ahimsa The Conscious Cafeteria Program User Guide
- August 31, 2024
- ahimsa
Table of Contents
The Conscious Cafeteria Program
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Product Information:
The Conscious Cafeteria Program – 5-Day Educational Curriculum:
Teacher Guide
Introducing Environmental Literacy | GRADES K-2
Specifications:
- Grade Level: K-2
- Curriculum Duration: 5 days
- Focus: Environmental Literacy
Product Usage Instructions:
Day 1 – Awareness:
-
Read The Smurfs Think Blue (Part 1) until the break for
activity. -
Engage in an interactive presentation on what humans, plants,
and animals need to live.
BIG PICTURE: Students will draw conclusions
about the needs of living things and Earth’s natural resources
after the read-aloud story and visual slideshow.
Educational Standards:
-
NGSS. K-ESS3-1: Represent the relationship between the needs of
different plants and animals and where they live. -
NGSS: K-LS1-1: Describe patterns of what plants and animals
need to survive. -
United Nations Sustainable Development Goals
Guided Discussion Topics:
-
Discuss essential needs for survival like sunlight, water, and
shelter for plants and animals. -
Explore how human behavior impacts resources and the
environment.
Day 2 – Problem-Solving:
-
Watch a video on the problems with single-use plastic water
bottles. -
Engage in an interactive presentation on sustainable
solutions.
BIG PICTURE: Understand how human actions
impact essential resources and explore sustainability
solutions.
Standards:
-
NGSS: K-ESS3-3: Communicate solutions to reduce human impact on
the environment. -
Common Core Standards: Systems and System Models
-
United Nations Sustainable Development Goals: SDG 12, SDG
15
Guided Discussion Topics:
-
Identify single-use items in daily life and discuss their
environmental impact. -
Promote sustainable consumption and production patterns.
FAQ:
Q: What is the age group targeted by this curriculum?
A: The curriculum is designed for students in grades K-2.
Q: How long is the program duration?
A: The program spans 5 days, each focusing on different aspects
of environmental literacy.
“`
The Conscious Cafeteria Program
5-Day Educational Curriculum: Teacher Guide
Introducing Environmental Literacy | GRADES K-2
— 1 —
Contents
DAY 1
Awareness
DAY 2
Problem-
DAY 3
Solving
DAY 4
Advocacy
DAY 5
15 mins Read-Along: Smurfs Story, Part 1 Interactive Presentation
15 mins Video Interactive Presentation
15 mins Read-Along: Smurfs Story, Part 2 Activity
30 mins
Read-Along: Smurfs Story, Part 3 Video Discussion / Activity
15 mins Video Reflection
— 2 —
DAYS 1 + 2
Awareness of how our behaviors affect the planet and living things.
— 3 —
Day 1
1
Read The Smurfs Think Blue (Part 1) until break for activity. Click here to
read Part 1.
2
Activity: Click here for an interactive presentation on what humans, plants
and animals need to live.
BIG PICTURE: What do living things need to survive? Students will be able to
draw conclusions about the needs of living things and Earth’s natural
resources after completing this read-aloud story and visual slideshow.
EDUCATIONAL STANDARDS:
Next Generation Science Standards:
NGSS. K-ESS3-1 — Use a model to represent the relationship between the needs
of different plants and animals (including humans) and the places they live.
NGSS: K-LS1-1 — Use observations to describe patterns of what plants and
animals need to survive.
United Nations Sustainable Development Goals:
SDG 4 — Quality Education aims to ensure inclusive and equitable quality
education and to promote lifelong opportunities for all.
GUIDED DISCUSSION: “What are things you need to stay healthy and happy? Let’s
think about what living things, like plants and animals, might need too.”
“Plants need sunlight for food, just like we need to eat. What about water?
How do animals get their water?”
“Plants get water through their roots, and animals drink water from rivers or
lakes. Can you think of how we get air to breathe?”
“Why do you think it’s important for animals to have shelter? How does shelter
protect them from the weather and keep them safe?”
“What did we learn today about the things that living things need to survive?
How do these essentials help plants and animals stay alive and healthy?”
— 4 —
Day 2
1
Watch this video that talks about the problems with using something just one
time, specifically, a single-use plastic water bottle.
2
Activity: Click here for an interactive presentation.
BIG PICTURE: Human behavior directly impacts the quality and availability of
essential resources necessary for all living things, such as air, water, land,
food, and shelter. By comparing the use of single-use versus reusable items,
students can understand how their daily actions affect these resources and
explore solutions to promote sustainability.
STANDARDS:
Next Generation Science Standards:
NGSS: K-ESS3-3 — Communicate solutions that will reduce the impact of humans
on the land,
water, air, and/or other living things in the local environment. Common Core
Standards
CCC: Systems and System Models — Students recognize that human activities
affect the environment and can change natural habitats.
United Nations Sustainable Development Goals:
SDG 12 – Ensure sustainable consumption and production patterns
SDG 15 – Protect, restore, and promote sustainable use of terrestrial
ecosystems.
GUIDED DISCUSSION: “What are some things we use every day that we throw away
after just one use? How do you think this affects the environment?”
“Why do you think using reusable items is better for the environment than
singleuse items? How can we make choices that help protect the environment?”
