YAMAHA Seqtrak Ultimate Music Creation Station User Guide
- June 16, 2024
- Yamaha
Table of Contents
- Seqtrak Ultimate Music Creation Station
- What is SEQTRAK?
- Panel Sections and Main Functions
- Charging and Power Supply
- Projects
- Tracks and Patterns
- Drum Tracks
- Synth Tracks (SYNTH 1, SYNTH 2, DX)
- SAMPLER Track
- Sound Design
- Effects
- Mixer Mode
- Song Mode
- SEQTRAK App
- Connections
- Settings
- Firmware Updates
- Documentation
- References
- Read User Manual Online (PDF format)
- Download This Manual (PDF format)
MUSIC PRODUCTION STUDIO
SEQTRAK User Guide
Seqtrak Ultimate Music Creation Station
Information
- The SEQTRAK functions described in this User Guide are for Ver. 1.1.
- All illustrations and screenshots (screenshots of the iOS app) included in this User Guide are for the purpose of explanation. The actual specifications might differ.
Trademarks
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Windows is a registered trademark of Microsoft® Corporation in the United States and other countries.
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Apple, iPhone, iPad, iPadOS, Lightning, Mac, and App Store are trademarks of Apple Inc., registered in the U.S. and other countries.
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IOS is a trademark or registered trademark of Cisco in the U.S. and other countries and is used under license.
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Android and Google Play are trademarks of Google LLC.
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Wi-Fi and Wi-Fi CERTIFIED are registered trademarks or trademarks of Wi-Fi Alliance®.
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The Wi-Fi CERTIFIED™ Logo is a certification mark of Wi-Fi Alliance®.
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The Bluetooth® word mark and logos are registered trademarks owned by Bluetooth SIG, Inc. and any user of such marks by Yamaha Corporation is under license.
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“USB Type-C” and “USB-C” are trademarks of USB Implementers Forum, registered in the U.S. and other countries.
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MIDI is a registered trademark of the Association of Musical Electronics Industry (AMEI).
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All other company names and product names mentioned in this guide are the trademarks or registered trademarks of their respective companies.
What is SEQTRAK?
SEQTRAK is an intuitive music production and performance tool with a
sophisticated yet easy-to-understand workflow. Its compact size allows it to
be used easily anywhere. In addition, the dedicated app gives you access to
more detailed settings and allows you to create images linked to your songs.
To get the most out of SEQTRAK, please read this User Guide for more
information about advanced features and operations.
1.1 About the Manuals
The following three manuals are available for this product.
Quick Operation Guide (paper manual included with the product)| This guide
helps you use the product immediately ‘right out of the box,’ with short
explanations that focus on a general overview and basic functions.
---|---
Safety Guide (paper manual included
with the product)| Describes information for safe use of the product.
User Guide (this website/HTML, PDF)| Explains functions and operations of the
product in more detail.
1.1.1 Notation
The following terms and symbols are used throughout this User Guide. Be sure
to understand these terms and symbols before reading this guide.
CAUTION Indicates a hazardous situation that could result in injury.
NOTICE Indicates a hazardous situation that could result in malfunction,
or damage to the product, or loss of data.
NOTE Provides additional explanations regarding functionality, example
applications, and tips.
The various states of the LEDs (off, on, and flashing) are indicated as shown
below.The various operations of SEQTRAK are
indicated as shown below.
- Pressing a button, knob, or key
- Pressing and holding a button, knob, or key
- Pressing and holding a button, knob, or key for N seconds or longer
- Turning a knob
1.2 SEQTRAK Configuration
SEQTRAK is made up of three sections.
1.2.1 Drum section
This section is used to produce rhythm parts. The Track knobs and Drum keys
are used to control the seven Drum tracks (KICK, SNARE, CLAP, HAT 1, HAT 2,
PERC 1, PERC 2). The most basic method of producing a rhythm part is to use
the Drum keys to enter steps. Press a Track knob to select that track, and
then press a Drum key to place a sound on the time axis. This makes it easy to
produce beats. 1.2.2
Synth section
This section is used to produce melody parts. The Track knobs and Synth keys
are used to control the three Synth tracks (SYNTH 1, SYNTH 2, and DX) and the
SAMPLER track. The most basic method of performance and production is to use
the Synth keys for real-time input. Press a Track knob to select that track,
and then press a Synth key to play a note on the scale. 1.2.3 Sound Design & FX
section
This section is used to change the sound of individual tracks, adjust
parameters, and manipulate effects. The Sound Design knobs are used to select
sounds and adjust detailed parameters. One track effect can be applied to each
track and a shared master effect can be applied to all tracks. 1.3 Projects, Tracks, and
Patterns
1.3.1 Projects
SEQTRAK manages the data of a single song in units called “projects.” Up to
eight projects can be stored in SEQTRAK, and one project can be used at a
single time. A project consists of 11 tracks, and up to 6 patterns can be
created on each track. A project also includes settings and states such as
tempo and track volume.
1.3.2 Tracks
A track is a component of a project, and is a performance part to which a
single sound is assigned.
1.3.3 Patterns
Patterns are phrases that are played in a loop. You can choose one pattern for
each track, from up to six available patterns. You can play the same phrase
repeatedly or switch between them at any time you like. The patterns on the 11
tracks will continue to play on top of each other until playback is stopped.
1.3.4 Conceptual diagram of projects, tracks, and patterns 1.4 About the SEQTRAK
App
Using the dedicated SEQTRAK app, you can edit sounds in more detail, produce
images linked to performances SEQTRAK, and manage your content. See “13.
SEQTRAK App” for an overview of the functions in the SEQTRAK app.
The software can be used on smartphones (iOS and Android), tablets (iPadOS and
Android), and computers (Windows and Mac).
1.4.1 Obtaining the SEQTRAK app
The iOS, iPadOS, and Android versions are available from the App Store and
Google Play Store. Search for “SEQTRAK.”
Windows and Mac versions are available from the following Yamaha website.
https://www.yamaha.com/2/seqtrak/
1.4.2 Connecting to the SEQTRAK ap p
When the SEQTRAK app is launched, instructions for how to connect SEQTRAK to
the SEQTRAK app are displayed, if necessary. Follow the onscreen instructions
to set up the connection. See “14.1 Connecting to the SEQTRAK App” for
detailed connection instructions.
Panel Sections and Main Functions
-
[VOL+]/[VOL−] buttons
Used to adjust the volume of sound coming from the built-in speaker or headphones connected to the [PHONES] jack. -
[DELETE] button
Used to delete a pattern or project. -
[MUTE] button
Used to mute a specific track. -
[SOLO] button
Used to solo a specific track. -
[PAGE] button
Used to switch the range of patterns (pages) displayed on the Drum keys and to change the length of the patterns on the Drum tracks. -
[ /PLAY] button
Used to turn the power on/off and to play/stop a project.
7–16 Top Left (Drum section, Synth section) -
[ALL] knob
Turn this knob to change the patterns for all 11 tracks simultaneously. -
Track knobs
Turn these knobs to change the pattern for each individual track. Press to select a track.
Press a knob while playback is stopped to audition the sound for that track. -
Drum keys
Press these keys to turn each step on/off. Hold down a Drum key and turn a Sound Design knob to lock a parameter. -
Record key
Used to execute real-time recording. You can record a performance with the Synth keys or record MIDI input from an external source. You can also execute Motion Recording of parameters. -
Synth keys
Press to play the selected Synth track (SYNTH 1, SYNTH 2, or DX) or SAMPLER track. -
[BAR LENGTH] button
Used to change the length of the pattern in the currently selected Synth track (SYNTH 1, SYNTH 2, DX) and SAMPLER track. -
[OCTAVE] button
Used to change the pitch of the currently selected Synth key by one octave. -
[SCALE] button
Used to change the scale that is used when the Synth keys are pressed. -
[KEY] button
Used to change the key that is used when the Synth keys are pressed, in half steps. -
[REC SAMPLE] button
Used for sampling on the SAMPLER track.
17–27 Top Right (Sound Design & FX section) -
Index
Displays the selected parameter or mode. -
Global Meter
Displays the value of the parameter being operated or the operating status while saving/loading data. -
[UNDO/REDO] button
Used to UNDO/REDO sound and effect parameter changes. -
Sound Design knobs 1–4
Turn these knobs to change the sound of a track or adjust parameters. -
Sound Design Page button
Press to switch between the sound parameters controlled by the Sound Design knobs. -
[CLEAR FX] button
Press to reduce an effect to the minimum level. -
[FX] knob
Turn this knob to change the type of effect. -
[MASTER/SINGLE] switch
Switches between the effects to be controlled.
MASTER: Effects applied to all tracks
SINGLE: Effects applied only to the target track -
[FX LEVEL] [HIGH PASS] [REPEATER] touch sliders
Slide to adjust the effect parameters.
When the effect page is set to Page 1, [HIGH PASS] and [REPEATER] are applied to all tracks regardless of how the [MASTER/SINGLE] switch is set. -
FX Page button
Press to change the parameters controlled by the touch sliders. -
Speaker and microphone
Built-in speaker and microphone.
28 –34 Right side -
[USB] terminal (USB Type-C™)
USB Type-C terminal. The included USB-C to USB-C cable can be used to charge the unit and to connect to computers and MIDI devices.
NOTICE
After disconnecting the USB cable, wait at least 6 seconds before connecting it again.
Quickly disconnecting and connecting the cable could cause the unit to malfunction. -
[PHONES] jack
Used for connecting headphones (stereo mini jack). When headphones are connected, no sound is output from the built-in speaker. -
[AUDIO IN] jack
Used for audio input (stereo mini jack), by connecting to the audio output terminal of an audio device. -
[MIDI] terminal
Used for connecting an external MIDI device via the included MIDI conversion cable. -
[BPM+]/[BPM−] buttons
Used to adjust the project playback tempo between 5 and 300 BPM. Press both buttons at the same time to set the tempo to the starting value for the recently opened project. The number of lights on the Global Meter gives a rough indication of the current tempo. -
[SWING] button
Press this button to apply a swing feeling to the entire project. -
[PROJECT↑] button
Used to switch between projects.
Charging and Power Supply
3.1 Charging
SEQTRAK can be charged with a USB power adapter / USB mobile battery by using
the included USB-C to USB-C cable. (When using a USB mobile battery for
smartphones, make sure that it meets the requirements in USB power adapter /
USB mobile battery
requirements.) Connect the power supply and the included USB-C to USB-C cable
in the order shown below.
- Connect the included USB-C to USB-C cable SEQTRAK.
- Connect the included USB-C to USB-C cable to a USB power adapter or a USB mobile battery.
- Connect the USB power adapter to a power outlet.
The charging status indication differs depending on whether SEQTRAK is turned
on or off.
See “3.1.1 Charge status (when the power is on)” and “3.1.2 Charge status
(when the power is off)” for details.
NOTE
- The estimated time from low battery to full charge is 3–5 hours (depending on usage environment and battery deterioration).
- When the battery is low, the Global Meter will flash in red for 2 seconds every 90 seconds.
USB power adapter / USB mobile battery requirements
Output voltage…………….. 4.8 V to 5.2 V
Output current……………… 1.5 A or greater
CAUTION
Make sure to use a USB Power Delivery (PD) power adapter or USB Power Delivery
(PD) mobile battery with the specifications above. Using the wrong USB device
can result in damage to the product or overheating. Read the safety
precautions for your particular USB devices.
NOTICE
When the product is turned on and the power turns off suddenly and
unexpectedly, your USB device might not meet the requirements or might be
damaged. Try using another USB device that meets the requirements, etc. If the
product appears to be malfunctioning, consult Yamaha service personnel.
