SONY ELF-SR1 Spatial Reality Display Instruction Manual
- September 18, 2024
- Sony
Table of Contents
- ELF-SR1 Spatial Reality Display
- Product Information
- Specifications:
- Product Usage Instructions:
- 1. CAD & BIM Viewer Overview
- 2. PC Requirements
- 3. Spatial Reality Display
- 4. Unreal Engine Integration
- 5. Spatial Reality Display Settings
- 6. Datasmith Integration
- FAQs
- Q: What is the compatibility of CAD & BIM Viewer with
- Q: What are the PC requirements for running the CAD & BIM
- Q: How can I adjust the Spatial Reality Display settings?
- Read User Manual Online (PDF format)
- Download This Manual (PDF format)
ELF-SR1 Spatial Reality Display
“`html
Product Information
Specifications:
- Product: CAD & BIM Viewer
- Version: 1.0.0
- Operating Instructions: JP, EN, FR, CS
- Manual Version: 1.0 (20247)
Product Usage Instructions:
1. CAD & BIM Viewer Overview
The CAD & BIM Viewer supports various software programs like
Autodesk Revit, SketchUp Pro, Rhino, ARCHICAD, and more.
2. PC Requirements
-
CPU: i5-6 core or faster
-
GPU: PassMark – G3D Mark score 18,000 or
higher (GeForce RTX2070 SUPER equivalent) -
Memory: 16GB or larger SSD
-
OS: Windows 10(bit) / Windows 11
3. Spatial Reality Display
The Spatial Reality Display includes models ELF-SR1 and ELF-SR2
for enhanced viewing experiences.
4. Unreal Engine Integration
The product integrates with Unreal Engine 5.3 for advanced
functionalities. Visit Unreal Engine
Datasmith Plugins for more
information.
5. Spatial Reality Display Settings
Adjust Spatial Reality Display settings according to your
preferences using the provided tool. Download the tool from
here.
6. Datasmith Integration
Datasmith enables seamless integration with CAD & BIM Viewer
and software like Revit, SketchUp Pro, Rhino, ARCHICAD, and 3ds
Max. Find detailed integration instructions for each software on
the respective links provided.
FAQs
Q: What is the compatibility of CAD & BIM Viewer with
different software?
A: CAD & BIM Viewer is compatible with
Autodesk Revit, SketchUp Pro, Rhino, ARCHICAD, and Autodesk 3ds Max
among others.
Q: What are the PC requirements for running the CAD & BIM
Viewer?
A: The PC requirements include a minimum of
i5-6 core processor, GeForce RTX2070 SUPER equivalent GPU, 16GB or
larger SSD memory, and Windows 10 or Windows 11 operating
system.
Q: How can I adjust the Spatial Reality Display settings?
A: You can adjust the Spatial Reality Display
settings using the provided tool. Download the tool from the link
provided in the user manual.
“`
CAD & BIM Viewer
version 1.0.0
JP Operating Instructions EN
Mode d’emploi cFR CS
20247 (manual version 1.0)
1. 1-1. CAD & BIM Viewer 1-2. PC 1-3. Spatial Reality Display 1-4.
2. 2-1. SR DisplayPC 2-2. SR Display Settings 2-3. PC
3 3-1. CAD & BIM Viewer 3-2. Datasmith plugin 3-3. Datasmith Direct link
4. 4-1. 4-2. 4-3.
JP
5 5-1. 5-2. 5-3. 5-4. -. 5-. Standard modeWall mount mode 5-7. Spatial
Clipping 5-8. BookMark 5-9. 5-10. 3D Cut 5-11. Scale
6 6-1. 6-2. 6-3.
7. 7-1. 7-2. Plugin 7-3.
JP
2.
1-1. CAD & BIM Viewer
Autodesk RevitSketchUp ProRhinoARCHICADAutodesk 3ds MaxDatasmithCAD & BIM
Spatial Reality Display Spatial Reality Display
1-2. PC
CPU
GPU
Memory Storage
OS
i5-6 core or faster PassMark – G3D Mark score
18,000 or higher (GeForce RTX2070 SUPER equivalent)
16GB or larger SSD
Windows10(bit) / Windows11
1-3. Spatial Reality Display
SR Display ELF-SR1 ELF-SR2
1-4.
Unreal Engine 5.3 https://www.unrealengine.com/ja/datasmith/plugins Revit
SketchUp ProRhinoARCHICAD3ds Max5.3
2-1. Spatial Reality DisplayPC
Spatial Reality DisplayPCSpatial Reality Display SettingsSpatial Reality
Display Version 2.3.0
https://www.sony.net/Products/Developer-Spatial-
Realitydisplay/jp/develop/Setup/DownloadInfo.html
2-2. Spatial Reality Display Settings
Spatial Reality Display Settings Spatial Reality Display SettingsSpatial
Reality Display
https://www.sony.net/Products/Developer-Spatial-
Realitydisplay/jp/develop/Setup/SettingTool.html
2-3. PC
CAD & BIMSpatial Reality Display PC Spatial Reality Display100% 100%Spatial
Reality Display3D
JP
3.
3-1. CAD & BIM Viewer
CADBIMViewer-x.x.x.xxxxx.msi (x.x.x.xxxxx)
-
- 3-2. Datasmith
CAD & BIMDatasmith CAD & BIM https://www.unrealengine.com/ja/datasmith/plugins msi Datasmith Datasmith Direct link
Revit
Revit 2024 [][]Twinmotion Datasmith DatasmithRevit3D Revit 2023 [Datasmith] 3ds Max
3ds Max [Datasmith] https://dev.epicgames.com/documentation/ja-jp/unrealengine /the-datasmith-3ds-max-ui-for-exporting-to-unreal-engine
- 3-2. Datasmith
SketchUp Pro
Datasmith [Extensions] > [Datasmith] SketchUp
https://dev.epicgames.com/documentation/ja-jp/unrealengine/using-datasmith-
with-sketchup-pro-in-unreal-engine
Rhino
Rhino Datasmith Rhino [Datasmith Exporter]
https://dev.epicgames.com/documentation/ja-jp/unrealengine/using-datasmith-
with-rhino-in-unreal-engine
Archicad
Datasmith [Windows] > [Palettes] https://dev.epicgames.com/documentation/ja-
jp/unrealengine/exporting-datasmith-content-from-archicad-to-unrealengine
Datasmith https://dev.epicgames.com/documentation/ja-jp/unrealengine
/datasmith-software-interop-guides-for-unreal-engine
- ArchicadDatasmith
JP
3.
3-3. Datasmith
DatasmithCAD & BIM CAD & BIM
1 CAD & BIM
2
Datasmith Direct LinkCAD & BIM Viewer (3-ACAD & BIM Viewerudatasmith 3-B
Datasmith
Direct Link
Direct Link
Direct linkCAD & BIM Viewer(3-A
CAD & BIM Viewer (3-A
Datasmith
udatasmith (3-B
CAD & BIM Viewer
Datasmith Direct link
Datasmith Direct linkCAD & BIM Viewer CAD & BIM Viewer 3-A Spatial Reality
DisplayCAD &
BIM Viewer 4-A [Interaction] [Datasmith] 5-A DatasmithNew
6-A SourceDirect Link:-{project name}{tool name}-XXXX”
CAD & BIM Datasmith
-
Direct LinkCAD & BIM Viewer * Direct LinkCAD & BIM Viewer
-
CAD & BIMDirect LinkDirect Link Direct Link Receiving Datasmith Direct link https://dev.epicgames.com/documentation/ja-jp/unreal-engine/usingdatasmith-direct-link-in-unreal-engine
- 3-3. Datasmith
Datasmith file
3-B Spatial Reality DisplayCAD & BIM Viewer
4-B [Interaction] [Datasmith] 5-B Datasmith[New] 6-B [Use Datasmith File] 7-B udatasmith
- Spatial Reality Display CAD & BIM Viewer * WarningDatasmith File
NewDatasmith Direct linkDatasmith file Source [Destination] Datasmith [Location]offsetCAD & BIM Viewer CAD & BIM Viewer
JP
Datasmith
DatasmithCAD & BIM ViewerDatasmith
- DatasmithFPS Spatial Reality Display Settings Spatial Reality DisplayCAD & BIM DatasmithSpatial Reality Display CAD & BIMViewport Datasmith Spatial Reality Display Settings URL https://www.sony.net/Products/Developer-Spatial-Realitydisplay/jp/develop/Setup/SettingTool.html CAD & BIM6 Unreal EditorCAD & BIM Viewer Unreal Editor
JP
4.
4-1.
[U] [I] [O Datasmith Direct link
CAD & BIM Viewer 2D/3D2D Spatial Reality Display
Spatial Reality DisplayGizmo Gizmo
Spatial Clipping
Standard modeWall mount mode
4-2.
[Space]
4-3.
[Esc]
on/off
[B]
JP
4.
4-3.
Transf Move orm
Reset
Reset All
Annota Paint
tion
Stroke
Delete
Stroke
Annotate
Text
Snapsh Take
ot
Xray
Apply Isolate
Reset All
3D
() 2D C:¥Users¥
Measur Add
ement
Delete
To
Centimeter
To Meter
Scale
1:1
Bookm Create
ark
Bookmark
(blank)
3D Cut Add/Edit Volume
Remove
Include / Exclude Datasm ith
3D
3D 3D Datasmith WindowDirectLink CAD & BIMudatasmith
CAD & BIM Viewer
JP
5.
5-1.
Z
5-2.
WASD QE
5-4.
Datasmith Datasmith CAD & BIM Viewer CAD & BIM Viewer
WASD
CAD & BIMViewport
5-3.
CAD & BIM Viewer
CAD & BIM Viewer
· · CAD & BIM
3ds MaxCAD & BIM Viewer Revit3D Datasmith Datasmith ·
-.
Spatial Reality Display GizmoGizmo
Ctrl + Datasmith Gizmo
Gizmo Spatial Reality Display
JP
5-. Standard modeWall mount mode
Wall mount modeELF-SR2 Wall mount mode CAD & BIM Viewer Standard modeWall
mount mode
-
ELF-SR2SDK ver.2.3.0
- 5-7. Spatial Clipping
Spatial Reality Display Spatial Reality Display
- Spatial Reality Display Spatial Reality Display * Spatial Clipping
JP
5-8. BookMark
[Bookmarks] 1 2 [Interaction] [Bookmark] [Bookmark] [Create Bookmark
()] 4
[+Add (+ )] [Create Bookmark]
- 5-9.
CAD & BIM Viewer
1
2
[Interaction ()] [Measurement ( )] [Add ()]
JP
5-10. 3D Cut
3D 3D
1 2
[Interaction ()] [Measurement ()] [Delete ()]
CAD & BIMCAD & BIM Viewer
JP
5.
5-11. Scale
10
.
6-1.
CAD & BIM Viewer Datasmith Unreal Editor CAD & BIM Viewer Epic Games
LauncherUnreal Engine 5.3.2Visual Studio Visual Studio
https://dev.epicgames.com/documentation/ja-jp/unrealengine/setting-up-visual-
studio-development-environment-forcplusplus-projects-in-unreal-engine
6-2.
