COLLECTIVEMINDS FOR PS4 Strike Pack Dominator Instruction Manual
- June 14, 2024
- COLLECTIVEMINDS
Table of Contents
COLLECTIVEMINDS FOR PS4 Strike Pack Dominator Instruction Manual
NOTE: THIS MANUAL HAS BEEN REVISED WITH INSTRUCTIONS THAT ARE VALID ONCE THE PS4 STRIKEPACK HAS BEEN UPDATED.
INTRODUCTION
Thank you for purchasing the PS4 F.P.S. STRIKEPACK Dominator, the most
advanced gaming adapter ever built for the Dual Shock 4™ controller. We have
taken the very best controller MODS available and built them into the device
using our revolutionary technology so that you can focus on gaming and not
worry about complicated PC software. Using that same technology, we give you
the gamer, the ability to map any button on your controller on the fly to
either of the paddles on the device. Again, no app, or PC needed for this. We
believe this is a real game changer and hope you agree. Just as important is
the fact that all of the modifications made possible by the device are done so
without voiding the warranty or making any permanent changes to your
controller. The whole team at Collective Minds really hope you enjoy gaming
with it, as much as we have enjoyed designing it for you.
We have spent countless hours, and sleepless nights, pushing the device
through extreme game sessions, ensuring any bugs and issues have been
eradicated.However,
if you find any issues or have any difficulty operating the device, please
reach out to us at
support@collectiveminds.ca and we will be
more than happy to help you out.
Also, there are lots of videos to help you setup and maximize your fun over at
www.STRIKEPACK.com – please check it out!
To check out other Collective Minds products please visit
www.CollectiveMinds.ca.
GETTING STARTED
Attaching the STRIKEPACK F.P.S. Dominator
-
Ensure your PS4 controller isoff.
-
Line up the USB ports, flip the securing arm out of the way, and slide the PS4 F.P.S.
Dominator onto the back of the PS4 controller. -
Swing the arm to the front of the controller and gently secure the curved arm of the device by gently pressing it against the front of the controller. It should lock into place in the speaker holes and you should hear a soft “click”.
-
Your STRIKEPACK F.P.S.Dominator is now ready to be paired to your console.
Pairing the STRIKEPACK F.P.S. Dominator with your Console
NOTE: As the STRIKEPACK device is a highly advanced wired adapter, it must be paired each time the console is turned on or brought out of RESTMODE. This is a very simple process and takes seconds.
- Ensure your STRIKEPACK device is attached to the controller but NOT plugged in.
- Turn on your PS4 console via your controller or front power button.
- At the login screen, you will see the message “DualShock 4 wireless controller connected. Who is using this controller?”Press yourCROSS (X) button as you normally would.
- You will notice an icon of the controller with a battery symbol appearing on the topleft of your screen indicating that a wireless controller is now connected.
- Using the supplied 10FT cable, plug in the standardUSB cable end to a freeUSB port on the front of your console.
- Plug the micro USB end into the USB port on the STRIKEPACK.
- You will see the wired controller connectedmessage and be asked “who is using this controller?” just as you did at login. Select your user and press CROSS (X) again. You will notice that there is a controller symbol at the bottom left of your profile.
- Once again, a controller symbol will appear at the top left of your screen. This time however, there will NOT be a battery symbol beside the controller as you are now in lag free wired mode and your STRIKEPACK is ready to use.
IMPORTANT NOTE: TIPS FOR REST MODE USERS / USERS WHO WANT TO KEEP THE STRIKEPACK ATTACHED TO THEIR CONSOLE AT ALL TIMES – For your PS4 console settings, under Power Save Settings > Set Features Available in Rest Mode, we recommend setting Supply Power to USB Ports to Off. IF you choose to set Supply Power to USB Ports to On then under Devices > Controllers you must set Communication Method to Use USB Cable, otherwise you will NOT be able to leave REST MODE with your controller.
If the device, or your controller, stop working at any time, simply unplug the STRIKEPACK cable and wait 5 seconds before plugging it back into the device. This should rectify any issues by resetting the pairing to the PS4 console and your STRIKEPACK will now work as expected for the rest of your gaming session.
AUDIO CONTROLS & 3.5MM HEADSET USAGE
For 3.5mm Headsets, it is important to set your headset volume control on the
PS4 console to the MAXIMUM volume you prefer. The STRIKEPACK device can
control the audio of any 3.5mm headset connected to the controller up to this
volume.
Begin HOLDING the RIGHT MAPPING BUTTON, then:
To increase the volume, TAP the RIGHT PADDLE.
To decrease the volume, TAP the LEFT PADDLE.
To mute/unmute the mic, PRESS the LEFT MAPPING BUTTON.
