SONY UCUS 98641 Syphon Filter Logan’s Shadow User Manual
- May 15, 2024
- Sony
Table of Contents
User Manual
UCUS 98641 Syphon Filter Logan’s Shadow
INSTRUCTION GUIDE
For safe use of this product, carefully read the following section of this manual and the Precautions section of the instruction manual supplied with the PSP™ (PlayStation”Portable) system before use. Retain both this software manual and the instruction manual for future reference.
Health precautions
- When operating the unit, play in a well-lit room and keep a safe distance from the screen.
- Avoid prolonged use of the console. Take a break of about 15 minutes during every hour of play.
- Do not use the console when you are tired or short of sleep.
- When using headphones, do not turn the volume up before putting the headphones on. Also, do not listen at loud volume levels for extended periods of time. Stop using the console immediately if you experience any of the following symptoms. If the condition persists, consult a doctor.
- Lightheadedness, nausea, or a sensation similar to motion sickness.
- Discomfort or pain in the eyes, ears, hands, arms, or any other part of the body.
Use and handling precautions
- This disc is PSP™ (PlayStation*Portable) format software and is intended for use with the PSP system only. If the disc is used with other devices, damage to the disc or to the device may result.
- This disc is compatible for use with the PSP™ system marked with FOR SALE AND USE IN U.S. ONLY.
- Depending on the software, a Memory Stick™ Duo or Memory Stick™ PRO Duo (both sold separately) may be required. Refer to the software manual for full details.
- Do not use while driving or walking. Do not use in airplanes or medical facilities where use is prohibited or restricted.
- Set the PSP™ system’s wireless network feature to off when using the PSP™ on trains or in other crowded locations. If used near persons with pacemakers, the signal from the PSP™ system’s wireless network feature could interfere with the proper operation of the pacemaker.
- If paused images are displayed on the screen for an extended period of time, a faint image may be left permanently on the screen. Store the disc in its case when not in use and keep in a place out of the reach of children. If the disc is left out this may result in warping or other damage to the disc.
- Do not leave the disc in direct sunlight, near a heat source, in a car or other places subject to high heat and humidity.
- Do not touch the opening on the rear of the disc (recording surface of the disc; see drawing). Also, do not allow dust, sand, foreign objects or other types of dirt to get on the disc.
- Do not block the opening with paper or tape. Also, do not write on the disc.
- If the opening area does get dirty, wipe gently with a soft cloth.
- To clean the disc, wipe the exterior surface gently with a soft cloth.
- Do not use solvents such as benzine, commercially-available cleaners not intended for CDs, or anti-static spray intended for vinyl LPs as these may damage the disc.
- Do not use cracked or deformed discs or discs that have been repaired with adhesives as these may cause console damage or malfunction.
- SCE will not be held liable for damage resulting from the misuse of discs.
PEjecting the dise
Press the right side of the disc until it is in the position shown in the
drawing and then remove it. If excess force is applied this may result in
damage to the disc.
Storing the dise
Insert the bottom side of the disc and then press on the top side until it
clicks into place. If the disc is not stored properly, this may result in
damage to the disc.
PlayStation” and the “PS” Family logo are registered trademarks and “PSP” and
“UMD” are trademarks of Sony Computer Entertainment Inc. “Memory Stick Duo”
and “Memory Stick PRO Duo” are trademarks of Sony Corporation.
Syphon Filter®: Dark Mirror Tips and Hints
Game Hint Guide Information PlayStation Underground Game Guides
For free hints and tips visit us at www.us.playstation.com. Sign up and become
a member of the PlayStation Underground and access free hints, tips, and cool
moves for games produced by Sony Computer Entertainment America.
No hints will be given on our Consumer Service/Technical Support Line.
Consumer Service/Technical Support Line
1-800-345-7669
Call this number for technical support, installation or general questions
regarding PSP™ and its peripherals. Representatives are available Monday —
Saturday 6AM — 8PM and Sunday 7AM —6:30PM Pacific Standard Time.
GETTING STARTED
Set up your PSP™ (PlayStation®Portable) system according to the instructions in the manual supplied with the system. Turn the system on. The power indicator lights up in green and the home menu is displayed. Press the OPEN latch to open the disc cover. INSERT Syphon Filter®: Dark Mirror disc with the label facing away from the system, slide until fully inserted and close the disc cover. From the PSP™ system’s home menu, select the Game icon and then the UMD icon. A thumbnail for the software is displayed. Select the thumbnail and press the button of the PSP™ to start the software. Follow the on-screen instructions and refer to this manual for information on using the software.
NOTICE: Do not eject a UMD while it is playing.
MEMORY STICK DUO™
Warning! Keep Memory Stick Duo™ media out of reach of small children, as
the media could be swallowed by accident.
To save game settings and progress, insert a Memory Stick Duo into the memory
stick slot of your PSP. You can load saved game data from the same memory
stick or any Memory Stick Duo containing previously saved games.
SETTING UP THE HEADSET (OPTIONAL)
Syphon Filter® :Dark Mirror is compatible with the PSP™ headset.
To use the headset, the remote control supplied with the PSP™ system is
required. Attach the headset to the remote control, and then connect the unit
to the PSP™ system. For details on using the remote control, please refer to
the PSP™ system instruction manual.
CONTROLS
PSP™ (PlayStation®Portable) system configuration
MENU CONTROLS
Navigate menu/Highlight menu item | directional buttons |
---|---|
Select highlighted menu item | |
Previous screen/Return to Main Menu | |
Cycle through Online Menu Screens | |
Open Pause Menu |
CHARACTER MOVEMENT AND ACTION
Note: The control configuration default is set to STANDARD. You can
change the control configuration by selecting the Options Menu and choosing
LAYOUT.
Move Forwards/Backwards and Strafe Left/Right | analog stick |
---|---|
Aim Up | |
Aim Down |
CONTROLS
Aim Left/Turn Left|
---|---
Aim Right/Turn Right|
Manual Aim|
Fire Weapon/Melee Attack|
Weapon Select|
Gadget Selec| directional button
Reload| directional button (tap)
Crouch (toggle)| directional button (tap)
Goggles On/Off| directional button (tap)
Fire Mode Selection (Dart Select with MB-150 equipped)| directional button
(tap) or directional button (hold)
(tap
Zoom In/Out (with scoped weapon equipped)| (hold) + directional button /
directional button
Interact/Weapon/Crate Swap| directional button (hold)
Voice Communication (Multiplayer)| (hold)
Issue Command (Single Player)|
Team Channel Switch (Multiplayer with Recon Dart deployed)| (tap)
Note: You can adjust the server settings to toggle TARGET LOCK OFF/ON.
When on, holding down will automatically target and lock on to the nearest
enemy. Target Lock only works with non-scoped weapons.
FIRST TIME SETUP
STARTING A NEW GAME
The first time you play Syphon Filter®: Dark Mirror, you will be asked to
create a Profile for online play. Use the on-screen keyboard to enter your
Profile name. When you’re finished, highlight ENTER and press to save your
Profile to a Memory Stick Duo™ and continue. SAVING A GAME
During the single player game, your progress will be saved automatically
between missions. To save your progress, make sure you have a Memory Stick
Duo™ or Memory Stick PRO Duo™ with at least 416 KB of free space inserted.
LOADING A SAVED GAME
Game data will be loaded automatically when you boot up Syphon Filter®: Dark
Mirror.
MAIN MENU
After creating and loading your profile, you will be taken to the Main Menu.
Press the directional buttons / to highlight an option and press to confirm
your choice. GAME SHARING
Game Sharing allows you to share a pre-determined portion of Syphon Filter®:
Dark Mirror game content with other PSP™ users. The other users do not need to
own the Syphon Filter®: Dark Mirror UMD™ to use this feature, but the WLAN
switch must be set to the “On” position on both PSP systems. When another PSP
user is nearby, select “GAME SHARING” from the Syphon Filter®: Dark Mirror
main menu. The other PSP owner must select Game Sharing from the Cross Media
Bar onscreen display menu. Once this is done, Syphon Filter®: Dark Mirror game
content can be sent and played via the PSP Wi-Fi functionality.
Note: Shared game code is licensed solely for distribution through PSP
systems for noncommercial purposes. All rights to make copies of any portion
of the game for subsequent redistribution is retained by the copyright holder.
SETUP
SINGLE PLAYER
Select from a variety of single player modes. For more information, see Single
Player, pg. 7.
MULTIPLAYER
Connect to the Internet to play Syphon Filter®: Dark Mirror online. You must
be connected via broadband service (either DSL, cable modem or higher speeds)
in order to play online. For more information, see Multiplayer, pg. 12.
WI-FI (WLAN) FEATURES
Software titles that support Wi-Fi functionality allow you to communicate with
other PSP™ systems, download data and compete against other players via
connection to a wireless local area network (WLAN). You can adjust the network
settings to allow connection to a wireless local area network (WLAN). There
are two WLAN modes, Ad Hoc mode and Infrastructure mode
Note: Player responsible for Wi-Fi fees
AD HOC MODE
Ad Hoc mode is a Wi-Fi feature that allows two or more individual
PSP systems to communicate directly with each other.
