SUPERDEKER SD20PRO Advanced Hockey Training System Instructions
- June 5, 2024
- SUPERDEKER
Table of Contents
SD20PRO Advanced Hockey Training System
Instructions Manual
WARNINGS:
- NEVER 5UBI(KT IHE GAME OR COMPONENTS TO EXTREME HOT OR (Ou
- NEVER SUBJECT GAME OR COMPONENTS IO RAIN OR WET (onions. NEVER MODIFY THE GAME OR COMPONENTS IN ANY WAY
- USE EYE PROTECTION.
- DANGER. TO PREVENT EL&C TREK SHOCK, DO NOT MME RE IN WATER, WIPE (LEAN WITH A DAMP CLOTH.
- DO NOT LEAVE THE GAME PLUGGED IN FOR EXTENDED PERIODS OF TIME
- 5VE THIS SHEET FOR FUTURE REFERENCE NEVER WEAR SITES ON SUP6DOKER, THIS WILL VOID THE WARRANTY
- PUCK IS ONLY FOR USE ON SUPE RIEKER
- PUCK IS NOT FOR SHOOTING
- DO NOT USE WITH AN EXTENSION CORD
- TO AVOID INJURY CLOSED-TOE SM0ES MUST BE WORN
HELPFUL HINTS
For the best results, the game should be placed away from any direct sunlight as this makes the lights harder to see. Make sure you remove the plastic cover from Ice Surface and set it up on a level surface before you start using SuperDeker.
QUICK SART
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Remove contents from bor
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Remove plastic coating from the surface
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Connect 2 halves of the playing surface together with the sore board facing away from you.
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Stew in posts then inserts a bar into ice surf. Bars should be on the bottom of the game.
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Place rebound bands on each of the end bar posts.
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Lightly spray the entire ice surface and downside of the puck with a Zero Friction Ice Spray and wipe off with a cloth. Three to four sprays are all you need.
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Connect the power cable to the scoreboard and plug it into an outlet.
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Start your first game.
3 WAYS TO PLAY WITH SUMMER
You can select 1 of 3 games by pressing the yellow button.
GAME 1. TRAINING
Pass the puck over as many lights as you can in 45 seconds.
GAME 2. HOTSHOT
Pass the puck over as many lights as you can in 45 seconds. Each light only
remains on for 1 second.
GAME 3. SPEED PASSING
Pass the puck over the light. This starts the game. Now shoot long passes from
one side of the ice to the other. See how many lights you can shoot out in 45
seconds. Games alternate between forehand and backhand.
TWO PLAID MODE
Try playing with two players, one on either side of the Kt. Each player
handles only their half and then passes the p..ci to their teammate. TM game
should be used with game TRAINING.
REMIX GAME
Pushing the reset button one-time °toddy can reset a game that is currently in
progress. It wil reset the dock and sore: hoard and ready a new game without
resetting the nigh yore.
RESETTING HIGH SCORE
Press and hold the YELLOW button on the back of the scoreboard. The
scoreboard will display the word “Hold” and then “Done”. At this time the High
score has been reset to 0.
SPEAKERS
You can plug in external speakers for extra loud sound.
SLEEP MODE:
The game goes into sleep mode after 10 minutes. To wake up the game, simply
pass the puck around the ice. When the puck passes over a sensor the game
turns back on.
MAINTENANCE
DO NOT USE INDEX OR ANY OTHER ALCOHOL OR AMMONIA BASED (LEANER.
Doing so can dry the plastic and make it Brittle.
You can keep the game working well by taking a cloth with a little Zero
friction spray (one or two squirts) and applying it to the puck and ice.
Use white tape on your stick to avoid making black marks on the SuperDeker.
The best way to get black marks from the tape or dirt off the plastic is to
use a Mr. Clean Magic Eraser.
CAUTION-ELECTRIC TOYS:
Not recommended for children under 6 years of age. As with all electric
products, precautions should be observed during handling and use to prevent
electric shock.
INPUT: 100-240VAC / 50/60 Hz max 0.2A
OUTPUT: DCSV, IA OUR MODEL NO: ZF120A-0501000
Operating Temperature: 0 °C -40 °C
Storage Temperature: -20 °C -80 °C
Power Adaptor by: Shenzhenshi Zhenhuan Electronic Co., Ltd
WARNING! Never unplug with a stick! Hockey Sticks are Highly Conductive.
Warning: Changes or modifications to this unit not expressly approved by
the party responsible for compliance could void the user’s authority to
operate the equipment. This device complies with Part 15 of the FCC Rules.
Operation is subject to two conditions: (1)This device may not cause harmful
interference, and (2) This device must accept any interference received,
Including interference that may cause undesired.
Note: This equipment has been tested and found to comply with the limits
for a Class 8 digital device, pursuant to part 15 of the FCC Rules, These
limits are designed to provide reasonable protection against harmful
interference in a residential installation. This equipment generates, uses,
and can radiate radio frequency energy and, rf not installed and used in
accordance with the instructions, may cause harmful interference to radio
communications. However, there is no guarantee that interference will not
occur in a particular installation. If this equipment does not cause harmful
interference to radio or television reception, which can be determined by
turning the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
- Reorient or relocate the receiving antenna.
- Increase the separation between the equipment and receiver.
- Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
- Consult the dealer or an experienced radio/TV technician for help.
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