1. CADBIMViewerProject_x.y.z.nnnnn.zip 2. CADBIMViewerProject_x.y.z.nnnnn.zip
3. CADBIMViewer.uprojectSwitch Unreal Engine version… 4.”Unreal Engine”
version 5.3 5.CADBIMViewer.uproject 6.”Missing CADBIMViewer Modules” Yes
7.Unreal Editor 8.VR
- Unreal EditorVR
JP
6-3.
CAD & BIM ViewerUnreal EngineCollab Viewer Spatial Reality Display SDKUnreal
Engine
Collab Viewer https://dev.epicgames.com/documentation/ja-jp/unrealengine
/collab-viewer-templates-in-unrealengine?application_version=5.3
Spatial Reality Display SDK https://www.sony.net/Products/Developer-Spatial-
Realitydisplay/jp/develop/Overview.html
- Shipping buildDatasmith Direct link Shipping build Unreal Engine5.3.2-release Unreal Engine
https://forums.unrealengine.com/categories?tag=unreal-engine
- 7-1.
v1.0.0
7-2. Plugin
Plugin
https://sony.net/app-srd
https://sony.net/dev-srd
7-3.
· uses Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 2024, Epic Games, Inc. All rights reserved.
· Autodesk, the Autodesk logo, Revit ®, Navisworks® and 3ds Max ® are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries.
· SketchUp® pro is a trademark of Trimble Inc. · Rhino® is trademark of TLM, Inc. · ARCHICAD ® is trademark of GRAPHISOFT SE. · Microsoft, Microsoft Windows, Microsoft Windows10, Microsoft
Windows11, Microsoft DirectX are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. · * GeForce RTX is a trademark and/or a registered trademark of · NVIDIA Corporation in the U.S. and/or other countries.
JP 20247 (manual version 1.0)
CAD & BIM Viewer
version 1.0.0
JP Operating Instructions EN
Mode d’emploi cFR CS
Published July 2024 (Manual Version 1.0)
Contents
1. Introduction 1-1. Overview of CAD & BIM Viewer 1-2. Required Computer
Environment 1-3. Available Spatial Reality Displays 1-4. Compatible Tools
2. Preparation 2-1. Setting Up the SR Display and Your Computer 2-2. Checking
the SR Display Settings 2-3. Computer Display Settings
3 Setup Procedure 3-1. CAD & BIM Viewer Installation Procedure 3-2. Datasmith
Plugin Installation Procedure 3-3. Procedure for Linking Using Datasmith
Direct Link
4. Basic Screen Configuration and Operations 4-1. Toolbar Functions 4-2.
Common Functions 4-3. Interaction Menu Functions
EN
5 Detailed Explanation of Each Function 5-1. Fly Mode Controls 5-2. Walk Mode
Controls 5-3. Orbit Mode Controls 5-4. Viewpoint Sync Mode Controls 5-5.
Object Selection Mode 5-6. Switching between Standard Mode and Wall Mount Mode
5-7. Spatial Clipping 5-8. Bookmark Function 5-9. Measurement Function 5-10.
3D Cut 5-11. Scale
6Project Files 6-1. Overview of Project Files 6-2. Using Project Files 6-3.
Customization Tips
7. Other 7-1. About Version Information 7-2. Update Information for This
Plugin 7-3. About Trademarks
EN
1. Introduction
2. Preparation
1-1. Overview of CAD & BIM Viewer
CAD & BIM Viewer is a viewer for displaying models created with CAD & BIM
tools that support Datasmith, such as Autodesk Revit, SketchUp Pro, Rhino,
Archicad, and Autodesk 3ds Max, on the Spatial Reality Display. This software
provides a user interface and functions for rendering images on the Spatial
Reality Display.
1-2. Required Computer Environment
CPU
GPU
Memory Storage
OS
Recommended specifications
i5-6 core or faster PassMark – G3D Mark score
18,000 or higher (GeForce RTX2070 SUPER equivalent)
16GB or larger SSD
Windows10(bit) / Windows11
1-3. Available Spatial Reality Displays
This software can be used with the following SR Display models: ELF-SR1 ELF-
SR2
1-4. Compatible Tools
This software was created with Unreal Engine 5.3. It can be used in
conjunction with the tools on the following page: https://www.unrealengine.com
/en-US/datasmith/plugins The software is not guaranteed to operate properly
with all versions and tools. The software has been confirmed to operate with
Revit, SketchUp Pro, Rhino, Archicad, and the Exporter for 3ds Max 5.3.
2-1. Setting Up the SR Display and Your Computer
Connect the Spatial Reality Display to your computer, and install the Spatial
Reality Display Settings app. You can download the app from the Spatial
Reality Display Developer Site. Use version 2.3.0 or later. Earlier versions
will not operate properly.
https://www.sony.net/Products/Developer-Spatial-
Realitydisplay/en/develop/Setup/DownloadInfo.html
2-2. Checking the SR Display Settings
Start the Spatial Reality Display Settings app, and check that the face
detection is working properly. For details on configuring Spatial Reality
Display Settings, see the Spatial Reality Display Developer Site.
https://www.sony.net/Products/Developer-Spatial-
Realitydisplay/en/develop/Setup/SettingTool.html
2-3. Computer Display Settings
Connect your computer to the Spatial Reality Display and to the normal display
used for operating the CAD & BIM tool. In the display settings on your
computer, select [Extend these displays] for the [Multiple displays] setting.
For the Spatial Reality Display, set the display scaling to 100%. If you set a
value other than 100%, the Spatial Reality Display will not be able to perform
3D display correctly.
3. Setup Procedure
3-1. CAD & BIM Viewer Installation Procedure
Download and run the “CADBIMViewer-x.x.x.xxxxx.msi” file. Follow the
instructions on the screen to complete the installation. (The “x.x.x.xxxxx”
varies depending on the version of the plugin to be installed.)
Caution
- Log in with an administrator account to perform installation. * The Software License Agreement will be displayed during installation. Make sure to read it. Installation can be performed only if you accept the terms of the agreement.
3-2. Datasmith Plugin Installation Procedure
To link a CAD & BIM tool with this software, the Datasmith plugin must be installed. Download the plugin for your CAD & BIM tool from the following page: https://www.unrealengine.com/en-US/datasmith/plugins Run the downloaded .msi file, and follow the instructions on the screen to complete the installation. When the installation is successful, the Datasmith user interface is added. Some of the tools described here are compatible with Datasmith Direct link, which is described in the next section.
Revit
Installation of the Datasmith plugin is not required when you are using Revit 2024 or later. Datasmith functions are included in the expanded Twinmotion menu in the [Presentation] panel on the [View] tab. To use Datasmith, a 3D view must be selected and active in Revit. For Revit 2023 or earlier, the [Datasmith] tab is added to the top menu after the Datasmith plugin is installed.
EN
3ds Max
The [Datasmith] tab is added to the 3ds Max ribbon.
https://dev.epicgames.com/documentation/en-US/unrealengine/the-datasmith-3ds-
max-ui-for-exporting-to-unreal-engine
SketchUp Pro
Datasmith functions are added to the toolbar. You can also go to [Extensions]
[Datasmith] and perform the Datasmith functions from the SketchUp main menu. https://dev.epicgames.com/documentation/en-US/unrealengine/using-datasmith- with-sketchup-pro-in-unreal-engine
Rhino
A dockable toolbar is added in Rhino. To see all of the Datasmith commands, Open the Plugin Manager window in Rhino, and select the [Datasmith Exporter] plugin. https://dev.epicgames.com/documentation/enUS/unreal-engine/using- datasmith-with-rhino-in-unreal-engine
Archicad
Datasmith toolbar options are added to the [Windows] > [Palettes] menu. https://dev.epicgames.com/documentation/en-US/unrealengine/exporting- datasmith-content-from-archicad-to-unreal-engine
See the Datasmith Software Interop Guides for detailed specifications of each tool, installation notes, and procedures for tools not described here. https://dev.epicgames.com/documentation/en-US/unrealengine/datasmith-software- interop-guides-for-unreal-engine
Caution * The Datasmith functions for Archicad are considered beta or experimental features.
EN
3. Setup Procedure
3-3. Procedure for Linking Using Datasmith Direct Link
Follow the procedure below to link this software with a CAD & BIM tool using
Datasmith. Perform the procedure below for your CAD & BIM tool.
Step 1 Start the CAD & BIM tool.
Step 2 Enable the Datasmith Direct Link function, and prepare to link with CAD
& BIM Viewer (Step 3-A). Alternatively, save to disk the .udatasmith file to
be loaded in CAD & BIM Viewer (Step 3-B).
Perform the procedure below for CAD & BIM Viewer.
Datasmith Direct Link Procedure
You can use Datasmith Direct Link to automatically update CAD & BIM Viewer as
the tool is updated, or to update CAD & BIM Viewer with the press of a button.
Step 3-A Select CAD & BIM Viewer from the [Spatial Reality Display] item in
the Start menu, and launch the app.
List of Common Datasmith Functions
Function
Icon
Description
Synchronize with Direct Link
Sends the selected models to CAD & BIM Viewer via the Direct Link connection. (Step 3-A)
Toggle Direct Link Auto Sync
Continuously sends changes and updates to CAD & BIM Viewer. (Step 3-A)
Manage Connections
Launches the Connection Status dialog.
Export to Datasmith File
Saves the .udatasmith file to disk. (Step 3-B)
Show Messages
Launches the messages and logging window.
Step 4-A Press the spacebar to open the [Interaction] menu, and select
[Datasmith].
Step 5-A On the Datasmith panel that is displayed, click [New]. Step 6-A In
[Source], select “Direct Link:-{project name}{tool name}-
XXXX.”
The icons and functions may vary depending on the CAD & BIM tool. For details
on functions not described here, see the Datasmith Software Interop Guides.
Caution
- If CAD & BIM Viewer does not recognize the tool even when the Direct Link function is enabled, a license authentication problem or other issue may have occurred. Connect to the Internet and check. If the problem persists, check whether any errors are displayed in the message log. * After the Direct Link connection is established, CAD & BIM Viewer is displayed in Manage Connections. If synchronization fails, check the connection status. If the connection has been lost, try performing the procedure again from the beginning, or try restarting the tool.
Caution
- If the Direct Link Auto Sync function is activated in the CAD & BIM tool, the model is automatically loaded when the corresponding Direct Link is selected. If the Auto Sync function is not activated, the model is loaded when the [Synchronize with Direct Link] button is selected. Until you select, it will be in the Receiving state. For details on Datasmith Direct Link, also see the following page: https://dev.epicgames.com/documentation/en-US/unreal-engine/usingdatasmith-direct-link-in-unreal-engine
3. Setup Procedure
3-3. Procedure for Linking Using Datasmith Direct Link
Procedure for Using Datasmith File
Step 3-B Select CAD & BIM Viewer from the [Spatial Reality Display] item in
the Start menu, and launch the app.
Step 4-B Press the spacebar to open the [Interaction] menu, and select
[Datasmith].
Step 5-B On the Datasmith panel that is displayed, click [New].
Step 6-B Select [Use Datasmith File].
Step 7-B In the file explorer that opens, specify the .udatasmith file saved
on the disk.
Caution The file explorer opens on the main display, not on the Spatial
Reality Display. CAD & BIM Viewer cannot be operated while the file explorer
is open. If “Warning” is displayed, there may be an issue with the Datasmith
File.