INFRASTRUCTURE MODE
Infrastructure mode is a Wi-Fi feature that allows the PSP system to link to a
network via a WLAN access point (a device used to connect to a wireless
network). In order to access Infrastructure mode features,
several additional items are required, including a subscription to an Internet
service provider, a network device, a WLAN access point and PC. For further
information and setting up details, please refer to the PSP system’s
Instruction Manual.
Hint: A WLAN access point is a device used to connect to a wireless network.
SSID and WEP keys are types of wireless network information.
They may be required when connecting to an access point or a router.
This information is generally set in the access point or router using a PC.
OPTIONS
PROFILE
Manage and load, create or delete your Profile. You can create and save up
to four individual profiles.
SINGLE PLAYER
SINGLE PLAYER TRAINING
Learn and practice Agency maneuvers and combat before heading out into the
field. Select from four different Training Missions and complete them to
become familiar with Syphon Filter®: Dark Mirror’s basic controls, gameplay,
weapons and gadgets. Beat the Training Mission timers to unlock special
weapons. Complete all four Training Missions to unlock the Bonus Mission
“Goodnight Sweetheart.” STORY MODE
Play through the entire game from beginning to end while focusing on the
story. As missions are completed, they are unlocked for replay in Mission
Mode. Select from three difficulty levels (Easy, Normal, Hard) and then jump
straight into the action. Complete Story Mode on Normal or Hard to unlock the
Bangkok Bonus Missions. DIFFICULT Y SETTINGS:
Easy Mode: Provides additional HUD information to assist players new to this
type of game and tunes the AI combat to give new players an advantage.
Normal Mode: Tuned for the average player and will provide a challenge to
seasoned gamers.
Hard Mode: Only for seasoned gamers who demand a challenge.
SINGLE PLAYER MISSION MODE
Mission Mode divides the Story into seven episodes, each of which contains
several parts. Replay unlocked missions to upgrade your six Agency Ratings.
Explore different play styles as you experiment with alternate stealth paths,
discover environmental kills, and unlock more darts for use with the MB-150
Agency Sniper Rifle. Unlock additional bonus missions and content.
To select a specific mission, navigate to the Episode you wish to play and
press to select. This brings up the Parts for that Episode. Navigate through
the parts to see the Ratings information for that Part. This Ratings
Information includes: stealth, knife, dart, headshot and environment kills,
survival ratings, and the total amount of Hidden Evidence collected for that
Part.
Press over the desired Part to select that mission. After exiting the
Briefing Screen, enter the Equipment Modify screen (Pg. 11) where Unlocked
Weapons can be selected for the mission.
CAREER RATING This menu displays the status of your Agency Ratings, which
can be earned while playing the game in Mission Mode. The Agency keeps track
of statistics for stealth, environment, knife, headshot, and dart kills, and
also tracks your ability to finish a mission without dying. Each Rating has
four ranks, allowing you to earn up to 24 bonus unlocks, including weapons,
missions, and abilities.
Once a new Rank within a Rating has been unlocked, select the patch and press
to hear a message from an Agency Commander and to view the newly earned patch.
SINGLE PLAYER
LOCKED FILES
Each Episode contains a number of Locked Files, including Concept Art, Audio
Files, and Bonus Movies. The movies include special ‘behind-the-scenes’
videos, works in progress, and animatics. To unlock these files, collect all
of the Hidden Evidence for that Episode.
SINGLE PLAYER GAME SCREEN WEAPON CROSSHAIRS
Use the weapon crosshairs to target your enemies. A weapon reticle will appear
whenever you are holding a firearm and the crosshairs in the center will flash
red when you make contact with an enemy. When locked on to an enemy using the
Target Lock feature (by holding ), the crosshairs will expand and contract
depending on your position, indicating your probability to make contact. The
farther apart the crosshairs, the less accurate your shots will be. When
stationary and in the crouched position, the crosshairs will contract,
indicating that your shots will be more accurate in finding their mark.
RADAR
Located in the bottom left corner of the screen, use the Radar to view enemy
positions, navigate the environment, and locate important objective items.
Your position is represented by a grey arrow and will always be in the
center of the map.
Enemies are represented by colored arrows that will change from yellow to red
depending on their alert status.
Objective items are represented by flashing transparent arrows.
North is indicated by the letter N on the perimeter of the Radar.
SINGLE PLAYER
HUD
On the bottom right corner of the screen is the Heads-Up Display (HUD).
The blue horizontal bar indicates your Body Armor Level. The red horizontal
bar beneath it indicates your HP, or life energy. If the red bar is depleted,
you will die.
The icon above the Armor/HP bars shows your current weapon and remaining ammo.
The smaller icon below the bars shows your selected gadget.
PAUSE MENU Press during gameplay to bring up the Pause Menu. In
addition to viewing your current mission OPS, objectives and notes, you can
access vital information and Intel to help complete your mission. Press the
directional buttons and to highlight a selection and press to confirm your
choice.
BRIEFING
This screen summarizes the Precision Strike Commander’s assessment of the
current mission, and provides additional hints, clues and story. Often written
by Gabe Logan, the Briefing provides glimpse into Gabe’s thinking as he
struggles to understand Project Dark Mirror.
INVENTORY View and learn about the current arsenal of weapons and gadgets
in your inventory. Use and to cycle through your inventory and the
directional buttons and to scroll the text in the viewing window.
If Hidden Evidence has been collected in a mission, that evidence will appear
in the Inventory screen for that mission.
HIDDEN EVIDENCE
Almost every mission contains ‘Hidden Evidence’. Explore the missions to find
classified folders, hidden bodies, lockers, and other clues which contribute
to the Dark Mirror story. Collect all of the Hidden Evidence in an Episode to
open that Episode’s Locked Files. STATS
This screen allows you to view your detailed statistics for your current
mission and tracks such items as stealth kills, environmental kills and head
shots. GADGET SELECTION SCREEN
Hold the directional button to switch gadgets and goggles. Each gadget is
mapped to a specific button. Press that button to select the desired gadget or
goggle. Tap the directional button to toggle the gadget on or off. WEAPON
SELECTION SCREEN
Hold the directional button to switch weapons. Each weapon is mapped to a
specific hard point and button. Press that button to select the desired
weapon. Note that some hard points can contain multiple items. Pressing the
button, for example, selects the “Hand” hard point. Tap the button to select
the hand, taser or knife. Small icons next to the hard point indicate if
multiple weapons are available. EQUIPMENT MODIFY SCREEN
This screen allows you to select Unlocked Weapons before entering a mission in
Mission Mode or in Multiplayer. Weapons may be chosen for the following slots:
Special, Back, Sidearm, Auxiliary, and Grenade.
MULTIPLAYER
SYPHON FILTER: DARK MIRROR ONLINE Select MULTIPLAYER from the Main Menu
and team up or fight against other Syphon Filter®:
Dark Mirror Agents in intense online combat using the PSP system’s
Infrastructure Mode and Ad Hoc mode.
Infrastructure Mode: Infrastructure mode is a Wi-Fi feature that allows the
PSP system to link to a network via a WLAN access point (a device used to
connect to a wireless network). In order to access Infrastructure mode
features, several additional items are required, including a subscription to
an Internet service provider, a network device, a WLAN access point and PC.
For further information and setting up details, please refer to the PSP
system’s Instructional Manual.
A valid network connection is required to play online. See Creating a Network
Connection below for detailed instructions.
To talk directly to teammates during games, use the optional headset. See
Getting Started, pg. 2, for more information.
In order to get online, it is a requirement that you are able to connect your
PSP system online via a wireless access point or wireless router that is
802.11b compatible. For more information on your wireless router’s 802.11b
compatibility, check with the manufacturer of the router. Player responsible
for Wi-Fi fees.
Note: A WLAN access point is a device used to connect to a wireless
network. SSID and WEP keys are types of wireless network.
CREATING A NETWORK CONNECTION
Note: If you have already created a valid network connection using the PSP™
system software, skip this section and review the remaining sections. Before
you can play Syphon Filter®: Dark Mirror online, you must have created a valid
network connection. If you have already created and saved a network
connection, you are good to go. If not, you can use the Network Settings
application in the PSP™ system software menu under Settings.
Note: For more detailed information on creating a Network Connection, see
the PSP™ system Instruction Manual.
Note: If you experience connection issues, ensure that the WLAN Power
Save mode is OFF. The WLAN Power Save is located in the PSP home menu in Power
Save Settings of the Settings column. ONLINE COMMUNICATION
USING THE ONLINE VIRTUAL KEYBOARD INTERFACE TO ENTER DATA AND CHAT The
Keyboard Interface appears any time you need to enter text into the game. This
can be for Character Names, Passwords, On-Line Community screens etc. The
Interface consists of two main areas: the text field area and the keyboard.
Press the directional buttons to highlight a key, then press to select and
enter the character in the field.
Press to backspace/delete a character
Hold to shift.
Press to add a space to the text field at the current cursor position.
Press to close the Keyboard Interface without entering data.
Press when you’re finished to input the contents of the text field and
close the Keyboard Interface.
GET CONNECTED TO SYPHON FILTER® : DARK MIRROR
Use of the online portion of this game is subject to the terms and conditions
under the End User License Agreement (EULA) located within the game. A full
copy of the User Agreement is available at:
www.us.playstation.com/support/useragreement
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On the Main Menu, highlight MULTIPLAYER and press to continue.
