Franklin Sports 54356X Electronic Dartboard Instruction Manual
- June 1, 2024
- FRANKLIN
Table of Contents
Franklin Sports 54356X Electronic Dartboard
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PARTS LIST
ASSEMBLY INSTRUCTIONS
- Insert 3 “AA” batteries to a compartment on the back. Requires 3 “AA” size batteries (not included). Do not mix old and new batteries. Do not mix alkaline, standard (carbon-zinc), or rechargeable batteries.
- It needs to be installed at the space to the wall (door) with a length of 3M and a width of 1m at least;
- As above image, install a screw & anchor (included in the package) to a wall (or door) at 190.5cm above the floor. Leave the screw head with 1cm away from the wall.
- Install another screw & anchor (included in the package) at 155.8cm above the floor and perpendicular to the first screw.
- Align two keyholes on the back of the dartboard and hang onto the screws on the wall.
POWER INSTALLATION
The dartboard is designed to be powered by (3) 1.5v AA batteries. The battery compartment can be opened from the back to install the batteries. To conserve batteries, this dartboard is equipped with an auto power-off mode. If the dartboard is not being used, it will automatically turn off after 30 minutes.
IMPORTANT NOTE
- During shipping or in the course of normal play it is possible for scoring segments of this board to become temporarily jammed, resulting in a frozen segment. If this occurs, the location of the stuck segment will be detected and displayed. Take the following steps when this error appears:
- Find the stuck segment in which the location is automatically displayed.
- Press firmly down on the stuck segment until it breaks free and loose. Once stuck segments are loosened, the error should be gone and the board should continue to operate normally.
- This game is designed for use with soft-tip darts only. Do not attempt to use steel tip darts or longer soft tip darts at any time (maximum length: 2.5 cm).
- Electronic and mechanical reaction time is required between shots. If two shots occur too close together, pull out a second dart and re-throw to properly record your score.
- Under an environment with an electrical fast transient, the dart game may malfunction and require use to reset the dart game.
- This is an adult game that includes functional sharp points. Children should only play under adult supervision.
- Please peel off the protective film at the display area before use.
CALCULATING POINTS
- ON/OFF: Press and hold to turn the dartboard on and off.
- VOLUME: Press to adjust the volume level.
- HANDICAP/QUICK CRICKET: It is a dual-function key. Use it for Quick Cricket during game selection and go to Cricket Game directly. Use it during the player selection, it goes to the Handicap setting page.
- LEFT: Use to scroll during selection.
- RIGHT: Use to scroll during selection.
- ENTER: Press it to confirm selection.
- MISS/RESET: It is a dual-function key. Press it during the game to record Missed darts. Press and hold at any time will reset the dartboard to the game selection page.
- BOUNCE OUT: Press it during the game to record Bounced darts.
- NEXT PLAYER: Press it during the game to skip the player’s round and the next player is up.
- Player’s Score display: shows player’s total score, it will be shared with another player if the game is played with more than 4 players.
- Player’s Number display: shows the current player number.
- IN/OUT indicator: shows the IN/OUT setting for the current game.
- Individual Dart Score: shows each dart’s score of the current turn. The dart-out suggestion in 01 games is displayed here as well.
- Temp. Score display: shows the total score of the current turn.
- Cricket Score display: shows the cricket score of each player in Cricket games.
OPERATION MANUAL
- Install batteries and press ON/OFF to turn on the game.
- With the power turned on, the display and all segments will light up with a welcoming melody. Press the ENTER button to enter the game selection page, the display will show “G01” and “301”.
- Press the LEFT or RIGHT buttons to scroll through the game list. The selection is shown on the first two-player score displays. Then press the ENTER button to confirm the selection.
