MG Soft Acoustic Guitar User Guide
- May 15, 2024
- MG Soft
Table of Contents
Acoustic Guitar
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Specifications
-
Product Name: MG Soft Acoustic Guitar
-
Manufacturer: GuitaristComposer.co.uk
-
Compatibility: Requires Kontakt Player (from Kontakt 6 onwards)
from Native Instruments -
Download: Latest free Kontakt Player 7 available at
Kontakt Player 7 Download
Product Usage Instructions
Installation
Ensure you have Kontakt Player installed on your system.
Download the latest Kontakt Player 7 from the provided link. Follow
the installation instructions provided by Native Instruments using
Native Access.
Contents
The product consists of three main tabs: PERFORM, CALIBRATE, and
FX. Each tab offers different features and functionalities as
detailed in the manual.
Introduction
MG Soft Acoustic Guitar replicates the sound of a Martin J40
acoustic guitar with realism. Familiarize yourself with the three
main tabs at the bottom of the UI: PERFORM, CALIBRATE, and FX.
PERFORM Tab
This tab controls the real-time performance of the guitar and
includes Note Mode, Chord Mode, and Sequencer Mode. Each mode
offers different functionalities for playing and interacting with
the instrument.
Note Mode
Note Mode is the default mode upon opening the instrument UI. It
allows you to input notes on the virtual fretboard and switch
between articulations such as NORMAL, MUTED, and HARMONIC.
The Virtual Keyboard (in Note Mode)
-
Fret Positioning Key Switches: Used for advanced users in
MANUAL mode to select precise note positions on the fretboard. -
Fix String Key Switch: Holds played notes on the current
string, useful for slide articulations. -
Articulation Key Switches: Enables different playing styles
like normal, muted, harmonic, slides, and vibrato.
FAQ
Q: What are the system requirements for MG Soft Acoustic
Guitar?
A: The system requirements are detailed on page 13 of the
manual. Ensure your system meets these specifications for optimal
performance.
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Page 1
Thank You!
I hope you enjoy using MG Soft Acoustic Guitar. My aim was to create an easy-
to-use yet in-depth instrument to ofer a beautiful natural acoustic guitar
sound straight out of the box. I am regularly releasing guitar-related online
content exploring this instrument indepth, so please keep in touch via my
website GuitaristComposer.co.uk or any of my social links at the end of this
guide.
Installation
MG Soft Acoustic Guitar requires Kontakt Player (from Kontakt 6 onwards) from
Native Instruments. You can download the latest free Kontakt Player 7 here:
https://www.native-
instruments.com/en/products/komplete/samplers/kontakt-7-player/
For the installation software (called Native Access) and further instructions
for Kontakt instruments, please visit: https://www.native-
instruments.com/en/specials/native-access-2/
Contents
Introduction
03
The Page Tabs
03
The PERFORM Tab
03
Note Mode
04
The Virtual Keyboard
05
Playing Methods
05
Chord Mode
06
The Virtual Keyboard
07
Playing Methods
07
Sequencer Mode
08
The Virtual Keyboard
09
Playing Methods
10
The CALIBRATE Tab
10
The FX Tab
12
Support and Contact
13
System Requirements
· Compatible with Kontakt 6.71+ (download the latest free Kontakt Player).
· Mac System Requirements: Mac OS X 10.15 or Later, Minimum Intel Quad Core
i5, 4GB RAM or Higher, 32bit DAWs Not Supported, Machine must be connected to
internet during install.
· PC System Requirements: Windows 10, Minimum Quad Core CPU, 4GB RAM or
Higher, 32bit DAWs Not Supported, Must be connected to internet on install.
· Download Size: 2.1GB
Page 2
Introduction
MG Soft Acoustic Guitar brings the beauty and warmth of a Martin J40 acoustic
guitar to Kontakt, with unparalleled realism through real-time performance,
straight out of the box. Here are the main essential features to acquiant
with, before exploring things more indepth in later chapters.