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Select INFRASTRUCTURE and press to continue to the Network Connection Screen.
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Select a Network Connection to connect online . If you don’t have a Network Connection, select New Connection and use the Network Settings application.
Note: For more detailed information on creating a Network Connection, see the PSP™ system Instruction Manual. -
At the EULA Screen, please read the End User License Agreement and select “ACCEPT” if you agree to the terms.
Note: You must agree to the terms of the EULA to connect online to Syphon Filter®: Dark Mirror -
At the Login Screen, enter a name and password, then select DONE
Note: Be sure to write down or remember your password. Lost passwords cannot be retrieved by SCEA Consumer Services. If you lose your password, create a new player name and password for online play. -
If the player name you have selected is available, you will be prompted to register that name. Choose “YES” and press to register that player name. If you receive an incorrect password error, someone has already registered that player name and you must select a new one.
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At the Online Lobby / Join Game Screen, highlight a game from the Games List and press to join in.
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On the Staging Area screen players can communicate with each other. Hold to communicate with other players via the headset. Press to text chat with other players. Press to switch teams. If you are the host, highlight a game option and press and hold to change game options such as Team Damage. Press the button to launch the game. Once the host has launched the game,you will be taken to the Setup Screen. You may communicate with other teammates via the headset. Modify your weapons by pressing . See Equipment Modify Screen on page 11. Press to select READY. Once enough players have set their status to READY, the mission will start.
PLAYING THE ONLINE GAME ONLINE GAME TYPES
To help you decide which game to join, each game’s Game Type (along with the
level, number of players, and host name) is displayed in the Game List on the
Join Game screen. There are FOUR Game Types: Objective Mode, Team Deathmatch,
Deathmatch, and Rogue Agent.
Objective Mode: Objective mode is Syphon Filter-style objectives in a
team vs. team environment. Players are split into two teams and have opposing
objectives that they are trying to achieve. Objectives vary depending on which
level they are playing. The objectives are consistent with the setting and
story specific to the mission on which the level is based.
Deathmatch Mode: The goal is simple: Kill or be killed. In Deathmatch it’s all
about staying alive and trying to kill the enemies before they kill you. Spawn
points are placed around the level, as are weapon crates, flak jackets and
gadgets. There are three types of deathmatch play: Team Deathmatch, Individual
Deathmatch, Rogue Agent.
Team Deathmatch: In Team Deathmatch players are split into two teams. Each
team’s goal is to eliminate the other team.
Points are awarded each time you kill an enemy, while points are deducted for
killing a teammate. The first team to reach the team score limit wins.
Deathmatch: Standard Deathmatch is similar to Team Deathmatch, except that
you do not have any teammates. Everyone is a fair target and counts positively
toward your score count.
Rogue Agent: This Game Type starts with everyone on the same team. Somewhere
in the mission is an object that can give the player “Rogue Agent” powers…
effectively giving that player the ability to kill the other players. The
player’s goal is to become the Rogue agent and kill as many of the other
players as he can before he is killed. When the agent is killed the first
player to get the object from the freshly killed Rogue Agent’s pack now
becomes the Rogue Agent and will teleport to a random location on the map.
MAIN MENU SCREENS
Once you have connected online to Syphon Filter®:
Dark Mirror, you will be taken to the Online Lobby/Join Game Screen where you
can press to cycle between the Join Game, Host Game, Agency Cell, Buddy,
Community, Create Cell, Buddy List, and Options Screens. JOIN GAME SCREEN As soon as you are
connected online, the Join Game Screen will be displayed. Press the
directional buttons or to move the highlight between the Games List and the
Players List.
Press to cycle between the Players List and Room List. To view a player’s
Profile, highlight a player and press to view their profile. Highlight a
Room and press to join that room. Press to chat with other players in the
room. To join a game, highlight a game from the Games List and press to join
it.
PLAYER PROFILE
The Player Profile Screen appears when you select a player’s name and press .
This screen displays the personnel record for your player or for the selected
player. From this screen, you can view the player’s stats, rewards and
rankings, invite the player to your Cell or Buddy List, ignore the player, or
send the player a private message.
Online Rankings: Online Rankings are tied to player performance during play.
QUICKSTART Allows you to quickly get into a game
that matches one of your current Filter settings. When the Quickstart screen
appears, there will be a game listed in each of the four game boxes. To join
one of these games, press the directional buttons associated with that box and
then press . Selection of a Quickstart game will briefly highlight that game
then attempt to join it.
Note: If the game has filled up by the time you try to join a Quickstart
game, you will be informed that the game is full and taken back to a refreshed
Quickstart menu. Pressing takes you to the Quickstart Filters Screen. If no
games exist that match one of your Filter settings for a given direction, that
direction will host a game that matches those Filter settings.
QUICKSTART FILTERS
Filter settings are user-modifiable options that can be used to match you up
with the type of game you want to play. You can define up to four custom
Filters. These Filters will be used to Filter the Join Games display list.
Game Type: Type of game that you wish to play. Choose from Objective Mode,
Team Deathmatch, Deathmatch, and Rogue Agent.
Levels: Allows you to select which missions to include in this Filter
setting.
Note: Game Type will affect the list of games that can be displayed.
Please note that some missions are not playable in Objective Mode.
Number of Players: Maximum number of players. This can be set anywhere from
two to eight players.
Team Damage: Turning this ON will mean you’ll have to watch your fire, as
your weapons can damage your teammates and vice versa. Turn it OFF if you
would rather not worry about checking your fire.
Target Lock: Enabling Target Lock allows you to use the game’s Target Lock
feature (by holding ) to lock-on your opponents. Disabling Target Lock
requires you and your opponents to manually aim your weapons. AGENCY CELL SCREEN The Agency Cell Screen allows
players to form tight knit groups and compete as a ‘unit’ against other Agency
Cells. If you are currently not a member of an existing cell, you can create a
new cell. Creating an Agency Cell will bring up a screen that asks you to type
in the Agency Cell Name and the Agency Cell Tag. The name needs to be verified
as unique (not already taken by another user) before it can be created. If it
has already been taken, you will be asked to enter new data. Once created, you
will be the Cell Leader and be taken to the Agency Cell Screen.
Agency Cell Management: From the Agency Cell Screen, additional users can be
invited to the Cell or removed from the Cell; Cell matches can be initiated or
accepted; a message of the day can be posted; and Cell options can be
configured.
HOST GAME SCREEN he Host Game Screen is where you can create a game of
your own for other players to join.
Press the directional buttons or to cycle between the various mission
parameters.
Press the directional buttons or to change the various mission parameters.
Once you have everything configured the way you like, highlight DONE and press
to continue.
BUDDY LIST SCREEN Add other players to your Buddy List so you can easily
find them online.
COMMUNITY SCREEN
This is your connection to the Syphon Filter®: Dark Mirror Online Community.
Check in daily to make sure you have the latest info and updates on the game,
including Leaderboards and player Rankings OPTIONS SCREEN
Adjust game settings and configurations. AD HOC MODE
Ad Hoc mode is a Wi-Fi feature that allows two ore more individual PSP™
systems to communicate directly with each other. Connect to your closest
buddies through Ad Hoc mode and challenge them to a multiplayer game of Syphon
Filter®: Dark Mirror.
Note: To play Syphon Filter®: Dark Mirror via Ad Hoc, you will need at
least one opponent with a PSP™ system running Syphon Filter®: Dark Mirror. For
best results, players should be stationed within 30ft, with a clear path
between units.
USING AD HOC MODE
After confirming that the WLAN switch is set to ON, select AD HOC from the
Multiplayer Menu to connect to a wireless local area network (WLAN) and be
taken to the Ad Hoc Online Lobby. Highlight a game from the list you want to
host or join, then press to go to the Staging Area.
On the Staging Area screen, players can communicate with each other via the
headset by holding , or via text chat using the Online Virtual Keyboard by
pressing . To switch teams, press . If you are hosting the game, highlight the
game option list on the right side of the screen and press to change game
options such as Type, Target Lock, Team Damage, and more. When you’re ready,
press to launch the game.
Note: A maximum number of eight players can play using Ad Hoc Mode.
WEAPONS AND GADGETS
WEAPONS AK-47
This is a truly legendary weapon, known for its extreme ruggedness, simplicity
of operation and maintenance, and unsurpassed reliability even in the worst
conditions possible. ANTI-PERSONNEL MINE
Small radius anti-personnel mine, capable of taking out one to two targets.
Once armed, this mine is invisible to the naked eye. Disarming is only
possible when viewing the mine with EDSU goggles. EDT
The EDT delivers a powerful 625K-volt charge capable of incapacitating the
arget. It is completely non-lethal (given that the victim is not subjected to
prolonged exposure) and is small enough to fit into a holster. The EDT has a
range of 25 feet. AR-15
The AR-15 was adopted by the United States military under the designation M16.
Today, the AR-15 and its variations are manufactured by many companies and
have captured the affection of sport shooters and police forces around the
world due to their low cost, accuracy, and modularity. This variant is fitted
with an 8x scope. EPDD
This amazing piece of technology is capable of shooting two darts attached to
a long wire with amazing accuracy.