No| Game| Display Short Form| No. of player| No. of options
---|---|---|---|---
G01| 301| 301| 1-8| 6/12
G02| 501| 501| 1-8| 6/12
G03| 601| 601| 1-8| 6/12
G04| 701| 701| 1-8| 6/12
G05| 801| 801| 1-8| 6/12
G06| 901| 901| 1-8| 6/12
G07| 301 League| C31| 2-8| 6/12
G08| 501 League| C51| 2-8| 6/12
G09| 601 League| C61| 2-8| 6/12
G10| 701 League| C71| 2-8| 6/12
G11| 801 League| C81| 2-8| 6/12
G12| 901 League| C91| 2-8| 6/12
G13| Cricket| Cri| 1-8| 3
G14| No Score Cricket| NSc| 1-8| 3
G15| Cut throat Cricket| CUc| 1-8| 3
G16| Killer Cricket| LLc| 2-8| 3
G17| Low Pitch Cricket| LPc| 1-8| 3
G18| English Cricket| Enc| 2| 1
G19| Scram Cricket| Scc| 2| 1
G20| Single Only Cricket| Sic| 1-8| 3
G21| Double Only Cricket| dbc| 1-8| 3
G22| Triple Only Cricket| tPc| 1-8| 3
G23| Random Cricket| rdc| 1-8| 1
G24| Hidden Cricket| Hdc| 1-4| 1
---|---|---|---|---
G25| Count Up| CUP| 1-8| 9/18
G26| Light Out| Lto| 1-8| 3
G27| Light Up| LtU| 1-8| 3
G28| Color Shot 1| CS1| 2| 10
G29| Color Shot 2| CS2| 2| 10
G30| Light Off Warfare| Lof| 2| 1
G31| Survivor| SUr| 2| 7
G32| Helicopter| HLC| 1-8| 3
G33| Speed Wheel| L-2| 1-8| 3
G34| Line Up| LnU| 1-8| 1
G35| Bowling| boL| 1-8| 6
G36| Football| Ftb| 1-8| 1
G37| Baseball| bSb| 1-8| 3
G38| Golf| GoL| 1-8| 10
G39| Round the clock| rCL| 1-8| 12
G40| Shanghai| SHi| 1-8| 4
G41| Halve-it| HAL| 1-8| 1/2
G42| Big-6| biG| 2-8| 19
G43| Bingo| bin| 1-8| 4
G44| Shoot-Out| S-0| 1-8| 10
G45| 9 Lives| 9Li| 2-8| 7
G46| Double Down| ddn| 1-8| 1/2
G47| Shooting I| S-1| 1-8| 1/2
G48| Shooting II| S-2| 1-8| 1/2 - Press the LEFT or RIGHT buttons to select an option and press ENTER to confirm the selection.
- Some of the games have a bull option after confirming the game option. Press the UP or DOWN buttons to select 50/25 (inner bull counts 50, outer bull counts 25) or 50/50 (both inner and outer bulls count 50), and press the ENTER button to confirm the selection.
- Press the LEFT or RIGHT buttons to select a number of players. There are a total 9 selections of players from 1 player mode to 8 players mode and computer player mode (displayed as Cyb). Press the ENTER button to confirm the selection and start the game. For more than 4 players, some players will share the player score display. Players 1 and 5; 2 and 6 ; 3 and 7; 4 and 8 share display.
- If the option you selected and confirmed is a computer player, you will play against the computer. You need to further select the levels of the computer player. Press the UP or DOWN buttons to select the level of the computer player and press the ENTER button to confirm and start the game. The five levels of computer playing are as follows:
- C–1: Beginner
- C–2: Intermediate
- C–3: Advanced
- C–4: Expert
- C–5: Professional
- For easier access to the middle part of the game selection, you can press the Quick Cricket button to jump to the game number G13 Cricket.
- For the below-listed games, handicap mode can be selected during the player number selection page. Press the HANDICAP button to enter handicap selection mode. Then press the LEFT / RIGHT buttons to select the handicap option. Press the Handicap button repeatedly to scroll through players. Press the ENTER button to start the game.
No.| Game| Handicap options
---|---|---
G01| 301| -20, -40, -60, -80 Score
G02| 501| -20, -40, -60, -80 Score
G03| 601| -20, -40, -60, -80 Score
G04| 701| -20, -40, -60, -80 Score
G05| 801| -20, -40, -60, -80 Score
G06| 901| -20, -40, -60, -80 Score
G07| 301 League| -20, -40, -60, -80 Score
G08| 501 League| -20, -40, -60, -80 Score
G09| 601 League| -20, -40, -60, -80 Score
G10| 701 League| -20, -40, -60, -80 Score
G11| 801 League| -20, -40, -60, -80 Score
G12| 901 League| -20, -40, -60, -80 Score
G13| Cricket| L1 L2 L3 L4
G14| Not Score Cricket| L1 L2 L3 L4
G15| Cut Throat Cricket| L1 L2 L3 L4
G17| Low Pitch Cricket| L1 L2 L3 L4
---|---|---
G20| Single Only Cricket| L1 L2 L3 L4
G21| Doubles Only Cricket| L1 L2 L3 L4
G22| Triples Only Cricket| L1 L2 L3 L4
G25| Count Up| +20, +40, +60, +80 Score
G26| Light Out| -1, -2, -3, -4 Light
G27| Light Up| -1, -2, -3, -4 Light
G29| Color Shot 2| -1, -2, -3, -4 Mark
G30| Light Off Warfare| -1, -2. -3, -4 Light
G40| Shanghai| +20, +40, +60, +80 Score
G41| Halve-It| +20, +40, +60, +80 Score
G42| Big-6| -1, -2, -3, -4 Lives
G44| Shoot Out| +1, +2, +3, +4 Marks
G45| 9 Lives| -1, -2, -3, -4 Lives
G46| Double Down| +20, +40, +60, +80 Score - You can press the VOLUME button to select volume levels (mute and 4 volume levels).
