Sportime Ambiente II Billard Table User Manual

August 31, 2024
Sportime

Sportime Ambiente II Billard Table

Specifications

  • Product Name : Stradivari ‘Ambiente II’ Billiard Table
  • Parts Included : Leg/Panel, Cabinet, Rail/Pockets/Slate, Cloth, etc.
  • Assembly Tools Required: Stud Bolts, Flat Washers, Hex Nuts, Hex Head Cross Bolts, Dome Washers, etc.
  • Number of Parts : Various as listed in the parts list

Product Usage Instructions

Assembly:

  1. Ensure you have all the required parts listed in the manual before starting assembly.
  2. Follow the provided user manual for step-by-step instructions on assembling the pool table.
  3. Use the specified tools for assembly to ensure proper construction.

Maintenance and Care:

  • Cover the table when not in use to prevent dust accumulation.
  • Clean the playing field and frame with a vacuum cleaner if dust is present.
  • Avoid sitting on the table and only use it indoors.

Cleaning:

  • Vacuum the ball pockets to remove dirt, dust, and chalk residues.
  • Use a damp cloth to clean the ball pockets to prevent transferring dirt back onto the cloth surface.

Turning the Table Over:

  1. For safety, it is recommended to turn the table over with the help of two adults.
  2. Gently lift the table, flip it over, and place it back on all four legs simultaneously.

Parts list

INSTALLATION

Maintenance and care

Table
Keep your table covered. Dust and crumbs can be carefully removed using a vacuum cleaner. Please do not sit on the table and only use it indoors.

Pockets
DO NOT lift the table by holding onto the pockets, as this can severely damage the table. Do not sit, lean or put pressure on the pockets.

Legs
Check that all the edges fit properly into the grooves of the caps. When moving the table, lift the table off its legs and place it down squarely on the legs, do not drag the table (and do not lift by the pockets).t

Cleaning

Tips:

  • Tables that are used frequently, e.g. in commercial establishments, should be cleaned daily.
  • Please only dry clean the cloth. Moisture causes the textile fibers to expand and lose tension. Do not use carpet or upholstery cleaner.
  1. Pre-cleaning: Use a pool table brush to clean the cloth and rails, and run it across the grain of the cloth – this will remove coarse impurities.
  2. Vacuum the cloth with a flat brush in the direction of the grain, ‘lane by lane’. Do not apply too much pressure.
  3. Caution: Please make sure that the vacuum nozzle and/or brush do not have any sharp edges so the cloth is not severely damaged. Again, do not apply too much pressure as this could result in the cloth losing its tension.
  4. You can then remove any remaining fluff with a lint-free cloth or roller – please make sure to work in the direction of the grain. It’s best to work in ‘lanes’ here, too.
  5. Dirt, dust and chalk residues will also collect in the pockets. It is best to vacuum them or clean them with a damp cloth. This will prevent the balls from carrying the dirt back onto the cloth.
  6. Please wipe the wooden surface and the rail frame only with a damp cloth – this will remove fingerprints caused during play.
  7. It is best to use a special pool ball polish to clean the balls.

Turning the table over

Please note: The table should be turned over as shown by two strong adults.

  1. Lift the table off the ground.
  2. Turn it over.
  3. Place it down onto all four feet at the same time.
  • Umfassen des Tisches
  • Lehnen Sie den Tisch während des Drehens nicht auf den Beinen auf
  • Heben Sie den Tisch nicht an den Beinen hoch
  1. Hold the table.
  2. Do not lean the table on its legs.
  3. Do not hold the table by its legs.

Rules of play: 8-ball

Aim of the game:
Eight Ball is a simple game enjoyed by players of all skill levels. It is a call shot game, meaning that players must announce their intended shot in advance in order for it to count. In Eight Ball, one player must pocket balls of the group numbered 1 through 7 (spots), while the other player pockets the balls numbered 9 to 15 (stripes). The player pocketing his or her group first who then pockets the number 8 ball is the winner.

The break:
The balls are racked as shown in the illustration. A flip of a coin determines which player gets to break. In subsequent games, the loser of the previous game gets to break. The cue ball must be placed behind the head string and the player must either: (a) pocket a ball, or (b) drive four balls to the rails. If the player fails to make a legal break, the opponent has the option of accepting the balls in this position or re-racking the balls and shooting the opening break again.
If any balls are pocketed on the break: The shooter stays on the table, however the table is still ‘open’, meaning that the choice of stripes or spots is not yet determined. The choice of stripes or spots is determined by the first called shot made after the break.
If the number 8 ball is pocketed on the break: The shooter stays on the table with the option of spotting the number 8 ball and conti-nuing play, or re- racking the balls and breaking again.
If the shooter scratches on the break, i.e. if the cue ball is pocketed on the break: (a) all balls pocketed remain pocketed, except the number 8 ball which is spotted, (b) the table is open, (c) the oppo-sing player has the cue ball in hand and may place it anywhere behind the head string and shoot at any ball that is not behind the head string.