This weapon uses a special recoiling device that quickly rewinds the wire for
a second shot. The EPDD has increased stopping power due to advanced
Electromuscular Disruption Technology (EDT). This weapon has a higher instant
incapacitation rate than most 9mm pistols and injury will occur if the
individual is over stunned.
Caution must be observed with this weapon — it is known to set assailants on
fire during sustained stunning. The EPDD has a range of 200 feet. M82
BFG
Also known as the ‘Light Fifty’, this weapon is semi-automatic and is equipped
with a muzzle brake that reduces recoil by 65%. The .50 caliber bullet is
close to three inches long and is one of the most powerful rounds available.
CALICO HE
The Calico HE fires highly explosive rounds that detonate upon impact with the
target. Once detonation occurs, anybody caught within a 10-foot radius of the
blast will take damage. CHINESE TYPE 56
The Chinese Type 56 is a Chinese variant of the world-famous AK-47.
The design of the Type 56/AK-47 has proven to be very successful. This weapon
is highly reliable and tolerant to the abuses of use in the battlefield.
DESERT EXPRESS .50
The Desert Pistols are the only gas- operated pistols in service and the .50
caliber is the most powerful. The Desert Express is often referred to as a
hand annon due to its size and the power of the round. Only users experienced
with great recoil forces will be able to handle this weapon effectively.
Anyone hit within its effective range will be knocked to the ground instantly
even if they are wearing heavy armor. CLAYMORE MINE
Claymore mines are directional mines that are wired electronically to a
triggering device. Equip the triggering device once a mine has been deployed
and press the fire button to detonate it. When planting the mine, face the
desired direction of the blast. DRAGUNOV SVD
The Dragunov SVD was designed not as a standard sniper rifle, but to extend
the effective range of fire of infantry squads up to 600 meters and to provide
special fire support. The SVD is a lightweight and accurate rifle capable of
semi-auto fire, and comes equipped with a 10 round clip. CZ MACH-9
The most rare version of the standard CZ pistol, the Mach-9 is a selective-
fire version of the basic CZ pistol, with a rate of fire of about 1,000 rounds
per minute. DESERT SNIPER .357
The Desert Sniper .357 is a long range high powered sniping pistol with a
10inch barrel extension and mounted scope.
The .357 Magnum round makes this weapon difficult to handle for novice users,
but with practice, the user can hit long-range targets with deadly accuracy.
SILENCED .44
The Silenced .44 is a long range high powered sniping pistol with a 10-inch
barrel extension and mounted scope. The .44 Magnum round makes this weapon
difficult to handle for novice users, but with practice, the user can hit
long-range targets with deadly accuracy. This version has been fitted with a
silencer. EMP GRENADE
Electro Magnetic Pulse grenades are timed grenades, which create a powerful
EMP blast that renders electronic devices temporarily useless. FAMAS
The FAMAS assault rifle, first introduced in 1973, uses a bullpup
configuration and allows for ambidextrous usage. The ammunition is stored in a
magazine behind the trigger and the receiver is housed in strong plastic. Fire
rate is controlled by the selector just forward of the trigger. The selector
has two settings: single shot and three-round burst fire. The FAMAS comes
equipped with a 25 round clip. FLARE GUN
The flare gun, always a staple in nautical applications, was traditionally
used to help search and rescue parties home in on lost or distressed ships. In
times of need, however, the flare gun could also be used as a makeshift
weapon. C11
This weapon is a product of decades of research and is one of the most
advanced weapons ever made. The main demand behind its development was the
need for a rifle with high hit rate. The C11 uses specially designed caseless
ammo that consists of a ball round imbedded into a solid propellant.
Because of this, the C11 can fire a threeround burst before the rifle has a
chance to recoil. This ensures that the entire burst will hit their mark
exactly where the user intended. The IPCA version of the C11 has an integral
scope and has a 50-round magazine capacity. GALIL AR
The Galil was designed to be a domestically produced, main battle rifle for
the IDF, taking the best features of other rifles, such as the M16 and AK-47,
and putting them into one weapon. 33 SC-1
The 33 SC-1 is a scoped rifle, ideal for picking off targets from a distance.
Although it lacks the sheer stopping power of many relatively higherpowered
sniper rifles, it still packs enough punch to deal a good amount of damage
from long range. C8 RIFLE
The C8 is a scoped rifle, ideal for picking off targets from a distance.
With a muzzle velocity that is much higher than that of many other sniper
rifles, the C8 can deal massive damage even from very long range. M60 E-3
The M60 E-3 is an improved M60 that has a forward grip that helps stabilize
the weapon during sustained firing. This weapon has been the US Army’s
generalpurpose machine gun since the early 60’s and it uses the same feed
system as the German WWII MG42.
The M60 maintains its accuracy during sustained fire due to better barrel
design that vents the heat away more efficiently. This model comes fit with a
100-round belt that is stored in an ammo box attached to the feed system.
JERICO-41
The Jerico-41 is more commonly known in the U.S.A as the Baby Eagle. It is a
locked-breech, recoil-operated firearm, patterned after the famous CZ series
of pistols. K-BAR
This is the standard issue combat knife of the US military. It has a seven-
inch high carbon chromium stainless steel blade and a non-slip gripping
handle. This knife can withstand extreme impacts and is capable of quickly
slicing through bare flesh and heavy military fatigues. LASER MINE
Laser trip mines are incendiary mines that, when detonated, create a fire
blast of up to 40 feet from the position of the mine. Laser mines can only be
deployed onto a vertical surface. VSS-DU
The VSS-DU is a prototype variant of the standard VSS or Vintovka Snaiperskaja
Spetsialnaya (Special Sniper Rifle). This is the prototype that eventually
lead to the development of the MB-150. As with the MB-150, the VSS-DU can fire
specialized darts that can be triggered by the user at any time. M1 SUPER
90
The M1 Super 90 is a high-quality shotgun, available in numerous versions for
civilian, law enforcement and military use. Based on a system developed in the
1980s, which utilizes the gun recoil and inertia of the moving parts to
operate the action, the M1 is simple and reliable in operation. M16A2
This is an improved M16A1 with a heavier barrel, built in flash suppressor,
and is set to fire single shot and in 3round bursts. M16K
This assault rifle is a modified M16 that fires .45 caliber pistol rounds from
a closed bolt, improving its semi-auto accuracy. Specific ammunition, called
Glazer Rounds, is used in this weapon. The interior of a Glazer bullet is
filled with buckshot sealed by a breakaway plastic cap. This cap bursts upon
impact causing the buckshot to tear apart unarmored flesh. M249 SAW
This machinegun comes equipped with a 200-round box. The most significant
difference between this and the M60 is the ammo size. It may pack less of a
punch, but has greater accuracy and distance over the M60. M4 CARBINE
The M4 Carbine is a shorter and lighter version of the M16A2 assault rifle,
achieving 80% parts commonality with the M16A2. As with many carbines, it is
handy and more convenient to carry than a full-length rifle. While this makes
it a candidate for non-infantry troops, it has also been used by United States
Special Operations Command (SOCOM), as well as others seeking a compact weapon
for close quarters combat. It is the preferred weapon of the U.S Special
Forces. The M4 also can be fitted with a silencer.
M79
The M79 fires a variety of 40mm grenade cartridges, but the most commonly used
ammo are M79 Fragmentation Grenade Cartridges.
This grenade is filled with Composition-B and has a kill radius of five
meters, but can substantially wound and incapacitate out to 15 meters. The
M-79 is a break-open weapon that fires from the shoulder and requires
reloading after each round fired. MAK-10 .45 ACP
The MAK-10 was originally developed in 1964. Its simple, low-cost design with
few moving parts gives the MAK-10 a reputation for being extremely reliable
and easily manufactured. However, the combination of its small size and high
rate of fire make it rather undesirable as a military weapon. This variant is
chambered for .45 ACP rounds.
MAK-10 9MM
The MAK-10 9MM is the same weapon as the MAK-10 ACP. The only difference
between it and the ACP is that this variant is chambered for 9mm rounds.
MAKAROV
The Makarov features a simple, sound and inexpensive design. While neither
extremely accurate nor lethal at ranges beyond 50 feet, it is a formidable and
reliable self-defense weapon. MGL
The MGL (Mini Grenade Launcher, which is also affectionately known as the
Moogle) fires grenades that detonate on impact. MDS A3
The MDS A3’s accuracy, reliability, and wide range of accessories and variants
have made it the submachine gun of choice for military and law enforcement
agencies worldwide. MDS A4 SILENCED
The MDS series’ accuracy, reliability, and wide range of accessories and
variants have made it the submachine gun of choice for military and law
enforcement agencies worldwide. The A4 variant has been fitted with a
silencer. MDS-7
The MDS-7 essentially operates like a scaled-down assault rifle. It fires a
specially designed round with a muzzle velocity nearly as high as the 5.56 x
45 mm NATO round used by many modern rifles. There is a drawback, however —
the round is comparably smaller than a 9mm sized bullet, meaning less stopping
power. X34 NERVE AGENT
X34 nerve agent — Kills any unprotected person within the cloud of gas that is
expelled from this grenade. JACKHAMMER HE
The Jackhammer HE is a shotgun that ires highly explosive pellets that
detonate on impact with the target.
