BD JOGOS Doom 2 Video Game Software Instruction Manual

June 9, 2024
BD Jogos

BD-JOGOS-LOGO

BD JOGOS Doom 2 Video Game Software

PLEASE DON’T MAKE ILLEGAL COPIES

The program you’ve purchased was produced through the efforts of many people. Don’t make copies for others who have not paid for the right to use DOOM II. To report copyright violations to the Software Publishers Association, call 1-800-388-PIR8 or write: Software Publishers Association Suite 901 1101 Connecticut Avenue NW Washington, DC 20036 This program is protected by federal and international copyright.

IMPORTANT NOTE TO MULTIPLAYER MODE USERS

When you are playing with friends, certain rules for playing DOOM II change significantly. Full details on this are included on the separate Multiplayer Addendum found in your game box.

IF YOU REQUIRE TECHNICAL ASSISTANCE

If you are having problems running DOOM I1, please refer to the Troubleshooting Addendum. If you require further assistance call GT Interactive Software’s Technical Support at: 212-951-3126.

THE STORY CONTINUES…DOOM Il: Hell on Earth

Back at last. After days of hard fighting in space, you’ve returned home on well-earned leave. You’re one of Earth’s crack soldiers, hard-bitten, tough, and heavily-armed. When the alien invasion struck Mars, you were the first on the scene. By killing, killing, and killing, you won. You stopped the invasion, saved Mars base, and became a war hero. What they don’t talk about so much is that you were the only survivor.

But that’s all behind you now. You’ve quit the military, and are heading home. Your drop pod lands with a crunch. You open ‘er up and look out. Damn! The city ahead is on fire. What the devil is going on? You stagger forward, clutching at your sidearm. Packs of refugees are fleeing the flaming metropolis. A band of them shriek in terror. You squint. What’s that? Someone is attacking the refugees. You rush up and blast away, killing the troublemaker. It looks like a human, but something’s wrong. His mouth is filled with half-chewed flesh, and he’s all messed up, like a zombie from a bad horror movie. Hell, not again! You can feel it. It’s all starting again, just like on Mars. First, people are taken over, turned into cannibal Things. Then the real horror starts, the deformed monstrosities from Outside. But now it’s on Earth It turns out that the invaders are all over. Monsters range from Tokyo to Timbuktu, from Stockholm to Scranton. Billions are dead. Some people have been transformed into flesh-eating mutants, but a few, a very few, are still alive and fully human. The wise men of humanity have evolved a plan to save what’s left of the human race. They have built enormous ships to carry the remaining people into space, safely away from the ruined world.

Unfortunately, Earth s only ground spaceport has just been taken over by the demons. They’ve instituted a sort of force field-a flame bar- rier-over the port; no ships can land or take off. You gotta go back into action. The pathetic remnants of Earth’s soldiers are making an assault on the invaders at the spaceport. If you win, you might be able to turn off the barrier, so that the ships can leave, and Homo sapiens may not go extinct just yet. If you lose, that’s it. Humanity is history. You and your comrades make their attack. Soon, brave men drop like flies. You lose track of your friends, though sometimes you can hear them scream when they die, and the sounds of combat echo from deep within the starbase. Something hisses with rage from the steel tunnels ahead. They know you’re here. They have no pity, no mercy, take no quarter, and crave none. They’re the perfect enemy, in a way, No one’s left but you, You…and Them.

OBJECT OF THE GAME

Welcome to DOOM I, a lightning-fast virtual reality adventure where you are the toughest space trooper ever to suck vacuum. Your mission is to fight your way through the demon-infested earth in the hopes of saving the Earth from an eternity in Hell. The gameplay for DOOM Il is simple. This isn’t a cumbersome adventure game, but an action-oriented salutation. To survive all you need is brains and a killer instinct.

USING THE DOOM I MENU

![NEW GAME

If you want to jump into the action, select this. DOOM II will ask youu

to set the difficulty level. Each difficulty level differs in the toughness

of the enemies you'll face. Beware the Nightmare level of difficulty. It

is definitely not suitable for inexperienced game players.

LOADING AND SAVING YOUR GAME (F2 AND F3)

Games can be saved or loaded at any time during the gameplay. ToO

save a game, move the skull cursor to any empty slot (or one you](https://manuals.plus/wp-content/uploads/2023/03/BD-JOGOS-Doom-2-Video- Game-Software-FIG-2.png)

When you run DOOM II a self-running demo will begin. To get to the menu press the Spacebar. Use the arrow keys, mouse, or joystick to move the skull cursor up and down. When the skull is adjacent to a desired selection, press the Enter key, left mouse button, or joystick Fire button to activate that selection. If you’re in a game, you can bring up the menu at any time by pressing the Escape key. Many of the Menu options can be activated directly by using a function key, thus bypassing the menus entirely. To exit the menu, press the Escape key or to return to the previous menu froma the submenu press the Backspace key.