Playing the game:
After the break, regardless of whether any balls were pocketed on the break, the table is open, with the choice of stripes or spots determined by the next legally pocketed ball.
Over the course of play, the shooter must call each shot in advance, by indicating the ball to be pocketed and in which pocket. It is not necessary to indicate details such as cushions, banks, cannons, etc. Failure to make the shot as called will result in a loss of turn. If the shot is made as called, then any other balls pocketed remain pocketed. However, if the called shot is not made and any other balls are pocketed, then the shooter’s ball(s) that were pocketed would be spotted and any of the opponent’s balls would remain pocketed.

In order to execute a ‘legal shot’, the first ball hit must be one of the balls in the shooter’s group (stripes or spots) and the object ball must be pocketed or the cue ball or any object ball must come into contact with a rail. (Note: It is legal for the shooter to bank the cue ball off a rail before hitting the object ball.) A player who legally pockets a ball continues play until missing or committing a foul. Once a player’s ball group (stripes or spots) is pocketed, the player may play the number 8 ball. Again, the player must clearly indicate the intended pocket, even if it appears obvious. A player who legally pockets all of their ball group and the number 8 ball is the winner.

Fouls:

  • Failure to execute a legal shot as defined above.

  • A scratch shot (shooting the cue ball into a pocket or off the table).

  • Moving or touching any ball by any means other than legal play.

  • Shooting an intentional jump shot over another ball by scooping the cue stick under the cue ball. A jump shot executed by stri-king the cue ball above centre is legal.

  • Using the number 8 ball first in a combination shot when the table is not open.

  • Foul penalty:
    The opposing player gets ‘cue ball in hand’. This means that the player can place the cue ball anywhere on the table (it does not have to be behind the head string except on the opening break).

  • Spotting balls:
    Whenever an object is to be spotted, the object ball is spotted on the long string as close to the foot spot as possible.

  • Loss of the game:
    A player committing any of the following infractions loses the game:

    • Fouls when pocketing the number 8 ball.
    • Pockets the number 8 ball on the same stroke as the last of his group of balls.
    • Scratches when the number 8 ball is their legal object ball.
    • Jumps the number 8 ball off the table at any time.
    • Pockets the number 8 ball in a pocket other than the one desi-gnated.
    • Pockets the number 8 ball when it is not the legal object ball (except on the break).

Rules of play: 9-ball

  1. Object of the game:
    Nine-Ball is a popular game enjoyed by players of all skill levels. In 9 Ball, the shooter must make contact with the lowest numbered ball first. The player who sinks the 9 ball is the winner.

  2. The break:
    Balls numbered 1 through 9 are racked in a “diamond” shape with the 1 Ball at the top of the diamond and on the foot spot and the 9 Ball in the center. See the illustration.
    The cue ball must be placed behind the head string and the shooter must make contact with the 1 Ball first andeither: (a) pockets a ball, or (b) drives four balls to the rails. If the shooter fails to make a legal break, the opponent has the option of accepting the balls in this position or re-racking the balls and shooting the opening break again. If the cue ball is scratched on the break, the incoming player may not play a “Push Out” (see PUSH OUT), but places the “cue ball in hand” anywhere on the table.

  3. Playing the game:
    After the break, the next shot may be played as a “Push Out”, or, if the breaker pockets one or more balls, he continues to shoot until he misses, fouls, or wins the game. Once a player misses or fouls, the opponent begins to shoot until missing, committing a foul, or winning. The game ends when the 9 Ball is pocketed on a legal shot.

  4. Push out:
    The player shooting immediately following a legal break may play a Push Out in an attempt to move the cue ball into a better position. In a Push Out, a ball does not have to make contact with any ball or rail and is not considered a foul unless other foul rules apply. The player must announce the intention of playing a Push Out before the shot, or it is considered normal play. Any ball pocketed on a Push Out does not count and remains pocketed (except the 9 Ball). Following a Push Out, the incoming player: a) must shoot from that position or b) may pass the shot back to the other player.

  5. Fouls:

  6. Failure to execute a legal shot as defined above.

  7. Failure to make first contact with the lowest numbered ball on the table.

  8. A scratch shot (shooting the cue ball into a pocket or off the table)

  9. Moving or touching any ball by means other than legal play.

  10. When the object ball is not pocketed, failure to drive the any ball to a rail after the cue ball has made contact with the object ball.

  11. Shooting an intentional jump shot over another ball by scooping the cue stick under the cue ball. A jump shot executed by stri-king the cue ball above center is legal.

  12. Driving any ball off of the table. The object balls are not re-spotted (except the 9 Ball).

Foul penalty:
Opposing player gets “cue ball in hand”. This means that the player can place the cue ball anywhere on the table. Balls pocketed on the foul are NOT re- spotted (except the 9 Ball). Any player that com-mits a foul three consecutive times on three successive shots without making a legal shot in between loses the game.

FAQs

  • Q: Can I use any tools for assembly?
    • A: No, it is recommended to use the specific tools listed in the manual for proper assembly.
  • Q: How often should I clean the ball pockets?
    • A: It is advisable to clean the ball pockets regularly to maintain the playing surface’s cleanliness.

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