Hasbro MONOPOLY Marvel Spider Man Board Game User Guide
- June 10, 2024
- Hasbro
Table of Contents
Hasbro MONOPOLY Marvel Spider Man Board Game
OBJECT
Suit up as your favorite Spider-Hero to save New York City! Move around the
board capturing as many super villains as you can. The more super villains you
capture, the more rent you’ll be able to collect from other players. If you’re
the last player with webs when all other players have gone bankrupt, you win!
ACTION SPACES
GO
When you pass or land on the GO space, collect a2 from the Bank, and
immediately take the Symbol of Great Responsibility! Place it on your Spider-
Power card. You can now use your character’s unique ability!
-
Free Parking
Relax! Nothing happens. -
Just Visiting
Don’t worry. If you land here, put your token in the Just Visiting section.
Daily Bugle and Spider-Sense
Take the top card from the matching deck. If the card tells you to keep it
until you’re ready to use it, you may do so. Otherwise, read it aloud, and
immediately do what it says. Return cards to the bottom of the appropriate
deck after you use them.
Subway
When you land on a Subway space, you may choose to move to any property on the
board. Follow the rules of the space where you land. If you pass the GO space,
DO NOT collect a2 from the Bank or take the Symbol of Great Responsibility. If
you have the Symbol of Great Responsibility, your ability does not apply to
any characters you pass.
Go to Jail Move your token to the In Jail space immediately! Do not collect a2 for passing GO. Your turn is then over. You may still collect rent, bid during auctions, buy Spider-Tracers and Spider-Bots, and trade while you are in Jail.
How do I get out of Jail?
You have 3 options:
- Pay b5 at the start of your next turn, then roll and move as normal.
- Use a Get Out of Jail Free card at the start of your next turn if you have one (or buy one from another player). Put the card at the bottom of the appropriate deck, then roll and move.
- Roll doubles on your next turn. If you do, you’re free! Use the roll to move, and that’s the end of your turn. You can use up to three turns to try for doubles. If you don’t roll doubles by your third turn in Jail, pay a5, then roll again and move.
SPIDER-TECH
Attaching Spider-Tracers
As soon as you get a color set, you can start buying Spider-Tracers (you don’t
have to wait for your turn). Pay the Bank the cost on the super villain card,
and place a Spider-Tracer on that super villain. You must attach evenly. You
cannot attach a second Spider-Tracer to a super villain until you’ve attached
one to each super villain in the set. You can only have 4 Spider-Tracers on a
super villain.
Deploying Spider-Bots
Once you have 4 Spider-Tracers on all super villains in a color set, you can
pay to upgrade to a Spider-Bot. Pay the Spider-Bot cost on the super villain
card, return all 4 Spider-Tracers to the Bank, and place a Spider-Bot on that
super villain.
You can only have 1 Spider-Bot per super villain. You can’t add any more
Spider-Tracers.
Not enough Spider-Tech?
If multiple players want to buy the last Spider-Tracer or Spider-Bot, the
Banker must auction it. Bids start at a1 and anyone can increase the bid by as
little as a1. You don’t need to follow turn order. Payment goes to the Bank.
No Spider-Tech left?
You can’t buy any until someone sells theirs back.
DEALS & TRADES
You can buy, sell, or swap property with other players at any time. You must sell all Spider-Tech on a color set to the Bank before you can give a super villain back to the Bank or trade a super villain to another player. You cannot sell or trade Spider-Tech to another player. Property can be traded for webs, other property, and/ or Daily Bugle and Get Out of Jail Free cards. The amount is decided by the players making the deal.
SPIDER-TECH HELP! I CAN’T PAY!
Try to make more webs.
If you owe webs and can’t pay, try to make more webs by selling Spider-Tech
back to the Bank.
Selling Spider-Tech
- Sell Spider-Bots to the Bank for half the cost, rounding up if needed, and exchange them immediately for 4 Spider-Tracers.
- Sell Spider-Tracers to the Bank for half the cost, rounding up if needed. Spider-Tracers must be sold evenly across the color set.
Still owe webs?
- If you still owe a player webs and don’t have any Spider-Tracers or Spider-Bots to sell, you must give one of your properties to that player to settle your debt.
