DRAGON BALL 0GGJDJBM3VMF Super Card Game User Manual

May 15, 2024
DRAGON BALL

DRAGON BALL 0GGJDJBM3VMF Super Card Game

What kind of game is this

The Dragon Ball Super Card Game Fusion World is a competitive trading card game where you can experience battles between warriors from the Dragon Ball series. Players prepare decks in advance and compete one on one against each other. When your opponent’s life is reduced to 0 cards, you win the game.

Types of cards

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Battle Cards

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Extra Cards

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Deck Building

This game requires the following:

  • 1 Leader Card
  • A deck built using 50-60 total Battle Cards and Extra Cards
  • A deck can only include cards that have one of the same colors as your Leader. If your Leader doesn’t have a certain color, you can’t include a card with that color in your deck. You can include up to 4 cards with the same card number.DRAGON-BALL-0GGJDJBM3VMF-Super-Card-Game-fig-4

Areas

  • During the game, cards are placed as shown here.

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  1. Leader Area Place 1 Leader Card in this area. The Leader Card remains in this area until the game ends.
  2. Deck Area Place your deck in this area.
  3. Battle Area Battle Cards are placed in this area.
  4. Combo Area Battle Cards used in combos are placed in this area. When a player places a Battle Card from their hand or an Active Mode Battle Card into this area, its Combo Power can be added to the card that’s currently in a battle.
  5. Energy Area Energy markers and cards used as energy are placed in this area.
  6. Drop Area Battle Cards KO’d in battle and used Extra Cards are placed in this area.
  7. Life Area Cards used as life are placed in this area. At the start of the game, players place the top 8 cards of their decks face-down in this area.

Game Setup

  1. After shuffling your deck, place it and your Leader Card in the designated areas.
  2. Determine the player who goes first and the player who goes second using a method such as rock-paper-scissors.
  3. Add the top 6 cards of your deck to your hand.
    • If desired, you may return all 6 cards to your deck, shuffle it, and then draw 6 new cards from your deck, but you can only do this once.
  4. Place the top 8 cards of your deck in your Life Area, leaving them facedown. (You place the cards so that the top card of your deck becomes the bottom card in your Life Area.)
  5. The player who goes second places 1 energy marker in their Energy Area.
  6. Now you’re ready! The game starts with the first player.DRAGON-BALL-0GGJDJBM3VMF-Super-Card-Game-fig-6

Victory Conditions

A player wins the game when they fulfill any of the victory conditions.

  1. Your opponent’s life is reduced to zero cards.
  2. Your opponent’s deck is reduced to zero cards.
  • If a player’s deck is reduced to zero cards, all effects that are currently activated will be canceled, and that player loses the game.

Game Procedure

Starting with the first player, the game is played using the following procedure.

Charge Phase

  1. Switch all Rest Mode cards on your field to Active Mode

Active Mode and Rest Mode
When a Battle Card is played, normally it is placed vertically in “Active Mode.” When performing actions such as attacking or blocking, the card is then placed in “Rest Mode.”DRAGON-BALL-0GGJDJBM3VMF-Super-Card-Game-
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  1. Draw 1 card from the top of your deck (The first player can’t draw a card on their first turn)
  2. Choose 1 card from your hand and place it face-up and upside-down into your Energy Area in Active Mode (You can also end the Charge Phase without placing any cards)DRAGON-BALL-0GGJDJBM3VMF-Super-Card-Game-fig-111

Main Phase

Steps 1 to 4 can be performed in any order and as many times as you like. 1 Use and play a Battle Card from your hand  To play a Battle Card in the Battle Area in Active Mode, switch the same number of energy to Rest Mode as the number shown for the cost in the upper left corner of the card.

Activating awaken skills
In this game, players can pay costs by switching the same number of energy to Rest Mode as the number shown for the cost in the upper left corner of the cards.