The Page Tabs
The instrument is divided into three page tabs (shown at the bottom of the UI)
namely PERFORM, CALIBRATE and FX. Within each tab there are further pages and
features as detailed below:
The PERFORM Tab
This tab contains everything related to how the guitar performs in real-time,
ie. the current playing mode. There are three modes which afect the working of
the guitar:
· Note Mode The instrument home page, and the place you would play
individual notes, translated directly from keyboard to the guitar. This mode
ofers many articulations and features.
· Chord Mode Ofering a chord / strumming engine with lots of customisation
choices.
· Sequencer A 4-bank sequencer with upto 32 steps and an array of
customisation options, plus a MIDI Drag’n Drop facility.
Page 3
Note Mode
This is the default mode when frst opening the instrument UI. As with all
modes, the top half section displays the actual Martin J40 guitar from which
the samples were recorded, and on the virtual fretboard any inputted (or
automated) notes will be displayed.
1. Playing Modes: For authentic guitar lines, AUTO mode is more than
sufcient, as it deals with user-inputted MIDI data to produce realistic
results using certain guitar-based rules without compromising playability.
FREE mode turns of guitar-based rules (eg. Two notes cannot play
simultaneously on the same string), so this mode can be used when authentic
guitar reproduction is not a high priority. MANUAL mode ofers the most control
for advanced users, allowing precise frethand positioning and holding all
guitar-based rules and limitations to ensure authentic results.
2. Articulation Switches: NORMAL, MUTED and HARMONIC. There are other
articulations available, but only these three are selectable through the UI.
3. Open / Chord-Defned Strings: quick access to the six guitar strings,
either open strings or user-defned chord notes.
Page 4
The Virtual Keyboard (in Note Mode)
1
2 3 4 5 ————– 6 ———————- 7 8 9
1. Fret Positioning Key Switches: These are relevant for advanced users in
MANUAL mode, where each key represents a ‘fret hand’ position on the guitar
fretboard. This allows for precise note selection and note-string
relationships.
2. Fix String Key Switch: when held, played notes are fxed on the current
string (provided notes are within the string’s overall note range). Can be
used efectively when combined with Slide articulations.
3. Articulation Key Switches: when held, a note is played as (from left to
right) normal, muted, harmonic, slide-from-down, slide-from-up, slide-to and
vibrato. Note: vibrato is also avaiable in Note Mode via the mod wheel (cc1).
4. Open String Key Switch: when held, open string notes appear as green keys,
and no other notes are playable.
5. String / Body Hits: when a guitar ‘hit’ is played, all currently held
notes are stopped.
6. Playable Note Range: The alternating blue and purple keys serve as a
visual guide to the current notes avaialble on the six guitar strings. This
area changes according to guitar tuning and current fret-hand position.
7. Open / Chord-Defned String Keys: these yellow keys represent the six
individual guitar strings, either by default holding the open string notes or
a user-defned chord.
8. Chord Selection Keyswitch: when held, the user holds down a triad and this
is stored as an authentically voiced chord, from the lowest note to the
highest note going from left to right.
9. String Squeaks: These two keys hold lots of individual fret-hand string
squeaks, shifts and slide noises, selectable via velocity.
Playing Methods (in Note Mode)
· Notes can be manually held for sustain, or using the sustain pedal when
performing chords or arpeggios, using the standard piano technique. Please
note it is important to release the sustain pedal BEFORE the next chord /
arpeggio to allow for the characteristic space where the guitarist shifts fret
positions.
· For scale / melody playing it is also important to leave small gaps between
notes, unless sluring notes.
· To perform a slur, play a note as normal, then play a second note
overlapping the frst. If within four semitones (and slur settings are enabled)
a hammer-on (upwards slur) or pull-of (downwards slur) will be performed.
Page 5
Chord Mode
Chord Mode enables the chord / strumming engine, and the UI provides many
options for customising the guitar’s playing style.
1. Active Strings: each individual guitar string is on/of switchable; when a
chord strum is played, only the currently active strings will be heard.
2. Open String Switches: when checked, the selected string will play it’s
current open string note, no matter what chord is currently selected.
