All7s CANASTA Card Game User Guide
- June 1, 2024
- All7s
Table of Contents
SECREST TO WIN CANASTA GAME
CANASTA Card Game
Canasta is a fun game for everybody. Your goal is to achieve the highest number of points (First team to have 5000 points wins the game). You score points by melding cards and making as many canastas as possible. A canasta is a meld of at least seven cards with the same ranks. It is a great game for small groups of people since an entire game may last up to an hour. You will need 2 standard decks of 52 cards plus 4 jokers for a total of 108 cards. Canasta is also Known as Hand and Foot game. Throughout time it has evolved into different vatiations with different house rules.
ALL 7S CANASTA CARD GAME SET INCLUDES
2 full deck of All7s Canasta Cards
Rotating card tray
Score sheet
PLAYERS: 4
Important Terms to remember:
Meld/s – combination of three or more cards of the same rank.
For a meld to be effective, all the cards in it should be of the same rank but
they don’t have to be in the same suit. A meld of seven cards is called a
Canasta.
Wild Cards – Jokers and deuces (twos). These can be melded only with natural
cards becoming the card with the same rank These cards are used to make dirty
canasta.
Clean/red/pure canasta – They all mean the same! It refers to any seven cards
of any kind (ex. seven queens or seven aces) without using the wild cards. A
clean canasta is worth 500 points.
Dirty/black/impure canasta – A canasta made by using wild cards. Using wild
cards to make canasta reduces the value of points that you can get but helps
you create more canasta.
Dirty canasta is worth 300 points.
Suit- Clubs , Diamonds , Hearts and Spades
Red threes – These card has a value of 100 points. The main goal of these
cards is to raise the value of pure/clean canasta from 500 to 600 points after
it has been closed. Red three may be added to any closed clean canasta at any
time during the game. Only one red three per clean canasta.
Black threes – These cards are used as block cards. Placed in the discard
piles, they prevent the next player from picking up or drawing from the
discard pile. Black threes can only be played in melds when players are going
out of the game.
Going out – The player may get out of the game when there are no more cards
left in their hand. This is worth 100 points.
POINT VALUES
CARDS | POINT VALUE | HOW THE CARDS ARE USED |
---|---|---|
2 | 20 Points | Wild cards builds “Dirty” canasta |
Joker | 50 Points | Wild cards builds “Dirty” canasta |
4-5-6-7 | 5 Points | Building Canasta |
8-9-10 | 10 Points | Building Canasta |
Aces | 20 Points | Building Canasta |
Red 3s | No face value | Adds 100 points to clean canasta |
black 3s | 5 Points | Used for “safe discard”, not to be used to build canasta |
SCORING
Natural Canasta 500
Mixed Canasta 300
Red three 100 (all four red threes count 800)
Going out 100
Going out concealed (extra) 100
TIME TO PLAY!
Players sit across their temmate’s place. The first hand is dealt by the
player to the right of the person who drew the highest card.
Each player will have 11 cards dealt facedown. The movement of the card must
be clockwise starting with the player to the left.
The rest of the cards are placed in the card tray, becoming the draw pile. The
top card will be drawn face up beside the deck to start the discard pile.
Jokers and 2s are Wild cards. Wild cards can be melded with natural cards.
There can only be one wild card in for every two natural cards in a meld. Once
a wild card is melded it cannot be moved.
If a player has a red 3 at hand at the start of their turn, they must place it
face up on the table. Then they will draw a replacement card. Any player that
gets a red 3 from the draw pile must do the same.
If the player takes a red 3 from the discard pile, it must be placed face up
on the table but must not draw a replacement from the pile.
The player to the left of the dealer begins and turns will continue moving
clockwise in this order:
If a player has a
red 3 at hand, they must lay it at the start of their turn and continue to
draw cards from the pile.
Players can take the entire discard pile, but they must instantly play a meld
using the top card.
The discard pile will be frozen when a wild card is the top card. Discard card
is placed horizontally in the pile to indicate freeze.
At least one natural card must be discarded in the pile for the pile to be
taken. A player can only take the pile when they have melded the top card with
two or more natural cards from their cards on hand.
GOING OUT
A player can go out of the game, when they no longer have any cards.
One partner must have at least 1 canasta in order to go out. The turn of the
player ends.
A player does not need to discard when going out of the game.
The team’s score is the sum of their melded cards (including bonuses) minus
the values of the remaining cards at hand. The total score may be negative.
HOUSE RULES
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