Hasbro F61090000 Clue Board Game Robbery at the Museum User Guide
- June 10, 2024
- Hasbro
Table of Contents
ROBBERY at the MUSEUM RULES
AN
ESCAPE & SOLVE MYSTERY
GAME CONTENTS
6 PLASTIC PAWNS · 8 GAMEBOARDS
1 SECRET OBJECT · 1 SECRET ENVELOPE 117 CARDS
QUICK START
-
Take Board A from the box. Lay it on the table. Place your pawns in the center of the board. Next, take out the tutorial deck from the first slot on the left side of the box and place it next to the board.
DO NOT LOOK THROUGH THE CARDS. -
The youngest player goes first.
Move your pawn to any numbere dlocation on the board, then draw the card from the tutorial deck that has the same number on it. The numbers represent different points of interest in the room and the cards you draw will tell you something about what you find there. -
Read your cards carefully.
• If it’s a narrative card, it will give you information and directions to follow.
• If it’s a puzzle card, it will be labeled with a puzzle piece in the bottom right corner and will tell you how many puzzles pieces you need to solve that puzzle along the bottom edge. If you don’t have all the pieces to solve a puzzle, explore more numbered locations on the board and leave the unfinished puzzle face up on the table until you find more pieces. The answer to every puzzle in the game will be a NUMBER. When you think you’ve solved and gotten that number, draw the matching card from the deck. If the card you pulled says “SOLVED”, you’re correct! If the number you’re looking for doesn’t have a corresponding card in the deck, or the card you pulled doesn’t say ‘Solved’ on it, you’re incorrect, try again! -
When the first player has completed their turn, play moves to the left and the next player should move their pawn to an unexplored location and draw the card that has the matching number.
-
The goal of the Grand Entrance is to unlock the door that leads to the rest of the museum, good luck! See the rest of the rules for more information as needed.
OBJECT
Take turns exploring the Cerulean Museum as you work together to solve puzzles
and gather clues to escape the museum and crack the case of who betrayed you.
The more
clues you find, the better your chances are of solving the mystery of who
betrayed you, what exhibit they stole (and replaced with a fake), and where
they stashed the real thing.
PLAY
The youngest player goes first, then turns rotate to the left.
ON YOUR TURN
The only way to solve the mystery and escape the museum is to explore the
rooms, reveal puzzles, and gather clues.
To do this:
- Move your pawn to an unexplored number on the gameboard. Take the card from the deck that has a matching number.
- Read your card aloud to the group and do what it says if there are any actions listed on it. If it’s a puzzle, lay it on the table for all to see until you find all the pieces needed to solve it. For more information about the different types of cards you’ll encounter, see CARDS.
- If there are any available puzzles on the board, you may attempt to solve them.
- When there’s nothing left to do, play passes to the player on your left.
CARDS
Throughout the game, you’ll encounter several different kinds of cards.
NARRATIVE CARDS
Most of the cards will be narrative cards that tell you pieces of the story
and direct your actions while you play. Read these aloud and do what they
say. If it has**0**
, discard it to the lid of the box when you’re
done.
CARDS
PUZZLE CARDS
Puzzles often consist of multiple cards that can be anything from word play
problems to visual riddles that you have to piece together. Every puzzle card
will have a puzzle piece graphic in the bottom right corner with the letter
assigned to that puzzle, and a note about how many pieces are needed to solve
it. These cards will unlock new items,
locations, and clues and are the key to advancing through the game. ‘
Keep puzzles face up where everyone can see them and do not discard them until
another card instructs you to.
Remember, all the solutions for puzzles are NUMBERS. When you think you’ve
discovered the right number to solve the puzzle, look for that card in the
deck.
- If you don’t find the card in the deck, that means you were incorrect and you’ll have to try again.
- If you do find it, you should see “SOLVED” at the top.
- IF you DO NOT see “SOLVED” at the 10 top, you’ve pulled the wrong card; put it back in the deck and attempt to solve again.
If you get stuck on a puzzle and cannot move on, see HINTS at the back of this booklet and find the hint that corresponds with puzzle piece letter/number you’re stuck on.
CARDS
ITEM CARDS
Items found in the museum are freely shared between all players and are used
to help solve some puzzles. To use an item, line up the roman numeral cipher
with the numbers you’ll find along the bottoms of some puzzle cards. Draw the
card that matches the number indicated by the cipher. If you can’t find that
number in the deck, you’ve incorrectly solved that cipher and must try again.
CLUE CARDS
Clue cards are kept for the entire game.
These are not used to solve puzzles, but will be used to solve the final
mystery at the end of the game. Keep them face up on the table where everyone
can see them.
OVERLAY CARDS
Overlay cards change the board and add additional numbered locations for you
to explore. When instructed by the game to do so, you’ll find overlay cards in
the deck
and place them on the board. Line up the art on the card with the art on the
board. Any players that were at a location under the card can be placed on top
and you
lose access to any unexplored locations under the new card. You may now
explore the new, RED location.
BUILDING THE
MUSEUM
The gameboard grows as you play and unlock new rooms in the museum. When the
game tells you to take a board out, find it in the box and place it beside the
other rooms in the game. Similarly, when instructed, find new decks of cards
in the box and add them to the game by unwrapping them and placing them under
your current deck. Do not look through the decks, and do not shuffle any of
the cards.
HOW TO WIN
At the end of the game, you will have to decide as a team: who betrayed you,
what exhibit did they steal, and where did they hide it? Use all of the clues
and evidence you’ve
gathered during your escape to make a final decision. Once you’re ready to
make an accusation, open the solve packet to find out if you were right.
HOW TO WIN
At the end of the game, you will have to decide as a team: who betrayed you,
what exhibit did they steal, and where did they hide it? Use all of the clues
and evidence you’ve
gathered during your escape to make a final decision. Once you’re ready to
make an accusation, open the solve packet to find out if you were right.
SECOND SET OF
HINTS
AN
ESCAPE & SOLVE
MYSTERY
GAME
CONTENTS
6 PLASTIC PAWNS · 8 GAMEBOARDS
1 SECRET OBJECT · 1 SECRET ENVELOPE
117 CARDS
References
Read User Manual Online (PDF format)
Read User Manual Online (PDF format) >>