Once you have finished adjusting the 3.5mm audio, RELEASE the RIGHT MAPPING
BUTTON.
IMPORTANT NOTES: 3.5mm headset audio is compatible with the newer
controller model CUH-ZCT2. The original CUH-ZCT1 controller is UNSUPPORTED for
3.5mm headset audio – a USB headset or USB sound adapter can be used as an
alternative.
This is a hardware limitation of CUH-ZCT1 and NOT that of the STRIKEPACK.
The STRIKEPACK increases the microphone sensitivity of any 3.5mm headset that
is connected to your controller so it is recommended to adjust your PS4’s
microphone level to only 1 or 2 notches above negative to prevent other
players from hearing an echo.
IMPORTANT TERMINOLOGY
Using the most advanced controller adapter ever could be confusing, but we
have gone to great lengths to ensure it is as user friendly and intuitive to
use as possible. Getting familiar with some basics on the device and some
basic terms is very helpful, however.
Classes – These are the main controller MOD types that are possible with the
STRIKEPACK F.P.S.Dominator device. There are 8 main classes that are counted
from left to right on the LED’s of the device, with the leftmost LED position
being Class 1.
MOD – These are the specific controller modifications possible within a given
controller MOD class.
Quick MOD – A specific controller MOD, often for a specific game, that is
simply turned on or off and does not have adjustable settings. These are
activated with combinations of the D-PAD and controllerbuttons.
Menu Navigation – This is the method the user has to navigate through the
classes, MODS, and parameters of the device.
Primary Menu – This Primary Menu is selected by HOLDING the LEFT D-PAD for 5
seconds. This is the main menu system that you will use to set up and navigate
the device.
Secondary Menu – This SecondaryMenu is selected byHOLDINGtheRIGHT D-PAD for 5
seconds. This is the secondary menu system that you will use for any supported
in-game button layouts.
Primary Weapon Fire (Class 1/LED 1) – This is a series of controller modifications that affect the primary weapon in common shooters like the Call of Duty™ series.
SecondaryWeapon Fire (Class 2/LED 2) – This is a series of controllermodifications that affect the secondaryweapon in common shooters like theCall ofDuty™ series.
Anti-Recoil Adjustable (Class 3/LED 3) – This is a series of
controllermodifications that affect the recoil simulated in common shooters
like the Call of Duty™series. Quick Scope (Class 4/LED 4) – This is a series
of controllermodifications that affect the advanced tactic of zooming in
quickly and firing a sniper rifle tomaximize damage in common shooters like
the Call of Duty™ series.
Auto Run (Class 5/LED 5) – This is a series of controllermodifications that
affect the ability to run continuously in common shooters like the Call of
Duty™ series.
Drop Shot (Class 6/LED 6) – This is a series of controllermodifications that
affect the advanced tactic of dropping prone while firing in common shooters
like the Call of Duty™ series.
Left PaddleMOD (Class 7/LED 7) – This is a series of controllermodifications
that can be applied to the left paddle for activation.
Right PaddleMOD (Class 8/ LED 8) – This is a series of controllermodifications
that can be applied to the right paddle for activation.
MODOLOGY
Rapid Fire – A MOD thatmimics a very high frequency of controller trigger
presses, to enable the gamer to fire faster in the shooter than using the
trigger naturally. It is designed for semi-automatic weapons and is NOT to be
used with fully automatic weapons.
Optimized Rapid Fire – This Rapid Fire is optimized to be as fast as possible
but at the same time ensure that every single shot will be correctly
registered by the game.
Rapid Fire Adjustable – With Rapid Fire Adjustable you can always get the
optimum firepower for your favorite weapon by being able to simply and on the
fly adjust the values up or down. See the menu system instructions for more
information on how to adjust your Rapid Fire speed in this mode.
Pulse Fire Adjustable – Pulse Fire Adjustable can reach a faster rate of fire
with burst type weapons. See the menu system instructions for more information
on how to adjust your pulse fire speed in this mode.
Burst Fire Adjustable – Burst Fire Adjustable is designed to turn semi-
automatic and automatic weapons into burst firing weapons.
MW Jitter – This is an advanced MOD for COD: Modern Warfare Remastered that
allows the M1014 Shotgun to fire with an enormous fire rate well beyond normal rapid fire.Thiswas designed forCOD:ModernWarfareRemastered though itmay be effective in future games. JITTERrequires certain game exploits. These exploitsmay be patched rendering this mod ineffective in the future.
Anti-Recoil – This MOD compensates for vertical recoil while firing a weapon by automatically moving the control stick in the opposite direction of the one your gun is moving in whilefiring.