3.1.1 Charge status (when the power is on)
Hold down both the [ALL] knob and the [ /PLAY] button. The Global Meter will
then light according to the remaining battery power (charging: cyan blue, not
charging: white, trouble: flashes red). NOTE
- SEQTRAK can be used while charging.
- If the electricity supplied from the power supply is insufficient, it will be used for operation of the SEQTRAK and charging will not be possible even if the Global Meter are lit in cyan blue.
3.1.2 Charge status (when the power is off)
While charging, the top LED lamp of the Global Meter lights up in red. When
charging is complete, the LED lamp will turn off. The battery level is not
indicated when the power is off. If SEQTRAK
cannot be charged due to battery failure or other reasons, the top LED lamp of
the Global Meter flashes in red.
3.2 Power Supply
3.2.1 Turning the power on/off
To turn the power on or off, press and hold the [ /PLAY] button for 2 seconds
or longer. 3.2.2 Forced termination
If SEQTRAK behaves abnormally and cannot be operated, you can turn the power
off by pressing and holding the [ /PLAY] and [PROJECT↑] buttons.
However, any changes that were made after SEQTRAK was started and before
forced termination will not be saved. 3.2.3
Setting Auto Power Off
If SEQTRAK is not operated for 30 minutes (when not being charged), the power
will be turned off to save power. At this time, the current project will be
saved automatically.
You can disable and enable (30 minutes) the Auto Power Off function by turning
on SEQTRAK while pressing the lower left Drum key. NOTE
You can use the SEQTRAK app to change the time for the Auto Power Off
function.
Projects
SEQTRAK manages the data of a single song in units called “projects.” Up to
eight projects can be stored in SEQTRAK, and one project can be used at a
single time. A project consists of 11 tracks, and up to 6 patterns can be
created on each track. A project also includes settings and states such as
tempo and track volume.
4.1 Switching Projects
To switch to another project, hold down the [PROJECT↑] button and press a Drum
key. Drum keys 1–8 correspond to projects 1–8. The Drum key for the currently
selected project lights up in yellow.
In the factory default state, projects 1–3 contain demo data, and projects 4–8
contain only one KICK step. Demo data can be edited by the user. NOTE
- The current project will be saved automatically before switching projects.
4.2 Saving a Project
Projects are saved automatically when SEQTRAK is turned off or when switching
projects.
No operation is required to save the project.
4.3 Backing Up and Restoring a Project
You can save a project in the SEQTRAK app and recall a project from the app to
SEQTRAK.
4.4 Deleting a Project
To delete a project, hold down the [PROJECT↑] and [DELETE] buttons and press
the corresponding Drum key. NOTE
- After a project is deleted, it will contain only one KICK step.
- The demo data for a deleted project can be restored as described in “15.1 Restoring the Factory Defaults (Factory Reset).”
4.5 Setting the Tempo of a Project
4.5.1 Changing the playback tempo of a project
To change the playback tempo of a project, press the [BPM+] or [BPM−] button.
The tempo can be adjusted between 5 and 300 BPM. Press and hold the [BPM+] or
[BPM−] button to scroll through the values continuously.
Press both buttons at the same time to set the tempo to the starting value for
the recently opened project. ![YAMAHA Seqtrak Ultimate Music Creation Station
- assembly 8](https://manuals.plus/wp-content/uploads/2024/01/YAMAHA-Seqtrak-
Ultimate-Music-Creation-Station-assembly-8.png)4.5.2 Applying a swing
feeling to a project
To apply a swing to a project, press the [SWING] button. The swing rate of even steps can be set in the range from −58 ticks to +58 ticks.
NOTE
- One step is 120 ticks.
- Hold down the [DELETE] button and press the [SWING] button to initialize the swing rate (reset to 0 ticks).
- Even steps are determined according to the criteria for Launch Quantize.
4.5.3 Turning the metronome on/off
To turn the metronome on/off, hold down the [ALL] knob and press the [BPM+]
button. The Global Meter lights up white when the metronome is on and turns
off when the metronome is off. NOTE
- You can use the SEQTRAK app to change the sound and volume of the metronome. There are 5 metronome sounds to choose from. The volume can be adjusted between 0 and 127.
- The metronome clicks in 4-step intervals, with an accented note occurring at the beginning of Launch Quantize.
Example 1: If Launch Quantize is a 16-step cycle, the metronome clicks on
steps 1 (accented), 5, 9, 13, 17 (accented), 21, etc.
Example 2: If Launch Quantize is a 17-step cycle, the metronome clicks on
steps 1 (accented), 5, 9, 13, 17, 18 (accented), 22, etc.
4.6 Temporarily Saving a Project [Ver. 1.1]
You can temporarily save a project at any time and restore its state later. To
temporarily save a project, hold down the [PROJECT↑] button and press the Drum
key (lit in yellow) for the currently selected project. At this time, the
target Drum key in the lower row will light in cyan blue. To restore a temporarily saved project, hold down the
[PROJECT↑] button and press the Drum key that is lit in cyan blue. NOTE
- Only one project can be temporarily saved.
- Temporarily saved projects are deleted when you switch projects or turn off the power.
- If a sampled sound is not saved and another sample is saved to the same Synth key, the sound that was overwritten will also be deleted from the temporarily saved project. Be sure to save sampled sounds as necessary.
Tracks and Patterns
A track is a component of a project, and is a performance part to which a
single sound is assigned. There are three types of tracks: Drum tracks, Synth
tracks (SYNTH 1, SYNTH 2, and DX), and SAMPLER track. For details on each type
of track, see “6. Drum Tracks,” “ 7. Synth Tracks (SYNTH 1, SYNTH 2, DX),” and
“8. SAMPLER Track.”
A pattern is a phrase that is played in a loop. You can play the same phrase
repeatedly or switch between them at any time you like. The patterns on the 11
tracks will continue to play along with each other until the project is
stopped.
5.1 Switching Patterns
You can switch patterns by turning a Track knob or pressing a Drum key. The
timing can be set so that the pattern switches immediately or at a fixed cycle
(Launch Quantize) from the start of playback (reserved switching). The default
setting for Launch Quantize for reserved switching is a 16-step cycle from the
start of playback.
5.1.1 Using a Track knob to switch patterns
Turn a Track knob to instantly switch between the patterns on that track.
Press and turn a Track knob for reserved switching. The LED lamp will flash in
yellow for patterns 1–3, and in cyan blue for patterns 4–6.
Turn the [ALL] knob to instantly switch between the patterns on all 11 tracks.
Press and turn the [ALL] knob to enable reserved switching on all 11 tracks.
5.1.2 Using a Drum key to switch patterns
Hold down a Track knob and press the Drum key that is lit for reserved
switching. Drum keys 1–6 correspond to patterns 1–6. Hold down a Track knob and double-tap a Drum key to instantly
switch between the patterns on that track. Hold down the [ALL] knob and double-tap a Drum key to
instantly switch between the patterns on all 11 tracks. Hold down the [ALL]
knob and press a Drum key to enable reserved switching on all 11 tracks.
5.1.3 Changing Launch Quantize
Hold down the [PROJECT↑] button and turn the [ALL] knob to change the number
of Launch Quantize steps. Press and turn the [ALL] knob to change the value in
increments of one measure (16 steps). The number of measures is displayed on
the Global Meter, and the number of steps is displayed on the Drum keys.
5.2 Changing the Length of a
Pattern
5.2.1 Drum tracks
Hold down the [PAGE] button and turn a Drum Track knob to change the length of
a pattern on a Drum track. The length can be set between 1 and 128 steps.
Press and turn a Drum Track knob to change the value in increments of one
measure (16 steps). The number of measures is displayed on the Global Meter,
and the number of steps is displayed on the Drum keys. 5.2.2 Synth tracks (SYNTH 1, SYNTH 2, DX), SAMPLER track
Press the [BAR LENGTH] button to change the length of a pattern on a Synth or
SAMPLER track. The pattern length can be set to 1, 2, 4, or 8 bars. Hold down the [BAR LENGTH] button and turn a Synth Track knob
or the [SAMPLER] knob to set the length of the pattern in steps of 1–128.
Press and turn a Synth Track knob or the [SAMPLER] knob to change the value in
increments of one measure (16 steps). The number of measures is displayed on
the Global Meter, and the number of steps is displayed on the Drum keys.
5.3 Changing the Number of Patterns
(3 Patterns ⇔ 6 Patterns)
To increase the number of track patterns from three to six, hold down a Track
knob and press Drum keys 4–6 lit in blue. When the number of patterns reaches
six, Drum keys 4–6 light in white. To reduce the number
of track patterns from six to three, hold down a Track knob and press Drum
keys 4–6 simultaneously. When the number of patterns reaches three, Drum keys
4–6 light in blue. NOTE
- Press a Track knob and watch the LED lamps to check which pattern 1–6 is selected for that track. If patterns 1–3 are selected, the LED lamp flashes in yellow; if patterns 4–6 are selected, it flashes in cyan blue.
5.4 Deleting a Pattern
Hold down the [DELETE] button and press a Track knob to delete the currently
selected pattern on that track. When the pattern has been deleted, the LED
lamp of the target track flashes in red. Hold down the [DELETE] button and press the [ALL] knob to
delete the currently selected pattern on all tracks.
5.5 Copying and Pasting Patterns [Ver. 1.1]
To copy the currently selected pattern, press and hold the Track knob or the
[ALL] knob while pressing a Drum key for at least 2 seconds. If copying is
successful, the Global Meter flash in white. To paste a copied pattern, hold down the Track knob or [ALL]
knob together with the [Page] button and press a Drum key. If pasting is
successful, the Drum key that is the paste destination will flash for 1
second. You can copy and paste to different
tracks, as long as it is between Drum tracks or Synth tracks (SYNTH1, SYNTH2,
and DX).
NOTE
All parameters, including Parameter Locks and Motion Recording, can be copied
and pasted as is. However, if the effect type differs between tracks, the
effect parameters will not be pasted.
5.6 Selecting and Auditioning Tracks
Press a Track knob to select that track. Press a Track knob while playback is
stopped to audition the sound of the selected track. 5.7 Changing the Sound
of a Track
To change the sound of a Drum track or a Synth track (SYNTH 1, SYNTH 2, and
DX), press a Track knob to select that track, then turn Sound Design knob 1 on
Sound Design Page 1. The SAMPLER track has samples assigned to each of the
seven Synth keys. To change the sound of a sample, press the [SAMPLER] knob to
select the SAMPLER track. Next, press a Synth key to select a sample, and then
turn Sound Design knob 1 on Sound Design Page 1. 5.7.1 Selecting a sound category (category jump)
Hold down Sound Design knob 1 on Sound Design Page 1 and press a Drum key to
go directly to the first sound in the sound category set for that track. This
is called a category jump. NOTE
- A category jump to FAVORITE allows you to select the sounds you have registered as your favorites. To register a sound as a favorite, see “9.5 Saving a Sound.”
- If a sound registered as a favorite does not exist, FAVORITE will not light up.
5.7.2 Drum track sound categories 5.7.3 Synth track
(SYNTH 1, SYNTH 2, and DX) sound categories 5.7.4 SAMPLER
track sound categories 5.8 Muting and Soloing a Track
5.8.1 Mute
Hold down the [MUTE] button and press a Track knob to mute the currently
selected track.
The LED lamp of the muted track will light in green. Press the knob again to
unmute the track. NOTE
- When any track is muted, hold down the [MUTE] button and press the [ALL] knob to instantly unmute all tracks.
5.8.2 Solo
Hold down the [SOLO] button and press a Track knob to solo that track and mute
all other tracks. At this time, the LED lamp of the soloed track will light in
cyan blue. Press the knob again to un-solo the track. NOTE
- Mute and Solo can also be used in Mixer mode and Song mode.