Once detonation occurs, anybody caught within its 10-foot radius of effect
will take damage. SP-57
The 57 uses the same ammo as the SSP 90 and is destined to become a major
service pistol throughout the world. The firing mechanisms are designed to
balance the recoil with the forward friction and torque of the bullet. This
creates a very unusual reloading cycle with very little recoil. The bullet
cartridge is longer than most other pistol cartridges and the bullet is very
thin, being only 5.7mm in diameter. DSC-1 THERMAL
The DSC-1T is a sniper rifle equipped with a thermal scope capable of
detecting heat sources of up to 200 feet away. It has a heavy and long barrel
and uses a four-groove polygon system, which reduces bullet friction. This,
combined with the long and heavy barrel, allows the bullet to reach higher
velocities and have a much better effective range. It’s very useful in thick
fog or heavy smoke, allowing the sniper to see concealed targets clearly.
RAMAT
The Ramat is yet another variant of the world-famous AK-47. Although it deals
a bit more damage from close range than the standard AK-47, it’s not quite as
effective at longer range. RIPPER
The Ripper is a variant of the more widely known TEK-9. Made with cheaper
parts than that of the TEK-9, the Ripper’s relatively low cost makes it more
prone to falling into the wrong hands. RPK
It is essentially an AK-47 assault rifle with sturdier receiver, heavier and
longer, non-detachable barrel, and re-contoured wooden buttstock. SAWED-
OFF SHOTGUN
The Sawed-Off Shotgun has a pistol grip and shortened barrel intended to
increase its spread pattern. While capable of dealing massive damage at short
range, its wide spread pattern renders it near-useless at distance. SAWED-
OFF PISTOL
The Sawed-Off Pistol has a pistol grip and shortened barrel intended to
increase its spread pattern. While apable of dealing massive damage at short
range, its wide spread pattern renders it near-useless at distance. SSG 550
SNIPER
The SSG 550 Sniper is a good short- to medium-range military marksman rifle or
police / anti-terror rifle, capable of quick and accurate follow-up shots.
SMAW
The Shoulder-launched Multi- purpose Assault Weapon fires an HEDP fin-
stabilized high explosive rocket. Agents are cautioned to be a safe distance
away from the target to avoid becoming collateral damage. MARK 23 SD
In August of 1991, a request was made by the U.S. Special Operations Command
(SOCOM) for an offensive handgun. Termed the OHWS, for Offensive Handgun
Weapon System, it was a pistol designed within certain specified parameters
that would be sufficient for conducting “offensive” operations, as opposed to
the more traditional role for the handgun, which was typically used for
defensive operations. The result was the Mark 23 SD. The heavy .45 bullet,
precision accuracy, and threaded silencer make this weapon an ideal choice for
the silent soldier. SPA-12
The SPA-12 was designed in the late 1970’s in Italy as a special purpose,
military and police close combat weapon. Since its introduction, the SPA-12
has become a very popular police and special-forces weapon, being versatile
and reliable, with good firepower. SPECTRE
The Spectre SMG was developed in the mid-1980s. The Spectre was designed
primarily for close combat, anti-terror or police operations that require
compact size and instant firepower at short range. AU300 H-BAR
This is a modification of the standard AU300 rifle that has a heavier barrel
for the light machine gun role. It has a flash suppressor that reduces recoil
and rise during sustained firing. The AU300 H-BAR fires from a closed bolt
position making single shots extremely accurate. STONE’S RIFLE
“Now this here’s a rifle. I’ve had this weapon, man and boy, for forty years.
The scope’s cracked, the stock’s split, and it’s showin’ wear same as I am.
But I wouldn’t trade it in for one of them new fangled MB-150s if Gabe paid me
to, which he’s tried. Nope, I’ll stand by this old girl. One of the few I’ve
learned to trust.” –Stone SWEEPER 12-GAUGE
The Sweeper is a lethal riot control device designed to take out a crowd of
hostile individuals very quickly. It has a 12-round cartridge that is easy and
quick to replace. All the user has to do to take out a rioting crowd is hold
the trigger and sweep across the crowd. After a few seconds most individuals
will flee the scene or be incapacitated. Due to its lethality and changing
times, this weapon is no longer considered for riot control and is likely to
turn up in the hands of organized criminals or terrorists. EK-9
The TEK-9 is a very dangerous weapon that has a nasty reputation on the
streets. The entire front end of the weapon is a compensator making the weapon
easy to control while firing one handed. M67 GRENADE
The M67 Delayed Frag Grenade has a timing fuse that detonates three seconds
after it’s thrown. TRIPBAR
The TripBar is an assault rifle based on the AK-47 design. Although it doesn’t
pack quite the same punch as the AK, it has a higher rate of fire, making it
more of a spray and pray weapon. UNP .45
The UNP is an extremely reliable and lightweight weapon that has precision
accuracy and low recoil making it relatively easy to handle, even for less
experienced users. Like the MDS family, the UNP also fires from a closed bolt
position. The large caliber and small size of this weapon makes it a very
deadly and effective weapon that can be used in many different hostile
situations. USAS-12
The USAS-12 shotgun was intended as a special purpose, military or special
operations close combat weapon with extreme firepower. UZI
The Uzi is a compact, boxy, lightweight submachine gun designed in the late
1940’s. SHOT DEFENDER
This shotgun is designed for a personal defense role and fires 12gauge shot
through a narrow choke. The narrow choke prevents the shot from spreading out
too far so most of the shot will hit a single victim out to the weapon’s
effective range. The advantage to this is instant incapacitation due to the
powerful force transferred from a close group of projectiles. The victim is
usually thrown back quite a distance, which is very intimidating to any other
enemies in the area. SSP 90
A unique appearing weapon, the SSP 30 90 has a 50 round clear magazine loaded
into the top of the weapon. Its ballistic performance is vastly superior to
the 9mm round. This weapon fires from a closed bolt, which allows for perfect
accuracy while firing semi auto. Its ergonomic design makes it easy and
comfortable to fire and helps add to its deadly accuracy. STAVA SG-76 HBAR
The SG-76 is based on the AK 47, stretched and strengthened to accept much
longer and powerful rifle ammunition. The trigger also has been limited to
semiautomatic fire only. MB-150
The MB-150 is the standard IPCA sniper rifle. It has the ability to fire
specialized darts that can be triggered by the user at any time.
Gadgets EDSU GOGGLES
Electronic Device Sensing Utility (EDSU) goggles allow the agent to detect and
interact with hidden devices. FIRE EXTINGUISHER
This standard industrial fire extinguisher is used for putting out small fires
in specific locations.
PID
Personal Illumination Device (PID) is a visible light source, which allows the
agent to traverse and search dark areas. IR GOGGLES
Infrared (IR) goggles allow the agent to detect heat signatures, potentially
revealing hidden targets. NV GOGGLES
Night Vision (NV) goggles amplify dim light and allow the agent to discern
targets in the darkness. RTL
Rapid Traversal Line (RTL) allows the agent to make a two-way traversal over
short distances. AGENCY ZIP LINE
Agency Zip Line (AZL) allows the agent to make a one-way traversal over great
distances. At designated locations, equip the device and shoot. The line
deploys automatically.
CHARACTER DOSSIERS
LOGAN, GABE
AGENCY HEAD Gabe’s incredible military career started in 1983 in Grenada,
where as a young Lieutenant he risked his life to rescue a pinned down squad
of GIs. Gabe quickly became a highly decorated Special Forces officer, and
eventually was recruited into the highest ranks of the black box government
operation known only as the Agency, where he worked cases all over the world.
Gabe was instrumental in uncovering the early stages of the Syphon conspiracy,
even risking his life to prove that his superiors were involved. Eventually
Gabe was placed in command of a new Agency, reporting directly to the
president. Gabe is honest and fair, but does not suffer fools. In this final
Syphon Filter case, Gabe is pushed to the edge: he is obsessed with finding
Mara, and the man she really works for, at any cost. Gabe is close to Lian
Xing, his partner of many years, but something in his past prevents him from
showing emotions easily. He never has much to say, letting his actions speak
for him.
XING, LIAN
PCA , CHIEF OF OPERATIONS Lian was born in Kashi, China, to a wealthy and
educated family. She was appointed to her first government job when she was
only seventeen, and began working for the MSS, Chinese secret service, before
she was twenty. Lian specialized in martial arts and is a master of Pai-Lum,
using both hand-to-hand and throwing knives. She was sent to Afghanistan on
assignment in 1987 to investigate Russian involvement in the uprising. She ran
into an ambush in Kabul and would have been killed except that an Army Special
Forces commander, Gabe Logan, stepped in and saved her. Ideological opposites,
they became friends and over the course of the next 10 years Gabe convinced
Lian to defect and work for the Agency, after convincing her it was a better
tool for ensuring world peace. Lian has been Gabe’s partner since the earliest
days of the Syphon conspiracy, and placed her own life on the line when she
was abducted and subjected to medical experiments that made her a carrier for
the virus. More than friends, Gabe has risked his life for hers more than
once.