QuickScope –QuickScope iswidely used in shooters. The idea behind quick scope is to use a sniper rifle, scope IN and fire the shot as the gun scopes in. Perfecting the aiming and timing will allow you to become a one-man commando with your sniper rifle maximizing damage in most shooters.
Auto Hold Breath – ThisMOD is specifically designed for sniper rifles in the COD and Battlefield series. It automatically holds the sniper’s breath when scoping in (usually activated by depressing the left thumb stick (L3).Upon activation theMOD will hold the sniper’s breath when scoping. The player no longer has to hold the left thumb stick (L3) to hold breath. Also, theMOD resets every time you fire so a sniper can effectively continue to take out enemies. Auto Hold Breath has been updated towork withmost button layouts. InCOD:WWII /InfiniteWarfarewhen using the ADS Toggle based Nom4d layouts youmust hold the ADS Scope button (default L2) in order to keep the Auto Hold Breath MOD active. As long as ADS is held the player breath will be held and this will be reset every time the player fires. Be careful not to wait too long before firing as the game will only let you hold your breath for so long.
Auto Sprint – The perfect MOD if you are tired of constantly pressing the left thumb stick tomake your character sprint. Auto Sprint is just what you have been looking for.
Double Jump – If thisMOD is enabled, simply press and hold the jump button and itwill automatically release and hold to activate double jump. This is aCODTM BOIII series specificMOD that allows the player to automatically jump at themaximum height.
Auto Spot – This is a BattlefieldTM series specificMOD that automatically keeps targeting the enemy.This is activated by looking at the targetwith ADS enabled.
ADS – Thismeans AimDown Sights (sometimes known as Scope In orIron Sights) and is usually performed on default layouts by holding the left trigger.
Hair Triggers – This is a very handy MOD for shooters. It automatically sets the triggers to their max value the moment they are registered by the controller as pressed. This allows the gamer to simply tap the trigger instead of pressing all the way down saving time and achieving the same in-game result.
TurboMelee – ThisMOD allows theMelee attack inmost shooters to be rapidly pressed automatically by simply holding the Melee button in the game.
THE STRIKEPACK F.P.S. DOMINATOR DEVICE
Operating the STRIKEPACK F.P.S. Dominator
Once your device is paired with the console the first step is to choose which
operation mode you want the device to be in. There are two operation modes;
Tournament Mode and MODMode.
Tournament Mode – Each time the STRIKEPACK F.P.S.Dominator is paired it starts in TournamentMode by default. This is identified by the fact that the Gear Head Eyes are glowing WHITE. Tournament Mode allows you full access to map buttons to the paddles but DOES NOT allow the use of any MODS.
MOD Mode – To enter MOD mode, simply HOLD the top LEFT MAPPING BUTTON and press the top RIGHT MAPPING BUTTON. You will know you have correctly entered MOD MODE as identified by the Gear Head Eyes glowing BLUE.
Game PackMode – To enterGame Packmode, simply HOLD the top LEFTMAPPING BUTTON and press the RIGHT PADDLE. You will know you have correctly entered GAMEPACKMODE as identified by theGearHeadEyes flashingWHITE and BLUE. It is important to note that Game Pack Mode is only available with an ACTIVE MODPASS subscription. For details visit www.modpass.ca.
Mapping the Paddles
Paddle Mapping is a very simple process that take a fraction of a second and
can be done in real time while playing. Choose which paddle you want to
assign. To MAP that paddle, simply hold down the appropriate LEFT or RIGHT
MAPPING BUTTON and while still holding the button simply PRESS the button you
want to assign. To save that button as the designated choice simply LET GO of
both buttons.
For Example: If say, you wanted to assign the “CROSS (X)” button to the
right paddle, just press & hold the top RIGHT MAPPING BUTTON and PRESS the
”CROSS (X)” button.Once you release both buttons, “CROSS (X)” has been
assigned to the right paddle. Tomap the left paddle, follow the same process,
but use the top LEFT MAPPING BUTTON instead.
Every button can bemapped, even the PS Button, the Touchpad Button and the
Triggers.
NOTE: Two consecutive buttons can be mapped to any paddle. If say, you
wanted to assign the “R1” & “TRIANGLE” button to the right paddle, just press
& hold the top RIGHT MAPPING BUTTONand PRESS the ”R1” button and then the
“TRIANGLE” button.
Once you release the buttons, “R1-TRIANGLE” is assigned to the right paddle.
This can be very useful in games that require holding a button and pressing
another frequently like MMO’s such as FF14, where you can now use the paddles
to swap between two action banks quickly.
MOD MODE Navigation & Basic Control
Tocycle through classes,HOLDLEFTD-PADand useSQUAREto goUPaClass and CROSS (X) to go DOWN a Class – this is indicated by the small top LED’s.
