Wacky Racer FA-912 Whacking Same with Racing Twist Featuring User Manual
- July 14, 2024
- Wacky Racer
Table of Contents
- Wacky Racer FA-912 Whacking Same with Racing Twist Featuring
- Product Information
- PRECAUTIONS FOR USE
- PRECAUTIONS FOR USE
- SPECIFICATION
- COMPONENTS
- INSTALLATION
- Game Instruction
- SETUP SETTINGS
- CIRCUIT DIAGRAM
- TROUBLESHOOTING
- ERROR CODE
- Read User Manual Online (PDF format)
- Download This Manual (PDF format)
Wacky Racer FA-912 Whacking Same with Racing Twist Featuring
Product Information
Specifications
Model| Reference Code| Standby Power| Operating Power (Max)| Dimensions
(WDH)| Weight (KG)| Rated Voltage| Player| Users| Range of Ages
---|---|---|---|---|---|---|---|---|---
Wacky Racer| FA-912| 700W| 2000W| 1380mm1010mm2500mm| 142KG| AC 120V (60Hz)
/ AC 230V (50/60Hz)| 2| 4| Y+
Components
No. | Part Name | Spec. | Picture | QTY | Remark |
---|---|---|---|---|---|
1 | Manual | 2 |
Installation
Machine Installation
- Loosen the four screws on the back plate of 2-1 and 2-2.
- Place [Part Name] on top of [Part Name] and tighten four screws.
How to Move/Lock the Machine
The machine must be placed on a horizontal surface with 4 foot pads and 4
casters.
Moving the Machine:
- Adjust foot pads to the highest point and keep at least 1cm away from the floor.
Locking the Machine :
Keep all pads horizontally fixed on the floor when locking the machine.
Operation:
Adjust foot pads to the highest point when moving, and keep casters
touching the floor to easily move the machine.
Game Instruction
-
About The Game
This is a 2-player whack game with single-player and two-player battle modes. -
Single Mode:
Insert coin and press 1P or 2P button to play. Each hit awards 1 point. Times up ends the game, and players receive tickets based on their score. -
Battle Mode:
Insert coins on both sides, press VS button to start. Game ends after time is up, and players get tickets based on their score.
Frequently Asked Questions (FAQ)
-
Q: How many players can play the game simultaneously?
A: The game supports up to 2 players simultaneously. -
Q: What is the weight of the product?
A: The product weighs approximately 142KG.
www.andamiro.com
SERVICE MANUAL
- Please read the manual carefully and keep it in mind before using this machine.
- Put this manual within touch of your reference in anytime.
PRECAUTIONS FOR USE
- The following safety precautions are given throughout this manual. They must be strictly followed to protect those who install, use or maintain this product as well as to protect players, visitors and property.
- For safety reasons.
- The following suggestions should be adhered to:
- WARNING Disregarding could result in serious injury.
- CAUTION Disregarding could result in injury or product damage.
- The following graphic suggestions describe the types of precautions to be followed.
- Indicates a care should be taken.
- Indicates a matter which must be performed.
- Forbidden
Precautions to be followed :
- Certain procedures require a qualified in-shop maintenance person or industry specialist. For such instructions, a qualitied person must take care of the jobs.
- Otherwise an electric shock, machine trouble, or a serious accident may result.
- Replacing the machine parts, inspecting and maintaining the machines, and troubleshooting must be assigned only to a qualified in-shop maintenance person or industry specialist. This booklet gives instructions that hazardous jobs in particular must be handled by an industry specialist. Qualified in-shop maintenance person and industry specialist are defined as follows.
- Qualified in-shop maintenance person
- A service staff shall have experience in operations of game machines. The staff shall be responsible for assembly, installation, inspection and maintenance of the machine.
- Industry specialist
- An industry specialist must be engaged in designing, manufacturing, inspecting and servicing amusement machines. He or she must have an education in electrical, electronic and mechanical engineering, and routinely maintain and repair amusement machines.
PRECAUTIONS FOR USE
WARNING
- If there is any abnormality such as smoke, bad smell or abnormal noise being emitted from the machine, immediately turn OFF the main power switch and unplug the power cord from the receptacle to stop operating it.
- Using the machine in abnormal conditions could result in fire or accidents.
In case of abnormality
- Turn OFF the main power switch.
- Unplug the power cord from the receptacle.
- Contact your nearest dealer.
Do not leave the power cord plugged in improperly or covered with dust.
Doing so could result the power cord periodically.