  • You can also pay 1 cost with the same color as your Leader by removing an energy marker from the game.
  • If a card has a specified cost, the energy switched to Rest Mode must also include the number and color of orbs as shown for the specified cost.DRAGON-BALL-0GGJDJBM3VMF-Super-Card-Game-fig-333
  1. Using an Extra Card from your hand To declare use of an Extra Card and activate its effect, switch the same number of energy to Rest Mode as the number shown for the cost in the upper left corner of the card. Extra Cards (except for field Extra Cards) are placed in your Drop Area after use.
  2. Activating cards’ skills Players can activate the main and awaken skills on cards on their field. If a skill has skill conditions, they must be fulfilled.

Activating

Awaken skills can be activated at both the timings for Activate Main skills and the timings for Activate Battle skills. They can be activated during the Main Phase free timing of your turn, during a battle, during the Offense Step of your turn, or the Defense Step of your opponent’s turn.

  • Attacking your opponent’s Leader or Rest Mode Battle Cards By switching your Active Mode Leader Card or Battle Card to Rest Mode, you can attack your opponent’s Leader Card or a Rest Mode Battle Card in their Battle Area.DRAGON-BALL-0GGJDJBM3VMF-Super-Card-Game-fig-444
  • The player who goes first can’t attack during their first turn.
  • You can’t attack an opponent’s Active Mode Battle Card.
  • Battle Cards can attack in the same turn that they’re played.

Battle Procedure

  • Attack using your Leader or a Battle Card in your Battle Area. First, switch either your Active Mode Leader Card or Battle Card to Rest Mode as desired, then declare an attack. Next, choose the target of attack. You can choose your opponent’s Leader or 1 Rest Mode Battle Card in their Battle Area as the target. At this time, you can activate when attacking skills and skills that activate when your Leader or Battle Card attacks.
  • The attacked player can activate the blocker effect if they have any Battle Cards with that skill.

The attacking player can perform the following actions any number of times.

  • Use an Activate Battle or awaken skill
  • Perform a combo

The attacked player can perform the following actions any number of times.

  • Use an Activate Battle or awaken skill
  • Perform a combo

Compare the cards’ powers. If the attacking card’s power is greater than or equal to the attacked card’s power, the attacking card wins.

  • If the attacking card wins against a Leader Card:
    • Your opponent takes 1 damage and adds 1 card from the top of their life to their hand.
  • If the attacking card wins against a Battle Card:
    • The defeated Battle Card is KO’d and placed in its owner’s Drop.
  • If the attacking card loses:
    • The battle ends.

Combo Procedure

By placing a Battle Card from your hand or an Active Mode Battle Card in the Battle Area into the Combo Area, you can add the combo power shown on that card’s left side during the Damage Step. After the battle is over, cards in combo areas are placed in their owner’s Drops.

End Phase

Perform the End Phase using the following procedure.

  1. Activate and resolve your skills that activate at the end of the turn.
  2. Your opponent activates and resolves their skills that activate at the end of the turn.
  3. Cancel your skills with specific time limits such as “for the turn.”
  4. Your opponent cancels their skills with specific time limits such as “for the turn.”
  5. The turn switches to the other player.
Other

Skill activation order
During a game, players can decide the activation order for skills that trigger at the same time, such as when multiple cards with “when attacking” skills attack. If both you and your opponent have skills that trigger at the same time, the turn player’s skills take precedence for activation. After all of the turn player’s skills have been resolved, then the opponent’s skills will activate.

“When KO’d” skills
When a card is sent to its owner’s Drop Area after losing a battle or is KO’d by a skill with text such as “KO that card,” skills with text such as “when KO’d” will trigger. When a card’s power is reduced to 0 by a card’s skill, it’s placed in its owner’s Drop, but this processing is different from being KO’d, therefore “when KO’d” skills don’t trigger.

Reducing the specified cost
Upon activation of a skill that reduces the specified cost for the next card that you use, the total cost is reduced by the same amount at the same time.DRAGON-BALL-0GGJDJBM3VMF-Super-Card-Game-fig-10

Glossary

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