verizon Game Parts Vocabulary User Guide
- September 21, 2024
- Verizon
Table of Contents
- Game Parts Vocabulary
- Product Information
- Specifications
- Understanding the Parts of a Game
- Parts of a Game Vocabulary
- Applying Game Parts
- Q: Can I use this information to design my own games?
- Q: How do I modify an existing game using this knowledge?
- Q: Is this product suitable for beginners in game design?
Game Parts Vocabulary
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Product Information
Specifications
- Product Name: Game Parts Explained
- Parts Included: User Manual
- Features: Explains the six parts of a game – goal, challenge,
core mechanics, components, rules, and space
Product Usage Instructions
Understanding the Parts of a Game
The game consists of six parts: goal, challenge, core mechanics,
components, rules, and space. Understanding each part is essential
for game design and modification.
Parts of a Game Vocabulary
-
Goal: Describes the objective a player or team
needs to achieve to win. -
Challenge: Obstacles that enhance the gameplay
experience by hindering the player’s progress. -
Core Mechanics: Fundamental actions or moves
that drive the game forward. -
Components: Materials or items that form the
game elements. -
Rules: Guidelines that outline what players
can and cannot do during the game. -
Space: The physical or virtual environment
where the game occurs.
Applying Game Parts
By understanding and manipulating these parts, users can either
modify existing games (modding) or create entirely new games with
unique features.
Frequently Asked Questions (FAQ)
Q: Can I use this information to design my own games?
A: Yes, understanding the parts of a game can help you design
your own games by considering all six elements.
Q: How do I modify an existing game using this knowledge?
A: You can change specific parts like the goal, challenge,
mechanics, components, rules, or space to create a new version of
the game.
Q: Is this product suitable for beginners in game design?
A: Yes, this product is a great starting point for beginners to
grasp the fundamental aspects of game design.
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RESOURCES
Parts of a Game
The best way to examine what is a game is to look at the parts of a game.
Throughout time and across cultures, most games have the same six parts – a
goal, a challenge, core mechanics, components, rules and space. The table
below explains each part in more detail.
Understanding the parts of a game opens up the world of game design because
with this knowledge, you can change one part of a game to create a new game
(called modding) or design your own unique game by taking all six parts of a
game into account.
Parts of a Game Vocabulary
Goal
What does a player or team have to do to win?
Cross the finish line first, collect the most marbles, be the last standing,
etc
Challenge
What obstacles might you put in the player’s way to make reaching the goal fun
and interesting?
How is she being kept from doing it? Her leg is tied to her teammate’s, the
marble is hidden, getting hit with a ball ends game play, etc
Core Mechanics
What core actions or moves does the player do to power the play of the game?
Jumping, wiggling, searching, solving clues, ducking, bobbing, weaving,
dodging
Components
What parts make up the materials of play?
Bandanas? A grassy field, red rubber balls and a court?
Rules
What relationships define what a player can and cannot do in the game?
Players’ legs are tied together, they must start on the same line, all marbles
must be gathered waiting 3 minutes, balls can only be thrown outside the line
towards the midsection.
Space
Where does the game take place and how does the space affect the game?
Basketball court? A circle? Classroom? The park?
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