Stealth Products P137D613R2 i-Drive VR Driving Simulator Owner’s Manual
- June 9, 2024
- Stealth Products
Table of Contents
I-Drive VR
Driving Simulator
Owner’s Manual – Maintenance Guide
i-Drive
Virtual Reality Driving Simulator
Customer Satisfaction
Stealth Products is committed to 100% customer satisfaction. Your
complete satisfaction is important to us. Please contact us with suggestions
or feedback to help us improve the quality and usability of our products.
You may reach us at:
Stealth Products, LLC
104 John Kelly Drive
Burnet, TX 78611
Phone: 512-715-9995| Toll Free:
800-965-9229
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Fax: 512-715-9954| Toll Free:
800-806-1225
info@stealthproducts.com
www.stealthproducts.com
MDSS GmbH
Schiffgraben 41
30175 Hannover, Germany
General
Read and understand all instructions prior to the use of the product.
Failure to adhere to instructions and warnings in this document may result in
property damage, injury, or death. Product misuse or failure to follow
instructions will void the warranty.
Immediately discontinue use if any function is compromised, parts are missing
or loose, or any component shows signs of excessive wear. Contact your
supplier for repair, adjustment, or replacement.
Important Information
All persons responsible for fitting, adjustment, and daily use of the devices discussed in these instructions must be familiar with and understand all safety aspects of the devices mentioned. In order for our products to be used successfully, you must:
- read and understand all instructions and warnings;
- maintain our products according to our instructions on care and maintenance.
Devices should be installed and adjusted by a trained technician.
NOTICE
This product is not a medical device
Supplier Reference
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Introduction
This manual was designed to guide users through the options and possibilities
with their product.
The input, pictures, illustrations, and specifications presented in this
manual are based on the information available at the time the document was
published; the images and illustrations displayed are representative examples
and are not intended to portray precise renderings of products or their
component parts.
All suggestions, instructions, warnings, procedures, and notices recorded
herein were developed with the expressed intent of use with standard
configurations. This manual contains information regarding product care and
safety, and discusses potential complications that could occur before and
during product use.
For further assistance (or for more advanced product applications), please
contact your product supplier, or contact Stealth Products at
512-715-9995, or toll free at
800-965-9229. Do not dispose of this
manual. Keep it in a clean, safe place to ensure that it can be referenced as
necessary.
Ordering Documentation
You can download additional copies of this manual by accessing Stealth Products website (www.stlpro.site/stealth-docs) and entering “P137D613” in the search bar at the top of the page.
In Case of Product Failure
In the event of a product failure covered by our warranty, please follow the procedures outlined below:
- Call Stealth Products at 512-715-9995 or toll free at 800-965-9229.
- Request a Return Authorization (RA) form from the Returns Department and follow the documentation instructions.
Warranty
Our products are designed, manufactured, and produced to the highest of standards. If any defect in material or workmanship is found, Stealth Products will repair or replace the product at our discretion. Any implied warranty, including the implied warranties of merchantability and fitness for a particular purpose, shall not extend beyond the duration of this warranty. Stealth Products does not warrant damage due to, but not limited to:
- Misuse, abuse, or misapplication of product, and/or
- Modification of product without written approval from Stealth Products, LLC.
- Any alteration or lack of serial number, where applicable, will automatically void all warranty.
- Stealth Products, LLC is liable for replacement parts only.
- Stealth Products, LLC is not liable for any incurred labor costs.
Stealth Products warrants against failure due to defective materials or
workmanship:
Covers: 2 years
Hardware: 5 years
Electronics: 3 years
The laptop provided is under a limited warranty from its manufacturer and does not extend to any hardware product from which the serial number has been removed, or a hardware product that has been damaged or rendered defective:
- As a result of an accident, misuse, liquid spills, abuse, contamination, improper or inadequate maintenance or calibration, or other external causes;
- By operation outside the usage parameters stated in the user documentation shipped originally with the laptop hardware product;
- By software, interfacing, parts, or supplies not supplied by the laptop manufacturer;
- By improper site preparation, maintenance, or environmental conditions that do not conform to laptop manufacturer site specifications;
- By virus, infection, worm, or similar malicious code not introduced by the laptop manufacturer;
- By loss or damage in transit;
- By modification or service by anyone other than the manufacturer-authorized service provider; or,
- By improper installation of end-user replaceable laptop manufacturer-approved parts if available for your hardware product in the servicing country or region.