To cycle through MODS in a Class HOLD LEFT on the D-PAD and use TRIANGLE to go UP a MOD number and CIRCLE to go DOWN aMOD number.ORANGE FLASHES on the PS4 LIGHTBAR are used to indicate the selected MOD number.
Once you have entered theModModeMenu by HOLDING LEFT on the D-PADfor 5 seconds, keep the LEFT direction on the D-PADHELD and use SQUARE to goUP a Class and CROSS (X) to go DOWN a Class – this is indicated by the small top LED’s. To cycle through MODS in a Class continue to keep the LEFT direction on the D-PAD HELD and use TRIANGLE to go UP a MOD number and CIRCLE to go DOWN a MOD number. ORANGE FLASHES on the PS4 LIGHTBAR are used to indicate the selected MOD number.
To Reset a Class to Default, while HOLDING LEFT D-PAD pressTOUCHPAD,1 REDFLASHonPS4LIGHTBARindicatesaclass reset.
To Reset all Classes andMODS to Default settings and do amasterreset: HOLD DOWN D-PAD for5 seconds, the LIGHTBAR will flash GREEN, PRESSOPTION Sand the controller will vibrate to indicate a Master Reset.
NOTE: AMASTERRESETWILLALSORESETALLSECONDARYMENUFEATURES INCLUDING GAME LAYOUTS AND FLIPPED SETTINGS LOCK/UNLOCK– ToLOCKthePS4 F.P.S.Dominator so that shortcuts andClass/MOD navigation controls are not enabled simply HOLD the RIGHT direction on the D-PAD andPRESS TOUCHPAD(PS4 LIGHTBARflashesRED), toUNLOCKHOLDtheRIGHT direction on the D-PAD and PRESS TOUCHPAD again (PS4 LIGHTBAR flashes GREEN) Secondary Weapon Fire (Weapon Swap) – Once the Dominator has been updated Weapon Swap will now be DISABLED as default. Each time the PS4 Dominator is turned on Weapon Swap will be disabled. In order to enable Weapon Swap you MUST first have at least Class 1 or 2 enabled, then simply HOLD the RIGHT direction on the D-PAD for 5 seconds to enter SecondaryMenu and PRESS TRIANGLE. The LED LIGHTBAR will go GREEN to indicate thatWeapon Swap is now on. HOLD the RIGHT direction on the D-PAD for 5 seconds to enter Secondary Menu and PRESS TRIANGLE again to disable it and the LED LIGHTBAR will go RED to indicate that Weapon Swap is now off. This setting is not permanently saved.
Understanding Weapon Swap – Your Secondary Weapon Fire is used when the player TAPS TRIANGLE in the game and the PS4 F.P.S.Dominator uses this button press to determine weapons are being switched. If the cycle goes out of sync, simply HOLD RIGHTD-PADand TAPTRIANGLE while using your primaryweapon to reset.You can do this even if you have enabled LOCK MODE. This is an advancedMOD that can be used very effectively to have two different fire modes on the Primary and Secondary weapons (or a fire mode on one weapon and no fire mode on another weapon). When Weapon Swap is disabled (default) the Secondary Weapon Fire mod has no effect.
SECONDARY MENU NAVIGATION
Adjusting Button Layouts – Secondary Menu
NOTE: INORDER FOR ALL THEMODS TO WORK THE BUTTON LAYOUTCHOSEN IN THE
GAMEMUSTMATCHTHEBUTTONLAYOUTCHOSENONTHESTRIKEPACK.
IT IS IMPORTANT TOREMEMBER NOT TO CHOOSE A “FLIPPED” LAYOUT IN THE ACTUAL
GAME.FLIPPINGTHEBUMPERSANDTRIGGERSMUSTBEDONEONLYWITHTHESTRIKEPACKDEVICE.SEETRIGGER/BUMPERSWAPFORMOREDETAILS.CHOOSING
FLIPPEDLAYOUTINTHEGAMEWILLRENDERMANYOF THEMODSUSELESS.
Selecting the Game for the Button Layouts
Secondary Menu Mode has been overhauled in order to simplify the numerous button layouts that are available to players. To select a different button layout, you must first ENTER the SECONDARYMENU by simply HOLDING RIGHT D-PADfor 5 seconds until the PS4 LIGHTBAR goesWHITE to let you know it is in SECONDARYMENUMODE. You must stay holding the RIGHT D-PAD while you are selecting all options. If the PS4 LIGHTBAR isGREEN thatmeans you have entered SecondaryMenumode correctly, but the Bumpers and Triggers are “Flipped”.