You can select multiple Datasmith Direct Link and Datasmith file sources at
the same time by clicking [New] multiple times. You can also remove a
Datasmith link by clicking on the trash can icon next to [Destination]. You
can change the display position in CAD & BIM Viewer by specifying offset
values for [Location]. You can select or deselect the checkboxes to display or
hide CAD & BIM Viewer’s default floor, lighting, and fog. Depending on the
model to be loaded, the floor or other objects may get in the way, so select
the settings as needed.
EN
Procedure after Loading Datasmith
Once the link in Datasmith is complete, CAD & BIM Viewer updates the display
area so that the entire model imported with Datasmith is shown. The operations
described below can be performed for the imported model.
You can move within or around the space and view from any angle. You can
measure elements related to the space or architecture. You can add or remove
markers for measurements as needed. You can remove some architecture-related
elements to make other parts of the design more clearly visible. You can move
objects around to organize the space, and you can remove objects. You can
change the scaling of architectural elements to make quick visual adjustments.
Caution
- When a large amount of Datasmith data is imported, the FPS may decrease, resulting in an impaired operational feel. Switch to “Performance Priority” in the Spatial Reality Display Settings app, as needed. Some types of texture, such as those with fine details, may appear to flicker. This is caused by the constant movement of subpixels due to head tracking, which is a characteristic of the Spatial Reality Display. The flickering on the Spatial Reality Display can be eliminated by changing to a simple texture in the CAD & BIM tool and then importing with Datasmith. Part of the source CAD & BIM tool’s viewport rendering state may not be applied. For details, see the Datasmith Software Interop Guides. If crosstalk occurs for the object being displayed, use Spatial Reality Display Settings to perform crosstalk adjustment. For details, see “Crosstalk Correction” on the following page:
https://www.sony.net/Products/Developer-Spatial- Realitydisplay/en/develop/Setup/SettingTool.html You cannot perform fine adjustment for backgrounds, lights, and shadows. In addition, you cannot adjust the textures or materials of the loaded model. If you want to perform these adjustments, make the changes in the source CAD & BIM tool, or open and adjust the CAD & BIM Viewer project in Unreal Editor, as described in “6. Project Files.”
EN
4. Basic Screen Configuration and Operations
4-1. Toolbar Functions
List of Toolbar Functions
Icon
Description
Activates Fly mode. In Fly mode, you can fly freely around the scene in all
directions. In this mode, you pass through all geometry regardless of the
collision settings on the Actors. You can also activate Fly mode by pressing
the [U] key.
Activates Walk mode. In Walk mode, you are held down to the ground by gravity. As you walk around the scene, you collide with any objects in the Level that are set up with collision volumes. Note that you will fall if there is no surface to stand on. You can also activate Walk mode by pressing the [I] key.
Activates Orbit mode. In Orbit mode, you select a point of interest in the
Level. Then, as you rotate the camera, you move around that point of interest,
keeping it in the center of the screen. You can also activate Orbit mode by
pressing the [O] key.
Saves the current state of the viewer, including annotations and measurements.
Models synchronized with Datasmith Direct Link are not saved.
Activates Viewpoint Sync mode. The icon becomes active after synchronization
with the CAD & BIM tool, if camera data exists in the tool. The display area
of the viewer changes based on the camera data.
Click to switch between 2D mode and 3D mode. In 2D mode, the viewpoint
tracking of the Spatial Reality Display stops.
Activates Object Selection mode. On the Spatial Reality Display, the display area and point of interest are visualized in the Gizmo. A new display area and point of interest are set when you change the Gizmo in this mode.
Icon
Description
Enables or disables Spatial Clipping.
Switches between Standard mode and Wall Mount mode.
4-2. Common Functions
List of Common Functions
To…
Activate the laser pointer Open the Interaction menu
Exit the application Turn on/off the floor
Do…
Move the mouse cursor to the object you want to highlight, then left-click.
Press the spacebar. For details on using the items in this menu, see “4-3.
Interaction Menu Functions.”
Press the [Esc] key.
Press the [B] key.
EN
4. Basic Screen Configuration and Operations
4-3. Interaction Menu Functions
List of Interaction Menu Functions
Label Function Description
Transfor Move m
Reset
Reset All
Annotati Paint Stroke
on
Delete
Stroke
Annotate
Text
Snapsho Take
t
Xray
Apply Isolate
Reset All
When you select an object in the scene with your laser pointer, you can drag
the laser pointer to move the selected object around in 3D space. When you
select an object in the scene with your laser pointer, the selected object is
reset to its original position and rotation. Instantly returns all objects in
the scene to their original positions and rotations. While this mode is
active, you can paint on a grid.
While this mode is active, you can select a paint stroke with your laser
pointer to delete it. While this mode is active, you can place, edit, and
delete 2D text labels. Takes a snapshot. Snapshots are saved as .PNG files in
the “C:¥Users¥
Label Function
Measure Add ment
Delete
To Centimeter To Meter
Scale
Bookmar Create
k
Bookmark
(blank)
3D Cut Volume
Datasmi th
Add/Edit
Remove Include / Exclude
Description
While this mode is active, a measurement is drawn between each pair of points
that you select. While this mode is active, you can select a measurement with
your laser pointer to delete it. Sets the unit of measurement to centimeters.
Sets the unit of measurement to meters.
Changes the world scaling. The default is 1:1.
Creates a new bookmark. The created bookmark is added to the sub-menu and can
be selected again as needed. Select any bookmark in the sub-menu to teleport
to its viewpoint. Enables you to place or transform the 3D Cut Volume.
Removes the 3D Cut Volume. Enables you to toggle between removing the geometry
inside or outside the 3D Cut Volume. Opens the Datasmith window. You can use
Direct Link to link to a CAD & BIM tool and load .udatasmith files.
When an interaction mode is active, the mode name is displayed at the bottom right of CAD & BIM Viewer.
EN
5. Detailed Explanation of Each Function
5-4. Viewpoint Sync Mode Controls
5-1. Fly Mode Controls
To…
Look around the world from your current position Move forward, to the left,
backward, or to the right from your current position Move the camera straight
up or down along the world’s global Z axis
Do…
Right-click and drag.
Press the [W], [A], [S], and [D] keys. Alternatively, press the cursor keys.
Press the [Q] and [E] keys.
The Viewpoint Sync mode icon is active when camera information exists in the data imported with Datasmith. When this mode is enabled, the viewpoint and display area in CAD & BIM Viewer changes according to the camera information in Datasmith. In Viewpoint Sync mode, you cannot move the viewpoint in CAD & BIM Viewer. If you want to move the viewpoint, activate either Fly mode, Walk mode, or Orbit mode.
5-2. Walk Mode Controls
To…
Look around the world from your current position Move forward, to the left,
backward, or to the right from your current position
5-3. Orbit Mode Controls
Do…
Right-click and drag.
Press the [W], [A], [S], and [D] keys. Alternatively, press the cursor keys.
CAD & BIM tool’s state
To…
Do…
Orbit the camera around the point of interest
Right-click and drag.
Change the camera’s point of interest to a new location, remaining at the current zoom level Choose a new point of interest, and zoom to fit the selected object in the viewport Zoom in or out on the current point of interest
Click the middle mouse button. Double-click the middle mouse button. Turn the mouse wheel.
Pan the camera left, right, up, or down Click the middle mouse button and drag.
CAD & BIM Viewer before sync mode
CAD & BIM Viewer after sync mode
Caution
· Object Selection mode and Bookmark mode are not available when using
Viewpoint Sync mode.
· Each CAD & BIM tool has different specifications for the timing of camera
information synchronization. For example, in 3ds Max, the free camera
information is always synchronized with CAD & BIM Viewer. In contrast, the
information is not always synchronized in Revit. To apply the camera
information, focus on the view for which you want to set the crop area in the
3D view. Then, establish a Datasmith connection to apply the camera
information. For details on each tool, see the tool descriptions in the
Datasmith Software Interop Guides.
· When activating the viewpoint sync mode, the current focal point will be
reset. To set a new focal point, click the middle button of the mouse in orbit
mode.
5. Detailed Explanation of Each Function
-. Object Selection Mode
When you enter Object Selection mode, the current display area and point of interest on the Spatial Reality Display are visualized in the Gizmo. The area outside the Gizmo bounds is blurred. In this state, you can set a new display area and point of interest by performing the operations described below.
To…
Do…
Set the display area to fit the object Set the display area to fit the entire object hierarchy Adjust the display area
Middle-click on the object in the scene.
Press [Ctrl] and middle-click on the object in the scene. Normally, the entire
area of the model imported with Datasmith is selected. You can drag the mouse
to translate, rotate, or scale the displayed Gizmo.
When you exit Object Selection mode, the display area and points of interest in the Spatial Reality Display are changed according to the newly configured Gizmo.
Car object is selected in Object Selection mode.
Caution
After exiting Object Selection mode, the display area is changed to fit the car.
- In some cases, you may not be able to select an object that is complex or at a great distance. Try moving the viewpoint and selecting again.
EN
5-. Switching between Standard Mode and Wall Mount Mode
Use Wall Mount mode when the ELF-SR2 is mounted vertically, such as on a
monitor arm. When Wall Mount mode is enabled, the viewpoint is changed so that
the space can be viewed from directly in front of the panel. In addition, you
can use this together with Walk mode to experience a walk-through in CAD & BIM
Viewer. Standard mode is set by default. When Wall Mount mode is enabled, the
setting is retained even after the app is closed.
- The stand shown here is for illustrative purposes only.
Caution * Wall Mount mode is effective only for the ELF-SR2. In addition, SDK version 2.3.0 or later is required.
5. Detailed Explanation of Each Function
5-7. Spatial Clipping
You can clip the display area on the Spatial Reality Display so that only a
certain amount of the area in front of the Spatial Reality Display is shown.
By default, Spatial Clipping is enabled.
Caution Make sure to read this information, as it is important for the user’s
health. When objects are positioned outside the display area of the Spatial
Reality Display, the user may experience discomfort or adverse health effects.
Perform operations in such a way that objects do not extend beyond the display
area of the Spatial Reality Display, or enable this function to hide the parts
that are outside. Spatial Clipping changes the projection matrix, which
causes the depth to change. As a result, some lights and shadows may not be
rendered as expected.
EN
5-8. Bookmark Function
You can record the current position as a new bookmark. The new bookmark is
displayed as an option in the [Bookmarks] menu list. This bookmark is saved
and will be available on reload.
Step 1 Move to the location for which you want to save a bookmark.
Step 2 Open the [Interaction] menu, and select [Bookmark]. Step In the
[Bookmark] menu, select [Create Bookmark].
Step 4 Give the new bookmark a name, and click the [+Add] button.
You can delete a saved bookmark by clicking the trash can icon next to the
saved bookmark in the [Create Bookmark] menu.
5. Detailed Explanation of Each Function
5-9. Measurement Function
You can measure the distance between two points in CAD & BIM Viewer.
Starting Measurement
Step 1 Move to a position next to the area to be measured.
Step 2 In the [Interaction] menu, highlight [Measurement], and then select
[Add].
Step Select the measurement start point, and then select the measurement end
point.
EN
5-10. 3D Cut
You can cut the geometry based on the 3D cube volume, and select whether to
preserve the geometry inside the volume or outside the volume. The 3D cube can
be translated, rotated, and scaled. The material of the geometry that
intersects with the volume is temporarily switched to a custom gray material
to support this operation.
Deleting a Measurement
Step 1 In the [Interaction] menu, highlight [Measurement], and then select
[Delete].