- If a track is soloed while it is muted, solo takes precedence. When the track is un-soloed, the mute status is restored.
5.9 Copying and Pasting Track Steps [Ver. 1.1]
To copy the steps of the currently selected track, press and hold a Drum key
for at least 2 seconds. If copying is successful, the Global Meter flash in
white. To paste the copied steps, hold down
the [Page] button and press a Drum key. You can copy and paste to different tracks, as long as it is
between Drum tracks or Synth tracks (SYNTH1, SYNTH2, and DX).
NOTE
- All parameters, including Parameter Locks and Motion Recording, can be copied and pasted as is. However, if the effect type differs between tracks, the effect parameters will not be pasted.
Drum Tracks
There are seven Drum tracks: KICK, SNARE, CLAP, HAT 1, HAT 2, PERC 1, and PERC
2. You can produce beats by operating the corresponding Track knobs and Drum
keys.
6.1 Entering Steps
Press a Drum Track knob to select the Drum track you want to edit. Press a
Drum key to turn that step on/off. 6.2 Switching
Pages
Up to 16 steps of a pattern can be displayed on the Drum keys at the same
time. This is called a page. If a pattern is 17 or more steps in length, you
can switch pages.
Press the [PAGE] button to switch pages. The current page is indicated by a
flashing cyan blue on the Global Meter. NOTE
- To change the length of a pattern, see “5.2 Changing the Length of a Pattern.”
6.3 Fine-tuning the Rhythmic Timing of a Step (Micro Timing)
Hold down a Drum key that is on and turn a Track knob to fine-tune the
rhythmic timing of that step. At this time, [MICRO TIMING] lights up on the
index.
Rhythmic timing can be adjusted in a range from −60 ticks to +58 ticks.
NOTE
- One step is 120 ticks.
- Hold down multiple Drum keys simultaneously and turn a Track knob to adjust the rhythmic timing of multiple steps.
6.4 Setting the Consecutive Number of Times a Step is Triggered (Substep)
Triggering a single step multiple times is called a Substep. If you press and
hold a Drum key that is on for 2 seconds or longer, five Drum keys light up
for setting the Substep. You can select No Substep (default), two times, three
times (8th note triplet) [Ver. 1.1], three times, or four times. NOTE
- If the Drum key for which you want to set a Substep is on the upper row, five Drum keys on the lower row will light. If it is on the lower row, five Drum keys on the upper row will light.
6.5 Real-time Input
Hold down one of the Drum Track knobs and press a Synth key to enter Real-time
Input mode. In Real-time Input mode, the Synth keys can be used to play Drum
tracks in real time.
Use the same procedure to exit from Real-time Input mode. When in Real-time Input mode, press the Record key to start
recording. You can record the sounds (note) of the Drum tracks for the Synth
keys you press. While recording, the Record key flashes in red and the pattern
is displayed on the Drum keys.
NOTE
When the power is turned off, Real-time Input mode is automatically
disabled.
6.6 Changing the Probability of Triggering a Step [Ver. 1.1]
The probability of triggering the steps of a Drum track can be selected from 8
levels. Hold down a Drum key that is on and press the [MUTE] button to reduce
the probability of triggering that step by one level. At this time, the
probability of triggering that step is
indicated by the number of lights on the Global Meter. Hold down multiple Drum keys that are on and press the [MUTE]
button to reduce the probability of triggering those steps by one level.
NOTE
- If the probability for triggering a step is changed when it is at the minimum level, it moves to the maximum level.
- When multiple steps are changed at the same time, the Global Meter indicates the highest probability level.
Synth Tracks (SYNTH 1, SYNTH 2, DX)
There are three Synth tracks: SYNTH 1, SYNTH 2, and DX. You can produce
melodies by operating the corresponding Track knobs and Synth keys.
7.1 Real-time Input
Press the [SYNTH 1] knob, [SYNTH 2] knob, or [DX] knob to select a Synth
track.
Press the Synth keys to play in real time. Press the Record key to start recording. You can record the
sounds (notes) of the Synth keys you press.
While recording, the Record key flashes in red and the current position in the
pattern is displayed on the Drum keys. NOTE
- Real-time input is also possible from external MIDI devices. For details about channel assignments, see “17.2 MIDI Channels.”
- You can record overdubs while leaving previously recorded notes in place. However, if you record a note with the same pitch as a previously recorded note, the length of the previously recorded note will be rewritten.
7.2 Turning Quantize On/Off
To turn quantize on/off while recording, hold down the [ALL] knob and press
the Record key.
The Global Meter lights up white when quantize is on and turns off when
quantize is off. This is set to on by default.
When quantize is on, the recorded data will be corrected automatically if your
rhythmic timing is off during a performance.
Quantize does not affect previously recorded data. NOTE
- Use the SEQTRAK app to make advanced quantize settings. Quantize can be set to 1/32, 1/16T, 1/16 (default), 1/8T, 1/8, or OFF.
- Quantize settings are also applied during real-time input for Drum tracks.
7.3 Changing the Octave
Press the [OCTAVE] button to change the pitch of the currently selected Synth
key by one octave. The octave can be changed within a range of +2 to −3
octaves. This operation does not affect previously recorded data. 7.4
Changing the Scale
Press the [SCALE] button to change the scale that is used when the Synth keys
are pressed.
Eight different scales are stored for each project. The default settings are
shown in the figure below. This operation does not affect previously recorded
data. NOTE
- You can use the SEQTRAK app to edit the scale of the currently selected project.
7 .5 Changing the Key
Press the [KEY] button to change in half steps the key that is used when the
Synth keys are pressed. This operation does not affect previously recorded
data. 7.6 Playing Chords
Turn Sound Design knob 2 on Sound Design Page 1 to switch between the MONO,
POLY, and CHORD settings. For the CHORD setting, seven chords have been
assigned. The MONO/POLY/CHORD settings can be enabled for the SYNTH 1, SYNTH
2, and DX tracks. 7.7 Editing Chords
Use the following procedure to edit the chords.
- Turn Sound Design knob 2 on Sound Design Page 1 to select CHORD.
- Hold down the [ALL] knob and press the Synth key of the chord you want to edit. The notes that make up that chord will be displayed on the Drum keys. Press the [OCTAVE] button to switch between the displayed range of notes.
- Press the Drum keys to add or remove notes. You can select up to four notes. Press a Synth key to audition the chord of the selected notes.
This operation does not affect previously recorded data.
NOTE
- The notes that make up a chord can also be edited in the SEQTRAK app.
- Chords can be set for each track, and they are linked to the scale for that project.
- If a note in a key, scale, or chord is above G8, the note one octave lower is played (for example, A7 for A8).
7.8 Switching to Keyboard Input Mode
In the Keyboard Input mode, you can play the Drum keys as if they were a
keyboard.
Hold down the [ALL] knob and press the [KEY] button to switch to Keyboard
Input mode. At this time, the Drum keys light in white in the shape of a
keyboard. 7.9 Entering Steps [Ver. 1.1]
Synth tracks can be edited by entering steps.
Hold down the [PAGE] button and press the Synth Track knob or the [SAMPLER]
knob to enter Step Input mode. Use the same procedure to exit Step Input mode.
Press a Drum key to turn the
corresponding step on/off. The step contains the last note played via Synth
key/keyboard input mode/external MIDI device for the currently selected track.
If multiple notes are played simultaneously, such as when MONO/POLY/CHORD is
set to CHORD, all selected notes are entered for that step. Hold down a Drum
key and press a Synth key to add or remove notes assigned to the Synth key
to/from the selected step. If MONO/POLY/CHORD is set to CHORD, all notes
already entered are deleted and notes of the chord are added. If the notes
entered exactly match the notes of the chord, all notes are deleted.To change the length of the notes of the selected step,
simultaneously press and hold a Drum key that is on and turn the [ALL] knob.
If the selected step has multiple notes, simultaneously press and hold the
Drum and Synth keys and turn the [ALL] knob to change the length of individual
notes.
The length of the note is indicated by the Drum keys and the Global
Meter. NOTE
- When the power is turned off, Step Input mode is automatically disabled.
- In Step Input mode, you can change the Micro Timing of notes.
SAMPLER Track
The SAMPLER track is used for playing audio samples. Preset samples or samples
recorded with the built-in microphone, among other options, can be assigned to
the Synth keys for playback.
8.1 Real-Time Input
Press the [SAMPLER] knob to select the SAMPLER track.
The SAMPLER track can play up to seven samples. Press a Synth key to play the
sample assigned to that key. ![YAMAHA Seqtrak Ultimate Music Creation Station
-
assembly 55](https://manuals.plus/wp-content/uploads/2024/01/YAMAHA-Seqtrak- Ultimate-Music-Creation-Station-assembly-55.png)Press the Record key to start recording. You can record the samples assigned to the Synth keys. While recording, the Record key flashes in red and the current position in the pattern is displayed on the Drum keys.
8.2 Sampling (Built-In Microphone/AUDIO IN and USB Audio Input)
Sounds that have been recorded with the built-in microphone or imported from an external device can be played on the SAMPLER track. Press the [SAMPLER] knob to select the SAMPLER track. Press the Synth key to which the sound to be sampled will be assigned. At this time, the selected Synth key flashes in red.
Press the [REC SAMPLE] button to start sampling with the microphone. The recording time for each sample is up to 16 seconds. To end sampling, press the [REC SAMPLE] button again or let the full 16 seconds elapse.
If a cable is connected to the [AUDIO IN] jack, sampling is performed for the AUDIO IN input. If the sampling source is USB audio input, audio that is input via the USB connection will be sampled. 8.3 Changing the Sampling Source
You can select from three sampling sources: built-in microphone/AUDIO IN input, USB audio input, or resampling. To change the sampling source, Hold down the [REC SAMPLE] button for at least 2 seconds and press the Drum key that is lit in white. 8.4 Resampling
Resampling is the process of sampling audio directly from the SEQTRAK as it is being played by the device. Use the following procedure for resampling.- Change the sampling source to resampling. For details about how to change the sampling source, see “8.3 Changing the Sampling Source.”
- Change and adjust the pattern on each track.
- Start sampling. For details about how to sample, see “8.2 Sampling (Built-In Microphone/AUDIO IN and USB Audio Input).”
NOTE
- The metronome is muted while resampling, regardless of the setting.
8.5 Canceling Sampling
Sampling can be canceled while it is in progress. To cancel sampling, Hold
down the [DELETE] button and press the [REC SAMPLE] button. After sampling is
canceled, the sounds are restored to their previous state before
sampling. 8.6 Setting the Count-In to Start
Sampling
To set the count-in to start sampling, hold down the [ALL] knob and press the
[REC SAMPLE] button. The count-in setting is enabled when the sampling source
is set to built-in microphone/AUDIO IN input or USB audio input. The Global
Meter lights up in white when count-in is on and turns off when count-in is
off. 8.7 Switching to Monitoring Mode
In Monitoring mode, you can use the Global Meter to check the loudness of the
sampling input audio. Hold down the [REC SAMPLE] button and press the [VOL+]
button to switch to Monitoring mode. When switched to Monitoring mode, the
three LEDs on the SAMPLER track flash in white. Use the same procedure to exit
Monitoring mode. 8.8 Turning Auto-Normalize On/Off
The auto-normalize function automatically maximizes the volume of sampled
audio. This is set to on by default. You can use the SEQTRAK app to turn auto-
normalize on/off.
8.9 Deleting Patterns for Each Sample [Ver. 1.1]
Press the [SAMPLER] knob to select the SAMPLER track. Hold down the [DELETE]
button and press a Synth key to delete the pattern for that sample. 8.10 Entering Steps [Ver. 1.1]
The SAMPLER track can be edited by entering steps.
