FUSION WORLD Dragon Ball Card Game Instructions
- July 4, 2024
- FUSION WORLD
Table of Contents
FUSION WORLD Dragon Ball Card Game
Specifications:
- Model : 0GGJDJBM3VMF.NBOVBM
- Version : 1.00
- Features : Various settings and functions
Product Information
The product offers multiple settings and functions for versatile use. It
includes features like SFBT, HBNF4FUVQ, and more, providing users with a range
of options for customization and control.
Product Usage Instructions
Setting Up the Product:
- Ensure all components are included in the package.
- Follow the step-by-step guide in the manual to assemble the product.
- Connect the product to a power source as instructed.
Operating the Product:
- Turn on the product using the designated power button.
- Use the provided controls to adjust settings such as SFBT and HBNF4FUVQ.
- Refer to the manual for specific instructions on each function.
What kind of game is this?
The Dragon Ball Super Card Game Fusion World is a competitive trading card game where you can experience battles between warriors from the Dragon Ball series. Players prepare decks in advance and compete one on one against each other. When your opponent’s life is reduced to 0 cards, you win the game.
Types of cards
Battle Cards
Extra Cards
Deck Building
This game requires the following:
- Leader Card
- deck built using 50-60 total Battle Cards and Extra Cards
A deck can only include cards that have one of the same colors as your Leader. If your Leader doesn’t have a certain color, you can’t include a card with that color in your deck. You can include up to 4 cards with the same card number
Areas
During the game, cards are placed as shown here.
-
Leader Area
Place 1 Leader Card in this area. The Leader Card remains in this area until the game ends. -
Deck Area
Place your deck in this area. -
Battle Area
Battle Cards are placed in this area. -
Combo Area
Battle Cards used in combos are placed in this area. When a player places a Battle Card from their hand or an Active Mode Battle Card into this area, its Combo Power can be added to the card that’s currently in a battle. -
Energy Area
Energy markers and cards used as energy are placed in this area. -
Drop Area
Battle Cards KO’d in battle and used Extra Cards are placed in this area. -
Life Area
Cards used as life are placed in this area. At the start of the game, players place the top 8 cards of their decks face-down in this area.
Game Setup
- Place the Leader Card in the designated area, then determine who goes first and who goes second by rock-paper-scissors-scissors or other means.
- After shuffling your deck and place it in the designated place.
- Add the top 6 cards of your deck to your hand. If desired, you may return all 6 cards to your deck, shuffle it, then draw 6 new cards from your deck, but you can only do this once.
- Place the top 8 cards of your deck in your Life Area, leaving them facedown. (You place the cards so that the top card of your deck becomes the bottom card in your Life Area.)
- The player who goes second places 1 energy marker in their Energy Area.
- Now you’re ready! The game starts with the first player.
Victory Conditions
A player wins the game when they fulfill any of the victory conditions.
- Your opponent’s life is reduced to zero cards.
- Your opponent’s deck is reduced to zero cards.
If a player’s deck is reduced to zero cards, all effects that are currently activated will be canceled, and that player loses the game.
Game Procedure
Starting with the first player, the game is played using the following procedure.
Charge Phase
-
Switch all Rest Mode cards on your field to Active Mode
-
Active Mode and Rest Mode
-
When a Battle Card is played, normally it is placed vertically in “Active Mode.”
-
When performing actions such as attacking or blocking, the card is then placed in “Rest Mode.”
-
-
Draw 1 card from the top of your deck (The first player can’t draw a card on their first turn)
-
Choose 1 card from your hand and place it face-up and upside-down into your Energy Area in Active Mode (You can also end the Charge Phase without placing any cards)
Main Phase
Steps 1 to 4 can be performed in any order and as many times as you like.
-
Use and play a Battle Card from your hand To play a Battle Card in the Battle Area in Active Mode, switch the same number of energy to Rest Mode as the number shown for the cost in the upper left corner of the card.
Activating skills
In this game, players can pay costs by switching the same number of energy to Rest Mode as the number shown for the cost in the upper left corner of cards.
-
Using an Extra Card from your hand
In order to declare the use of an Extra Card and activate its effect, switch the same number of energy to Rest Mode as the number shown for the cost in the upper left corner of the card. Extra Cards (except for Extra Cards) are placed in your Drop Area after use. -
Activating cards’ skills
Players can activate the skills on cards on their field. If a skill has skill conditions, they must be fulfilled.
Activating
skills can be activated at both the timings for skills and the timings for skills. They can be activated during the Main Phase free timing of your turn, during a battle, during the Offense Step of your turn, or during the Defense Step of your opponent’s turn. -
Attacking your opponent’s Leader or Rest Mode Battle Cards
By switching your Active Mode Leader Card or Battle Card to Rest Mode, you can attack your opponent’s Leader Card or a Rest Mode Battle Card in their Battle Area.- The player who goes first can’t attack during their first turn.
- You can’t attack an opponent’s Active Mode Battle Card.
- Battle Cards can attack in the same turn that they’re played.
Battle Procedure
-
If the attacking card wins against a Leader Card
Your opponent takes 1 damage and adds 1 card from the top of their life to their hand. -
If the attacking card wins against a Battle Card
The defeated Battle Card is KO’d and placed in its owner’s Drop. -
If the attacking card loses
The battle ends.
Combo Procedure
By placing a Battle Card from your hand or an Active Mode Battle Card in
the Battle Area into the Combo Area, you can add the combo power shown on that
card’s left side during the Damage Step. After the battle is over, cards in
combo areas are placed in their owner’s Drops.
End Phase
Perform the End Phase using the following procedure.
- Activate and resolve your skills that activate at the end of the turn.
- Your opponent activates and resolves their skills that activate at the end of the turn.
- Cancel your skills with specific time limits such as “for the turn.”
- Your opponent cancels their skills with specific time limits such as “for the turn.”
- The turn switches to the other player.
Other
- Skill activation order
- During a game, players can decide the activation order for skills that trigger at the same time, such as when multiple cards with “when attacking” skills attack.
- If both you and your opponent have skills that trigger at the same time, the turn player’s skills take precedence for activation. After all of the turn player’s skills have been resolved, then the opponent’s skills will activate.
- “When KO’d” skills
- When a card is sent to its owner’s Drop Area after losing a battle or is KO’d by a skill with text such as “KO that card,” skills with text such as “when KO’d” will trigger.
- When a card’s power is reduced to 0 by a card’s skill, it’s placed in its owner’s Drop, but this processing is different from being KO’d, therefore “when KO’d” skills don’t trigger.
- Reducing the specified cost
- Upon activation of a skill that reduces the specified cost for the next card that you use, the total cost is reduced by the same amount at the same time.
Glossary
FAQ
Q: How do I adjust the SFBT setting?
A: To adjust the SFBT setting, navigate to the settings menu and use the
control dial to increase or decrease the value.
Q: What is the purpose of the HBNF4FUVQ function?
A: The HBNF4FUVQ function enhances audio quality by optimizing sound output
based on the input signal.
Read User Manual Online (PDF format)
Read User Manual Online (PDF format) >>