Step 2 Point your laser at the measurement that you want to delete, and then
select it.
Dimensions set with the CAD & BIM tool are also retained in CAD & BIM Viewer.
EN
5. Detailed Explanation of Each Function
5-11. Scale
You can freely set the scale for the world. You can scale up to view and
interact with a real-scale model as if it were a mockup, or you can scale down
to observe the details with more precise motion.
The scale can be changed by using the slide bar in the Interaction menu. The
image below shows an example of scaling up the world by a factor of 10.
. Project Files
6-1. Overview of Project Files
Project files that can be edited in Unreal Editor are available for users who
want to change the background in CAD & BIM Viewer, adjust rendering settings
such as the lights and shadows, or adjust objects imported with Datasmith. You
can use these files to precisely customize CAD & BIM Viewer to suit your
needs. To use the project files, you must have the Epic Games Launcher, Unreal
Engine 5.3.2, and Visual Studio installed. For more information such as the
recommended version of Visual Studio, see the page at the link below. Visual
Studio may not start if the recommended version is not used.
https://dev.epicgames.com/documentation/en-US/unrealengine/setting-up-visual-
studio-development-environment-forcplusplus-projects-in-unreal-engine
6-2. Using Project Files
1. Download the “CADBIMViewerProject_x.y.z.nnnnn.zip” file. 2. Extract
“CADBIMViewerProject_x.y.z.nnnnn.zip” to the folder of your choice. Do not use
any Japanese characters in the folder path. 3. Right-click on
“CADBIMViewer.uproject” and select [Switch Unreal Engine version…] in the
context menu. 4.In the [Select Unreal Engine Version] dialog window that
opens, select version 5.3. 5.Double-click on “CADBIMViewer.uproject.” 6.In the
[Missing CADBIMViewer Modules] dialog box that opens, click [Yes]. 7.Unreal
Editor starts. Initial startup may take a few minutes to complete. 8.Activate
VR Preview mode.
Caution
- If you activate VR Preview mode while Unreal Editor is running in the background immediately after startup, part of the display may not be shown correctly. Wait a while before activating VR Preview mode.
EN
6-3. Customization Tips
CAD & BIM Viewer was created by modifying Unreal Engine’s Collab Viewer
Templates and incorporating a Spatial Reality Display SDK plugin for Unreal
Engine. See the pages at the links below when performing customization.
Collab Viewer Templates https://dev.epicgames.com/documentation/en-
US/unrealengine/collab-viewer-templates-in-
unrealengine?application_version=5.3
Spatial Reality Display SDK Developer Site https://www.sony.net/Products
/Developer-Spatial-Realitydisplay/en/develop/Overview.html
Caution If the project was packaged as a Shipping build, Datasmith Direct
Link is disabled. If you want to package a project as a Shipping build,
obtain and modify the source code for the Unreal Engine 5.3.2 release before
building. * See the Unreal Engine community forums, as needed.
https://forums.unrealengine.com/categories?tag=unreal-engine
7. Other
7-1. About Version Information
The version of this software is v1.0.0.
7-2. Update Information for This Plugin
Update information for this plugin can be found at the following sites:
App Select https://sony.net/app-srd
Developer Site https://sony.net/dev-srd
7-3. About Trademarks
· uses Unreal® Engine. Unreal® is a trademark or registered trademark of Epic
Games, Inc. in the United States of America and elsewhere. Unreal® Engine,
Copyright 1998 2024, Epic Games, Inc. All rights reserved.
· Autodesk, the Autodesk logo, Revit ®, Navisworks® and 3ds Max ® are
registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries
and/or affiliates in the USA and/or other countries.
· SketchUp® pro is a trademark of Trimble Inc. · Rhino® is trademark of TLM,
Inc. · ARCHICAD ® is trademark of GRAPHISOFT SE. · Microsoft, Microsoft
Windows, Microsoft Windows10, Microsoft
Windows11, Microsoft DirectX are either registered trademarks or trademarks of
Microsoft Corporation in the United States and/or other countries. · * GeForce
RTX is a trademark and/or a registered trademark of · NVIDIA Corporation in
the U.S. and/or other countries.
EN Published July 2024 (Manual Version 1.0)
Visualisation CAD et BIM
version 1.0.0
JP Operating Instructions EN
Mode d’emploi cFR CS
Publié en juillet 2024 (version 1.0 du manuel)
Table des matières
1. Introduction 1-1. Vue d’ensemble de Visualisation CAD et BIM 1-2.
Environnement informatique requis 1-3. Les versions de Spatial Reality Display
existantes 1-4. Outils compatibles
2. Préparation 2-1. Configuration de l’affichage de réalité spatiale et de
votre ordinateur 2-2. Vérification des paramètres de l’affichage de réalité
spatiale 2-3. Paramètres d’affichage de l’ordinateur
3 Procédure de configuration 3-1. Procédure d’installation de Visualisation
CAD et BIM 3-2. Procédure d’installation du module d’extension Datasmith 3-3.
Procédure de liaison à l’aide de Datasmith Direct Link
4. Configuration et fonctionnement de l’écran de base 4-1. Fonctions de la
barre d’outils 4-2. Fonctions communes 4-3. Fonctions du menu Interaction
cFR
5. Explication détaillée de chaque fonction 5-1. Fly Mode Controls 5-2. Walk
Mode Controls 5-3. Orbit Mode Controls 5-4. Viewpoint Sync Mode Controls 5-5.
Object Selection Mode 5-6. Switching between Standard Mode and Wall Mount Mode
5-7. Spatial Clipping 5-8. Bookmark Function 5-9. Measurement Function 5-10.
3D Cut 5-11. Scale
6Dossiers de projet 6-1. Aperçu des dossiers de projet 6-2. Utilisation des
fichiers de projet 6-3. Conseils de personnalisation
7. Autre 7-1. Informations sur les versions 7-2. Informations sur la mise à
jour de ce plugin 7-3. À propos des marques de commerce
1. Introduction
1-1. Vue d’ensemble de Visualisation CAD et BIM
Visualisation CAD et BIM est un visionneur permettant d’afficher les modèles
créés à l’aide d’outils CAD et BIM qui prennent en charge Datasmith, tels que
Autodesk Revit, SketchUp Pro, Rhino, Archicad et Autodesk 3ds Max, sur
l’affichage de réalité spatiale. Ce logiciel fournit une interface utilisateur
et des fonctions pour le rendu des images sur l’affichage de réalité spatiale.
1-2. Environnement informatique requis
Processeur
GPU
Mémoire Stockage
OS
Spécifications recommandées
Core i5 – 6 ou supérieur Note PassMark – G3D Mark
18000 ou supérieure (équivalent du GeForce RTX2070 SUPER)
16 Go ou plus SSD
Windows 10 (64 bits) /Windows 11
1-3. Les versions de Spatial Reality Display existantes
Ce logiciel peut être utilisé avec les modèles de l’affichage de réalité
spatiale :
ELF-SR1 ELF-SR2
1-4. Outils compatibles
Ce logiciel a été créé avec Unreal Engine 5.3. Il peut être utilisé
conjointement avec les outils de la page suivante :
https://www.unrealengine.com/fr/datasmith/plugins Il n’est pas garanti que le
logiciel fonctionne correctement avec toutes les versions et tous les outils.
Il a été confirmé que le logiciel fonctionne avec Revit, SketchUp Pro, Rhino,
Archicad et Exporter pour 3ds Max 5.3.
cFR
2. Préparation
2-1. Configuration de l’affichage de réalité spatiale et de votre ordinateur
Connectez l’écran de réalité spatiale à votre ordinateur et installez
l’application Spatial Reality Display Settings. Vous pouvez télécharger
l’application à partir du site pour concepteurs de l’affichage de réalité
spatiale. Utilisez la version 2.3.0 ou ultérieure. Les versions antérieures ne
fonctionneront pas correctement.
https://www.sony.net/Products/Developer-Spatial-
Realitydisplay/en/develop/Setup/DownloadInfo.html
2-2. Vérification des paramètres de l’affichage de réalité spatiale
Démarrez l’application Spatial Reality Display Settings et vérifiez que la
détection des visages fonctionne correctement. Pour plus d’informations sur la
configuration de l’application Spatial Reality Display Settings, consultez le
site pour concepteurs de l’affichage de réalité spatiale.
https://www.sony.net/Products/Developer-Spatial-
Realitydisplay/en/develop/Setup/SettingTool.html
2-3. Paramètres d’affichage de l’ordinateur
Connectez votre ordinateur à l’affichage de réalité spatiale et à l’écran
normal utilisé pour l’utilisation de l’outil CAD et BIM. Dans les paramètres
d’affichage de votre ordinateur, sélectionnez [Étendre ces affichages] pour le
paramètre [Affichages multiples]. Pour l’affichage de réalité spatiale,
définir la mise à l’échelle de l’affichage sur 100 %. Si vous définissez une
valeur autre que 100 %, l’affichage de réalité spatiale ne sera pas en mesure
d’effectuer correctement l’affichage 3D.
3. Procédure de configuration
3-1. Procédure d’installation de Visualisation CAD et BIM
Téléchargez et exécutez le fichier « CADBIM Viewer-x.x.x.xxxxx.msi ». Suivez
les instructions à l’écran pour terminer l’installation. (Le « x.x.x.xxxxx »
varie selon la version du module d’extension à installer.)
Attention Connectez-vous avec un compte administrateur pour effectuer
l’installation. Le contrat de licence du logiciel sera affiché lors de
l’installation. Assurez-vous de le lire. L’installation ne peut être effectuée
que si vous acceptez les conditions du contrat.
3-2. Procédure d’installation du module d’extension Datasmith
Pour lier un outil CAD et BIM à ce logiciel, le module d’extension Datasmith
doit être installé. Téléchargez le module d’extension pour votre outil CAD et
BIM à partir de la page suivante :
https://www.unrealengine.com/fr/datasmith/plugins Exécutez le fichier .msi
téléchargé et suivez les instructions à l’écran pour terminer l’installation.
Une fois l’installation réussie, l’interface utilisateur de Datasmith est
ajoutée. Certains des outils décrits ici sont compatibles avec Datasmith
Direct Link, qui est décrite dans la section suivante.
Revit
L’installation du module d’extension Datasmith n’est pas requise lorsque vous
utilisez Revit 2024 ou une version ultérieure. Les fonctions de Datasmith sont
incluses dans le Menu Twinmotion dans le panneau [Presentation] de l’onglet
[View].
Pour utiliser Datasmith, une vue 3D doit être sélectionnée et active dans
Revit. Pour Revit 2023 ou une date antérieure, l’onglet [Datasmith] est ajouté
au menu supérieur après l’installation du module d’extension Datasmith.