3. Chord Label: shows the currently defned chord. 4. Strum Speed: defnes the
speed of the strums. This control is accessible via the
mod wheel (cc1) in Chord Mode. 5. Humanize: adds an element of randomness to
each strum, ie. The strum becomes
progressively less uniform as the knob value rises. 6. Chord Release: this
defnes what happens when the next chord is selected. 7. Soft Strums: for soft
strums the bias can be set towards the low, mid or high
string range.
Page 6
8. Voicing: when set to AUTO, the user can play piano-orientated chords (up
to four keys simultaneously) and the engine will translate into authentically
voiced guitar chords. When set to MANUAL, the engine voices the chords using
the same notes as inputted by the user.
9. Shape: when set to FLUID, the voicing shape (the note relationships
between the strings) are ever-changing to simulate how a guitarist would
typically relate chords to each other across the strings. When set to FIX, the
voicing shape is fxed for any selected chords, simulating when a chord is
shifted up and down the guitar fretboard.
10. Sustain: played chords can be automatically sustained, or dependent on
the user holding the strum keys.
The Virtual Keyboard (in Chord Mode)
1 2 3 4 ————- 5 —————- 6
1. AUTO / MANUAL Key Switches: while in one mode it is possible to override
with the other mode using these key switches.
2. Articulation Key Switches: while one articulation is set it is possible to
override with the other articulation using these key switches.
3. Open String Strum Key: a useful strum key playing a light up-strum,
suitable for playing between chord changes.
4. Strum Down / Strum Up Key: executes the currently selected chord. 5. Chord
Selection Key Range: defnes the currently selected chord, which is either
voiced automatically or manually (user-defned). The purple key range shows the
starting note (root) range. 6. Chord-String Keys: as in Note Mode, these keys
represent the six strings of the guitar, and hold the notes of the currently
selected chord.
Playing Methods (in Chord Mode)
· When VOICING is set to Auto, chords can be defned using keyboard triads,
plus for extended chords (such as 7th chords) and extra note can be held after
the triad (not in any inversion). Available chords are: Major, Minor, Maj6,
Min6, Maj7, Min7, Min/maj7, Sus2, Sus4. Any other chord type would require
VOICING to be set to Manual.
· When changing chords, set the next chord a moment before the frst strum of
the new chord, to simulate the characteristic space a guitarist would leave
between the chords options for utilising this space can be set using the
CHORD RELEASE option.
· Using a combination of strum keys and individual chord-string keys can
produce interesting authentic results.
Page 7
Sequencer Mode
Sequencer Mode features a fully customisable 4-bank 32-step (max) sequencer.
Users can load and edit preset sequences, or create their own from scratch and
save it. Each step of the sequence can be edited to alter the played
string(s), articulation, pick/strum direction and volume. A very useful
additional feature is the ability to record MIDI information and drag/drop the
recording to DAW.
1. Active Steps: for each step the active string note(s) are shown in white.
These are editable providing the pencil symbol is selected at the very left of
the UI.
2. Style Switches: each switch selects the articulation for that step. 3.
Strum Switches: each switch selects the strum style for that step, ie. If
multiple
notes are active in a single step, they will either be played simultaneously
(picked), from low to high (up arrow) or from high to low (down arrow). If a
strum style is selected, the speed of each chord is determined by the Strum
Speed knob. 4. Global Style / Strum Switches: these set the selected
articulation or strum style to all the steps at once. 5. Open String Switches:
when checked, the given string will play it’s current open string note, no
matter what chord is currently selected. Page 8
6. Step Volume Knobs: each knob sets the volume of the current step relative
to the velocity of the sequence key played.
7. Volume Reset: resets the relative volumes of all steps to the default. 8.
Bars Menu: sets the number of bars in the selected sequence. 9. Time Sig Menu:
sets the time signature for the selected sequence. 10. Rate Menu: sets the
type of division for all steps. 11. Shape: when set to FLUID, the voicing
shape (the note relationships between the
strings) are ever-changing to simulate how a guitarist would typically relate
chords to each other across the strings. When set to FIX, the voicing shape is
fxed for any selected chords, simulating when a chord is shifted up and down
the guitar fretboard. When set to FIX TOP, the top three strings are fxed but
the bottom three strings change according to the chord type. 12. Sequence
Selection Switches: selects the current sequence for playing and editing. 13.