Hold down the [PAGE] button and press the Synth Track knob or the [SAMPLER]
knob to enter Step Input mode. Use the same procedure to exit Step Input mode.
Press the [SAMPLER] knob to select the
SAMPLER track. Press a Synth key to select the sample to be edited. Press a
Drum key to turn that step on/off. The Drum key displays only the data for the
selected sample. Hold down a Drum key that is on and
turn the [ALL] knob to change the length of the notes of the selected step.
The length of the note is indicated by the Drum keys and the Global Meter.
NOTE
- When the power is turned off, Step Input mode is automatically disabled.
- In Step Input mode, you can change the Micro Timing of notes.
Sound Design
9.1 Adjusting Sound Parameters
Press a Track knob to select the track for which you want to adjust the sound
parameters. Turn Sound Design knobs to adjust the sound parameters of the
selected track. To make greater changes to the parameters, simultaneously
press and turn the Sound Design knobs. The sound parameters to be adjusted are
displayed in the index. 9.1.1 Switching between the
sound parameter operation pages
Press the Sound Design Page button to switch between the sound parameter
operation pages. Different sound parameter adjustment items are assigned to
each page.Press and hold the Sound Design Page
button for at least 2 seconds to enter the advanced settings. Use the same
procedure to exit the advanced settings. In the advanced settings, more
operation pages and sound parameter adjustment items are available. 9.1.2
Drum track sound parameter adjustment items
Page| **Sound Design Knob| Adjustment Item| Parameter
Lock/ Motion Recording| ****Index Display**
---|---|---|---|---
1| 1| SOUND SELECT| ✓| SOUND
2| PITCH| ✓| PITCH
3| PAN| ✓| PAN
4| VOLUME| ✓| VOLUME
2| 1| AEG ATTACK| ✓| ATTACK
2| AEG DECAY| ✓| DECAY
3| LP-HP FILTER CUTOFF| ✓| FILTER
4| LP-HP FILTER RESONANCE| ✓| RESONANCE
3
(ADVANCED)
| 1| REVERB SEND| ✓| REVERB
2| DELAY SEND| ✓| DELAY
3| EQ HIGH GAIN| ✓| OTHER
4| EQ LOW GAIN| | OTHER
9.1.3 Synth track (SYNTH 1 and SYNTH 2) sound parameter adjustment items
Page| **Sound Design Knob| Adjustment Item| Parameter
Lock/
Motion Recording| Index Display**
---|---|---|---|---
1| 1| SOUND SELECT| –| SOUND
2| MONO/POLY/CHORD| ✓| MONO/POLY CHORD
3| PAN| ✓| PAN
4| VOLUME| ✓| VOLUME
2| 1| AEG ATTACK| ✓| ATTACK
2| AEG DECAY/RELEASE| ✓| DECAY
3| LP-HP FILTER CUTOFF| ✓| FILTER
4| LP-HP FILTER RESONANCE| ✓| RESONANCE
3 (ADVANCED)
| 1| REVERB SEND| ✓| REVERB
2| DELAY SEND| ✓| DELAY
3| EQ HIGH GAIN| ✓| OTHER
4| EQ LOW GAIN| ✓| OTHER
4 (ADVANCED)| 1| PORTAMENTO TIME| –| OTHER
2| ARPEGGIATOR TYPE| ✓| OTHER
3| ARPEGGIATOR GATE TIME| | OTHER
4| ARPEGGIATOR SPEED| –| OTHER
NOTE
If a Synth track is in Step Input mode and Parameter Lock is enabled, [PITCH]
will light up instead of [MONO/POLY] and [CHORD]. At this time, you can change
the pitch (note number) of the note for the selected step in half steps.
9.1.4 Synth track (DX) sound parameter adjustment items
Page| **Sound Design Knob| Adjustment Item| Parameter
Lock/
Motion Recording| ****Index Display**
---|---|---|---|---
1| 1| SOUND SELECT| –| SOUND
2| MONO/POLY/CHORD| ✓| MONO/POLY CHORD
3| PAN| ✓| PAN
4| VOLUME| ✓| VOLUME
2| 1| AEG ATTACK| ✓| ATTACK
2| AEG DECAY| ✓| DECAY
3| LP-HP FILTER CUTOFF| ✓| FILTER
4| LP-HP FILTER RESONANCE| ✓| RESONANCE
3 (ADVANCED)| 1| REVERB SEND| ✓| REVERB
2| DELAY SEND| ✓| DELAY
3| EQ HIGH GAIN| ✓| OTHER
4| EQ LOW GAIN| ✓| OTHER
4 (ADVANCED)| 1| PORTAMENTO TIME| | OTHER
2| ARPEGGIATOR TYPE| ✓| OTHER
3| ARPEGGIATOR GATE TIME| –| OTHER
4| ARPEGGIATOR SPEED| ✓| OTHER
5 (ADVANCED)| 1| FM ALGORITHM| ✓| OTHER
2| MODULATOR AMOUNT| ✓| OTHER
3| MODULATOR FREQUENCY| ✓| OTHER
4| MODULATOR FEEDBACK| ✓| OTHER
NOTE
If a Synth track is in Step Input mode and Parameter Lock is enabled, [PITCH]
will light up instead of [MONO/POLY] and [CHORD]. At this time, you can change
the pitch (note number) of the note for the selected step in half steps.
9.1.5 SAMPLER track sound parameter adjustment items
Page| **Sound Design Knob| Adjustment Item| Parameter
Lock/
Motion Recording| ****Index Display
---|---|---|---|---
1| 1| SOUND SELECT| ✓| SOUND
2| PITCH| ✓| PITCH
3| PAN| ✓| PAN
4| VOLUME| ✓| VOLUME
2| 1| AEG ATTACK| ✓| ATTACK
2| AEG DECAY| ✓| DECAY
3| LP-HP FILTER CUTOFF| ✓| FILTER
4| LP-HP FILTER RESONANCE| ✓| RESONANCE
3 (ADVANCED)| 1| REVERB SEND| ✓| REVERB
2| DELAY SEND| ✓| DELAY
3| EQ HIGH GAIN| ✓| OTHER
4| EQ LOW GAIN| –**| OTHER
4 (ADVANCED)| 1| START POINT| –| OTHER
2| END POINT| ✓| OTHER
3| PEG ATTACK LEVEL| ✓| OTHER
4| PEG DECAY TIME| ✓| OTHER
NOTE
For a description of each sound parameter adjustment item, see “17.7
Description of Sound Parameter Adjustment Items.”
9.2 Setting Sound and Effect Parameters for Each Step (Parameter Lock)
You can set the sound design and single effect parameters for each step
(Parameter Lock).
Hold down a Drum key that is on and turn Sound Design knobs 1–4 or sliding the
[FX LEVEL] touch slider to enable Parameter Lock for that step. Steps for
which Parameter Lock is enabled are lit in purple.
For details about parameters for which Parameter Lock can be enabled, see “9.1
Adjusting Sound Parameters.” NOTE
- Hold down multiple Drum keys and turn Sound Design knobs 1–4 or sliding the [FX LEVEL] touch slider to enable Parameter Lock for the selected steps.
- If you enable Parameter Lock for VOLUME, the velocity of the note will change.
9.2.1 Deleting a Parameter Lock
To delete the Parameter Lock of the selected pattern, hold down the [DELETE]
button and press the Sound Design knob or the [FX] knob. The parameter for the
corresponding knob is deleted. To delete the
Parameter Lock of the selected step, press and hold the Drum key and the
[DELETE] button and simultaneously press the Sound Design knob or the [FX]
knob. The parameter for the corresponding knob is deleted for only the
selected step. [Ver. 1.1]
Turning a step off removes all Parameter Locks for the selected step. 9.3
Recording the Movement of Sound and Effect Parameters in Steps (Motion
Recording)
You can record the operation of the Sound Design knobs and touch sliders for
single effects in real time (Motion Recording). To execute Motion Recording,
hold down the [RECORD] button and turn Sound Design knobs 1–4 or slide the
touch sliders.
For details about which sound parameters can be used with Motion Recording,
see “9.1 Adjusting Sound Parameters.” NOTE
The data recorded with Parameter Lock and Motion Recording is the same. If
Motion Recording is executed while Parameter Lock is applied to data, that
data will be overwritten.
9.3.1 Deleting a Motion
To delete a Motion, hold down the [DELETE] button and press the Sound Design
knob or the [FX] knob.
9.4 Undoing/Redoing Sound and Effect Parameters
The UNDO function cancels the immediately preceding operation and returns
SEQTRAK to the state before that operation. The REDO function re-executes the
operation canceled by UNDO.
To UNDO/REDO sound and effect parameters, press the [UNDO/REDO] button.
NOTE
UNDO/REDO cannot be used for sound and effect selections.
9.5 Saving a Sound
You can save a sound after adjusting its parameters. To do this, hold down the
[ALL] knob and press Sound Design knob 1. When the sound is saved, the Global
Meter flashes in white.
The saved sound is inserted after the original sound and can be selected from
the sound selection operations. It is also automatically registered as a
favorite.
For details about how to select a sound that has been registered as a
favorite, see “5.7.1 Selecting a sound category (category jump).” NOTE
- You can use the SEQTRAK app to add and remove your favorite sounds.
- When a sound is saved from SEQTRAK, “_editNN” (NN: number) is appended to the end of the name of the original sound. [Ver. 1.1]
9.6 Deleting a Sound
You can use the SEQTRAK app to delete saved sounds. However, preset sounds
cannot be deleted.
9.7 Importing a Sound
The SEQTRAK app provides additional content, including various types of
sounds. You can use the content management function in the SEQTRAK app to
import this additional content.
You can also use the desktop version of the SEQTRAK app to import your own
samples into SEQTRAK.
NOTE
When importing your own samples, use 44.1 kHz / 16-bit or 24-bit WAV data up
to 16 seconds in length.
Effects
10.1 Configuration of Effects
There are three types of effects: track effects, send effects, and master
effects. You can use the touch sliders to adjust the effect parameters. More
advanced settings are also available on the SEQTRAK app.
10.1.1 Track effects
Track effects set on a track-by-track basis. Track effect parameters are
recorded for each sound. Therefore, they will change when a different sound is
selected.
Track effects are connected in the order shown below.
-
SINGLE EFFECT
When the [MASTER/SINGLE] switch is set to SINGLE, you can use the [FX] knob to change the type and the touch sliders to adjust the parameters. -
LP-HP FILTER
You can use the knobs to control the LPF (low-pass filter) or HPF (high-pass filter). Use Sound Design knob 3 and knob 4 on Sound Design Page 2 to adjust the parameters. -
2 BAND EQ
This equalizer is used to correct the sound in two frequency ranges, such as low and high. Use Sound Design knob 3 and knob 4 on Sound Design Page 3 to adjust the parameters.
10.1.2 Send effects
Send effects are shared by all tracks. You can set SEND LEVEL for each track,
and RETURN LEVEL for all tracks. Two send effects, DELAY and REVERB, are
connected in parallel after the track effects.
-
DELAY
An effect (or device) that delays an audio signal for ambient or rhythmic effects.
In Mixer mode, you can change the type of delay and adjust the parameters.
SEND LEVEL can be adjusted by turning Sound Design knob 2 on Sound Design Page 3, or by pressing Sound Design knob 4 in Mixer mode and turning each Track knob. -
REVERB
This effect artificially creates complex reverberations to reproduce the ambience of various kinds of spaces in which the sound is being played. It can give natural ambience to the sound and create space and depth.
In Mixer mode, you can change the type of delay and adjust the parameters.
SEND LEVEL can be adjusted by turning Sound Design knob 1 on Sound Design Page 3, or by pressing Sound Design knob 3 in Mixer mode and turning each Track knob.
10.1.3 Master effects
Master effects are applied to the overall sound at the final stage of audio
output. They are connected in the order shown below.
