Dojo Battle Dueling Ninja Strike User Manual

June 16, 2024
Dojo Battle

Dojo Battle-LOGO

Dojo Battle Dueling Ninja Strike

Dojo Battle-Dueling-Ninja-Strike-PRODUCT

CONTENTS

Dojo Battle-Dueling-Ninja-Strike-FIG.1

  • A. 2 SENSORS
  • B. 2 STRIKE SWORDS
  • C. 2 COLOR DISKS

ADULT BATTERY INSTALLATION

Before playing, an adult must install fresh alkaline batteries (not included) in the unit. Here’s how:

Dojo Battle-Dueling-Ninja-Strike-FIG.2

  1. Using a Phillips screwdriver (not included) remove the screw and battery compartment cover from the back of each sensor.
  2. Install three (3) 1.5V AAA (LR03) alkaline batteries (not included) in each sensor making sure the (+) and (-) ends face the proper direction as indicated inside the battery compartment.
  3. Replace the compartment covers and tighten the screws.

QUICK START

MODE SELECT

  • Move the switch on the back of both sensors from OFF (O) to Mode I or Mode II.
  • Mode I requires 3 strikes to win.
  • Mode Il requires 6 strikes to win.

SENSORS
BOTH PLAYERS:

Dojo Battle-Dueling-Ninja-Strike-FIG.4

  • Place the straps over your head so that the sensor hangs in front of you (Fig. 1).
  • Clip the straps on both sides of the sensor. IMPORTANT: To correctly secure the straps, they must be clipped in place as shown below (Fig. 2) with the tabs sticking up on the backside.
  • Adjust the straps so that the sensor is secured close to your chest. Ensure it fits comfortably; do not make it too tight or too loose (Fig. 3).
  • Select a color disk for each player, and slide it into the center of the sensor (Fig. 4).

BATTLE

Dojo Battle-Dueling-Ninja-Strike-FIG.5

  • Quickly swipe your strike sword in front of the other player’s sensor (Fig 5).
  • When you successfully strike the opponent, the lights on the opponent’s sensor will turn from green to red, and it will make a sound (Fig. 6).
  • You must be fast enough and close enough to the sensor for it to trigger a strike, but you do not have to touch the sensor.
  • If you’re playing in Mode I, swipe the other player three times to win. If you’re playing in Mode Il, swipe the other player six times to win.
  • In Mode II, the green light will turn to yellow first for one strike, and then to red for the next strike.
  • Press the button on the side of the sensor to reset your strikes (Fig. 7).
    NOTE: You must complete all strikes on your sensor to reset.

AFTER THE BATTLE

Dojo Battle-Dueling-Ninja-Strike-FIG.6

  • Store your strike sword in the holder on your back (Fig. 8)!
  • When you are finished playing, move the switch on both sensors to the OFF (0) position (Fig. 9).
  • To remove the sensor, press the tabs to unclip the side straps from the sensor and lift the straps over your head (Fig 10).

IMPORTANT INFORMATION

  • Do not aim the strike swords at anyone’s eyes or face. Aim only for the sensor of your opponent.
  • Ensure the sensor is secure against your chest and clipped in properly to prevent injury as you move around.
  • Do not throw the strike swords or release them as you are playing. Do not hit anyone with the sword handles.
  • Play in an open area away from obstacles or fragile items.
  • Replace batteries if the sensor does not respond to the sword or if the lights on the sensor are flashing red.
  • After two hours of inactivity, the sensor will go into sleep mode. To resume play, turn the switch OFF (O) and then back to the desired mode or press the reset button.
  • Purchase multiple packs to play with more players!

SAFE BATTERY USAGE

  • Use alkaline batteries for best performance and longer life.
  • Use only the battery type recommended for the unit.
  • Batteries should be replaced only by an adult.
  • Insert batteries with the correct polarity (+ and -).
  • Do not mix old and new batteries.
  • Do not mix alkaline, standard (carbon-zinc), or rechargeable batteries.
  • Do not short-circuit batteries.
  • When not used for an extended time, remove batteries to prevent possible leakage and damage to the unit.
  • Do not mix rechargeable and non-rechargeable batteries.
  • Rechargeable batteries are to be removed from the toy before charging.
  • Rechargeable batteries are to be recharged only under adult supervision.
  • Do not recharge non-rechargeable batteries.
  • Exhausted batteries are to be removed from the toy.
  • Do not dispose of batteries in fire as they may leak or explode.