NEW GAME

If you want to jump into the action, select this. DOOM II will ask you to set the difficulty level. Each difficulty level differs in the toughness of the enemies you’ll face. Beware the Nightmare level of difficulty. It is definitely not suitable for inexperienced game players.

LOADING AND SAVING YOUR GAME (F2 AND F3)

Games can be saved or loaded at any time during the gameplay. Too save a game, move the skull cursor to any empty slot (or one you don’t mind writing over), and press the Enter key. This option is only available if you are currently in a game. To load a game, simply select the appropriate game from the Load Game menu.

QUICKSAVE: Pressing the function key F6 allows you to Save a game without leaving the action. The first time QUICKSAVE is used in a given game, the standard Save menu appears. Select a slot. From then on, pressing F6 automatically saves the game to that slot without interrupting the fun of smackin’ baddies around. Pressing F9 loads in the last QUICKSAVE game after prompting you.

QUIT GAME (F10)

Quit Game enables you to quit from DOOM II and return to DOS.

END GAME (F7)

This allows you to end the current game without exiting to DOS or loading a new game.

MESSAGES (F8)

In DOOM I, whenever you pick up an item, you’ll receive information about the thing you just picked up. This option lets you toggle DOOM I’s messages on and off.

GRAPHIC DETAIL (F5)

The default setting for the screen detail is HIGH. If you have a slower computer or video card, and the action is too jerky, you may wish to select LOW to make the game action smoother.

SCREEN SIZE (+ and -)

Just below this option is a bar with a sliding marker. When this option is selected, you can use the arrow keys to slide the marker back and forth to adjust the viewing area. A smaller viewing area increases the smoothness of the animation on slower systems.

SOUND VOLUME (F4)

This selection also has a bar with a sliding marker, allowing adjustment of the volume from “off” to “maximum.” These bars modify the music as well as the sound effects volume.

MOUSE SENSITIVITY

This selection lets you adjust the sensitivity of your mouse control. Just below this option is a bar with a sliding marker. When this option is selected, you can use the arrow keys to slide the marker back and forth to adjust the sensitivity of the mouse.

GAMMA CORRECTION (F11)

On some monitors, D0OM II may appear too dark. Press the function key, F11 to lighten the screen through five different brightness levels.

TIP: Save your game and save it often. When you die, you’re back to the beginning of the level, toting that little pistol again. That ain’t good, especially after you progress to some of the tougher levels.

ON-SCREEN INFORMATION

DOOM II provides on-screen information that’s necessary to survive.

THE STATUS BAR

BD-JOGOS-Doom-2-Video-Game-Software-FIG-3

  1. MAIN AMMO: In big fat numbers, you see the number of shots you’ve got left in the weapon you’re currently using.
  2. HEALTH: You start out at 100%, but you won’t stay there long. At 0% it’s time to start over. Try a little harder next time!
  3. ARMS: This list of numbers shows which weapons are available. If a number is highlighted, the weapon is accessible by pressing that number. (“1” is always available.)
  4. YOUR MUG: This portrait isn’t just for looks. When you’re hit, your face looks in the direction from which the damage came, telling you which direction to return fire. Also, as you take damage you’ll begin to look like raw hamburger-as shown to the left.
  5. ARMOR: Your armor helps you out as long as it lasts. Keep an eye on it, because when it goes, you might, too.
  6. KEY CARDS: You can see any keys you possess right here. There are three key colors; Yellow, Red, and Blue.
  7. AMMO: This shows how much of each type of ammo you’re carrying and the maximum amount you could carry if you had it.

MESSAGES

Often you’l find yourself running over various items. DOOM ll tells you what you’re picking up by printing a message on the screen-unless messages are off. Pressing RETURN will display the last message.

THE AUTOMAP

To help you find your way around DOOM I, you’re equipped with an automap device. By pressing the Tab key, you replace your normal view with a top-down map of everything you’ve seen up to date. The white arrow represents you, and points in the direction you’re looking. You can zoom in and out by pressing “+” or “ ” Press the number “O” to toggle between zoom and full view. To mark your location on the map press the “M” key. This will place a number over your location. To clear all the numbers from the map, press the “C” key.