Any laptop hardware product found to be overclocked after delivery from the laptop manufacturer will be excluded from the term of this limited warranty other than damaged or defective components where the damage or defect is found to be unrelated to the overclocking. The laptop manufacturer is not responsible for any inoperability or compatibility issues that may arise, when:
- Products, software, or options not supported by the laptop manufacturer are used;
- Configurations not supported by laptop manufacturer are used;
- Parts intended for one system are installed in a system of a different make or model.
As precaution against possible failures, alterations, or data loss,
periodically create backup copies of the data stored on the hard drive or
other storage devices. Before returning any hardware product for service,
ensure its data has been backed up and any confidential, proprietary, or
personal information has been removed.
To the extent permitted by local law, the laptop manufacturer is not
responsible for damage to or loss of any programs, data, or removable storage
media. To the extent permitted by local law, the laptop manufacturer is not
responsible for the restoration or reinstallation of any programs or data
other than the software installed by the laptop manufacturer at the time the
hardware products were manufactured, subject to any applicable updates. Memory
data may be lost during repair.
Warning Labels
Warnings are included for the safety of the user, client, operator, and property. Please read and understand what the signal words DANGER, WARNING, CAUTION, NOTICE , and SAFETY mean, and how they could affect the user, those around the user, and property.
DANGER Identifies an imminent situation which, if not avoided, may result
in severe injury, death, and property damage.
WARNING Identifies a potential situation which, if not avoided, may
result in severe injury, death, and property damage.
CAUTION Identifies a potential situation which, if not avoided, may
result in minor to moderate injury and property damage.
NOTICE Identifies important information not related to injury, but
possible property damage.
SAFETY Indicates steps or instructions for safe practices, reminders of
safe procedures, or important safety equipment that may be necessary.
Limited Liability
Stealth Products, LLC accepts no liability for personal injury or damage
to property that may arise from the failure of the user or other persons to
follow the recommendations, warnings, and instructions in this manual.
Stealth Products does not hold responsibility for final integration of
final assembly of product to end user. Stealth Products is not liable for user
death or injury.
Testing
Initial setup and driving should be done in an open area free of obstacles
until the user is fully capable of driving safely.
Design and Function
Intended Use
The i-Drive Virtual Reality (VR) Driving Simulator is intended for use as a
clinical tool to allow users to safely practice maneuvering their chairs via
alternative drive controls in a realistic and immersive virtual environment.
The system is designed to accurately simulate drive control navigation in
multiple environments and terrain settings, while also replicating obstacles
and conditions users would be likely to encounter in real-world chair
navigation scenarios.
Features
The i-Drive VR system includes a high-performance laptop with the driving
simulator software installed, and a VR headset with hand controls.
Typically, VR systems will also include an i-Drive interface. Additionally,
customers can choose between either a VR system package that includes four
proximity sensors and four switches, or a package that includes a standard
joystick and four switches.
For questions or more information on available VR system packages, contact a
Stealth Products sales representative at the numbers listed in the front of
the manual.
Initial Setup
All necessary software will be pre-installed on the laptop included in either
VR system package. Follow the instructions below to set up and initiate the
i-Drive VR Driving Simulator.
Step One: Connect the laptop to a power source. The laptop must be connected
to a power source while using the i-Drive VR Driving Simulator.
Step Two: Turn the laptop on. You will be taken to a login screen displaying a
Microsoft email account and an empty input box labeled “PIN”. Input the number
2223.
- Make note of this Microsoft email address. Information regarding the VR system will be mailed to this address, and it will be used to receive further updates.
Log on Email Address: ____
Step Three: Plug the i-Drive interface into the laptop. This includes
connecting:
- The USB to the laptop.
- The miniUSB to the i-Drive interface.