The HIGH PASS and REPEATER effects are primarily for use in performance. When
adjusting parameters, the effect turns off when you remove your finger from
the slider.
-
MASTER
When the [MASTER/SINGLE] switch is set to MASTER, you can use the [FX] knob to change the type and the touch sliders to adjust the parameters. -
HIGH PASS
Use the [HIGH PASS] touch slider to adjust the parameters. The default setting is a highpass filter. You can use the SEQTRAK app to change the effect type. -
REPEATER
Use the [REPEATER] touch slider to adjust the parameters. The default setting is BEAT REPEAT, which repeats the input sound. You can use the SEQTRAK app to change the effect type. -
COMPRESSOR
This effect compresses loud voices and lifts quiet voices to create a more dynamically consistent and powerful sound. You can use the SEQTRAK app to change the effect type and adjust the parameters. -
5 BAND EQ
This equalizer is used to correct the sound in five frequency ranges, from low to high. You can use the SEQTRAK app to adjust the parameters.
10.2 Changing and Adjusting Effects
10.2.1 Switching the effect to be controlled
You can use the [MASTER/SINGLE] switch to switch between the effects to be
controlled.
MASTER is for effects applied to all tracks, while SINGLE is for effects
applied only to the currently selected track. 10.2.2 Changing the type of
effect
Turn the [FX] knob to change the type of effect on the selected track. If the
[MASTER/SINGLE] switch is set to MASTER, you can change the master effect. If
it is set to SINGLE, you can change the type of effect on the selected track.
Effects are grouped into eight categories, with eight presets per category.
The currently selected effect category is displayed in the index, and the
preset number is displayed in the Global Meter. For the lists of presets, see
“17.4 MASTER EFFECT Presets” and “17.5 SINGLE EFFECT Presets.” 10.2.3
Adjusting effect parameters
Slide the [FX LEVEL]/[HIGH PASS]/[REPEATER] touch sliders to adjust the effect
parameters.
Each touch slider has different effect parameters for adjusting assigned to
each page. Press the FX Page button to switch between effect pages. 10.2.4 Effect parameters when MASTER is selected
Page| Touch Slider|
Parameter
---|---|---
1
| FX LEVEL| MASTER EFFECT PARAMETER 1
HIGH PASS| HIGH PASS FILTER CUTOFF
REPEATER| BEAT REPEAT LENGTH
2
| FX LEVEL| MASTER EFFECT PARAMETER 1
HIGH PASS| MASTER EFFECT PARAMETER 2
REPEATER| MASTER EFFECT PARAMETER 3
10.2.5 Effect parameters when SINGLE is selected
Page| Touch Slider|
Parameter
---|---|---
1| FX LEVEL| SINGLE EFFECT PARAMETER 1
HIGH PASS| HIGH PASS FILTER CUTOFF
REPEATER| BEAT REPEAT LENGTH
2| FX LEVEL| SINGLE EFFECT PARAMETER 1
HIGH PASS| SINGLE EFFECT PARAMETER 2
REPEATER| SINGLE EFFECT PARAMETER 3
10.2.6 Example: Parameters when MASTER is selected and preset No. 1 [LPF – NO RESONANCE] of FILTER is selected
Page
| Touch Slider|
Parameter
---|---|---
1
| FX LEVEL| CUTOFF
HIGH PASS| HIGH PASS FILTER CUTOFF
REPEATER| BEAT REPEAT LENGTH
2
| FX LEVEL| CUTOFF
HIGH PASS| RESONANCE
REPEATER| OUTPUT LEVEL
NOTE
- For a list of presets, see “17.4 MASTER EFFECT Presets” and “17.5 SINGLE EFFECT Presets.”
10.3 Minimizing the Level of Effect Parameters (CLEAR FX)
Press the [CLEAR FX] button to minimize the level of the currently selected
effect parameter.
Mixer Mode
In this mode, you can use the Track knobs and touch sliders to adjust the
sound parameters for all tracks. The sound parameters are indicated by the LED
lamps on the Track knobs.
11.1 Switching to Mixer Mode
Hold down the [ALL] knob and press the [VOL+] button to switch to Mixer mode.
Use the same procedure to exit Mixer mode.
When you switch to Mixer mode, [MIXER] lights up on the index. 11.2 Adjusting Sound Parameters
Press Sound Design knobs 1–4 to select the sound parameters to be adjusted.
The sound parameters correspond to Sound Design knobs 1–4. From the top, they
are set to PAN, VOLUME, REVERB SEND, and DELAY SEND. The index of the selected
parameter lights up. Turn the Track knobs to adjust
the sound parameters for each track. The LED lamps on the Track knobs and the
Global Meter indicate the value. You can also press and turn the Track knobs
to make greater changes to the sound parameters. Turning the [ALL] knob
adjusts the PAN of the entire project, the VOLUME of the entire project, the
RETURN LEVEL of the send effect REVERB, and the RETURN LEVEL of the send
effect DELAY for the currently selected parameter.
11.3 Changing and Adjusting Send Effects (REVERB, DELAY)
11.3.1 Changing the type of send effect (REVERB, DELAY SEND)
Eight presets are provided for both REVERB and DELAY. When adjusting REVERB
SEND or DELAY SEND, turn the [FX] knob to change the preset. The preset number
is displayed on the Global Meter. For a list of presets, see “17.6 SEND EFFECT
Presets.” 11.3.2 Adjusting send effect (REVERB, DELAY) parameters
Slide the [FX LEVEL]/[HIGH PASS]/[REPEATER] touch sliders to adjust the
parameters.
Different send effect parameters for adjusting are assigned to each page. To
switch pages, press the FX Page button. 11.3.3 Send effect (REVERB, DELAY) parameters
Page| Touch Slider|
Parameter
---|---|---
1
| FX LEVEL| SEND EFFECT PARAMETER 1
HIGH PASS| HIGH PASS FILTER CUTOFF
REPEATER| BEAT REPEAT LENGTH
2
| FX LEVEL| SEND EFFECT PARAMETER 1
HIGH PASS| SEND EFFECT PARAMETER 2
REPEATER| SEND EFFECT PARAMETER 3
11.3.4 Example: Send effect parameters for preset No. 1 [HD Room] in REVERB
Page| Touch Slider|
Parameter
---|---|---
1
| FX LEVEL| REVERB TIME
HIGH PASS| HIGH PASS FILTER CUTOFF
REPEATER| BEAT REPEAT LENGTH
2
| FX LEVEL| REVERB TIME
HIGH PASS| ROOM SIZE
REPEATER| HIGH DAMP FREQUENCY
NOTE
・ For a list of presets, see “17.6 SEND EFFECT Presets.”
Song Mode
This is an auto performance mode in which the patterns in the project are
played in a predetermined order. Each project has one song, and a song
consists of up to 16 scenes phrases that are a combination of patterns from
all tracks). In Ver. 1.1, a scene mode has been added. In scene mode, a single
scene can be constantly played back in a loop while switching scenes at any
given time.
12.1 Switching to Song Mode
Hold down the [ALL] knob and press the [PROJECT↑] button to switch to Song
mode. If a project is being played back, switching to Song mode will stop
playback.
When you switch to Song mode, [SONG] lights up on the index. To exit Song
mode, first switch to scene mode and then use the same procedure. 12.1.1 Switching to scene mode [Ver. 1.1]
When in Song mode, Hold down the [ALL] knob and press the [PROJECT↑] button to
switch to scene mode. Use the same procedure to exit scene mode. NOTE
Exiting song or scene mode does not stop playback. Pattern combinations and
mute/solo status are maintained when you exit Song mode and scene mode.
12.2 Playing/Stopping a Scene
In Song mode, press the [ /PLAY] button to play the scenes in order from the
beginning of the currently selected scene. While a scene is playing back, you
can press the [ /PLAY] button to stop playback.In scene mode, press the [ /PLAY] button to repeat the
selected scene (loop playback).
While a scene is playing back, you can press the [ /PLAY] button to stop
playback. 12.2.1 Changing the scene to be
played back
To change the scene to be played back, press the Drum key for a scene.
In Song mode, if you make this change while a scene is playing, the selected
scene will start when the currently playing scene plays to the end. In scene
mode, the selected scene will start at the Launch Quantize timing. 12.2.2 Repeating a scene (Loop Playback)
In Song mode, double-tap the Drum key while a scene is playing to loop that
scene. During loop playback, the corresponding Drum key lights up alternately
in purple and cyan blue.
If you double-tap another scene while a scene is playing, the currently
playing scene will play to the end, and then the other scene you selected will
loop.
To cancel loop playback, press the Drum key or select another scene. 12.2.3
Repeating an entire song (Loop Playback)
You can use the SEQTRAK app to loop an entire song. The default setting is
off, which means that song playback stops when the last scene finishes
playing.
12.3 Adding Scenes
To add a scene, press a Drum key that is not lit (an empty scene). You can add
up to 16 scenes. The selected scene will be copied to the new scene. 12.4 Deleting a Scene
To delete a scene, hold down the [DELETE] button and press the Drum key that
is lit in red.
Scenes behind the deleted scene will be moved forward in order.
NOTE
The scene being played back will not be deleted.
12.5 Editing a Scene
12.5.1 Changing the combination of patterns in a scene
Turn the Track knobs to change the combination of patterns for the selected
scene. Turn the [ALL] knob to change all 11 tracks simultaneously. NOTE
You can also enable Mute and Solo.
12.5.2 Changing the length of a scene
In Song mode, hold down the [PAGE] button and turn the [ALL] knob to change
the length of the selected scene. Press and turn the [ALL] knob to change the
scene length in increments of one measure (16 steps). The number of measures
is displayed on the Global Meter, and the number of steps is displayed on the
Drum keys. NOTE
If you turn the [ALL] knob fully left, all Drum keys light in cyan blue and
the scene length is set to AUTO. This will automatically set the length of the
scene to the length of the longest pattern in the scene.
SEQTRAK App
The four main functions of the SEQTRAK app are described below. For details
about how to obtain the SEQTRAK app, see “1.4.1 Obtaining the SEQTRAK app.”
For details about how to connect the SEQTRAK app to SEQTRAK, see “14.1
Connecting to the SEQTRAK App.”
*The screens from the SEQTRAK app shown in this section are for the iOS version. The design of the app is subject to change without notice.
13.1 GUI Functions [GUI EDITOR]
You can use this function to make advanced settings on the app screen, such as
for sound design and effect parameters. It provides access to more parameters
than are available on SEQTRAK. For example, you can adjust the LFOs on each
track, assign alternate sound groups that stop certain sounds between two Drum
tracks (such as open and closed hihats), and all of the parameters for the FM
engine on the DX track.
The app screen automatically changes to match the operation of
SEQTRAK. NOTE
- You can also configure advanced settings for the parameters in Mixer mode and Song mode.
13.2 Content Management Function [PROJECT/SOUND MANAGER]
There are three main functions.
- Manage projects (back up/restore projects)
- Manage sounds (add and delete samples, download additional content, etc.)
- Create new projects with sounds specified for each track
Content management functions are available via a USB or Wi-Fi connection. NOTE
- When you select the content management function, the LED lamp for the [ALL] knob on SEQTRAK lights up red and SEQTRAK enters content mode. If the connection to the SEQTRAK app is lost, you can press the [ALL] knob to exit content mode.
- In content mode, SEQTRAK can perform only two operations: turning off the power and exiting content mode.
13.3 Visualizer Function [VISUALIZER]
Use this function to create 3D objects and visual effects that respond in real
time to your performance on SEQTRAK. You can use it for live performances, or
to record and publish the visuals you create on the Internet or other media.