Sequence Display: displays the currently selected sequence. 14. Record MIDI
Button: When pressed, any played sequence is recorded along with a given chord
sequence, until the button is pressed again to stop the recording. 15. Drag n’
Drop Button: if any MIDI has been recorded, the user can click and drag from
this button into their DAW to create a MIDI track. 16. Load Icon: Pressing
this icon opens up the browser window, from which the user can load or save a
sequence pattern. 17. Init Icon: When pressed, the currently selected sequence
is initialised, clearing the sequence pattern and resetting the controls to
default settings. 18. Strum Speed: defnes the speed of any strums present in
the selected sequence. This control is accessible via the mod wheel (cc1) in
Sequencer Mode. 19. Humanize: adds an element of randomness to the selected
sequence pattern. 20. Note Length: sets the length of the short note
articulation. 21. Swing Amount: sets the amount of swing for the selected
sequence. 22. Chord Release: this defnes what happens when the next chord is
selected. 23. Seq Release: this defnes what happens when the sequence key is
released.
The Virtual Keyboard (in Sequencer Mode)
1 ————– 2 —————-
1. Sequence Keys: these keys trigger each of the four sequences. 2. Chord
Selection Key Range: defnes the currently selected chord. The purple key
range shows the starting note (root) range.
Page 9
Playing Methods (in Sequencer Mode)
· the velocity of the sequence is determined by the pressure of the sequence
keys. · The four available sequences can be played in any order, but only one
sequence at
a time.
The CALIBRATE Tab
This tab deals with the overall setup of the guitar, from choosing diferent
string tunings to adjusting levels and behaviours.
1. String Tuning Knobs: the user can manually set each string’s tuning. 2.
Capo Placement: clicking in this area sets the capo to a fret position. Once
the
capo is set, if a note is played lower than the lowest string capo position,
it will not sound. 3. Tunings Menu: contains a list of popular guitar tunings
to choose from. Page 10
4. Open String Bias Switch: when set to ‘on’, any note played that is also an
open string will be automatically played as an open string. Holding the open
string key switch while playing the same note will now play a fretted note,
essentially reversing the default role of the open string key switch.
5. Dynamic Range Slider: compresses diference in volume between the quiet and
loud notes, pushing the quite notes up. Setting this slider to the highest
level gives the most compression.
6. Slur Sensitivity Slider: determines the velocity threshold for producing a
slur when two notes overlap.
7. Volume Knob: sets the overall volume for the guitar. 8. Width Knob: sets
the stereo width for the guitar. 9. String Attack Knob: sets the note attack
envelope. Can be used subtly to push
the guitar back in a mix, or can be used strongly to create a pad efect. 10.
Fret Noise Knob: sets the volume level of the fret noises (squeaks, shifts).
11. Pedal Up Switch: when active, fret noises are triggered when the sustain
pedal is
released. This can be turned of and fret noises can be manually played for
more specifc sound choices.
Page 11
The FX Tab
This is the FX section where any combination of fve diferent efects can be
activated. The user can arrange the order of the FX modules, which execute in
order from left to right.
1. FX Modules: clicking on a module brings the relevant set of controls into
view. The user can also drag and rearrange the modules, that are executed in
sequence from left to right.
2. On/Of Switch: turns the currently selected FX on or of. 3. Controls
Section: shows the controls for the currently selected FX module above.
Page 12
Support and Contact
Please get in touch with any questions or issues regarding the workings of the
instrument, through any of my contact details here:
http://GuitaristComposer.co.uk X (formerly Twitter): @mikegeorgiades Youtube
Handle: @ComposerMG For any technical issues regarding installation, software
issues etc, please contact Spitfre Audio’s support department. Thanks again
for purchasing and all the best with your projects! Mike Georgiades MG
Instruments Composer, Guitarist & Samplist
Page 13
References
- Game/Film/TV Composer Mike Georgiades
- Game/Film/TV Composer Mike Georgiades
- Kontakt 7 Player: Free sample player
- Native Access 2