FCC COMPLIANCE

NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, under Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used by the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

  • Reorient or relocate the receiving antenna.
  • Increase the separation between the equipment and the receiver.
  • Connect the equipment to an outlet on a circuit different from that to which the receiver is connected.
  • Consult the dealer or an experienced radio/TV technician for help.

This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:

  1. This device may not cause harmful interference, and
  2. this device must accept any interference received, including interference that may cause undesired operation.

Caution : Modifications not authorized by the manufacturer may void user authority to operate this device. CAN ICES-3 (B)/NMB-3(B).
‘Let’s care for the environment!’
The wheelie bin symbol indicates that the product must not be disposed of with other household waste. Please use designated collection points or recycling facilities when disposing of the item. Do not treat old batteries as household waste. Take them to a designated recycling facility.

Please keep this manual as it contains important information

DOJO-BATTLE.COM
© 2019 MGA Entertainment, Inc.
DOJO BATTLE™and SMART STRIKE TECHNOLOGY™ are trademarks of MGA in the U.S. and other countries. All logos, names, characters, likenesses, images, slogans, and packaging appearance are the property of MGA.
MGA Entertainment, Inc.
9220 Winnetka Ave, Chatsworth, CA 91311,
U.S.A.
800-222-4685
MGA Entertainment UK Ltd. 50 Presley Way, Crownhill, Milton Keynes, MK8 0ES, Bucks, UK
+ 0800 521 558
MGA Entertainment (Netherlands) B.V.
Klipperaak 201, 2411 ND Bodegraven, NL
Tel.: +31 (0) 172-758 038
E-mail : klantenservice@mgae.com
Imported by MGA Entertainment Australia Pty Ltd
Suite 2.02, 32 Delhi Road
Macquarie Park NSW 2113
1300 059 676

FAQs

Are there any safety concerns with Dojo Battle Dueling Ninja Strike?

Dojo Battle Dueling Ninja Strike is designed with safety in mind, featuring foam swords and electronic scoring to minimize any risk of injury.

Does Dojo Battle Dueling Ninja Strike require batteries?

Yes, Dojo Battle Dueling Ninja Strike requires batteries to operate the electronic swords and scoring system.

What are the age recommendations for Dojo Battle Dueling Ninja Strike?

Dojo Battle Dueling Ninja Strike is typically recommended for children aged 8 and above, providing a fun and safe dueling experience.

How many players can participate in a Dojo Battle Dueling Ninja Strike game?

Dojo Battle Dueling Ninja Strike is designed for two players, each equipped with a sword for the dueling experience.

What is Dojo Battle Dueling Ninja Strike?

Dojo Battle Dueling Ninja Strike is an interactive game where players use electronic swords to duel each other, incorporating technology for scoring and immersive gameplay.

How do the swords in Dojo Battle Dueling Ninja Strike detect hits?

The swords in Dojo Battle Dueling Ninja Strike are equipped with sensors that detect hits and transmit the information to the scoring system.

What skills can children develop by playing Dojo Battle Dueling Ninja Strike?

Children can develop hand-eye coordination, strategic thinking, and physical agility while playing Dojo Battle Dueling Ninja Strike.

Is there a learning curve to playing Dojo Battle Dueling Ninja Strike?

Dojo Battle Dueling Ninja Strike is easy to learn, making it accessible for players of all ages, though mastering the game may take some practice.

Can Dojo Battle Dueling Ninja Strike be played indoors?

Yes, Dojo Battle Dueling Ninja Strike can be safely played indoors, provided there is enough space for players to move around freely.

What makes Dojo Battle Dueling Ninja Strike unique compared to other toy sword games?

Dojo Battle Dueling Ninja Strike stands out with its electronic scoring system, realistic sound effects, and overall immersive ninja dueling experience.

Is Dojo Battle Dueling Ninja Strike competitive or cooperative?

Dojo Battle Dueling Ninja Strike is primarily a competitive game, with players dueling against each other to score points.

Can Dojo Battle Dueling Ninja Strike be played in teams?

While traditionally designed for two players, Dojo Battle Dueling Ninja Strike can be adapted for team play with some creative rule modifications.

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