puzzle piece in the bottom right corner and will tell you how many puzzles pieces you need to solve that puzzle along the bottom edge. If you don’t have all the pieces to solve a puzzle, explore more numbered locations on the board and leave the unfinished puzzle face up on the table until you find more pieces. The answer to every puzzle in the game will be a NUMBER. When you think you’ve solved and gotten that number, draw the matching card from the deck. If the card you pulled says “SOLVED”, you’re correct! If the number you’re looking for doesn’t have a corresponding card in the deck, or the card you pulled doesn’t say ‘Solved’ on it, you’re incorrect, try again!

  4. When the first player has completed their turn, play moves to the  left and the next player should move their pawn to an unexplored  location and draw the card that has the matching number.

  5. The goal of the Grand Entrance is to unlock the door that leads  to the rest of the museum, good luck! See the rest of the rules for  more information as needed.

OBJECT

Take turns exploring the Cerulean Museum as you work together to solve puzzles and gather clues to escape the museum and crack the case of who betrayed you. The more
clues you find, the better your chances are of solving the mystery of who betrayed you, what exhibit they stole (and replaced with a fake), and where they stashed the real thing.
PLAY
The youngest player goes first, then turns rotate to the left.
ON YOUR TURN
The only way to solve the mystery and escape the museum  is to explore the rooms, reveal puzzles, and gather clues.
To do this:

  • Move your pawn to an unexplored number on the  gameboard. Take the card from the deck that has a matching number.
  • Read your card aloud to the group and do what it says if there are any actions listed on it. If it’s a puzzle, lay it on the table for all to see until you find all the pieces needed to solve it. For more information about   the different types of cards you’ll encounter, see CARDS.
  • If there are any available puzzles on the board, you   may attempt to solve them.
  • When there’s nothing left to do, play passes to the  player on your left.

CARDS
Throughout the game,  you’ll encounter several different kinds of cards.

NARRATIVE CARDS

Most of the cards will be narrative cards that tell  you pieces of the story and direct your actions  while you play. Read these aloud and do what  they say. If it has**0** , discard it to the lid of the  box when you’re done.Hasbro F61090000 Clue Board Game Robbery at the Museum - FIG
6

CARDS
PUZZLE CARDS
Puzzles often consist of multiple cards that can be anything from word play problems to visual riddles that you have to piece together. Every puzzle card will have a puzzle piece graphic in the bottom right corner with the letter assigned to that puzzle, and a note about how many pieces are needed to solve it. These cards will unlock new items,
locations, and clues and are the key to advancing through the game. ‘Hasbro
F61090000 Clue Board Game Robbery at the Museum - FIG 7

Keep puzzles face up where everyone can see them and do not discard them until another card instructs you to.
Remember, all the solutions for puzzles are NUMBERS.  When you think you’ve discovered the right number to solve the puzzle, look for that card in the deck.

  •  If you don’t find the card in the deck, that means you were incorrect and  you’ll have to try again.
  • If you do find it, you should see “SOLVED” at the top.
  • IF you DO NOT see “SOLVED” at the 10 top, you’ve pulled the wrong card;  put it back in the deck and attempt  to solve again.

If you get stuck on a puzzle and cannot move on, see HINTS at the back of this booklet and find the hint that corresponds with puzzle piece letter/number you’re stuck on.Hasbro F61090000 Clue Board Game Robbery at the Museum - FIG
14

CARDS
ITEM CARDS
Items found in the museum are freely  shared between all players and are used to help solve some puzzles. To use an item, line up the roman numeral cipher with the numbers you’ll find along the bottoms of some puzzle cards. Draw the card that matches the number indicated by the cipher. If you can’t find that number in the deck, you’ve incorrectly solved that cipher and must try again.

Hasbro F61090000 Clue Board Game Robbery at the Museum - FIG
16

CLUE CARDS
Clue cards are kept for the entire game.
These are not used to solve puzzles, but will be used to solve the final mystery at the end of the game. Keep them face up on the table where everyone can see them.Hasbro F61090000 Clue Board Game Robbery at the Museum - FIG
20

OVERLAY CARDS

Overlay cards change the board and add  additional numbered locations for you to explore. When instructed by the game to do so, you’ll find overlay cards in the deck
and place them on the board. Line up the art on the card with the art on the board. Any players that were at a location under the card can be placed on top and you
lose access to any unexplored locations  under the new card. You may now explore the new, RED location.

BUILDING THE
MUSEUM
The gameboard grows as you play and unlock new rooms in the museum. When the game tells you to take a board out, find it in the box and place it beside the other rooms in the game. Similarly, when instructed, find new decks of cards in the box and add them to the game by unwrapping them and placing them under your current deck. Do not look through the decks, and do not shuffle any of the cards.Hasbro F61090000 Clue Board Game Robbery at the Museum - FIG
28

HOW TO WIN

At the end of the game, you will have to decide as a team: who betrayed you, what exhibit did they steal, and where did they hide it? Use all of the clues and evidence you’ve
gathered during your escape to make a final decision.  Once you’re ready to make an accusation, open the solve packet to find out if you were right.

HOW TO WIN
At the end of the game, you will have to decide as a team: who betrayed you, what exhibit did they steal, and where did they hide it? Use all of the clues and evidence you’ve
gathered during your escape to make a final decision.  Once you’re ready to make an accusation, open the solve packet to find out if you were right.

SECOND SET OF
HINTS

AN
ESCAPE & SOLVE
MYSTERY
GAME
CONTENTS
6 PLASTIC PAWNS · 8 GAMEBOARDS
1 SECRET OBJECT · 1 SECRET ENVELOPE
117 CARDSHasbro F61090000 Clue Board Game Robbery at the Museum - FIG
ss

References

Read User Manual Online (PDF format)

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