MOVING IN THE AUTOMAP

Using the arrow keys, you can move yourself, while viewing the Automap. This is dangerous, since you can’t see the enemy while viewing the Automap. To scroll the Automap without moving yourself, turn off Follow mode. Pressing the “F” key will toggle Follow mode on and off.

CONTROLLING THE ACTION

Most of the play commands in DOOM II are a simple keypress away. You can use either your keyboard, mouse, joystick, and combination of both to move, pick up items, shoot, and open doors.

MOVING

At first, you might find yourself bumping into walls while demons beat on you. Once you’ve got movement down, everything else follows.

  • WALKING: Use the up and down arrow keys to walk forward and back- ward.
  • TURNING: The left and right arrow keys turn you left and right.
  • RUNNING: Hold down the right Shift key and the appropriate arrow key to speed yourself up.
  • STRAFE: By holding down the Alt key and the right or left arrow key, you can sidestep, rather than turn left or right.

_ Note: _Jumping is very important for successfully completing DOOM IL Though there is no Jump Key, you can leap from ledges by getting a running start. The faster you are moving the further you will go.

TIP: When traveling narrow passages many players have found it useful to examine the Automap in a magnified mode enabling them to see exactly where to step.

JOYSTICK OR MOUSE: If you are using a joystick, use button 1 to shoot and button 2 to open doors and activate switches. Gravis PC Gamepads have a third and fourth button. These can be used as a Strafe and a Run button, respectively. If you are using a mouse, use button 1 to shoot and button 2 to walk forward. Double-click button 2 to open doors and activate switches. On a three-button mouse, use button 3 to strafe and double-click button 3 to use Ldoors and switches.

PICKING UP STUFF

To pick up an object, just waik over it. You’re smart, and know if you need to take it.

USING DOORS, SWITCHES & ELEVATORS

To open most doors and operate switches, stand directly in front of them and press the Spacebar. When you successfully operate a switch, it will change in some way (lights up, flips a handle, etc.) If the switch does not change after a couple of tries, it is probably assigned to do a task that cannot yet be accomplished.

To open most doors and operate switches, stand directly in front of them and press the Spacebar. When you successfully operate a Switch, it will change in some way (lights up, flips a handle, etc.) If a switch does not change after a couple of tries, it is probably assigned to do a task that cannot yet be accomplished.

LOCKED DOORS: Some doors have security locks, and require you to have a color-coded (yellow, red, and blue) security card or skull key to open them. Other locked doors are operated by a switch on a nearby wal. Rather than walking up to the door, you’ll need to operate the switch.

HIDDEN DOORS

Some doors are hidden. Many of these can be opened by finding a switch. In some cases you just need to walk up to the wall and press the Spacebar. If you’ve found a secret door, it will open for you. There are clues that reveal a secret door-a wall that’s shifted down or a different color, a flashing light on a wall, etc.

ELEVATORS: You’ll see platforms that raise and lower. Some platforms operate continuously, while others must be activated. Some of them sense your proximity and lower it automatically. Others have a nearby switch. Those without a switch can usually be operated by walking up to the platform and pressing the Spacebar.

TELEPORTERS: Teleporters can be identified by an evil symbol on the floor beneath them. To use a teleporter, walk over the symbol.

COMPLETING AN AREA

At the end of each area in DOOM II there is an exit chamber. Enter this chamber and press the switch inside to exit the area and head onward. When you finish an area, an Achievement Screen tallies your performance. Hidden regions located, ratio of kills, percentage of treasure found, your completion time, and a par completion time are all displayed.

ETERNAL LIFE AFTER DEATH

If you die, you restart the level at the beginning with a pistol and some bullets. You have no “lives” limit-you can keep restarting the level as often as you’re killed. The entire level is restarted from scratch, too. Monsters you killed before are back again, just like you.

FIREPOWER AND HOW TO USE IT

WEAPONS: At first, you have only your pistol and your fists for protection. When you run over a new weapon, you’ll automatically equip yourself with it. As the game progresses, you’ll need to choose between firearms. The numeric keys select particular weapons (you cannot use the keypad keys for this selection). The weapons are:

  1. Fist/Chainsaw
  2. Pistol
    • Note: When you walk across the chainsaw it replaces your fist as the current weapon.
  3. Shotguns/Combat Shotguns can deliver a heavy punch at close range and a generous pelting from a distance. Combat shotguns are double-barrelled, sawed-off killing sticks. These gats are the ultimate in pellet war- fare. Beware, two barrels not only deliver more firepower but takes more time to reload. “Pressing the “3” key will toggle between the Shotgun and the Combat Shotgun.
  4. Chainguns direct heavy firepower into your opponent, making him do the chaingun cha-cha.
  5. Rocket Launchers deliver an explosive rocket that can turn several baddies inside out.
  6. Plasma Rifles shoot multiple rounds of plasma energy-frying some demon butt!
  7. BFG 9000s are the prize of the military’s arsenal. Great for clearing the room of those unwel- come guests. Shoot it and see for yourself.