CAUTION
- Do not use this product anywhere other than industrial areas.
- Using in a residential area or an area next to a residential area could affect signal reception of radios, television sets, telephones, etc…
- Do not give shock the surface of glass products.
- Please do not play this game if
- When you do drinking;
- When your physical condition is not normal;
- When you are in pregnancy;
- When you have on a pulse controller;
- When you have recently experienced a cramp or fainting away while watching TV.
- Avoid excessive force/shock while playing/moving the game.
- While do games, pay attention to surrounding.
- Do not plug or unplug the power cord with we hands
- In handling the power cord, follow the instructions below.
- Do not damage the power cord
- Do not bend the power cord excessively.
- Do not heat the power cord.
- Do not bind the power cord.
- Do not sandwich the power cord
- Do not modify the power cord.
- Do not twist the power cord.
- Do not pull the power cord.
- Do not stand on the power cord.
- Do not drive a nail into the power cord.
- If the power cord or power plug becomes damaged, stop using the machine immediately and ask your nearest dealer to replace the parts.
- Electromagnetic wave may cause unexpected noise from speaker.
SPECIFICATION
Model | Wacky Racer |
---|---|
Reference Code | FA-912 |
Standby Power | 700W |
Operating Power(Max) | 2000W |
Dimensions (WDH) | 1380mm1010mm2500mm |
Weight (KG) | 142KG |
Rated Voltage | AC 120V ( 60Hz ) / AC 230V ( 50/60Hz ) |
Player | 2 |
Users Range of Ages | 4Y+ |
COMPONENTS
Please make sure that you have received the items list as below
No. | Part Name | Spec. | Picture | QTY | Remark |
---|---|---|---|---|---|
1 | Manual | ![Wacky-Racer-FA-912-Whacking-Same-with-Racing-Twist-Featuring- |
(2)](https://manuals.plus/wp-content/uploads/2024/07/Wacky-Racer-FA-912
-Whacking-Same-with-Racing-Twist-Featuring-2.jpg)| 1|
2| Blue Key| | | 1| Blue key for coin acceptor, access door and line module.
3| Red Key| | | 1| Red key for coin box
4| Power cord| AS| | 1|
5| Screws| M8*40| | 11| Fixed equipment. Please refer to section 3-1 for
details.
INSTALLATION
Machine installation
- Loosen the four screws (4-1) on the back plate of 2-1 and 2-2.
- Place ② on top of ① and tighten four screws (4-2).
- Place ③ on top of ② and tighten three screws (4-3).
- Connect the wire referring to the picture. Lock the back plate of 2-1 and 2-2.
- Tighten the four screws (4-1) on the back plate of 2-1 and 2-2.
No. | Part Name | Spec. | QTY |
---|---|---|---|
1 | Bottom wooden box module | 1 | |
2 | Score wooden box module | 1 | |
3 | LED Light box module | 1 | |
4 | 3-in-1 stainless steel screws | M8*40 | 11 |
How to move/lock the machine
- The machine must be placed on a horizontal surface. It comes with 4 foot pads and 4 casters.
- When moving the machine: Adjust the foot pads to the highest point and keep at least 1cm away from the floor.
- When lock the machine: please keep all the pads horizontally fixed on the floor.
Operation as follows
- When moving the machine, adjust the foot pads to the highest point and keep the casters touch the floor.
- The machine can be easily moved while the wheels are load-bearing.
- After confirm the location, tighten screws downward and fix it. Adjust the height of the four foot pads until the machine is in level.
Game Instruction
2 player whack game, has single-player mode and two-player battle mode.
Compared to traditional whack games, we offer a 2-player battle gameplay that
is more exciting and fun.
About The Game
- Single mode: Insert coin and press 1P or 2P button to enter the game, Each hit awards 1 points. The scoring indicator will go down accordingly. Times up then game over, players can get ticket depend on the score.
- Battle mode: Insert coins on both sides, and then press VS button to start the game. Times up then game ends, the indicators stop moving. Players will get tickets based on their score.
Game Feature
- Attractive design with luxury lighting effect. Score tips are provided using a small motor and screw, more intuitive.
- Mechanized structure, the solenoids are made of blow molding material, strong and durable.
- With single mode and battle mode, double fun, easy to play.