- During the game, when the computer announces “NEXT PLAYER”, any pressure on the segments will not activate the dartboard. The player is required to remove all the darts and press the NEXT button to pick up the next player. The dartboard will automatically switch to the next player if the NEXT button is not pressed for roughly 10 seconds after the announcement.
- Press the MISS/RESET button to score 0 and record one dart when a dart hits on the WEB dart catcher or misses the board altogether.
- Press the BOUNCE button to eliminate the dart score if your dart is bounced out from the board and you do not want to register that dart score. However, the board will still record one dart same as missed.
- This board is equipped with a unique feature of lights in each segment which can help to identify the tracking of the targets required or suggested to hit. This will greatly facilitate the players to play in most of the games and make it more enjoyable.
- If you want to reset the game, press the MISS/RESET button and hold for 2 seconds.
- For power-saving purposes, if the board has not been played for 15 minutes, the board will be turned off automatically.
- Press and hold the ON/OFF button for 2 seconds to turn off the dartboard.
GAME INSTRUCTIONS
G01 301 to G06 901 (OPTIONS: L01, L02, L03, L04, L05, L06, and 25/50 or 50/50 Bull options)
Each player begins with 301 points, and must reach exactly zero to win. The
score of each dart thrown is subtracted from the beginning score of each
round. Exceeding zero causes the player to “Bust”, and the score returns to
what it was before that round. The turn is over and next player is up.
Each player throws 3 darts each turn, the segment being hit will light up.
Option | Meaning | Display as |
---|---|---|
L01 | Single in/ Single Out | |
L02 | Double in/ Single Out | D IN |
L03 | Single in/ Double Out | D OUT |
L04 | Double in/ Double Out | D IN / D OUT |
L05 | Single in/ Master Out | M OUT |
L06 | Double in/ Master Out | D IN / M OUT |
- G02 501 starts with 501 points.
- G03 601 starts with 601 points.
- G04 701 starts with 701 points.
- G05 801 starts with 801 points.
- G06 901 starts with 901 points.
G07 301 LEAGUE to G12 901 LEAGUE (OPTIONS: L01, L02, L03, L04, L05, L06 and 25/50, 50/50 bull options)
-
This game is played the same as 301 to 901, except each player has a partner(s), as in league play, 2 teams with 2-4 players on each team. Team 1 = player 1, player 3, player 5 and player 7; Team 2 = player 2, player 4, player 6 and player 8, depending on how many player with in a team. Any team player can win the game.
Similar to the 301-901 games, the team will win when one player’s score reaches exactly zero, but his/her teammate’s score must be lower than or equal to the sum of the score of the opposing team. Otherwise the score of the current player returns to the beginning of the turn. That team cannot win at that time. -
Once a player’s score is below 181 for Single Out option, or below 171 for Double Out option, if his/her teammate’s score is lower than or equal to the sum of the score of the opposing team, the dartboard will announce “Go For Out”. It will confirm he/she has a chance to win in this round. Otherwise the dartboard will announce “Freeze”, even if his/her score comes to exactly zero in this round, that team cannot win at that time.
G13 CRICKET (OPTIONS: C00, C20, C25)
- Cricket is played with the numbers 15 through 20 and the bull’s-eye. The first player marks a number three times & closes all the number is the winner. Marks are indicated in the XO system at the bottom of the board. After a number is closed but is opened for scoring (that is the other player has not yet closed that number), player scores points by hitting that “opened” cricket number.
- However, no scores can be made for the number that has been closed by all the players. The winner is the player to close all the number and has the highest or equal score. When a player opens all the numbers but is behind in the score, he should continue scoring on his open numbers.
- There is a unique light effect in Cricket games to indicate the player’s status of the cricket number. At first, the whole Cricket number (s) segments light up.
Options:
- C00: No order
- C20: Order: 20, 19, 18, 17, 16, 15 to bull
- C25: Order: Bull, 15, 16, 17, 18, 19 to 20
G14 NO SCORE CRICKET (OPTIONS: 000, 020, 025)
The game is played the same as Cricket. Except no score is made. The winner is the player who first closed all the points.
Options:
- 000: No order
- 020: Order: 20, 19, 18, 17, 16, 15 to bull
- 025: Order: Bull, 15, 16, 17, 18, 19 to 20
G15 CUT THROAT CRICKET (OPTIONS: 00C, 20C, 25C)
Cut throat cricket is played the same as cricket except when a player closed a number and begins scoring. The points are given to all opponents that do not have that number closed. The winner is the first player that closes all the numbers and has the lowest or equal score.