There is also an AR mode that uses your smart device’s camera to overlay 3D
objects and visual effects on real images. 13.4 Dynamic Tutorial Function [DYNAMIC TUTORIAL]
The operations that are being executed on SEQTRAK are displayed on the app’s
screen. You can use this function to get a better understanding of SEQTRAK as
you use it. Information related to the operation of SEQTRAK can be found under
[RELATED INFORMATION].
Connections
14.1 Connecting to the SEQTRAK App
There are two ways to connect to the SEQTRAK app: wired and wireless
(Bluetooth and WiFi).
The availability of wireless functionality in SEQTRAK varies from country to country. The SEQTRAK app for Windows does not support wireless functionality.
14.1.1 Wired connection
Use the included USB-C to USB-C cable to connect SEQTRAK to a smart device or
computer. NOTE
- The Apple Lightning to USB 3 Camera Adapter (sold separately) and USB-A to USB-C cable are required to connect to an iPhone or iPad with a Lightning connector.
14.1.2 Wireless connection (Bluetooth)
Open [DEVICE CONNECTION] in the SEQTRAK app. Hold down the [ALL] knob on
SEQTRAK and press the [SWING] button. The Global Meter will light in white for
2 seconds and then SEQTRAK will wait 30 seconds for a Bluetooth connection.
From [DEVICE CONNECTION] in the SEQTRAK app, select [SEQTRAK_6 alphanumeric
characters specific to the device] to complete the connection. NOTE
- Hold down the [ALL] knob and press the [SWING] button to check the connection status with the device. If there is a Bluetooth connection with the device, the Global Meter will light in cyan blue for 2 seconds.
14.1.3 Wireless connection (Wi-Fi)
After making a Bluetooth connection, the SEQTRAK app has some functions that
require a Wi-Fi connection (such as the [PROJECT/SOUND MANAGER] content
management function). When a Wi-Fi connection is required, the SEQTRAK app
will display a connection setup screen.
There are two modes: direct connection between SEQTRAK and the device, and
connection between SEQTRAK and the device via an external access point. Select
the appropriate mode according to your network environment and then follow the
onscreen instructions in the SEQTRAK app to make a Wi-Fi connection.
NOTE
- SEQTRAK supports the 2.4 GHz band.
14.2 Connecting to MIDI Devices
MIDI signals can be exchanged by connecting SEQTRAK to a MIDI device.
14.2.1 Using a USB-C to USB-C cable
Use the included USB-C to USB-C cable to connect SEQTRAK to a MIDI device. If
the MIDI device requires power, SEQTRAK can supply up to 500 mA of current.
However, current cannot be supplied to the MIDI device if the battery power of
SEQTRAK is too low (Global Meter at 2 LEDs or less). NOTE
- A commercially available USB hub and USB charging adapter are required to charge SEQTRAK while connected to a MIDI device. See the downloads page on the following website for a list of supported devices. https://www.yamaha.com/2/seqtrak/
- SEQTRAK can be connected to a USB class compliant MIDI device or a Yamaha MIDI device that has been confirmed to be compatible (reface series, MODX8+/7+/6+, CP88/73, YC88/73/61, CK88/61, MONTAGE M8x/M7/M6).
- If the shape of the terminal is different from that of the MIDI device to which you are connecting, use an appropriate commercially available conversion cable.
14.2.2 Using a MIDI conversion cable
Use the included MIDI conversion cable to connect SEQTRAK to a MIDI device.
The MIDI IN terminal is for receiving MIDI data, and the MIDI OUT terminal is
for sending MIDI data.
NOTICE
When connecting the included MIDI conversion cable, turn off the power to
SEQTRAK and MIDI device. Connecting the cable with the power on could affect
the tempo and voices.
14.3 Connecting to a Computer
You can expand the scope of your music production by connecting SEQTRAK to a
computer (Windows or Mac) and using music production tools such as DAW
software.
14.3.1 Connecting to a computer (Windows)
-
Install the Yamaha Steinberg USB Driver on your computer. You can obtain the Yamaha Steinberg USB Driver from the downloads page on the following website.
https://www.yamaha.com/2/seqtrak/ -
Use the included USB-C to USB-C cable to connect the computer to SEQTRAK.
14.3.2 Connecting to a computer (Mac)
Use the included USB-C to USB-C cable to connect the computer to SEQTRAK.
NOTE
- If the computer you are connecting to only has a USB Type-A terminal, prepare a USB-A to USB-C cable. However, please note the following precautions.
- Stable connection to all computers is not guaranteed.
- The current supplied by a computer is limited to 500 mA. Therefore, under certain usage conditions, the internal battery could be drained.
- If you want to use SEQTRAK while charging the built-in battery, use the included USB-C to USB-C cable to connect the unit to a computer with a USB Type-C port.
Settings
15.1 Restoring the Factory Defaults (Factory Reset)
To restore SEQTRAK settings and data to the factory defaults (initialization),
simultaneously Hold down the [SAMPLER] knob and the [UNDO/REDO] button and
turn on SEQTRAK. During initialization, the Global
Meter light in red. After initialization is complete, the unit will start up.
15.2 Changing the Sensitivity Settings of the Track Knobs
You can use the SEQTRAK app to change the sensitivity settings of the Track
knobs.
15.3 Configuring MIDI Settings
15.3.1 Setting the MIDI clock
The MIDI clock controls the timing information of the MIDI system. This makes
it possible to perform along with the same tempo and timing when connected to
different MIDI devices or software. You can use the SEQTRAK app to set the
MIDI clock.
15.3.2 Setting MIDI output filters
The output of a variety of MIDI data from SEQTRAK can be selectively turned on
and off. You can use the SEQTRAK app to set MIDI output filters.
Firmware Updates
The firmware can be updated to improve the functionality and operability of
SEQTRAK. We recommend that you update your firmware to the latest version in
order to enjoy the full functionality of SEQTRAK. You can choose from the
following three methods of updating the firmware. Note that the firmware
should be updated only after SEQTRAK has been fully charged. You can check the
installed firmware version from the SEQTRAK app.
16.1 Using a USB Flash Drive
The firmware can be updated with an update file stored on a USB flash drive.
See the downloads page on the following website for a list of supported USB
flash drives.
https://www.yamaha.com/2/seqtrak/
To update the firmware with a USB flash drive, the USB flash drive must be
formatted. If the USB flash drive to be used for a firmware update contains
data, transfer that data to another USB flash drive or computer, and then
format the flash drive. NOTICE
- The format operation erases any existing files. Make sure that the USB flash drive you are formatting does not contain any important files.
- Do not remove or insert a USB flash drive while it is being formatted or during a firmware update. Doing so could cause the unit to stop functioning or damage the USB flash drive and/or files.
- Wait a few seconds between inserting and removing a USB flash drive.
- Do not use USB extension cables to connect a USB flash drive; connect it directly.
16.1.1 Formatting a USB flash drive
Hold down the [DX] knob and the [UNDO/REDO] button and turn on SEQTRAK to
format the connected USB flash drive. When formatting is complete, all index
light in white. When formatting is complete, press the [ /PLAY] button to turn
off the power. 16.1.2 Updating the firmware
-
Use a computer or other device to download the latest SEQTRAK firmware from the downloads page on the following website.
https://www.yamaha.com/2/seqtrak/ -
Save the update file (8Z33OS_.PGM) in the downloaded .zip file to the USB flash drive.
-
Turn off the power to SEQTRAK.
-
Connect the USB flash drive that contains the update file to SEQTRAK.
-
Hold down the [KICK] knob and the [BAR LENGTH] button and turn on SEQTRAK.
The LED lamps on SEQTRAK will flash as
the update progresses.
When the update has successfully completed, all index will light up for a
period of time, after which SEQTRAK will automatically restart. After
restarting, SEQTRAK can be used as usual.
If the update fails, the Global Meter flashes in red. In this case, try
updating again.
16.2 Using the SEQTRAK App (for a Wired Connection) Update procedure
- Use the included USB-C to USB-C cable to connect the smart device or computer to SEQTRAK.
- Open the SEQTRAK app on your smart device or computer.
- Follow the onscreen instructions in the SEQTRAK app to perform the update. If the update fails, try updating again.
16.3 Using the SEQTRAK App (for a Wireless Connection) Update procedure
- Open the SEQTRAK app on your smart device.
- Connect the smart device and SEQTRAK via Bluetooth. For details about how to make a wireless connection, see “14.1.2 Wireless connection (Bluetooth)”.
- Follow the onscreen instructions in the SEQTRAK app to perform the update. If the update fails, try updating again.
Documentation
17.1 Product Specifications
Tone Generator
Tone Generator| AWM2, FM: 4 operators
Maximum Polyphony| AWM2: 128, FM: 8
Wave| Preset: 800 MB (when converted to 16-bit linear format),
User: 500 MB
Effects| Reverb × 12 types, Delay × 9 types, Master Effect × 85 types, Single
Effect × 85 types
Master EQ 5 bands, LP-HP filters for each track
Tracks
Track Types| DRUM, SYNTH, DX, SAMPLER
Number of Tracks| 11
Sounds
Number of Sounds| Preset sounds: 2032; Preset Sampler sounds: 392
- Can be added from the SEQTRAK app
Project
Number of Projects| 8 Can be saved to the SEQTRAK app
Connectivity
Connectors| USB Type-C (power, MIDI to host, MIDI to device, audio) PHONES (stereo mini jack)
AUDIO IN (stereo mini jack)
MIDI IN/OUT Only included cable can be used.
Functions
USB Audio Interface| Sampling Frequency| 44.1 kHz (quantization bit depth: 24-bit)
Input/Output Channels| Input: 2 channels (stereo 1 channel)
Output: 2 channels (stereo 1 channel)
Bluetooth| MIDI transmission/reception (wireless capability varies by country)
Wi-Fi| Data transmission/reception with dedicated app (wireless capability varies by country), support the 2.4 GHz band
The highest SAR value: 1.11 W/kg
Sound System
Speakers| 2.3 cm, 1 W
Microphone| MEMS microphone
Power Supply
Power Source| Rechargeable lithium-ion battery (2100 mAh, 7.6 Wh)
USB Power Delivery (PD) (Output voltage: 4.8 V to 5.2 V; Output current: 1.5 A or greater)
Power Consumption| 6 W
---|---
Battery life for continuous use| 3–4 hours
Battery charge time| 3–5 hours
Size/Weight
Dimensions/Weight| W343 × D97 × H38 mm, 0.5 kg
Other
Included Accessories| USB-C to USB-C cable, dedicated MIDI Converter Cable, Quick Operation Guide, Safety Guide
Dedicated Software| SEQTRAK App
Sequencer Block| Maximum Steps| 128
NOTICE
- On Android devices, the USB audio interface function might not work properly when using an app other than the SEQTRAK app.
- Bluetooth and Wi-Fi are not supported for Windows.