FIRING: To use a weapon, point it towards the enemy and press the Ctrl key, or hold down the Ctrl key for rapid fire. If your shots hit a bad guy, you’ll see a splattering of blood. Don’t worry if the enemy is higher or lower than you. If you can see a monster, you can shoot it.

_ AMMO: _Different weapons use different types of ammo. When you run over ammo DOOM Il automatically loads the correct weapon.

Small Ammo/ Large Ammo/ Weapon

BD-JOGOS-Doom-2-Video-Game-Software-FIG-8

You have a maximum limit on the amount of ammo you can carry, too. These are listed on the right side of your status bar. Also, when you find a weapon that you already possess, don’t scorn it! Picking it up also gives you ammo.

COMMANDS AND SHORTCUTS
  • Pause Key = Pause
  • Esc= Key Menu
  • Tab= Automap (on/of)
  • F1= Help
  • F4= Sound Volume
  • F7= End Game
  • F10= Quit
  • -= Reduce View
  • F2= Save
  • F5= Graphic Detail
  • F8= Toggle Messages
  • F11= Gamma Correction
  • += Increase View
  • F3= Load
  • F6= Quicksave
  • F9 = Quickload
COMMANDS USED ONLY IN AUTOMAP
  • F= Follow mode (on/off)
  • += Zoom in
  • M= Mark place
  • – = Zoom out
  • C= Clear Marks
  • 0= Full map/Zoom

WEAPONS SELECTION

  1. Fist/Chainsaw
  2. Pistol
  3. 3 Shotgun /Combat Shotgun
  4. Chaingun
  5. Rocket Launcher
  6. Plasma Rifle
  7. BFG 9000
MOVEMENT KEYS
  • Move Forward: Up Arrow, Mouse Button 2
  • Move Backward: Down Arrow
  • Turn Left: Left Arrow
  • Turn Right:  Right Arrow
  • Run Forward: Shift+Up Arrow
  • Run Backward: Shift+Down Arrow
  • Fast Left Turn: Shift+Left Arrow
  • Fast Right Turn: Shift + Right Arrow
  • Strafe Left: Alt+Left Arrow
  • Strafe Right: Alt+Right Arrow
FIRING YOUR WEAPON
  • Ctrl Key
  • Mouse Button 1
  • Joystick Button 1

OPENING DOORS/FLIP SWITCHES

  • Space Bar
  • Double-click Mouse Button 2
  • Joystick Button 2
  • Double-click Mouse Button 3

TIP: When you’re comfortable playing the game, try using the keyboard and the mouse simultaneously. The mouse provides fine control for aiming your weapon (allowing you to smoothly rotate right and left) while the keyboard permits you to activate the many useful functions of the game.

DANGEROUS DOOM I ENVIRONMENT

Some parts of the DOOM II environment can be more dangerous than the monsters you’ll face. Areas containing exploding barrels, radioactive waste, or crushing ceilings should be approached with caution.

EXPLODING BARRELS

Scattered around the base are drums containing fuel, toxic waste, or some other volatile substance. If your shots hit one of these barrels, it’s kablooey time! It might take several bullets to set off a barrel, but a single blast of any of the other weapons usually does the trick.

SLIME AND OTHER RADIOACTIVE WASTE: Many of the areas in DOOM II contain pools of dangerous liquids that will damage you if you walk through them. There are several varieties of waste, each doing an increasing amount of damage. If it looks fluid, beware!

CRUSHING CEILINGS: Some of the ceilings in DOOM II can smash you, making you cry blood. Often you’ll be able to see the ceiling moving before you go under t, but not always. Be careful and Save often!

TIP: Barrels can often be the most devastating weapon in your arsenal delivering a body-blasting explosion to all nearby purgatory pedestrians. Wait until several evil guys get next to a barrel and blast away at the can, then watch ’em all go boom!

HEALTH AND ARMOR

Even for a tough hombre like you, DOOM II can be a deadly place Whenever you are injured, the screen will flash red, and your health will decrease. Keep an eye on your health or you’ll end up face down.