Options:
- 00C: No order
- 20C: Order: 20, 19, 18, 17, 16, 15 to bull
- 25C: Order: Bull, 15, 16, 17, 18, 19 to 20
G16 KILLER CRICKET (OPTIONS: H00, H20, H25)
The game is played the same as No Score Cricket. Except when you closed a point, and your opponents do not, you can eliminate opponent’s marking by hitting the same number again. The winner is the player who closed all the points.
Options:
- H00: No order
- H20: Order: 20, 19, 18, 17, 16, 15 to bull
- H25: Order: Bull, 15, 16, 17, 18, 19 to 20
G17 LOW PITCH CRICKET (OPTIONS: E00, E20, E25)
The game is played the same as Cricket. Except the target segments are changed from 15 to 20 and Bull to 1 to 6 and Bull.
Options:
- E00: No order
- E20: Order: 6, 5 ,4 ,3, 2, 1 to Bull
- E25: Order: Bull, 1, 2, 3, 4, 5 to 6
G18 ENGLISH CRICKET
- This game is for 2 players only. The game consists of two rounds. In round one, the target ofplayer one is the bulls’ eye, each hit of the outer bull counts as one mark, inner bull counts as two marks, and the other numbers are count as 0 mark. The object of Player 2 is to get the highest possible score before Player 1 accumulates 9 marks. Player 2 can throw at any numbers.
- However, if player 2 scores 42 points, it counts as 2 points, if player 2 scores 59 points, it counts as 19 points. Therefore score is counted only when the total score of three darts is over 40 otherwise it counts as 0 points. The first round is finished when Player 1 accumulates 9 marks. In round two, the players change their roles.
- Player 2 hits the bulls’ eye and Player 1 goes for points. The game is over when Player 2 accumulates 9 marks. The player with the most pints is the winner.
G19 SCRAM CRICKET
- Scram Cricket is a variation of Cricket. The game consists of 2 rounds. In the first round, player 1 has to ‘close” 15-20 and bull’s-eye, whilst player 2 attempts to get as many scores as he can by hitting the numbers which are still open. Round 1 will be finished if all numbers have been closed. For round 2, the reverse is practiced. The one with the highest score is the winner.
G20 SINGLE ONLY CRICKET (OPTIONS: S00, S20, S25)
- Single Only Cricket is played the same as Cricket except that triple, double segments of the target cricket number are counted as one mark as well, the same as single segment. So, it is impossible to close a number with one dart.
Options:
- S00: hit & ‘open’ the numbers 15-20 and bull’s-eye at any order.
- S20: hit & ‘open’ the number 20 first, then in order ‘open’ numbers 19, 18, 17, 16, 15, bull’s-eye.
- S25: hit & open the bull’s-eye first, then in order open numbers 15, 16, 17, 18, 19 & 20
G21 DOUBLES ONLY CRICKET (OPTIONS: d00, d20, d25)
- Double Only Cricket is played the same as Cricket except that only double of each designated cricket number can be hit. A double only counts one hit and score the single marks of that number. So, it is impossible to close a number with one dart.
Options:
- d00: hit & ‘open’ the numbers 15-20 and bull’s-eye at any order.
- d20: hit & ‘open’ the number 20 first, then in order ‘open’ numbers 19, 18, 17, 16, 15, bull’s-eye.
- d25: hit & open the bull’s-eye first, then in order open numbers 15, 16, 17, 18, 19 & 20
G22 TRIPLES ONLY CRICKET (OPTIONS: t00, t20, t25)
- Triple Only Cricket is played the same as Cricket except that only triple of each designated cricket number can be hit. A triple only counts one hit and score the single marks of that number. So, it is impossible to close a number with one dart. Hitting the bull’s eye, only the double bull can be used as there are no triple segments for the bull.
Option:
- t00: hit & ‘open’ the numbers 15-20 and bull’s-eye at any order.
- t20: hit & ‘open’ the number 20 first, then in order ‘open’ numbers 19, 18, 17, 16, 15, bull’s-eye.
- t25: hit & open the bull’s-eye first, then in order open numbers 15, 16, 17, 18, 19 & 20
G23 RANDOM CRICKET
- This game is the same as Cricket EXCEPT that the computer will randomly select numbers for you to hit. The random numbers will be shown alternatively on the display and lighted on the dartboard. Once a player hits one of the designated numbers it will become locked in for all players for the rest of the game. Numbers can be hit in any order. Once a player’s turn is over, the numbers will change to different set of random numbers. The numbers that are locked in will stay the same.
- You have to hit each designated number three times to open it for scoring. Double segments count as two hits and triple segments count as three hits. The first player to open all the numbers and have the highest score wins.
G24 HIDDEN CRICKET
- The game is played exactly the same as No Score Cricket except the computer will hide the random target numbers. The 7 targets will be revealed by a lighted up segment when they are being hit. Players share one set of hidden numbers. Once a player hits the hidden target number, it will count for that hit. The first player who opens and lights up all the seven target segments wins.