- The control input (joystick/switch) to the i-Drive interface. (Note: The i-Drive interface only accepts Hirose micro-miniature interface connectors. i-Drive interfaces come with two compatible dongles.)
- The 12V i-Drive power cord to the i-Drive interface.
- The 12V i-Drive power cord to the power source (e.g. wall outlet).
DO NOT PLUG IN THE VR GOGGLES AT THIS POINT
Step Four: On the laptop’s desktop, double click the icon labeled “06-Step
1”.
This will open a command prompt.
The prompt will require the “port index or full name”. Type ‘1’ and press
“Enter” on the laptop keyboard.
The command screen will now display an ongoing series of zeroes. Try moving
the joystick or activating the switch connected to the i-Drive interface – if
this alters the series of zeroes, the joystick/switch is communicating
properly with the laptop and the i-Drive interface.
Minimize the command screen when the proper device communication has been
confirmed.
Step Five: Plug the VR goggles into the laptop. This includes connecting:
- The goggles’ HDMI plug to the laptop’s HDMI port.
- The goggle’s USB plug to the laptop’s USB port.
When the VR goggles are properly connected to the laptop, a screen titled
“Mixed Reality Portal” will appear. Minimize this screen.
Step Six: On the laptop’s desktop, double-click the icon labeled “07Step 2”.
This will launch the i-Drive VR Driving Simulator.
When the i-Drive VR Driving Simulator appears, use the laptop mouse to click
anywhere on the screen. You will now be able to control the “i-Drive VR
Driving Simulator” cursor with the laptop keyboard arrow keys, or with the
joystick/switch you’ve connected to the i-Drive interface.
Step Seven: Use the laptop keyboard arrow keys or the connected
joystick/switch to scroll the cursor to the button labeled “Play”. Use the
laptop mouse to click “Play”.
Step Eight: To end the VR session:
- Press the Windows button on the keyboard;
- Go to the Unity symbol on the task bar at the bottom if the screen;
- Right-click and choose “Close Window”.
Step Nine: To change the Level of Play:
- Follow Step Eight to end the current VR session;
- Follow Step Six and Step Seven, then choose the new Level of Play.
Step Ten: To change the Driving Method:
- Follow Step Eight to end the current VR session and close the command prompt screen opened in Step Four;
- Connect the new driver control into the i-Drive and make any necessary changes to the i-Drive Config application;
- Disconnect from i-Drive Config;
- Follow Step Four and Step Six to start a new VR session with the new driver control.
Understanding the VR Driving Simulator
The driving simulator is divided into three platform levels: Level 1, Level 2,
and Level 3. Each of these levels is comprised of sub-levels. Each platform
level has a number of sub-levels.
By maneuvering the cursor of the home screen, the user selects one of the
three platform levels. After the user has selected the desired level, he or
she is virtually transported to the starting position of the main level’s
first sub-level. Each sub-level has unique obstacles that arise in the course
of completing the objective. In order to progress through the successive
sublevels feach sub-levels. As the user commences with each sub-level, the VR
system will generate that sub-level’s environment on screen.
Positioned near the top of the screen, a score will be displayed. (The initial
value for this score will always be 100). The score display trains the user to
maneuver around obstacles, with the score decreasing for each obstacle the
user comes into contact with.
The driving simulator has no time limits; a user may take as much time as is
necessary to complete sub-level objectives.
Using the VR Driving Simulator
Level 1 takes place in a gymnasium. It consists of five scenarios, each
requiring the user to successfully navigate obstacle courses and reach the
objective.
Level 2 takes a step outside to a nearby woodland path. The level
consists of five scenarios, each requiring the user to navigate outdoor
hazards and successfully reach its objectives.
Level 3 delivers the user home to an apartment.
It consists of four scenarios, each requiring the user to successfully
navigate furniture and household items to reach the objective.
Level 1: Gymnasium
1A Objective : Navigate the chair into the blue box.
This objective helps users to orient themselves to and familiarize themselves
with the drive control mechanisms of their virtual wheelchairs.
In this scenario, the user must execute a 180° turn then guide his or her
chair into a bright blue box displayed at the opposite end of the gymnasium’s
basketball court.