3ds Max
L’onglet [Datasmith] est ajouté au ruban 3ds Max.
https://dev.epicgames.com/documentation/fr-CA/unrealengine/the-datasmith-3ds-
max-ui-for-exporting-to-unreal-engine
SketchUp Pro
Les fonctions Datasmith sont ajoutées à la barre d’outils. Vous pouvez allez
également à [Extensions] > [Datasmith] et exécutez les fonctions de Datasmith
proviennent de Menu principal de SketchUp.
https://dev.epicgames.com/documentation/fr-CA/unrealengine/using-datasmith-
with-sketchup-pro-in-unreal-engine
Rhino
Une barre d’outils ancrable est ajoutée dans Rhino. Pour afficher toutes les
commandes Datasmith, ouvrez la fenêtre Gestionnaire des modules d’extension
dans Rhino, et sélectionnez le module d’extension [Datasmith Exporter].
https://dev.epicgames.com/documentation/fr-CA/unrealengine/using-datasmith-
with-rhino-in-unreal-engine
Archicad
Les options de la barre d’outils Datasmith sont ajoutées au menu [Windows] >
[Palettes]. https://dev.epicgames.com/documentation/fr-CA/unrealengine
/exporting-datasmith-content-from-archicad-to-unreal-engine
Consultez les guides Datasmith Software Interop pour les spécifications
détaillées de chaque outil, les notes d’installation et les procédures pour
les outils non décrits ici. https://dev.epicgames.com/documentation/fr-
CA/unrealengine/datasmith-software-interop-guides-for-unreal-engine
Attention
- Les fonctions Datasmith d’Archicad sont considérées comme des caractéristiques bêta ou expérimentales.
cFR
3. Procédure de configuration
3-3. Procédure de liaison à l’aide de Datasmith
Suivez la procédure ci-dessous pour lier ce logiciel à un outil CAD et BIM à
l’aide de Datasmith. Effectuez la procédure ci-dessous pour votre outil CAD et
BIM.
Étape 1 Démarrez l’outil CAD et BIM.
Étape 2 Activez la fonction Datasmith Direct Link et préparez-vous à établir
un lien avec Visualisation CAD et BIM(Étape 3-A). Vous pouvez également
enregistrer sur disque le fichier .udatasmith à charger dans Visualisation CAD
et BIM (Étape 3-B).
Liste des fonctions courantes de Datasmith
Fonction
Icône Description
Synchroniser avec Direct Link
Envoie les modèles sélectionnés à Visualisation CAD et BIM via la connexion Direct Link. (Étape 3-A)
Activer la synchronisation automatique de Direct Link
Gérer les connexions
Envoie continuellement les modifications et mises à jour à Visualisation CAD
et BIM. (Étape 3-A)
Lance la boîte de dialogue État de la connexion.
Exporter vers un fichier Datasmith
Afficher les messages
Enregistre le fichier .udatasmith sur le disque. (Étape 3-B)
Lance la fenêtre Messages et journalisation.
Effectuez la procédure ci-dessous pour Visualisation CAD et BIM.
Procédure de Datasmith Direct Link
Vous pouvez utiliser Datasmith Direct Link pour mettre à jour automatiquement
la Visualisation CAD et BIM au fur et à mesure de la mise à jour de l’outil ou
pour mettre à jour la Visualisation CAD et BIM en appuyant simplement sur un
bouton. Étape 3-A Sélectionnez Visualisation CAD et BIM dans l’élément
[Affichage de réalité spatiale] du menu Démarrer, puis lancez l’application.
Étape 4-A Appuyez sur la barre d’espace pour ouvrir le menu [Interaction],
puis sélectionnez [Datasmith].
Étape 5-A Dans le panneau Datasmith qui s’affiche, cliquez sur [New]. Étape
6-A Dans [Source], sélectionnez « Direct Link : – {nom du projet}
{nom de l’outil} -XXXX. »
Les icônes et les fonctions peuvent varier selon l’outil CAD et BIM. Pour plus
de détails sur les fonctions qui ne sont pas décrites ici, consultez les
guides Datasmith Software Interop.
Attention
- Si Visualisation CAD et BIM ne reconnaît pas l’outil même lorsque la fonction Direct Link est activée, un problème d’authentification de licence ou un autre problème peut être survenu. Connectez-vous à Internet et vérifiez. Si le problème persiste, vérifiez si des erreurs sont affichées dans le journal des messages. * Une fois la connexion Direct Link établie, Visualisation CAD et BIM s’affiche dans Gérer les connexions. Si la synchronisation échoue, vérifiez l’état de la connexion. Si la connexion a été perdue, essayez de recommencer la procédure depuis le début ou essayez de redémarrer l’outil.
Attention
- Si la fonction Direct Link Auto Sync est activée dans l’outil CAD et BIM, le modèle est automatiquement chargé lorsque la Direct Link correspondante est sélectionnée. Si la fonction Auto Sync n’est pas activée, le modèle est chargé lorsque le bouton [Synchronize with Direct Link] est sélectionné. Jusqu’à ce que vous cliquiez, il sera en attente dans l’état de “Receiving”. Pour plus de détails sur Datasmith Direct Link, consultez également la page suivante : https://dev.epicgames.com/documentation/fr-CA/unreal-engine/usingdatasmith-direct-link-in-unreal-engine
cFR
3. Procédure de configuration
3-3. Procédure de liaison à l’aide de Datasmith
Procédure d’utilisation du fichier Datasmith
Étape 3-B Sélectionnez Visualisation CAD et BIM dans l’élément [Affichage de
réalité spatiale] du menu Démarrer, puis lancez l’application.
Étape 4-B Appuyez sur la barre d’espace pour ouvrir le menu [Interaction],
puis sélectionnez [Datasmith].
Étape 5-B Dans le panneau Datasmith qui s’affiche, cliquez sur [New].
Étape 6-B Sélectionnez [Use Datasmith File].
Étape 7-B Dans l’explorateur de fichiers qui s’ouvre, spécifiez le fichier
.udatasmith enregistré sur le disque.
Attention L’explorateur de fichiers s’ouvre sur l’écran principal et non sur
l’affichage de réalité spatiale. Impossible d’utiliser Visualisation CAD et
BIM lorsque l’explorateur de fichiers est ouvert. Si le message “Warning”
s’affiche, il se peut qu’il y ait un problème avec le fichier “Datasmith”.
Vous pouvez sélectionner plusieurs sources de fichiers Datasmith Direct Link
et Datasmith en même temps en cliquant plusieurs fois sur [New]. Vous pouvez
également supprimer un lien Datasmith en cliquant sur l’icône de la corbeille
située à côté de [Destination]. Vous pouvez modifier la position d’affichage
dans Visualisation CAD et BIM en spécifiant des valeurs de décalage pour
[Location]. Vous pouvez sélectionner ou désélectionner les cases à cocher pour
afficher ou masquer le plancher, l’éclairage et le brouillard par défaut de
Visualisation CAD et BIM. Selon le modèle à charger, le plancher ou d’autres
objets peuvent se mettre en obstacle, veuillez alors sélectionner les
paramètres au besoin.
Procédure après le chargement de Datasmith
Une fois la liaison dans Datasmith terminée, Visualisation CAD et BIM met à
jour la zone d’affichage pour afficher le modèle entier importé avec
Datasmith. Les opérations décrites ci-dessous peuvent être effectuées pour le
modèle importé.
cFR
Vous pouvez vous déplacer à l’intérieur ou autour de l’espace et voir sous
n’importe quel angle. Vous pouvez mesurer des éléments liés à l’espace ou à
l’architecture. Vous pouvez ajouter ou supprimer des marqueurs pour les
mesures au besoin. Vous pouvez supprimer certains éléments liés à
l’architecture pour rendre les autres parties de la conception plus clairement
visibles. Vous pouvez déplacer des objets pour organiser l’espace et vous
pouvez supprimer des objets. Vous pouvez modifier la mise à l’échelle des
éléments architecturaux pour effectuer des ajustements visuels rapides.
Attention
- Lorsqu’une grande quantité de données Datasmith est importée, le FPS peut diminuer, ce qui entraîne une altération de la sensation opérationnelle. Basculez sur « Priorité de traitement » dans l’application Spatial Reality Display Settings, au besoin. Certains types de texture, comme ceux avec des détails fins, peuvent sembler cligner. Cela est dû au mouvement constant des sous-pixels dû au suivi de la tête, caractéristique de l’affichage de réalité spatiale. Le clignotement sur l’affichage de réalité spatiale peut être éliminé en passant à une texture simple dans l’outil CAD et BIM, puis en important avec Datasmith. Une partie de l’état de rendu de la fenêtre d’affichage de l’outil CAD et BIM source peut ne pas être appliquée. Pour plus de détails, consultez les guides Datasmith Software Interop. En cas de diaphonie de l’objet affiché, utilisez les paramètres d’affichage de la réalité spatiale pour effectuer le réglage de la diaphonie. Pour plus de détails, voir la section « Correction de diaphonie » à la page suivante :
https://www.sony.net/Products/Developer-Spatial- Realitydisplay/en/develop/Setup/SettingTool.html Vous ne pouvez pas effectuer de réglages précis pour les arrière-plan, les lumières et les ombres. De plus, vous ne pouvez pas ajuster les textures ou les matériaux du modèle chargé. Si vous souhaitez effectuer ces ajustements, effectuez les modifications dans l’outil CAD et BIM source, ou bien ouvrez et ajustez le projet Visualisation CAD et BIM dans Unreal Editor, comme décrit à la section « 6. Dossiers de projet. »
4. Configuration et fonctionnement de l’écran de base
4-1. Fonctions de la barre d’outils
cFR
Liste des fonctions de la barre d’outils
Icône
Description
Active Fly mode. Dans Fly mode, vous pouvez voler librement autour de la scène
dans toutes les directions. Dans ce mode, vous passez par toutes les
géométries, quels que soient les paramètres de collision sur les Acteurs. Vous
pouvez également activer Fly mode en appuyant sur la touche [U].
Active Walk mode. Dans Walk mode, vous êtes maintenu au sol par la gravité. En
vous promenant sur la scène, vous entrez en collision avec tous les objets du
niveau qui sont définis avec des volumes de collision. Notez que vous tomberez
s’il n’y a pas de surface sur laquelle vous pouvez tenir debout. Vous pouvez
également activer Walk mode en appuyant sur la touche [I].
Activez Orbit mode. Dans Orbit mode, vous sélectionnez un point d’intérêt dans
le niveau. Ensuite, lorsque vous faites pivoter la caméra, vous vous déplacez
autour de ce point d’intérêt, en le gardant au centre de l’écran. Vous pouvez
également activer Orbit mode en appuyant sur la touche [O].
Enregistre l’état actuel du visionneur, y compris les annotations et les
mesures. Les modèles synchronisés avec Datasmith Direct Link ne sont pas
enregistrés.
Activez Viewpoint Sync mode. L’icône devient active après la synchronisation avec l’outil CAD et BIM, si des données de caméra existent dans l’outil. La zone d’affichage du visionneur en fonction des données de la caméra.
Cliquez pour basculer entre le mode 2D et le mode 3D. En mode 2D, le suivi de la fenêtre d’affichage de réalité spatiale s’arrête.
Activez Object Selection mode. Sur l’affichage de réalité spatiale, la zone d’affichage et le point d’intérêt sont visualisés dans le Gizmo. Une nouvelle zone d’affichage et un nouveau point d’intérêt sont définis lorsque vous modifiez le Gizmo dans ce mode.
Icône
Description
Active ou désactive le découpage spatial.
Bascule entre Standard mode et Wall Mount mode.
4-2. Fonctions communes
Liste des fonctions communes
À…
Activer le pointeur laser Ouvrir le menu Interaction
Quitter l’application Allumer/éteindre le plancher
À faire…
Déplacez le curseur de la souris sur l’objet que vous voulez mettre en
surbrillance, puis cliquez avec le bouton gauche de la souris. Appuyez sur la
barre d’espace. Pour plus de détails sur l’utilisation des éléments de ce
menu, reportezvous à la section « 4-3. Fonctions du menu Interaction. »
Appuyez sur la touche [Esc].