G25 COUNT UP (OPTIONS: 100, 200, 300……..900, 25/50 and 50/50 bull options)
- The Score will be accumulated for each dart, the first player who reaches or goes over the set points will be the winner. The set point options are 100, 200, 300….900.
G26 LIGHT OUT (OPITONS: L01, L02, L03)
- All the 21 segments of the dartboard will be lighted up when the game starts. Players have to hit all these numbers in any order and turn the light off. The first player who turns all light off will be the winner. There are 3 levels of the game to select.
Options:
- L01 hit any area of the lighted segment regardless of single, double or triple to turn off a light.
- L02 need to hit single and double each to turn off the light.
- L03 need to hit single, double and triple each to turn off the light.
G27 LIGHT UP (OPTIONS: L01, L02, L03)
- Same as the Light out, the first player who lights up the 21 segments is the winner.
G28 COLOR SHOT 1 (OPTIONS: 003……..012)
This 2 players’ game separate the board to two color areas for respective player to throw. First player is indicated by green segments and the second player is by grey segments respectively. The player who hit the correct colors more will be the winner. There are 3 to 12 round (selected by game options) of the game to select.
- Hit the correct color single segments will get 1 mark.
- Hit the correct color double segment will get 2 marks.
- Hit the correct color triple segment will get 3 marks.
G29 COLOR SHOT 2 (OPTIONS: 006…….015)
This game is exactly the same as the above and players have to hit the red and blue segments to light up red and blue areas respectively. The player who hit the correct colors count zero will be the winner. There are 3 to 12 marks (selected by game options) of the game to select.
- Hit the correct color single segments will get 1 mark.
- Hit the correct color double segment will get 2 marks.
- Hit the correct color triple segment will get 3 marks.
G30 LIGHT OFF WARFARE
- The dartboard will be divided into 2 halves to serve as a battlefield for 2 players. In this gamethe number 6, bull’s eye and number 11 will be served as the battle line between the 2 players.
- Player 1 has an upper battle field from number 14 to 13 clockwise which all number will be lighted up, while player 2 has the lower battle field from number 10 to 8 clockwise which all numbers will also be light up. A player has to shoot the opponents’ battle field and the one who first shoots off his opponent’s light is the winner.
G31 SURVIVOR (OPTIONS: 10r, 11r, 12r, 13r, 14r, 15r, 16r)
- It is a 2 players’ game and each player starts the game with 200 life points. The board will show a 4 number segment to serve as opponent’s target and 1 number segment to serve as a rewarding target. Hitting opponent’s number will reduce opponent’s life points and hitting player’s own rewarding number will add and accumulate to the player’s life points.
- Points added or deducted is according to the numbers on the dartboard. Double and triple segments will count as double and triple the numbers being hit respectively.
- The player who are deducted to 0 points loses the game and the survivor wins. Player can also win if he has higher points at the end of the game.
Option | 10r | 11r | 12r | 13r | 14r | 15r | 16r |
---|---|---|---|---|---|---|---|
Number of Rounds | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
G32 HELICOPTER (OPTIONS: L01, L02, L03)
- When the game starts, 4 equally divided segments will be lighted on to form a helicopter and would move and turn around the dartboard in clockwise direction. The goal is to hit the moving helicopter to switch off a light. The first player who hit all 4 moving segments and switch off all the light is the winner. There are 3 speeds (levels) to select with
Options:
- L01 : Slow
- L02 : Moderate
- L03 : Fast
G33 SPEED WHEEL (OPITONS: L01, L02, L03)
- The game is a simplified version of Helicopter. It is with only one segment lighted up and rotates around the board in both clockwise and anti-clockwise directions in a much faster speed. The goal is to hit the moving wheel by one shot to win the game. There are 3 speeds (levels) to select with
Options:
- L01 : Slow
- L02 : Moderate
- L03 : Fast
G34 LINE UP
- A line is made up by hitting the segments of any two numbers which are opposite on the dartboard and together with the single and double bull. Players can hit as many segments as they can and the dartboard will light up the segments being hit. The first player who hit the singles, double, triple segments of the two opposite numbers and the bull’s eyes and form a line wins.
G35 BOWLING (OPTIONS: 10r, 11r, 12r, 13r, 14r, 15r)
Before starting the game you must select the number of players and your desired option. The options are the number of rounds, see the chart below.
Option | 10r | 11r | 12r | 13r | 14r | 15r |
---|---|---|---|---|---|---|
No. of Frames | 10 | 11 | 12 | 13 | 14 | 15 |
For each turn the score section will display SEL. Your first dart will select the “Alley” (all segments light up except Bulls during selection) and the second and third dart will score “pins” or points. Hitting the bull’s eye will not count as an “Alley” or give you any “pins” or points. “Pins” or points are scored as follows:
- A player cannot hit the same single segment twice in the same frame. The second hit will becounted as zero.(light up that number and all possibilities during scoring pins) You can hit the same triple or double segment twice. However hitting the double segment twice in a row will only give you 10 “pins” or points. Hitting the triple segment twice will give you 20 “pins” or points.