17.2 MIDI Channels
CHANNEL
|
TRACK NAME
---|---
1| KICK
2| SNARE
3| CLAP
4| HAT 1
5| HAT 2
6| PERC 1
7| PERC 2
8| SYNTH 1
9| SYNTH 2
10| DX
11| SAMPLER
17.3 MIDI Control Change Parameters
17.3.1 Sound Design parameters
PARAMETER
| CC| CHANNEL| RANGE|
AVAILABLE ON
---|---|---|---|---
TRACK VOLUME| 7| 1-11| 0-127| DRUM, SYNTH, DX, SAMPLER
TRACK PAN| 10| 1-11| 1-127| DRUM, SYNTH, DX, SAMPLER
DRUM PITCH| 25| 1-7| 40-88| DRUM
MONO/POLY/CHORD| 26| 8-10| 0=MONO
1=POLY
2=CHORD| SYNTH, DX
ATTACK TIME| 73| 1-11| 0-127| DRUM, SYNTH, DX, SAMPLER
DECAY/RELEASE TIME| 75| 1-11| 0-127| DRUM, SYNTH, DX, SAMPLER
FILTER CUTOFF| 74| 1-11| 0-127| DRUM, SYNTH, DX, SAMPLER
FILTER RESONANCE| 71| 1-11| 0-127| DRUM, SYNTH, DX, SAMPLER
REVERB SEND| 91| 1-11| 0-127| DRUM, SYNTH, DX, SAMPLER
DELAY SEND| 94| 1-11| 0-127| DRUM, SYNTH, DX, SAMPLER
EQ – HIGH GAIN| 20| 1-11| 40-88| DRUM, SYNTH, DX, SAMPLER
EQ – LOW GAIN| 21| 1-11| 40-88| DRUM, SYNTH, DX, SAMPLER
PORTAMENTO TIME| 5| 8-10| 0-127
(0=OFF)| SYNTH, DX (must be mono)
PORTAMENTO SWITCH| 65| 8-10| 0=OFF
1=ON| SYNTH, DX
ARP TYPE| 27| 8-10| 0-16 (0=OFF)| SYNTH, DX
ARP GATE| 28| 8-10| 0-127| SYNTH, DX
ARP SPEED| 29| 8-10| 0-9| SYNTH, DX
FM ALGORITHM| 116| 10| 0-127| DX
FM MODULATION AMOUNT| 117| 10| 0-127| DX
FM MODULATOR FREQUENCY| 118| 10| 0-127| DX
FM MODULATOR FEEDBACK| 119| 10| 0-127| DX
17.3.2 Effect parameters
PARAMETER
| CC| CHANNEL| RANGE|
AVAILABLE ON
---|---|---|---|---
MASTER EFFECT 1
-ASSIGNED PARAMETER 1| 102| 1| 0-127|
MASTER EFFECT 1
-ASSIGNED PARAMETER 2| 103| 1| 0-127|
MASTER EFFECT 1
-ASSIGNED PARAMETER 3| 104| 1| 0-127|
MASTER EFFECT 2
-ASSIGNED PARAMETER| 105| 1| 0-127|
MASTER EFFECT
-ASSIGNED PARAMETER| 106| 1| 0-127|
SINGLE EFFECT
-ASSIGNED PARAMETER 1| 107| 1-11| 0-127| DRUM, SYNTH, DX, SAMPLER
SINGLE EFFEC
-ASSIGNED PARAMETER 2| 108| 1-11| 0-127| DRUM, SYNTH, DX, SAMPLER
SINGLE EFFECT
-ASSIGNED PARAMETER 3| 109| 1-11| 0-127| DRUM, SYNTH, DX, SAMPLER
SEND REVERB
-ASSIGNED PARAMETER 1| 110| 1| 0-127|
SEND REVERB
-ASSIGNED PARAMETER 2| 111| 1| 0-127|
SEND REVERB
-ASSIGNED PARAMETER 3| 112| 1| 0-127|
SEND DELAY
-ASSIGNED PARAMETER 1| 113| 1| 0-127|
SEND DELAY
-ASSIGNED PARAMETER 2| 114| 1| 0-127|
SEND DELAY
-ASSIGNED PARAMETER 3| 115| 1| 0-127|
17.3.3 Mute/Solo
PARAMETER
| CC| CHANNEL| RANGE|
AVAILABLE ON
---|---|---|---|---
MUTE| 23| 1-11| 0-63=OFF
64-127=ON| DRUM, SYNTH, DX, SAMPLER
SOLO| **** 24| **** 1-11| 0-11(0=OFF 1=TRACK1
2=TRACK2…11=TRACK11)| **** DRUM, SYNTH, DX, SAMPLER
**NOTE
MUTE and SOLO are receive only.
17.3.4 Other**
PARAMETER
| CC| CHANNEL| RANGE|
AVAILABLE ON
---|---|---|---|---
DAMPER PEDAL| 64| 8-11| 0-127| SYNTH, DX, SAMPLER
SOSTENUTO| 66| 8,9,11| 0-63=OFF
64-127=ON| SYNTH, SAMPLER
EXPRESSION CONTROL| 11| 1-11| 0-127| DRUM, SYNTH, DX, SAMPLER
NOTE
These are for receive only.
17.4 MASTER EFFECT Presets
17.4.1 FILTER
No.| NAME| TYPE| PARAMETER 1| PARAMETER 2|
PARAMETER 3
---|---|---|---|---|---
1| LPF – NO RESONANCE| CONTROL FILTER| CUTOFF| RESONANCE| OUTPUT LEVEL
2| LPF – LOW RESONANCE
3| LPF – MID RESONANCE
4| LPF – HIGH RESONANCE
5| HPF – NO RESONANCE
6| HPF – LOW RESONANCE
7| HPF – MID RESONANCE
8| HPF – HIGH RESONANCE
17.4.2 REVERB
No.| NAME| TYPE| PARAMETER 1| PARAMETER 2|
PARAMETER 3
---|---|---|---|---|---
1| SMALL ROOM 1| SPX ROOM| DRY/WET| REVERB TIME| LPF CUTOFF – FREQUENCY
2| SMALL ROOM 2| SPX ROOM
3| MID ROOM| SPX ROOM
4| SMALL HALL| SPX HALL
5| MID HALL| SPX HALL
6| STAGE| SPX STAGE
7| GATED REVERB| GATED REVERB| ROOM SIZE
8| REVERSE REVERB| REVERSE REVERB
17.4.2 REVERB
No.
| NAME| TYPE| PARAMETER 1| PARAMETER 2|
PARAMETER 3
---|---|---|---|---|---
1| TEMPO DELAY 4TH| TEMPO DELAY – STEREO| ****
DRY/WET
| DELAY TIME| FEEDBACK
2| PING PONG DELAY 4TH| TEMPO CROSS – DELAY| DELAY TIME L>R & DELAY TIME R>L
3| TEMPO DELAY 8TH DOT| TEMPO DELAY – STEREO| DELAY TIME
4| TEMPO DELAY 8TH| TEMPO DELAY -STEREO| DELAY TIME
5| PING PONG DELAY 8TH| TEMPO CROSS -DELAY| DELAY TIME L>R & DELAY TIME R>L
6| TEMPO DELAY 16TH| TEMPO DELAY – STEREO| DELAY TIME
7| ANALOG DELAY – MODERN| ANALOG DELAY – MODERN| DELAY TIME
8| ANALOG DELAY RETRO| ANALOG DELAY – RETRO| DELAY TIME
17.4.4 COMPRESSOR
No.| NAME| TYPE| PARAMETER 1| PARAMETER 2|
PARAMETER 3
---|---|---|---|---|---
1| COMP – SETTING 1| UNI COMP DOWN| RATIO| THRESHOLD| MAKE UP GAIN
2| COMP – SETTING 2
3| COMP – SETTING 3
4| COMP – SETTING 4
5| COMP – SETTING 5
6| COMP – SETTING 6
7| COMP – SETTING 7
8| COMP – SETTING 8
17.4.4 COMPRESSOR
No.| NAME| TYPE| PARAMETER 1| PARAMETER 2|
PARAMETER 3
---|---|---|---|---|---
1| WAVE FOLDER -SATURATION| WAVE FOLDER| DRY/WET| FOLD| INPUT LEVEL
2| COMP DISTORTION| COMP DISTORTION| DRY/WET| OVERDRIVE| LPF CUTOFF -FREQUENCY
3| WAVE FOLDER| WAVE FOLDER| DRY/WET| FOLD| INPUT LEVEL
4| AMP SIMULATOR 2 – SETTING 1| AMP SIMULATOR 2| DRY/WET| OVERDRIVE| LPF
CUTOFF – FREQUENCY
5| AMP SIMULATOR 1| AMP SIMULATOR 1| DRY/WET| OVERDRIVE| PRESENCE
6| AMP SIMULATOR 2 – SETTING 2| AMP SIMULATOR 2| DRY/WET| OVERDRIVE| LPF
CUTOFF – FREQUENCY
7| BIT CRUSHER| BIT CRUSHER| SAMPLE RATE| BIT| DRY/WET
8| DIGITAL TURNTABLE| DIGITAL – TURNTABLE| NOISE LEVEL| CLICK LEVEL| DRY SEND
TO – NOISE
17.4.6 MODULATION
No.
| NAME| TYPE| PARAMETER 1| PARAMETER 2|
PARAMETER 3
---|---|---|---|---|---
1| SPX CHORUS| SPX CHORUS| DRY/WET| LFO SPEED| LFO DEPTH
2| TEMPO FLANGER| TEMPO FLANGER| DRY/WET| LFO SPEED| LFO DEPTH
3| TEMPO PHASER| TEMPO PHASER| LFO DEPTH| LFO SPEED| FEEDBACK LEVEL
4| ENSEMBLE DETUNE| ENSEMBLE DETUNE| DRY/WET| DETUNE| SPREAD
5| AUTO PAN| AUTO PAN| L/R DEPTH| LFO SPEED| LFO WAVE
6| TREMOLO| TREMOLO| AM DEPTH| LFO SPEED| PM DEPTH
7| VCM AUTO WAH| VCM AUTO WAH| SPEED| RESONANCE – OFFSET| OUTPUT
8| RING MODULATOR| RING MODULATOR| DRY/WET| OSC FREQ| LFO DEPTH
17.4.7 DUCKER
No.| NAME| TYPE| PARAMETER 1| PARAMETER 2|
PARAMETER 3
---|---|---|---|---|---
1| DUCKER – SETTING 1| UNI COMP DOWN| SIDE CHAIN LEVEL| **** ATTACK| RELEASE
2| DUCKER – SETTING 2
3| DUCKER – SETTING 3
4| DUCKER – SETTING 4
5| DUCKER – SETTING 5
6| DUCKER – SETTING 6
7| DUCKER – SETTING 7
8| DUCKER – SETTING 8
17.4.8 OTHER
NO.| NAME| TYPE| PARAMETER 1| PARAMETER 2|
PARAMETER 3
---|---|---|---|---|---
1| BEAT REPEAT| BEAT REPEAT| REPEAT & LENGTH| GATE TIME| PLAY SPEED
2| TALKING MODULATOR| TALKING – MODULATOR| VOWEL| MOVE SPEED| DRIVE
3| ROTARY SPEAKER 1 – SLOW| ROTARY SPEAKER 1| SPEED CONTROL| ROTOR/HORN –
BALANCE| MIC L-R ANGLE
4| ROTARY SPEAKER 2 – FAST| ROTARY SPEAKER 2| SPEED CONTROL| ROTOR/HORN –
BALANCE| MODULATION -DEPTH
5| HARMONIC ENHANCER| HARMONIC – ENHANCER| MIX LEVEL| DRIVE| HPF CUTOFF
-FREQUENCY
6| AUTO SYNTH| AUTO SYNTH| MOD DEPTH| AM DEPTH| DELAY LEVEL
7| SLICE| SLICE| DRY/WET| GATE TIME| DIVIDE TYPE
8| VINYL BREAK| VINYL BREAK| BREAK| SPEED| SPEED ADJUST
17.5 SINGLE EFFECT Presets
17.5.1 FILTER
NO.| NAME| TYPE| PARAMETER 1| PARAMETER 2|
PARAMETER 3
---|---|---|---|---|---
1| LPF – NO RESONANCE| CONTROL FILTER| CUTOFF| RESONANCE| OUTPUT LEVEL
2| LPF – LOW RESONANCE
3| LPF – MID RESONANCE
4| LPF – HIGH RESONANCE
5| HPF – NO RESONANCE
6| HPF – LOW RESONANCE
7| HPF – MID RESONANCE
8| HPF – HIGH RESONANCE
17.5.2 REVERB
NO.