- If you still owe the Bank, return one property to the Bank to settle your debt.
©MARVEL. All trademarks and registered trademarks are the property of their
respective owners.
The HASBRO GAMING and MONOPOLY names and logos, the distinctive design of the
gameboard, the four corner squares, the MR. MONOPOLY name and character, as
well as each of the distinctive elements of the board and playing pieces are
trademarks of Hasbro, Inc. for its property trading game and game equipment. ©
1935, 2021 Hasbro. TM & ® denote U.S. Trademarks. Hasbro, Pawtucket, RI
02861-1059 USA. Retain this information for future reference.
Consumer contact:
US/Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI
02861-1059 USA.
TEL. 1-800-255-5516.
Australia consumer service: https://consumercare.hasbro.com/en-
au
New Zealand consumer service: https://consumercare.hasbro.com/en-nz
If you don’t have any properties left, you are bankrupt and out of the game!
-
Do you owe another player?
Give them any Daily Bugle and/or Get Out of Jail Free cards. -
Do you owe the Bank?
Return any Daily Bugle and/or Get Out of Jail Free cards to the bottom of the appropriate deck.
THE END OF THE GAME
The remaining players keep playing until there is only one person left in
the game. That player is the winner!
WHAT’S DIFFERENT ABOUT 3 MONOPOLY SPIDER-MAN?
Grab the Symbol of Great Responsibility and use your Spider-Power! Each hero token has a unique ability. When you pass GO, grab the Symbol of Great Responsibility (right). Whenever you have the Symbol of Great Responsibility, you get to use the ability on your character’s Spider-Power card!
Web up super villains to keep New York City safe!
When you land on a super villain space, you must use webs to capture that
super villain. If you capture all the super villains in a color set, you can
attach Spider-Tracers and deploy Spider-Bots and charge even more rent!
Take the subway for shortcuts!
When you land on a subway space, you may move to any property space on the
board! Spider-Man is a menace!
Use Daily Bugle cards to scheme against other players!
When you land on a Daily Bugle space, draw a Daily Bugle card. These let you
do things like steal webs from other players or make them skip their next
turn.
SET IT UP
PLAY
-
How to win
Be the last player with webs when all other players have gone bankrupt! -
Who goes first?
Each player rolls both dice.
The highest roller starts, and play moves to the left -
On your turn
1. Roll both dice.
2. Move your token clockwise that number of spaces.
3. Where did you land? Carry out the rules of that board space. See THE BOARD SPACES.
Did you pass GO? Grab the Symbol of Responsibility!
Did you roll doubles? Roll the dice again, and take another turn.
Watch out! If you roll doubles 3 times in a row, you must immediately go to
Jail! Do not complete your third turn.
4. Your turn ends. Pass the dice to your left.
- Start playing!
That’s all you need to know, so get going. Look up the spaces as you land on them.
THE BOARD SPACES
PROPERTIES
There are two types of properties: super villains, which come in color
sets, and alliances, which are Silver Sable and Black Cat.
Unowned Properties
Want to buy it?
Pay the price on the board space, and take the super villain card or
alliance from the Bank.
Don’t want to buy it?
The Banker must auction it. Bidding starts at a1, and anyone can increase the
bid by as little as a1. You don’t need to follow turn order, and the Banker
ends the auction when no player is willing to increase the bid. The highest
bidder pays the Bank. If no one wants to bid on the property, that’s fine. No
one pays anything, and the property stays with the Bank.
Collect color sets!
When you capture each super villain in a color set:
- You can double the rent for those super villains!
- You may deploy Spider-Tracers and Spider-Bots and charge even more rent! See SPIDER-TECH.
Owned Properties
When you land on a super villain that has been captured, the player must ask
you for rent. If they do, you must pay. If they don’t ask before the next
player rolls the dice, you don’t have to pay!
Super Villains
- Pay the rent shown on the super villain card.
Alliances (Silver Sable and Black Cat)
- Roll the dice to determine rent. If the owner has 1 alliance, rent is the amount of the dice roll. If the owner has 2 alliances, rent is double the dice roll.
References
Read User Manual Online (PDF format)
Read User Manual Online (PDF format) >>