LIPAN, TERESA
DEPUTY CHIEF OF OPERATIONS Though Teresa grew up on an impoverished
reservation in Arizona, her grandmother taught her that she could do anything
she set her mind to. What Teresa wanted to do more than anything, was work in
law enforcement. Admitted to college on a scholarship, she graduated from the
University of Arizona early, and was recruited into the ATF. In 1994 she was
sent to Montana to help investigate a militia operating on Paradise Ridge. She
stumbled into a conspiracy involving imposter FBI agents and was almost killed
when Gabe Logan saved her life. He later recruited her into the Agency,
explaining that they worked to prevent the kind of abuses she had witnessed.
Later she was sent to South Africa to investigate the medical work being done
by Mujari, and they became friends. She refused an order to murder Mujari and
steal his work, choosing instead to go into hiding. Her undercover work after
Gabe helped fake her death, was instrumental in bringing down Vince Hadden,
the number two man behind the Syphon Filter conspiracy.
STONEMAN, GARY (”STONE”)
AGENCY COMBAT CHIEF Stone is a hard-edged combat veteran who has seen
action in almost every American conflict since Vietnam. He led units in Libya
(81), Grenada (83), Panama (89), Iraq (91), Somalia (93), Bosnia (94) and
Afghanistan (01). Stone cultivates his image as an old warhorse because it
masks his true identity: a covert CIA assassin. Recognized early on for his
extraordinary sniper skills, Stone was hired by the CIA to work as a contract
hit man. Using his military persona as his ticket to hot spots all over the
world, Stone has been helping spooks fight private wars for over 30 years.
Stone met a young Gabe Logan in Grenada, where he helped rescue a platoon of
GIs who had become trapped behind enemy lines. Stone likes to act like a
country bumpkin, but targets fooled by his gruff exterior always pay with
their lives.
MUJARI, LAWRENCE
ASSISTANT CHIEF OF OPERATIONS Mujari was first exposed to the Syphon
Filter virus in 1984 at the Pugari Gold Mine in Mpumalanga South Africa,
though at the time he had no idea what it was. Fighting against apartheid,
Mujari had led a team into the mine to free enslaved workers, only to find
them dead of a mysterious illness. Years later, Teresa is sent to South Africa
to find samples of the virus, which Mujari had kept and was using as the basis
for medical research. Eventually Teresa would be ordered by the Agency to kill
Mujari, she refused, and went into hiding. Mujari was instrumental in curing
Lian after the agency had exposed her to the virus so they could use her as a
source of serum.
HADDAD, ALIMA
FIELD RESEARCH SPECIALIST Alima was born in Kuwait but has dual
citizenship because her father was a US citizen who worked for an oil company,
her mother a Kuwaiti who worked for the US embassy.
Alima’s parents were killed by Iraqis during the Gulf War so she came to the
US to live with family in Detroit. She is a trained Marine military pilot and
has flown dozens of missions, mostly non-combat transport work. After she
joined the Agency, Stone became her mentor and friend, almost a father figure.
They have bonded in a way that is unique to Stone, who is usually distant,
hiding behind a façade of good-old-boy bravado. While currently a pilot, Alima
is working on other Agency ratings, hoping to fulfill her ultimate goal of
becoming a full field agent.
Syphon Filter®: Dark Mirror Credits
SONY COMPUTER ENTERTAINMENT AMERICA
PRODUCT DEVELOPMENT PRESIDENT, SCE WWS
Phil Harrison
VICE PRESIDENT OF PRODUCT DEVELOPMENT
Shuhei Yoshida
DIRECTOR OF PRODUCT DEVELOPMENT
Connie Booth
TECHNICAL DIRECTOR
Christopher Reese
CREATIVE DIRECTOR
John Garvin
PRODUCER
Darren Yager
LEAD ENGINEER, SINGLE PLAYER
Chris Cole
LEAD ENGINEER, MULTI PLAYER
Dennis Tierney
LEAD GAME TECHNOLOGY ENGINEER
Paul Martin
LEAD DESIGN, MULTI PLAYER
Scott Youngblood
LEAD DESIGN, SINGLE PLAYER
Ron Allen
ART MANAGER
Gerald Harrison
ART DIRECTOR
Francois Gilbert
LEAD TERRAIN LAYOUT ARTIST
Brian Pape
LEAD INTERFACE ARTIST
Dana MacKenzie| CHARACTER ART LEADS
Gregory Callahan
David Ryan Paul
SPECIAL EFFECTS ART LEAD
Todd Yarbrough
LEAD SOUND DESIGN
Josh Jones
QA LEAD
Mathew Zauher
GAME DESIGN PRODUCTION LEADS
Darren Yager
Samuel L. Villanueva
Ron Allen
GAME DESIGN
Brandon Simonds
Ryan Evans
Rhett Anderson
GAMEPLAY ENGINEERING LEADS
Tim Midkiff
Paul Bowman
John Folliard
GAME TECHNOLOGY ENGINEERING
Greg Lancaster
Joseph C. Adzima
John Hoffman
Marc Fortier
Robert Rose
GAME ENGINEERING
Norman Chang
John Alden
Darren Chisum
Doug Beck
Gregg Burman
David Bronleewe
Jack Alltucker
GAME SCRIPTERS
Brian Cotton
Darren Johnson
Wenceslao Villanueva Jr.
Timothy Condon
---|---
CREDITS
TERRAIN ART
Adam Peterson
Jake Helms
Martin Cable
Remi Benoist
Stephen Trusty
David Grega
Don Bailey
Anthony Brunoe
Jason Rost
Michael B. Maxwell
Nathan Weikert
Russ Severe
CONCEPT ART
Shane Pierce
ANIMATION AND MOCAP
Keo Heng
IN-GAME CINEMATICS
Emmanuel Roth
Justin Moravetz
CHARACTER ART
Athey Nansel-Moravetz
ASSOCIATE PRODUCER
Mike Benton
SOUND DESIGN
Brian Min
IT LEAD
Brian Peck
OFFICE MANAGER
Susan Thompson
QA
Ed Ochs
Maximilian Maroe
Eric Frederickson
Nathan Short
Eric Jensen
Michael Catterlin
Luis Padilla Jr.
ORIGINAL STORY
John Garvin
Connie Booth
MOTION CAPTURE
MOTION CAPTURE SPECIALIST
Travis Parks
Sarah Back
MOTION CAPTURE STUDIO SUPERVISOR
James Scarafone
MOTION CAPTURE STUDIO TECHNICIAN
Ryan Beeson
Doug Hagstrom
MOTION CAPTURE TRACKING LEAD
Michael Shinkle
MOTION CAPTURE TRACKING TECHNICIAN
David Ibarra
Trisha Manbeck
ANIMATION
MOTION CAPTURE ANIMATION SUPERVISOR
Chad Moore
MOTION CAPTURE ANIMATION LEAD
Frank Strocco
MOTION CAPTURE TECHNICAL ANIMATION LEAD
Johnny Walker
MOTION CAPTURE TECHNICAL ANIMATOR
Daniel Legg
MOCAP ACTORS
Andrew Rian Miller
Anthony Rian Miller
Holly Van Pelt
MUSIC/SOUND/VOICE OVER
DIRECTOR OF TOOLS AND PROJECT SUPPORT GROUP
Buzz Burrowes
MUSIC DIRECTOR
Chuck Doud
VOICE OVER CASTING AND DIRECTING
Kris Zimmerman, Ginny McSwain,
Amanda Wyatt
RECORDING ENGINEERS
Elliot Anders, Krandall Crews, Glynna
Grimala, Dutch Hill, Justin Langley,
Ethan Allen
VOICE OVER EDITORS
Mark Camperell, Glynna Grimala,
Dutch Hill, Justin Langley, Clint
Richardson, Bob Rankin
AUDIO VISUAL COORDINATOR
James Tabb
ASSETS COORDINATOR
Chad Bedell
PRODUCTION ASSISTANTS
Chad Bedell, Justin Langley, Patrick
Ginn, Sina Mobasser,
Mark Camperell
ACTORS
BJ Ward
James Taylor
Kim Mai Guest
Paula Tiso
Shannon Tilton
Charity James
Nolan North
Michael Bell
TC Carson
Jim Meskimen
Paul Eiding
Corey Burton
Eck Stone
Eddie Vee
Phil Proctor
Alex Fernandez
Bettina Spier
Jason Marsden
Jennifer Hale
Jim Ward
Mark Ivanir
Ghassan Mashini
Grant Albrecht
Jame Horan
Jessie Corti
Said Faraj
Khary Payton
SCE-RT ENGINEERS
Juan Arce, Aaron Brunstetter, Don Costes, David Cottrell, Matt DeVico, Peter
Heino, Mark Jacob, Mohammed Khan, Rolando Simeon, Vinod Tandon, Baylor
Triplett, Mark Vaden, Sunmee Jang.