As there are so many options available, a Quick Check feature of your currentGame and Button layout has been implemented. At any time while in SECONDARYMENU MODE you can display what your currentGame Selection is by pressing SQUARE.
The PS4 LIGHTBAR will flash PURPLE accordingly. Also, you can display what your currentBUTTONLAYOUTis forthatgamebypressingCIRCLE.ThePS4LIGHTBAR will flash ORANGE accordingly.
NOTE: Layouts are SAVED. This means that once your favorite layout is chosen, it will be remembered even when you disconnect the STRIKEPACK.
Choosing the Game & Layout:
Choosing theGame & Layout: First youmust select theGAME you are playing to
choose the appropriate button layout selection. There are five GAME selections
currently available.COD:WWII /COD: InfiniteWarfare (Default, 1Purple
Flash),COD:BlackOps III (2 Purple Flashes), Destiny Series (3 Purple Flashes),
Battlefield Series (4 Purple Flashes) and Fortnite (5 Purple Flashes). The
default layout can often be used to allow some mods in generic shooters.
Tochoose the appropriate game you MUST enter Secondary
Menu Mode byHOLDINGtheRIGHT direction on theD-PADfor 5 seconds until thePS4
LIGHTBARgoes WHITEto let you knowitis in SECONDARYMENUMODE.(IfthePS4 LIGHTBAR
is GREEN thatmeans you have entered Second ary Menu mode correctly
Game 1 (DEFAULT) – COD: WWII / COD: Infinite Warfare
Default – Red Flash
Tactical (One Orange Flash)
Lefty (TwoOrange Flashes)
Nomad (Three Orange Flashes)
Nomad Tactical (Four Orange Flashes)
Nomad Lefty (Five Orange Flashes)
Bumper Jumper (Six Orange Flashes)
Bumper Jumper Tactical (Seven Orange Flashes)
Charlie (Eight Orange Flashes)
One-Handed Gunslinger (Nine Orange Flashes)
Stick & Move (Ten Orange Flashes)
Brawler (Eleven Orange Flashes)
Beast (Twelve Orange Flashes)
Game 2 (Two Purple Flashes) – COD: Black Ops 3
Default – Red Flash
Tactical (One Orange Flash)
Lefty (TwoOrange Flashes)
Nomad (Three Orange Flashes)
Charlie (Four Orange Flashes)
One-Handed Gunslinger (Five Orange Flashes)
Bumper Jumper (Six Orange Flashes)
Bumper Jumper Tactical (Seven Orange Flashes)
Stick & Move (Eight Orange Flashes)
Game 3 (Three Purple Flashes) – Destiny Series
Default – Red Flash
Green Thumb (One Orange Flash)
Cold Shoulder (Two Orange Flashes)
Mirror (Three Orange Flashes)
Jumper Gunslinger (Four Orange Flashes)
Puppeteer (Five Orange Flashes)
Game 4 (Four Purple Flashes) – Battlefield Series
Default – Red Flash
Alternate (One Orange Flash)
Lefty (Two Orange Flashes)
Lefty Alternative (Three Orange Flashes)
Game 5 (Five Purple Flashes) –Builder Royale
Standard – Red Flash
Quick Builder (One Orange Flash)
Combat Pro (Two Orange Flashes)
Builder Pro (Three Orange Flashes)
Trigger/Bumper Swap – Secondary Menu
To swap the triggers with L1/R1 Bumpers simply HOLD the RIGHT direction on the
DPAD for 5 seconds until the PS4 LIGHTBAR goes WHITE entering Secondary Menu
mode and tap L1 to swap. If activated the LIGHTBAR will go GREEN to indicate
they are swapped. Tap L1 again to swap back and the LIGHTBAR will go WHITE to
indicate they are swapped back to default.
NOTE: THIS SETTINGIS SAVED ANDWILLREMAINAFTER DISCONNECTINGTHE DEVICE.
IT IS IMPORTANT TO REMEMBER NOT TO CHOOSE A “FLIPPED” LAYOUT IN THE ACTUAL
GAME. FLIPPING THE BUMPERS AND TRIGGERS MUST BE DONE ONLY WITH THE STRIKEPACK
DEVICE.CHOOSING FLIPPED LAYOUT IN THEGAMEWILL RENDERMANY OF THE MODSUSELESS.
Adjustable MOD Controls
For AdjustableMODS keep HOLDING LEFT D-PADwhile in thatClass andMOD and useR1
to increase speed (PS4 LIGHTBAR FlashesGREEN) and L1 to decrease speed (PS4
LIGHTBAR Flashes RED) and the R2 to test. Exceptions include Anti-Recoil as L1
increases weight and R1 decreases weight and for Quick Scope LT is used to
test. We ONLY recommend the test feature for default layouts and layouts that
do NOT move the location of the expected ADS/Fire buttons, however Anti-Recoil
and Quick Scope will move their test button if you have correctly set the same
layout in the SECONDARY MENU as you haveIN-GAME.