How To Play
SETUP SETTINGS
- How to enter setup menu
- 2P Game setup(The 8-bit dip switch on the left )
| 1| 2| 3| 4| 5| 6| 7| 8
---|---|---|---|---|---|---|---|---
30s/game| OFF| OFF| | | | | |
40s/game| ON| OFF| | | | | |
50s/game| OFF| ON| | | | | |
50s/game| ON| ON| | | | | |
Easy Mode| | | OFF| OFF| | | |
Normal Mode| | | ON| OFF| | | |
Hard Mode| | | OFF| ON| | | |
1 coin/game| | | | | OFF| OFF| |
2 coins/game| | | | | ON| OFF| |
3 coins/game| | | | | OFF| ON| |
4 coins/game| | | | | ON| ON| |
Ticket OFF| | | | | | | OFF|
Ticket ON| | | | | | | ON|
Free Play| | | | | | | | OFF
Pay Play| | | | | | | | ON
Ticket setup(The 8-bit dip switch on the right
| 1| 2| 3| 4| 5| 6| 7| 8
---|---|---|---|---|---|---|---|---
Benchmark value 1| OFF| OFF| OFF| | | | |
Benchmark value 2| ON| OFF| OFF| | | | |
Benchmark value 3| OFF| ON| OFF| | | | |
Benchmark value 4| ON| ON| OFF| | | | |
Benchmark value 5| OFF| OFF| ON| | | | |
Benchmark value 10| ON| OFF| ON| | | | |
Fixed value 0| | | | OFF| OFF| OFF| OFF|
Fixed value 1| | | | ON| OFF| OFF| OFF|
Fixed value 2| | | | OFF| ON| OFF| OFF|
Fixed value 4| | | | ON| ON| OFF| OFF|
Fixed value 5| | | | OFF| OFF| ON| OFF|
Fixed value 10| | | | ON| OFF| ON| OFF|
Fixed value 15| | | | OFF| ON| ON| OFF|
Fixed value 20| | | | ON| ON| ON| OFF|
Fixed value 25| | | | OFF| OFF| OFF| ON|
Fixed value 30| | | | ON| OFF| OFF| ON|
Fixed value 50| | | | OFF| ON| OFF| ON|
Half Model 1/1| | | | | | | | OFF
Half Model 1/2| | | | | | | | ON
Ticket setup instructions
The final ticket amount is calculated by referring to the table below.
If shows a debt ticket, please click the Refill Key after replacing the ticket
to complete the remaining tickets.
Mode | Fixed Mode | Benchmark Mode | Half Mode |
---|---|---|---|
Ins. |
- Fixed ticket amount (Regardless of the score.) Default:0
|
- Ticket FND displays amount benchmark value.
- Default:2
|
- When 1/2 is set, the final number of ticket is 1/2 of the timer tickets displayed.
- Default:1/1
Set value| The range includes 0,1,2,4,5,10,15,20,25, 30 and 50| The
range includes 1, 2, 3, 4, 5, and 10| Ticket ratio options are 1 / 1 and 1 /
2.
E.g.|
- If the fixed mode is set to 10, regardless of the benchmark mode setting, only 10 tickets will be drawn.
-
- Only the Fixed mode is set to 0, the benchmark mode calculates the ticket amount as 10 and there will be a total of 10 tickets.
|
- The set value is 1, when Ticket FND 65 points ÷ 1 = 65 tickets will be received.
-
- The set value is 2, when Ticket FND 65 points ÷2 = 32 tickets will be received.
|
- When 1/1 is set, the tickets are drawn according to the displayed Benchmark mode setting, which remains unchanged.
- When set to 1/2, if 9 tickets are displayed, 8 tickets will be drawn first and the last ticket will remain in the game for 3 minutes. The scores will accumulate if the player continues playing; otherwise, they will be automatically cleared.
Ticket FND displays amount = Fixed mode ticket amount or the benchmark mode
ticket amount.(The fixed mode setting is given priority over the benchmark
mode)
Final tickets amount = Ticket FND displays amount x half mode ratio.
Scores and tickets setup
Get 1 point for each hitting the solenoid. 1 point=1 ticket
EASY : 1hit = 3 points
NORMAL : 1hit = 2 points
HARD : 1hit = 1 point
Test Mode
In standby state, press the test key to enter the testing mode. Press the
1P/2P game button to switch between test options, and use the VS button to
enter or exit test options.
1P TIME FND | Options | Description |
---|---|---|
Test mode |
- After enter the test mode, the functions of the 1P game button and 2P game button are as follows:
- 1P game button function is to move up.
- 2P game button function is to move down.