- The perfect game is 200/220/240/260/280/300 respectively for the options chosen.
G36 FOOTBALL
- Player has to first select their playing field by throwing a dart at the dartboard. Once a playing field is selected (then only light up the path), you have to start points from the double segment, carry through the bull’s eye and then to the opposite segments in strict sequence.
- The status of the player will be indicated a flashing light on that particular segment during a player’s turn.
- For example, if a player selects segment 11, he should hit D-11 outer S-11, T-11, inner S-11, outer bull’s eye, inner bull’s eye, outer bull’s eye, inner S-6, T-6, outer S-6, and finally the D-6. The first player who finished his playing field is the winner.
G37 BASEBALL (OPTIONS: b07, b08, b09)
Before starting the game you must select the number of players and your desired option.
Option | b07 | b07 | b08 |
---|---|---|---|
No. of Innings | 7 | 8 | 9 |
The options are the number of innings, see the chart below.
A baseball field is laid out as shown in diagram below. A player throws 3 darts in each inning and the runs/bases are set as follows:
- A home run can only be scored on the 3rd dart of each turn. The player with the most runs at the end of the game is the winner. The LED display will show what base your “runners” are on and the number of innings left. The table below will show the symbols displayed for the base that your “runner” is on.
G38 GOLF (OPTIONS: 09F, 10F, 11F, 12F, 13F, 14F, 15F, 16F, 17F, 18F)
- This is a dartboard simulation of the game golf (but you don’t need clubs to play). The object is to complete a round of 9 or18 “holes” with the lowest score possible. The championship “course” consists of all par 3 holes making par 27 for a nine-hole round up to 54 for a round of 18. The segments 1 through 18 are used with each number representing a “hole.” You mustscore 3 hits in each hole to move to the next hole. Obviously, double and triples affect your score as they allow you to finish a hole with fewer strokes. For Example throwing a triple on the first shot of a hole it is counted as an “eagle” and that player completes that hole with 1 “stroke.”
Note: The active player continues to throw darts until he “holes out” (scores 3 hits on the current hole). The voice announcer will indicate the player that is up – listen carefully to avoid shooting out of sequence.
G39 ROUND THE CLOCK (OPTIONS: 105, 110, 115, 120, 205, 210, 215, 220, 305, 310, 315, 320)
- Hit in strict order of 1,2,3… until 5,10,15 or 20, straight, double or triple depending on the difficulty. The first player to reach the last score will be the winner. Players start their next turn with the next correct number in the sequence. Both the target number lights and displays will show the number that the player has to hit.
Options:
- 105,110,115,120: The last number is 5,10,15,20 respectively regardless straight, double or triple.
- 205,210,215,220: The last number is 5,10,15,20 respectively and only double is valid.
- 305,310,315,320: The last number is 5,10,15,20 respectively and only triple is valid.
G40 SHANGHAI (OPITONS: L01, L05, L10, L15)
- Each player has to proceed for score around the board from 1 through 20 and then bull’s eye.
- Throw a dart for each number in order and the player who gets the most scores wins. Hitting the single segment X1, double segment X2 and triple segment X3.
Options:
- L01, the game starts from segment 1
- L05, the game starts from segment 5
- L10, the game starts from segment 10
- L15, the game starts from segment 15
- The target segment will light up.
G41 HALVE-IT (25/50 and 50/50 bull options)
- There are 12 rounds of three darts each in this game. The objective is to score as many points of the designated numbers as possible. The designated numbers for each round are:
1st round | 12 |
---|---|
2nd round | 13 |
3rd round | 14 |
4th round | Any doubles |
5th round | 15 |
6th round | 16 |
7th round | 17 |
8th round | Any triples |
9th round | 18 |
10th round | 19 |
11th round | 20 |
12th round | Bull’s Eye |
- Scoring occurs when the dart hits the designated area only. All hits are scored at face value.
- Should all three of a player’s darts miss the designated target area, his total score to those points is cut in half (flash from 20 to 3, both left and right side). The highest score at the end of twelve rounds is the winner.
G42 BIG-6 (OPTIONS: b03 T0 b21)
- This game allows player to challenge their opponents to hit the targets (light up the target only) of their choice. However, players must earn the chance of picking the next target for their opponent (light up the whole dartboard) by making a hit on the current target first.
- Single 6 is the first target to hit when the game begins. Within the three throws, player 1 must hit a 6 to “save” their life. After the current target is hit, the next dart thrown will determine theopponent’s target. If player 1 fails to hit the current target within 2 darts, he will lose a chance to determine the next target for player 2.