Burst Fire Adjustable (BASED ON COD: BOIII)
The current Burst Fire is based on the weapon selection from the Call of Duty: Black Ops III TM game. Most weapons used in other shooters will fall into one of the five bundle selections. We will leave it to you to have fun determining the best selection of what works for new weapons and upcoming games.
For Burst Fire, to select the appropriate weapon that burst will be used on,
keep HOLDING the LEFT direction on the D-PADwhile in thatClass andMOD and use
R1 to increase the weapon bundle number and L1 to decrease the weapon bundle
number.
The PS4 LIGHTBAR Flashes GREEN the number of times to indicate the selected
weapon bundle.
To adjust the burst rounds, keep HOLDING the LEFT direction on the D-PAD while in that Class and MOD and use R2 to increase the burst rounds (0-6) and L2 to decrease the number of rounds of burst selected. The PS4 LIGHTBAR Flashes PURPLE the number of times of burst rounds selected.
Bundle 1
MR6
L-CAR9
KUDA
VMP
WEEVIL
RAZORBACK
KN-44
HVK-30
ICR-1
DINGO”
Bundle 2
VESPER
Bundle 3
MAN-O-WAR
BRM
Bundle 4
SHEIVA
HAYMAKER 12
GORGON
DRAKON
Bundle 5
205 BRECCI
Turbo 2.0 Adjustable
Turbo 2.0 is the latest breakthrough in turbo technology. Past turbo modes
required specific buttons to be locked into a given turbo function. This old
scheme proved problematic with today’s new games that use the same buttons for
different functions based on the game scenario at the time. Having turbo
locked to a button prevented the proper button functionality as the button may
need to be tapped once or held in the game, and not turbo’d. Now with Turbo
2.0, the chosen paddle acts as the activator so that any button can be turbo’d
at any time in a game simply by holding the appropriate paddle. This is a
dream come true for games that use quick time sequence gameplay, or any rapid
button pressactions.
To use Turbo 2.0, simply choose the 7th option in Class 7/LED 7 for left paddle turbo 2.0, or the 7th option in Class 8/LED 8 for right paddle Turbo 2.0. With Turbo 2.0 activated, simply holding the paddle down will cause whatever button you press to turbo (rapidly press automatically) for the duration your paddle and that button is pressed. To adjust the Turbo 2.0 speed keep HOLDING the LEFT direction on the D-PADwhile in thatClass andMOD and useR1 to increase value (PS4 LIGHTBAR FlashesGREENto indicate action value) and L1 to decrease (PS4 LIGHTBAR FlashesRED when pressed to indicate action value) Values increase and decrease in increments of 10. Even the triggers can be Turbo’d.
MAIN MENU & DEVICE CONTROL’
MOD Classes – Indicated by 8 top LED’s
- Primary Weapon Fire
- Secondary Weapon Fire
- Adjustable Anti-Recoil
- Quick Scope
- Auto Run
- Drop Shot
- Left Paddle MOD
- Right Paddle MOD
Class Use Instructions
-
Primary Weapon Fire – LED 1 LIT when on – number ofORANGE LIGHTBAR
Flashes indicate MOD number when selecting:
a. 1 Flash – Optimized Rapid Fire
b. 2 Flashes – Rapid Fire Adjustable
c. 3 Flashes – MW Jitter (M1014 Shotgun)
d. 4 Flashes – Burst Fire Adjustable
e. 5 Flashes – Pulse Fire Adjustable
Primary Weapon Class 1 Rapid Fire and Pulse Fire can be assigned to L2 as well for Primary Akimbo /DualWield weapons: HOLD UP D-PAD + L2 – Primary Weapon Fire Mode is assigned to LEFT Trigger. If Akimbo is active Scope MODS will be automatically disabled and will be automatically re-enabled once Akimbo is turned off. Primary Akimbo MUST be assigned while using the Primary weapon. Burst Fire is not supported with Akimbo. -
Secondary Weapon Fire – LED 1 LIT when on – number ofORANGE LIGHTBAR Flashes indicate MOD number when selecting:
a. 1 Flash – Optimized Rapid Fire
b. 2 Flashes – Rapid Fire Adjustable
c. 3 Flashes – MW Jitter (M1014 Shotgun)
d. 4 Flashes – Burst Fire Adjustable
e. 5 Flashes – Pulse Fire Adjustable
IfWeapon Swap is enabled, Secondary Weapon Class 2 Rapid Fire and Pulse
Fire can be assigned to L2 as well for Secondary Akimbo / Dual Wield weapons:
HOLD UP D-PAD + L2 – Secondary Weapon Fire Mode is assigned to LEFT Trigger. If Akimbo is active Scope MODS will be automatically disabled and will be automatically re-enabled once Akimbo is turned off. Secondary Akimbo MUST be assigned while using the Secondary weapon. Burst Fire is not supported with Akimbo. -
Anti-Recoil Adjustable – LED 3 LIT when on – number ofORANGE LIGHTBAR Flashes indicate MOD number when selecting:
a. 1 Flash – AlwaysOn
b. 2 Flashes – Scope Enable
c. 3 Flashes – Scope Disable
d. 4 Flashes – InvertedY
e. 5 Flashes – Scope Enable Inverted Y
f. 6 Flashes – Scope Disable Inverted Y -
Quick Scope – LED 4 LIT when on – number ofORANGE LIGHTBAR Flashes indicate MOD number when selecting:
a. 1 Flash – Tap 500msAdjustable
b. 2 Flashes – Press Sensitive Adjustable
c. 3 Flashes – Fully AutoAdjustable
Tap500msAdjustable – if you fully tap down theADSScope (defaultL2)forless than half a second itwillQuick Scope upon release. If you hold it instead, itwill scope in normally without firing. PressSensitiveAdjustable–ifyoupressstraightdownonADSScope(defaultL2) itwillQuick Scope and if you lightly hold it instead, itwill scope in normallywithout firing. (Notes: Press Sensitive may fire twice with semi- automatic sniper rifles, but you can adjust it to a higher value to avoid this. Press Sensitive will still Quick Scope if using “Hair
Triggers” or “Flipped” modes but it will not be Press Sensitive and will always Quick Scope hence this is not recommended. The other two Quick Scope options should be used for either of these two conditions).
Fully Auto Adjustable – it will always automatically Quick Scope a single time upon ADS Scope (default L2) and you can stay in scope to continue to snipe afterwards. You can adjust the firing speed of Quick Scope up and down in increments of 50 to suit different sniper rifles that have different ADS Scope delays across various games and to suit your own taste. This setting is shared across all 3 Quick Scope mods. -
Auto Run – LED 5 LIT when on – number ofORANGE LIGHTBAR Flashes indicate
MOD number when selecting:
a. 1 Flash – Traditional Auto Run (Most FPS) – this auto run holds in sprint, engaging with minimal forward movement of the stick. Not suitable for some games.
b. 2 Flashes – Press Sensitive /CALL OF DUTY Auto Run (Most FPS) – this auto run holds in sprint, engaging at near max forward movement of the stick and is the best fit for the Call of Duty Series or any game where you want better control over your regular movement speed.
c. 3 Flashes – DESTINY Series Auto Run – this auto run is designed around games where presses of the sprint button can override virtually everything. This isONLY officially supported for DESTINY 1 and 2 but itmay work with other games with similar gameplay rules. This mod has an adjustable wait time to accommodate the longer reload times of some weapons so that the auto run does not cancel your reload. The default is 3 seconds which is compatible with most of the weapons in theDESTINY Series.When inMenuMode on thismod, you can use the L1 button to lower the wait time down to the minimum value of 2 seconds. The R1 button is used to increase the wait time up to 8 seconds. The wait value is represented by the number of PURPLE LIGHTBAR flashes. Thewait time is the time themodwaits before it starts auto running again after you press the reload button. This allows the reload animation to finish. If the wait time is set too low, the reload animation will be cut short and your reload will not complete. If the wait time is set too high then upon reloading your gun, youmay notice an undesirable delay before auto running again which you can also override yourselfwith a sprint button (default L3) press. THE ADJUSTABLEDELAY
IS NOT SAVED WHEN YOU DISCONNECT THE STRIKEPACK DEVICE OR LEAVEMOD MODE AND ALWAYSDEFAULTS TO 3 SECONDS. -
Drop Shot Button Layout – LED 6 LIT when on – number of ORANGE LIGHTBAR
Flashes indicate MOD number when selecting:
a. 1 Flash – Rapid Fire Drop -Activated via Circle Press & Hold or Paddle Hold if paddle mapped function – Rapid Fires as you drop prone, stops firing upon release
b. 2Flashes–AutoDrop-ActivatedviaCirclePressorPaddlePressifpaddle enabled – Drop to prone position -
Left PaddleMOD – LED 7 LIT when on – number ofORANGE LIGHTBAR Flashes indicate MOD number when selecting:
a. 1 Flash – Optimized Rapid Fire
b. 2 Flashes – Pulse Fire Adjustable
c. 3 Flashes – MW Jitter (M1014 Shotgun)
d. 4 Flashes – Rapid Fire Drop Shot
e. 5 Flashes – Reload &Slide
f. 6 Flashes – Easy DoubleJump
g. 7 Flashes – Turbo 2.0 Adjustable -
Right PaddleMOD – LED 8 LIT when on – number ofORANGE LIGHTBAR Flashes indicate MOD number when selecting:
a. 1 Flash – Optimized Rapid Fire
b. 2 Flashes – Pulse Fire Adjustable
c. 3 Flashes – MW Jitter (M1014 Shotgun)
d. 4 Flashes – Rapid Fire Drop Shot
e. 5 Flashes – Reload &Slide
f. 6 Flashes – Easy DoubleJump
g. 7 Flashes – Turbo 2.0 Adjustable
AdditionalQuickMODS– MODSthathave nosubsettings juston/offfunctionality
COD – PS4 LIGHTBAR Flashes GREEN ON/ Flashes RED OFF Enable/Disable: Easy
Double Jump – TAP DOWN DIRECTION D-PAD + CROSS (X) Game Usage: HOLD CROSS (X)
for maximum jump height in
COD
F.P.S. SNIPER – PS4 LIGHTBAR Flashes GREEN ON/ Flashes RED OFF
Enable/Disable: Auto Hold Breath – TAP DOWN DIRECTION D-PAD + L3
Game Usage: When Aiming Down Sights (default LT) breath held.
F.P.S. MELEE – PS4 LIGHTBAR Flashes GREEN ON/ Flashes RED OFF
Enable/Disable: Turbo Melee – TAP DOWN DIRECTION D-PAD + R3
Game Usage: Press and HOLD the melee button (default R3) for turbo melee.
Battlefield – PS4 LIGHTBAR Flashes GREEN ON/ Flashes RED OFF
Enable/Disable: Auto Spot – TAP DOWN DIRECTION D-PAD + R1
Game Usage: When Aiming Down Sights (default LT)targets hovered over by
the crosshairs will bemarked.
Hair Triggers – PS4 LIGHTBAR Flashes GREEN ON/ Flashes RED OFF
Enable/Disable: Hair Trigger on Right Trigger – HOLD RIGHT D-PAD + R1
Enable/Disable: Hair Trigger on Left Trigger – HOLD RIGHT D-PAD + L1
RUMBLE OFF/ON (Default Rumble ON) – PS4 Controller RUMBLES once to indicate
ON when activated Disable/Enable: Turns Rumble OFF/ON – HOLD RIGHT D-PAD +
SHARE (controller rumbles when rumble enabled). Do NOT use this if you are
disabling rumble yourself via an in-game menu.
Sixaxis Motion Control Reload – PS4 LIGHTBAR Flashes GREEN ON/ Flashes RED
OFF
Enable/Disable: Reload using Sixaxis shake – TAP RIGHT D-PAD + SQUARE
GameUsage:Shake controllerto activate reload function (defaultSQUARE)-while
this mod has been optimized to work with rumble, we cannot guarantee itwill
work with every weapon in every situation. Keep in mind that it is important
that you hold the controller horizontal when you have this mod enabled as
holding it at odd angles will cause it to activate. This mod is also
compatible with DESTINY series Auto Run.
QUICK CONTROLS
Quick Controls are some of the most powerful and advanced features of the
STRIKEPACK F.P.S. Dominator. These controls allow the user to instantly
suspend and resume active Class/Mod Menu MODS at will. For example, if the
user in a shooter picks up a new temporary weapon but has rapid fire enabled,
using the quick control of RIGHT D-PAD and RIGHT TRIGGER will quickly suspend
the Rapid Fire mod. Just tap the sequence again to resume. This is a very
flexible system allowing maximum compatibility in gameplay.
Quick Suspend/Resume Class Shortcuts – MOD must first be enabled via Class/Mod
MenuPS4LIGHTBARFlashesREDSUSPENDED/FlashesGREENRESUMEDClass LED Blinks When
Suspended
- Primary Fire – HOLD RIGHT on D-PAD + R2
- Secondary Fire – HOLD RIGHT on D-PAD + L2
- Anti-Recoil – HOLD DOWN on D-PAD + CIRCLE
- Quick Scope – HOLD DOWN on D-PAD + TRIANGLE
- Auto Run – HOLD RIGHT on D-PAD + R3
- Drop Shot – HOLD RIGHT on D-PAD + CIRCLE
- Left Paddle MOD – HOLD UP on D-PAD + LP
- Right Paddle MOD – HOLD UP on D-PAD + RP
References
Read User Manual Online (PDF format)
Read User Manual Online (PDF format) >>