PD-IT
DIRECTOR
Charles Connoy
ONLINE GAMES GROUP
Monique Fraser, Manager Ron Andres, Richard Bennett, Beth Ford, Matt Miller,
Krisztian Mizser, Nate Wiger, Madhukar Yedulapuram
NETWORK OPERATION SPECIALISTS
James Black, Aaron Johnston,
Jose Madrigal, Rudy Wiley
INFRASTRUCTURE
Tom Perrine,
IT Infrastructure Manager
Derrell Jenkins,
Network Engineering Manager
Robert Clark, Chris Dudley,
Devin Kowatch, Andrew Lee,
Randy Lopez, Chris McEniry,
Chris Moore, Sven Nielson,
Hank Yeomans, Paul Zastoupil
IT SITE SUPPORT
Rick Rossiter, Albert Villarde,
Cory Haibloom, David Alonzo,
Heath Aeria, Chad Sousa,
Vinh Tran, Tracy Seifert
FIRST PARTY QUALITY ASSURANCE
DIRECTOR
Michael Blackledge
INTERNATIONAL LICENSING
LICENSING MANAGER
Mai Kawaguchi
LICENSING SPECIALIST
Jeff Eng
LICENSING COORDINATOR
Emi Yazaki
MARKETING
DIRECTOR OF PRODUCT AND ONLINE MARKETING
Susan Nourai
SENIOR PRODUCT MANAGER
John Koller
PRODUCT MARKETING SPECIALIST
Charles Lacson
SR. DIRECTOR PROMOTIONS AND SPORTS PRODUCT MARKETING
Sharon Shapiro
PROMOTIONS
Aimee Duell, Bob Johnson,
Andrew Adams, Mary Thomas,
Jill Grabenkort
SR. DIRECTOR OF COMMUNICATIONS AND BRAND DEVELOPMENT
Molly Smith
SENIOR PUBLIC RELATIONS MANAGER
Patrick Seybold
PUBLIC RELATIONS SPECIALIST
Tina Casalino
DIRECTOR OF DIRECT AND ONLINE MARKETING
Steve Williams| SCREENPLAY
John Garvin
MOTION CAPTURE PERFORMANCE
Beth Kraft
Ed Ochs
MUSIC
Mark Snow
Clint Bajakian
Jonathan Mayer
Lior Rosner
TECHNICAL CONSULTANTS
Slant Six Games
Alan Bucior
Peter Doidge-Harrison
Scott Graham
Ted Middleton
Dan McBride
Scott Paterson
Brian Thalken
SPECIAL THANKS
Marc Blank, Bill Green, Dax Berg,
Tim Branan, Robert Caracol,
Ken Kupelian, Rob Kraft, Marcus
Pregent, Brett Bean, Calin Matney,
Dax Gazaway, Jesse Brophy ,
Jay Sharpe, Brett Davis, Alex Fennell,
Gideon Stocek, Ken Kuplian,
Tracy Esposito
MOTION CAPTURE
ART & ANIMATION SERVICES GROUP
DIRECTOR OF ART & ANIMATION SERVICES GROUP
Dwayne Mason
AASG SENIOR DEPARTMENT ASSISTANT
Nonet Vargas
MANAGER OF MOTION CAPTURE, ANIMATION AND SCANNING
Brian Rausch
PRODUCTION SUPERVISOR
Scott Peterson
SENIOR MUSIC SUPERVISOR
Clint Bajakian
ORIGINAL MUSIC
Mark Snow
MUSIC REMIXING AND ORIGINAL COMPOSITION
Jonathan Mayer
Lior Rosner
ADDITIONAL REMIXING AND MUSIC EDITING
Ernest Johnson
Chuck Carr
Monty Mudd
Matt Levine
MUSIC MIXING AND MASTERING
Larold Rebhun
Casey Stone
ASSOCIATE MUSIC SUPERVISOR
Jonathan Mayer
MUSIC INTERN
Will Brandt
SLOVAK PHILHARMONIC CHOIR,
BRATISLAVA
CHOIR CONTRACTOR
Paul Talkington
CHOIR RECORDING ENGINEER
Peter Fuchs
SOUND DESIGN MANAGER
Dave Murrant
DIALOG COORDINATOR
Greg deBeer
VOICE OVER CASTING, RECORDING, AND EDITORIAL BY
SOUNDELUX DESIGN MUSIC GROUP VOICE OVER BUSINESS MANAGER
William “Chip” Beaman
VOICE OVER COORDINATOR
Shannon Potter
CINEMATICS
BUZZ MONKEY SOFTWARE
Barry Drew
Howard Day
Eric Blondin
Doug Brashear
John King
Jason Ford
Dave Stambaugh
IMAGE METRICS CAPTURE DIRECTOR
Kim Van Hoven
3D SUPERVISOR
Mike Jones
PRODUCER
Doug Tate
LEAD ARTIST
David Barton
SCE-RT
DIRECTOR ONLINE TECHNOLOGY
Glen Van Datta
SENIOR PROJECT MANAGER
Greg Becksted
GAME INTEGRATION LEAD
Tom Sawyer
ONLINE ASSOCIATE PRODUCER
Doug Damron
SENIOR PROGRAMMERS
Adam Harris, Ken Miyaki, Russ Patterson, Steve Wagner, Steve Schneider
SCE-RT PRODUCTION
Erika Kato, Trang Ho, Bhaswar Sarkar, Steve Slover
TEST OPERATIONS
SENIOR MANAGER
Ritchard Markelz
GAME TEST MANAGER(S)
Sam Bradley, Bill Person
GAME TEST ENGINEER(S)
Caley Roberts
QUALITY ASSURANCE ANALYST(S)
Bryan Pardilla, Jimmy Goh, Jesse Reiter, Chris Lowe, Paul McCluskey, Nick
Grant-Collins, Cory Wilkening
LAB TECHNICIAN
Ara Demirjian
CONTINGENT GAME TEST ANALYSTS
Nick Jackson, Eddie Adams, Andrew Banegas, Terrell Lavender, John S. Dalton,
Joey Morales, Van Roberts, Jason Norton, Von-Royce Villanueva, Chris Bunag,
Chandler Robinson III, Nick Murry, Peter Koenig, Frank Rodriguez, Johnathan
Wong, Jacob Flood, Alexander Shen, Robert String, Micah Ray Mison, Daryl
Humdy, David Benkoski, Ceasar Jazmines, Nick Kosmides, Michael Phariss, Blake
McClaren
PROJECT MANAGEMENT SUPERVISOR
Eric Ippolito
COORDINATOR
Justin Flores
QA SUPPORT MANAGER
Ken Kribs
APPLICATIONS ADMIN
Christian Davis
DIRECT AND ONLINE MARKETING
Jesse Caid, Chris Hagedorn, Eric Lempel, Josh Meighen, Jonathan Ries, Cyril
Tano
DIRECTOR OF LOYALTY AND CHANNEL MARKETING
Ed DeMasi
CREATIVE SERVICES MANAGER
Jack Siler
CREATIVE SERVICES SPECIALISTS
Joseph Chan, JM Garcia
PACKAGING AND MANUAL DESIGN
Origin Studios
MANUAL DOCUMENTATION
Offbase Productions
LEGAL AND BUSINESS AFFAIRS
DIRECTOR, LEGAL & BUSINESS AFFAIRS
Shelly Gayner
PARALEGAL
Kirsten Costello
SPECIAL THANKS
We would like to thank each individual at Sony Computer Entertainment America
for their contributions, support and dedication to the success of Syphon
Filter®: Dark Mirror with special recognition to the Executive Management team
including:
Kaz Hirai
Jack Tretton
Riley Russell
Jim Bass
Glenn Nash
Frank O’Malley
Steve Ross
Shuhei Yoshida
---|---
ONLINE USER AGREEMENT
GAME EXPERIENCE MAY CHANGE DURING ONLINE PLAY.
PLEASE READ THE ENTIRE AGREEMENT AND INDICATE WHETHER OR NOT YOU AGREE TO
ITS TERMS BY CLICKING THE “ACCEPT” OR “DECLINE” BUTTON AT THE BOTTOM OF THIS
SCREEN. IF YOU CLICK THE “DECLINE” BUTTON YOU WILL NOT BE ABLE TO PLAY THE
ONLINE VERSION OF THIS GAME. CHECK WITH SONY COMPUTER ENTERTAINMENT AMERICA
INC. (“SCEA”) CONSUMER SERVICES AT
1-800-345-7669 WITHIN 30 DAYS OF YOUR
PURCHASE FOR REFUND OR RETURN INFORMATION. PLEASE HAVE YOUR PURCHASE RECEIPT
AVAILABLE.
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ACCEPTANCE OF AGREEMENT. This Agreement can be accepted only by an adult 18 years or older. By clicking the “ACCEPT” button, you affirm that you are an adult 18 years or older and you are accepting this Agreement on your own behalf or on behalf of your minor child (under 18).
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GRANT OF LICENSE. SCEA grants you a non-exclusive right to use this software for play on a PSP™ (PlayStation®Portable) system only. You may not (i) rent, lease or sublicense the software, (ii) modify, adapt, translate, reverse engineer, decompile or disassemble the software, (iii) attempt to create the source code from the object code for the software, or (iv) download game content for any purpose other than game play. You may, however, transfer all your rights to use the software to another person provided that you transfer the original product and this Agreement with the software.