Appuyez sur la touche [B].
4. Configuration et fonctionnement de l’écran de base
cFR
4-3. Fonctions du menu Interaction
Liste des fonctions du menu Interaction
Étiquet Fonction te
Transfor Move m
Reset
Reset All
Annotati Paint Stroke on
Delete Stroke
Annotate Text Snapsho Take t
Xray
Apply Isolate
Reset All
Description
Lorsque vous sélectionnez un objet dans la scène avec votre pointeur laser,
vous pouvez faire glisser le pointeur laser pour déplacer l’objet sélectionné
dans l’espace 3D. Lorsque vous sélectionnez un objet dans la scène à l’aide de
votre pointeur laser, l’objet sélectionné est remis à sa position et à sa
rotation d’origine. Renvoie instantanément tous les objets de la scène à leur
position et à leur rotation d’origine. Lorsque ce mode est actif, vous pouvez
peindre sur une grille. Lorsque ce mode est actif, vous pouvez sélectionner un
coude de peinture avec votre pointeur laser pour le supprimer. Lorsque ce mode
est actif, vous pouvez placer, modifier et supprimer des étiquettes de texte
2D. Prend un cliché instantané. Les clichés instantanés sont enregistrés sous
forme de fichiers .PNG dans le sousdossier «
C:¥Users¥
Étiquet Fonction te
Measure Add ment
Delete
To Centimeter To Meter
Scale
Bookmar Create
k
Bookmark
(vide)
3D Cut Volume
Datasmi th
Add/Edit
Remove Include / Exclude
Description
Pendant que ce mode est actif, une mesure est établie entre chaque paire de
points que vous sélectionnez. Lorsque ce mode est actif, vous pouvez
sélectionner une mesure avec votre pointeur laser pour la supprimer. Définit
l’unité de mesure en centimètres.
Définit l’unité de mesure sur les compteurs.
Change l’échelle mondiale. La valeur par défaut est 1:1.
Crée un nouveau bookmark. Le bookmark créé est ajouté au sous-menu et peut
être sélectionné à nouveau au besoin. Sélectionnez un bookmark dans le sous-
menu pour le téléporter vers sa fenêtre d’affichage. Permet de placer ou de
transformer 3D Cut Volume.
Supprime 3D Cut Volume. Permet de basculer entre la suppression de la
géométrie à l’intérieur ou à l’extérieur de 3D Cut Volume. Ouvre la fenêtre
Datasmith. Vous pouvez utiliser Direct Link pour créer un lien vers un outil
CAD et BIM et charger des fichiers .udatasmith.
Lorsqu’un mode d’interaction est actif, le nom du mode est affiché en bas à droite de Visualisation CAD et BIM.
5. Explication détaillée de chaque fonction
5-1. Commandes Fly mode
À…
À faire…
Regardez le monde entier à partir de votre position actuelle Déplacez-vous vers l’avant, vers la gauche, vers l’arrière ou vers la droite à partir de votre position actuelle Déplacer la caméra directement vers le haut ou vers le bas le long de l’axe Z global du monde
Cliquez avec le bouton droit de la souris et faites glisser. Appuyez sur les touches [W], [A], [S] et [D]. Vous pouvez également appuyer sur les touches du curseur. Appuyez sur les touches [Q] et [E].
5-2. Commandes Walk mode
À…
À faire…
Regardez le monde entier à partir de votre position actuelle Déplacez-vous vers l’avant, vers la gauche, vers l’arrière ou vers la droite à partir de votre position actuelle
Cliquez avec le bouton droit de la souris et faites glisser. Appuyez sur les touches [W], [A], [S] et [D]. Vous pouvez également appuyer sur les touches du curseur.
5-3. Commandes Orbit mode
À…
À faire…
Diriger l’orbite de la caméra autour du Cliquez avec le bouton droit de la souris
point d’intérêt
et faites glisser.
Changez le point d’intérêt de la
Cliquez sur le bouton central de la
caméra par un nouvel emplacement, en souris.
restant au niveau de zoom actuel
Choisissez un nouveau point d’intérêt Double-cliquez sur le bouton central de
et zoomez pour l’adapter à l’objet
la souris.
sélectionné dans la fenêtre
d’affichage
Faites un zoom en avant ou en arrière Tournez la molette de la souris.
sur le point d’intérêt actuel
Dérouler la caméra vers la gauche, la droite, vers le haut ou vers le bas
Cliquez sur le bouton central de la souris et faites glisser.
5-4. Commandes Viewpoint Sync mode
L’icône Viewpoint Sync Mode est actif lorsque des informations sur l’appareil
photo figurent dans les données importées avec Datasmith. Lorsque ce mode est
activé, la fenêtre d’affichage et la zone d’affichage dans Visualisation CAD
et BIM changent en fonction des informations sur la caméra dans Datasmith.
Dans Viewpoint Sync Mode, vous ne pouvez pas déplacer la fenêtre d’affichage
dans Visualisation CAD et BIM. Si vous souhaitez déplacer la fenêtre
d’affichage, activez Fly mode, Walk mode ou Orbit mode.
cFR
État des outil CAD et BIM
Avant la synchronisation
Après la synchronisation
Attention
· Object Selection mode et Bookmark mode ne sont pas disponibles lorsque vous
utilisez Viewpoint Sync mode.
· Chaque outil CAD et BIM a des spécifications différentes pour le moment de
la synchronisation des informations de la caméra. Par exemple, dans 3ds Max,
les informations gratuites de la caméra sont toujours synchronisées avec le
Visualisation CAD et BIM. En revanche, l’information n’est pas toujours
synchronisée dans Revit. Pour appliquer les informations de la caméra, faites
la mise au point sur la vue pour laquelle vous souhaitez définir la zone de
cadrage dans la vue 3D. Ensuite, établissez une connexion Datasmith pour
appliquer les informations de la caméra. Pour plus de détails sur chaque
outil, consultez les descriptions des outils dans les guides Datasmith
Software Interop.
· L’activation du mode Viewpoint Sync mode réinitialisera le point de
focalisation actuel. Pour définir un nouveau point de focalisation, cliquez
sur le bouton du milieu de la souris en Orbit mode.
5. Explication détaillée de chaque fonction
5-5. Object Selection mode
Lorsque vous entrez dans Object Selection mode, la zone d’affichage actuelle et le point d’intérêt sur l’affichage de réalité spatiale sont visualisés dans le Gizmo. La zone située à l’extérieur des limites de Gizmo est floue. Dans cet état, vous pouvez définir une nouvelle zone d’affichage et un nouveau point d’intérêt en effectuant les opérations décrites ci-dessous.
À…
À faire…
Définir la zone d’affichage en fonction de l’objet Définir la zone d’affichage pour qu’elle corresponde à toute la hiérarchie des objets Ajuster la zone d’affichage
Cliquez avec le bouton du milieu sur l’objet de la scène. Appuyez sur [Ctrl] et faites un clic du milieu sur l’objet de la scène. Normalement, toute la zone du modèle importée avec Datasmith est sélectionnée. Vous pouvez faire glisser la souris pour transférer, faire pivoter ou mettre à l’échelle le Gizmo affiché.
Lorsque vous quittez Object Selection mode, la zone d’affichage et les points d’intérêt dans l’affichage de réalité spatiale est modifié en fonction de la nouvelle configuration de Gizmo.
cFR
Attention * Dans certains cas, il se peut que vous ne puissiez pas
sélectionner un objet complexe ou éloigné. Essayez de déplacer la fenêtre
d’affichage et de sélectionner à nouveau.
5-6. Basculement entre Standard mode et Wall Mount mode
Utilisez Wall Mount mode lorsque l’ELF-SR2 est monté verticalement, par
exemple sur un bras de moniteur. Lorsque Wall Mount mode est activé, le point
de vue est modifié afin que l’espace puisse être visualisé directement devant
le panneau. De plus, vous pouvez l’utiliser en même temps que Walk mode pour
faire l’expérience d’une visite pas à pas dans Visualisation CAD et BIM.
Standard mode est défini par défaut. Lorsque Wall Mount mode est activé, le
paramètre est conservé même après la fermeture de l’application.
L’objet de voiture est sélectionné dans Object Selection mode.
Après avoir quitté Object Selection mode, la zone d’affichage est modifiée pour s’adapter à la voiture.
- Le stand présenté ici est à titre indicatif seulement.
Attention * Wall Mount mode n’est efficace que pour l’ELF-SR2. De plus, une version 2.3.0 ou ultérieure du SDK est requise.
5. Explication détaillée de chaque fonction
5-7. Découpage spatial
Vous pouvez découper la zone d’affichage sur l’affichage de réalité spatiale,
de sorte que seule une certaine partie de la zone devant l’affichage de
réalité spatiale est affiché. Par défaut, le découpage spatial est activé.
Attention Assurez-vous de lire ces informations, car elles sont importantes
pour la santé de l’utilisateur. Lorsque des objets sont placés à l’extérieur
de la zone d’affichage de l’affichage de réalité spatiale, l’utilisateur peut
ressentir de l’inconfort ou des effets néfastes sur la santé. Effectuez les
opérations de manière à ce que les objets ne s’étendent pas au-delà de la zone
d’affichage de l’affichage de réalité spatiale ou activez cette fonction pour
masquer les pièces qui se trouvent à l’extérieur. Le découpage spatial
modifie la matrice de projection, ce qui entraîne une modification de la
profondeur. Par conséquent, certaines lumières et ombres peuvent ne pas être
rendues comme prévu.
cFR
5-8. Fonction Bookmark
Vous pouvez enregistrer la position actuelle comme un nouveau bookmark. Le
nouveau bookmark s’affiche sous forme d’option dans la liste du menu
[Bookmarks]. Ce bookmark est enregistré et sera disponible lors du
rechargement.
Étape 1 Déplacez-vous vers l’emplacement pour lequel vous souhaitez
enregistrer un bookmark.
Étape 2 Ouvrez le menu [Interaction] et sélectionnez [Bookmark].
Étape Dans le menu [Bookmark], sélectionnez [Create Bookmark]. Étape 4 Donnez
un nom au nouveau bookmark et cliquez sur le
bouton [+Add].
Vous pouvez supprimer un bookmark enregistré en cliquant sur l’icône de
corbeille située à côté du bookmark enregistré dans le menu [Create Bookmark].
5. Explication détaillée de chaque fonction
5-9. Fonction Measurement
Vous pouvez mesurer la distance entre deux points dans Visualisation CAD et
BIM.
Démarrer Measurement
Étape 1 Déplacez vers une position à côté de la zone à. mesurer
Étape 2 Dans le menu [Interaction], sélectionnez [Measurement], puis
sélectionnez [Add].
Étape Sélectionnez le point de départ de la mesure, puis sélectionnez le point
de fin de mesure.
5-10. 3D Cut
Vous pouvez couper la géométrie en fonction du volume du cube 3D et choisir de
conserver la géométrie à l’intérieur ou à l’extérieur du volume. Le cube 3D
peut être transféré, tourné et mis à l’échelle. Le matériau de la géométrie
qui se croise avec le volume est temporairement remplacé par un matériau gris
personnalisé pour prendre en charge cette opération.
cFR
Deleting a Measurement
Étape 1 Dans le menu [Interaction], sélectionnez [Measurement], puis
sélectionnez [Delete].