“What happens to a plastic water bottle after we throw it away? How does this
affect the air, water, and land around us?”
— 5 —
DAY 3
Problem-solving to decrease our negative impact on the planet and living
things.
— 6 —
Day 3
1
Read The Smurfs Think Blue (Part 2) until break for activity. Click here to
get started.
2
Activity: Talk to your students about ways they can reduce and reuse at home,
specifically in their kitchen (after all, that’s their home cafeteria!).
Have each student draw a way that Gargamel can reuse something from his home
kitchen to help him start changing his ways. (See the guided discussion to
help generate ideas).
BIG PICTURE: Innovation plays a crucial role in finding solutions to clean up
pollution and protect essential resources such as air, water, and land. By
fostering creativity and problem-solving skills, students can develop new
ideas and technologies to address environmental challenges and promote
sustainability.
STANDARDS:
Next Generation Science Standards:
K-ESS3-3 — Communicate solutions that will reduce the impact of humans on the
land, water, air, and/or other living things in the local environment.
K-2-ETS1-1 — Ask questions, make observations, and gather information about a
situation people want to change to define a simple problem that can be solved
through the development
of a new or improved object or tool.
Common Core Standards CCC: Systems and System Models — Students recognize that
human activities affect the environment and can change natural habitats.
United Nations Sustainable Development Goals: SDG 12 — Ensure sustainable
consumption and production patterns
SDG 15 — Protect, restore, and promote sustainable use of terrestrial
ecosystems.
GUIDED DISCUSSION: Your school has introduced reusable stainless steel
cafeteria trays to reduce the amount of single-use pollution. Here are some
ways you can creatively reuse things from your kitchen.
Glass Jars: Use empty glass jars to store bulk foods, leftovers, homemade
sauces, or as drinking glasses.
Cloth Towels and Rags: Instead of paper towels, use cloth towels and rags for
wiping spills, drying hands, or cleaning surfaces.
Egg Cartons: Use cardboard egg cartons to start seedlings for your garden or
as organizers for small items like jewelry or craft items.
Old T-Shirts: Cut up old T-shirts to make reusable cloth produce bags or
cleaning rags.
Cereal Boxes: Use empty cereal boxes to organize pantry shelves or for
crafting projects, like building forts or creating masks.
Empty Canisters: Turn empty oatmeal canisters or tin cans into homemade
musical instruments by filling them with beans or rice.
— 7 —
DAY 4 + 5
Advocacy to help others create a positive impact on the planet and living
things.
— 8 —
Day 4
1
Read The Smurfs Think Blue (Part 3) until break for activity. Click here to
get started.
2
Video: Click here for a 2-minute video from Plastic Pollution Coalition, that
shows kids as change-makers, from all over the world.
3
Divide into groups, and create posters to hang around your school. Give the
groups either the title “I learned to REDUCE with the
Smurfs” or “I learned to REUSE with the Smurfs.”
Ask them to create a poster with the caption and draw pictures of planet-
friendly actions and the Smurfs characters.
BIG PICTURE: In this curriculum, children will discover their potential as
advocates for the environment, both at home and in schools. Through
interactive activities and discussions, children will learn about
environmental issues and explore ways they can take action to make a positive
impact on the world around them.
EDUCATIONAL STANDARDS:
Next Generation Science Standards:
NGSS: K-ESS3-3 — Communicate solutions that will reduce the impact of humans
on the land, water, air, and/or other living things in the local environment.
Common Core Standards
CCC: Systems and Models — Children will recognize the interconnectedness of
human actions and their effects on the environment, fostering a sense of
responsibility for conservation and sustainability.
United Nations Sustainable Development Goals:
SDG 13 — Take urgent action to combat climate change and its impacts,
including promoting environmental advocacy among children.
New Jersey State Standards
6.1.4.A.6 — Explain ways individuals and groups can help solve environmental
problems,
such as conserving energy and water, reducing pollution, and recycling.
GUIDED DISCUSSION: Discuss what poster campaign students would like to create
and how to design and execute it through the school. Their goal is to educate
and empower other students.
— 9 —
Changye ostaur.ts with
— 10 —
Day 5
1
Click here to watch a quick, 1-minute video summarizing the Smurfs partnership
with the United Nations to promote its 17 sustainability goals. These goals
were created to help protect people and the planet!
2
Reflective Discussion: Have your students reflect on how it felt to help the
Smurf village, their school and even their own family.
BIG PICTURE: To explore how the actions of characters in stories influence
their environment and discuss the importance of sharing lessons learned about
taking care of our planet.
STANDARDS: Common Core Standards
How do the actions of characters in a story influence their environment?
CCSS: RL.K-2.3, focusing on how characters in a story respond to major events
and challenges.
Why is it important to talk about and share what we learn from stories,
especially about taking care of our planet?
CCSS: SL.K-2.1, participating in collaborative conversations about
kindergarten-grade 2 topics and texts.
GUIDED DISCUSSION: “What did we learn from the characters’ actions in the
story?”
“Why is it important to take care of our environment?”
“How can we apply the lessons from the story to our own lives?”
— 11 —
Ready to spread the
word?
— 12 —
USA
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— 13 —
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