- Player 2 will shoot for a new target generated by computer randomly. Singles, doubles and triples are all separate targets for this game.
- The object of the game is to force your opponent into losing lives by selecting tough targets for your opponent to hit such as “Double Bull’s eye” or “triple 20”. The last player with a life left is the winner.
- b03 to b21 represents 3 to 21 lives respectively. The Temp. Dart Score display will show the target score and number of lives left is displayed by the cricket display.
G43 BINGO (OPTION:S 132, 141, 168 & 189)
The board will display the target segment automatically. The player who first finishes hitting all specified target segments for three times wins the game. (light up the numbers)
- 132- Hit the segment with the sequence of 15, 4, 8, 14, 3.
- 141- Hit the segment with the sequence of 17, 13, 9, 7, 1.
- 168- Hit the segment with the sequence of 20, 16, 12, 6, 2.
- 189- Hit the segment with the sequence of 19, 10, 18, 5, 11.
The player should hit a number segment three times to enter into the next number segment. Hitting the single segment counts as one time; the double segment counts as two times; the triple segment counts as three times.
G44 SHOOT-OUT (OPTIONS: -11, -12……-20)
- The computer will randomly display a score for the player to hit (lights up the random number).
- One correct hit scores one mark. The first player who hits 11, 12, 13 … 20 marks depending on the level of difficulty is the winner. If a player does not hit the board within 10 seconds, it will automatically change to another number for the player to hit and it counts as you hit on the wrong number. The player’s score display will show the number of targets left. In this game double & triple are treated as single.
G45 9 LIVES (OPTIONS: 003, 004………010)
- This game plays numbers 1 through 20 and bull’s eye in a sequence loop. Players take turns throwing in 1 in the first round, 2 in the second round, and so on, until “25” in the 21st round, 1 in the 22nd round and so on (light up the number in each round). Each player must hit the target number with one dart in each round.
- The player will lose a life (flash from 20 and 3 and rotate half circle) if all 3 darts miss. The last player remaining alive is the winner.
G46 DOUBLE DOWN (25/50 Bull and 50/50 Bull options)
- The game starts with a base score of 60 for each player. The player has to score by hitting the lighted segments of the current round. For instance the 1st round, the player must throw to hit segment 15. If no 15’s are hit, the player’s score will be cut by half. The next round is 16 and so on. For D and T, the player has to hit any double or triple and the same rule will be applied. The player who gets the highest score is the winner.
D: Double T: Triple B: Bull’s eye
G47 SHOOTING I (OPTIONS: 25/50 Bull and 50/50 Bull)
- In this game, each player throws three darts. The player with the highest 3 dart total wins that round. The game lasts seven rounds and the winner is the first one who won 4 rounds within 7 rounds or who won the most rounds after 7 rounds.
G48 SHOOTING II (OPTIONS: 25/50 Bull and 50/50 Bull)
- This game is played just like Shooting I, however, only darts that land in the single, double, or triple areas of the following Target Area numbers will count towards the scorer: 15, 16, 17, 18, 19, 20, Bulls’ eye. Winner is the first one who won 4 rounds within 7 rounds or who won the most rounds after 7 rounds.
Trouble Shooting
- Under extreme electrical interference conditions of these types, the dart game can show erratic behavior and fail to continue to perform.
- To restore game to normal operation disconnect all power sources from the game unit.
- Turn unit off and remove the batteries and wait for 3 seconds. Reinstall batteries and turn the unit back on.
CAUTION:
CHANGES OR MODIFICATIONS NOT EXPRESSLY APPROVED BY THE PARTY RESPONSIBLE FOR COMPLIANCE COULD VOID THE USER’S AUTHORITY TO OPERATE THE EQUIPMENT.
NOTE: THE EQUIPMENT HAS BEEN TESTED AND FOUND TO COMPLY WITH THE LIMITS FOR A CLASS & DIGITAL DEVICE; PURSUANT TO PART 15 OF THE FCC RULES. THESE LIMITS ARE DESIGNED TO PROVIDE REASONABLE PROTECTION AGAINST HARMFUL INTERFERENCE IN A RESIDENTIAL INSTALLATION, THIS EQUIPMENT GENERATES, USES AND CAN RADIATE RADIO FREQUENCY ENERGY AND, IF NOT INSTALLED AND USED IN ACCORDANCE WITH THE INSTRUCTIONS, MAY CAUSE HARMFUL INTERFERENCE TO RADIO COMMUNICATIONS. HOWEVER, THERE IS NO GUARANTEE THAT INTERFERENCE WILL NOT OCCUR IN A PARTICULAR INSTALLATION. IF THIS EQUIPMENT DOES CAUSE HARMFUL INTERFERENCE TO RADIO OR TELEVISION RECEPTION, WHICH CAN BE DETERMINED BY TURNING THE EQUIPMENT OFF AND ON, THE USER IS ENCOURAGED TO TRY TO CORRECT THE INTERFERENCE BY ONE OR MORE OF THE FOLLOWING MEASURES:
- REORIENT OR RELOCATE THE RECEIVING ANTENNA.