Étape 2 Pointez votre laser sur la mesure que vous voulez supprimer, puis
sélectionnez-la.
Les dimensions définies à l’aide de l’outil CAD et BIM sont également
conservées dans Visualisation CAD et BIM.
5. Explication détaillée de chaque fonction
5-11. Scale
Vous pouvez librement définir l’échelle pour le monde entier. Vous pouvez
augmenter la taille pour visualiser et interagir avec un modèle à échelle
réelle comme s’il s’agissait d’une maquette ou vous pouvez réduire la taille
pour observer les détails avec un mouvement plus précis.
L’échelle peut être modifiée à l’aide de la barre coulissante du menu
Interaction. L’image ci-dessous montre un exemple de multiplication du monde
par 10.
cFR
6. Dossiers de projet
6-1. Aperçu des dossiers de projet
Les fichiers de projet pouvant être modifiés dans Unreal Editor sont
disponibles pour les utilisateurs qui souhaitent modifier l’arrière-plan dans
Visualisation CAD et BIM, ajuster les paramètres de rendu tels que les
lumières et les ombres ou ajuster les objets importés avec Datasmith. Vous
pouvez utiliser ces fichiers pour personnaliser précisément Visualisation CAD
et BIM en fonction de vos besoins. Pour utiliser les fichiers de projet, vous
devez avoir installé Epic Games Launcher, Unreal Engine 5.3.2 et Visual
Studio. Pour plus d’informations, telles que la version recommandée de Visual
Studio, consultez la page au lien ci-dessous. Visual Studio peut ne pas
démarrer si la version recommandée n’est pas utilisée.
https://dev.epicgames.com/documentation/en-US/unrealengine/setting-up-visual-
studio-development-environment-forcplusplus-projects-in-unreal-engine
6-2. Utilisation des fichiers de projet
1. Téléchargez le fichier « CADBIMViewerProject_x.y.z.nnnnn.zip ». 2.
Extraire « CADBIMViewerProject_x.y.z.nnnnn.zip » dans le dossie r de votre
choix. N’utilisez aucun caractère japonais dans le chem in d’accès au dossier.
3. Cliquez avec le bouton droit de la souris sur « CADBIMViewer.u project » et
sélectionnez [Switch Unreal Engine version…] dans le menu contextuel. 4.Dans
la fenêtre de dialogue [Select Unreal Engine Version] qui s’ouvre,
sélectionnez la version 5.3. 5.Double-cliquez sur « CADBIMViewer.uproject. »
6.Dans la boîte de dialogue [Missing CADBIMViewer Modules] qui s’ouvre,
cliquez sur [Oui]. 7.Unreal Editor démarre. Le démarrage initial peut prendre
quelqu es minutes. 8.Activez VR Preview mode.
Attention
- Si vous activez VR Preview mode alors qu’Unreal Editor s’exécute en arrière-plan immédiatement après le démarrage, il se peut qu’une partie de l’affichage ne s’affiche pas correctement. Patientez un moment avant d’activer VR Preview mode.
cFR
6-3. Conseils de personnalisation
Visualisation CAD et BIM a été créé en modifiant les modèles Collab Viewer
d’Unreal Engine et en incorporant un module d’extension SDK de l’affichage de
réalité spatiale pour Unreal Engine. Consultez les pages aux liens ci-dessous
lorsque vous effectuez la personnalisation.
Modèles Collab Viewer https://dev.epicgames.com/documentation/fr-
CA/unrealengine/collab-viewer-templates-in-
unrealengine?application_version=5.3
Site pour concepteurs du SDK pour l’affichage de réalité spatiale
https://www.sony.net/Products/Developer-Spatial-
Realitydisplay/en/develop/Overview.html
Attention
- Si le projet a été empaqueté en tant que Shipping build, Datasmith Direct Link est désactivé. Si vous souhaitez empaqueter un projet en tant que Shipping build, obtenez et modifiez le code source de la version 5.3.2 d’Unreal Engine avant de créer. Consultez les forums de la communauté Unreal Engine, au besoin.
https://forums.unrealengine.com/categories?tag=unreal-engine
7. Autre
7-1. Informations sur les versions
La version de ce logiciel est v1.0.0.
7-2. Informations sur la mise à jour de ce plugin
Des informations sur la mise à jour de ce plugin sont disponibles sur les
sites suivant :
App Select https://sony.net/app-srd
Site pour concepteurs https://sony.net/dev-srd
7-3. À propos des marques de commerce
· uses Unreal® Engine. Unreal® is a trademark or registered trademark of Epic
Games, Inc. in the United States of America and elsewhere. Unreal® Engine,
Copyright 1998 2024, Epic Games, Inc. All rights reserved.
· Autodesk, the Autodesk logo, Revit ®, Navisworks® and 3ds Max ® are
registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries
and/or affiliates in the USA and/or other countries.
· SketchUp® pro is a trademark of Trimble Inc. · Rhino® is trademark of TLM,
Inc. · ARCHICAD ® is trademark of GRAPHISOFT SE. · Microsoft, Microsoft
Windows, Microsoft Windows10, Microsoft
Windows11, Microsoft DirectX are either registered trademarks or trademarks of
Microsoft Corporation in the United States and/or other countries. · * GeForce
RTX is a trademark and/or a registered trademark of · NVIDIA Corporation in
the U.S. and/or other countries.
cFR Publié en juillet 2024 (version 1.0 du manuel)
CAD & BIM
version 1.0.0
JP Operating Instructions EN
Mode d’emploi cFR CS
20247 (manual version 1.0)
CS
1. 1-1. CAD & BIM 1-2. PC 1-3. 1-4.
2. 2-1. SR DisplayPC 2-2. SR Display Settings 2-3. PC
3. 3-1. CAD & BIM 3-2. Datasmith plugin 3-3. Datasmith Direct link
4. 4-1. 4-2. 4-3.
-
5-1. 5-2. 5-3. 5-4. 5-5. 5-6. Standard modeWall mount mode 5-7. Spatial Clipping 5-8. BookMark 5-9. 5-10. 3D Cut 5-11. Scale
-
6-1. 6-2. 6-3.
-
7-1. 7-2. 7-3.
CS
2.
1-1. CAD & BIM
DatasmithCAD & BIM Autodesk Revit SketchUp Pro Rhino ARCHICAD Autodesk 3ds Max
1-2. PC
CPU
GPU
Memory Storage
OS
i5-6 core or faster PassMark – G3D Mark score
18,000 or higher (GeForce RTX2070 SUPER equivalent)
16GB or larger SSD
Windows10(64bit) / Windows11
1-3.
SR Display ELF-SR1 ELF-SR2
1-4.
Unreal Engine 5.3 https://www.unrealengine.com/zh-CN/datasmith/plugins
RevitSketchUp ProRhino ARCHICAD3ds Max5.3
2-1. SR DisplayPC
PCSpatial Reality Display Settings 2.3.0
https://www.sony.net/Products/Developer-Spatial-Reality-
display/zhCN/develop/Setup/DownloadInfo.html
2-2. SR Display Settings
Spatial Reality Display Settings Spatial Reality Display Settings
https://www.sony.net/Products/Developer-Spatial-Reality-
display/zhCN/develop/Setup/SettingTool.html
2-3. PC
CAD & BIMPC “” 100%100%3D
CS
3.
3-1. CAD & BIM
CADBIMViewer-x.x.x.xxxxx.msi x.x.x.xxxxxx)
- *””
3-2. Datasmith plugin
DatasmithCAD & BIM CAD & BIM https://www.unrealengine.com/zh- CN/datasmith/plugins msiDatasmith Datasmith Direct link
Revit
Revit 2024 [][]Twinmotion Datasmith DatasmithRevit3D Revit 2023[Datasmith]
SketchUp Pro
Datasmith [Extensions] > [Datasmith] SketchUp
https://dev.epicgames.com/documentation/zh-CN/unreal-engine/usingdatasmith-
with-sketchup-pro-in-unreal-engine
Rhino
Rhino Datasmith Rhino [Datasmith
Exporter]https://dev.epicgames.com/documentation/zhCN/unreal-engine/using-
datasmith-with-rhino-in-unreal-engine
Archicad
DatasmithWindows>Palettes https://dev.epicgames.com/documentation/zh-CN
/unreal-engine/exportingdatasmith-content-from-archicad-to-unreal-engine
Datasmith https://dev.epicgames.com/documentation/zh-CN/unreal-engine
/datasmithsoftware-interop-guides-for-unreal-engine
3ds Max
Datasmith3ds Max https://dev.epicgames.com/documentation/zh-CN/unreal-engine
/thedatasmith-3ds-max-ui-for-exporting-to-unreal-engine
- Archicad Datasmith
3-3. Datasmith Direct link
DatasmithCAD & BIMCAD & BIM
1 CAD & BIM
2
Datasmith Direct LinkCAD & BIM( 3-A)udatasmithCAD & BIM( 3-B)
Datasmith
Direct Link
Direct Link
Direct linkCAD & BIM( 3-A) CAD & BIM ( 3-A)
Datasmith
udatasmith( 3-B)
CAD & BIM Datasmith
Direct LinkCAD & BIM Direct LinkCAD & BIM
CS
CAD & BIM
Datasmith Direct link
Datasmith Direct linkCAD & BIM CAD & BIM 3-A “”””CAD & BIM
4-A [Interaction][Datasmith] 5-A DatasmithNew 6-A SourceDirect Link:-{project
name}{tool name}-XXXX”
CAD & BIMDirect LinkDirect Link ””Direct Link “Receiving” *Datasmith Direct Link https://dev.epicgames.com/documentation/zh-CN/unreal-engine/using-datasmithdirect-link-in-unreal-engine
- 3-3. Datasmith Direct link
Datasmith
3-B “”CAD & BIM
4-B [Interaction][Datasmith] 5-B Datasmith[New] 6-B [Use Datasmith File] 7-B udatasmith
- udatasmith * “Warning”Datasmith
NewDatasmith Direct linkDatasmith file Source DestinationDatasmith [Location]offsetCAD & BIM CAD & BIM
CS
Datasmith
DatasmithCAD & BIM Datasmith
· · · ·
- DatasmithFPS Spatial Reality Display Settings”” CAD & BIM Datasmith CAD & BIMViewport Datasmith Spatial Reality Display Settings URL”” https://www.sony.net/Products/Developer-Spatial-Reality-display/zh-CN /develop/Setup/SettingTool.html CAD & BIM6″”Unreal Editor CAD & BIMUnreal Editor
CS
4.
4-1.
Actor [U] [I]
/Spatial Clipping
Standard modeWall mount mode
[O] Datasmith Direct link
CAD & BIM
2D/3D2D
Gizmo Gizmo
4-2.
/
[Space] “4-3.” [Esc] [B]
CS
4.
4-3.
Transfor Move m
Reset
Reset All
Annotati Paint Stroke
on
Delete
Stroke
Annotate
Text Snapsho Take t
Xray
Apply Isolate
Reset All
3D Measure Add
ment
Delete
To Centimeter To Meter
Scale
Bookma Create
2D
rk
Bookmark
(blank)
.PNG “C:¥Users¥
3D Cut Volume
Datasmi th
Add/Edit
Remove Include / Exclude
“1:1”
3D Volume cut
3D Volume cut 3D Volume cutVolume Datasmith WindowDirectLinkCAD & BIM
udatasmith
CAD & BIM
- 5-1.