- he test menu is composed of” A1→B1→ C1→ D1→ E1→ F1→ G1→ H1→OU “. The menu options loop indefinitely in order ” A1→B1→C1→D1→E1→F1→G1→H1 →
- OU→A1→B1→C1→D1→E1→F1→G1→H1→OU→A1 ~~~ ” .
- The downward direction is shown in the timer in the following order.
- A1 → B1 → C1 → D1 → E1 → F1 → G1 → H1 → OU
- The upward direction is shown in the timer in the following order.
- OU → H1 → G1 → F1 → E1 → D1 → C1 → B1 → A1
- Press the VS button to access the chosen mode.
- After selecting the mode, the 1P and 2P game buttons operate based on the corresponding instructions below.
- In test mode, use either the 1P game button or 2P game button to select different options. Press the VS button to end the current test option and proceed with the newly selected one
- Press the VS button for more than 3 seconds to exit the test mode.
A1| LED & FND test|
- 1P Time FND shows A1, press the VS button to enter.
- All the RGB and monochrome LED display test sequence is as follows:
- The monochrome LED alternates between on and off every 0.5 seconds, based on follow colo and loop indefinitely in order:
- RED ( 0.5s ) → GREEN ( 0.5s ) → BLUE ( 0.5s ) → WHITE ( 0.5s )
- FND loop demonstration in order of 0.0. ~ 9.9. (Performance time 0.5s)
- Press the VS button to exit the test mode.
B1| Solenoid test|
- 1P Time FND display B1, press the VS button to enter.
- The Solenoid and Sensor test process is as follows:
- The solenoids from numbers 1 to 7 lift and fall in sequence every 0.5 seconds when press 1P or 2P Game Button(As picture 2).
- When each solenoid falls off, the LED light around it will turn on when its bottom sensor completes identification.
- (The light will be on continuously ON when it is sensed, or OFF.)
- The aforementioned test state will be reiterated.
- Press the VS button again to exit the test mode.
C1| Score race car lift test|
- 1P Time FND C1, press the VS button to enter.
- The SCORE RACE CAR LIFT TEST process is as follows
- The third digit of the 1P ticket FND shows the lifting time. (unit in seconds)
- Rise time: The time between the bottom sensor OFF and the top sensor ON
- Fall time: The time between the top sensor OFF and the bottom sensor ON
- The first digit of the ticket FND shows the input status of the sensor, and the second digit shows the operating status
- The bottom sensor is at position “E” , while the top sensor is at position “F”.(As
Picture 1: Corresponding position of FND in C1 test
Picture 1: Corresponding position of FND in C1 test in B1 and H1 tests
BOARD INFORMATION
Solenoid mainboard (1P & 2P)
Control Board
Setup Board
CIRCUIT DIAGRAM
TROUBLESHOOTING
- Machine can not boot, no electricity
- Please check if AC power cable is connected well.
- Power on machine, LED light is working, but it doesn’t function.
- Check whether the SMPS power cable is connected well
- Machine can accept coins and has sound effects, but the solenoids do not jump.
- Please check the control board under the dispenser whether the cable is connected well
ERROR CODE
Code | Meanings | Solving |
---|---|---|
E0 | The coin acceptor has problem | Check if the wire or acceptor itself |
is damaged.
E1| The current of the solenoid coil is overloaded.| Check if the
solenoid coil is short-circuited.
E2| The game storage data is abnormal.|
- Restart the machine.
- Replace the mainboard.
E3| 24V power supply is absent or the solenoid sensor plug is
disconnect.| Check if the 24V power supply is damaged.
E4| More than 4 pieces solenoids are broken.|
- Check the coil running status and cable connection.
- Check the optical input status and cable
- connection.
E5| Solenoids have abnormal optical sensor recognition.|
- Check the coil running status and cable connection.
- Check the optical input status and cable connection.
E6| The screw motor runs abnormally.|
- Check the motor functionality and wire connectivity.
- Inspect the status of the encoder optical sensor input and ensure proper cable connection.
E7| Optical sensor runs abnormally.|
- Verify the motor functionality and wire connectivity.
- Inspect the status of the encoder optical sensor input and ensure proper cable connection.
E8| The DIP switch settings of the two devices are different in battle
mode.| Set the DIP switches on both the 1P and 2P boards to be consistent.
E9| Mainboard damage.| Please contact the supplier and replace the
mainboard.
HE| Equipment does not draw the ticket.|
- Check the ticket box if it is out of tickets.
- Check if the motor is operating well and if the wires are connected properly.
- Check the ticket dispenser optical sensor.
Read User Manual Online (PDF format)
Read User Manual Online (PDF format) >>