When the user has successfully positioned his or her chair into the box, a
large trophy will appear, signifying completion of the objective.
Obstacles: Objects around the perimeter of the gymnasium.
1B Objective : Navigate the chair around the gym.
This objective helps users to practice driving straight and executing right-
hand (clockwise) turns.
In this scenario, a user must navigate his or her virtual chair around the gym
clockwise, making four right-hand turns and maintaining the chair’s placement
between a path
consisting of a white line (to be kept on the user’s left side) and a yellow
line (to be kept on the user’s right side). Following the final right-hand
turn, the user must position his or her chair into a bright blue box, where a
large trophy will appear, signifying success. Obstacles: Straying from the
path between the yellow and white line, objects around the perimeter of the
gymnasium.
1C Objective: Navigate the chair to avoid objects.
This objective helps users to practice driving straight and executing left-
hand (counterclockwise) turns.
In this scenario, a user must navigate his or her virtual chair around the gym
counterclockwise, making four left-hand turns and maintaining the chair’s
placement between a path consisting of a yellow line (to be kept on the user’s
left side), and a white line and clapboard signs (to be kept on the user’s
right side). Following the final turn, the user must position his or her chair
into a bright blue box, where a large trophy will appear.
Obstacles: Straying from the path between the yellow and white line, clapboard
signs, objects around the perimeter of the gymnasium.
1D Objective: Navigate the chair through turns and obstacles.
This objective helps users to practice executing tight left-hand and right-
hand turns, as well as executing a U-turn.
In this scenario, a user must slalom through a line of four orange cones,
navigating to the right of the first cone, to the left of the second cone,
etc. After passing the final
cone, the user must position his or her chair into a bright blue box, then
execute a 180° turn in the box. Upon successful completion of the U-turn, a
large trophy will appear.
Obstacles: Orange cones, objects around the perimeter of the gymnasium.
1E Objective : Navigate the chair and score a goal!
This objective helps users practice free-form driving.
In the final scenario of Level 1, the user must navigate his or her chair and
“kick” the soccer ball into a goal on the opposite end of the gymnasium. When
the user has scored a goal, Level 1 is complete.
Obstacles: Objects around the perimeter of the gymnasium.
Level 2: Woodland Path
2A Objective: Navigate the chair through the blue box.
This objective allows users to practice driving straight and performing
gradual turns in an outdoor setting.
In this scenario, the user must navigate a winding gravel path in the woods.
Straying from the path causes the user’s score to decrease. At the end of the
path is a bright blue
box, through which the user must maneuver his or her chair. Upon passing
through the box, a large trophy will appear.
Obstacles: Straying from the gravel path.
2B Objective: Navigate the chair through the blue box while avoiding
obstacles.
This objective allows users to practice driving straight and performing
gradual turns in an outdoor setting.
In this scenario, the user must again navigate a winding gravel path in the
woods.
Straying from the path causes the user’s score to decrease. The path is
narrower still than the path found in the preceding objective, and over the
course of the path, the user will encounter shadows and a large sand pit,
which the user must avoid. At the end of the path is a bright blue box,
through which the user must maneuver his or her chair.
Upon passing through the box, a large trophy will appear. Obstacles: Shadows,
sand pit, straying from the gravel path.
2C Objective: Navigate the chair over rough terrain and through the blue
box.
This objective allows users to practice driving straight, performing gradual
turns, and navigating terrain changes in an outdoor setting.
In this scenario, the user must navigate a winding gravel path in the woods.
Straying from the path causes the user’s score to decrease. The path is
narrower than the path found in the preceding objective, and over the course
of the path, the user will encounter shadows and a large sand pit, which the
user must avoid. Additionally, the user must successfully maneuver through an
area of rough terrain. At the end of the path is a bright blue box, through
which the user must maneuver his or her chair. Upon passing through the box, a
large trophy will appear.
Obstacles: Shadows, sand pit, terrain changes, straying from the gravel path.
2D Objective : Navigate the chair over rough terrain with distractions.