HEALING: When you’re hurt, you’ll want to get your health back as soon as possible. Fortunately, Medikits and Stimpacks are frequently Scattered around the base. Grab them if possible.

  • Stimpacks:  give you a quick injection of booster enzymes that make you feel like a new man-at least, to a degree.
  • Medikits: are even better, and include bandages, antitoxins, and other medical supplies to make you feel a lot healthier.

ARMOR: Two types of body armor can be found laying around. Both reduce damage done to you. Unfortunately, both deteriorate with use, and eventually are destroyed by enemy attacks, leaving you in need of replacement armor.

  • Security armor is a lightweight kevlar vest that’s perfect for riot control.
  • Combat armor is a heavy-duty jacket composed of a titanium derivative -useful for protection against real firepowers, like the kind you’re gonna face.

If you’re wearing armor, you only pick up a replacement suit if it provides more protection than what you’re now wearing.

POWER-UPS

Other bits of “challenging electronics” may be found in DOOM IL. Most of these are pretty doggone handy, so grab them when able. These special items have a duration of either the entire level, a specific amount of time, or just provide an instant benefit. A few of them affect your game screen so you can tell when they are active. For example, when you pick up a radiation suit, the game screen turns green. As the suit deteriorates the screen will flash. This is a hint to get out of the radioactive ooze now!

Radiation Suits provide protection against radioactivity, heat and other low-intensity forms of energy. Basically, these suits enable you to wade through the radioactive ooze without taking damage. While a suit holds out, your screen will have a greenish tint.

_ Duration: _Time-Based

Berserk Packs heal you, plus act as a super-adrenaline rush, enormously boosting your muscle power. Since you’re already a pretty meaty guy, this enhanced strength lets you tear ordinary dolts limb from limb, and you can even splatter those demons without too much trouble. However, you’ve got to use your Fist attack to get the benefit of the Berserk attack bonus. When you become Berserk, your screen will briefly turn red.

Duration: One Level

  • Backpacks increase the amount of ammo you can carry. In addition, whenever you find a backpack, you receive extra ammunition.
  • Computer Maps are a handy find, updating your Automap with a complete map to the entire area, including all secret or hidden areas. Areas you haven’t been to are mapped in grey.
    • Duration: One Level
  • Light Amplification Visors allow you to see clearly even in the pitch dark.
    • Duration: Time-Based

ARTIFACTS

A few artifacts from the other dimension are now laying around and you may want them, too.

  • Health Potions provide a small boost to your health- even past your normal 100%!

  • Spiritual Armor provides a little extra protection above and beyond your normal armor.

  • Soul Spheres are rarely encountered objects that provide a large boost to your health. A close encounter with one of these and you’ll feel healthier than ever!

  • Mega Spheres combine the power of combat armor with the benefits of a Soul Sphere.

  • Blur Artifacts are strange orbs that make it difficult for others to spot you. The enemy can still see you, but most of their attacks will be less than accurate.

    • Duration: Time-Based
  • Invulnerability Artifacts render you immune to all damage. Pretty cool, until the effect wears off. When you’re invulnerable your screen will be white-your punishment for being tough.

    • Duration: Time-Based

TIP: Create dissension among demons by maneuvering them into a crossfire. If a bad guy is hit by another demon, he’ll turn his rage towards the poor jerk with the pitiful aim. If this happens, let ’em at each other- it’s always best to let the bad guys do the work for you. (This isn’t effective with projectiles fired between demons of the same form.)

THE ENEMY

From the very first moment you enter the door, till the last gunshot of the game, you’ll be fighting a host of baddies. Some are just regular guys with a bad attitude, others are straight from Hell. Some of the monsters you’ll face aren’t shown here. Don’t say we didn’t warn you.