- INCREASE THE SEPARATION BETWEEN THE EQUIPMENT AND RECEIVER.
- CONNECT THE EQUIPMENT INTO AN OUTLET ON A CIRCUIT DIFFERENT FROM THAT TO WHICH THE RECEIVER IS CONNECTED.
- CONSULT THE DEALER OR AN EXPERIENCE RADIO/TV TECHNICIAN FOR HELP.
FREQUENTLY ASKED QUESTIONS
What are the key features of the Franklin Sports 54356X Electronic Dartboard?
The Franklin Sports 54356X Electronic Dartboard features a plastic construction, electronic scoring, and a variety of game modes for dart enthusiasts.
What material is the Franklin Sports 54356X Electronic Dartboard made of?
The Franklin Sports 54356X Electronic Dartboard is made of plastic, ensuring durability and lightweight portability.
What are the dimensions and weight of the Franklin Sports 54356X Electronic Dartboard?
The Franklin Sports 54356X Electronic Dartboard measures approximately 13 x 14 x 1 inches and weighs 4.2 pounds, making it compact and easy to set up in various locations.
What warranty is provided with the Franklin Sports 54356X Electronic Dartboard?
The Franklin Sports 54356X Electronic Dartboard comes with a 90-day limited warranty, offering coverage against manufacturing defects or issues for the specified period.
Who is the manufacturer of the Franklin Sports 54356X Electronic Dartboard?
The Franklin Sports 54356X Electronic Dartboard is manufactured by Franklin Sports, a well-known brand in the sports equipment industry.
What is the Model number of the Franklin Sports 54356X Electronic Dartboard?
The Model number of the Franklin Sports 54356X Electronic Dartboard is 54356X, facilitating easy identification and reference.
What is the price of the Franklin Sports 54356X Electronic Dartboard?
The Franklin Sports 54356X Electronic Dartboard is priced at $79.82, offering a competitive option for electronic dartboard enthusiasts.
What are some notable features of the Franklin Sports 54356X Electronic Dartboard in terms of gameplay?
The Franklin Sports 54356X Electronic Dartboard offers electronic scoring, multiple game modes, and built-in voice and sound effects, enhancing the gaming experience for players of all skill levels.
What should I do if the display screen on my Franklin Sports 54356X Electronic Dartboard is not showing scores or functioning properly?
Firstly, ensure that the dartboard is securely plugged into a power source. Check the power adapter and outlet for any issues.
Why are some of the segments on my Franklin Sports 54356X Electronic Dartboard not registering dart throws?
Check the surface of the dartboard for any damage or debris that may be obstructing the sensors. Clean the surface with a dry cloth to remove any dirt or dust.
How can I troubleshoot issues with the electronic scoring system on my Franklin Sports 54356X Electronic Dartboard?
Ensure that the sensors and wiring connecting the segments to the electronic system are intact and properly connected. Test the functionality of each segment individually.
What should I do if the sound effects or voice prompts on my Franklin Sports 54356X Electronic Dartboard are not working?
Check the volume settings on the dartboard and ensure that the sound is not muted. If the volume is set correctly and the issue persists, refer to the user manual for troubleshooting steps specific to the 54356X model or contact Franklin Sports customer support for assistance.
How do I address issues with the power supply or adapter of my Franklin Sports 54356X Electronic Dartboard?
Verify that the power adapter is securely connected to both the dartboard and the power outlet. Test the outlet with other devices to ensure it is functioning properly. If the dartboard still does not power on, try using a different power adapter if available. If the issue persists, contact Franklin Sports for guidance.
What steps should I take if the buttons or controls on my Franklin Sports 54356X Electronic Dartboard are unresponsive?
Check for any debris or obstructions around the buttons that may be preventing them from functioning properly. If the buttons still do not respond, try resetting the dartboard according to the instructions in the user manual for the 54356X model.
What should I do if the electronic display on my Franklin Sports 54356X Electronic Dartboard is flickering or displaying garbled characters?
Check the connections between the display unit and the main circuit board for any loose connections or damage. If the connections are intact, try resetting the dartboard according to the instructions provided with the 54356X model. If the issue persists, contact Franklin Sports for further assistance.
DOWNLOAD THE PDF LINK:Franklin Sports 54356X Electronic Dartboard Instruction Manual
REFERENCE:Franklin Sports 54356X Electronic Dartboard Instruction Manual- Device.Report
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