This objective allows users to practice driving straight, performing gradual
turns, and navigating terrain changes in an outdoor setting with distractions.
In this scenario, the user must again navigate a winding gravel path in the
woods.
Straying from the path causes the user’s score to decrease. The path is
narrower still than the path found on the preceding objective, and over the
course of the path, the user will encounter shadows and a large sand pit,
which the user must avoid. Additionally, the user must successfully maneuver
through an area of rough terrain, taking care not to become distracted by a
group of birds along the edges of the path. At the end of the path is a bright
blue box, through which the user must maneuver his or her chair. Upon passing
through the box, a large trophy will appear.
Obstacles: Shadows, sand pit, terrain changes, straying from the gravel path.
2E Objective: Navigate the chair around obstacles, over terrain, downhill
and through the blue box..
This objective allows users to practice driving straight, performing gradual
turns, and navigating terrain and altitude changes in an outdoor setting with
distractions. In this scenario, the user must again navigate a winding gravel
path in the woods. Straying from the path causes the user’s score to decrease.
The path is narrower than the path found in preceding scenarios, and over the
course of the path, the user will encounter shadows and large sand pits, which
the user must avoid. Additionally, the user must successfully maneuver through
an area of rough terrain and a steep downward slope, taking care not to go too
fast or become distracted by a group of birds along the edges of the path. At
the end of the path is a bright blue box, through which the user must maneuver
his or her chair. When the user successfully finishes this navigation, Level 2
is complete.
Obstacles: Shadows, sand pits, terrain and altitude changes, straying from the
gravel path.
Level 3: Apartment
3A Objective: Navigate the chair into the blue box, while avoiding
obstacles.
This objective allows users to practice measured driving and perform tight
turns in an apartment setting with limited space.
In this scenario, the user must navigate down a narrow hallway, avoiding
contact with its walls and a soccer ball on the floor. Then, the user must
perform two 90° right-hand
turns (through a doorway and immediately upon entrance in a living room),
taking care to avoid chairs and walls. The user must then drive his or her
chair forward a short distance and perform a 90° left-hand turn to navigate
the chair into a bright blue box by a coffee table in the room’s corner. Upon
completion, a large trophy will appear.
Obstacles: Soccer ball, walls, door frame, chairs, coffee table.
3B Objective: Navigate the chair through constricted areas and into the blue
box.
This objective allows users to practice measured driving and perform tight
turns in an apartment setting with limited space. Additionally, users can
practice activating switches attached to the i-Drive interface. In this
scenario, a user must leave a bedroom by opening its door (using either a
switch assigned to mode on the i-Drive interface, or by pressing the space bar
on the laptop keyboard). After exiting the room, the user must execute a 90°
right-hand turn and navigate down a narrow hallway, then execute another 90°
right-hand turn into a bathroom. Finally, the user must ease his or her chair
forward into a bright blue box near a bathtub. After the user does this, a
large trophy will appear.
Obstacles: Door; door frame, walls, bathtub.
3C Objective: Navigate the chair into the blue box at a table.
This objective allows users to practice measured driving and perform tight
turns in an apartment setting with limited space.
In this scenario, a user must exit a bedroom, go through a hallway and into a
kitchen/ dining room, avoiding an incoming soccer ball in the hallway. Then,
the user must ease
his or her chair forward to a bright blue box situated at the edge of a dining
table, taking care to avoid chairs. After the user’s chair is in the box, a
large trophy will appear.
Obstacles: Soccer ball, walls, door frame, chairs, kitchen counter, table. 3D
Objective: Navigate the chair into the blue box.
This objective allows users to practice parking their chairs in tight spaces
and in manners allowing for successful chair transfers.
In this scenario, a user must navigate a narrow hallway and perform a 90°
left-hand turn into a bedroom. In the bedroom, the user must ease his or her
chair forward, perform a 90° right-hand turn, then reverse the chair into a
bright blue box located between a bed and a wall, taking care to avoid contact
with any obstacles. When the user has done this successfully, Level 3 is
complete. Obstacles: Walls, door frame, bed.