| NAME| TYPE| PARAMETER 1| PARAMETER 2|
PARAMETER 3
---|---|---|---|---|---
1| SMALL ROOM 1| SPX ROOM| DRY/WET| REVERB TIME| LPF CUTOFF – FREQUENCY
2| SMALL ROOM 2| SPX ROOM
3| MID ROOM| SPX ROOM
4| SMALL HALL| SPX HALL
5| MID HALL| SPX HALL
6| STAGE| SPX STAGE
7| GATED REVERB| GATED REVERB| ROOM SIZE
8| REVERSE REVERB| REVERSE REVERB
17.5.3 DELAY
NO.
| NAME| TYPE| PARAMETER 1| PARAMETER 2|
PARAMETER 3
---|---|---|---|---|---
1| TEMPO DELAY 4TH| TEMPO DELAY – STEREO| DRY/WET| DELAY TIME| FEEDBACK
2| PING PONG DELAY 4TH| TEMPO CROSS – DELAY| DELAY TIME L>R & DELAY TIME R>L
3| TEMPO DELAY 8TH DOT| TEMPO DELAY – STEREO| DELAY TIME
4| TEMPO DELAY 8TH| TEMPO DELAY – STEREO| DELAY TIME
5| PING PONG DELAY 8TH| TEMPO CROSS – DELAY| DELAY TIME L>R &
DELAY TIME R>L
6| TEMPO DELAY 16TH| TEMPO DELAY – STEREO| DELAY TIME
7| ANALOG DELAY – MODERN| ANALOG DELAY – MODERN| DELAY TIME
8| ANALOG DELAY RETRO| ANALOG DELAY – RETRO| DELAY TIME
17.5.4 COMPRESSOR
NO.
| NAME| TYPE| PARAMETER 1| PARAMETER 2|
PARAMETER 3
---|---|---|---|---|---
1| COMP – SETTING 1| UNI COMP DOWN| RATIO| THRESHOLD| MAKE UP GAIN
2| COMP – SETTING 2
3| COMP – SETTING 3
4| COMP – SETTING 4
5| COMP – SETTING 5
6| COMP – SETTING 6
7| COMP – SETTING 7
8| COMP – SETTING 8
17.5.5 DISTORTION
NO.| NAME| TYPE| PARAMETER 1| PARAMETER 2|
PARAMETER 3
---|---|---|---|---|---
1| WAVE FOLDER – SATURATION| WAVE FOLDER| DRY/WET| FOLD| INPUT LEVEL
2| AMP SIMULATOR 2 – SETTING 1| AMP SIMULATOR 2| DRY/WET| OVERDRIVE| LPF
CUTOFF -FREQUENCY
3| AMP SIMULATOR 2 – SETTING 2| AMP SIMULATOR 2| DRY/WET| OVERDRIVE| LPF
CUTOFF -FREQUENCY
4| JAZZ COMBO| JAZZ COMBO| DISTORTION| DEPTH| TREBLE
5| AMP SIMULATOR 1| AMP SIMULATOR 1| DRY/WET| OVERDRIVE| PRESENCE
6| SMALL STEREO| SMALL STEREO| DIST DRIVE| DIST TONE| DIST PRESENCE
7| BIT CRUSHER| BIT CRUSHER| SAMPLE RATE| BIT| DRY/WET
8| DIGITAL TURNTABLE| DIGITAL TURNTABLE| NOISE LEVEL| CLICK LEVEL| DRY SEND TO
– NOISE
17.5.6 MODULATION
NO.| NAME| TYPE| PARAMETER 1| PARAMETER 2|
PARAMETER 3
---|---|---|---|---|---
1| SPX CHORUS| SPX CHORUS| DRY/WET| LFO SPEED| LFO DEPTH
2| TEMPO FLANGER| TEMPO FLANGER| DRY/WET| LFO SPEED| LFO DEPTH
3| TEMPO PHASER| TEMPO PHASER| LFO DEPTH| LFO SPEED| FEEDBACK LEVEL
4| ENSEMBLE DETUNE| ENSEMBLE DETUNE| DRY/WET| DETUNE| SPREAD
5| AUTO PAN| AUTO PAN| L/R DEPTH| LFO SPEED| LFO WAVE
6| TREMOLO| TREMOLO| AM DEPTH| LFO SPEED| PM DEPTH
7| VCM AUTO WAH| VCM AUTO WAH| SPEED| RESONANCE – OFFSET| OUTPUT
8| RING MODULATOR| RING MODULATOR| DRY/WET| OSC FREQ| LFO DEPTH
17.5.7 DUCKER
NO.| NAME| TYPE| PARAMETER 1| PARAMETER 2|
PARAMETER 3
---|---|---|---|---|---
1| DUCKER – SETTING 1| UNI COMP DOWN| SIDE CHAIN LEVEL| ATTACK| RELEASE
2| DUCKER – SETTING 2
3| DUCKER – SETTING 3
4| DUCKER – SETTING 4
5| DUCKER – SETTING 5
6| DUCKER – SETTING 6
7| DUCKER – SETTING 7
8| DUCKER – SETTING 8
17.5.8 OTHER
NO.| NAME| TYPE| PARAMETER 1| PARAMETER 2|
PARAMETER 3
---|---|---|---|---|---
1| BEAT REPEAT| BEAT REPEAT| REPEAT & LENGTH| GATE TIME| PLAY SPEED
2| TALKING MODULATOR| TALKING – MODULATOR| VOWEL| MOVE SPEED| DRIVE
3| ROTARY SPEAKER 1 – SLOW| ROTARY SPEAKER 1| SPEED CONTROL| ROTOR/HORN –
BALANCE| MIC L-R ANGLE
4| ROTARY SPEAKER 2 – FAST| ROTARY SPEAKER 2| SPEED CONTROL| ROTOR/HORN –
BALANCE| MODULATION – DEPTH
5| HARMONIC ENHANCER| HARMONIC – ENHANCER| MIX LEVEL| DRIVE| HPF CUTOFF –
FREQUENCY
6| AUTO SYNTH| AUTO SYNTH| MOD DEPTH| AM DEPTH| DELAY LEVEL
7| SLICE| SLICE| DRY/WET| GATE TIME| DIVIDE TYPE
8| VINYL BREAK| VINYL BREAK| BREAK| SPEED| SPEED ADJUST
17.6 SEND EFFECT Presets
NO.| NAME| TYPE| PARAMETER 1| PARAMETER 2|
PARAMETER 3
---|---|---|---|---|---
1| HD ROOM| HD ROOM| REVERB TIME| ROOM SIZE| HIGH DAMP -FREQUENCY
2| R3 ROOM| R3 ROOM| DIFFUSION| LPF CUTOFF -FREQUENCY
3| R3 HALL| R3 HALL| DIFFUSION| LPF CUTOFF -FREQUENCY
4| HD HALL| HD HALL| ROOM SIZE| HIGH DAMP -FREQUENCY
5| R3 PLATE| R3 PLATE| DIFFUSION| LPF CUTOFF -FREQUENCY
6| HD PLATE| HD PLATE| ROOM SIZE| HIGH DAMP -FREQUENCY
7| SPX STAGE| SPX STAGE| DIFFUSION| LPF CUTOFF -FREQUENCY
8| REV X HALL| REV X HALL| ROOM SIZE| LPF CUTOFF -FREQUENCY
17.6.1 REVERB
NO.| NAME| TYPE| PARAMETER 1| PARAMETER 2|
PARAMETER 3
---|---|---|---|---|---
1| TEMPO DELAY 4TH| TEMPO DELAY – STEREO| DELAY TIME| FEEDBACK LEVEL| FEEDBACK
– HIGH DAMP
2| PING PONG DELAY 4TH| TEMPO CROSS – DELAY| DELAY TIME L>R & DELAY TIME R>L|
FEEDBACK – HIGH DAMP
3| TEMPO DELAY 8TH DOT| TEMPO DELAY – STEREO| DELAY TIME| FEEDBACK – HIGH DAMP
4| TEMPO DELAY 8TH| TEMPO DELAY -STEREO| DELAY TIME| FEEDBACK -HIGH DAMP
5| PING PONG DELAY 8TH| TEMPO CROSS -DELAY| DELAY TIME L>R &
DELAY TIME R>L| FEEDBACK -HIGH DAMP
6| TEMPO DELAY 16TH| TEMPO DELAY – STEREO| DELAY TIME| FEEDBACK – HIGH DAMP
7| ANALOG DELAY – MODERN| ANALOG DELAY– MODERN| DELAY TIME| DELAY INPUT –
LEVEL
8| ANALOG DELAY RETRO| ANALOG DELAY – RETRO| DELAY TIME| DELAY INPUT – LEVEL
17.6.2 DELAY
Parameter
|
Description
---|---
SOUND SELECT| Selects the type of sound.
PITCH| Sets pitches by half-step intervals.
PAN| Adjusts the left/right stereo image.
VOLUME| Adjusts the volume.
AEG ATTACK| Sets the time from when a keyboard key is played until the volume
reaches the level set by the attack level.
AEG DECAY/RELEASE| DECAY: Sets the time from when the volume set at the
attack level is reached until the volume set at the decay level is reached.
RELEASE: Sets the time from when the keyboard key is released until the
note fades out.
LP-HP FILTER CUTOFF| Sets the cutoff frequencies for the low-pass and high-
pass filters.
LP-HP FILTER RESONANCE| Applies resonance to the low-pass and high-pass
filters.
REVERB SEND| Sets the amount of signal sent to the reverb effect (send level).
The larger the value, the deeper the reverb.
DELAY SEND| Sets the amount of signal sent to the delay effect (send level).
The larger the value, the stronger the delay.
EQ HIGH GAIN| Sets the amount of gain for increasing or decreasing the high
frequency range with the EQ.
EQ LOW GAIN| Sets the amount of gain for increasing or decreasing the low
frequency range with the EQ.
MONO/POLY/CHORD| Selects the voicing method.
MONO: single tone, POLY: multiple tones, CHORD: chords
17.7 Description of Sound Parameters
Parameter
|
Description
---|---
PORTAMENTO TIME| Sets the time it takes for the portamento to change
pitch or the speed of the change in pitch. The larger the value, the longer it
takes to change the pitch and the slower the pitch change.
ARPEGGIATOR TYPE| Turns on/off and switches the type of arpeggiator (a
function that plays individual notes of a chord one by one).
ARPEGGIATOR GATE TIME| Sets the gate time for the arpeggiator.
ARPEGGIATOR SPEED| Sets the speed of the arpeggiator.
FM ALGORITHM| Selects from 12 different FM algorithms (how the operators are
connected).
MODULATOR AMOUNT| Collectively changes the level of operators acting as a
MODULATOR.
MODULATOR FREQUENCY| Collectively changes the FREQUENCY parameters of an
operator acting as a MODULATOR.
MODULATOR FEEDBACK| Collectively changes the FEEDBACK parameters of an
operator acting as a MODULATOR.
START POINT| Determines the starting position of a sample.
END POINT| Determines the end position of a sample.
PEG ATTACK LEVEL| Determines the attack time of the PEG (Pitch Envelope
Generator).
The pitch at the beginning of the tone changes.
PEG DECAY TIME| Determines the decay time of the PEG (Pitch Envelope
Generator). The time it takes to return to the original pitch from the pitch
set by PEG ATTACK LEVEL changes.
17.8 Open-source Software
The firmware for SEQTRAK contains open-source software.
Copyright information and terms of use for each open-source software can be
found on the downloads page of the following website.
https://www.yamaha.com/2/seqtrak/
© 2024 Yamaha Corporation
Published 01/2024
YJ-A0
SEQTRAK User Guide
References
Read User Manual Online (PDF format)
Read User Manual Online (PDF format) >>