  • Former Humans: Just a few days ago, you were probably swapping war stories with one of these guys. Now it’s time to swap some lead upside their head.
  • Former Human Sergeants: Same as above, but much meaner, and tougher. These walking shotguns provide you with a few extra holes if you’re not careful!
  • Former Commando: Geeze, wasn’t shotgun zombies bad enough? At least when you fade these jerks you get a cool chaingun.
  • Imps: You thought an imp was a cute little dude in a red suit with a pitchfork. Where did these brown bastards come from? They heave balls o’ fire down your throat and take several bullets to die. It’s time to find a weapon better than that pistol if you’re going to face more than one of these S.O.B.s.
  • Demons: Sorta like a shaved gorilla, except with horns, a big head, lots of teeth, and harder to kill. Don’t get too close or they’ll rip your fraggin’ head off.
  • Specters: Great. Just what you needed. An invisible (nearly) monster.
  • Lost Souls: Dumb. Tough. Flies. On fire. ‘Nuff said.
  • Cacodemons: They float in the air, belch ball-lightning and boast one Hell of a big mouth. You’re toast if you get too close to these monstrosities.
  • Hell Knight: Tough as a dump truck and nearly as big, these goliaths are the worst things on two legs since Tyrannosaurus rex.
  • Arachnotron: Maybe cybernetics wasn’t such a great idea after all. Look what the demons have done with it. It seems unfair somehow you’re not the only guy in Hell with a plasma gun.
  • Pain Elemental: What a name. And what a guy. Killing him is almost as bad as letting him live.
  • Revenant: Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do.
  • Mancubus: The only good thing about fatso is that he’s a nice wide target. Good thing, because it takes a lot of hits to puncture him. He pumps out fireballs like there was no tomorrow.
  • Arch-vile: One of the worst of a bad lot. You can’t think of enough rotten things to say about him. He’s fast, hard to kill, casts spells, and resurrects dead monsters! At least these suckers are rare.
  • The Spider Mastermind: You guess the Arachnotrons had to come from somewhere. Hi, mom. She doesn’t have a plasma gun, so thank heaven for small favors. Instead, she has a super-chaingun. Crap.
  • The Cyberdemon: A missile-launching skyscraper with goat legs. ‘Nuff said.

Note: The above illustrations are not drawn to scale.

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DOOMI Survival Guide

Welcome to Hell:  There you are, endlessly wading around in toxic cesspools, bump- ing blindly into blistering hot walls, and getting roasted alive by fireball-throwing demons. It’s as if the entire underworld is out to get you. But don’t despair, help is on the way. It’s called the DOOM II Survival Guide. Inside you’ll find:

  • The DOOM II maps
  • The fastest path to finish each level
  • Quick-start survival tips
  • And much more!

Don’t just fight fire with fire use your head instead. Get the DoOM II Survival Guide. DBI-1 DOOM II Survival Guide was $12.95, now only $10.95

CALL TOLL-FREE: 800-238-6622

GET IT HERE!

The following items are offered exclusively to our DOOMll customers, so hurry and order today- before the world ends

OFFICIAL DOOM II TEE SHIRT

Not Available in Stores! Don’t leave DOOM without it! This 100% cotton shirt features the colorful D0OM I| logo on the front. The perfect uniform when you are DOOMING! White, one size fits all. Limited quantities.

  • DSI-1 DOOM II Tee Shirt S14.95

DOOM II OFFICIAL PLAYERS CAP

Not Available in Stores! DOOMERS will love this black cap with the DOOM| logo brilliantly screened onto it. Sturdy, it will stay on your head through marathon DOOM II sessions. Wear it with pride. One size fits all. Looks even better with the shirt! Limited quantities.

  • DCI-1 DOOM II Cap $10.95
  • DSC-1 SPECIAL! T-Shirt and Cap $14.95

Order TOLL-FREE 24 Hours A Day: 1-800-238-6622

BD-JOGOS-Doom-2-Video-Game-Software-FIG-35

ID SOFTWARE IS…

  • BIZ
    • Jay Wilbur
  • SOFTWARE ENGINEERS
    • John Carmack
    • John Romero
    • Dave Taylor
  • ARTISTS
    • Adrian Carmack Kevin Cloud
  • DESIGNER
    • Sandy Petersen
  • DESIGN AND TECHNICAL SUPPORT
    • Shawn Green American McGee
  • BIZ ASSISTANT
    • Donna Jackson

SPECIAL THANKS To

  • Music and Sound Effects
    • Robert Prince
  • Model Development
    • Gregor Punchatz
  • Sound Driver
    • Paul Radek
  • Cover illustration
    • Gerald Brom

and to GT Interactive Software..

Copyright 1994 by id Software, Inc. DOOM, DOOM I, the D0OM Il logo, and the DOOM I likeness are trademarks of id Software Inc All rights reserved. Developed by id Software Inc. Distributed by GT Interactive Software.

Copyright 1994 GT Interactive Software. All rights reserved. IBM is a registered trademark of International Business Machines, Inc. Sound Blaster is a registered trademark of Creative Labs, Inc. AdLib is a registered trademark of AdLib Inc. Gravis PC Gamepad is a registered trademark of Gravis, Inc.

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