Tips for Starting with VR
Motion sickness is common for people who are not accustomed to mixed
signals acting on their inner ear while receiving information from multiple
sources of motion. If you are experiencing motion sickness, it’s likely due to
the inner ear being unable to discern whether you are moving or not.
Virtual reality (VR) motion sickness occurs when the signals from your eyes
indicate that you are moving around in an immersive environment, but the
signals from your body indicate it’s sitting in a chair or standing still.
When you enter VR, your eye perceives the virtual world to be a real physical
space due to how closely your head motion correlates to the images on the
display. The motion signals from the inner ear, and the signals from the eye
and head motion fail to correlate in the brain, compounded by a nearly
imperceptible lag between commands and responses inherent in virtual reality
computer applications. This lag and perceptual divergence of sensory input can
lead to unpleasant sensations and nausea.
The science behind it is complex. Put simply, virtual reality motion sickness
arises when your brain struggles to select which signal from your senses is
real: the vestibular inputs (concerned with balance and located in the inner
ear), the visual inputs (associated with the imagery created by the eyes), and
the kinesthetic inputs (touch and body position information). Simultaneous
processing of these contradictory signals can confuse or overwhelm the brain
and result in nausea or other unpleasant symptoms.
CAUTION Mixed sensory inputs from virtual reality applications may lead to unpleasant sensations like nausea, dizziness, headache, sweating, or excessive salivation.
Here are some tips for coping with VR motion sickness:
- Start out slowly, allowing adequate time for proper immersion.
- If motion sickness should begin to occur, close your eyes and take several short breaths. If the sensations don’t subside, take a break.
- Remind yourself that what you’re feeling is normal. Assure yourself that you are going to be fine.
- Have a fan blow air on you while immersed in VR. This can help reduce the chances of experiencing unpleasant sensations.
Virtual Reality is an exciting technology, and is being improved daily. As VR
improves, more tools are being created to help combat motion sickness. Stealth
Products will continue to do our best to keep our users informed about new
methods of handling motion sickness.
We understand that Virtual Reality isn’t for everyone. The Stealth Products’
Driving Simulator can also be used as a non-VR training device.
We look forward to working with professionals in our industry to improve the
experience of our users.
Further reading about VR:
- Columbia University School of Engineering and Applied Science. “Fighting virtual reality sickness.” ScienceDaily. ScienceDaily, 14 June 2016. www.sciencedaily.com/releases/2016/06/160614121922.htm
- University of Waterloo. “Virtual reality motion sickness may be predicted and counteracted.” ScienceDaily. ScienceDaily, 27 September 2018. www.sciencedaily.com/releases/2018/09/180927083336.htm
Maintenance
Care and Maintenance
Ensure the hardware used stays in working order by caring for and maintaining it.
- Keep electronics dry.
- Periodically check any hardware for loose screws or worn parts.
- Replace or repair the parts as necessary.
Safety
Avoid getting electronics wet. Do not use electronics with wet or damp
hands, as doing so presents an electrocution risk and could lead to personal
injury and/or property damage.
Updates
Please check your email regularly for software updates or other notifications.
Technical Data
The i-Drive interface was tested and found to be in compliance with the
required criteria and met the standards of IEC60601-1-2:2014 (Edition 4.0),
RESNA WC-1:2009.
SAFETY| Replace or repair parts as needed. Do not get the hardware wet, or
operate with wet hands, as this poses an electrocution risk and can damage the
hardware.
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NOTICE| Periodically calibrate any joysticks used with the VR system to verify
they are functioning properly.
© 2021, Stealth Products, LLC
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https://stlpro.site/returns-n-warranty| https://stlpro.site/|
https://stlpro.site/stealth-docs/?searchDocument=P137D613
Stealth Products, LLC ·
info@stealthproducts.com ·
www.stealthproducts.com
800-965-9229 |
512-715-9995 | 104 John Kelly Drive,
Burnet, TX 78611
P137D613R2 i-Drive VR Driving Simulator.afpub
Oct 14, 2021
References
- Fighting virtual reality sickness -- ScienceDaily
- Virtual reality motion sickness may be predicted and counteracted -- ScienceDaily
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