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AUTHENTICATION/SERVICE. SCEA may retrieve information about a user’s hardware and software for authentication, copy protection, account blocking, system, rules, or game management and other purposes. The information collected does not identify the user personally and will not be shared with any non-SCE company. SCEA does not guarantee the continuous operation of the game servers and shall not be responsible for any delay or failure of the game servers to perform. In the event of a systems incompatibility or inoperability, the sole liability of SCEI, SCEA and their affiliates shall be limited to the repair or replacement of the user’s affected game software, console, or peripherals at the option of SCEA. SCEI, SCEA and their affiliates shall not be liable for any delays, system failures, authentication failures, or system outages, which may, from time to time, affect wireless game play or access thereto.
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COLLECTION OF INFORMATION. Before you can play, you will be asked to create an account with a user, player or other game name (“game name”). You may also be asked to select or provide additional information for a game profile. This information will not identify you personally.
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PROTECTION OF IDENTITY. When you choose a game name, choose an alias to protect your identity. This game will save your game name and profile automatically. If your game name is inactive for an extended period your account may be deactivated. To inquire about a deactivated account, please contact SCEA Consumer Services at 1-800-345-7669. You agree that you have no expectation of privacy or confidentiality in the personal information you may intentionally or unintentionally disclose through login, game play and chat. You should avoid saying anything personally identifying in chat. SCEA has no liability for any violation of this Agreement by you or by any other player.
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ONLINE CONDUCT. When you play, you agree to be respectful of your fellow players and never to engage in any behavior that would be abusive or offensive to other players, disruptive of the game experience, fraudulent or otherwise illegal. This includes but is not limited to:
(a) Harassing or intimidating other players while chatting or playing this game online or using information obtained while chatting or playing this game to harass or intimidate fellow players outside of the game;
(b) Using language, selecting user, character, clan or team names or creating any other content that is racially, ethnically or religiously offensive, sexually abusive, obscene, defamatory or one which infringes a registered trademark of SCEA or 3rd Party;
(c) Selecting as a user, character, clan or team name any word, symbol or combination of words and symbols which is identical to or substantially similar to any character, weapon, vehicle or other intellectual property element owned by SCEA which appears in this game or any other SCEA game;
(d) Using content that is commercial in nature such as advertisements, solicitations and promotions for goods or services;
(e) Falsely representing that you are an employee of Sony Corporation, Sony Computer Entertainment America, or any other affiliated or related company;
(f ) Disrupting the normal flow of chat in game chat rooms;
(g) Making a false report of user abuse to SCEA Consumer Services (see below);
(h) Violating any local, state or national law including but not limited to laws related to copyright, trademark, defamation, invasion of privacy, identity theft, hacking and the distribution of counterfeit software;
(i) Using a cheat code or cheat device. For a detailed explanation of the SCEA policy on cheating visit www.us.playstation.com/onlinecheating.
If you violate this Agreement in any manner, SCEA may at its discretion and without notice to you temporarily or permanently block your account in this game and any related games. In appropriate cases, SCEA may bring legal action against you or cooperate in any government or private legal action or investigation relating to your conduct within the game. To report violations of this Agreement or to inquire about a blocked account, call SCEA Consumer Services at 1-800-345-7669. SCEA has no liability for any violation of this Agreement by you or by any other player. -
HOTSPOT AND INTERNET SERVICE PROVIDERS. SCEA and its affiliated companies are not affiliated with any of the Internet service providers (ISPs) or Hotspot Operators (collectively “Service Providers”) that you may connect to when you wirelessly access the Internet and are not responsible for any damages or injury arising from or related to your use of these services. When you access an ISP through a Hotspot you are providing information directly to the Service Provider and not to SCEA. This information is collected by the Service Provider and is not shared with SCEA. SCEA does not control the Service Provider’s use of the information you provide. Before wirelessly accessing the Internet you should carefully read the Service Provider’s advertisements, user agreement/terms and conditions and privacy policy carefully. If you are unclear whether your use of the Service Provider’s services may involve charges or whether all of the Service Provider’s advertised features will be available through the PSP™ system, or if you have any other questions concerning their services, please contact the Service Provider directly.
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WARRANTY/DISCLAIMER. SCEA WARRANTS TO THE ORIGINAL PURCHASER OF THE GAME DISC THAT THE DISC IS FREE FROM DEFECTS IN MATERIALS AND WORKMANSHIP FOR A PERIOD OF NINETY (90) DAYS FROM THE DATE OF PURCHASE. SEE GAME MANUAL FOR LIMITED WARRANTY DETAILS. EXCEPT AS PROVIDED HEREIN, THE GAME DISC, SOFTWARE AND ALL RELATED SERVICES ARE PROVIDED “AS IS” AND, TO THE MAXIMUM EXTENT PROVIDED UNDER LAW, SCEA DISCLAIMS ALL WARRANTIES OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. Without limiting the foregoing, SCEA does not promise that this software will work properly with any memory card storage or other peripheral device that has not been manufactured or licensed by SCEA or a related company. To insure compatibility use only PSP™ licensed or approved products. Additionally, SCEA does not guarantee that you will be able to play this game through Wi-Fi connectivity at any time you want. From time to time, there may be problems related to availability, access, delay and failure to perform that are beyond the immediate and reasonable control of SCEA. In the event of a dispute regarding the Wi-Fi functionality of this software, you agree that the sole liability of SCEA and its affiliated companies will be limited to repair or replacement of the game software at SCEA’s option. SCEA may, at its sole discretion, discontinue hosting of the game server at any time. SCEA has no liability for such discontinuance.
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MODIFICATION. SCEA at its sole discretion may modify the terms of this Agreement at any time. You are responsible for reviewing the terms of this Agreement each time you login to play. By accepting this Agreement and by playing the game online, you agree to be bound by all current terms of the Agreement. To print out a current copy of this Agreement using your computer, go to www.us.playstation.com/support/useragreements.
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MISCELLANEOUS. This Agreement shall be construed and interpreted in accordance with the laws of the State of California applying to contracts fully executed and performed within the State of California. Both parties submit to personal jurisdiction in California and further agree that any dispute arising from or relating to this Agreement shall be brought in a court within San Mateo County, California. If any provision of this Agreement shall be held invalid or unenforceable, in whole or in part, such provision shall be modified to the minimum extent necessary to make it valid and enforceable, and the validity and enforceability of all other provisions of this Agreement shall not be affected thereby. This Agreement constitutes the entire agreement between the parties hereto related to the subject matter hereof and supercedes all prior oral and written and all contemporaneous oral negotiations, commitments and understandings of the parties, all of which are merged herein.
About PSP™ (PlayStation® Portable) Updates
Notice from Sony Computer Entertainment Inc.
This UMD“ includes PSP“ (PlayStation ¤ Portable) update data. An update is
required when a screen prompting you to update is displayed at game start-up.
Performing PSP™ update
The update data is displayed with the icon shown below on the PSP“ system
shome menu. By following the on-screen instructions, you can update the PSP
system software. Before performing the update, check the version number of the
update data.
- During an update, do not remove the AC adaptor.
- During an update, do not turn off the power or remove the UMD™.
If an update is canceled before completion, it may cause damage to the system.
Checking that the update was successful
Select Settings from the home menu, and then under System Settings select and
display System Information . If System Software shows the version number of
the update data, the update was successful.
For details on system software updates for the PSP“ (P layStation ¤ Portable)
system, refer to the following Website:
www.us.playstation.com/psp
Sony Computer Entertainment America, Consumer Services
URL: www.us.playstation.com/psp
Tel: 1-800-345-7669
Hours: 6:00 AM – 8:00 PM PST Monday – Saturday
7:00 AM – 6:30 PM PST Sunday
LIMITED WARRANTY
Sony Computer Entertainment America (SCEA) warrants to the original purchaser
of this SCEA product that this software is free from defects in material and
workmanship for a period of ninety (90) days from the original date of
purchase. SCEA agrees for a period of ninety (90) daysto either repair or
replace, at its option, the SCEA product. You must call
1-800-345-7669 to receive instructions
to obtain repair/replacement services.
This warranty shall not be applicable and shall be void if the defect in the
SCEA product has arisen through abuse, unreasonable use, mistreatment or
neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE SCEA.
ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL SCEA
BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION,
USE OR MALFUNCTION OF THE SCEA SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts
and/or exclusions or limitations of consequential damages, so the above
limitations and/or exclusions of liability may not apply to you. This warranty
gives you specific legal rights, and
you may also have other rights which vary from state to state.
The communication function of this product includes software developed by the
NetBSD Foundation, Inc. and its contributors. For a complete list of
contributors, please see http://www.scei.co.jp/psplicense/pspnet.txt.
UNAUTHORIZED USE
Unauthorized copying, reproduction, rental, public performance or broadcast of
this game is a violation of applicable laws. Shared game code is licensed
solely for wireless distribution through PSP systems for noncommercial
purposes. All rights to make copies of any portion of the game for subsequent
redistribution is retained by the copyright holder. Please contact SCEA at
1-800-345-7669, if you are unwilling to
accept the terms of this license.
References
- PlayStation® Official Site: Consoles, Games, Accessories & More
- PlayStation® Official Site: Consoles, Games, Accessories & More
- PlayStation® Official Site: Consoles, Games, Accessories & More
- PlayStation® Official Site: Consoles, Games, Accessories & More
- PlayStation® Official Site: Consoles, Games, Accessories & More
Read User Manual Online (PDF format)
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