Z
CS
“W””A””S””D” “Q””E”
5-4.
Datasmith CAD & BIMDatasmith CAD & BIM “”””””
5-2.
“W””A””S””D”
5-3.
CADBIM
- CAD & BIM3ds Max CAD & BIMRevit 3D Datasmith”Datasmith ” ””
5-5.
Gizmo Gizmo
“Ctrl+” Datasmith Gizmo
Gizmo
CS 5-6. Standard modeWall mount mode
ELF-SR2 Wall mount mode Wall mount mode CAD & BIMStandard modeWall mount mode
*ELF-SR2SDK ver.2.3.0
- 5-7. Spatial Clipping
CS
5-8. BookMark
- *Spatial Clipping
1 2 [Interaction] [Bookmark] 3 [Bookmark][Create Bookmark] 4 [+Add (+ )] [Create Bookmark]
- 5-9.
CAD & BIM
1
2 3
[Interaction ()] [Measurement ()] [Add ()]
CS
5-10. 3D Cut
3D 3D
1 2
[Interaction ()] [Measurement ()] [Delete ()]
CAD & BIMCAD & BIM
CS
5.
5-11. Scale
10
- 6-1.
CAD & BIM DatasmithUnreal Editor CAD & BIM Epic Games LauncherUnreal Engine 5.3.2Visual StudioVisual Studio
https://dev.epicgames.com/documentation/zh-CN/unreal-engine/settingup-visual- studio-development-environment-for-cplusplus-projects-inunreal-engine
6-2.
1.CADBIMViewerProject_x.y.z.nnnnn.zip 2.CADBIMViewerProject_x.y.z.nnnnn.zip 3.CADBIMViewer.uproject”Switch Unreal En gine version…” 4.””version 5.3 5.CADBIMViewer.uproject 6.”Missing CADBIMViewer Modules””Yes” 7.Unreal Editor 8.VR
*Unreal EditorVR
CS
6-3.
CAD & BIMCollab Viewer SDK
Collab Viewer https://dev.epicgames.com/documentation/zh-CN/unrealengine
/collab-viewer-templates-in-unrealengine?application_version=5.3
SDK https://www.sony.net/Products/Developer-Spatial-Realitydisplay/zh-
CN/develop/Overview.html
- Shipping buildDatasmith Direct link Shipping buildUnreal Engine 5.3.2-release https://forums.unrealengine.com/categories?tag=unreal-engine
- 7-1.
v1.0.0
7-2.
https://sony.net/app-srd
https://sony.net/dev-srd
7-3.
· uses Unreal® Engine. Unreal® is a trademark or registered trademark of Epic
Games, Inc. in the United States of America and elsewhere. Unreal® Engine,
Copyright 1998 2024, Epic Games, Inc. All rights reserved.
· Autodesk, the Autodesk logo, Revit ®, Navisworks® and 3ds Max ® are
registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries
and/or affiliates in the USA and/or other countries.
· SketchUp® pro is a trademark of Trimble Inc. · Rhino® is trademark of TLM,
Inc. · ARCHICAD ® is trademark of GRAPHISOFT SE. · Microsoft, Microsoft
Windows, Microsoft Windows10, Microsoft Windows11,
Microsoft DirectX are either registered trademarks or trademarks of Microsoft
Corporation in the United States and/or other countries. · * GeForce RTX is a
trademark and/or a registered trademark of · NVIDIA Corporation in the U.S.
and/or other countries.
CS 20247 (manual version 1.0)
NOTICES AND LICENSES FOR SOFTWARE USED IN THIS PRODUCT
hyperion
MIT License
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Permission is hereby granted, free of charge, to any person obtaining a copy
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oidn
Apache License Version 2.0, January 2004 http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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and/or rights consistent with this License. However, in accepting such
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to indemnify, defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason of your
accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following boilerplate
notice, with the fields enclosed by brackets “[]” replaced with your own
identifying information. (Don’t include the brackets!) The text should be
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Copyright [yyyy] [name of copyright owner] Licensed under the Apache License,
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radeon_gpu_analyzer
Copyright (c) 2024 Advanced Micro Devices, Inc. All rights reserved.
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MIT License
Copyright (c) 2023 klesk88
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MIT License
Copyright (c) 2020 larssteenhoff
Permission is hereby granted, free of charge, to any person obtaining a copy
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eos_plugin_for_unity
/ Copyright (c) 2021 PlayEveryWare Permission is hereby granted, free
of charge, to any person obtaining a copy of this software and associated
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EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE. */
extension-eos
MIT License
Copyright (c) 2023 Defold
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the “Software”), to deal
in the Software without restriction, including without limitation the rights
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SOFTWARE.
KApp
MIT License
Copyright (c) 2020 King19931229
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the “Software”), to deal
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
LuxCore
Apache License Version 2.0, January 2004 http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
“License” shall mean the terms and conditions for use, reproduction, and
distribution as defined by Sections 1 through 9 of this document.
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(50%) or more of the outstanding shares, or (iii) beneficial ownership of such
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“Work” shall mean the work of authorship, whether in Source or Object form,
made available under the License, as indicated by a copyright notice that is
included in or attached to the work (an example is provided in the Appendix
below).
“Derivative Works” shall mean any work, whether in Source or Object form, that
is based on (or derived from) the Work and for which the editorial revisions,
annotations, elaborations, or other modifications represent, as a whole, an
original work of authorship. For the purposes of this License, Derivative
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bind by name) to the interfaces of,
the Work and Derivative Works thereof.
“Contribution” shall mean any work of authorship, including the original
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4. Redistribution. You may reproduce and distribute copies of the Work or
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(b) You must cause any modified files to carry prominent notices stating that
You changed the files; and
(c) You must retain, in the Source form of any Derivative Works that You
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(d) If the Work includes a “NOTICE” text file as part of its distribution,
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The contents of the NOTICE file are for informational purposes only and do not
modify the License. You may add Your own attribution notices within Derivative
Works that You distribute, alongside or as an addendum to the NOTICE text from
the Work, provided that such additional attribution notices cannot be
construed as modifying the License.
You may add Your own copyright statement to Your modifications and may provide
additional or different license terms and conditions for use, reproduction, or
distribution of Your modifications, or for any such Derivative Works as a
whole, provided Your use, reproduction, and distribution of the Work otherwise
complies with the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise, any
Contribution intentionally submitted for inclusion in the Work by You to the
Licensor shall be under the terms and conditions of this License, without any
additional terms or conditions. Notwithstanding the above, nothing herein
shall supersede or modify the terms of any separate license agreement you may
have executed with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade names,
trademarks, service marks, or product names of the Licensor, except as
required for reasonable and customary use in describing the origin of the Work
and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or agreed to in
writing, Licensor provides the Work (and each Contributor provides its
Contributions) on an “AS IS” BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied, including, without limitation, any warranties
or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any risks
associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory, whether in
tort (including negligence), contract, or otherwise, unless required by
applicable law (such as deliberate and grossly negligent acts) or agreed to in
writing, shall any Contributor be liable to You for damages, including any
direct, indirect, special, incidental, or consequential damages of any
character arising as a result of this License or out of the use or inability
to use the Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all other
commercial damages or losses), even if such Contributor has been advised of
the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing the Work
or Derivative Works thereof, You may choose to offer, and charge a fee for,
acceptance of support, warranty, indemnity, or other liability obligations
and/or rights consistent with this License. However, in accepting such
obligations, You may act only on Your own behalf and on Your sole
responsibility, not on behalf of any other Contributor, and only if You agree
to indemnify, defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason of your
accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following boilerplate
notice, with the fields enclosed by brackets “[]” replaced with your own
identifying information. (Don’t include the brackets!) The text should be
enclosed in the appropriate comment syntax for the file format. We also
recommend that a file or class name and description of purpose be included on
the same “printed page” as the copyright notice for easier identification
within third-party archives.
Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the “License”); you may not
use this file except in compliance with the License. You may obtain a copy of
the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an “AS IS” BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
License for the specific language governing permissions and limitations under
the License.
ospray
Apache License Version 2.0, January 2004 http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
“License” shall mean the terms and conditions for use, reproduction, and
distribution as defined by Sections 1 through 9 of this document.
“Licensor” shall mean the copyright owner or entity authorized by the
copyright owner that is granting the License.
“Legal Entity” shall mean the union of the acting entity and all other
entities that control, are controlled by, or are under common control with
that entity. For the purposes of this definition, “control” means (i) the
power, direct or indirect, to cause the direction or management of such
entity, whether by contract or otherwise, or (ii) ownership of fifty percent
(50%) or more of the outstanding shares, or (iii) beneficial ownership of such
entity.
“You” (or “Your”) shall mean an individual or Legal Entity exercising
permissions granted by this License.
“Source” form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation source, and
configuration files.
“Object” form shall mean any form resulting from mechanical transformation or
translation of a Source form, including but
not limited to compiled object code, generated documentation, and conversions
to other media types.
“Work” shall mean the work of authorship, whether in Source or Object form,
made available under the License, as indicated by a copyright notice that is
included in or attached to the work (an example is provided in the Appendix
below).
“Derivative Works” shall mean any work, whether in Source or Object form, that
is based on (or derived from) the Work and for which the editorial revisions,
annotations, elaborations, or other modifications represent, as a whole, an
original work of authorship. For the purposes of this License, Derivative
Works shall not include works that remain separable from, or merely link (or
bind by name) to the interfaces of, the Work and Derivative Works thereof.
“Contribution” shall mean any work of authorship, including the original
version of the Work and any modifications or additions to that Work or
Derivative Works thereof, that is intentionally submitted to Licensor for
inclusion in the Work by the copyright owner or by an individual or Legal
Entity authorized to submit on behalf of the copyright owner. For the purposes
of this definition, “submitted” means any form of electronic, verbal, or
written communication sent to the Licensor or its representatives, including
but not limited to communication on electronic mailing lists, source code
control systems, and issue tracking systems that are managed by, or on behalf
of, the Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise designated
in writing by the copyright owner as “Not a Contribution.”
“Contributor” shall mean Licensor and any individual or Legal Entity on behalf
of whom a Contribution has been received by Licensor and subsequently
incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of this
License, each Contributor hereby grants to You a perpetual, worldwide, non-
exclusive, no-charge, royalty-free, irrevocable copyright license to
reproduce, prepare Derivative Works of, publicly display, publicly perform,
sublicense, and distribute the Work and such Derivative Works in Source or
Object form.
3. Grant of Patent License. Subject to the terms and conditions of this
License, each Contributor hereby grants to You a perpetual, worldwide, non-
exclusive, no-charge, royalty-free, irrevocable (except as stated in this
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palserver-GUI
The MIT License (MIT)
Copyright (c) 2015-present Electron React Boilerplate
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the “Software”), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
raisimLib
MIT License
Copyright (c) 2022 raisimTech
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the “Software”), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
XeGTAO
MIT License
Copyright (C) 2016-2021, Intel Corporation
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the “Software”), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
uHomography
The MIT License (MIT)
Copyright (c) 2017 hecomi
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the “Software”), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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